<h1>
Access Code Required
</h1>
This area is only available in the full game.<br><br>
<<include "Access code enter information snippet">>
<form class='password-form' onsubmit="return false;">
<<autocompletetextbox '$password' '' autofocus>><br><br>
<<act 'Submit'>>
<<set $password to $password.trim()>>
<<if setup.hashString($password) === setup.hashedString()>>
<<goto $t>>
<<unset $t>>
<<else>>
<<run console.log(`$password`, $password, `setup.hashString($password)`, setup.hashString($password), `setup.hashedString()`, setup.hashedString())>>
<<include "Access code incorrect snippet">>
<</if>>
<</act>>
<span id='password-message'></span>
<<include "Access code submit button script snippet">>
</form><br>
<<include 'Access code benefits snippet'>><br>
<<include "Access code old versions snippet">><br>
<<act "Don't have an access code? Return to your Bedroom." "Bedroom">><</act>>This area is only available in the full game.<br><br>
<<include "Access code enter information snippet">>
<<include "Access code dialog snippet">><<include "Access code enter information snippet">>
<<include "Access code dialog snippet">>Enter your access code below, or <a href="https://link.monstergirlfarmer.com/access_codes" target="_blank">purchase one for $5.</a><br><br><form class='password-form' onsubmit="return false;">
<<autocompletetextbox '$password' '' autofocus>><br><br>
<<act 'Submit'>>
<<set $password to $password.trim()>>
<<run console.log(`$password`, $password, `setup.hashString($password)`, setup.hashString($password), `setup.hashedString()`, setup.hashedString())>>
<<if setup.hashString($password) === setup.hashedString()>>
<<run Dialog.close();>>
<<include 'Access code common remove logic snippet'>>
<<else>>
<<include "Access code incorrect snippet">>
<</if>>
<</act>>
<span id='password-message'></span>
<<include "Access code submit button script snippet">>
</form><br>
<<include 'Access code benefits snippet'>><br>
<<include "Access code old versions snippet">><<replace '#password-message'>>
<div class="alert incorrect-access-code">
Incorrect access code.
</div>
<<set _version to setup.getVersionOfAccessCode($password)>>
<<if _version === undefined>>
Please try again.
<<else>>
This is an old access code for Monster Girl Farmer <<= setup.versionString(_version)>>.
<span class="old-version">
<<link "Click here to play the old version." "Input export tutorial">>
<<set $different_game_url to 'https://monstergirlfarmer.com/' + _version>>
<<set $different_game_label to 'Play MGF v' + setup.versionString(_version)>>
<<run Dialog.close()>>
<</link>>
</span>
If you'd like to play the latest version, you'll need to
<a class="latest-version" href="https://link.monstergirlfarmer.com/access_codes">
enter the latest access code which you can find/purchase here.
</a>
<</if>>
<</replace>><<timed 0ms>>
<<script>>
$(".password-form input[type=text]").on("keyup", function (e) {
if (e.keyCode === 13) {
$(".password-form button").trigger("click");
}
});
<</script>>
<</timed>><<if $(".passage .link-internal span").length > 0>>
<<remove ".passage .link-internal span">>
<</if>>
<<if $(".demo-warning").length > 0>>
<<remove ".demo-warning">>
<</if>>
<<if $(".journal-ac-unlock-replace").length > 0>>
<<replace ".journal-ac-unlock-replace">>
<<include "Journal Container Snippet">>
<</replace>>
<</if>>
<<removeclass "button" "non-demo-button-appearance">><<set _game_stats to setup.getGameStats()>>
<h3>What you'll get:</h3>
<ul>
<li>''<<= _game_stats.locations.unseen>>'' more locations to explore.</li>
<li>''<<= _game_stats.monsterGirls.unseen>>'' more monster girls to... explore.</li>
<li>Gain access to all ''<<= _game_stats.scenes.total>>'' scenes!</li>
<li>More transformation content!</li>
<li>More farm upgrades.</li>
<li>And, if you're feeling nasty, you can turn on... cheats. Unlimited money, items, and skippable battles.</li>
</ul>Looking for an older version?
<<link "Visit the archive." "Input export tutorial">>
<<set $different_game_url to 'https://link.monstergirlfarmer.com/archive'>>
<<set $different_game_label to 'Visit the Archive'>>
<<run Dialog.close()>>
<</link>><h1>Barn</h1>
<<areadescription>>Red wooden panels line the walls of the barn, giving it a rustic feel. But there are some modern amenities, such as heating and lights.<</areadescription>><br><br>
<<if $end_to_end_test_mode>>
<<act "Seen Olivia's lewd scene" "Barn">>
<<sethasseen "Olivia opens up to you">>
<</act>>
<<act "Seen Sophie's lewd scene" "Barn">>
<<sethasseen "sex-Sophie-content-186">>
<</act>>
<<if $follower is "Eva">>
<<Leave "Eva">>
<<else>>
<<act "Bring Eva with you">>
<<set $follower to "Eva">>
<</act>>
<</if>>
<</if>><<if setup.hasSeen("sex-Sophie-content-186") &&
setup.hasSeen("Olivia opens up to you") &&
!setup.hasSeen("Sophie Mmm, donut.") &&
($follower === undefined || $follower === null)>>
<<act "Stable #1" "Sophie Mmm, donut.">><</act>>
<<else>>
<<act "Stable #1" "Stable #1">><</act>>
<</if>><h1>Stable #1</h1>
<<areadescription>>Square in shape, this stable provides ample room for a horse to turn around. A foot of sawdust bedding on the floor provides comfort and a convenient way to clean up... messes. The wooden door is divided into two halves, top and bottom, each of which has separate locks.<</areadescription>><br><br>
<<if setup.hasSeen("Sleep and get birds with trap set") && !setup.hasSeen("Olivia's sick")>>
The last time you saw Sophie, she was upset you accidentally revealed to Olivia that the monster girls in the forest are nonviolent. You hoped you could visit her and have a conversation, but she's gone -- hopefully out hunting. If she doesn't bring back some fresh game soon, you don't know how long you can stall Olivia before she'll calls the deal off.<br><br>
When/if Sophie comes back, she may not be interested in talking to you. To take your mind off things, it's probably best to get to know some of the other monster girls better.
<<elseif setup.hasSeen("Sleep and get birds with trap set") && setup.hasSeen("Olivia's sick") && !setup.hasSeen("Sophie's apology")>>
<<goto "Sophie's apology">>
<<elseif setup.hasSeen("Sophie admits defeat")>>
<<MonsterGirlManagement "Sophie">>
<<if setup.hasSeen("Sophie Plans Olivia Trap") && !setup.hasSeen("Sophie Sets Olivia Trap")>>
<<givebutton "Sophie" "Dead Vines" 1 "Wild Game" 3>>
<<goto "Sophie Sets Olivia Trap">>
<<prependParagraph>>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<</givebutton>>
<</if>>
<</if>>
<<if $end_to_end_test_mode>>
<br><br><<act "Add 1 \"Dead Vines.\"" `passage()`>>
<<additem "Dead Vines">>
<</act>>
<br><br><<act "Add 3 \"Wild Game.\"" `passage()`>>
<<additem "Wild Game">>
<<additem "Wild Game">>
<<additem "Wild Game">>
<</act>>
<br><br><<act "Bedroom" "Bedroom">><</act>>
<br><br><<act "Front Yard" "Front Yard">><</act>>
<br><br><<act "Living Room" "Living Room">><</act>>
<br><br><<act "Amy sleeps over." `passage()`>>
<<set $amy_sleeps_over_after_sophie_apologizes to true>>
<</act>>
<br><br><<act "Amy does not sleep over." `passage()`>>
<<set $amy_sleeps_over_after_sophie_apologizes to false>>
<</act>>
<br><br><<act "Set hasSeen Amy's Carpentry Shoppe intro" `passage()`>>
<<sethasseen "Amy's Carpentry Shoppe">>
<</act>>
<</if>><h1>Chicken Coop</h1><h1>Nest #1</h1>
<<if $monstergirls["Olivia"] && setup.hasSeen("Eggs are delicious, full stop.")>>
<<MonsterGirlManagement "Olivia">>
<</if>><<if $current_energy > 0>>
<<set $current_monster_girl to _monster_girl_name>>
<<if $skip_increase_affection_tutorial || setup.battlesWon() > 0>>
<<act "Increase Affection" "Increase Affection">><</act>>
<<else>>
<<act "Increase Affection" "Increase Affection Tutorial">><</act>>
<</if>>
<<else>>
<<disabled_act "Increase Affection (Not enough energy)" "Not enough energy.">>
<</if>><<set _cheats_on to !!setup.fiveaofm69>>
<<if $current_monster_girl === undefined>>
<<run throw new Error(
`$current_monster_girl was undefined`
);>>
<</if>>
<<set _current_monster_girl to $current_monster_girl>>
<<set _current_affection_points to 0>>
<<set _affection_gain to 0>>
<<set _care_system_log to []>>
<<set _max_affection_points to setup.getEncounterableMonsterGirl(_current_monster_girl).getMaxAffectionPoints()>>
<div id="log">
<div>
<div class="care-system-log-label">
Event Log
</div>
<div class="care-system-log">
</div>
</div>
</div>
<h1>Care For _current_monster_girl</h1>
<div class="monster-girl-affection-bar">
</div>
<div class="increase-affection-menu">
</div><h1>Tutorial</h1>
<<img "tutorial/increase-affection-tutorial.png">>
<h2>Care Activities</h2>
It costs energy to perform care activities. You learn more as you level up (explained below).
<h2>Items</h2>
You can use items on yourself or the monster girl. Using items doesn't cost energy, and:
<ul>
<li>using items on yourself may increase/decrease your energy.</li>
<li>using items on a monster girl may increase/decrease her affection points.</li>
</ul>
<h2>Leave</h2>
When you leave, you'll be returned to your last location. You won't gain any experience, the affection point meter will reset to 0, and you won't get back any energy you spent.
<h2>Losing</h2>
You lose when you run out of energy. A portion of your money will be lost, the affection point meter will reset to 0, and you'll wake up in your bedroom.
<h2>Winning</h2>
When you completely fill her affection meter, you win and gain experience! Gain enough, and you'll level up. Leveling up can increase your max energy and unlock new care activities!<br><br>
<<act `"Care for " + $current_monster_girl + " to gain her affection"` "Increase Affection">><</act>>
<div style="text-align: center;width: 100%;">
//For the sake of this tutorial, your energy has been refilled this one time.//
</div><<run setup.subtractEnergyPoints(-$max_energy);>><<if $follower is undefined>>
<<energycostlink "Visit Town" setup.visit_town_energy_cost "Town Square">><</energycostlink>>
<<else>>
<<act "Visit Town" "Bad idea to visit town with a monster girl">><</act>>
<</if>><<act "Go Home" "Dining Room">><</act>><<if setup.hasSeen("First forest visit") && setup.hasSeen("Forest Entrance")>>
<<energycostlink "Enter Forest" setup.visit_forest_energy_cost "Forest Entrance">><</energycostlink>>
<<elseif setup.hasSeen("First forest visit") && !setup.hasSeen("Forest Entrance")>>
<<energycostlink "Enter Forest" setup.visit_forest_energy_cost "Forest Tutorial">><</energycostlink>>
<<else>>
<<act "Enter Forest" "The forest is dangerous">><</act>>
<</if>><h1>Front Yard</h1>
<<if $monstergirls["Olivia"] && !setup.hasSeen("Eggs are delicious, full stop.")>>
<<MonsterGirlManagement "Olivia">>
<</if>>
<<if $end_to_end_test_mode>>
<br><br><<act "Living Room" "Living Room">><</act>>
<br><br><<act "Amy's Shop" "Amy's Carpentry Shoppe">><</act>>
<br><br><<act "Stable #1" "Stable #1">><</act>>
<</if>><<if setup.hasSeen("First forest visit") && setup.hasSeen("Forest Entrance")>>
<<energycostlink "Enter Forest" setup.visit_forest_energy_cost "Forest Entrance">><</energycostlink>>
<<elseif setup.hasSeen("First forest visit") && !setup.hasSeen("Forest Entrance")>>
<<energycostlink "Enter Forest" setup.visit_forest_energy_cost "Forest Tutorial">><</energycostlink>>
<<else>>
<<act "Enter Forest" "The forest is dangerous">><</act>>
<</if>><<if $follower is undefined>>
<<energycostlink "Visit Town" setup.visit_town_energy_cost "Town Square">><</energycostlink>>
<<else>>
<<act "Visit Town" "Bad idea to visit town with a monster girl">><</act>>
<</if>><<if setup.hasSeen("Field Intro") || !setup.hasSeen("Eva's heart to heart")>>
<<act "Field" "Field">><</act>>
<<else>>
<<act "Field" "Field Intro">><</act>>
<</if>><h1>Field</h1>
<<set _unlocked_harvest_system to setup.hasSeen("Field Intro")>>
<<areadescription>>
<<if _unlocked_harvest_system>>
More of a plot, really; it grows crops, but it's hard work, and the pests don't make life any easier.
<<else>>
One of many places to plant your seed. It's barren now, but you don't have time to harvest anything: Eva's hungry.
<</if>>
<</areadescription>><br><br>
<<if setup.hasSeen("Going slumming")>>
<<MonsterGirlManagement "Hanako">>
<</if>>
<br><br>
<<for _i, _seedInventoryItem range setup.getYourInventory("Seed Item")>>
<<set _seed to setup.getItemByName(_seedInventoryItem.name)>>
/* Inventory Item: name */
<<capture _seed>>
<<harvestbutton `JSON.stringify(_seed)`>><</harvestbutton>>
<</capture>>
<br><br>
<</for>>
<<hasitem "Soil">>
<<act "Pour soil over your field." `passage()`>>
<<addStatusEffect "Soilent Green">>
<<run setup.removeItem("Soil")>>
<</act>><br><br>
<</hasitem>>
<<if setup.fiveaofm69>>
<<if setup.hasSeen("Going slumming")>>
<br><br><<act "Add Soil (Cheat Mode Only)" `passage()`>>
<<additem "Soil">>
<</act>>
<br><br><<act "Add Flowers (Cheat Mode Only)" `passage()`>>
<<additem "Flowers">>
<</act>>
<br><br><<act "Add Chocolate Candy Bar (Cheat Mode Only)" `passage()`>>
<<additem "Chocolate Candy Bar">>
<</act>>
<</if>>
<</if>>
<<if $end_to_end_test_mode>>
<<act "Dining Room" "Dining Room">><</act>><br><br>
<<act "A Pink Orchard" "A Pink Orchard">><</act>><br><br>
<<act "1 Harvest left" `passage()`>>
<<run setup.subtractEnergyPoints(1000)>>
<<run setup.subtractEnergyPoints(-(setup.harvest_carrot_energy_cost + 1))>>
<</act>><br><br>
<br><br><<act "Visit Sophie" "Test Visit Sophie">>
<<run setup.addMonsterGirl("Amy")>>
<<run setup.testSetScenesSeen("Amy", 2)>>
<<run setup.addMonsterGirl("Sophie")>>
<</act>>
<br><br>
<<act "Add seeds" `passage()`>>
<<additem "Carrot Seeds">>
<<additem "Cabbage Seeds">>
<</act>><br><br>
<<act "Add Soil" `passage()`>>
<<additem "Soil">>
<</act>>
<<act "Unlock harvesting" `passage()`>>
<<additem "Carrot Seeds">>
<<sethasseen "Field Intro">>
<</act>>
<</if>><h1>Cellar</h1>
<<areadescription>>The cellar smells musty and it's hot down here. Not a place you would want to spend a lot of time.<</areadescription>><br><br>
<<if setup.hasSeen("Taking Enoki to her new home")>>
<<MonsterGirlManagement "Enoki">>
<</if>>
<<if $end_to_end_test_mode>><<act "A Rotten Tree" "A Rotten Tree">><</act>><</if>><<if $follower === "Eva" && (!setup.hasItem("Dog Leash") || $gave_eva_dog_collar === false)>>
<<act "Front Yard" "Eva runs away">>
<<run setup.subtractEnergyPoints(setup.eva_runs_away_cost)>>
<</act>>
<<elseif $follower is "Eva" && setup.hasItem("Dog Leash") && $gave_eva_dog_collar === true && !setup.hasSeen("First forest visit")>>
<<act "Front Yard" "First forest visit">>
<</act>>
<<else>>
<<act "Front Yard" "Front Yard">><</act>>
<</if>>! Dining Room
<<nobr>>
<<if $gave_eva_dog_food_once === true>>
<<if $follower is "Eva">>
<<Leave "Eva">><br><br>
<<else>>
<<if setup.hasSeen("Eva's heart to heart") && !setup.hasSeen("Field Intro")>>
<<RandomPassage "eva_farming">><br><br>
<<else>>
<<MonsterGirlManagement "Eva">>
<<if setup.hasSeen("Someone's showing interest")>>
<<if setup.hasItem("Dog Leash") && setup.hasItem("Dog Collar") && !setup.hasSeen("Attach Eva's collar")>>
<<act "Bring Eva with you" "Attach Eva's collar">>
<<set $gave_eva_dog_collar to true>>
<<set $follower to "Eva">>
/* TODO: remove Eva's collar from your inventory? Or keep it so you can't buy another? */
<</act>><br><br>
<<else>>
<<Bring "Eva">><br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<hasitem "Dog Food">>
<<RandomPassage "eva_you_own_dog_food_but_not_fed">><br><br>
<<act "Give Eva \"Dog Food\"" "Feeding Eva dog food for the first time">>
<<set $gave_eva_dog_food_once to true>>
<<run setup.removeItem("Dog Food", "you")>>
<</act>><br><br>
<<otherwise>>
<<RandomPassage "eva_predogfood">><br><br>
<</hasitem>>
<</if>>
<<if $end_to_end_test_mode>>
<<act "Field" "Field">><</act>><br><br>
<<act "Seen field intro" `passage()`>>
<<run $visited_random_passages.add("Field Intro")>>
<</act>><br><br>
<<act "Eva AL 2" `passage()`>>
<<run setup.testSetScenesSeen("Eva", 2)>>
<</act>><br><br>
<<act "New Eva AL 2" `passage()`>>
<<set $monstergirls["Eva"].battles_won to 2>>
<</act>><br><br>
<<act "Buy dog food" "Dining Room">>
<<run setup.buyItem("Pet Shop", "Dog Food")>>
<</act>><br><br>
<<act "Sleep" `passage()`>>
<<run setup.initializeDay()>>
<</act>><br><br>
<<act "Own leash and collar" `passage()`>>
<<run setup.buyItem("Pet Shop", "Dog Leash")>>
<<run setup.buyItem("Pet Shop", "Dog Collar")>>
<</act>><br><br>
<<act "See increase affection tutorial" `passage()`>>
<<set $skip_increase_affection_tutorial to false>>
<</act>><br><br>
<</if>>
<</nobr>><<if $follower === "Eva" && (!setup.hasItem("Dog Leash") || $gave_eva_dog_collar === false)>>
<<act "Front Yard" "Eva runs away">>
<<run setup.subtractEnergyPoints(setup.eva_runs_away_cost)>>
<</act>>
<<elseif $follower is "Eva" && setup.hasItem("Dog Leash") && $gave_eva_dog_collar === false && !setup.hasSeen("First forest visit")>>
<<act "Front Yard" "First forest visit">>
<</act>>
<<else>>
<<act "Front Yard" "Front Yard">><</act>>
<</if>><h1>Living Room</h1>
<<areadescription>>Some would call this area cozy. You call it boring. There's not much here but a couch to sit on and a wall to stare at. You've considered painting the wall just so you have something to look at while it dries. <</areadescription>><br><br>
<<if setup.shouldShowAmySleepOverSexScene()>>
<<eitherline>>
Amy looks over her shoulder to grin at you. <<say "Amy">>"Thanks for sticking up for me, $name. It was sweet."<</say>><br>
Amy looks over her shoulder and pats the cushion to her side. <<say "Amy">>"What's on your mind, $name."<</say>><br>
With a pained look in her eyes, Amy tries to smile. <<say "Amy">>"We have a big day tomorrow. You think I'll be able to convince Sophie to let me stay?"<</say>>
<</eitherline>>
<br><br>
<</if>>
<<if $monstergirls["Amy"] and setup.hasSeen("There's something different about today.") && !setup.hasSeen("Amy's wild adventure.")>>
<<MonsterGirlManagement "Amy">>
<</if>>
<<if $end_to_end_test_mode>>
<<act "A Cheerless Grove" "A Cheerless Grove">><</act>><br><br>
<<act "Town Square" "Town Square">><</act>><br><br>
<</if>><<unset $sleep_content>><h1>
Bedroom
</h1>
<<act "Sleep">>
<<gotosleep>>
<</act>>
<<if $end_to_end_test_mode || setup.fiveaofm69>>
<br><br><<act "Drain Energy (Cheat Mode Only)" `passage()`>>
<<run setup.subtractEnergyPoints($current_energy)>>
<</act>>
<</if>>
<<if $end_to_end_test_mode>>
<br><br><<act "Field" "Field">><</act>>
<br><br><<act "Spend energy" "Bedroom">>
<<run setup.rest()>>
<</act>>
<br><br><<act "Add Dog Food" `passage()`>>
<<run setup.buyItem("Pet Shop", "Dog Food")>>
<</act>>
<br><br><<act "Trigger Olivia Hint" `passage()`>>
<<run setup.addMonsterGirl("Hanako")>>
<<run setup.testSetScenesSeen("Hanako", 1)>>
<<run setup.testSetScenesSeen("Eva", 2)>>
<<run setup.addMonsterGirl("Amy")>>
<<run setup.testSetScenesSeen("Amy", 2)>>
<<set $money to 9999>>
<</act>>
<br><br><<act "Trigger Own Olivia" `passage()`>>
<<run setup.addMonsterGirl("Olivia")>>
<</act>>
<br><br><<act "Go to care system test" "Level 0 To 1">><</act>>
<br><br><<act "Front Yard" "Front Yard">><</act>>
<</if>><<= $sleep_content>><h1 class="alert">Before you go, export your save!</h1>
<ol class="import-export-tutorial-list">
<li>Open the sidebar.
<div class="desktop-tutorial">
<<img "tutorial/import-export-tutorial-1-desktop.png">>
</div>
<div class="mobile-tutorial">
<<img "tutorial/import-export-tutorial-1-mobile.png">>
</div></li>
<li>Click on the "SAVES" button.
<div class="desktop-tutorial">
<<img "tutorial/import-export-tutorial-2-desktop.png">>
</div>
<div class="mobile-tutorial">
<<img "tutorial/import-export-tutorial-2-mobile.png">>
</div></li>
<li>Click on the "Save to Disk..." button.
<div class="desktop-tutorial">
<<img "tutorial/import-export-tutorial-3-desktop.png">>
This will save a file on your desktop that you can import into another version.
</div>
<div class="mobile-tutorial">
<<img "tutorial/import-export-tutorial-3-mobile.png">>
This will save a file on your phone/tablet that you can import into another version.
</div></li>
<li>Go to a different version of Monster Girl Farmer by clicking the button at the bottom of this page, //but read the rest of this tutorial first//.</li>
</ol>
<h1 class="alert">Then import your save into a different version!</h1>
<ol class="import-export-tutorial-list">
<li>Open the sidebar.
<div class="desktop-tutorial">
<<img "tutorial/import-export-tutorial-1-desktop.png">>
</div>
<div class="mobile-tutorial">
<<img "tutorial/import-export-tutorial-1-mobile.png">>
</div></li>
<li>Click on the "SAVES" button.
<div class="desktop-tutorial">
<<img "tutorial/import-export-tutorial-2-desktop.png">>
</div>
<div class="mobile-tutorial">
<<img "tutorial/import-export-tutorial-2-mobile.png">>
</div></li>
<li>Click on the "Load from Disk..." button.
<div class="desktop-tutorial">
<<img "tutorial/import-export-tutorial-4-desktop.png">>
</div>
<div class="mobile-tutorial">
<<img "tutorial/import-export-tutorial-4-mobile.png">>
</div></li>
</ol>
<form @action="$different_game_url" target="_blank">
<div class="act">
<button class="link-internal tutorial-button button" type="submit">$different_game_label</button>
</div>
</form><div class="splash-page">
<h1>
Monster Girl Farmer
</h1>
<<img "Splash-screen-transparent - small.png">>
<h2>
You must be 18 years of age or older to play
</h2>
<h2>
All characters depicted are 18 years or older
</h2>
<h2>
All scenes are between consenting adults
</h2>
<<act "Play" "CreateYourCharacter">><</act>><br><br>
<a href="https://link.monstergirlfarmer.com/change_log" target="_blank">Version: <<print setup.currentVersionString()>> (Click for changelog)</a>
<br><br>
This is a work of fiction. Names, characters, places, and incidents are the products of the author's imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living or dead, is entirely coincidental.
</div>! Create your character
Your first name is: <<textbox "$name" "John">>
Preferred pronouns: <<listbox "$mc_gender" autoselect>>
<<option "He/Him/His" "male">>
<<option "She/Her/Hers" "female">>
<<option "They/Them/Theirs" "enby">>
<</listbox>>
You have:
<label><<checkbox "$mc_breasts" false true >> Breasts</label>
<<listbox "$mc_crotch" autoselect>>
<<option "Penis" "penis">>
<<option "Vagina" "vagina">>
<<option "Both" "both">>
<</listbox>>
<<act "Tutorial" "Intro Tutorial">>
<<run setup.setPronouns($mc_gender)>>
<</act>> <<if $end_to_end_test_mode>>
<<act "Jump to first gallery image" "Beginning">><</act>>
<</if>><h1>
Tutorial
</h1>
<div class="desktop-tutorial">
<<img "tutorial/intro-tutorial-desktop.png">>
</div>
<div class="mobile-tutorial">
<<img "tutorial/intro-tutorial-mobile.png">>
</div>
<br><br>
<<act "Start The Game" "Beginning">><</act>>It wouldn't be strange to receive a visitor during breakfast, but there's something strange about that knock. Come to think of it, it was more of a rapid scratch. Normally, you'd open the door and welcome the guest in, but this time you hesitate.
<<say "you">>"Who is it?"<</say>> you ask.
<<say "Eva">>"Eva."<</say>>
Eva? You don't know any Eva, but the voice isn't threatening, so you open the door a crack. Before you know it, a bikini-clad woman pushes her way through and steps into your dining room.
You gasp. <<say "you">>"A monster girl!"<</say>> She may appear harmless, but you've heard tales of people melting just by looking at them. Her arctic blue fur, floppy ears, and bushy tail indicate she is of the canine variety.
<<galleryImage "intro/eva-introduction.png">>
<<act "See what she does next." "\"A monster girl!\"-Intro-46">><</act>>
<<act "Drag her out of your home." "\"A monster girl!\"-Intro-46">><</act>>
<<act "Scream in terror." "\"A monster girl!\"-Intro-46">><</act>>
<<act "Skip Intro (Not recommended!)" "Tutorial" "act__button--metagame">><</act>> <<if $end_to_end_test_mode>>
<<act "Jump to tutorial image" "Tutorial">><</act>>
<</if>><<if $last_link_label === "See what she does next.">>She stands with her fists on her hips, surveying the interior. The rickety dining table; the creaky floorboards; the absence of any amenities, including a television -- none of that bothers her. <<say "Eva">>"Hm. This could work."<</say>>
<<elseif $last_link_label === "Drag her out of your home.">>When she notices you're tugging at her arm, she looks over her shoulder. <<say "Eva">>"Psh! Rude!"<</say>>
Without even shrugging you off, she places her fists on her hips and surveys the interior. The rickety dining table; the creaky floorboards; the absence of any amenities, including a television -- none of that bothers her. <<say "Eva">>"Hm. This could work."<</say>>
<<else>>Her eyes narrow and she scans you up and down. <<say "Eva">>"Geez. Chill."<</say>>
You cover your mouth to hold in your screams.
After rolling her eyes, she places her fists on her hips and surveys the interior. The rickety dining table; the creaky floorboards; the absence of any amenities, including a television -- none of that bothers her. <<say "Eva">>"Hm. This could work."<</say>>
<</if>>\
Maybe you should run for help, but-- Wait. Monster girls can talk? You shake your head. No time to think about that now. Her back is turned. Now's your chance.
Keeping one eye on her, you slip into your kitchen, open a drawer, and rummage around for a knife. You try to regulate your breathing as she walks down your hallway and turns a corner.
With a weapon at your side, you peek around every wall until you find her in your bathroom.
<<act "Make your presence known." "you find her in your bathroom.-Intro-59">><</act>>
<<act "\"Please leave. I don't want to hurt you.\"" "you find her in your bathroom.-Intro-59">><</act>>
<<act "Attack her." "you find her in your bathroom.-Intro-59">><</act>><<if $last_link_label is "Make your presence known.">>\
She sniffs the air twice. <<say "Eva">>"I see you've called dibs on this room. In that case, I'll take the one with the bed in it."<</say>> She cocks her head. <<say "Eva">>"What are you holding there?"<</say>>
In your haste, you realize you pulled a spoon out of the drawer instead of a knife. You hide it behind your back. <<say "you">>"Nothing! Why are you in my house!?"<</say>> Realizing your tone could set her off, you say, <<say "you">>"I mean-- Wouldn't you be more comfortable outside. You know, with the other monster girls?"<</say>>
<<elseif $last_link_label is "\"Please leave. I don't want to hurt you.\"">>\
She cocks her head. <<say "Eva">>"What are you holding there?"<</say>>
In your haste, you realize you pulled a spoon out of the drawer instead of a knife. You hide it behind your back. <<say "you">>"Nothing! Why are you in my house!?"<</say>> Realizing your tone could set her off, you say, <<say "you">>"I mean-- Wouldn't you be more comfortable outside. You know, with the other monster girls?"<</say>>
<<else>>\
Before you strike, you realize you pulled a spoon out of the drawer instead of a knife. You hide it behind your back and call off your attack. <<say "you">>"Why are you in my house!?"<</say>> Realizing your tone could set her off, you say, <<say "you">>"I mean-- Wouldn't you be more comfortable outside. You know, with the other monster girls?"<</say>>
<</if>>\
<<say "Eva">>"Pft. Nah,"<</say>> Eva says. <<say "Eva">>"Have you ever tried sleeping outside? It's freezing, there're fleas everywhere..."<</say>> She continues listing complaints as she brushes past you. Her alluring fragrance wafts by. Someone who lives outdoors shouldn't smell that nice.
If she were going to eat you, she'd have done it by now. When she turns the corner, you look at your spoon, shrug, and toss it to the side.
<<act "Follow her." "follow her.-Intro-68">><</act>>
<<act "\"Where are you going?\"" "follow her.-Intro-68">><</act>><<if $last_link_label is "\"Where are you going?\"">><<say "Eva">>"To get some food. I'm starving."<</say>>
<</if>>\
You find her in the dining room, sitting in front of the breakfast you were about to eat.
After placing her feet on the table, she swipes a steamed carrot off your plate and gestures with it as she talks. <<say "Eva">>"What I'm saying is, living outside is for suckers."<</say>> With a clever grin, she closes an eye and points the carrot at you. <<say "Eva">>"I always used to think when it came to intelligence, it goes animals"<</say>> -- she raises the vegetable -- <<say "Eva">>"then humans, then monster girls. But I gotta say, I don't think I gave those animals enough credit. They figured out how to get you guys to work so they don't have to."<</say>>
She taps the carrot against her temple. <<say "Eva">>"So, I got to thinking. If you humans think it's fun to feed a dog, imagine how much fun it would be to feed a dog //girl//."<</say>> She winks and takes a bite of the carrot, but instead of swallowing, she grimaces, spits it out, and wipes her tongue with the back of her paw. <<say "Eva">>"Please tell me your animals eat better food than you do."<</say>>
<<act "Shake your head in disbelief." "Shake your head in disbelief.-Intro-115">><</act>><<say "you">>"I'm sorry,"<</say>> you say. <<say "you">>"Are you saying you want to be my pet? Wait. Before that-- How do you know all this? Do monster girls spy on us?"<</say>>
Eva inspects her nails. <<say "Eva">>"Naw. I was in the forest when I saw it through your neighbor's window."<</say>>
Your nearest neighbor is miles away. She must've traveled for a while to get here. <<say "you">>"Well, why don't you live with them? They probably have better food."<</say>>
<<say "Eva">>"They already have a pet. You don't."<</say>>
<<say "you">>"Yeah but there are more than two--"<</say>> You scoff. <<say "you">>"Okay, more importantly, why do you want to be a pet anyway? No wait. Even more importantly than that, how come monster girls never talk to humans? And why're you always spoiling our crops and liquefying our minds and making husbands cheat on their wives?"<</say>>
Eva jerks her head back then giggles. <<say "Eva">>"Wow, you really don't know anything about monster girls, do you? But I suppose that's by design."<</say>>
<<act "\"What does that mean?\"" "What does that mean-Intro-130">><</act>><<say "Eva">>"Huh? Oh, I'll explain everything later. Now, let's talk about something more productive."<</say>> She tosses the half-eaten carrot on the table, not even aiming for the plate. <<say "Eva">>"I'm going to need some better food than this. Ten meals a day minimum--"<</say>>
<<say "you">>"Oh no."<</say>> You cross your arms. <<say "you">>"I can't afford another mouth to feed. I'm barely making ends meet as it is."<</say>>
She looks at you like you're speaking a different language.
<<act "Explain your situation." "I'm barely making ends meet as it is.-Intro-86">><</act>>
<<act "\"A monster girl wouldn't understand.\"" "I'm barely making ends meet as it is.-Intro-86">><</act>>
<<act "Sarcastically say, \"I'll explain later.\"" "I'm barely making ends meet as it is.-Intro-86">><</act>><<if $last_link_label is "\"A monster girl wouldn't understand.\"">>She glares at you. <<say "Eva">>"What is that supposed to mean?"<</say>>
<<say "you">>"Uh, nothing. It's just human stuff. It would bore you."<</say>>
<<say "Eva">>"Try me."<</say>>
<<elseif $last_link_label is "Sarcastically say, \"I'll explain later.\"">>She glares at you. <<say "Eva">>"Don't make me spoil your husband's mind, or whatever."<</say>>
<</if>>\
You sigh. <<if $last_link_label is "Sarcastically say, \"I'll explain later.\"">>She's probably bluffing... But what if she's not? <</if>> <<say "you">>"Okay let me try to explain this to you. That food you saw that human give to their pet?"<</say>>
<<say "Eva">>"Uh-huh."<</say>>
<<say "you">>"Where do you think that food came from?"<</say>>
Eva says, <<say "Eva">>"The human... hunted--"<</say>>
<<say "you">>"Wrong! The human bought that food with money."<</say>>
<<say "Eva">>"'Bought?' 'Money?'"<</say>>
<<say "you">>"That's right. And I have no money, therefore I can't buy you food, therefore you can't be my pet."<</say>> You walk to the doorway to show her the way out, but she doesn't take the hint, so you flap your hands toward it.
<<act "\"Go on! Shoo, shoo.\"" "\"Go on! Shoo, shoo.\"-Intro-103">><</act>>
<<act "You sigh. \"What's it going to take to get you to leave?\"" "\"Go on! Shoo, shoo.\"-Intro-103">><</act>><<if $last_link_label is "You sigh. \"What's it going to take to get you to leave?\"">><<say "Eva">>"Leave? Why would I leave? Is this any way to treat a pet?"<</say>>
<</if>>\
Since she's not cooperating, you get behind her chair and tilt it forward.
She springs up and faces you. <<say "Eva">>"Hey! What's the big deal? Just get some money stuff."<</say>>
You roll your eyes. <<say "you">>"If only it were that simple. Look, things are bad, okay? It's not just that I can't buy you food, I can't even buy myself food."<</say>>
She gestures at the plate. <<say "Eva">>"Then where did that come from?"<</say>>
<<say "you">>"I grew it. I'm a farmer. But the more I eat, the less money I make because I make money by selling the food that I grow."<</say>>
<<say "Eva">>"'Farmer?' 'Selling?' 'Food?'"<</say>>
<<act "\"You already know 'food.' That's why we're having this conversation in the first place!\"" "You wrap an arm around her shoulder and walk her to the door.-Intro-121">><</act>>
<<act "You wrap an arm around her shoulder and walk her to the door." "You wrap an arm around her shoulder and walk her to the door.-Intro-121">><</act>>
<<act "\"This is pointless. It's like talking to an alien.\"" "You wrap an arm around her shoulder and walk her to the door.-Intro-121">><</act>><<if $last_link_label is "\"This is pointless. It's like talking to an alien.\"">>Her eyes widen. <<say "Eva">>"You know about alien girls?"<</say>>
<<say "you">>"There are alien girls?"<</say>> You shake your head. <<say "you">>"Whatever. I am asking you to leave."<</say>>
<<elseif $last_link_label is "\"You already know 'food.' That's why we're having this conversation in the first place!\"">>She gives you a dopey grin. <<say "Eva">>"Oh yeah. What were the other two again?"<</say>>
You sigh. <<say "you">>"Please leave. I've already asked many times."<</say>>
<<else>>She shrugs your arm off. <<say "Eva">>"Wait a second!"<</say>>
The brisk motion makes you take a step back. If she wanted to, she could easily hurt you.
<</if>>\
<<say "Eva">>"Hold on. Just let me think."<</say>> She shuts her eyes, leans forward, and massages her temples. After a few seconds, she says, <<say "Eva">>"Okay. So the more food you have, the more food you can sell. The more food you sell, the more money you get, and if you have money, you can use it to buy me food?"<</say>>
You place your hand on the back of her shoulder to bring her to the door. Funny, for a dangerous animal, she certainly feels soft. <<say "you">>"Yep. Though there are some nuances there. It's not just about the quantity. If I sell high quality food I'll get more--"<</say>>
<<say "Eva">>"Yes, yes, yes."<</say>> She shrugs off your hand. <<say "Eva">>"Don't you see? It's perfect!"<</say>>
<<act "\"What is?\"" "\"What is?\"-Intro-131">><</act>>
<<act "\"I think I know what you're about to say.\"" "\"What is?\"-Intro-131">><</act>><<if $last_link_label is "\"I think I know what you're about to say.\"">><<say "Eva">>"Don't ruin this for me."<</say>> \
<</if>>\
Her eyes sparkle as she explains. <<say "Eva">>"You need more food so you can get more money. Well I know people who literally make food! If you let me stay, show me that you're a good <<gal>> and all, I could make a few introductions, you know?"<</say>>
You look at your plate of unseasoned, soggy vegetables and frown. Then you look at her and frown even more. <<say "you">>"I don't know..."<</say>>
Eva stomps her foot. <<say "Eva">>"Come on! You really want to eat"<</say>> -- pinching her nose, she pushes the plate away -- <<say "Eva">>"//this// for the rest of your life? You've heard of the land of milk and honey? I literally know girls who make milk and honey! Have you ever eaten a harpy egg? It'll blow your mind. Please?"<</say>> She squeezes her paws together and bounces.
That does sound appealing. The novelty alone would fetch a pretty penny.
<<act "\"Okay, deal.\"" "\"Why do you want to live with me so badly?\" you ask.-Intro-140">><</act>>
<<act "\"Only if you promise not to melt my brain.\"" "\"Why do you want to live with me so badly?\" you ask.-Intro-140">><</act>><<say "Eva">>"Really!?"<</say>> She runs around the room, zigzagging between the furniture.
<<say "you">>"And this is just a preliminary arrangement until-- Hey! Don't jump on that."<</say>>
She leaps off your couch and lands in your arms, hugging your waist with her thighs. When you find your balance, you realize you're looking down her cleavage. Fortunately, her unwavering smile suggests she didn't notice.
You clear your throat. <<say "you">>"This is just preliminary, you better find me some profitable monster girls soon."<</say>>
She hops off and sits crosslegged in your chair. <<say "Eva">>"Let's not talk about business at the dinner table. The dinner table is for talking about food."<</say>> With an upturned nose, she slides the plate away from her. <<say "Eva">>"I mean real food. Not whatever this is."<</say>>
<<act "\"I'll go right away.\"" "\"I suppose I could walk to town and buy some.\"-Intro-159">><</act>>
<<act "You slump. \"I suppose I could walk to town and buy some.\"" "\"I suppose I could walk to town and buy some.\"-Intro-159">><</act>>
<<act "\"I've got a lot to do around the farm first. I'll get to it when I have time.\"" "\"I suppose I could walk to town and buy some.\"-Intro-159">><</act>><<if $last_link_label is "\"I've got a lot to do around the farm first. I'll get to it when I have time.\"">>She frowns. <<say "Eva">>"Well don't take too long. I'm really hungry already, but I guess I can eat this food if I have to. Oh yeah. When do I get the necklace thing?"<</say>>
<<else>>Her tail wags. <<say "Eva">>"Great. <<if $last_link_label is "\"I'll go right away.\"">> But <<else>>Now <</if>> I want the whole 'pet' experience. When do I get the necklace thing?"<</say>>
<</if>>\
<<say "you">>"A collar?"<</say>>
<<say "Eva">>"Yeah!"<</say>>
An invasive fantasy pops into your head: the town is having its first ever Monster Girl Dog Show and you're leading a naked Eva around by a leash. You lift her tail so the judges can inspect her hindquarters, then--
<<say "Eva">>"--and I want the metal dangly part. On one side it should say Eva, and on the other, it's supposed to have numbers and your..."<</say>> Her mouth falls open. <<say "Eva">>"What's your name?"<</say>>
<<say "you">>"Oh. Um, $name."<</say>>
<<say "Eva">>"Ew. Can I change it?"<</say>>
<<act "\"No, that's not how this works.\"" "\"No,\" you say, \"that's not how this works.\"-Intro-172">><</act>>
<<act "\"Sure. But let me give you a new name first.\"" "\"No,\" you say, \"that's not how this works.\"-Intro-172">><</act>>
<<act "\"What name did you have in mind?\"" "\"No,\" you say, \"that's not how this works.\"-Intro-172">><</act>><<if $last_link_label is "\"Sure. But let me give you a new name first.\"">>Her lip curls. <<say "Eva">>"What's wrong with my name?"<</say>>
<<say "you">>"See how that feels?"<</say>>
<<say "Eva">>"Okay, I see your point."<</say>> \
<<elseif $last_link_label is "\"What name did you have in mind?\"">><<say "Eva">>"I was thinking 'Mailman.' <<if $mc_gender is "male">>It describes you perfectly. You know, 'cause you're a male man?<<else>>I don't know why, but I've always found that name intriguing.<</if>>"<</say>>
<<say "you">>"I'm not sure if I'm a fan of that one."<</say>>
<<say "Eva">>"Oh well. I'll think of a better one later."<</say>> \
<<else>><<say "Eva">>"Oh well."<</say>> \
<</if>>\
She stands up. <<say "Eva">>"Since we're going to be roomies, a formal introduction seems appropriate."<</say>> She turns, gets on all fours, and pulls her bikini bottom to one side.
<<galleryImage "intro/eva-spread.png">>
You jerk your head back. <<say "you">>"What's happening?"<</say>>
<<say "Eva">>"Well go on! Say hello."<</say>> She shakes her bottom.
<<say "you">>"... 'Hello?'"<</say>>
<<say "Eva">>"Tch. No, stupid. Sniff it. Don't you humans have any manners?"<</say>>
<<act "Sniff it." "Beginning Sniff It">><</act>>
<<act "\"No thank you.\"" "Beginning Sniff Pass">><</act>><<move_to_state "sniffed eva's butt">>\
<<say "you">>"You're serious?"<</say>> you say.
<<say "Eva">>"Hurry up."<</say>>
When you take a step forward, she uses her hand to pull her cheek to the side, making room for your nose.
Before you do anything, you take a moment to admire her anus. Each thin wrinkle aligns perfectly at the hole, suggesting a lack of anal experience. In fact, she's so tight, she's probably never stuck a finger up there. It's a shade darker than the rest of her skin, demarcating where her anus ends and her buttocks begins. But it looks pristine and bone dry. There's not a hair on it, as if she just had it waxed at the salon, but that's highly unlikely. She probably doesn't even know what the word 'salon' means. On the other hand, maybe monster girls have their own salons? Wait, why are you even thinking about this right now?
You kneel behind her and slowly insert your nose between her cheeks, feeling the warmth of her body radiate on your face. Would it be a faux pas if you went too deep and bumped her hole? As soon as you have the thought, she scoots back until your nostrils press against her wrinkles, then she gyrates, smushing your nose around.
For a moment, you take advantage of the situation by nuzzling her back, but then you remember why you're here. It's not that you want to move things along, but you're concerned she may get upset if you dawdle. You take a quick sniff. Since your nose is literally pressed against her wrinkles, it takes some effort to breathe in. There's no smell, so you breathe deeper.
<span class="options">\
<<act "Stick your tongue in." "Beginning Tongue">><</act>>
<<act "Just keep smelling.">><<replace ".options" t8n>>\
In the middle of your breath, Eva releases her bikini bottom and the elastic snaps across your nose. Before you can protest, she turns around and gestures for you to bend over. <<say "Eva">>"My turn."<</say>><br><br>
<<act "Bend over." "Beginning Sniff It Your Turn">><</act>>
<br><br>
<<act "Skip your turn." "Beginning Sniff Pass">><</act>>
<</replace>><</act>>
\
</span><<move_to_state "mc willing to let eva smell their butt">>\
You peel off your clothes and kick your underwear toward a wall. Eva watches it fly through the air, and by the time she looks back at you, you're already on all fours with your butt pointed at her.
She sniffs twice then blocks her nostrils with the back of her paw. <<say "Eva">>"What is that?"<</say>>
Mortified, you scramble to face her, but her eyes are already beginning to water. <<say "you">>"What? What is what?"<</say>> You just showered. Could it really be that bad?
She walks to your underwear and shakes it in the air, causing white powder to fall out like snow. <<say "Eva">>"That. What is that?"<</say>>
<<say "you">>"Ohhh!"<</say>> You place your hand on your heart and smile. <<say "you">>"That's just a little baby powder. I'm a farmer, and it's usually hot out, so... You know?"<</say>>
She stares, blinking rapidly.
<<say "you">>"Well, //after// a long day of work, sometimes I'll... Well sometimes I sweat."<</say>>
<<say "Eva">>"What..."<</say>> For a second, she looks genuinely confused, but then she puts two and two together. <<say "Eva">>"You sweat out of your ass?!"<</say>>
<<say "you">>"Well, yeah? Don't you?"<</say>>
<<say "Eva">>"No! I sweat from my tongue and paws. Oh my Gods, that's disgusting!"<</say>>
You shrug. <<say "you">>"No disagreement here."<</say>>
When it occurs to her that she's still holding your underwear, she screams and hurls it out the front door.
<<say "you">>"Hey!"<</say>>
<<say "Eva">>"You know what?"<</say>> She paces back and forth. <<say "Eva">>"I now know so much about you-- Let's just skip the introductions and go straight to the pet stuff."<</say>> She stops in front of you, not quite making eye contact. <<say "Eva">>"So when's my next meal?"<</say>>
<<act "\"I'll work on that right away.\"" "Tutorial">><</act>><<say "you">>"Uh... I'll pass."<</say>>
Her eyes widen and she looks you up and down. <<say "Eva">>"Are you joking?"<</say>><<if not setup.hasSeen('Beginning Sniff It')>>
<<say "you">>"Maybe later. I, uh, already sniffed way too many butts yesterday. I couldn't possibly..."<</say>>
<<else>> <</if>>She sighs and gets up. <<say "Eva">>"I thought you humans lived in a civilized society. Let's just skip the introductions and go straight to the pet stuff. When's my next meal?"<</say>>
<<act "\"I'll work on that right away.\"" "Tutorial">><</act>><<move_to_state "tongued eva's butt and she slapped">>\
With your lips, you follow her wrinkles to the point at which they meet, then poke your tongue out and penetrate her pucker. It only takes a moment for her to realize what's happening, and those thin lines clench, barring your access.
Eva bucks her hips forward. <<say "Eva">>"Hey!"<</say>> With one smooth motion, she spins around and slaps you in the face. <<say "Eva">>"Why would-- What makes you think that is acceptable behavior?"<</say>>
You rub your face. <<say "you">>"Sorry. I-- I guess, uh, humans say hello differently from monster girls."<</say>>
<<say "Eva">>"Oh yeah?"<</say>> She bares her teeth. <<say "Eva">>"And do they listen differently too? Like, when someone says the word 'sniff,' do they hear the word 'lick?'"<</say>> Before you can think of a good response, she grabs you by the shirt and stands, bringing you with her. <<say "Eva">>"Listen <<buddy>>, I don't care how humans do things, I don't even care how other monster girls do things. When I say 'sniff' I mean 'sniff,' got that?"<</say>>
<<act "Give her a rapid nod." "You give her a rapid nod.-Intro-254">><</act>>
<<act "\"Sorry. I thought you'd like it.\"" "You give her a rapid nod.-Intro-254">><</act>><<if $last_link_label is "\"Sorry. I thought you'd like it.\"">>She gives you a push and you fall to the floor. <<say "Eva">>"Sorry. I thought you'd like that."<</say>> When Eva sees the grimace on your face, she crosses her arms and cocks her head. <<say "Eva">>"Oh, you didn't like that? If only there was some way to figure that out beforehand. Hmm. I know! Next time I'll ask!"<</say>>
You groan as you get up. <<say "you">>"You're right. Point taken."<</say>>
<</if>>\
<<say "Eva">>"Good. Now don't lick my butthole ever again!"<</say>> <<if $last_link_label is "You give her a rapid nod.">>When she releases you, you stumble back and almost fall. <</if>>
You're the one who breaks the awkward silence. <<say "you">>"I want to apologize again. The truth is, you gave me an inch and I took a mile. Doing that was--"<</say>>
<<say "Eva">>"It's fine. I forgive you."<</say>> After a contemplative pause, she starts pacing. <<say "Eva">>"I'm sorry I hurt you, it's just... You see, nobody's ever done that to me before, and it felt really weird, and I wasn't expecting it, and I wasn't asking for it, and I didn't like it, so I reacted without thinking, and I'm really hungry, and that makes me cranky, and that makes me act in ways I wouldn't normally act. Like, I'm not violent. So you see, it was just kind of a reflex, and I know I just said I hated it, but now that some time's passed, I'm realizing I didn't 'hate it hate it,' and that's really confusing me, but I don't even want to think about that right now, and it was still wrong of you to do it, and next time you do something without my permission, I'm afraid I might rip your throat out and eat your body, but maybe I'm just saying that because I'm so damn hungry!"<</say>> She stops and pants.
It feels like you should say something. <<say "you">>"Alrighty. How about I go to town and buy you some dog food?"<</say>>
Her tail wags. <<say "Eva">>"Great! Thanks so much!"<</say>> The words have such a cheerful tone, it's like she's forgotten about the whole incident.
<<act "\"I'll work on that right away.\"" "Tutorial">><</act>>Eva grabs your wrist before you leave. <<say "Eva">>"Oh yeah, and one more thing. Don't tell anyone I'm here."<</say>> She seems serious.
You almost chuckle. <<say "you">>"Of course not. The townsfolk aren't as open-minded as I am."<</say>>
! Tutorial
<<img "tutorial/inventory-and-journal.png">>
//You should go to town to buy Eva some dog food before she starves. Sleep in your Bedroom to recover energy.//
<<act "Go to the Dining Room" "Dining Room">><</act>>\
<<if $end_to_end_test_mode>>
<<act "Town Square" "Town Square">><</act>>
<<act "Bedroom" "Bedroom">><</act>>
<<act "Jump to another gallery image" "\"Eva, let's get out of here.\"-ForestIntro-10">><</act>>
<</if>><h1>Inventory</h1>
<div class="inventory-filters"></div>
<h2>Showing placeholder</h2>
<div class="inventory"></div>
<<act "Back" $menu_item_back_passage>>
<<unset $menu_item_back_passage>>
<</act>><h1>Journal</h1>
<<set _level_data to setup.getLevelData()>>
<h2>Your Stats</h2>
<div class="current-level">
Level: <<= _level_data.level >>
</div>
<div class="next-level-bar">
<<set _next_level_style to "width: " + (_level_data.xpSurplus / _level_data.nextLevelXp * 100) + "%;">>
<div class="bar-title">Next Level:</div>
<div class="bar-container">
<div class="bar">
<span @style="_next_level_style"></span>
<div><<= _level_data.xpSurplus>> / <<= _level_data.nextLevelXp>></div>
</div>
</div>
<span class="xp-surplus">_level_data.xpSurplus</span>
<span class="next-level-xp">_level_data.nextLevelXp</span>
</div>
<div class="care-activities-learned">
Care Activities Learned: <<= setup.getCareActivitiesLearned()>> / <<= setup.getTotalCareActivityCount()>>
</div><br>
<h2>Monster Girl Stats</h2>
<div class="discovered-monster-girls">
Discovered Monster Girls: <<= setup.getDiscoveredMonsterGirlCount()>> / <<= setup.getDiscoverableMonsterGirls().length>>
</div>
<span class="journal-ac-unlock-replace">
<<include "Journal Container Snippet">>
</span>
<br><br><<act "Back" $menu_item_back_passage>>
<<unset $menu_item_back_passage>>
<</act>>
<<if $end_to_end_test_mode>>
<br><br><<act "Reveal Amy's Name" `passage()`>>
<<move_to_state "amy name known">>
<</act>>
<</if>>
<<if $end_to_end_test_mode || setup.fiveaofm69>>
<br><br><<act "Reveal All Names">>
<<set _reveal_all_names to true>>
<<replace ".journal-ac-unlock-replace">>
<<include "Journal Container Snippet">>
<</replace>>
<</act>>
<</if>><div class="journal-container">
<<for _i, _monster_girl_stat range setup.getMonsterGirlStats()>>
<<capture _monster_girl_stat _i>>
<<set _monster_girl_name to _monster_girl_stat.nameLabel>>
<<if _reveal_all_names && !_monster_girl_stat.nameKnown>>
<<set _monster_girl_name to _monster_girl_stat.actualName + " (undiscovered)">>
<</if>>
<<set _journal_row_class_name to "journal-row " + (_i % 2 === 0 ? "even-row" : "odd-row")>>
<div @class="_journal_row_class_name">
<div class="monster-girl-name">
<<set _monster_girl_class_name to "monster-girl-name-" + _i>>
<<if _monster_girl_stat.hint === undefined>>
<span @class="_monster_girl_class_name">_monster_girl_name</span>
<<else>>
<a @class="_monster_girl_class_name">_monster_girl_name</a>
<<timed "0ms">>
<<script>>
tippy('.monster-girl-name-' + State.temporary.i, {
content: State.temporary.monster_girl_stat.hint,
placement: 'right',
allowHTML: true,
interactive: true,
});
<</script>>
<</timed>>
<</if>>
</div>
<div class="monster-girl-affection-level">
<strong>Scenes:</strong> _monster_girl_stat.scenesViewed / _monster_girl_stat.scenesTotal
</div>
</div>
<</capture>>
<</for>>
</div>! Sell Items
<<nobr>>
<<set _sellable_items to setup.getSellableItems()>>
<<if _sellable_items.length > 0>>
<div class="sell-items-container">
<<for _i, _sellable_item range _sellable_items>>
<<capture _sellable_item _i>>
<<set _class_name to "sellable-item sellable-item-" + _i + " " + (_i % 2 === 0 ? "even-row" : "odd-row")>>
<div @class="_class_name">
<div class="item-name">
_sellable_item.name
</div>
<div class="item-quantity">
_sellable_item.quantity owned
</div>
<div class="item-description">
_sellable_item.description
</div>
<div class="sell-buttons">
<div class="item-sell-1" data-nokey="true">
<<act `"Sell 1 for $" + _sellable_item.sellValue` `passage()`>>
<<run setup.sellItem(_sellable_item.name, 1)>>
<</act>>
</div>
<div class="item-sell-10" data-nokey="true">
<<if _sellable_item.quantity >= 10>>
<<act `"Sell 10 for $" + (_sellable_item.sellValue * 10)` `passage()`>>
<<run setup.sellItem(_sellable_item.name, 10)>>
<</act>>
<<else>>
<<disabled_act `"Sell 10 for $" + (_sellable_item.sellValue * 10)`>>
<</if>>
</div>
<div class="item-sell-all" data-nokey="true">
<<act `"Sell All " + _sellable_item.quantity + " for $" + (_sellable_item.sellValue * _sellable_item.quantity)` `passage()`>>
<<run setup.sellItem(_sellable_item.name, _sellable_item.quantity)>>
<</act>>
</div>
</div>
</div>
<</capture>>
<</for>>
</div>
<<else>>
You don't own any sellable items.
<</if>>
<</nobr>>
<<act "Back" $sell_items_back_passage>><</act>><<widget sellitems>><<nobr>>
<<act "Sell Items" "Sell Items">>
<<set $sell_items_back_passage to passage()>>
<</act>>
<</nobr>><</widget>>\! Shop
<<nobr>>
<<act "Back" $shop_back_passage>><</act>>
<div class="shop-container">
<<for _i, _shop_item range setup.getAvailableShopItems($shop_back_passage)>>
<<capture _shop_item _i>>
<<set _class_name to "shop-item " + (_i % 2 === 0 ? "even-row" : "odd-row")>>
<div @class="_class_name">
<div class="item-name">
_shop_item.itemName
</div>
<div class="item-cost" data-nokey="true">
<<set _shop_button_label to setup.shopButtonLabel(_shop_item.costs)>>
<<if _shop_item.locked>>
<<disabled_act "???" "This item is currently locked.">>
<<elseif _shop_item.affordable>>
<<act _shop_button_label `passage()`>>
<<run setup.buyItem($shop_back_passage, _shop_item.itemName)>>
<</act>>
<<else>>
<<disabled_act _shop_button_label>>
<</if>>
</div>
<div class="item-description">
_shop_item.description
</div>
</div>
<</capture>>
<</for>>
</div>
<<act "Back" $shop_back_passage>><</act>><<if setup.fiveaofm69 || $end_to_end_test_mode>>
<<for _i, _item range setup.getNonKeyProductionItems()>>
<br><br>
<<capture _item>>
<<set _label to 'Add 5 "' + _item.name + '" (Cheat mode only)'>>
<<act _label `passage()`>>
<<additem _item.name 5>>
<</act>>
<</capture>>
<</for>>
<</if>>
<<if $end_to_end_test_mode>>
<<act "Unlock one dollar non-unique" `passage()`>>
<<set $test_locked_item to false>>
<</act>>
<<act "Lock one dollar non-unique" `passage()`>>
<<set $test_locked_item to true>>
<</act>>
<</if>>
<</nobr>><<widget shop>><<nobr>>
<<act "Shop" "Shop">>
<<set $shop_back_passage to passage()>>
<</act>>
<</nobr>><</widget>>\<<script>>
const originalConsoleError = console.error;
console.error = (e) => {
if (e.message &&
e.message.includes("Cannot read property 'toLowerCase' of undefined")) {
alert("Your browser probably has an extension that interferes with the game. Try in a different browser or remove your pop-up blocker. These extentions cause known problems:\n\nPopup Blocker Pro");
}
console.error = originalConsoleError;
};
variables().browser_path = window.location.href;
<</script>>
/* https://www.sitepoint.com/get-url-parameters-with-javascript/ */
<<set _params to new URLSearchParams(window.location.search)>>
/* Jump to scenes */
<<set $end_to_end_test_mode to $browser_path.includes("end_to_end_test_mode")>>
<<if /\bfiveaofm69\b/.test($browser_path)>>
<<set setup.fiveaofm69 to true>>
<<else>>
<<set setup.fiveaofm69 to false>>
<</if>>
<<run State.prng.init()>>
<<set $background_image_path to "images/backgrounds/splash.jpg">>
<<set $inventory to setup.initializeInventory()>>
<<set $unlocked_landmarks to new Set()>>
<<set $visited_random_passages to new Set()>>
<<set $visited_imported_passages to new Set()>>
<<set $explored_passages to new Set()>>
<<set $landmark_events to new Map()>>
<<set $status_effects to new Map()>>
<<set $mc_gender to "male">>
<<set $mc_breasts to false>>
<<set $mc_crotch to "penis">>
<<set $eva_meets_chipmunk_visits to 0>>
<<set $pulled_turnip_attempts to 0>>
<<set $chipmunk_carrots_given_total to 0>>
<<set $chipmunk_carrots_given_scene to 0>>
<<set $chipmunk_position to "standing">>
<<set $chipmunk_lewd_visits to 0>>
<<set $day to 0>>
<<set $money to 10>>
<<set $autosave_next_passage to false>>
<<set $inventory_filter to "nothing">>
<<set $fern_luck to "normal">>
<<set $fern_gave_horoscope_today to false>>
<<set $hanakos_gift_appreciation_number to 0>>
<<set $olivia_egg_type to 'vaginal'>>
<<set $amy_sleeps_over_after_sophie_apologizes to true>>
<<set $amy_sleeps_over_evas_involvement to 'none'>>
<<set $amy_sleeps_over_eva_ref_name_plural to 'Rufferees'>>
<<set $amy_sleeps_over_eva_ref_name_singular to 'Rufferee'>>
<<set $amy_sleeps_over_handsies to true>>
<<set $amy_sleeps_over_human_game to 'chess'>>
<<set $amy_sleeps_over_human_game_you_won to true>>
<<set $amy_sleeps_over_strategic_option to 'easy'>>
<<set $amy_sleeps_over_wager to 'nothing'>>
<<set $amy_sleeps_over_you_tickle_amy to true>>
<<set $gave_eva_dog_collar to false>>
<<set $gave_eva_dog_food_once to false>>
<<set $unsuccessful_exploration_attempts to 0>>
<<set $monstergirls to {}>>
<<if $end_to_end_test_mode>>
<<set $max_energy to setup.max_energy_end_to_end>>
<<set $skip_increase_affection_tutorial to true>>
<<else>>
<<set $max_energy to setup.max_energy>>
<<set $skip_increase_affection_tutorial to false>>
<</if>>
<<set $current_energy to $max_energy>>
<<set $energy_loss to 0>>
<<set $current_xp to 0>>
<<set $password to "">>
<<set $quest_state to {}>>
<<set $upgrades to {
scarecrow: false,
chicken_coop: false,
}>>
<<run setup.initializeDay()>>
<<run setup.addMonsterGirl("Eva")>>
/* Forest */
<<if $browser_path.includes("balance_eva")>>
<<run setup.cleanStateAt("Dining Room")>>
<<run setup.buyItem("Pet Shop", "Dog Food")>>
<<set $gave_eva_dog_food_once to true>>
<</if>>
<<if $browser_path.includes("test_chipmunk_items")>>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Dead Vines">>
<</if>>
<<set _search_result to $browser_path.includes('animate=')>>
<<if _search_result>>
<<set setup.animate = (decodeURIComponent($browser_path.match('animate=([!\\.\\?\\-A-Za-z0-9_%,"\\\\\']+)')[1])) === 'true'>>
<</if>>
<<set _search_result to $browser_path.includes('passageName=')>>
<<if _search_result>>
<<run setup.cleanStateAt(decodeURIComponent($browser_path.match('passageName=([!\\.\\?\\-A-Za-z0-9_%,"\\\\\']+)')[1]))>>
<</if>>
<<set _search_result to $browser_path.includes('force_pagination=')>>
<<if _search_result>>
<<set $force_pagination to decodeURIComponent($browser_path.match('force_pagination=([A-Za-z0-9_%]+)')[1]) === "true">>
<</if>>
<<set _search_result to $browser_path.includes('follower=')>>
<<if _search_result>>
<<set $follower to decodeURIComponent($browser_path.match('follower=([A-Za-z0-9_%]+)')[1])>>
<</if>>
<<set _search_result to $browser_path.includes('mc_crotch=')>>
<<if _search_result>>
<<set $mc_crotch to decodeURIComponent($browser_path.match('mc_crotch=([A-Za-z0-9_%]+)')[1])>>
<</if>>
<<set _search_result to $browser_path.includes('mc_breasts=')>>
<<if _search_result>>
<<set $mc_breasts to decodeURIComponent($browser_path.match('mc_breasts=([A-Za-z0-9_%]+)')[1]) === "true">>
<</if>>
<<set _search_result to $browser_path.includes('mc_gender=')>>
<<if _search_result>>
<<set $mc_gender to decodeURIComponent($browser_path.match('mc_gender=([A-Za-z0-9_%]+)')[1])>>
<</if>>
<<set _search_result to $browser_path.includes('adConsentGranted=')>>
<<if _search_result>>
<<set _consent to decodeURIComponent($browser_path.match('adConsentGranted=([A-Za-z0-9_%]+)')[1])>>
<<set _gdpr_key = localStorage.getItem("gdpr_key") || {}>>
<<set _gdpr_key.adConsentGranted = JSON.parse(_consent)>>
<<run localStorage.setItem("gdpr_key", _gdpr_key)>>
<</if>>
<<set _search_result to $browser_path.includes('analyticsConsentGranted=')>>
<<if _search_result>>
<<set _consent to decodeURIComponent($browser_path.match('analyticsConsentGranted=([A-Za-z0-9_%]+)')[1])>>
<<set _gdpr_key = localStorage.getItem("gdpr_key") || {}>>
<<set _gdpr_key.analyticsConsentGranted = JSON.parse(_consent)>>
<<run localStorage.setItem("gdpr_key", _gdpr_key)>>
<</if>>
<<set _search_result to $browser_path.includes('functionalityConsentGranted=')>>
<<if _search_result>>
<<set _consent to decodeURIComponent($browser_path.match('functionalityConsentGranted=([A-Za-z0-9_%]+)')[1])>>
<<set _gdpr_key = localStorage.getItem("gdpr_key") || {}>>
<<set _gdpr_key.functionalityConsentGranted = JSON.parse(_consent)>>
<<run localStorage.setItem("gdpr_key", _gdpr_key)>>
<</if>>
<<set _search_result to $browser_path.includes('personalizationConsentGranted=')>>
<<if _search_result>>
<<set _consent to decodeURIComponent($browser_path.match('personalizationConsentGranted=([A-Za-z0-9_%]+)')[1])>>
<<set _gdpr_key = localStorage.getItem("gdpr_key") || {}>>
<<set _gdpr_key.personalizationConsentGranted = JSON.parse(_consent)>>
<<run localStorage.setItem("gdpr_key", _gdpr_key)>>
<</if>>
<<set _search_result to $browser_path.includes('securityConsentGranted=')>>
<<if _search_result>>
<<set _consent to decodeURIComponent($browser_path.match('securityConsentGranted=([A-Za-z0-9_%]+)')[1])>>
<<set _gdpr_key = localStorage.getItem("gdpr_key") || {}>>
<<set _gdpr_key.securityConsentGranted = JSON.parse(_consent)>>
<<run localStorage.setItem("gdpr_key", _gdpr_key)>>
<</if>>
<<set _search_result to $browser_path.includes('password=')>>
<<if _search_result>>
<<set $password to decodeURIComponent($browser_path.match('password=([!\\.\\?\\-A-Za-z0-9_%,"\\\\\']+)')[1])>>
<</if>>
<<set _parameter_variables to _params.getAll("variable")>>
<<for _i to 0; _i lt _parameter_variables.length; _i++>>
<<set _parameter_value to _parameter_variables[_i]>>
<<run eval("State.variables." + _parameter_value)>>
<</for>>
<<run setup.setPronouns($mc_gender)>><<set _valid_access_code to setup.hashString($password) === setup.hashedString()>>
<h1>
<<if _valid_access_code>>
Pardon the interruption, but I need your help.
<<else>>
You've reached the end of the demo! What did you think?
<</if>>
</h1>
Please give me feedback. It's anonymous, and it influences what I work on next.<br><br>
<iframe src="https://docs.google.com/forms/d/e/1FAIpQLSd6Af8pIY7CW9JD6mZN86oB-4_3GvzCT8OfFmfRXeenOt6gQQ/viewform?embedded=true" width="100%" height="1113" frameborder="0" marginheight="0" marginwidth="0">Loading…</iframe>
//<a href="https://link.monstergirlfarmer.com/chat_with_me">Please join me on the discord server</a> if you want to trade porn, chat about the game, or just hang out.//<br><br>
<<if not _valid_access_code>>
If you enjoyed the game thus far, consider purchasing a <a href="https://link.monstergirlfarmer.com/support_me" target="_blank">$5 access code</a>.<br><br>
<<import "Access code benefits snippet">><br><br>
<</if>>
You can continue playing by clicking this link:<br><br>
<<surveyOrFallback "Continue" $management_back_passage>>! Your opinion makes a difference! I read all feedback.
<iframe src="https://docs.google.com/forms/d/e/1FAIpQLScmq-hyLgMqCB9nsTDsant_UJ3LBbfR12EzXGp8ID3nf6AwIw/viewform?embedded=true" width="100%" height="1113" frameborder="0" marginheight="0" marginwidth="0">Loading…</iframe>
//<a href="https://link.monstergirlfarmer.com/chat_with_me">Please join me on the discord server</a> if you want to trade porn, chat about the game, or just hang out.
If you enjoyed the game thus far, consider purchasing a <a href="https://link.monstergirlfarmer.com/support_me" target="_blank">$5 access code</a>.//! End of content
//If you've reached this point, you've probably seen most of the content the game has to offer. You could really help me by filling out this anonymous survey. I especially want to know how you felt about the gameplay. Did you enjoy it? Did it show potential? Did it suck? I want this game to be fun, and the only way I can make it that way is to hear your feedback!
If you enjoyed the game thus far, consider purchasing a <a href="https://link.monstergirlfarmer.com/support_me" target="_blank">$5 access code</a>.
<a href="https://link.monstergirlfarmer.com/chat_with_me">Please join me on the discord server</a> if you want to chat about the game or trade porn.//
<<surveyOrFallback "Skip survey" $management_back_passage>>
<iframe src="https://docs.google.com/forms/d/e/1FAIpQLSexoV4nAr68ygBPZ4KVKtgDvS_L-K7Eu6_X22ufRbq5ee5dyA/viewform?embedded=true" width="100%" height="1205" frameborder="0" marginheight="0" marginwidth="0">Loading…</iframe>
<<surveyOrFallback "Continue" $management_back_passage>>! What did you think about the latest character?
//Don't worry, there's more content ahead, but you could really help me by filling out this anonymous survey. Did you like her? Did you hate her? Your feedback will help me improve and learn!//
If you like what you see and think it shows potential, please support the game by pledging to <a href="https://link.monstergirlfarmer.com/support_me" target="_blank">my Patreon</a>. You'll gain access to:
* Cheats for unlimited money, energy, and items.
* Concept art not included in the game.
* Early access to finished artwork.
* Polls that shape the direction of the game.
* And more.
<a href="https://link.monstergirlfarmer.com/chat_with_me">Please join me on the discord server</a> if you want to trade porn, chat about the game, or just hang out.//
<<surveyOrFallback "Skip survey" $management_back_passage>>
<iframe src="https://docs.google.com/forms/d/e/1FAIpQLSfUnmRa-YyBRsYI5lsFJCqTpUMgJHIyYpSDbsS-dcHP6zctuA/viewform?embedded=true" width="100%" height="1209" frameborder="0" marginheight="0" marginwidth="0">Loading…</iframe>
You can continue playing by clicking this link:
<<surveyOrFallback "Continue" $management_back_passage>><h1>
You just completed the latest scene!
</h1>
Please give me feedback. It's anonymous, and it influences what I work on next. <br><br>
<iframe src="https://docs.google.com/forms/d/e/1FAIpQLSfRf381wOnasr5QhM8RR-WZbEnLcugHfOL32BD7h2ZbEbsxrQ/viewform?embedded=true" width="100%" height="1002" frameborder="0" marginheight="0" marginwidth="0">Loading…</iframe>
<br><br>
//<a href="https://link.monstergirlfarmer.com/chat_with_me">Please join me on the discord server</a> if you want to trade porn, chat about the game, or just hang out.//<br><br>
You can continue playing by clicking this link:<br><br>
<<surveyOrFallback "Continue" $exploration_back_passage>><h1>
You just completed one of the latest scenes!
</h1>
Please give me feedback. It's anonymous, and it influences what I work on next. <br><br>
<iframe src="https://docs.google.com/forms/d/e/1FAIpQLScjkwKcyL2_FX--qF8uv5qZntnKR42N2118kU9rxqEBNrJE1A/viewform?embedded=true" width="100%" height="1013" frameborder="0" marginheight="0" marginwidth="0">Loading…</iframe>
<br><br>
//<a href="https://link.monstergirlfarmer.com/chat_with_me">Please join me on the discord server</a> if you want to trade porn, chat about the game, or just hang out.//<br><br>
You can continue playing by clicking this link:<br><br>
<<surveyOrFallback "Continue" $exploration_back_passage>><h1>
You just completed one of the latest scenes!
</h1>
Please give me feedback. It's anonymous, and it influences what I work on next. <br><br>
<iframe src="https://docs.google.com/forms/d/e/1FAIpQLSeV0QrbU9-jzddCecbiAfU8qPTUg-lfVZOcKFzYtzSWefXsoA/viewform?embedded=true" width="100%" height="1011" frameborder="0" marginheight="0" marginwidth="0">Loading…</iframe>
<br><br>
//<a href="https://link.monstergirlfarmer.com/chat_with_me">Please join me on the discord server</a> if you want to trade porn, chat about the game, or just hang out.//<br><br>
You can continue playing by clicking this link:<br><br>
<<surveyOrFallback "Continue" $exploration_back_passage>><h1>
You just completed one of the latest scenes!
</h1>
Please give me feedback. It's anonymous, and it influences what I work on next. <br><br>
<iframe src="https://docs.google.com/forms/d/e/1FAIpQLSc5ca-hu2P5jbYklp5IJXHla-a-bEqP8TBJB2-yDObMZFXuLQ/viewform?embedded=true" width="100%" height="1011" frameborder="0" marginheight="0" marginwidth="0">Loading…</iframe>
<br><br>
//<a href="https://link.monstergirlfarmer.com/chat_with_me">Please join me on the discord server</a> if you want to trade porn, chat about the game, or just hang out.//<br><br>
You can continue playing by clicking this link:<br><br>
<<surveyOrFallback "Continue" "Barn">><<run setup.initializeDay()>>\
<<goto "Test Management of Monster Girls">>! Test Management of Monster Girls
Day: $day
<<nobr>>
<div class="layout-container">
<div class="main-container">
<<if setup.hasEnergyPoints()>>
<<button "Rest" "Test Management of Monster Girls">>
<<run setup.rest()>>
<</button>>
<<button "Drain All Energy" "Test Management of Monster Girls">>
<<run setup.subtractEnergyPoints(9999)>>
<</button>>
<<else>>
<<button "Test End Day" "Test End Day">><</button>>
Rest (No Energy Left)
<</if>>
<div class="monster-girls">
<<for _i, _monster_girl range setup.encounterableMonsterGirlSavedData()>>
<<capture _monster_girl>>
<<MonsterGirlManagement _monster_girl.name>>
<</capture>>
<</for>>
</div>
</div>
</div>
<<energycostlink "Add 1 Energy" `-1` `passage()`>><</energycostlink>><br>
<<energycostlink "Subtract 1 Energy" 1 `passage()`>><</energycostlink>><br>
<<energycostlink "Subtract 25 Energy" 25 `passage()`>><</energycostlink>><br>
<<button "Add $4" `passage()`>>
<<run setup.addMoney(4)>>
<</button>><br>
<<button "Subtract $4" `passage()`>>
<<run setup.subtractMoney(4)>>
<</button>>
<</nobr>>
<<button "Energy Cost Link Test" "Energy Cost Link Test">><</button>>
<<button "Add filter items">>
<<additem "one dollar unique">>
<<additem "one dollar non-unique">>
<<additem "unlimited test">>
<</button>>
<<shop>>! End of Day $day Report
<<run setup.addMonsterGirl("E2EGirl2")>>
<<button "Next Day" "Test Initialize Day">><</button>><<energycostlink `"Spend " + (setup.max_energy_end_to_end) +" Energy"` `setup.max_energy_end_to_end` `passage()`>><</energycostlink>>
<<energycostlink `"Spend "+setup.spend_energy_cost+" Energy"` `setup.spend_energy_cost` `passage()`>><</energycostlink>>
<<button "Bedroom" "Bedroom">><</button>><div class="version">
<<= setup.getGameVersion()>>
</div>This is where you land. If you were to reload with a passageName in your URL, you'd end up going back here.
<<button "TestRandomPassageReload2" "TestRandomPassageReload2">><</button>>Now try to change the URL to not have any parameters, then navigate to it. If you reload, you should end up on this page.
<<button "TestViewPassageOnce" "TestViewPassageOnce">><</button>>
<div class="last_link_label">$last_link_label</div><<RandomPassage "view_passage_oncetest">>
<<button "Test reloading returns the same snippet" "Test reloading returns the same snippet">><</button>>
<div class="last_link_label">$last_link_label</div>This is a view_passage_once snippet.
<<button "Get another random passage" "TestViewPassageOnce">><</button>><<RandomPassage "samerandompassageonreload">>
Random number: <<= randomFloat(1) >>some random passage on reload 1some random passage on reload 2some random passage on reload 3some random passage on reload 4some random passage on reload 5<<act "Test Scene With No Links" "Test Scene With No Links">><</act>><<discoverableContent 100 "test_scene_with_no_links">>
<<act "Test Scene With Bracket Links" "Test Scene With Bracket Links">><</act>>
<<unlockPassage "A Cheerless Grove">>
<<unlockPassage "A Little Creek">>
<<description>>
no links description
<<alwaysShow>>
<<act "Test Explorable Area" "Test Explorable Area">><</act>>
<<onDiscoverPassage "Test Discovery Scene">>
<</discoverableContent>>
<nowiki>$</nowiki>unlocked_landmarks: <span class="unlocked-landmarks">$unlocked_landmarks</span>! Test Discovery Scene
on discover passage
<<act "Continue" $exploration_back_passage>><</act>><<discoverableContent 100 "test_scene_with_bracket_links">>
<<act "Test Scene With Link Macro" "Test Scene With Link Macro">><</act>>
<<description>>
bracket description
<<alwaysShow>>
<<act "Test Scene With No Links" "Test Scene With No Links">><</act>>
<</discoverableContent>><<discoverableContent 100 "test_scene_with_link_macro">>
Discoverable content
<<description>>
link macro description
<<alwaysShow>>
<<act "Test Explorable Area" "Test Explorable Area">><</act>>
<</discoverableContent>>I have no links.This scene contains a bracket link so you should not see anything but the title and the bracket link.
<<act "Continue" `$exploration_back_passage`>><</act>><<MonsterGirlManagement "Eva">>
This scene contains a link macro so you should not see anything but the title and the link macro.
<<act "Go somewhere else" "Test Scene With Link Macro Somewhere Else">><</act>>
<<act "Continue" `$exploration_back_passage`>>
<</act>>! somewhere else
<<act "Back" "Test Link Macro Scene">><</act>>! TestCheats
<<MonsterGirlManagement "Eva">>
<<act "Spend energy" "TestCheats">>
<<run setup.rest()>>
<</act>>
<<discoverableContent 100 "test_cheats_snippet">>
Discoverable content
<<description>>
link macro description
<<alwaysShow>>
Always
<</discoverableContent>>
<<act "Test Cheats On Discover Passage" "Test Cheats On Discover Passage">><</act>>
<<act "Bedroom" "Bedroom">><</act>><<discoverableContent 100 "test_scene_with_no_links">>
Discoverable
<<description>>
no links description
<<alwaysShow>>
Always show
<<act "Helpful for spacing" "Test Cheats On Discover Passage">><</act>>
<<onDiscoverPassage "Test Discovery Scene">>
<</discoverableContent>>
<<act "Bedroom" "Bedroom">><</act>>Fail! Test Pagination
This is paragraph 1. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 2. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 3. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 4. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 5. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 6. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 7. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 8. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 9. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 10. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 11. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 12. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 13. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 14. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 15. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 16. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 17. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 18. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 19. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 20. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
<<act "First" `passage()`>><</act>>
<<act "Second" `passage()`>><</act>>
<<act "Third" `passage()`>><</act>>
<<act "Passage with minimal content" "Passage with minimal content">><</act>>
<<act "Passage with less pages than current" "Test Pagination \"'Nested Buttons'\"">><</act>><<appendflashmessage "flash message">>! Passage with minimal content
This is paragraph 1. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
<div class="last-link-label">
$last_link_label
</div>
<<act "Passage that hides buttons bug" "Passage that hides buttons bug">><</act>><<say "you">>"May I?"<</say>> Before she can figure out what you're asking, you suck the juice off her middle finger, making her gasp. It tastes mild in flavor and warms your tongue.
With your eyes closed, you rub your own crotch a few times. <<say "you">>"You know what the problem with this position is? Only one of us can kiss at the same time."<</say>> You lay on your back. <<say "you">>"This way we can both kiss."<</say>>
Enoki's smile grows when she figures out how the position works. Before she's settled into it, she's already kissing your vulva.
You hug her lower back to bring her closer and gently swirl your tongue around the entrance to her vagina. This makes her squeal and buck her hips, but she brings them back on our own. You tap her bottom twice to let her know she's doing great. Soon, you're both tonguing each other's holes, playing a game to see who can go deeper, who can go faster, who can get wetter.
The two of you writhe on the floor. To your surprise, she sucks on your clit first. You moan into the air until you get used to that sensation. Only then can you suck on hers, but you want to one up her, so you add your finger into the mix. It meets no resistance, enveloping your digit in warmth.
<<act "Explore her vagina." "Explore her vagina.-Enoki-content-528">><</act>>! Test Pagination Nested Buttons
This is paragraph 1. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 2. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 3. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 4. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 5. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
This is paragraph 6. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph. This is paragraph.
<<set $management_back_passage to `Test Pagination Nested Buttons2`>><<endscenebutton "First">>
<<disabled_act "Second" `passage()`>>
<<surveyOrFallback "Third" `passage()`>>
<<act "Revisit Test Pagination" "Test Pagination">><</act>>
<<act "Passage with minimal content" "Passage with minimal content">><</act>>\
<<appendflashmessage "flash message">>! Test Pagination Nested Buttons2<<act "Landmark 1" "Landmark 1">><</act>>
<<set $landmark_2_counter to 0>>
<<set $transition_to_test_2_counter to 0>>
<<run $landmark_events.set("Landmark Event Remove On Visit", "RemoveOnVisit")>>! Landmark 1
<div class="landmark-2-counter">
$landmark_2_counter
</div>
<div class="transition-to-test-2-counter">
$transition_to_test_2_counter
</div>
<div class="previous-landmark">
$previous_landmark
</div>
<div class="latest-landmark">
$latest_landmark
</div>! Landmark 2
<div class="landmark-2-counter">
$landmark_2_counter
</div>
<div class="previous-landmark">
$previous_landmark
</div>
<div class="latest-landmark">
$latest_landmark
</div><div class="previous-landmark">
$previous_landmark
</div>
<div class="latest-landmark">
$latest_landmark
</div><<act "Landmark 2" "Landmark 2">><<set $landmark_2_counter to $landmark_2_counter + 1>><</act>><<act "Other Region Button" "Other Region">><<set $transition_to_test_2_counter to $transition_to_test_2_counter + 1>><</act>>! Other Region
<div class="transition-to-test-2-counter">
$transition_to_test_2_counter
</div>
<<act "Unlock Test Locked Landmark" `passage()`>>
<<unlock "Test Locked Landmark">>
<</act>>
<div class="previous-landmark">
$previous_landmark
</div>
<div class="latest-landmark">
$latest_landmark
</div><<act "Back to Test region" "Landmark 1">><</act>><<act "Other Region Button" "Other Region">><<set $transition_to_test_2_counter to $transition_to_test_2_counter + 1>><</act>>! Test Locked Landmark
<div class="transition-to-test-2-counter">
$transition_to_test_2_counter
</div>! Test Status Effects
<<if visited("Test Status Effects") is 1>><<run setup.addMonsterGirl("E2EGirl")>><</if>>
<<MonsterGirlManagement "E2EGirl">>
<<act "Sleep" `passage()`>>
<<run setup.initializeDay()>>
<</act>>
<<act "Test decrease max energy by 15 for two days" `passage()`>>
<<addStatusEffect "Test decrease max energy by 15 for two days">>
<</act>>
<<act "Test decrease max energy cost same group as another one day" `passage()`>>
<<addStatusEffect "Test decrease max energy cost same group as another one day">>
<</act>>
<<act "Increase max energy by 15 for two days" `passage()`>>
<<addStatusEffect "Test increase max energy by 15 for two days">>
<</act>>
<<act `'Set energy to ' + (setup.care_energy_cost - 1)` `passage()`>>
<<set $current_energy to setup.care_energy_cost - 1>>
<</act>>
<<act `'Set energy to ' + setup.max_energy_end_to_end` `passage()`>>
<<set $current_energy to setup.max_energy_end_to_end>>
<</act>>
<<act 'Subtract five energy' `passage()`>>
<<set setup.subtractEnergyPoints(5)>>
<</act>>! Test Status Effects Given By Passage
<<addStatusEffect "Test decrease max energy by 15 for two days">><<for _i, _status_effect range setup.statusEffects>>
<<addStatusEffect _status_effect.name>>
<</for>>
<<goto "Test All Status Effects2">><<act "Harvest" `passage()`>>
<<run setup.harvestCrops()>>
<</act>>Default author text
<<act "Test Set Author" "Test Set Author">><</act>>Test author text
<<act "Test Set Author No Href" "Test Set Author No Href">><</act>>
<<set _author to "Test">>
<<set _author_href to "https://www.test.com/test">>Test author no href text
<<act "Test Author" "Test Author">><</act>>
<<set _author to "Test2">>! Test Sophie Event
<<act "Test Sophie Event 1" "Test Sophie Event 1">><</act>>
<<act "Start affection level 1 scene" "Sophie admits defeat">>
<<run setup.addMonsterGirl("Sophie")>>
<<run setup.testSetScenesSeen("Sophie", 1)>>
<<set $current_monster_girl to "Sophie">>
<</act>>
<<act "Start affection level 2 scene" "Sophie. It hunts for dinner.">>
<<run setup.addMonsterGirl("Sophie")>>
<<run setup.testSetScenesSeen("Sophie", 2)>>
<<set $current_monster_girl to "Sophie">>
<</act>>! Test Sophie Event 1
<<discoverableContent 100 "test_scene_with_no_links">>
<<description>>
description
<<alwaysShow>>
<</discoverableContent>>
<<act "Add Event To 2" `passage()`>>
<<run setup.addMonsterGirl("Sophie")>>
<<run State.variables.landmark_events.set("Test Sophie Event 2", "SophieLocation")>>
<</act>><<discoverableContent 100 "test_scene_with_no_links">>
<<description>>
description
<<alwaysShow>>
<</discoverableContent>>! Test Sophie Event 3no journal here
<<act "Gain level and a half">>
<<set $current_xp to 200>>
<</act>>
<<act "Test Journal Entries" "Test Journal Entries">><</act>>! Test Journal Entries
<<act "Add E2EGirl" "Test Journal Entries">>
<<run setup.addMonsterGirl("E2EGirl")>>
<<run setup.testSetScenesSeen("E2EGirl", 2)>>
<</act>>
<<MonsterGirlManagement "Eva">>! Test Purchase With Items
<<shop>>
<<act "add items" `passage()`>>
<<additem "Cabbage">>
<<additem "Cabbage">>
<<additem "Cabbage">>
<<additem "Carrots">>
<<additem "Carrots">>
<</act>>This is just here so that the end-to-end test passes: if there is a shop name this, there needs to be a passage for it.<<MonsterGirlManagement "Sophie">>
<<act "AL 1" `passage()`>>
<<run setup.testSetScenesSeen("Sophie", 1)>>
<</act>>
<<act "AL 2" `passage()`>>
<<run setup.testSetScenesSeen("Sophie", 2)>>
<</act>>
<<act "AL 3" `passage()`>>
<<run setup.testSetScenesSeen("Sophie", 3)>>
<</act>>! Test Care System
<<galleryImage "intro/eva-introduction.png">> <!-- Test that you can't visit the image gallery during encounters -->
<<run setup.addMonsterGirl("E2EGirl")>>
<<act "Add Items">>
<<additem "Carrots">>
<<additem "one dollar non-unique">>
<<additem "one dollar non-unique">>
<<additem "one dollar non-unique">>
<<additem "unaffordable">>
<<additem "one dollar unique">>
<</act>>
<<act "Level 0 To 1" "Level 0 To 1">><</act>>! Level 0 To 1
<<MonsterGirlManagement "E2EGirl">>
<<energycostlink "Spend energy" 5 `passage()`>><</energycostlink>>
<<act "Drain Energy" `passage()`>>
<<run setup.subtractEnergyPoints(100)>>
<</act>>This content should only be seen after you enter the correct password
<<act "Non-Demo Button" "Non-Demo Button">><</act>><<act "Non-Demo Button" "Non-Demo Button">><</act>>! Non-Demo Button
This content should only be seen after you enter the correct password! TestNothingPasswordProtected! TestFullGameRandomScenes
<<RandomPassage "test_full_game_scene">>
<<act "TestFullGameRandomScenes" "TestFullGameRandomScenes">><</act>>This is a random sceneThis content should only be seen after you enter the correct password1
This content should only be seen after you enter the correct password2
<<act "Non-Demo Button" "Non-Demo Button">><</act>><<move_to_state "nodeName1">>! Test Quest State
<<move_to_state "test state2">>
<<if setup.stateReached("test state1")>>
state_reached show
<<if setup.stateBetween("test state1", "test state4")>>
state_between nested show
<<else>>
state_between nested hide
<</if>>
<<else>>
state_reached hide
<</if>>
<<if setup.stateBetween("test state1", "test state3")>>
state_between show
<<if setup.stateReached("test state1")>>
state_reached nested show
<<else>>
state_reached nested hide
<</if>>
<<else>>
state_between hide
<</if>><<givebutton "Trash" "money" 100>>
<<set $test_gave_label_override to true>>
<<disableInsteadOfHide 'This\'s a "title"'>>
<<labelOverride "Toss $100.">>
<</givebutton>><br><br>
<<givebutton "Trash" "money" 100 "energy" 3>>
<<set $test_gave_money_and_energy to true>>
<<disableInsteadOfHide>>
<</givebutton>>
<<givebutton "Eva" "Flowers" 1 "Carrots" 3>>
<<set _test_gave_flowers_and_carrots_to_eva to true>>
<<replace ".test_gave_flowers_and_carrots_to_eva .value">>
<span class="value">
<<=_test_gave_flowers_and_carrots_to_eva>>
</span>
<</replace>>
<<dontRedirectToCurrentPassage>>
<</givebutton>>
<<act "Reload passage" `passage()`>><</act>>
<<act "Make buttons affordable" `passage()`>>
<<additem "Flowers">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<run setup.addMoney(90)>>
<</act>>
<div class="state-container">
<div class="test_gave_label_override">
<nowiki>$test_gave_label_override</nowiki> value: <span class="value">$test_gave_label_override</span>
</div>
<div class="test_gave_money_and_energy">
<nowiki>$test_gave_money_and_energy</nowiki> value: <span class="value">$test_gave_money_and_energy</span>
</div>
<div class="test_gave_flowers_and_carrots_to_eva">
<nowiki>_test_gave_flowers_and_carrots_to_eva</nowiki> value: <span class="value">_test_gave_flowers_and_carrots_to_eva</span>
</div>
</div>! Test Golem Intro
<<set $exploration_back_passage to "Test Golem Intro">>
<<if $follower is "Eva">>
<<Leave "Eva">>
<<else>>
<<act "Bring Eva with you">>
<<set $follower to "Eva">>
<</act>>
<</if>>
<<act "Start Golem Intro Test" "Start Golem Intro Test">>
<</act>><<RandomPassage "used_for_testing_golem_intro">>! Test Chipmunk
<<set $exploration_back_passage to "Test Chipmunk">>
<<if $follower is "Eva">>
<<Leave "Eva">>
<<else>>
<<act "Bring Eva with you">>
<<set $follower to "Eva">>
<</act>>
<</if>>
<<act "Add 10 Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<</act>>
<<act "Add 1 Dead Vines">>
<<additem "Dead Vines">>
<</act>>
<<act "Start Chipmunk Test" "Start Chipmunk Test">>
<</act>>
<<if $end_to_end_test_mode>>
<<act "Go to lift passage" "Lift Eva to the branch so she can scare away the varmint.-Chipmunk-girl-52">><</act>>
<<act "Unlock generous amount">>
<<sethasseen "fourth carrot of scene-carrot-passage-manager-27">>
<</act>>
<<act "Unlock throat fucking">>
<<sethasseen "fourth carrot of scene-carrot-passage-manager-27">>
<<sethasseen "give chipmunk medium amount of carrots">>
<</act>>
<<act "Unlock 3rd visit throat fucking">>
<<sethasseen "fourth carrot of scene-carrot-passage-manager-27">>
<<sethasseen "give chipmunk medium amount of carrots">>
<<sethasseen "give chipmunk large amount of carrots first time">>
<<set $chipmunk_lewd_visits to 3>>
<</act>>
<</if>><<RandomPassage "used_for_testing_chipmunk">><<import 'Import Test Snippet'>>Imports: <span class="imports"><<= JSON.stringify([...State.variables.visited_imported_passages.values()])>></span>
hasSeen: <span class="seen-snippet"><<= setup.hasSeen("Import Test Snippet")>></span>! Chipmunk Lewd Scene Random Click Test
<<set $exploration_back_passage to "Chipmunk Lewd Scene Random Click Test">>
<<sethasseen "fourth carrot of scene-carrot-passage-manager-27">>
<<sethasseen "give chipmunk medium amount of carrots">>
/* Give 20 carrots */
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<additem "Carrots">>
<<if setup.isSuccess(.5)>>
<<sethasseen "give chipmunk large amount of carrots first time">>
<</if>>
<<if setup.isSuccess(.5)>>
<<set $chipmunk_lewd_visits to random(0, 3)>>
<</if>>
<<act "Start Chipmunk Test" "Start Chipmunk Test">>
<</act>><<if setup.isSuccess(.5)>>
<<set $follower to "Eva">>
<</if>>
<<if setup.isSuccess(.5)>>
<<set $chipmunk_seen_first_description to true>>
<</if>>
<<if setup.isSuccess(.5)>>
<<set $chipmunk_seen_second_description to true>>
<</if>>
<<set $chipmunk_girl_physically_close to setup.isSuccess(.5) ? true : false>>
<<set $eva_meets_chipmunk_visits to setup.weighted([
{ p: 34, value: 0 },
{ p: 33, value: 1 },
{ p: 33, value: 2 },
])>>
<<set _mg_state to setup.weighted([
{ p: 14, value: undefined },
{ p: 14, value: 'chipmunk heard rumors' },
{ p: 14, value: 'chipmunk met' },
{ p: 15, value: 'chipmunk scared of you' },
{ p: 14, value: 'chipmunk tolerates your presence' },
{ p: 14, value: 'chipmunk curious about you' },
{ p: 15, value: 'chipmunk attracted to you' },
])>>
<<if _mg_state>>
<<move_to_state _mg_state>>
<</if>>
<nowiki>$follower: </nowiki>$follower<br>
<nowiki>$chipmunk_seen_first_description: </nowiki>$chipmunk_seen_first_description<br>
<nowiki>$chipmunk_seen_second_description: </nowiki>$chipmunk_seen_second_description<br>
<nowiki>$chipmunk_girl_physically_close: </nowiki>$chipmunk_girl_physically_close<br>
<nowiki>$eva_meets_chipmunk_visits: </nowiki>$eva_meets_chipmunk_visits<br>
<nowiki>_mg_state: </nowiki>_mg_state<br>
<<import "Chipmunk appearance variations">>
<<script>>
State.temporary.templateStrings = [];
State.temporary.temporaryTemplateNames.forEach((temporaryTemplateName) => {
State.temporary.templateStrings.push(...Template.get(temporaryTemplateName));
})
<</script>>
<<= State.temporary.templateStrings.join('\n\n\n--\n\n\n')>>! Test Act
<<for _i, _letter range ['a', 'b', 'c']>>
<<capture _letter>>
<<act _letter `passage()`>>
<<appendflashmessage _letter>>
<</act>>
<</capture>>
<</for>>! Energy Cost Link Shadow Wrapper Test
<<for _i, _letter range ['a', 'b', 'c']>>
<<capture _letter>>
<<energycostlink _letter 1 `passage()`>>
<<appendflashmessage _letter>>
<</energycostlink>>
<</capture>>
<</for>>Before Second line
Before Fourth line
<<discoverableContent 1 "test_scene_with_whitespace">>
<<act "Test Scene With Bracket Links" "Test Scene With Bracket Links">><</act>>
<<unlockPassage "A Cheerless Grove">>
<<unlockPassage "A Little Creek">>
<<description>>
Description Second line
Description Fourth line
<<alwaysShow>>
Always Show Second line
Always Show Fourth line
<<onDiscoverPassage "Test On Discover Scene With Whitespace">>
<</discoverableContent>>
After Second line
After Fourth lineBefore Second line
Before Fourth line
<<discoverableContent 1 "test_scene_with_whitespace">>
<<act "Test Scene With Bracket Links" "Test Scene With Bracket Links">><</act>>
<<unlockPassage "A Cheerless Grove">>
<<unlockPassage "A Little Creek">>
<<description>>
Description Second line
Description Fourth line
<<alwaysShow>>
Always Show Second line
Always Show Fourth line
<<onDiscoverPassage "Test On Discover Scene With Whitespace">>
<</discoverableContent>>
After Second line
After Fourth lineBefore Second line
Before Fourth line
<<discoverableContent 1 "test_scene_with_nobr">>
<<act "Test Scene With Bracket Links" "Test Scene With Bracket Links">><</act>>
<<unlockPassage "A Cheerless Grove">>
<<unlockPassage "A Little Creek">>
<<description>><<nobr>>
Description Second line
Description Fourth line
<</nobr>><<alwaysShow>><<nobr>>
Always Show Second line
Always Show Fourth line
<</nobr>><<onDiscoverPassage "Test On Discover Scene With NOBR">>
<</discoverableContent>>
After Second line
After Fourth lineBefore Second line
Before Fourth line
<<discoverableContent 1 "test_scene_with_nobr">>
<<act "Test Scene With Bracket Links" "Test Scene With Bracket Links">><</act>>
<<unlockPassage "A Cheerless Grove">>
<<unlockPassage "A Little Creek">>
<<description>><<nobr>>
Description Second line
Description Fourth line
<</nobr>><<alwaysShow>><<nobr>>
Always Show Second line
Always Show Fourth line
<</nobr>><<onDiscoverPassage "Test On Discover Scene With NOBR">>
<</discoverableContent>>
After Second line
After Fourth lineTest Scene With Whitespace Second line
Test Scene With Whitespace Fourth lineTest On Discover Scene With Whitespace Second line
Test On Discover Scene With Whitespace Fourth lineTest Scene With NOBR Second line
Test Scene With NOBR Fourth lineTest On Discover Scene With NOBR Second line
Test On Discover Scene With NOBR Fourth line! GDPR Test
Visited: <span class="visited"><<=visited()>></span>
gdpr_key: <span class="gdpr-key"><<=localStorage.getItem("gdpr_key")>></span>
<<act "Refresh GDPR key">>
<<replace ".gdpr-key">><span class="gdpr-key"><<=localStorage.getItem("gdpr_key")>></span> <</replace>>
<</act>>
<<act "Remove GDPR key" "GDPR Test">>
<<run localStorage.removeItem("gdpr_key")>>
<</act>>
Putting this as low as possible to test that it does not block content
<<act "GDPR Test 2" "GDPR Test 2">><</act>>! GDPR Test 2
<<act "GDPR Test 1" "GDPR Test">><</act>>
<<act "GDPR Test 2" "GDPR Test 2">><</act>>
Visited: <span class="visited"><<=visited()>></span><<set $exploration_back_passage to passage()>>
<<RandomPassage "pulled_turnip_test">>! Test Lisa Intro
<<set $exploration_back_passage to passage()>>
<<RandomPassage "lisa_intro">>
<<act "Test Lisa Return" "Test Lisa Return">><</act>>! Test Lisa Return
<<set $exploration_back_passage to passage()>>
<<RandomPassage "lisa_the_return_visit">><<done>>
<<script>>
function fineClassNamesByRegex(regex) {
const classNames = [];
for (const { cssRules } of document.styleSheets) {
for (const { selectorText, style } of cssRules) {
for (const m of selectorText?.match(regex) || []) {
classNames.push({ className: m.slice(1), style });
}
}
}
return classNames;
}
function rgbToHex(rgbString) {
const [red, green, blue] = rgbString.replace(/rgb\(/g, "").replace(/\)/g, "").split(", ").map(Number);
const rgb = (red << 16) | (green << 8) | (blue << 0);
return (0x1000000 + rgb).toString(16).slice(1);
}
(async function na() {
// console.log(fineClassNamesByRegex(/\.normal-color-text-ref$/g));
const primary = fineClassNamesByRegex(/\.normal-color-text-ref$/g)[0];
const primaryForegroundColor = rgbToHex(primary.style["color"]);
const primaryBackgroundColor = rgbToHex(primary.style["background-color"]);
const sayClassNames = fineClassNamesByRegex(/\..*-say$/g);
for (const sayClassName of sayClassNames) {
const hex = rgbToHex(sayClassName.style.color);
$(".main").append(`foreground: #${hex.toUpperCase()}<br>`);
$(".main").append(`normal foreground: #${primaryForegroundColor.toUpperCase()}<br>`);
$(".main").append(`background: #${primaryBackgroundColor.toUpperCase()}<br>`);
$(".main").wiki(`${sayClassName.className} test: `);
$(`<a target="_blank" href="https://webaim.org/resources/contrastchecker/?fcolor=${hex.toUpperCase()}&bcolor=${primaryBackgroundColor}">Improve Contrast</a> `).appendTo($(".main"));
$(` <button>Check Contrast</button>`).ariaClick(async function() {
const response = await fetch(`https://webaim.org/resources/contrastchecker/?fcolor=${hex.toUpperCase()}&bcolor=${primaryBackgroundColor}&api`, {
"credentials": "omit",
"method": "GET",
"mode": "cors"
});
const json = await response.json();
for (const [key, value] of Object.entries(json)) {
// console.log(`${key}: ${value}`);
if (value === "fail") {
$(this).after(` <span style="color: red">${key}: FAIL</span>`);
} else {
$(this).after(` <span>${key}: ${value}</span>`);
}
}
console.log('json', json);
}).appendTo($(".main"));
$(".main").wiki(`
<<say "${sayClassName.className.replace(/-say$/g, "")}">>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent vitae tincidunt nulla. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Sed eleifend eros eget lorem placerat dapibus. Duis id auctor felis. Morbi consectetur urna in tempor consequat. Phasellus eros ipsum, efficitur et dolor a, faucibus aliquam justo. Phasellus venenatis, risus eu tempor mollis, felis lorem pellentesque diam, quis sodales elit nulla ac nibh. In hac habitasse platea dictumst. Cras accumsan eleifend lorem, eu blandit mauris tincidunt nec. Fusce accumsan lorem sem, sit amet cursus augue feugiat eget. Mauris at posuere justo, eu mollis tortor. Praesent lacinia molestie elit, id tincidunt neque vulputate eget. Mauris blandit facilisis tempor. Fusce tincidunt placerat tortor ut dapibus.<</say>>
`);
}
})().catch((data) => {
if (data) {
console.error(`data`, data);
}
});
<</script>>
<</done>>! Test Flash Message
<<act "Append Flash Message" `passage()`>>
<<appendflashmessage "flash message">>
<</act>>! Test History Buttons First Moment
<<act "Test History Buttons Second Moment" "Test History Buttons Second Moment">><</act>>! Test History Buttons Second Moment
<<act "Test History Buttons" "Test History Buttons">><</act>>
<<act "Test History Buttons Third Moment" "Test History Buttons Third Moment">><</act>>! Test History Buttons Third Moment
<<act "Test History Buttons Second Moment" "Test History Buttons Second Moment">><</act>>! Test Saves and Loads
<<act "Create autosave" `passage()`>>
<<done>>
<<run Save.autosave.save(`my autosave`)>>
<</done>>
<</act>>
<<act "No saves allowed" "Test Saves and Loads No Saves Allowed">><</act>>
<<act "A different passage" "Test Saves and Loads A Different Passage">><</act>>! Test Saves and Loads No Saves Allowed
<<act "Test Saves and Loads 2" "Test Saves and Loads 2">><</act>>! Test Saves and Loads 2! A different passage<<act "Go Home" "Front Yard">><</act>><h1>
Town Square
</h1>
<<set _show_poor_hobbyist to setup.hasSeen("Field Intro") && !setup.stateReached("poor hobbyist left town hall")>>
<<areadescription>>The once bustling town is now abandoned, save for a few struggling businesses.<<if _show_poor_hobbyist>> A disheveled man stands here. He seems jittery.<</if>><</areadescription>><br><br>
<<if _show_poor_hobbyist>>
<<if setup.stateReached("met poor hobbyist")>>
<<act "Talk to the poor hobbyist." "poor hobbyist">><</act>>
<<else>>
<<act "Look at the man." "poor hobbyist">><</act>>
<</if>>
<</if>>
<<if $end_to_end_test_mode>>
<<act "Amy sleeps over." `passage()`>>
<<set $amy_sleeps_over_after_sophie_apologizes to true>>
<</act>>
<<act "Amy does not sleep over." `passage()`>>
<<set $amy_sleeps_over_after_sophie_apologizes to false>>
<</act>>
<<act "Front Yard" "Front Yard">><</act>>
<</if>>! Pet Shop
<<areadescription>>You've always felt sorry for this place; it feels too good for this dinky town -- what with its friendly staff and its aisles full of products no one will ever buy. It's as quiet as a library. You don't know how it stays in business.<</areadescription>>
<<shop>><h1>General Store</h1>
<<areadescription>>Groceries, "funny" cards, keychains with your name on it -- the general store has it all. It looks like an old-timey novelty shop, the kind you'd find at the end of a boring museum tour. Sure, you'd browse out of politeness, but everything's too cheesy to give a second thought.<br><br>
It must hold some sort of charm in the locals' eyes, because they love it. And for that reason, the owners are always looking to restock their shelves.<</areadescription>><br><br>
<<shop>><br><br>
<<if setup.hasSeen("Field Intro")>>
<<sellitems>>
<<else>>
<<disabled_act "Sell Items" "Keep playing to unlock.">>
<</if>>
<<if $end_to_end_test_mode>>
<<act "Add one dollar unique" `passage()`>>
<<additem "one dollar unique">>
<</act>>
<<act "Add 10 one dollar non-unique" `passage()`>>
<<additem "one dollar non-unique">>
<<additem "one dollar non-unique">>
<<additem "one dollar non-unique">>
<<additem "one dollar non-unique">>
<<additem "one dollar non-unique">>
<<additem "one dollar non-unique">>
<<additem "one dollar non-unique">>
<<additem "one dollar non-unique">>
<<additem "one dollar non-unique">>
<<additem "one dollar non-unique">>
<</act>>
<<act "Add 11 unaffordables" `passage()`>>
<<additem "unaffordable">>
<<additem "unaffordable">>
<<additem "unaffordable">>
<<additem "unaffordable">>
<<additem "unaffordable">>
<<additem "unaffordable">>
<<additem "unaffordable">>
<<additem "unaffordable">>
<<additem "unaffordable">>
<<additem "unaffordable">>
<<additem "unaffordable">>
<</act>>
<<act "Add Dog Leash" `passage()`>>
<<additem "Dog Leash">>
<</act>>
<<act "Add Dog Collar" `passage()`>>
<<additem "Dog Collar">>
<</act>>
<<act "Field Intro" "Field Intro">><</act>>
<</if>>$follower stops you. <<say $follower>>"Is it a good idea to bring me into town?"<</say>>
<<say "you">>"Hm. Good point."<</say>> Will you turn around with Eva, or go without her?
<<act "Turn Around" "Front Yard">><</act>>
<<energycostlink "Go Without Her" setup.visit_town_energy_cost "Town Square">>
<<unset $follower>>
<</energycostlink>>! Amy's Carpentry Shoppe
<<areadescription>>As one might expect, Amy's Carpentry Shoppe is full of knickknacks hanging on walls and sitting on displays. Wooden wheels, empty barrels, crates. Even the price tags are made of wood. Amy smiles behind a counter as she wraps up a transaction with a customer.<</areadescription>>
<<MonsterGirlManagement "Amy">>
<<shop>><<if $end_to_end_test_mode>>\
<<act "Front Yard" "Front Yard">><</act>>
<<act "Bedroom" "Bedroom">><</act>>
<</if>><<if setup.hasSeen("Amy's Carpentry Shoppe")>>
<<act "Amy's Carpentry Shoppe" "Amy's Carpentry Shoppe">><</act>>
<<else>>
<<act "Amy's Carpentry Shoppe" "Visiting Amy's shop for the first time">><</act>>
<</if>><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512">
<g class="" transform="translate(0,0)">
<path
d="M256 16C123.45 16 16 123.45 16 256s107.45 240 240 240 240-107.45 240-240S388.55 16 256 16zm0 60c99.41 0 180 80.59 180 180s-80.59 180-180 180S76 355.41 76 256 156.59 76 256 76zm-80.625 60c-.97-.005-2.006.112-3.063.313v-.032c-18.297 3.436-45.264 34.743-33.375 46.626l73.157 73.125-73.156 73.126c-14.63 14.625 29.275 58.534 43.906 43.906L256 299.906l73.156 73.156c14.63 14.628 58.537-29.28 43.906-43.906l-73.156-73.125 73.156-73.124c14.63-14.625-29.275-58.5-43.906-43.875L256 212.157l-73.156-73.125c-2.06-2.046-4.56-3.015-7.47-3.03z">
</path>
</g>
</svg><<if $end_to_end_test_mode>>
<<act "Skip" "Field">>
<<additem "Carrot Seeds">>
<</act>>
<<act "General Store" "General Store">>
<<additem "Carrot Seeds">>
<</act>>
<</if>>\
All right! You rub your palms together. Time to get dirty. Trusty trowel in hand, you dig rows and rows of holes in the soil until you hear a loud crunch behind you.
Startled, you spin and jump back. <<say "you">>"Eva! I almost peed my pants!"<</say>>
She's holding onto a shiny red apple with a bite mark in it. <<say "Eva">>"Sorry 'bout that."<</say>> Before continuing, she grimaces and spits out the piece in her mouth. <<say "Eva">>"Gross. So this is farming, huh?"<</say>>
You wipe the sweat out your eyes.
<<act "\"How did you get outside?\"" "How did you get outside-Field-intro-14">><</act>>Without turning to look, she hitches her thumb over her shoulder. <<say "Eva">>"Doggy door."<</say>>
<<say "you">>"What dog--"<</say>> You look past her. <<say "you">>"That's a window!"<</say>>
She grins. <<say "Eva">>"Not when I go through it.<</say>>
You massage your temple with your thumb.
<<say "Eva">>You know."<</say>> She takes another bite. <<say "Eva">>"I can help. I'm a good-- Ugh! I'm sorry, but, am I eating this wrong? Where's the good part? Here."<</say>> She tossses it at you in disgust.
Wait a second. You look at her wide-eyed. <<say "you">>"Where'd you find this? I don't grow apples."<</say>>
<<say "Eva">>"Apple?"<</say>> She glances around. <<say "Eva">>"I thought that was a ball."<</say>>
<<say "you">>"N-- What? Then why did you--"<</say>> You hang your head.
As you're about to tell her to go back inside, she brushes past you. Her scent teleports you to an all-expenses-paid island vacation with two beautiful masseuses loosening the knots in your back. Your skin glistens with a variety of delicious smelling oils: banana, coconut, strawberry, and something floral.
<<say "Eva">>"...keep trying to tell you I'm a good digger."<</say>>
And you're back. Hopefully the beginning of her sentence wasn't important. When you turn to face her, she's bent over like she's about to hike you a football, swaying her backside in a figure eight.
<<say "Eva">>"Are you even listening?"<</say>> she asks, looking at you through her legs.
No, not really; her bikini bottom is riding up, revealing a little more cheek each time she shifts. The seam forms a skintight outline around her two plump lips. At this rate it'll become a thong in less than 5 seconds.
<<act "Show some restraint and say, \"Yes.\"" "Show some restraint and say, Yes.-Field-intro-46">><</act>>
<<act "Nod slowly without taking your eyes off the sight before you." "Show some restraint and say, Yes.-Field-intro-46">><</act>><<say "Eva">>"Good!"<</say>> Her hands turn into a blur as she digs, flinging dirt into your face.
It gets everywhere; your clothes, your ears, your mouth, your nose. Everywhere. You're about to yell at her but once you can see again, it's hard to be upset: she's already on her third row. She just saved you an hour of effort.
20 minutes later, she's done.
You jog over with a huge grin on your face. Her back is turned, so you place a hand on her shoulder to grab her attention. <<say "you">>"That was"<</say>> -- you throw your hands into the air and laugh -- <<say "you">>"you're a living tractor! Was that easy?"<</say>>
<<say "Eva">>"No, but it's fun!"<</say>> She stands up and turns to face you. <<say "Eva">>"I love digging. Something about it--"<</say>> She cocks her head.
<<act "\"What? What's wrong?\"" "What What's wrong-Field-intro-57">><</act>>A smile slowly grows on her face. <<say "Eva">>"Did you get a haircut or something? You look different."<</say>>
<<say "you">>"Huh?"<</say>> That's right: you're covered in dirt. When you shake your head and run your fingers through your hair, a worm falls out. Well, half of one.
Eva giggles as she surveys her work. <<say "Eva">>"Now, I'm not calling you a liar, but I've dug plenty of holes in my day, and I've never seen a vegetable pop out of it."<</say>>
You wrap an arm around her shoulder. <<say "you">>"Eva my dear, that's because this is just the first step of farming."<</say>>
Instead of mirroring your enthusiasm, she looks at your hand. Oh, right, the dirt. Or was that too forward? Should you--
She smiles, looking up at you. <<say "Eva">>"What's the second step?"<</say>>
Phew. She doesn't mind.
<<act "Explain the second step." "Show her your carrot seeds.-Field-intro-85">><</act>>You spin her by the shoulders and point at a wooden keg at the side of the field. <<say "you">>"See that barrel over there? It's full of carrot seeds. I bought them wholesale so I'll never run out. One of the smartest financial decisions I've ever made."<</say>>
<<say "Eva">>"Wow! You really love carrots, huh?"<</say>>
<<say "you">>"Uh... yeah."<</say>> The fact of the matter is, you'd be happy if you never saw another carrot for the rest of your life. But they're the only seeds you've got. Someday, when you can afford it, you'll buy different varieties.
Or maybe you'll get lucky. Like you could find a fruit on a walk or on a... Wait a second. <<say "you">>"Eva, where'd you put that apple?"<</say>>
She points at you.
<<say "you">>"Oh, right."<</say>> You chuckle as you pull it out of your pocket, but your mood sours when you inspect what remains. She bit straight through the core, seeds and all. That's unfortunate.
But looking over your freshly prepared field, you find it hard to care; she's bringing much more to the table than a couple apple seeds.
<<say "Eva">>"We're a good team, huh?"<</say>> She smiles at you.
Keeping your eyes on her handiwork, you give her shoulder a squeeze. <<say "you">>"I'd say so."<</say>>
<<act "Tutorial" "Tutorial-Field-intro-98">><</act>>! Tutorial
//You can now harvest unlimited carrots in your field. When you find other seeds through exploring the world, you'll be able to harvest those too!
Low on cash? Go to town and sell your crops at the General Store.//
<<act "Time to harvest some crops!" "Field">>
<<additem "Carrot Seeds">>
<</act>>The walk through the forest isn't easy because the two of you can't agree on who's responsible for untangling the leash when it wraps around something. At first, the woods seem vibrant and alive, but after 30 minutes of walking, the canopy chokes out the light and the air turns musty. Every tree seems to be on the verge of death.
Eva stops and whispers. <<say "Eva">>"I smell someone."<</say>>
You look around. <<say "you">>"A monster girl?"<</say>>
She nods and gets on all fours to sniff around.
There is a noise behind you. You whirl around. No one's there. The wind stops and a shiver runs up your spine. But it doesn't seem like Eva heard anything. Maybe it's your mind playing tricks on you.
<<act "\"Eva, let's get out of here.\"" "\"Eva, let's get out of here.\"-ForestIntro-10">><</act>>
<<act "\"What type of monster girl do you smell?\"" "\"Eva, let's get out of here.\"-ForestIntro-10">><</act>>
<<if $end_to_end_test_mode>>
<<act "Skip" "Sleep.-Forest-intro-612">><</act>>
<</if>><<move_to_state "spider girl met">>\
<<say "Eva">>"Hold on. I've almost found her."<</say>> Eva tugs you toward a tree.
You sense something above and look up. Five eyes of a spider girl are looking down at you and getting closer. She grins, showing off a row of sharp teeth and two large fangs. The sight is enough to make you drop the leash.
<<galleryImage "characters/tink/tink_intro_no_name.png">>
She silently lands while snatching you up and swinging you around. Before you know it, you're hanging upside down and wrapped in a web like a mummy, only your face exposed.
The spider girl leans in like she's going to give you a kiss. Fluorescent green venom bleeds from her fangs, pooling in her mouth and dribbling down her chin.
Eva is still sniffing around, oblivious to the danger you're in.
<<act "Scream." "You scream.-ForestIntro-23">><</act>>
<<act "Headbutt the spider girl." "You scream.-ForestIntro-23">><</act>><<if $last_link_label is "Headbutt the spider girl.">>Your headbutt makes contact, but due to being upside down and restrained, there's no force behind it. To make matters worse, her venom gets into your eyes. It stings. Your eyes snap shut as tears dilute the viscous cocktail. This reduces the pain, but it also spreads it around.
The spider girl groans as she steps back.
Eva hears the commotion and runs in, pushing the spider girl from behind. <<say "Eva">>"Don't hurt ?him!"<</say>>
The spider girl turns. <<say "Tink">>"Hey, don't push me!"<</say>>
<<else>>Eva gasps and charges in. Unfortunately, she pushes the spider girl from behind, and this causes her to spit venom onto your face and eyes. It stings. Your eyes snap shut as tears dilute the viscous cocktail. This reduces the pain, but it also spreads it around.
The spider girl turns to Eva. <<say "Tink">>"Hey, don't push me!"<</say>>
Eva yells back. <<say "Eva">>"Don't hurt ?him!"<</say>>
<</if>>\
You scream for help.
Without looking back, the spider girl shoots a web from her abdomen that hits you square in the mouth and prevents you from speaking. <<if $last_link_label is "Headbutt the spider girl.">><<say "Tink">>"Ugh. That jerk made me bite my tongue."<</say>><</if>> She goes back to bickering with Eva. <<say "Tink">>"I wasn't going to hurt ?him. I was just trying to scare ?him and save you from a life of enslavement! Way to show your appreciation, you stupid bitch!"<</say>>
<<say "Eva">>"Don't call me stupid! And for your information, I'm not a slave. I am a pet, and ?hes my maste..."<</say>> Eva looks at you with a furrowed brow. <<say "Eva">>"Hey, what's the difference between a pet and a slave?"<</say>>
<<act "Groan." "You groan.-ForestIntro-38">><</act>>
<<act "Moan." "You groan.-ForestIntro-38">><</act>>
<<act "Foam (at the mouth)." "You groan.-ForestIntro-38">><</act>>The spider girl gasps and covers her mouth with four of her legs. <<say "Tink">>"We're talking in front of a human!"<</say>>
<<say "Eva">>"Oh ?him?"<</say>> Eva waves that off. <<say "Eva">>"Don't worry. ?Hes cool."<</say>>
You start to feel weak and woozy.
<<say "Tink">>"Cool? I don't care if ?hes 'cool.' You're not supposed to talk to-- Hey wait a second, I heard about you."<</say>> A smile grows on her face. <<say "Tink">>"Aren't you that dog girl who--"<</say>>
<<say "Eva">>"Shut up!"<</say>> Eva looks past the spider girl and sees you convulsing. <<say "Eva">>"What did you do to ?him?!"<</say>>
She turns around and gasps. <<say "Tink">>"I-- I-- I didn't-- Oh Gods!"<</say>> Each of her legs works in unison as she removes your gag, frees you from your cocoon, sits you against a tree, and fans your face. <<say "Tink">>"Don't die! Don't die! Don't die!"<</say>>
<<act "Say you're all right." "You spasm against the tree.-ForestIntro-53">><</act>>
<<act "Ask if you're going to die." "You spasm against the tree.-ForestIntro-53">><</act>>
<<act "Stand up." "You spasm against the tree.-ForestIntro-53">><</act>><<if $last_link_label !== "Stand up.">>When you try to speak, nothing comes out. <</if>>\
All you can do is spasm against the tree.
Eva steps back and covers her mouth. <<say "Eva">>"?Hes gonna die?"<</say>>
The convulsions stop and you go limp, but you can still see, hear, and breathe with some effort. Everything tingles. Then your sense of touch fades. It's like an out of body experience: you're looking right at your legs, but you can't feel them.
The spider girl opens your mouth to see if you swallowed any poison. <<say "Tink">>"Of course not!"<</say>> She giggles, but there's no smile on her face. <<say "Tink">>"Okay think. Think! Drowsiness, muscle spasms, paralysis, and then..."<</say>> She closes her eyes and tries to remember the next symptom. <<say "Tink">>"Got it!"<</say>> Springing to her feet, she starts tearing off your clothes.
Eva pushes the spider girl away. <<say "Eva">>"Don't touch ?him like that!"<</say>>
<<say "Tink">>"Stop pushing me, dammit! I'm trying to help. The next symptom is priapism."<</say>>
<<say "Eva">>"Is that like, some kind of religion?"<</say>>
The spider girl rolls her eyes. <<say "Tink">>"It's a painful erection that lasts for hours. If it's not treated, it can cause permanent damage."<</say>>
<<act "Listen." "You listen.-ForestIntro-70">><</act>><<nobr>><<noPenis>>
Eva squints at the spider girl. <<say "Eva">>"Uhh, I don't think you need to worry about ?him having an erection."<</say>><br><br>
<<say "Tink">>"Whatever, I'm not a doctor. I don't know what it's called when it affects your pussy's dick."<</say>><br><br>
Eva scoffs. <<say "Eva">>"You mean the clitoris?"<</say>><br><br>
When your underwear is torn off, Eva begins to cry. <<say "Eva">>"Oh Gods. ?Hes melting from the inside."<</say>><br><br>
<<say "Tink">>"No stupid, ?hes just really wet. That's a good sign!"<</say>>
<<otherwise>>
When your underwear is torn off, Eva gasps and covers her face. <<say "Eva">>"Oh Gods. ?Hes deformed."<</say>><br><br>
<<say "Tink">>"What are you talking about?"<</say>><br><br>
<<say "Eva">>"?He <<verb 'was'>> born without a sheath."<</say>><br><br>
<<say "Tink">>"Uhh."<</say>> The spider girl scoffs. <<say "Tink">>"You know humans don't have sheaths right?"<</say>><br><br>
Eva stomps her foot. <<say "Eva">>"What's wrong with them! Don't they have any sense of decency?"<</say>><br><br>
The spider girl stares at Eva's outfit. <<say "Tink">>"Anyway... This is a good sign."<</say>>
<</noPenis>><</nobr>>
<<act "Why is that a good sign?" "You wonder why this is a good sign.-ForestIntro-99">><</act>>Eva says, <<say "Eva">>"It is?"<</say>>
<<say "Tink">>"Yes! If ?he <<verb 'has'>> <<noPenis>>a pussy<<otherwise>>an<</noPenis>> erection, that means blood's flowing through ?his_ body. ?Hes going to live. If ?he didn't have an erection, then we'd be in trouble."<</say>> Having saved the day, the spider girl stands up, dusts off, and walks away.
<<say "Eva">>"Wait!"<</say>>
The spider girl turns. <<say "Tink">>"Huh?"<</say>>
<<say "Eva">>"What do we do now?"<</say>> Eva points at your naked paralyzed body sitting in the leaves. <<say "Eva">>"When does this wear off? And I thought you said the boner thing leads to permanent damage."<</say>>
<<say "Tink">>"Oh yeah! How silly of me. You'll need to give ?him an orgasm at least every four hours."<</say>>
<<say "Eva">>"What! Me? I'm not doing that... For how long?"<</say>>
The spider girl says, <<say "Tink">>"2 to 4 days, max."<</say>>
At least you're not going to die. Your eyes feel fine and your sense of touch is returning.
Eva's jaw drops. <<say "Eva">>"Hey! Where are you going? Aren't you going to help?"<</say>>
<<say "Tink">>"Sorry,"<</say>> the spider girl says over her shoulder. <<say "Tink">>"You know the rules. Humans can't hear us talk."<</say>>
Everything... tickles -- like a thousand fingertips running up and down your skin.
<<say "Eva">>"But ?he already <<verb 'knows'>>!"<</say>>
The spider girl ignores her cry and Eva begins to whimper.
<<act "You lay there, regretting ever entering the forest." "You lay there, wondering what Eva's going to do next.-ForestIntro-129">><</act>>Besides the paralysis, you feel like yourself again. That is to say, your sense of touch has returned. Well, not everywhere: it still feels like fingertips are running up and down your <<if $mc_crotch is "penis">>dick<<elseif $mc_crotch is "vagina">>pussy<<else>>shaft and pussy<</if>>. It's actually pleasant.
Eva calls for help while she holds you in her arms. As time passes, she clenches you tighter and tighter. It's getting difficult to breathe. When her voice is hoarse, she pulls back and looks at you with a pained expression. <<say "Eva">>"Don't worry. I'll get you out of this. Even if--"<</say>>
You blink rapidly.
Eva squints then gasps. <<say "Eva">>"You can blink?"<</say>>
You blink twice.
<<say "Eva">>"What does that mean? Are you coming on to me?"<</say>>
If only there was some way to choke her. You blink once.
She shakes her head. <<say "Eva">>"Huh? Look, I don't know what to do. I thought someone would hear me and... you know, handle you? But would you even be comfortable with a complete stranger <<noPenis>>fingering you<<otherwise>>jacking you off<</noPenis>>? Blink 50 times if yes."<</say>>
<<act "Start blinking." "Start blinking.-Forest-intro-175">><</act>>On your 13th blink, you hear dry leaves crunch as someone approaches.
<<say "Sophie">>"Hello? Someone need assistance?"<</say>> Her voice sounds confident. Wise.
Eva tosses you face first into the dirt and runs toward the woman. <<say "Eva">>"Yes, we need help!"<</say>>
<<say "Sophie">>"What's wro-- Is that a human?"<</say>>
<<say "Eva">>"Ye-- Wait! Don't go! ?He, um, ?he can't hear us talk! ?Hes deaf!"<</say>>
<<say "Sophie">>"?He <<verb 'is'>>?"<</say>>
<<say "Eva">>"Yes! Because, uh, because of the poison!"<</say>>
<<say "Sophie">>"Oh good. Wait, you poisoned a human?"<</say>>
<<say "Eva">>"No! It was--"<</say>>
<<say "Sophie">>"You poisoned a human, then you took ?his_ clothes off?"<</say>>
<<say "Eva">>"No! Well yeah, but for a good reason: I wanted to see if ?he had <<noPenis>>a stiff clitoris<<otherwise>>an erection<</noPenis>>!"<</say>> There's a long pause before Eva continues. <<say "Eva">>"Don't worry, ?he <<verb 'does'>>."<</say>>
<<say "Sophie">>"Uh, it's getting late and--"<</say>>
<<say "Eva">>"Ugh! Sorry, I'm so flustered right now."<</say>> Eva takes a deep breath and speaks in a calm, controlled manner. <<say "Eva">>"What I'm trying to say is, I need you to gather your friends so you can take turns <<noPenis>>fingering<<otherwise>>jacking off<</noPenis>> my master every four hours."<</say>>
<<act "You'd facepalm if you could move." "You'd facepalm if you could move.-ForestIntro-158">><</act>>A lot of time passes before the monster girl replies. <<say "Sophie">>"Okay."<</say>>
<<say "Eva">>"What? Come on! It's for a good--"<</say>> Her sharp tone turns apologetic. <<say "Eva">>"Oh, sorry. I thought you were gonna say, 'no.' Really? You'll help us?"<</say>>
<<say "Sophie">>"Why wouldn't I? ?He <<verb 'needs'>> help. But we'll have to blindfold ?him. No human can know where we live, and my friends would never want to be seen by one."<</say>>
Thank God. The tickling sensation was fun at first, but now you realize it's all foreplay: a tease that isn't building to anything.
<<say "Eva">>"Deal!"<</say>> Eva runs back to you, leans you against a tree, and ties your torn shirt around your head as a blindfold. Before it's secured, you're able to take a peek at the monster girl.
<<galleryImage "characters/sophie/Sophie-Ilustration.png">>
She's a centaur, a half-horse, half-human creature. Two elf ears poke through her straight golden hair, her skin white as milk. She wears a saddle, bracelets, and a decorative breastplate in the shape of a bra. The spear she holds suggests she's some type of warrior, but there isn't a scratch on her body, giving her brown fur a metallic sheen.
<<act "You listen for what's going to happen next." "You listen for what's going to happen next.-ForestIntro-169">><</act>><<move_to_state "sophie name known">>\
The centaur clops toward Eva and stops. <<say "Sophie">>"Sophie."<</say>>
<<say "Eva">>"I'm Eva. Sophie the Centaur, huh? That should be easy to remember."<</say>>
<<say "Sophie">>"Well Eva, I suggest you put ?him on my back and then you hop on. It'll be faster that way."<</say>>
Eva places you on Sophie and gets behind you to hold you in place. Against your groin, Sophie's fur feels similar to wearing a pair of satin <<if $mc_gender is "male">>boxers<<else>>panties<</if>>. Without any warning, she gallops forward. <<noPenis>>Each rhythmic stride stimulates your genitals, but it's not enough to orgasm<<otherwise>>Each rhythmic stride feels uncomfortable against your genitals<</noPenis>>.
<<act "You pass out from sheer exhaustion." "you pass out from sheer exhaustion.-ForestIntro-178">><</act>>You wake up when Sophie comes to a complete stop. It's a wonder you fell asleep at all: your crotch aches. The air smells cleaner here and there's enough light to see shadows through your blindfold. You hear murmuring all around you until Sophie speaks. <<say "Sophie">>"Don't just stop and stare. Help."<</say>>
<<say "Miscellaneous">>"But ?hes a human. Why would you--"<</say>>
<<say "Sophie">>"Not to worry,"<</say>> Sophie says. <<say "Sophie">>"?Hes deaf and wearing a blindfold. We're not breaking any rules. This is Eva, by the way."<</say>> There are a few introductions before everyone returns to whispering about you. Sophie sighs. <<say "Sophie">>"You can gossip later. ?He <<verb 'needs'>> help now."<</say>>
At least three people help you off Sophie and place you on a bed of straw.
An unfamiliar voice speaks. <<say "Miscellaneous2">>"Why <<verb 'is'>> ?he naked?"<</say>>
Sophie says, <<say "Sophie">>"Details of that weren't clear. Eva, care to explain?"<</say>>
<<say "Eva">>"Um, I don't mean to be rude, but could I explain that later? My master needs help now."<</say>>
<<say "Miscellaneous">>"Master? Anyway, what's wrong with ?him? ?He <<verb 'looks'>> pretty happy to me..."<</say>> The girls laugh.
<<act "Listen to Eva's explanation." "You wait for Eva to explain.-ForestIntro-197">><</act>>Eva says, <<say "Eva">>"?He <<verb 'needs'>> to have an orgasm every four hours, but ?he can't do it ?himself. If ?he <<verb 'doesn\'t'>> have one soon, ?he could get permanent damage."<</say>>
<<say "Miscellaneous">>"So you want us to--"<</say>>
<<say "Miscellaneous2">>"Ew!"<</say>>
<<say "Miscellaneous">>"Maybe if it was a monster girl, but--"<</say>>
Sophie interrupts. <<say "Sophie">>"Oh come on. Every day I listen to you drone on about how there's nothing to do around here but hunt and sleep. Think about this as a form of entertainment. Besides, we've never seen a naked human before. Don't you want to see how they work?"<</say>>
There's a delay before a meek voice says, <<say "Miscellaneous2">>"I'll do it."<</say>>
<<say "Miscellaneous">>"Gross! No!"<</say>>
<<say "Miscellaneous2">>"I kind of want to try too."<</say>>
<<say "Miscellaneous">>"I get to go after her!"<</say>>
<<act "Feel a sense of relief." "You start to breathe easy.-ForestIntro-218">><</act>>The crowd seems evenly divided and arguments break out until Sophie demands order. <<say "Sophie">>"Look. If you don't want to help, you don't have to. No one is going to hold it against you. But if you want to help, we'll draw straws to see who goes first. Actually, since Eva found ?him, she gets to go first. The rest of us will draw straws."<</say>>
Eva says, <<say "Eva">>"Uh, actually, you can skip me."<</say>>
<<say "Miscellaneous">>"Why?"<</say>>
<<say "Eva">>"Well, it's like... I'm ?his_ best friend, you know?"<</say>> Under her breath, she mutters, <<say "Eva">>"Believe me, I've..."<</say>> Returning to her previous volume, she says, <<say "Eva">>"Nevermind. ?He wouldn't want things to get weird between us."<</say>>
Someone from the crowd asks, <<say "Miscellaneous2">>"How could it get weirder than this?"<</say>>
Sophie sounds like a teacher when she says, <<say "Sophie">>"If Eva doesn't want to participate, that's fine. It just means all of us get to go sooner."<</say>>
It seems as though you are in good hands, so to speak, and that reduces your anxiety. If you tried, you could probably sleep until the effects of the poison wear off.
<<hasPenis>><<act "Try to stay awake" "First forest visit sex penis">><</act>><<otherwise>><<act "Try to stay awake" "First forest visit sex vagina">><</act>><</hasPenis>>
<<act "Pass out (Skip sex scene)" "First forest visit after sex">><</act>>\
<<move_to_state "hannah met">>Perhaps the monster girls have stepped away to draw straws, because you're unable to hear them for a while. Some time passes, and you drift off to sleep. When a whisper wakes you up, you're not sure if it's been minutes or hours.
<<say "Hannah">>"What do I do?"<</say>>
Another voice whispers back. <<say "Miscellaneous">>"How should I know? I've never even seen a naked human before. I think-- Just do what you do to yourself."<</say>>
A third voice says, <<say "Miscellaneous2">>"Why are you two whispering?"<</say>>
<<say "Hannah">>"I don't know! I'm nervous."<</say>>
<<say "Miscellaneous">>"If you don't go soon, I'm gonna take your turn."<</say>>
Sophie interjects. <<say "Sophie">>"Hannah drew the short straw. Hannah gets to go first. Go on dear. It won't bite."<</say>>
At this point, your clitoris hurts so much, you'd do anything for an orgasm.
<<act "Your heart races as you wait." "Your heart races as you wait.-Forest-intro-290">><</act>>When you're finally touched, it hits you like a jolt. It's a chilled, lubricated finger on your clit, nothing more than a poke.
<<say "Miscellaneous">>"Not like that! Warm ?him up first."<</say>>
Sophie gives some instructions to Hannah. <<say "Sophie">>"Try there and there first."<</say>>
<<say "Hannah">>"Okay."<</say>> Hannah applies lubrication to your left labia majora and massages it up and down. <<say "Hannah">>"Like this?"<</say>>
<<say "Sophie">>"Mm. Good. Now the other one."<</say>>
She smears lube across your vulva and continues to massage both sides up and down. The sensation is subtle, like she's sliding her finger over the lube instead of touching your skin. It's nothing more than a tease, really.
<<act "You're sexually frustrated." "it leaves you frustrated.-ForestIntro-265">><</act>><<say "Sophie">>"Good! Now try little circles on each one."<</say>>
With the same pressure, Hannah massages your lips together and pulls them apart, pushing upward when her thumbs meet. After a few minutes of this, your vulva heats up and lube runs down your crotch like runny icing on the side of a birthday cake. If you could, you'd sigh and spread your toes. It would be nice if she tried your clitoris again, but there's no way to communicate this.
Sophie says, <<say "Sophie">>"What's it like?"<</say>>
Hannah giggles. <<say "Hannah">>"Fun... Warm!"<</say>>
<<say "Miscellaneous">>"How warm?"<</say>> someone asks.
Hannah isn't sure how to answer that. <<say "Hannah">>"Umm. Really warm. Oh, look! ?Hes wet like me."<</say>>
Everyone laughs until Sophie shushes them, but you can hear in her voice that she's laughing too. <<say "Sophie">>"Different from you, I think. Why don't you investigate?"<</say>>
<<act "You await your investigation." "You look forward to your investigation.-ForestIntro-283">><</act>>She stops massaging your lips and pushes a finger through your opening. Lubrication seeps in at a steady rate. After a few seconds, your vagina fills with liquid and the pressure builds. You've only had sex a few times, but it's never felt like this. Finally it hits you: Hannah's a slime girl! The flow of slime stops just short of being uncomfortable.
Hannah says, <<say "Hannah">>"Hm, yeah, different. Tastes different."<</say>>
The girls giggle.
<<say "Miscellaneous">>"How's it taste?"<</say>>
<<say "Hannah">>"Umm."<</say>> Some of the slime congeals and spirals around your vaginal walls like a tongue licking you from the inside, but it's able to reach areas that have never been licked before. <<say "Hannah">>"A little salty. Not sweet like me."<</say>> She expands inside you to test your limits. <<say "Hannah">>"Ooh! Stretchy!"<</say>>
<<act "You feel lightheaded as you're pushed to your limits." "this might be enough to make you cum.-ForestIntro-296">><</act>>Normally, you need some sort of clitoral stimulation, but this might be enough to make you cum.
Hannah sighs when she contracts. <<say "Hannah">>"?Hes stronger than me."<</say>> There's disappointment in her voice.
<<say "Miscellaneous">>"Try again!"<</say>>
Everyone laughs.
<<say "Miscellaneous2">>"Yeah! You can beat ?him!"<</say>>
Hannah can't tell they're feigning innocence, so she tries again with imbued confidence. Being stretched floods you with wetness, but every drop is absorbed into the slime. Just when you're about to cum, Hannah grunts and stops. This is torture.
<<act "You're so close!" "You're so close.-ForestIntro-307">><</act>><<say "Miscellaneous">>"You almost beat ?him that time!"<</say>>
The crowd cheers.
Hannah tries one last time, but she's spent and quivers to maintain her shape. You contract down hard and push some of her out, but she fights her way back in, increasing the pleasure of your orgasm. Waves of warmth radiate from your crotch as the two of you compete to see who's stronger. At some point, you stop caring about who's winning and everything around you fades. You can only hear again when your clenching stops. It seems your involuntary muscles are still functioning.
Hannah gasps. <<say "Hannah">>"What happened?"<</say>>
The girls laugh. <<say "Miscellaneous2">>"You won!"<</say>>
<<say "Hannah">>"No I didn't."<</say>>
<<say "Miscellaneous">>"I'm next! I'm next! Move, move, move!"<</say>>
Sophie says, <<say "Sophie">>"You're next, but we have to wait for a few hours for ?him to recover."<</say>>
<<say "Miscellaneous">>"Aw! Why?"<</say>>
<<say "Sophie">>"That's what Eva said. It's her human, so it's her rules."<</say>>
Hannah says, <<say "Hannah">>"That's it? When can I go again?"<</say>>
Everyone giggles. Their voices fade as Sophie answers.
<<act "Pass out." "First forest visit after sex">><</act>>Perhaps the monster girls have stepped away to draw straws, because you're unable to hear them for a while. Some time passes, and you drift off to sleep. You're not sure if minutes or hours pass when a whisper wakes you up. <<say "Hannah">>"What do I do?"<</say>>
Another voice whispers back. <<say "Miscellaneous">>"How should I know? I've never even seen a naked human before. I think-- Just rub it up and down, you know?"<</say>>
A third voice says, <<say "Miscellaneous2">>"Why are you two whispering?"<</say>>
<<say "Hannah">>"I don't know! I'm nervous."<</say>>
<<say "Miscellaneous">>"If you don't go soon, I'm gonna take your turn."<</say>>
Sophie interjects. <<say "Sophie">>"Hannah drew the short straw. Hannah gets to go first. Go on dear. It won't bite."<</say>>
<<act "Your heart races as you wait." "it hits you like a jolt.-ForestIntro-356">><</act>>At this point, your penis hurts so much, you'd do anything for an orgasm. When you're finally touched, it hits you like a jolt.
It's a chilled, lubricated finger sliding down the tip of your penis. You would've appreciated Hannah warming up the lubrication first, but given the circumstance, you're thankful for any contact you can get. She stops touching as soon as her finger reaches your shaft. It's nothing more than a tease, really, and it leaves you frustrated.
The crowd shows their support for Hannah by giving some light cheers.
Sophie says, <<say "Sophie">>"What was it like?"<</say>>
Hannah giggles. <<say "Hannah">>"Fun... Warm!"<</say>>
<<say "Miscellaneous">>"How warm?"<</say>> someone asks.
Hannah isn't sure how to answer that. <<say "Hannah">>"Umm. Really warm. But dry. I want to make it wet!"<</say>>
Everyone laughs until Sophie shushes them, but you can hear in her voice that she's laughing too. <<say "Sophie">>"Go on then. It's still your turn, you know?"<</say>>
<<act "You wait to be touched." "You wait to be touched.-ForestIntro-373">><</act>>It'll feel like torture if she doesn't touch you for longer this time, but given her inexperience, you're prepared for the worst. That same lubricated finger pushes against the cleft of your penis head and stays put. You wish she'd wrap her hand around it and give it a stroke, but she seems content with this minimal contact.
When Hannah feels comfortable, she envelops your whole penis head in lubrication. Her grip is subtle, but if you pay attention, you notice your tip is being nursed with a gentle squeeze. Once you've warmed up her hand, lube runs down your shaft like runny icing on the side of a birthday cake.
There's something odd about this. At first, you thought Hannah was touching you with her finger, but now you're not so sure.
<<act "Think about what's going on." "now you're not so sure.-ForestIntro-380">><</act>>Finally it hits you: She's a slime girl!
Sophie whispers something that you can't make out, and your entire <<if $mc_crotch is "penis">>penis<<else>>crotch<</if>> is engulfed in slime. <<if $mc_crotch is "penis">>Even your testicles are encased.<<else>>She slips into your vagina and fills you up.<</if>> The slime pulses in a rhythmic beat, giving every inch of your genitals a gentle suck.
The sensation is so pleasant, if you didn't have to orgasm, you could endure this for hours. There's no chafing, no effort required on your part. Each squeeze feels like it's coaxing the semen out of you. You try to resist, but your penis begins to twitch. It seems your involuntary muscles are still functioning.
Hannah gasps with delight as you spill your seed into her. The crowd oohs and awws, and you get a sense they're fighting over each other for the best view of the action.
Someone close whispers, <<say "Miscellaneous">>"It's beautiful."<</say>>
<<say "Miscellaneous2">>"Yeah... Like a bunch of little jellyfish swimming in the ocean."<</say>>
Nobody says anything while Hannah squeezes every last drop out of you. She's the first to speak when your orgasm ends. <<say "Hannah">>"When can I go again?"<</say>>
Everyone giggles. Their voices fade as Sophie answers.
<<act "Pass out." "First forest visit after sex">><</act>>At least six times a day, you're woken from your slumber and <<hasPenis>>milked<<otherwise>>frigged<</hasPenis>> by a different monster girl. There's always a crowd watching, like you're some sort of circus act. Those that aren't participating aren't shy about yelling suggestions, and you always have an orgasm. Most girls have human hands, but some are feathered, or furried, and you may be mistaken, but someone's hands felt like they were made of metal.
Sometimes Eva will secretly visit and have one-sided conversations with you. You learn monster girls are traveling long distances for a chance to <<hasPenis>>stroke<<otherwise>>finger<</hasPenis>> you, and Sophie has had to implement a sort of lottery system because there's not enough of you to go around.
After one of your orgasms, when things are calming down, a monster girl says, <<say "Miscellaneous">>"You know, ?he <<verb 'doesn\'t'>> seem dangerous."<</say>>
<<say "Eva">>"?Hes not dangerous."<</say>> Eva is the one who says it. This comes as a surprise, because you had no idea she wanted to watch.
<<act "Listen to their conversation." "you had no idea she wanted to watch.-ForestIntro-426">><</act>>Another monster girl confidently says, <<say "Miscellaneous">>"All humans are dangerous, even if they don't look it."<</say>>
Eva says, <<say "Eva">>"Not ?him. All ?he ever <<verb 'does'>> is take care of me and give me gifts, see?"<</say>> Eva jingles her tag. <<say "Eva">>"Isn't it pretty?"<</say>>
<<say "Miscellaneous2">>"What does it do?"<</say>>
Someone else interrupts. <<say "Miscellaneous">>"?Hes nice now, but ?he could still hurt you later."<</say>>
Many agree with that sentiment.
Eva says, <<say "Eva">>"You could say that about anyone."<</say>>
<<say "Miscellaneous">>"Any human. We don't hurt others."<</say>>
Eva replies with a melancholy tone. <<say "Eva">>"Maybe not physically..."<</say>>
No one speaks for a long time until Sophie breaks the tension. <<say "Sophie">>"How does $name care for you?"<</say>>
Eva clears her throat before listing off the ways. At first, none of the girls believe her, but she assures them it's true.
<<act "You've never felt so appreciated." "You had no idea she appreciated all you did for her.-ForestIntro-447">><</act>>From that point forward, the monster girls seem interested in you as a person. They want to know what you eat, what a farmer does, about the pet/master relationship, etc. Eva lies and says you don't know she can talk. She always looks for an excuse to praise you, and over time, the attitude toward your species shifts. All humans are dangerous, but some are less dangerous than others.
At the end of the second day, you're able to whisper, and when Eva visits, you tell her how hungry and thirsty you are. She sneaks you some milk. Even though it's room temperature, it's by far the best milk you've ever had.
The next day, you tell Eva that your symptoms are gone and you want to leave. She informs everyone that your hearing is returning. The consensus is you should leave while you're still deaf. Still, there are complaints from monster girls who didn't get a chance to pleasure you and from girls who wanted a second turn. Without any sendoff, you blindly hobble out of the encampment with your arm wrapped around Eva's shoulder.
After minutes of walking, she removes your blindfold and says, <<say "Eva">>"That was a close one."<</say>>
<<act "Nod and sit down to catch your breath." "you blindly hobble out of the encampment with your arm wrapped around Eva's shoulder. -ForestIntro-454">><</act>>
<<act "Grab her shoulder so you don't fall down." "you blindly hobble out of the encampment with your arm wrapped around Eva's shoulder. -ForestIntro-454">><</act>><<if $last_link_label is "Nod and sit down to catch your breath.">>You groan as you sit on a log, but soon as your bottom touches it, you spring back to your feet. Just what you need, a splinter in the ass. The explosive movement leaves you winded.
<</if>>\
<<say "Eva">>"Are you okay? Want me to get help?"<</say>>
You shake your head. It seems your muscles have atrophied.
<<say "Eva">>"I'm sorry this happened. I was supposed to protect you."<</say>> She gives you a hug and continues to apologize.
You see movement over Eva's shoulder. Someone is approaching.
<<act "Point at them." "You want to point out that someone is approaching, but your arms are pinned down.-ForestIntro-467">><</act>>
<<act "\"Behind you.\"" "You want to point out that someone is approaching, but your arms are pinned down.-ForestIntro-467">><</act>>
<<act "Don't say anything. Conserve your strength." "You want to point out that someone is approaching, but your arms are pinned down.-ForestIntro-467">><</act>><<if $last_link_label is "Point at them.">>You try to point, but your arms are pinned down by Eva.
The advancing monster girl speaks. <<say "Sophie">>"I thought I might find you two talking to each other."<</say>>
<<elseif $last_link_label is "\"Behind you.\"">>\
<<else>>The advancing monster girl speaks. <<say "Sophie">>"I thought I might find you two talking to each other."<</say>>
<</if>>\
Eva whirls around and gasps. <<say "Eva">>"Sophie!"<</say>>
The centaur stares past Eva, holding her spear in a ready position.
<<say "Eva">>"Don't you hurt ?him!"<</say>> Eva growls and spreads her arms to shield you.
Unfazed, Sophie continues to advance. Even if you discount the weapon, she has a height and weight advantage. Her intention is unclear until she extends her arm and hands the spear to Eva. <<say "Sophie">>"Here. For ?him. Use it as a crutch."<</say>>
Eva slumps forward and takes the weapon. <<say "Eva">>"You're not mad?"<</say>>
<<say "Sophie">>"I didn't say that. You're a liar Eva, and I don't like liars. But I've always sensed you had a good reason. Tell me, why did you really bring ?him into the forest?"<</say>>
It pains Eva to answer. <<say "Eva">>"I told ?him there were monster girls here that wanted to live on ?his_ farm."<</say>>
Sophie strokes her chin. <<say "Sophie">>"Mm. So you lie to humans, too."<</say>>
This isn't a surprise, but it's so direct, the words sting.
Sophie takes a moment to inspect your eyes. This is the first time she's seen them up close. <<say "Sophie">>"And are you as kind as Eva claims, or did she lie about that too? You feed her? Buy her gifts?"<</say>>
Exhausted, you can only nod.
Sophie says, <<say "Sophie">>"What about now? Will you care for her now that you know she's a liar?"<</say>>
Eva trembles as she supports herself with the staff. She doesn't have the courage to look you in the eye.
<<act "\"Of course.\"" "\"Of course.\"-Forest-intro-558">><</act>>
<<act "Against your better judgment, you agree." "\"Of course.\"-Forest-intro-558">><</act>><<if $last_link_label is "Against your better judgment, you agree.">>You shake your head and sigh. <<say "you">>"I guess."<</say>>
<</if>>\
A tear runs down Eva's cheek as she sighs in relief.
Sophie steps forward, lifts your chin, and smiles. <<say "Sophie">>"Good. She means well. Now, I'm here because we wanted to send you off with some food."<</say>> She twists her human torso to grab a pouch off her saddle. <<say "Sophie">>"You're not sick of our milk yet, are you?"<</say>>
You snatch it from her and down the contents within seconds.
<<say "Sophie">>"My, aren't we... enthusiastic."<</say>> She hands you another, much smaller pouch. <<say "Sophie">>"This is mermaid caviar. We consider it a delicacy, but it can be an acquired taste. If it's not to your liking, we won't be offended. And Eva, I caught a rabbit today. Would you like some meat?"<</say>>
The caviar is strange at first, but the more you eat, the more you like it. There are at least 20 more pouches hanging off her saddle.
<<act "You hope they're all filled with food." "You hope they're all filled with food.-ForestIntro-506">><</act>>Sophie is kind enough to let you ride on her back so you don't have to walk all the way home, but she makes you wear a blindfold so you can't figure out how to get back to the camp. In her words, <<say "Sophie">>"I've broken enough rules for one day."<</say>>
She drops you off at the edge of the forest and has one final message for you. <<say "Sophie">>"When I back up Eva's claims of your generosity, you will become very popular indeed. The next time you enter the forest, you may find a monster girl who wants to live with you."<</say>> She smiles and bows before disappearing into the trees.
On the way back to the house, Eva talks nonstop and doesn't notice that you haven't said anything in minutes. When you get home, you don't even bother to shut the front door. You drop the spear to the ground and face plant on the bed.
Eva stands over you and continues to chatter. <<say "Eva">>"The next time we go to the forest, things are going to be different! First, I know we're gonna--"<</say>>
You flip to your back. <<say "you">>"Can I have some water?"<</say>>
<<say "Eva">>"Water? Uh, yeah, sure."<</say>>
From the kitchen, you hear her opening and closing cabinets. <<say "Eva">>"You know, I've been meaning to apologize for lying. From now on, I'm going to be honest about everything."<</say>> Something shatters in the kitchen and she gasps.
You sigh. <<say "you">>"What was that?"<</say>>
<<say "Eva">>"Uhh, the wind knocked something over. Don't worry, you can clean it up tomorrow."<</say>> She goes back to opening cabinets.
After she hands you the water, she stands there and polishes her tag. <<say "Eva">>"Is there anything else I can do for you?"<</say>>
You shake your head. <<say "you">>"Thanks though. I'm going to sleep now."<</say>>
<<act "Sleep." "Sleep.-Forest-intro-612">><</act>>A week passes. Your financial reserves are running low, but you don't feel comfortable entering the forest. The only reason you agree to do it is because you're sick of Eva's nagging.
! Tutorial
//You can now enter the forest and explore! It's a good idea to bring Eva, because she can help you sniff out monster girls, but you can go exploring on your own.//
<<act "Bedroom" "Bedroom">><</act>>
<<run setup.initializeDay()>>\
<<set $day to $day + 6>>\
<<appendflashmessage "You wake up feeling refreshed. All your energy has been restored.">><<act "Go Home" "Front Yard">><</act>>The forest is full of dangerous monster girls, so you don't dare enter.
<<act "Turn around" "Front Yard">><</act>>! Tutorial
<<img "tutorial/explore-the-forest.png">>
//Enter the forest and explore until you discover a path to the next landmark. When you leave the forest, any discovered landmarks will still be discovered on your next visit.//
<<act "Enter Forest" "Forest Entrance">><</act>><span class="unsuccessful-explore-content"></span><<= $unsuccessful_explore_scene>><<discoverableContent 50 "forest" 50 "forest_entrance" 50 "doe_girl_start" 50 "pine_tree_girl_intro">>
<<unlockPassage "A Little Creek">>
<<description>>
The forest entrance is teeming with life, but there are no natural landmarks, so you must be careful. You don't want to get lost.
<<alwaysShow>>
<</discoverableContent>><<discoverableContent 50 "forest" 50 "a_little_creek" 50 "estelle_intro" 100 "lisa_intro" 100 "lisa_the_return_visit">>
<<unlockPassage "A Rotten Tree">>
<<unlockPassage "A Bright Path">>
<<description>>
A little further in from the entrance runs a bubbling creek. The water is only a foot deep, and there are steppingstones that provide easy access to the other side.<<if $follower is "Eva" && _is_discovered && !$monstergirls["Enoki"]>>
Eva says, <<say "Eva">>"That rotten tree smells interesting. Let's check it out."<</say>><</if>>
<<alwaysShow>>
<</discoverableContent>><<discoverableContent 35 "forest" 40 "a_rotten_tree" 25 "decayed_wood_discovered" 50 "snake_girl_intro">><<nobr>>
<<if setup.hasSeen("Enoki Introduction") and setup.hasSeen("Enoki Introduction2") and !setup.hasSeen("Taking Enoki to her new home")>>
<<MonsterGirlManagement "Enoki">>
<<elseif setup.hasSeen("Enoki Introduction") and !setup.hasSeen("Enoki Introduction2")>>
There's someone behind the tree.<br><br>
<<act "Tell them you can see them." "Enoki Introduction2">><</act>><br><br>
<<act "Sneak up on them so they don't run away." "Enoki Introduction2">><</act>>
<</if>><</nobr>>
<<unlockPassage "Perpetual Autumn">>
<<description>>
A decaying tree lies on one side of this natural path, giving off a musty smell. It's massive and you can't see over it, but it's lifted on one end by the stump it grew from, so you can see under it.
There's less light here than by the creek, but the chirping birds give you a sense of security.
<<alwaysShow>><<nobr>>
<<if $end_to_end_test_mode || setup.fiveaofm69>>
<br><br><<act "Add Decayed Wood (Cheat Mode Only)" `passage()`>>
<<additem "Decayed Wood">>
<</act>>
<</if>><</nobr>>
<<onDiscoverPassage "Enoki Introduction">>
<</discoverableContent>>
<<if $end_to_end_test_mode>>
<<act "Skip to scene 1" "Taking Enoki to her new home">>
<<run setup.testSetScenesSeen("Enoki", 1)>>
<<set $current_monster_girl to "Enoki">>
<</act>>
<<act "Enoki AL 2" "Cellar">>
<<run setup.addMonsterGirl("Enoki")>>
<<run setup.testSetScenesSeen("Enoki", 2)>>
<</act>>
<</if>><<discoverableContent 25 "forest" 25 "perpetual_autumn" 50 "chipmunk_girl_intro">>
<<unlockPassage "A Cheerless Grove">>
<<description>>
Orange and brown leaves fall like stray feathers, landing on airy, shin-high piles of themselves. A satisfying crunch punctuates your every step. Compared to the other areas, these sparse branches provide one less hiding place, and as a result, there isn't an animal in sight.
<<alwaysShow>>
<</discoverableContent>><<discoverableContent 50 "forest" 50 "a_cheerless_grove" 40 "forest_angel_shrine_intro">><<nobr>>
<<if $monstergirls["Amy"] and !setup.hasSeen("There's something different about today.")>>
<<MonsterGirlManagement "Amy">>
<</if>>
<</nobr>><<description>>
Although green and brown, the trees in this area seem sickly, almost anemic, as though they too are resting under a permanent shadow. The animals in the area don't seem to notice, and the air only has a hint of decay.
<<alwaysShow>>
<<onDiscoverPassage "Amy's Introduction">>
<</discoverableContent>>
<<if $end_to_end_test_mode>>
<<act "Skip to scene 1" "There's something different about today.">>
<<run setup.testSetScenesSeen("Amy", 1)>>
<<set $current_monster_girl to "Amy">>
<</act>>
<<act "Skip to scene 2" "Amy's wild adventure.">>
<<run setup.addMonsterGirl("Amy")>>
<<run setup.testSetScenesSeen("Amy", 2)>>
<</act>>
<<act "Town Square" "Town Square">><</act>>
<<act "Living Room" "Living Room">><</act>>
<<act "Jump to apology scene" "Sophie's apology">>
<<run setup.addMonsterGirl("Amy")>>
<<run setup.testSetScenesSeen("Amy", 2)>>
<<run setup.unlockPassage("Amy's Carpentry Shoppe", false)>>
<</act>>
<</if>><<discoverableContent 50 "forest" 50 "a_bright_path" 50 "forest_wishing_well" 50 "mistress_rebecca_intro">>
<<unlockPassage "An Overgrown Primeval Region">>
<<description>>
The canopy thins and allows more light to come through. A squirrel climbs a tree as you pass.<<if $follower is "Eva" && _is_discovered && !$monstergirls["Fern"]>>
Eva says, <<say "Eva">>"That overgrown area smells interesting. Let's check it out."<</say>><</if>>
<<alwaysShow>>
<</discoverableContent>><<discoverableContent 50 "forest" 50 "an_overgrown_primeval_region" 50 "golem_intro">>
<<MonsterGirlManagement "Fern">>\
<<unlock "A Pink Orchard">>\
<<if $end_to_end_test_mode>>
<<act "Fern AL 1" `passage()`>>
<<run setup.testSetScenesSeen("Fern", 1)>>
<</act>>
<</if>>
<<description>>
This area teems with ferns, every inch of the ground covered with diverse greenery. It's sweltering with humidity, enough to fog a mirror.
<<alwaysShow>>
<<onDiscoverPassage "Fern Introduction">>
<</discoverableContent>><<if setup.hasSeen("Fern's lesson")>>\
<<act `"A Pink Orchard" + setup.getExploredStatusHtml("A Pink Orchard")` "A Pink Orchard">><</act>>
<<else>>
<<act `"A Pink Orchard" + setup.getExploredStatusHtml("A Pink Orchard")` "A Pink Orchard Blocked">><</act>>
<</if>>As you walk toward the archway, vines emerge from the moist soil, entwine your legs, and bring you to your knees. When you try to get up, they snare your arms, forcing you onto all fours before they harden and dry. You yell for help.
Fern saunters over, sits on you like a bench, and crosses her legs. <<say "Fern">>"Whatcha doing?"<</say>>
You grunt under her strain. <<say "you">>"Oh, you know. Just taking a stroll."<</say>>
<<say "Fern">>"Stroll, huh?"<</say>> She takes a bite from an apple and swallows. <<say "Fern">>"You weren't going toward that orchard, were you?"<</say>>
<<say "you">>"Is that where I was headed? I wasn't really paying attention."<</say>>
<<say "Fern">>"Hm."<</say>> She takes another bite but doesn't reply.
It's getting hard to breathe. <<say "you">>"Is that a defenseless apple you're eating?"<</say>>
<<say "Fern">>"I got permission to eat this one. I can teach you how if you're interested."<</say>>
You say, <<say "you">>"Yep,"<</say>> through your teeth.
When Fern hops off, the vines unravel and vanish below the earth like snakes. She hooks elbows with you and leads you back to her domain.
<<act "An Overgrown Primeval Region" "An Overgrown Primeval Region">><</act>><<discoverableContent 100 "a_pink_orchard">><<nobr>>
<<if setup.hasSeen("Hanako Introduction") and !setup.hasSeen("Going slumming")>>
<<MonsterGirlManagement "Hanako">>
<<if $end_to_end_test_mode>>
<br><br><div class="hanakos-gift-appreciation-number">
$hanakos_gift_appreciation_number
</div>
<br><br><<act "Skip to scene 1" "Going slumming">>
<<run setup.testSetScenesSeen("Hanako", 1)>>
<<set $current_monster_girl to "Hanako">>
<</act>>
<</if>>
<</if>><</nobr>>
<<description>>
As you walk along the path, the forest abruptly transitions to blossoming cherry trees where petals fall like pink snow. There's something magical about this place: the gentle pats of the petals as they land on the ground; that no matter how many fall, every tree is in full bloom; how each tree is equally spaced apart for as far as the eye can see. It seems man made and well tended, but there's no one around.
<<alwaysShow>><<nobr>>
<<if $end_to_end_test_mode || setup.fiveaofm69>>
<<act "Add Soil (Cheat Mode Only)" `passage()`>>
<<additem "Soil">>
<</act>>
<br><br><<act "Add Flowers (Cheat Mode Only)" `passage()`>>
<<additem "Flowers">>
<</act>>
<br><br><<act "Add Chocolate Candy Bar (Cheat Mode Only)" `passage()`>>
<<additem "Chocolate Candy Bar">>
<</act>>
<</if>><</nobr>>
<<onDiscoverPassage "Hanako Introduction">>
<</discoverableContent>>\
<<nobr>>
<<if $end_to_end_test_mode>>
<<act "An Overgrown Primeval Region" "An Overgrown Primeval Region">><</act>>
<<act "Hanako AL 2" "Field">>
<<run setup.addMonsterGirl("Hanako")>>
<<run setup.testSetScenesSeen("Hanako", 2)>>
<</act>>
<</if>>
<</nobr>>You find a piece of decayed wood.\
<<additem "Decayed Wood">>You don't find anything of interest.
---
You search under some rocks, but find nothing of interest.
---
You search under some dead leaves, but find nothing of interest.
---
You search under some bushes, but find nothing of interest.
---
You search under some exposed roots, but find nothing of interest.
---
A noise startles you, but it turns out to be a leaf landing on the ground.
---
You squeal like a baby when a bee flies by your ear.
---
As you absentmindedly explore the area, you walk through a spiderweb. Your first instinct is to run, shrieking and flailing your arms. <<if $follower is "Eva">>Eva thinks you're being attacked by a ghost, and barks in all directions in an attempt to defend you. <</if>> The invisible strands take a while to brush off, and for the rest of your trek, you're creeped out. Any sensation, real or imaginary, is a spider until proven otherwise.<<run setup.subtractEnergyPoints(1)>>
You lose $energy_loss energy.
---
You stumble upon a raspberry bramble. Although they'd taste better chilled, they're perfectly ripe and quite refreshing. If you weren't looking for monster girls, you'd eat every last one.<<run setup.subtractEnergyPoints(-2)>>
You gain <<= Math.abs($energy_loss)>> energy.
---
You discover a man-made (or rather, monster girl-made) hot spring. Stones of various sizes decorate the perimeter. As you approach, a beautiful blonde monster girl bursts out of the water, catching you by surprise. You're not sure what species she is because her hair covers her face. She parts it with her hands, notices you, and gasps.
<<say "you">>"Sorry!"<</say>> you say. <<say "you">>"I didn't know you were there."<</say>>
Her chin quivers like she's about to say something, but instead, she jumps out of the water and runs away, leaving her clothes on the ground.
You decide the best thing to do is leave them there so she can get them later.
---
A hummingbird flies by your ear so fast you face the wrong direction. It's almost out of sight when you turn the other way, but you swear, the hummingbird had legs.
---
You step on a twig. The snapping noise scares off something you can't see.
---
In the distance, from the other side of a tree, you spot a beautiful, naked tanuki (Japanese raccoon dog) girl humming to herself as <<eitherline>>
she ties her hair into a bun
she combs her brown hair with a forked twig
happily sways to the sound of her own voice
<</eitherline>>. When she's done, she walks toward you, but not on an intersecting path. Maybe she's a nudist, because she doesn't put on any clothes.
Still, she's unaware of your presence, so you don't introduce yourself. That might lead to an uncomfortable moment.
---
A rabbit runs in front of you to hide in the bush.
---
A long line of ants, unaware of your presence, marches in no particular direction -- in fact, they're circling back on themselves, forming geometrical shapes with their bodies. If you didn't know any better, you'd swear they were drawing a penis.
---
An acorn lands on your head, but you aren't under an oaktree. You shrug. Probably a squirrel.
---
Someone's carved some words into a tree. It says, "I love..." and the rest is covered in vines. You pull them to the side. <<eitherline>>
"I love anal."
"I love trophallaxis."
"I love sex."
"I love tiny dicks."
"I love human <<hasPenis>>cock<<otherwise>>pussy<</hasPenis>>."
"I love assholes."
"I love grilled chicken..." It keeps going and going, spelling out a full recipe.
<</eitherline>> Hm. Monster girl graffiti.
---
You find the remains of someone or something that's died long ago. <<if $follower is undefined>>If Eva were with you, should probably try to eat it.<</if>>
---
You discover a group of reindeer girls. From this distance, it's hard to tell if they're wearing fur or they're growing it, but their large antlers are definitely attached to their heads. The reindeer girls stare at you and vice versa. At first, you hesitate to speak -- they could do a lot of damage with those things -- but as soon as you open your mouth, they flee into the forest.
---
A tranquil pond lies to the <<eitherline>>
north,
south,
east,
west,
<</eitherline>> -- the kind of place you'd expect Bonsai trees and Koi fish and sand gardens, though it has none of those things. What it does have is a trickling bamboo fountain, and that makes you wonder who's maintaining this place and for what purpose. Perhaps it's just a nice place to relax. It certainly leaves you feeling refreshed.<<run setup.subtractEnergyPoints(-3)>>
You gain <<= Math.abs($energy_loss)>> energy.
---
You unwrap a snack, but while you're eating it, a crow caws and snatches it from your hands. It happened so fast you're not even mad, just baffled. Of course, your hunger remains. <<run setup.subtractEnergyPoints(1)>>
You lose <<= Math.abs($energy_loss)>> energy.
---
You trip over a wire, setting off an elaborate booby trap. A round pebble slides down a bamboo shoot, clicking when it reaches the end. Wooden gears turn. Dusty ropes hiss through pulleys. That's not good.
Should you roll or run? Which direction? You freeze as your life flashes before your eyes.
A wire snaps and a boulder, suspended by lattice of ropes, plummets to the ground. You close your eyes. When it lands it... splatters on your face and farts?
What?
At least you're alive. But why? When you open your eyes, it's easy to figure out what happened:
The boulder landed on a bush meters away from you. A giant, phallic-shaped whoopee cushion was camouflaged under this bush, filled with a mayonnaise-like substance.
Was-- was this just an elaborate prank? You seethe<<if $follower is "Eva">> as Eva rolls on the ground laughing.<<else>>.<</if>> If you ever find who built this, you're going to kill them.
---
Curiosity strikes you. What would be the difference between a frog girl and a toad girl? You feel like you probably learned that from a book at some point, but you can no longer recall.Eva zooms around you in circles. <<say "Eva">>"Isn't the forest great?"<</say>>
You give her some head pats.
---
Eva runs ahead of you and jumped into a pile of leaves.
<<say "you">>"Don't get messy,"<</say>> you say. But it's too late.
---
Eva runs behind a tree and doesn't return when you call, so you check up on her and find out why: she's gnawing on a filthy bone. It looks like a choking hazard so you grab it, but she doesn't give it up easy. Although it's slippery, you win the tug-of-war and chuck it into a faraway bush.
She smiles and points in a different direction. <<say "Eva">>"I think I smell a monster girl over there."<</say>> Out of sight, out of mind, apparently.
---
Eva's exhausted. You carry her through the forest like a bride until she regains some energy, but this drains some of yours.<<run setup.subtractEnergyPoints(1)>>
You lose $energy_loss energy.
---
Eva grabs you by your underwear just before you walk off a cliff. When she places you on solid ground, she shakes her head and and clicks her tongue three times. "You promised me an hour long walk and it's only been 30 minutes."
She runs off to the nearest tree and looks up. "Hey squirrel. Come'ere here second. I just want to talk."
Halfway through picking out your wedgie, you start to tremble. You could've died.<<additem "Cabbage Seeds" `setup.getRandomInt(5, 20)`>>
You just stepped on a wild cabbage plant. Thankfully, you're able to pick out some seeds you didn't destroy.
---
<<additem "Cabbage Seeds" `setup.getRandomInt(5, 20)`>>
You find a lonesome, rotting cabbage plant. After a bit of scavenging, you find a few seeds that have a chance of sprouting.
---
<<additem "Cabbage Seeds" `setup.getRandomInt(5, 20)`>>
You gasp and run toward a stubby plant. Finally, a wild cabbage that isn't dead or dying. Your excitement is short lived though: it has very few seeds. Well, some seeds are better than none.Eva shakes her head and frowns at you.<br><br>
<<say "you">>"What?"<</say>><br><br>
<<say "Eva">>"Well, I know it wasn't me."<</say>><br><br>
<<say "you">>"What wasn-- Ew!"<</say>> A foul odor punches you in the face. Your instinct is to run in any direction, but you pause when you spot the source a few feet in front of you: a dead cabbage plant.<br><br>
Plugging your nose, you approach and feel around for some seed pods.<br><br>
Eva says, <<say "Eva">>"I'll never understand you humans. Why would you want to eat something that smells like farts?"<</say>><br><br>
You pause and squint at her. <<say "you">>"You literally asked me to sniff your ass the first time we met."<</say>><br><br>
<<if setup.hasSeen("Beginning Tongue")>>
She furrows her brow. <<say "Eva">>"And you //literally// tried to eat it. Like I told you the first time, there's a difference."<</say>><br><br>
You show her your palms. <<say "you">>"Okay, okay. I get it."<</say>> You're not sure if you do, but as they say, let sleeping dogs lie.<br><br>
<<else>>
She giggles as she tries to explain why that's totally different. You're not buying it.
<</if>>
<br><br>
<<act "Leave." `$exploration_back_passage`>><</act>>
<<additem "Cabbage Seeds" `setup.getRandomInt(5, 20)`>><<additem "Blueberry Seeds" `setup.getRandomInt(5, 15)`>>
<<run setup.subtractEnergyPoints(5)>>
You hear a twig snap behind you, and as you turn to look, you fall headfirst off the side of the slope. It's not steep, but that doesn't stop you from tumbling all the way down.<br><br>
When you reach the bottom you'll land on your feet, dazed, winded, and dirty -- but you aren't hurt. There's a sticky mess on the back of your pants, but surprisingly, that's the good news: you must've squashed a blueberry bush. Using your fingers, you scrape off any seeds you can find.<br><br>
You lose $energy_loss energy.<<additem "Blueberry Seeds" `setup.getRandomInt(5, 15)`>>
As you're playing with Eva, she jukes past you like a football player, gently pushing you away as you reach for her. She leaves a sticky paw print behind, which would upset you if its smell didn't remind you of breakfast jam: Eva must've stepped on a blueberry bush a while back. Fortunately, you're able to recover a few seeds.<<set _energy_subtracted to setup.weighted([
{p: 30, value: -2},
{p: 30, value: 1},
{p: 25, value: 5},
{p: 15, value: -5}])>>
Out of pure boredom, you follow a squirrel that leads you to a forest clearing before it runs up a tree. The clearing looks like a scene from a fairytale. Lush green grass, butterflies of all shapes and colors fluttering around -- the kind of place where a hero would find a sword lodged in a stone. But instead of a sword, there stands a solitary tree, highlighted by a beam of light cast from above.<br><br>
You approach. A single apple,
<<switch _energy_subtracted>>
<<case -2>> light red and fat,
<<case 5>> green and gnarled,
<<case 1>> dark green and speckled and ripe,
<<case -5>> black as night but perfect in shape,
<<default>> please report this as an error,
<</switch>>
dares you to take a bite.<br><br>
<span class="options">
<<act "Eat the apple.">><<replace ".options" t8n>>
<<run setup.subtractEnergyPoints(_energy_subtracted)>>
<<switch _energy_subtracted>>
<<case -2>> The apple crunches as you bite. It's juicy and lacks any hint of tartness.<br><br>
You gain <<= Math.abs($energy_loss)>> energy.
<<case 5>> The apple is delicious and sweet, but when you're halfway through it, it doesn't sit right in your stomach. It's not a nauseating sensation, more like an troubling warmth. You drop the apple. The grass it lands on wilts and sizzles... This wasn't a good idea.<br><br>
You lose $energy_loss energy.
<<case 1>> The apple looks perfect on the outside, but it's sour like a lemon. You spit it out and wipe off your tongue.<br><br>
You lose $energy_loss energy.
<<case -5>> Sweet juices run down your chin. The apple tastes like honey and its flesh smells like lavender. It's a shame this is the only one growing on the tree, because this is better than some desserts you've had.<br><br>
You gain <<= Math.abs($energy_loss)>> energy.
<<default>> please report this as an error
<</switch>>
<</replace>><</act>>
</span><br><br>
<<act "Leave." `$exploration_back_passage`>><</act>>
---
A bunny "blocks" your path. Usually, they run away when you get close, but this one remains still. You stomp your foot. It doesn't react but it's not dead: if it were, it wouldn't be upright. The hairs on the back of your neck stand at attention.
You approach carefully until... It's a doll. You sigh. Who put this here?<<set _energy_subtracted to setup.weighted([
{p: 45, value: -4},
{p: 45, value: 4},
{p: 10, value: -8}])>>
<<run setup.subtractEnergyPoints(_energy_subtracted)>>
An interesting
<<switch _energy_subtracted>>
<<case -4>> large gray mushroom
<<case 4>> red mushroom with white dots
<<case -8>> florescent colored mushroom
<<default>> please report this as an error
<</switch>>
puffs some air in your face as you walk by. <<switch _energy_subtracted>>
<<case -4>> For some reason, the musty scent invigorates you.<br><br>
You gain <<= Math.abs($energy_loss)>> energy.
<<case 4>> The bitter air makes you cough.<br><br>
You lose <<= Math.abs($energy_loss)>> energy.
<<case -8>> There's no scent to it, but it changes your perspective on things.<br><br>
You gain <<= Math.abs($energy_loss)>> energy.
<<default>> please report this as an error
<</switch>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
A large mushroom protrudes from the dirt ahead of you. It strikes you as a bit odd, not just for its size, but because there are no other mushrooms around here. Overcome with curiosity, you kneel down in front of it and stare. It has a thick, white stalk that extends several inches. The cap is wide and dark, with little bumps and ridges in various places. Definitely one of the stranger mushrooms you've seen.
<<act "Touch it." "Touch it.-Lope-contributions-4">><</act>>
<<act "Leave it alone." "Leave it alone.-Lope-contributions-8">><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
Having sated your curiosity over the mysterious mushroom, you stand up and walk away.
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
You reach out and run your finger along the stalk of the mushroom. Its flesh is dry and a little spongy. As you explore the odd fungus with your touch, your fingertip brushes over the edge of the cap.
The mushroom suddenly twitches and startles you. You quickly pull back your hand, but beyond that little movement, nothing happens. This is the first time you've seen a mushroom that could move on its own. <<if setup.hasSeen("Enoki Introduction")>>Well, not counting a mushroom girl, that is.<</if>>
<<act "Touch it some more." "Touch it some more.-Lope-contributions-18">><</act>>
<<act "That's enough." "Leave it alone.-Lope-contributions-8">><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
You return your hand to the strange mushroom and resume your tactile exploration. Wrapping your fingers around the stalk, you squeeze it a little to gauge its volume, then rub your palm firmly against the top of the cap. The mushroom twitches more and more.
Hm. A defense mechanism? Perhaps, but what kind of predator would this scare off or harm? None come to mind, which spurs you to keep evaluating. Some kind of dew or sap builds at the tip.
Now //that// seems like a defense mechanism. Could be toxic. Fortunately, the sticky bead stays put, so avoiding it poses no challenge. You continue, thumbing the cap and upper stalk with fast circles.
A loud groan reverberates beneath the earth. Before you can decide how to react, a massive load of milky liquid spews forth from the same hole as the dew. It coats your hand and some of your clothes. Following the bizarre expulsion, the mushroom flops over to one side like a withered flower.
<<act "Oh no. You killed it." "Oh no. You killed it.-Lope-contributions-35">><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
Uncomfortably sticky, you finally let go. With your clean hand, you rummage through your backpack for your canteen of water to wash it off. But in the middle of your search, the ground rumbles. To avoid being thrown about, you lie down flat, praying for it to end.
Shortly thereafter, the mushroom retreats into the dirt. All that remains is a hole in the ground where it once grew. The shaking stops. For what feels like minutes, you freeze, glancing around while expecting something else to happen, but it never does.
What was that? The world is full of mysteries, and you may never discover the answer.
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
At the edge of a small pond, you see a turtle sunning itself on a rock. Its neck is stretched up towards the sky. Cute.
<<if !setup.hasSeen("This might be a little more than I bargained for. Ask to stop.-Doe-girl-162")>>
<br><br>
You wonder if there are turtle girls.
<</if>>
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
You hear giggling behind a humongous tree, but when you approach and dart around the side -- nothing.<br><br>
<<say "you">>"Hm."<</say>><br><br>
Now you hear laughing on the other side. You spring back around the tree, ready to catch the prankster, but-- That's impossible! There's no one there.<br><br>
Looking up and down, you encircle the tree for at least a minute, but whoever was messing with you seems to be gone.
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
A frog hops halfway across the path and takes a break. //Come on little buddy. You're almost there!// When it starts moving again, you cheer like you're on the sidelines of a marathon, watching the first runner approach the finish line.<br><br>
It's silly, but you feel like you inspired the green guy. When you continue on your journey, there's even more pep in your step.<br><br>
//You regain five energy.// <<run setup.subtractEnergyPoints(-5)>>
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
You take a little detour off the path, and happen upon a steep dropoff. It's not big enough to call it a cliff face, but it's probably like 30 feet down, nearly a straight drop. Guess you can't go in that direction any further.
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
Under a bush, something explodes into the air. You fall flat on your ass in surprise. It was only a pheasant and it's gone now, but even when you're back on your feet, your heart is hammering in your chest.<br><br>
<<run setup.subtractEnergyPoints(1)>>
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
As you explore, you notice some loud chittering. Way way high up in a tree you spot a parrot. Its head is cocked to the side, with one beady eye pointed right at you.<br><br>
You smile. <<say "you">>"Hello! Can you talk?"<</say>><br><br>
Funny, it seems to consider this for a moment, but doesn't reply. That is, until you're almost out of earshot:<br><br>
<<script>>
let parrot_lines = [
"I BET YOU'RE FUCKING DYNAMITE IN BED",
"THEY ALL WANT TO FUCK YOU",
"SO //YOU'RE// THE ONE SHE CAN'T SHUT UP ABOUT",
"I'M GONNA MASTURBATE TO YOU",
"I USED TO BE A HUMAN LIKE YOU. FIND THE CHALICE",
"I WATCH YOU SLEEP AT NIGHT",
"I BET YOU MAKE ALL THE GIRLS CUM PUDDLES",
];
if (State.variables.mc_breasts) {
parrot_lines = parrot_lines.concat([
"NICE TITS BITCH",
"THEY SAY YOU UGLY, BUT THOSE TITTIES AIN'T UGLY",
"THE WAY YOUR RACK BOUNCES WHEN YOU WALK IS JUST UUUNNNHHHFFFF FUCK",
]);
}
if (State.variables.mc_crotch === "penis") {
parrot_lines = parrot_lines.concat([
"I WISH I WERE A HARPY GIRL SO I COULD RIDE THAT DICK TO HEAVEN",
"IF I DIDN'T HAVE A BEAK I'D SNACK ON THAT DICK FOR HOURS.",
]);
}
if (State.variables.mc_crotch === "vagina") {
parrot_lines = parrot_lines.concat([
"THE GIRLS AT CAMP ARE ARGUING ABOUT WHETHER YOUR PUSSY TASTES MORE LIKE HONEY OR STRAWBERRIES",
"EAT YOUR BOX! WANNA EAT YOUR BOX!",
]);
}
if (State.variables.mc_crotch === "vagina") {
parrot_lines = parrot_lines.concat([
"THE GIRLS AT CAMP ARE ARGUING ABOUT WHETHER YOUR PUSSY TASTES MORE LIKE HONEY OR STRAWBERRIES",
"EAT YOUR BOX! WANNA EAT YOUR BOX!",
]);
}
if (State.variables.mc_gender === "female") {
parrot_lines = parrot_lines.concat([
"POLLY WANT A CRACK-AT-HER"
]);
}
State.temporary.parrot_line = either(...parrot_lines);
<</script>>
<<say "Miscellaneous">>
"_parrot_line!"
<</say>>
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
Most days the forest just quietly hums along, with occasional chirps or rustles in the background. Not today. Someone must've given the critters an extra shot of espresso in this morning's coffee, because they're at warp speed.
<br><br>
Two chipmunks chase each other over a fallen branch. A weird moth lands and takes off, zipping silently past your cheek. Crabapples clatter to the ground from a nearby tree. And the birds are so talkative they sound like they're arguing a lawsuit.
<br><br>
When you stop to really listen, there's a rhythm to it. What's going on here? It's like you're living in a cartoon. As soon as you start to hum along, it goes silent.
<br><br>
You look around. <<say "you">>"Aww."<</say>> Hanging your head the rest of the way, you continue down the path.
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
You've been getting more sun than usual lately. Are you supposed to wear sunscreen in the forest? Your skin is so itchy.
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
This section of the path is soggy and muddy so you carefully skirt around the edges where it's rier. It takes a couple careful hops, but you manage to avoid the worst of it.
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
Your pants aren't fitting right, so every step you take is slightly uncomfortable. But worse than the discomfort is the way the friction is concentrated entirely around your crotch.
<br><br>
<<if $follower === "Eva">>
When Eva's not looking, you
<<else>>
Looking over each shoulder to make sure no one's watching, you <</if>>
step into a sideways lunge and make a readjustment. Seems your underwear slipped out of place. Glad you're not gaining weight.
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
Exploring feels like a slog. Every sluggish step is like wading through molasses. The birds squawking in the trees grate on your ears, which it is unusual, because you normally enjoy their music. <br><br>
Maybe it's the weather. The thick gray clouds above you cast a shadow over the whole forest which doesn't get much light in the first place.<br><br>
You give yourself a couple gentle slaps on the cheeks and resolve to perk up.
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
Why does it smell like pizza? You're certain you're not imagining it. This makes no sense. When the wind shifts, just like that, the scent vanishes. Your tummy grumbles in mourning.
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
You're about to explore a thin little pathway you'd overlooked before, when you realize that both sides are lined with poison ivy. Two more steps and your calves would've felt like you were bitten by a thousand mosquitoes. Close one.
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
There's some kind of dead animal just off the pathway. It reeks. You can make out some brownish-black fur, but it looks kind of... mangled. And it's swarming with flies.
<<if $follower !== "Eva">><br><br>If you'd brought Eva along, you bet she could've told you what happened here. It may not be too late: this critter doesn't seem to be going anywhere.<</if>>
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
There's a little nest sitting upside-down just off to the side of the path. When you turn it right side up, it's empty, aside from an eggshell fragment stuck to a twig. You'd like to think the babies grew up and fled the nest long ago, the shell being a remnant of when they originally hatched. And maybe the wind just knocked it over... Poor birds
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
An owl hoots from somewhere nearby. You freeze for a moment, and then slowly scan the treetops. It must be well hidden. You continue exploring, suddenly self-conscious of your footfalls
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
If an invasive species invades and wins, is it an invasive species anymore? Or is it just a different version of normal now? Here's what you think: humans are the real-- You step in shit. <<say "you">>"Dammit!"<</say>> <<if $follower === "Eva">>
<br><br>Eva stomps her foot. <<say "Eva">>"I was going to smell that. Now it's got a shoe print in it."<</say>><br><br>
<</if>>
This never would've happened if you remained focused on exploring.
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
As you're stepping over a log across the path, your shoe scuffs it, and a hunk of bark falls off. A roly-poly tumbles to the ground from underneath. You haven't seen or thought about those guys since you were a kid.<br><br>
You set him atop the log, on a nice soggy rotten part. He'll love that.
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
Something wet plops on the back of your shoulder. You groan. <<say "you">>"If that was a bird, I'm calling it a day."<</say>> Since you can't see what hit you, you reach over your shoulder to feel what it is. Ew. Sticky. Not the texture you expected. Whatever it is, it's clear and has a gel-like consistency with a dark yellow tint.<br><br>
You gingerly touch it to the tip of your tongue.
<<if $follower === "Eva">>
Smacking your lips, you smile and say, <<say "you">>"It's honey!"<</say>><br><br>
Eva scoffs. <<say "Eva">>"What if it wasn't?"<</say>><br><br>
<<say "you">>"What do--"<</say>> She's right; you didn't even smell it first! That was incredibly risky. Scratching the back of your head, you look away. <<say "you">>"Yeah... Not my brightest moment."<</say>><br><br>
Monotone, she points and says, <<say "Eva">>"You're getting honey in your hair."<</say>><br><br>
You round your shoulders, defeated. <<say "you">>"Damn."<</say>>
<<else>>
Honey! You smile and sigh in relief. Then your eyes widen. What if that wasn't honey? You didn't even smell it first!<br><br>
Phew. That was pure luck. You shake your head and chuckle as you move on.
<</if>>
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
There's a chunk of something white in the middle of the trail that looks out of place. A piece of a mushroom?<br><br>
It's about the size of a marble. You pick it up. Oh, it's bread. Weird. Still soft too, so it couldn't have been left here that long ago.<br><br>
Continuing down the trail, you come across another bread chunk and then another and then another. Then you can't find any others. Behind you, a crow squawks and picks up the crumbs behind you. You hope somebody isn't being eaten by a witch right now.
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
You pause for a snack under a huge maple tree. Nothing fancy, just a few crackers you pocketed on your way out the door.<<run setup.subtractEnergyPoints(-5)>><br><br>
You gain <<= Math.abs($energy_loss)>> energy.
---
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>
You trip on a tree root. Thankfully, you're not hurt, but you feel silly; it's not like it sneaked up on you. It was the only note worthy landmark on this part of the trail, so you've been looking right at it for like 20 seconds.<br><br>
After brushing yourself off, you decide to give that root a dirty look before you keep going. You know, to let it know you're disappointed in it. But the root is gone! All that remains is a scuff of dirt where you lost your balance. It's eerily quiet, so you decide to put it out of your mind and move on.
<<set _author to "Skulldust">>
<<set _author_href to "mailto:[email protected]">>Your skin crawls whenever you pass the spot where that Spider Girl poisoned you. Like usual, you shoot a couple glances up towards the trees, but you've never seen her here again. Thankfully.
// put this in a place where you found the antsSomeone's carved a miniature home, no larger than a birdhouse, in the trunk of a tree. A porch, a tiny door, glass windows, even a picket fence -- why, only the size distinguishes it from a real home.
It's no higher than your chest, so you approach a window and peer in. Hm. The place has a lavish interior, complete with a roaring fireplace and a family portrait of two birds behind three eggs.
Circling right, you identify the dining room. On the table, an uncorked bottle of champagne swims in a bucket of half melted ice. Droplets of condensation on green glass.
//Thump, thump, thump.//
That came from inside. Oh, ho, ho! The plot thickens.
<<act "Find the cause of all that racket." "Find the cause of all that racket.-a-bright-path-12">><</act>>
<<act "You've got better things to worry about. Leave." `$exploration_back_passage`>><</act>>Curious, you look through every window until you find the bedroom and, as suspected, the source of the noise: the headboard banging against the wall. Above it hangs another framed painting of the lovebirds and below...
You cover your mouth with both hands. She-- she's being railed by a squirrel!
Noticing the giant human peeping through her window, she screeches, alarming the squirrel to your presence. He quickly hops off her and closes the drapes.
What the hell was that? <<nobr>>
<<if setup.isSuccess(.5)>><br><br>
Before you can make sense of it all, the husband flies out the house with a tiny video camera strapped to its wing. He dive bombs toward your head as you run away.
<</if>>
<</nobr>>
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
Sunlight pools around you as a gentle breeze blows through your hair.
---
A chorus of birds chirps from the trees. You spend a moment listening to it. The more you listen, the more you suspect they're chirping a song you heard on the radio recently.
---
A bunch of brightly-colored flowers bloom nearby.
<<act "Pick one." "Pick one.-a-bright-path-39">><</act>>
<<act "Look without touching." "Look without touching.-a-bright-path-43">><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
You reach down and gently pick an orange flower by the stem, bringing it to your nose and sniffing its sweet fragrance. The sensation of the pollen instantly tickles your nose, causing you to sneeze loudly. This scatters its petals, leaving only the stem.
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
You admire the beauty of the flowers from afar, letting them remain unmolested. After taking in the sight of them, you continue your journey.
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
Being surrounded by so much green and brown reminds you of camouflage. You pick up a long twig and hold it like a rifle, pretending to be a soldier sneaking through the brush.<<if $follower is "Eva">>
<<say "Eva">>"The heck are you doing?"<</say>> Eva asks. You immediately throw away the twig and try to act nonchalant.<</if>>
---
The musty smell of the grove reminds you that you need to clean the cellar sometime.
---
A troop of mushrooms rests in one spot on the ground. They look uncomfortably phallic, almost like a bunch of erections protruding from the dirt. While they might be edible, you decide to leave them be, since you don't feel like eating dicks at the moment.
---
There are a few mushrooms with long stalks and round caps nearby. It's been a while since you last ate, and maybe it's just the hunger talking, but they look pretty tasty.
<<act "Eat one." "Eat one.-a-cheerless-grove-18">><</act>>
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
What could be the harm? Picking one of the mushrooms, you toss it into your mouth and enjoy its savory flavor. Satisfied, you continue walking through the grove.
After passing through the trees, you make your way into space, carefully stepping along the path of galaxies under your feet. The moon floats by, giving you a wide smile which you kindly return. A comet leaving a rainbow trail soars over your head. You jump a few times trying to touch it, but your arms can't reach. This entire ordeal seems oddly hilarious to you, and before long, you break out into a fit of laughter so hard it there's tears in your eyes. Once you grow tired of laughing, you lay down and take a nap on Jupiter.
The next thing you know, you wake up in a tree, sprawled over several branches with your pants on your head. <<if $follower is "Eva">>Standing on the ground below you, Eva shakes her head.
<<say "Eva">>"Vegetables. Not even once."<</say>><</if>>
From now on, you think you should avoid eating random things you find in the forest.
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
You attempt to cross part of the creek by stepping along stones in the water. Once you've nearly made it across, your foot slips from under you and you plummet into the water with a splash.<<if $follower is "Eva">>
Eva points at you and holds her sides in a fit of laughter.<</if>>
At least this part of the creek is deep enough that you didn't get hurt, and slow enough that you didn't get swept away.
---
You throw some spare change into the water and make a wish. The wet coins immediately fly back at you. Some kind of fish girl surfaces and gives you the middle finger before swimming away.
---
The constant sound of the water is really making you need to pee.
---
Thirsty, you kneel down by the creek and scoop up some water with your hands. Before you drink it, though, you realize that the water in your hands is full of tadpoles. You carefully return them to the creek and hope you didn't offend them.<<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
Eva leaps into the water, splashing around playfully and kicking up mud. She wags her tail so energetically that you're practically getting a shower where you stand.
<<act "Watch her play." "Watch her play.-a-little-creek-23">><</act>>
<<act "Get in the water with her." "Get in the water with her.-a-little-creek-27">><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
You let Eva have her fun, watching her from the comfort of dry land. Once she finishes, she runs back to your side. Ready to continue your travels, you take a few steps before Eva shakes her whole body dry and you find yourself drenched in water and mud.
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
She beams with joy once you join her. The two of you run around in the water, playing tag and engaging in a splash fight. She utterly defeats you, leaving you drenched in water and mud. Still, the fun you had and the smile on Eva's face made it worth it.
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
Some trout are swimming in the creek. Your stomach rumbles, but you have no fishing pole.
<<act "Try grabbing one out of the water." "Try grabbing one out of the water.-a-little-creek-41">><</act>>
<<act "Have Eva get them." "Have Eva get them.-a-little-creek-45">><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
Okay, you've seen people do this in movies enough to think you have a decent shot at it. Hiking up your pants, you wade into the water and still yourself.
The wait feels like an eternity. Finally, a trout passes your leg and you grab it with both hands. Success! Lifting it out if the water, you take a gander at your prize.
The trout writhes and moans in a deep voice. <<say "Miscellaneous">>"Yes! Choke me harder, Daddy."<</say>>
You jump back, releasing your catch back into the creek. Perhaps that was for the best.
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
<<run setup.subtractEnergyPoints(-10)>>\
<<say "you">>"I'm pretty hungry,"<</say>> you say to Eva. <<say "you">>"Think you could catch a trout?"<</say>>
Without a second thought, Eva dashes into the water. All you can see is violent splashing as one trout after another gets thrown onto the shore. Within thirty seconds, you've got more fish than you could ever possibly eat.
After the two of you eat lunch, you make sure to give Eva extra headpats for her help.
You gain $energy_loss energy.
<<act "Leave." `$exploration_back_passage`>><</act>>You think you see a yellow petal on the ground, but it turns out to be off-white.
---
On the horizon, you think you see an end to the rows of cherry trees, but you're mistaken.
---
A large pile of petals stands out like a sore thumb. With your foot, you brush it to the side to see what's underneath. Just dirt.
---
A gust of wind blows a pile of petals into your face. When you spit them out, something in the newly revealed dirt catches your eye. A coin! Whistling a tune, you put it in your pocket and-- Wait a second; you count everything on you and it sums to same amount as before. This is your coin! You must've dropped it earlier. <<appendflashmessage "You found $0!">>
---
You close your eyes and see how far you can walk without bumping into a tree. <<= random(2, 59)>> seconds. Nice.<<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
The gentle flurry of petals through the air gives you a craving for green tea. Now you really wish you had some tea bags back at home. You'll just have to deal with living your tea-less existence.
---
All around you is a seemingly unending vista of pink hues. You wonder if this is what the phrase 'swimming in pink' must mean.<<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
Eva sits on the ground, eagerly stacking cherry blossom petals into a strange construction.
<<say "you">>"What are you doing?"<</say>> you ask.
She beams and wags her tail. <<say "Eva">>"Look, it's our house!"<</say>> You struggle to see the resemblance, but you give her a smile anyway.
---
<<say "Eva">>"Hey $name, lift me up!"<</say>> Eva waves to you while standing against the trunk of a cherry tree.
You walk over to her. <<say "you">>"What are you trying to do?"<</say>>
<<say "Eva">>"You'll see! Just lift me!"<</say>> She paws at the tree while looking up.
<<act "Lift her." "Lift her.-a-pink-orchard-44">><</act>>
<<act "Refuse." "Refuse.-a-pink-orchard-48">><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
<<say "Eva">>"Aw, you suck!"<</say>> Eva's frown lasts only a moment before she gets over it and happily follows along your side.
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>
You let Eva climb onto your shoulders and boost her up the tree. She rummages around for a while before climbing back down with something in her hands. <<say "Eva">>"Look!"<</say>><br><br>
<<if setup.isSuccess(.5)>>
It's an egg, but it's colored bright pink. What kind of bird lays a pink egg? Wait, that's not the issue. You shouldn't just take eggs out of a nest like that! But still, you can't help being dreadfully curious about the sort of bird that must have laid it.<br><br>
In the end, you make Eva put it back where she got it. The mystery of the bird that lays bright pink eggs will have to remain a mystery for now.
<<else>>
When she opens her paws, you frown and sigh.<br><br>
<<say "Eva">>"See? It's a petal."<</say>>
<</if>><br><br>
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
Several cherry blossom petals float through the air ahead of you. Recalling a superstition, you grab three of them before they touch the ground.
Nice!
That means you'll find your true love! Oh yeah... It only works if they're nearby at the time you pull it off.<<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
A snail adheres to the bark of the fallen tree nearby. You briefly wonder if snail girls exist. In that moment, the snail's eye stalks turn your way and peer at you almost... seductively? With a shudder, you keep moving.
---
You find a segment of a broken tree branch on the ground. <<if $follower is "Eva">>
Eva stares at you with bright eyes until you throw the branch through the air. She runs and catches it in her mouth in midair before returning and dropping it in front of you. <<say "Eva">>"Again! Again!"<</say>><</if>>
---
You notice some brown sap oozing out of a section of the tree. Thinking nothing of it, you walk by. As you pass, the sap bubbles up and grows a slimy appendage, waving politely at you. You stop and try to approach it, but the moment you do, it recedes completely into a hole in the tree. Was that some breed of slime girl?<<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
There's a pitch black hole in the trunk of the fallen tree.
<<act "Stick your hand inside." "Stick your hand inside.-a-rotten-tree-18">><</act>>
<<act "Throw a rock in there." "Throw a rock in there.-a-rotten-tree-22">><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>
You shove your hand deep into the hole, exploring the inside of the tree with your fingers. Something begins to tickle your
<<if $follower is "Eva">>
skin.<br><br>
Eva cocks her head. <<say "Eva">>"What? What is it?"<</say>> Covering your mouth with your free hand, you start to giggle. <<say "Eva">>"Hey! Let me try."<</say>><br><br>
<<say "you">>"Hold on,"<</say>> you blurt out between laughs. <<say "you">>"Okay. Okay. Your turn."<</say>>
<<else>>
skin, giving you a fit of the giggles. Whatever's in there sure is soft.
<</if>><br><br>
When you pull your hand out, it's absolutely covered in ants. <<say "you">>"Ah!"<</say>> For whatever reason, your first thought is to "Stop, drop, and roll," but that only makes them angry and spreads them around.<br><br>
What did you think would happen? You spend the next few minutes frantically shaking ants off of yourself<<if $follower is "Eva">> while Eva laughs at how ridiculous you look<</if>>.<br><br>
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
You pick a small rock off the ground and toss it straight into the hole, a shot that would no doubt earn you a hundred tickets if this were a carnival game.
After a moment, the rock flies back out and hits you in the forehead. A voice shouts at you from inside the hole. <<say "Miscellaneous">>"Asshole!"<</say>>
You rub your forehead and apologize before leaving.
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
Eva taps her lip. <<say "Eva">>"Hmm. If I pee on this log and no one's around to smell it, is it really mine?"<</say>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
The humidity is downright oppressive. Your damp clothes cling to your flesh in a disgusting manner. Having had enough of this, you stop walking and take a cautious look around. Once you've confirmed that no one is there, you take off your shirt and ring a bucket load of sweat from it.
Behind you, someone shouts, <<nobr>>
<<if $mc_breasts === true>>
<<say "Miscellaneous">>"NICE TITS!"<</say>>
<<else>>
<<say "Miscellaneous">>"NICE BOD!"<</say>>
<</if>>
<</nobr>>
You cover yourself and spin, but whoever said that is long gone.
---
A capybara wearing a top hat crosses your path, walking in the opposite direction you are. You stop and stare as it passes by.
Noticing your reaction, it takes its hat off and says, <<eitherline>>
<<say "Miscellaneous">>"The fuck you looking at?"<</say>>
<<say "Miscellaneous">>"Good day to you."<</say>>
<<say "Miscellaneous">>"Hot enough for ya?"<</say>>
<</eitherline>>
You're not sure how to react so you clear your throat and continue on your way like nothing happened.<<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
You come across a strange looking flower with huge, thick red petals and a hole in the center.
<<act "Ignore it." "Ignore it.-an-overgrown-primeval-region-18">><</act>>
<<act "Stick your finger in the hole." "Stick your finger in the hole.-an-overgrown-primeval-region-22">><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
It's probably better that you don't mess with it. You keep walking.
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
As soon you slide your index finger into the hole, a loud, feminine moan rings out. You yank your arm back like you've been shocked and look around for the source of that noise.
<<nobr>>
<<if $follower is "Eva">>
Eva shrugs. <<say "Eva">>"Wasn't me."<</say>>
<<else>>
Nobody's around.
<</if>>
<</nobr>>
Was that the flower? No matter how many times you prod it, it never makes that sound again. Bored, you leave, wiping a clear liquid off your fingertip.
<<act "Leave." `$exploration_back_passage`>><</act>>Suddenly it dawns on you, you haven't seen Eva in a while. <<say "you">>"Eva? Eva!"<</say>>
<<say "Eva">>"Coming!"<</say>> She bursts through a massive fern on your right, carrying a bundle of kindling in both arms. <<say "Eva">>"Phew. That took forever."<</say>> When she squats down to release the sticks, they hiss and slink and slither out of her arms and crawl in every direction.
You blink rapidly. <<say "you">>"Ah!"<</say>> Those are snakes. Brown ones. You back up to the nearest tree. If you had your wits about you, you'd skirt past it to distance yourself further. Instead, you lift your knee so they don't climb up your pants leg.
Thankfully, they're intent on fleeing, and your tree is further than the brush. Only one wriggles toward you.
Before it gets too close, Eva snatches it up. <<say "Eva">>"Argh, you guys!"<</say>> She huffs. <<say "Eva">>"You promised you wouldn't."<</say>>
Once that last serpent's contained, your paranoia steals the spotlight: you look up with a start. Phew. Nothing in the treetops. Or maybe it's packed full of camouflage deadly stuff. You slide around the tree and back away further, prepared to escape at a moment's notice.
<<act "\"Eva. What the hell are you doing?\"" "Eva. What the hell are you doing-an-overgrown-primeval-region-70">><</act>><<say "Eva">>"Tch."<</say>> Before addressing you, Eva shakes her head at the snake like a disappointed parent. <<say "Eva">>"Remember how you hate venomous things?"<</say>>
You punch your fists down. <<say "you">>"Yes!"<</say>>
<<say "Eva">>"Well I figured if I gathered them all up and put them in one place, it'd put you at ease because you'd know where they were."<</say>>
You grit your teeth. <<say "you">>"Do I look relaxed?"<</say>>
She squints. Taps her teeth repeatedly.
<<say "you">>"All right, that's enough!"<</say>> You stomp the ground.
<<say "Eva">>"I can't--"<</say>> She twists her big toe into the dirt like she's stubbing out a cigarette. <<say "Eva">>"This is why I keep telling you to grow a tail."<</say>>
At this point you both notice she released the dangerous end of the snake when she tapped her teeth. It strikes at her nearest thigh, but she nabs it just in time.
<<say "you">>"Ahh!"<</say>> You rattle your clenched fists by your chest then scream into your palms. <<say "you">>"Throw it away! You're freaking me out."<</say>>
<<act "Continue." "Continue.-an-overgrown-primeval-region-93">><</act>><<say "Eva">>"Aha!"<</say>> she says like a detective solving a murder mystery. <<say "Eva">>"You're scared. See? I knew I could figure it-- Oh."<</say>> A rustling noise tells you she tossed it. <<say "Eva">>"Whoa. That was a close one."<</say>> She gasps. <<say "Eva">>"A... //close//... one..."<</say>>
You lower your hands enough to see over your fingertips.
Pinching her lower lip, she concentrates on her words. <<say "Eva">>"I was in danger when the snake was close. Now it's far away..."<</say>>
<<say "you">>"Uh-huh?"<</say>> With a beckoning gesture, you say, <<say "you">>"Come on. Almost there."<</say>>
<<say "Eva">>"And now //I'm// safe."<</say>> Grinning, she looks up and points. <<say "Eva">>"And so are you. Which means: Aha! You were scared. See? I knew I could figure it--"<</say>>
<<say "you">>"No!"<</say>> You slap your hands over your face again. <<say "you">>"You already knew that."<</say>> This could take all day so you spoon feed her the answer. <<say "you">>"'Which means,' if you want to protect me, move the deadly things //further// away, not closer."<</say>>
<<say "Eva">>"Of course!"<</say>> She slaps her forehead. <<say "Eva">>"I promise, starting now, I'm going to keep the do-badders so far away, you'll think half the planet went extinct."<</say>>
Your arms fall limp. Finally, she gets it. <<say "you">>"Thank you. Or maybe just warn me of any nearby threats so neither of our lives are put at risk. Is that an option?"<</say>>
She nods. <<say "Eva">>"Definitely."<</say>> After a pause, her smile shifts into a serious squint.
<<act "Smirk. \"Wondering how I'm feeling?\"" "Smirk and say, Wondering how I'm feeling-an-overgrown-primeval-region-114">><</act>>Eva hangs her head. <<say "Eva">>"Maybe."<</say>>
Stroking your chin, you say, <<say "you">>"I don't know..."<</say>> Her little stunt could've killed you. On the other hand, it wasn't on purpose. And if anything, she put herself in more danger than you did. Besides, now that she's learned her lesson, chances are she'll save you multiple times in the future. That more than makes up for it, especially considering nobody got hurt.
Truth be told, you forgave her as soon as she hung her head. You're just pretending to mull it over because sometimes it's fun to make her squirm. Sure, it's a little cruel, but you never take it too far. Now that she's bouncing like she needs to pee, it's time to let her off the hook.
You open your arms wide. <<say "you">>"Come 'ere."<</say>> She looks around like she has no idea how she got here, like she woke from a dream. But when you say it again in a higher pitch, her tail wags like it's going to snap off, and she clumsily hops over and into your arms.
<<act "Leave." $exploration_back_passage>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
A short, stubby branch extends from a nearby tree. You can't help thinking it looks like a penis.
---
An interesting looking berry rests on the ground. You pick it up, but as soon as you do, a crow swoops by and snatches it out of your hand. The crow makes it to the tree canopy just before a hawk captures it in its talons and soars away. There's probably a life lesson you could glean from this, but you just keep walking instead.
---
The path ahead of you forks. You come to a stop and take a moment to contemplate which path you will take. This could be a very important choice for you. Your future could be determined by this one decision, so you--
Oh. The two paths converge a little further down. Nevermind.<<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
The ground is littered with half-spilled trash bags. Who would leave garbage lying around the forest like this? Ugh. Estelle would.
<<act "Clean up the trash." "Clean up the trash.-forest-entrance-17">><</act>>
<<act "Leave it." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
<<run setup.subtractEnergyPoints(1)>>You collect every single piece of litter and tie up the bags neatly. Though it took a while, you feel good that you did your part to maintain the cleanliness of nature.
You lose $energy_loss energy.
<<act "Leave." `$exploration_back_passage`>><</act>>You find the largest turnip you've ever seen -- at least, based off its stalk; it's still underground. But this thing could win contests!<br><br>
<span class="options">
<<act "Pull it out.">><<replace ".options" t8n>>It's really lodged in there. This must be how fishermen feel when they reel in their biggest catch. Without making any progress, you tug as hard as you can until you hear muffled screams.<br><br>
You let go with a gasp. <<say "you">>"Hell-- hello?"<</say>> No response. Was the turnip screaming? You're too creeped out to try again.
<<set $pulled_turnip_attempts to $pulled_turnip_attempts + 1>>
<<if $pulled_turnip_attempts >= 2>>
<<set $pulled_turnip_twice to true>>
<</if>>
<</replace>><</act>>
</span><br><br>
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
There it is again. That confounded turnip. The largest turnip you've ever seen, one that if entered into competitions could etch your name upon the annals of the farming world. Yet each time you tried, you could never manage to pull the blasted thing out of the ground. Its giant stalk seems to peer into your soul, taunting you for your repeated failure at conquering it.
<<act "Pull with all your strength." "Pull with all your strength.-Lope-contributions-32">><</act>>
<<act "Leave." "Leave.-Lope-contributions-36">><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
You decide it just isn't worth it. The turnip has won the war. Mentally defeated, you carry on, pondering whether you will ever manage to grow such a big one on your own farm.
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
<<if $follower is "Eva">><<say "Eva">>"Oh, you're really going for it again?"<</say>> Eva tilts her head.
<</if>> No longer will you suffer the humiliation of defeat at the hands of this vegetable. You clap your hands together, rubbing your palms as you squat down in front of your foe. Gripping the stalk with both hands, you put your back into it and pull with every ounce of strength in your body.
The ground seems to quake beneath your feet, and that strange muffled cry rings out just as it did before. You refuse to be deterred, either by the aching of your arms or whatever that scream might portend. Finding a strength of will you've never experienced before, you yank with all your might and finally wrench that turnip loose! You fall on your back, stars shining in your vision from the enormous effort.
<<act "Claim your prize." "Claim your prize.-Lope-contributions-49">><</act>>Hey, wait a second. This isn't a turnip. Not a natural one, at least. Below the stalk, someone's carved it into a string of beads, each sphere larger than your fist. Five, six, seven... ten balls in all. And--
You sniff, looking around. <<say "you">>"What //is// that?"<</say>> The moment you discover the source of the stench is the same moment you notice a gel-like slime dripping off the lower beads. <<say "you">>"Ew! Gross!"<</say>> You hurl it as far away as you can<<if $follower is "Eva">> and hold Eva back when she tries to run after it<</if>>. Clearly, someone was using that as a sex toy.
The hole in the ground slowly collapses in on itself. You're too shook to want to think about what just happened.
<<act "Leave." `$exploration_back_passage`>><</act>><<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
Your foot lands on a stack of decayed leaves and you slip, but barely manage to keep yourself upright with your arms and legs spread. <<if $follower is "Eva">>
Eva giggles at your ridiculous pose.<</if>>
---
You come across a pile of colorful leaves that is nearly as tall as you are. Someone must've done this. A note is stuck to the tree: "Please avoid the leaves." <<if $follower is "Eva">>Eva jumps in them anyway.<</if>>
---
Something smacks into your head before landing on the ground. It's a pine cone. <<if $follower is "Eva">>You turn to Eva with narrowed eyes.
<<say "Eva">>"Don't look at me, I didn't throw it."<</say>> She crosses her arms.<</if>>
A giggle echoes from between the trees. Is someone messing with you?<<set _author to "Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
Eva calls out to you. <<say "Eva">>"Hey, $name! Check this out!"<</say>>
You turn around to see Eva juggling three pine cones. Surprisingly, she's pretty good, especially considering she doesn't have thumbs.
<<say "Eva">>"I know, I know. You're rendered speechless by my unbridled skill."<</say>> She keeps up her little sideshow until she inevitably gets bored with it.<<set _author to "Skulldust">>\
<<set _author_href to "mailto:[email protected]">>\
<<move_to_state "doe girl met">>
A flash of white catches your eye, and as you turn to face it there's a crash and a yelp.
A Doe Girl is laying splayed out on the ground, breathing heavily. As you approach, you can only see the general outline of her humanoid torso, because she appears to have taken a spill headlong into a tangled shrub, a shrub as tall as you are.
The Doe Girl's lower half, slender and deer-like, has four legs that occasionally flail for traction. You stand out of kicking range. It must've been her tail you first noticed, white underside flashing in alarm as she fled.
She seems to alternate between scrambling in mortal terror and staying utterly, eerily still. She probably thinks you're coming to eat her.
<<act "Leave her be." "Leave her be.-Doe-girl-10">><</act>>
<<act "Pull her free." "Pull her free.-Doe-girl-17">><</act>><<set _author to "Skulldust">>\
<<set _author_href to "mailto:[email protected]">>\
You decide that she's having an awful day, and the last thing she needs is to fear for her life while she untangles herself. Whistling as loudly as possible, you stomp away from the Doe Girl, making sure to crack every fallen branch and kick every rock along the way. Hopefully she catches the hint that you're retreating.
<<act "Leave." $exploration_back_passage>><</act>><<set _author to "Skulldust">>\
<<set _author_href to "mailto:[email protected]">>\
You decide you can't just leave her there, so you circle around her, safely out of kicking range. <<say "you">>"It's okay, I'm not gonna hurt you,"<</say>> you say, which is instantly met with even more violent wriggling and flailing. If she connects, the best case scenario would be a huge welt.
It takes a moment to find an angle where you can brace yourself on the ground firmly //and// avoid the worst of her kicking. You grab around her waist, right near where her human torso blends into her deer half. She responds with some particularly violent jerking and grunting, but this time when you reassure her, she actually seems to listen, and goes still.
You pull and tug, and her torso starts emerging from the bush, but something -- an arm? -- feels stuck in there.
<<act "Lean in to pry the shrub open." "Lean in to pry the shrub open-Doe-girl-26">><</act>><<set _author to "Skulldust">>\
<<set _author_href to "mailto:[email protected]">>\
What looked from afar like one shrub turns out to be a tangle of at least three different plants, all twisted up in a bushy, viney knot. The dense branches obscured your view of what's happening, but as you lean in, you discover a rope-like vine snared around the shoulder and neck of a panting, wide-eyed, topless monster girl. She's supermodel-slender.
With just inches separating your face from hers, you can feel her breath on your cheek. Her eyes are like giant pools.
You blink as you realize you've been holding your breath. <<say "you">>"I'm gonna help get you out of here. I think I need to unloop this vine around your neck."<</say>>
She grunts without breaking her stare.
You trace the vine deeper into the bush, and find a little slack as you lean against some different branches. Carefully, you tug the vine taut and feed the slack towards her head. Progress. A few moments later, you're able to release her head, and then her arm. She's free!
She takes her first step out of the bush, stumbles, and shakes her head to find her bearings. For three quiet seconds, you look into each other's eyes, then she gasps and runs away from you as fast as she can... right back into the bush.
You cringe. She looks delicate, but her movements are straight out of a slapstick routine.
<<act "Offer her a hand." "Offer her a hand.-Doe-girl-43">><</act>><<set _author to "Skulldust">>\
<<set _author_href to "mailto:[email protected]">>\
She hesitates at first -- those big glassy eyes are still full of fear -- but after a moment she takes your hand, braces herself, and finds her footing. Again, she rips past you and bounds away.
Could she really have taken all that tumbling and struggling without any injury? <<say "you">>"Wait,"<</say>> you shout. <<say "you">>"Are you ok?"<</say>>
She halts a short distance away and looks back at you, poised to bolt.
<<say "you">>"I know you can talk,"<</say>> you say. <<say "you">>"Don't worry. I'm not gonna hurt you."<</say>>
This seems to make her hesitate. She turns ever so slightly, still pointed mostly away from you, but it seems like she's thinking about whether or not to communicate something. Her arms pause in the air, mid-gesture.
She arrives upon some sort of decision, because she makes a grunt of frustration before trotting up to you. Three times you have to pry your eyes away from her breasts, which are so small and firm that they barely bounce as she approaches. As she draws near, you see freckles dappled all over her shoulders and upper torso.
<<act "\"Are you hurt?\"" "Are you hurt-Doe-girl-58">><</act>><<set _author to "Skulldust">>\
<<set _author_href to "mailto:[email protected]">>\
She shakes her head. You notice she's blushing furiously -- when did that start? Her eyes dart and her expression changes a few times. She seems to be searching for words.
<<say "Doe-girl">>"I fell when... Got scared. You snuck up and..."<</say>> More searching. <<say "Doe-girl">>"You were nice to me. In the bush... I..."<</say>> She squints hard. <<say "Doe-girl">>"I like your smell //so much//. Please. I need to..."<</say>>
Her front hoof scratches the ground impatiently. You have a feeling things will get intimate quickly if you stick around.
<<act "\"Sorry, I've got to get home and, uh, wash some pots.\"" "I'm glad we got you free, but, uhh, I've got to get home-Doe-girl-71">><</act>>
<<act "\"It's alright, I can help. Come here.\"" "It's alright, I can help. Come here.-Doe-girl-76">><</act>><<set _author to "Skulldust">>\
<<set _author_href to "mailto:[email protected]">>\
The Doe Girl puts her hands on her hips and frowns at you. <<say "Doe-girl">>"Kn-- knew I couldn't trust you! Now I have to... fuck an ear of corn again!"<</say>> She stomps off into the forest, stumbling twice.
<<act "Leave." $exploration_back_passage>><</act>><<set _author to "Skulldust">>\
<<set _author_href to "mailto:[email protected]">>\
She approaches and drapes her arms around you, resting her head on your shoulder. A musky scent -- coming from everywhere and nowhere. You've never smelled sweat like this: gravelly, earthy, deep, and so strong it bleeds over into your other senses, like mushrooms or a thick bassline.
She breathes in deep like she's savoring your fragrance too, moaning on her exhale. <<say "Doe-girl">>"Why are you //so// <<if $mc_gender === "male">>good looking<<else>>pretty<</if>>?"<</say>>
Her tone is gentle and innocent, as though asking for sex were as natural as asking a friend for an orange.
Still, you figure it's good to be safe. She is from a foreign culture, in a manner of speaking. <<say "you">>"Is touch okay?"<</say>> you ask. What a weird way to phrase that. You sound like her.
<<say "Doe-girl">>"Please! I want--"<</say>> She nuzzles your neck, her breath coming in little pants.
This seems too good to be true. <<say "you">>"You sure?"<</say>>
Leaning away, she narrows her eyes, pauses, and gives you a serious nod. Seems like she's sure.
When she puts her head back on your shoulder, you wrap your arms around her and rake your fingers through her wavy auburn hair. That's when her whole body tenses up. You begin to let go, but her arms tighten around you and you feel her whole body tremble. She leans into you, hard, almost toppling you over, and suddenly she's grunting and gasping. Finally, she steps back and looks at you with dazed eyes, but as she regains focus, her musky scent floods your nostrils.
You ask, <<say "you">>"Did you just..."<</say>>
She smiles and nods.
<<say "you">>"But I just touched your hair! I didn't think that someone could..."<</say>> You trail off as she nuzzles back into your arms again.
<<say "Doe-girl">>"I really like you,"<</say>> she whispers into your <<if $mc_breasts>>breast<<else>>chest<</if>>.
<<say "you">>"Is it normal for you to cum that easily?"<</say>>
She shakes her head. <<say "Doe-girl">>"No, that was new."<</say>> She draws curlicues <<if !$mc_breasts>>on your chest<<else>>above your breasts<</if>> with her pointer finger.
Taking your hands, she pulls back and looks you in the eyes like she's about to propose. <<say "Doe-girl">>"Again?"<</say>>
<<say "you">>"I don't know,"<</say>> you say with a smirk. <<say "you">>"I'm still recovering from the first one."<</say>> You flex your fingers a couple of times and shake your wrist. <<say "you">>"Why don't you warm yourself up with a comb? I'll catch up later."<</say>>
She cocks her head, not picking up on your sarcasm.
Ugh. Too subtle. You smile and nod. <<say "you">>"Yes: again."<</say>>
<<say "Doe-girl">>"Yay!"<</say>>
She grasps both of your forearms and gazes into you with those giant eyes. Her breath sharpens, and her jaw goes slack. What's she doing?
<<say "Doe-girl">>"I'm so close,"<</say>> she whispers. Soon, she's grunting.
<<say "you">>"Already? Wouldn't you have more fun if I helped?"<</say>>
By way of an answer, she rams your hands into her athletic tits. <<say "Doe-girl">>"Squeeze hard hard hard hard."<</say>> Her assertiveness makes your crotch throb. You clamp down on her little handfuls, sure that you must be hurting her, but her face turns crimson. <<say "Doe-girl">>"//Hard hard hard//,"<</say>> she commands, and you white-knuckle her breasts.
There it is. That shudder. You watch the orgasm hit, and she only breaks eye contact because her eyelids flutter shut. Her whole body vibrates. For a solid 20 seconds, she holds her breath.
How can anyone's body be on a hair trigger like this? Is this the female version of premature ejaculation? Or is she really just that aroused? Regardless, it's leaving you <<hasPenis>>rock hard<</hasPenis>><<if $mc_crotch === "both">> and
<</if>><<hasVagina>>dripping wet<</hasVagina>>.
<<say "Doe-girl">>"How do you make me cum like that?"<</say>> she asks as soon as she catches her breath.
<<say "you">>"This is all you. I'm not doing anything special."<</say>>
<<say "Doe-girl">>"Yes you are,"<</say>> she says, and you realize that although she's breathless from all the arousal, she seems to be able to speak in coherent sentences now. <<say "Doe-girl">>"Look."<</say>>
She turns her rear toward you.
<<act "Ew. Deer pussy." "Ew. Deer pussy.-Doe-girl-140">><</act>>
<<act "Ooh. Deer pussy." "Ooh. Deer pussy.-Doe-girl-148">><</act>><<set _author to "Skulldust">>\
<<set _author_href to "mailto:[email protected]">>\
Okay, you're overwhelmed. Quick, think of an excuse. <<say "you">>"I think I left my deer pussy on at home; if I don't turn it off, it could start a fire."<</say>> Nailed it.
As you run away, the Doe Girl shouts, <<say "Doe-girl">>"I knew I couldn't trust you! Thanks a lot. Now I have to fuck an ear of corn!"<</say>>
<<act "Leave." $exploration_back_passage>><</act>><<set _author to "Skulldust">>\
<<set _author_href to "mailto:[email protected]">>\
<<galleryImage "characters/doe-girl/Doe_Girl1.png">>
You're immediately hit by the musky scent. //That's// what that smell was! It's so different from a human's. Does that mean she's been aroused this whole time, even when she was stuck in the shrub?
Her vulva is surprisingly human-looking, the main difference being that her outer lips have a coat of fine, fluffy white hair. It looks like it would normally be quite soft, but right now the whole area is glossy with wetness, and a strand of grool dangles down from her matted hair.
She looks back over her shoulder at you, pleading. <<say "Doe-girl">>"Please? Please."<</say>>
You're about to ask her what exactly she's asking for, when she takes a step backwards, mashing her pussy into your hand. She's warm and wet as her lips part under your fingers, and-- Wow. The entrance to her hole is on fire. She pushes against you, grunting, and you barely have to adjust in order to slip a finger inside. She feels silky and smooth and squishy and--
<<say "Doe-girl">>"More more more more,"<</say>> she says, panting. <<say "Doe-girl">>"More fingers. More hand."<</say>>
<<act "This might be more than you bargained for. Ask to stop." "This might be a little more than I bargained for. Ask to stop.-Doe-girl-162">><</act>>
<<act "Her pussy must be so needy. Let's fill the poor thing up." "Her pussy must be so needy. Let's fill the poor thing up.-Doe-girl-176">><</act>><<set _author to "Skulldust">>\
<<set _author_href to "mailto:[email protected]">>\
The Doe Girl steps away from your sopping hand, disoriented and frazzled. She puts her hands on her hips and frowns. <<say "Doe-girl">>"But I wasn't finished!"<</say>>
<<say "you">>"Sorry, that was just a little weird for me."<</say>>
She pauses for a moment to take that in. <<say "Doe-girl">>"It's okay, I'm just very worked up. Ugh! I need to go sit on a turtle girl or something. Find me again if you change your mind."<</say>> She stomps off into the forest, stumbling twice.
You work your way back to the path, wondering how on earth that turtle girl thing works.
<<act "Leave." $exploration_back_passage>><</act>><<set _author to "Skulldust">>\
<<set _author_href to "mailto:[email protected]">>\
You oblige by adding a couple more fingers. They enter so easily.
<<say "Doe-girl">>"More,"<</say>> she says, this time with frustration creeping into her voice.
Really? When you adjust to add your pinky, she leans back and all four fingers slide in, down to the last knuckle.
She squeals. <<say "Doe-girl">>"More. More!"<</say>>
You think you could probably add your thumb, but, does she know how many fingers you've got in her already?
<<say "Doe-girl">>"Ungh. The stretching feels so good,"<</say>> she says, rocking her rear on your fingers as she speaks. <<say "Doe-girl">>"More!"<</say>>
Something tells you she wants more. You angle your thumb around. There's some rubbery resistance at the mouth of her vagina, and you can feel a ring of muscle contracting in happy spasms, but she's leaning into you, putting pressure on your hand to sink further, further, until -- //swoop// -- you slip past the resistance and sink wrist-deep into her pussy.
<<act "Continue." "fisting-Doe-girl-215">><</act>><<set _author to "Skulldust">>\
<<set _author_href to "mailto:[email protected]">>\
<<galleryImage "characters/doe-girl/Doe_Girl2.png">>
Again, that shudder. She briefly loses balance as she swoons, and her entire pussy begins contracting around your hand. Her entrance is squeezing so hard that it almost pinches. The rhythm pulls you deeper, deeper. She howls in delight, squirting and splashing a clear, runny liquid all over your forearm.
Your wet and slippery skin makes it so easy to push and pull, and soon you're pistoning in and out of her, sinking so deep she's swallowing half of your forearm, then pulling back until the base of your hand reaches the ring of muscle at her entrance.
You can't tell if she's having back-to-back orgasms, or if she's been riding one absurdly long one ever since your hand slipped inside. It's thrilling either way. She's incredibly responsive. Sometimes she screams; sometimes there's another spurt of liquid from somewhere near her entrance. And her contractions are a strange and wonderful sensation of their own. One moment she's kneading you, massage-like; the next, she's clamping down furiously, keeping you fixed on a delicious spot somewhere inside of her.
You want to be a good lover, but your shoulder begins to tire, and you know you can't keep this up for much longer.
<<act "\"Sorry, but I need a break.\"" "Sorry, but I need a break.-Doe-girl-200">><</act>><<set _author to "Skulldust">>\
<<set _author_href to "mailto:[email protected]">>\
She fires off an <<say "Doe-girl">>"Uh-huh"<</say>> between heaving breaths, so you slowly withdraw your forearm. It gets a little tricky at the end as your wrist widens into your hand, but some clever scrunching and twisting allows you to get over the hump. She grunts as your hand comes clear. Sticky webs of her grool stretch between your fingers.
The two of you sink to the ground, resting against each other. After a moments silence, she says, <<say "Doe-girl">>"That's probably the best thing that's ever happened to me."<</say>>
You idly stroke the back of her deer-body with your clean hand. You can feel her rear haunches quivering with aftershocks. <<say "you">>"You seem much more with it now."<</say>>
<<say "Doe-girl">>"Dammit! Where's my basket?"<</say>> She stands.
<<say "you">>"Basket?"<</say>>
<<say "Doe-girl">>"It was full of mushrooms for tonight's meal. Shit, they're going to kill me. I've got to go. But..."<</say>> She glances at your crotch then shakes her head. <<say "Doe-girl">>"I want to fuck, but then we'd be here for hours. I've got to go."<</say>>
She grins. Even her teeth are gorgeous. <<say "Doe-girl">>"Here, come here,"<</say>> she says, and guides you to her side. She lifts her legs, and with a little twisting and scooching, rubs the backs of her knees on your pants.
<<act "\"What are you doing?\"" "What are you doing-Doe-girl-217">><</act>><<set _author to "Skulldust">>\
<<set _author_href to "mailto:[email protected]">>\
<<say "Doe-girl">>"Now your pants smell like me. Wear those into the woods next time you want to meet."<</say>>
<<say "you">>"Neat."<</say>>
<<say "Doe-girl">>"Oh, and one more thing. Hold still."<</say>>
You do as she says, and she points her rear directly at you. She takes a few steps backward until her still-damp pussy presses into your torso. Then she dips her legs and makes humping motions, rubbing up against you. She giggles, but the end of the laugh turns into a moan and a shudder.
<<say "Doe-girl">>"Now you //really// smell like me. Think about me later!"<</say>>
Unlike before, she darts off like a bullet.
The wet spot on your shirt cools, bringing you back to your senses. Your loins ache, unfulfilled. You're tempted to rip one out right here, but... What if you run into another doe girl later? Best to save it until you get home.
You begin winding your way back towards the path, wondering when you'll see her again, wondering how to tempt her to your farm, when--
//Huh//. She never told you her name.
<<act "Leave." $exploration_back_passage>><</act>><<if $forest_angel_shrine_affection is undefined>>
<<set $forest_angel_shrine_affection to "neutral">>
<<set _first_time to true>>
<<else>>
<<set _first_time to false>>
<</if>>
<<move_to_state "angel statue met">>
<<if _first_time>>
You find an inconspicuous path and follow it until it fades into an opening of trees. This suggests, at some point in time, it led somewhere. Curious, you continue in the same direction.<br><br>
Overgrowth hinders your journey, but before long, you find the original path's destination: a statue of an angel wearing a blindfold.
<<else>>
Ah. There's that path again. The one that leads to the angel statue. For some reason, you couldn't remember how you got to it, so you're feeling pretty lucky.<br><br>
<</if>>
She's twice your size. Whatever purpose this sculpture served seems long forgotten. Ivy covers the bottom half of the idol's robe and outstretched wings.<br><br>
The angel's bent forward, hand on one knee, the other beckoning you closer. Or perhaps she's asking for an offering.
<<if $forest_angel_shrine_affection is "neutral">>
It's difficult to say, because her subtle smirk could be interpreted many ways.
<<elseif $forest_angel_shrine_affection is "happy">>
The way she bites her lip suggests she wants... something.
<<else>>
It's difficult to say, because her frown could be interpreted many ways.
<</if>><br><br>
<<act "Continue." "-Forest-angel-shrine-22">><</act>>What do you give as an offering?<br><br>
<<givebutton "Trash" "Dog Food" 1>>
<<set $forest_food_shrine_item to "Dog Food">>
<<goto "Forest angel shrine nothing happens">>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<<appendParagraph>>
<</givebutton>>
<<givebutton "Trash" "Mushrooms" 1>>
<<set $forest_food_shrine_item to "Mushrooms">>
<<goto "Forest angel shrine nothing happens">>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<<appendParagraph>>
<</givebutton>>
<<givebutton "Trash" "Wood" 1>>
<<set $forest_food_shrine_item to "Wood">>
<<goto "Forest angel shrine bad">>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<<appendParagraph>>
<</givebutton>>
<<givebutton "Trash" "Soil" 1>>
<<set $forest_food_shrine_item to "Soil">>
<<goto "Forest angel shrine bad">>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<<appendParagraph>>
<</givebutton>>
<<givebutton "Trash" "Flowers" 1>>
<<set $forest_food_shrine_item to "Flowers">>
<<goto "Forest angel shrine bad">>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<<appendParagraph>>
<</givebutton>>
<<givebutton "Trash" "Chocolate Candy Bar" 1>>
<<set $forest_food_shrine_item to "Chocolate Candy Bar">>
<<goto "Forest angel shrine good">>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<<appendParagraph>>
<</givebutton>>
<<givebutton "Trash" "Cherries" 1>>
<<set $forest_food_shrine_item to "Cherries">>
<<goto "Forest angel shrine good">>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<<appendParagraph>>
<</givebutton>>
<<hasPenis>>
<<act "Put your dick in its hand." "Forest angel shrine sex">><</act>><br><br>
<</hasPenis>>
<<hasVagina>>
<<act "Finger your pussy with the angel's beckoning digit." "Forest angel shrine sex">><</act>><br><br>
<</hasVagina>>
<<act "Finger your ass with the angel's beckoning digit." "Forest angel shrine sex">><</act>><br><br>
<<act "Leave." $exploration_back_passage>><</act>><br><br>
<<if $end_to_end_test_mode || setup.fiveaofm69>>
<<act "Add Dog Food (Cheat mode only)" `passage()`>>
<<additem "Dog Food">>
<</act>><br><br>
<<act "Add Mushrooms (Cheat mode only)" `passage()`>>
<<additem "Mushrooms">>
<</act>><br><br>
<<act "Add Wood (Cheat mode only)" `passage()`>>
<<additem "Wood">>
<</act>><br><br>
<<act "Add Soil (Cheat mode only)" `passage()`>>
<<additem "Soil">>
<</act>><br><br>
<<act "Add Flowers (Cheat mode only)" `passage()`>>
<<additem "Flowers">>
<</act>><br><br>
<<act "Add Chocolate Candy Bar (Cheat mode only)" `passage()`>>
<<additem "Chocolate Candy Bar">>
<</act>><br><br>
<<act "Add Cherries (Cheat mode only)" `passage()`>>
<<additem "Cherries">>
<</act>><br><br>
<</if>><<if $last_link_label === "Finger your ass with the angel's beckoning digit.">>
<<set $forest_angel_shrine_sex to "anus">>
<<set _hole to "anus">>
<<elseif $last_link_label === "Finger your pussy with the angel's beckoning digit.">>
<<set $forest_angel_shrine_sex to "vagina">>
<<set _hole to "vagina">>
<<else>>
<<set $forest_angel_shrine_sex to "penis">>
<<set _hole to "anus">>
<</if>>
<<if $follower is "Eva">>
As you disrobe, Eva says, <<say "Eva">>"Uh... what are you doing?"<</say>><br><br>
You stop and look side to side. <<say "you">>"What does it look like I'm doing?"<</say>><br><br>
<<say "Eva">>"To me, it looks like you're about to defile that religious figure."<</say>><br><br>
You squint. <<say "you">>"Yeah, well, you can make any sentence sound bad if you put the words 'defile' and 'religious' in it."<</say>><br><br>
Eva rolls her eyes. <<say "Eva">>"I, uh... There's an interesting tree back there I've been meaning to check out. Let me know when you're finished."<</say>><br><br>
You nod at her.<br><br>
<<else>>
You look side to side and shrug. Like your father always said, //a hand's a hand//. You disrobe.<br><br>
<</if>>
Since stone doesn't lubricate itself, you rub your spit on the angel's hand. Whoever created this statue would rival the greatest sculptors known to man: the hand is smooth like marble and as detailed as your own, down to the thin creases between the joints. It should be cold -- being exposed to the elements like this -- but it's warm, as though powered by an energy source.<br><br>
<<if $forest_angel_shrine_sex is "penis">>
You place your shaft between its thumb and index finger. Then, you slowly rock back and forth.
<<else>>
Once lubricated, you straddle the hand, aligning your _hole with the curled finger.
<</if>> The angel's expression doesn't change, of course -- it's just a statue. But for some reason, you thought it might.<br><br>
<<if $forest_angel_shrine_affection !== "happy">>
<<act "Do your thing." "Forest angel shrine sex fails">><</act>>
<<else>>
<<if $forest_angel_shrine_sex is "anus">>
<<act "Do your thing." "Forest angel shrine sex anus">><</act>>
<<elseif $forest_angel_shrine_sex is "vagina">>
<<act "Do your thing." "Forest angel shrine sex vagina">><</act>>
<<else>>
<<act "Do your thing." "Forest angel shrine sex penis">><</act>>
<</if>>
<</if>>You spread your cheeks and lower yourself. When the tip of the angel's finger touches your pucker, you gyrate around, letting it tease your wrinkles.
For balance, you grip her forearms, exhaling as you sit. It's easy going, because the smooth stone offers no resistance. After a few slow bounces, you're able to lift your feet off the ground, balancing on her hand like a perverted rocking horse.
<<hasPenis>>When you sit with all your weight, her curled finger presses against your prostate. It's intense -- like you're about to cum but your brain forgot to give you pleasure.
You've barely started, but you're dripping into the palm of her hand. Each drop sinks into her like the sweets you've left on previous visits. You grin. If she didn't like it, your cum would burn up or be struck by lightning or something. There you go anthropomorphizing her again. Wait. It -- not her. Whatever.
Back and forth. Back and forth. You ride faster. Pre-cum oozes out of your flaccid cock. You'd like to stroke yourself<<if $mc_breasts === true>> or rub your breasts<</if>>, but you'd risk losing balance if you stop holding onto her with both arms. And if you put your feet down, it won't hit the same spot. Back and forth. It's the only way.
The pressure builds. You clench your ass, uncontrollably squeezing her index finger as tight as you can. A pleasant current of electricity tickles your quivering ring. Cum doesn't so much spurt out as it flows out. You //do// spurt, it's just... weaker than usual; there isn't enough force to clear the angel's palm, but she greedily absorbs everything you dribble.
This all happens hands-free, without achieving an erection. Although somewhat unsatisfying, there's a sense of pride in what you just pulled off. A lot of people will never experience an orgasm like that.
If you had the desire, you could go again in a few minutes. But you've got other things to do today. You get off her hand like a saddle, then you put your clothes back on.\
<<otherwise>>\
When you sit with all your weight, her curled finger presses against a fun spot. The nice thing about sitting on a statue's finger is, no matter how you wiggle, it'll stay in position. A dildo, on the other hand, would turn unless held in place.
You've barely started, but you're dripping into her hand. Each drop rolls down her finger and sinks into her palm, like the sweets you've left on previous visits. You grin. If she didn't like it, your cum would burn up or be struck by lightning or something.
There you go anthropomorphizing her again. Wait. It -- not her. Whatever.
Back and forth. Back and forth. You ride faster. Pleasure builds within your body. You'd like to rub yourself<<if $mc_breasts === true>> or rub your breasts<</if>>, but you'd risk losing balance if you stop holding onto her with both arms. And if you put your feet down, it won't hit the same spot. Back and forth. It's the only way.
A wave of pleasure washes over you, spreading from your ass to your extremities, and back again. You clench your anus, uncontrollably squeezing her index finger as tight as you can. A pleasant current of electricity tickles your quivering ring. You bow your head and squeal in pleasure, watching your wetness disappear into her palm like it's a portal to another dimension.
An anal-only orgasm. It lasts a long time, thanks to the tingling sensation. You fall off the hand, landing on your back. That's not important though. You feel amazing and exhausted and it's not over. If you could speak, you'd thank the statue. Since you can't, you just blink at the hand above. You doze off.\
<</hasPenis>>
<<nobr>>
<<act "Leave." $exploration_back_passage>><</act>><<addStatusEffect "An angel's blessing">>
<<if $end_to_end_test_mode || setup.fiveaofm69>>
<br><br><<act "Go to beginning of scene (Cheat mode only)" "Forest angel shrine">><</act>>
<</if>>
<</nobr>>You spread your lips and lower yourself. When the tip of the angel's finger touches your pussy, you gyrate around, tracing your hole.
For balance, you grip her forearms, exhaling as you sit. It's easy going, because the smooth stone offers no resistance. After a few slow bounces, you're able to lift your feet off the ground, balancing on her hand like a perverted rocking horse.
When you sit with all your weight, her curled finger presses against your g-spot. It's intense, like you need to pee, but when you place your feet on the ground, the sensation disappears. You decide to push through it.
Soon, your wetness runs down the palm of her hand. It sinks into her, like the sweets you've left on previous visits. You grin. If she didn't like it, your juice would evaporate or be struck by lightning or something. There you go anthropomorphizing her again. Wait. It -- not her. Whatever.
You ride faster. Back and forth. Back and forth. You'd like to <<hasPenis>>stroke<<otherwise>>rub<</hasPenis>> yourself<<if $mc_breasts === true>> or rub your breasts<</if>>, but you'd risk losing balance if you stop holding onto her with both arms. Back and forth. It's the only way.
A tingly warmth builds inside you. You close your eyes and focus on the sensations. <<hasPenis>>Her smooth palm caresses your balls as they swing.<</hasPenis>> Her finger hits the perfect spot. Even if you didn't cum, this would be a memorable experience -- but you //do// cum.
A wave of pleasure washes over you, spreading from pussy to your extremities, and flowing back again. You clench, uncontrollably squeezing her index finger as tight as you can. A pleasant current of electricity tickles your quivering walls. <<hasPenis>>Simultaneously, your untouched cock spurts on your forearms as well as hers.<</hasPenis>> All you can do is slump and <<if $mc_gender === "male">>groan<<else>>squeal<</if>> in pleasure, watching your wetness disappear into her palm like it's a portal to another dimension.
The orgasm lasts longer than it should, thanks to the electrical current. You fall off the hand, landing on your back. That's not important though. You feel amazing and exhausted and it's not over. If you could speak, you'd thank the statue. Since you can't, you just blink at the hand above. You doze off.
<<act "Leave." $exploration_back_passage>><</act>><<addStatusEffect "An angel's blessing">>
<<if $end_to_end_test_mode || setup.fiveaofm69>>\
<<act "Go to beginning of scene (Cheat mode only)" "Forest angel shrine">><</act>><br><br>
<</if>>The hand isn't soft, but it //is// smooth. Better than masturbating alone, that's for sure. When you get hard, you fill the space between her thumb and index finger, and it almost feels like a proper hand job.
Once you pick up speed, a pleasant electrical current tickles any part of you that makes contact with the stone. It runs up your shaft, causing you to twitch earlier than you normally would.
Pre-cum oozes out of your cock. Each drop lands into her palm and sinks in, like the sweets you've left on previous visits. You grin. If she didn't like it, your cum would burn up or be struck by lightning or something. There you go anthropomorphizing her again. Wait. It -- not her. Whatever.
You thrust faster. The electrical current strengthens, but just the perfect amount. You feel it in your balls<<hasVagina>>, clit, <</hasVagina>> and taint. The sensation feels like someone licking all your erogenous zones simultaneously. Someone unconcerned with their own pleasure. Someone whose entire focus is to make you cum.
You double over and groan. The voltage increases, locking you in place. But it feels amazing. It feels like you're being stroked faster than you ever have been before -- faster than //should// feel comfortable. You're stuck leaning forward. Each spurt disappears into her palm like it's a portal to another dimension. This goes on for what might be a whole minute. Your spurts don't subside until there's nothing left.
Then the statue 'releases' you. You fall on your ass, pumped dry and exhausted. Despite the slight ache in your balls, that was one of the better orgasms you've had. You lay there, moaning... That is, until you spot something different about the statue.
You get up. There //is// something different! Your cum is on her face. But that's impossible: you came into her hand. All things considered, this isn't the strangest thing that's happened today, but it creeps you out enough to put your clothes on. It feels like she's watching you.
<<nobr>>
<<act "Leave." $exploration_back_passage>><</act>><<addStatusEffect "An angel's blessing">>
<<if $end_to_end_test_mode || setup.fiveaofm69>>\
<br><br><<act "Go to beginning of scene (Cheat mode only)" "Forest angel shrine">><</act>>
<</if>>
<</nobr>>You sigh. This feels even nicer than you anticipated. Just as you're getting into it, a jolt of electricity
<<if $forest_angel_shrine_sex is "penis">>
shoots up your shaft to the back of your neck.
<<elseif $forest_angel_shrine_sex is "anus">>
jumps from your asshole to the back of your neck.
<<else>>
jumps from your clit to the back of your neck.
<</if>> You fall like a tree and writhe on the ground.
<<if $follower is "Eva">><br><br>
Apparently, the zap was loud enough for Eva to hear. She runs over and gasps. <<say "Eva">>"Are you okay?"<</say>><br><br>
Your body stops twitching, but your nerves are on fire. <<say "you">>"Statue... shocked me."<</say>><br><br>
<<say "Eva">>"What?"<</say>> She slaps her thigh and laughs. <<say "Eva">>"You stupid-- Well there's your problem."<</say>> She points at the angel's <<if $forest_angel_shrine_affection is "neutral">>
smirking
<<else>>
frowning
<</if>> expression. <<say "Eva">>"This isn't one of those common whore rocks you find at a lake. A fine piece of stone like this needs to be wined and dined. Get to know her family. Meet her boulders and sisters."<</say>><br><br>
You get up like an old man. <<say "you">>"Shut up and hand me my clothes."<</say>><br><br>
<<else>>
Your nerves are on fire long after you stop twitching. The angel <<if $forest_angel_shrine_affection is "neutral">>
smirks
<<else>>
frowns
<</if>> down at you in a judging manner.<br><br>
<<say "you">>"I know, I know,"<</say>> you say as you get up like an old man. <<say "you">>"Not one of my proudest moments."<</say>>
Due to the numbing pain, it takes longer than usual to put your clothes on. Before you leave, you look at the statue and scoff. <<say "you">>"I guess you're one of those traditional statues, huh? You want to be wined and dined first."<</say>><br><br>
<</if>>
<<act "Leave." $exploration_back_passage>><</act>><<addStatusEffect "Sitting too close to the thumb">>
<<if $end_to_end_test_mode || setup.fiveaofm69>><br><br>
<<act "Go to beginning of scene (Cheat mode only)" "Forest angel shrine">><</act>><br><br>
<</if>>The <<= $forest_food_shrine_item.toLowerCase()>> <<if $forest_food_shrine_item.endsWith("s")>>glow<<else>>glows<</if>> red hot and bursts into flames. When the fire dies down, nothing is left behind. You're not sure what this means. The angel continues to
<<if $forest_angel_shrine_affection is "neutral">>
smirk.
<<elseif $forest_angel_shrine_affection is "happy">>
bite her lower lip.
<<else>>
frown.
<</if>><br><br>
<<act "Leave." $exploration_back_passage>><</act>>
<<unset $forest_food_shrine_item>>
<<if $end_to_end_test_mode || setup.fiveaofm69>><br><br>
<<act "Go to beginning of scene (Cheat mode only)" "Forest angel shrine">><</act>><br><br>
<</if>>You step back as rumbling clouds form above you. A bolt of light strikes the statue's hand.<br><br>
White. Silence. <br><br>
Are you dead? No; you can feel your heartbeat through your shirt. Your vision returns before your ears stop ringing. Besides the temporary loss of senses, you're unscathed -- though your clothes are wet with sweat. Probably. Hopefully.<br><br>
Your offering is gone. The lifeless sculpture seems displeased, though you can't say what gives you this impression.<br><br>
<<act "Leave." $exploration_back_passage>><</act>>
<<unset $forest_food_shrine_item>>
<<set $forest_angel_shrine_affection to "sad">>
<<if $end_to_end_test_mode || setup.fiveaofm69>><br><br>
<<act "Go to beginning of scene (Cheat mode only)" "Forest angel shrine">><</act>><br><br>
<</if>>The <<= $forest_food_shrine_item.toLowerCase()>> <<if $forest_food_shrine_item.endsWith("s")>>sink<<else>>sinks<</if>> into the statue's palm like quicksand, but nothing happens. The lifeless sculpture seems pleased, though you can't say what gives you this impression.<br><br>
That was a waste, but you aren't upset -- strange. If anything, you're motivated. It's the same feeling you get from performing an altruistic act, like donating to charity, feeding a stray, or consoling your best friend after a terrible breakup by giving him a hand job that one time. You can't wait to perform more good deeds!<br><br>
<<act "Leave." $exploration_back_passage>><</act>>
<<unset $forest_food_shrine_item>>
<<set $forest_angel_shrine_affection to "happy">>
<<addStatusEffect "Sweet as an angel">>
<<if $end_to_end_test_mode || setup.fiveaofm69>><br><br>
<<act "Go to beginning of scene (Cheat mode only)" "Forest angel shrine">><</act>><br><br>
<</if>><<move_to_state "rebecca heard rumors">>\
As you clamor your way through the forest, you step into a wide clearing. Small stones embedded into the ground create a path leading to the remains of a dilapidated and modest house. Most walls have crumbled and the interior is visible from the outside.
<<say "you">>"Hello?"<</say>> No answer, so you approach. This place is no doubt abandoned. If anyone was inside, you'd see them through the holes in the walls.
<<act "Explore inside." "Open the door-Mistress-Rebecca-Intro-6">><</act>>
<<act "Leave." $exploration_back_passage>><</act>>\
<<set _author to "VelveteenLich">>\
<<set _author_href to "https://velveteenlich.info">>Inside, the floor creaks with each step, billowing stale air and dust from below.
The home clearly hasn't been used in quite some time, or if it has, nobody has bothered to care for it. While following the house's single hallway, something catches your eye. A glittering coin. As you bend down to pick it up, you notice another one behind it -- and another.
The trail turns a corner in the hallway and the last coin brings you to a closed door. Unlike the rest of the house, it's in peak condition.
<<act "Jackpot! Open the door." "Jackpot! Open the door.-Mistress-Rebecca-Intro-17">><</act>>
<<act "This is clearly a trap. Leave this place." "This is clearly a trap. Leave this place.-Mistress-Rebecca-Intro-20">><</act>>\
<<set _author to "VelveteenLich">>\
<<set _author_href to "https://velveteenlich.info">>You pick up a few coins on your way out as you leave the house behind and retrace your steps back to the forest.
<<act "Leave." $exploration_back_passage>><</act>>\
<<set _author to "VelveteenLich">>\
<<set _author_href to "https://velveteenlich.info">>\
<<run setup.addMoney(4)>>\
<<appendflashmessage `"You gained $4."`>>Without entering, you take a deep breath and push the door open. Well, that's unexpected. In contrast to the rest of the house, it's in perfect condition. A Victorian era bed sits in the center, its canopy drawn and neatly hung.
Looking around, you take a step in, noting how the mahogany floors reflect the candle lit chandeliers.
You gently knock on the door behind you. <<say "you">>"Hello?"<</say>> Force of habit; it's easy to see the place is empty, though the chandeliers give you pause. Whoever lit them couldn't have gone far. In fact, they may even be in another part of the house.
There's only one way out of this room, the way you came in. Did you just put yourself in danger? You listen for someone or something behind you.
Nothing.
Nothing you can hear, anyway. The hairs on the back of your neck suggest otherwise -- that feeling of being watched.
A sparkle in your periphery reminds you why you're here. The trail of coins leads to a knee-high chest sitting against the foot of the bed.
<<act "Double jackpot! Take a look inside." "Double jackpot! Open the chest.-Mistress-Rebecca-Intro-42">><</act>>
<<act "This decision makes you stressed, since opening it could stir up a hornet's nest. Lest you take a permanent rest, you best return to your quest in search of a different kind of chest, namely, monster girl breasts. (Of course, you say this in jest.) Leave." "This is clearly a trap. Leave this place.-Mistress-Rebecca-Intro-20">>
<<set $never_see_rebecca_intro_again to true>>
<</act>>\
<<set _author to "VelveteenLich">>\
<<set _author_href to "https://velveteenlich.info">>Just a peek, right? After a glance over your shoulder, you tiptoe to the wooden trunk and drop to your knees. As far as you can tell, there's no tripwires attached to it. It's not padlocked and, at first, you find that suspicious. On the other hand, you may be the only person that's ever stepped foot in this place besides the owner. Maybe it's similar to how nobody in town locks their doo--
Without a sound, the chest glides open on its own.
Your jaw drops.
Countless coins and gems reflect specks of light across your clothes, revealing a gateway to a hidden universe. Each dot, a shimmering solar system in its own right, blinks in and out of existence, projecting a dazzling scene of astral fireflies upon its surroundings.
It is -- without a doubt -- one of the top 10 most beautiful things you've ever seen. Yet you hardly pay it any mind: it pales in comparison to the contents in that wooden box.
This is life-changing. Not just for you, but for the town and the monster girls, too. There is more than enough for everyone. But what are you gonna buy first? Got it! A diamond encrusted collar for Eva. And steaks. Steaks for every meal.
Wait. You slump. This isn't yours to take.
Nibbling your thumbnail, you ponder your options, but before you've considered every angle, a slow creaking sound snaps you out of it. Your eyes widen.
It's closing on its own!
Without a second thought, you bury your hand into the riches. Huh? Are you going crazy? The chest isn't closing. But what made that--
Ew. These aren't coins. Squinting, you take in a closer look. They've warp around your fingers like gelatin. What is this, unicorn poop?
You jerk your arm back and the gold stretches like taffy. While this breaks the illusion, it doesn't break you free, so you flick your wrist until it's obvious that's not going to work either. Maybe you should get up and find something--
<<act "Gasp." "Gasp.-Mistress-Rebecca-Intro-79">><</act>>\
<<set _author to "VelveteenLich">>\
<<set _author_href to "https://velveteenlich.info">><<move_to_state "rebecca met">>\
This stuff's alive. You're sure of it! Seconds ago, it coated two thirds of your palm; now it's completely covered.
As though sensing your realization -- or maybe it's been gradually building up to this whole time and you just now noticed -- it pulls you toward it. You leap to your feet as fast as you can, but it isn't fast enough. The only way you can straighten your legs is if you lean back at a 45 degree angle and dig your heels into where the container meets the floor.
Nothing seems to slow it down. Even when you pull with all your might. Even when you claw at it with your free hand.
At least it's not speeding up. Awful kind, that. Gives you time to think. You know, about that whole impending doom thing? Could be worse, you guess. At least you're not going in feet first.
The only way to create distance now is to stand on the lip of the opening. You scream for help as you tilt forward like the needle of a speedometer. The moment you pass the 90 degree mark, it's like the goop changed its mind. It doesn't let go, mind you, just abruptly goes limp.
Unfortunately, the edge of the chest is the only solid ground you have to stand on. Unfortunately, you're standing on it with your tiptoes. And especially unfortunately, you were leaning back as hard as you can. Great, and now the whole thing's shaking.
As your arms windmill back, what's in the box forms into something vaguely face-shaped. The part that dragged you here morphs into an arm-like appendage. Every second, both become more humanoid. Reflexively, you grab its wrist to stop your fall.
Rather than slow your descent, you yank the thing out of the trunk. It bursts forth, spraying the ceiling in coins. As your ass hits the ground, but you hardly notice. Before you stands a slender, feminine shape. It flips its hair back like a supermodel. You try to make sense of what you're seeing while the sound of clinking gold washes over the room.
Two diamond-shaped emeralds slide their way to where you believe the eyes would be, both glittering as they blink at you. They're soon joined by a smile formed of pristine rubies. As the shape of her face transforms into something distinctly human, these gems melt away, leaving their brilliant colors behind. The wooden chest she stands in melts away, too, the brown and black repurposed as eyebrows, eyelashes, nipples, shoes, pupils, etc.
This golden woman looms over you, smirking. <<say "Rebecca">>"And that's why they call it //fools// gold."<</say>>
<<act "\"Huh?\"" "Huh-Mistress-Rebecca-Intro-104">><</act>>\
<<set _author to "VelveteenLich">>\
<<set _author_href to "https://velveteenlich.info">>It's then you realize you're no longer trapped. At least, not in the same way: she's still holding you by the wrist.
You aren't sure what to say. How do you even start a conversation with someone that was just an inanimate object?
<<say "Rebecca">>"Mmm."<</say>> Her knees dip. <<say "Rebecca">>"Not a talker, are we? Good. Then let's skip to lesson two: manners. Do you often stick your fingers inside of people without permission?"<</say>> The smirk stays, but you can't get a read on her eyes. She could be deadly serious or joking.
You swallow hard before taking a guess. <<say "you">>"No! I thought you were--"<</say>>
She raises a finger, speaking over you. <<say "Rebecca">>"A treasure? Yes, I am, as a matter of fact."<</say>> She steps forward, placing her six inch heel between your legs.
This grants you a clear view of every inch of her nude body, but you try your hardest to maintain eye contact.
<<say "Rebecca">>"Lesson three."<</say>> She grabs your chin and lowers it. <<say "Rebecca">>"Eye contact is a privilege, not a right. Four,"<</say>> she booms. <<say "Rebecca">>"I am a golden God. To covet my body is to show your faith."<</say>>
The second you hesitate, her smile shifts into a stern glare. Bringing a foot to your shoulder, she forces you back onto your elbows. You hiss through your teeth, not from pain, but because the tip of her heel is so cold. They look like leather but are hard as steel.
As she stares down at you, her hands shift across her body, drawing your attention until they ultimately settle on her breasts. With a shiver, she moans toward the ceiling.
<<act "Screw this psycho. Make a break for it." "Screw this psycho. Make a break for it.-Mistress-Rebecca-Intro-111">>
<<set $never_see_rebecca_intro_again to true>>
<</act>>
<<act "Let's not be too hasty. This is starting to get interesting." "Let's not be too hasty. This is starting to get interesting.-Mistress-Rebecca-Intro-115">><</act>>\
<<set _author to "VelveteenLich">>\
<<set _author_href to "https://velveteenlich.info">>You lean back and roll to the side, freeing yourself. Taking advantage of her confusion, you slam the door on your way out and run like hell.
When your heart feels like it's going to explode, you finally look back. That may have been excessive, because you went so deep into the forest you don't recognize the place, and it takes some time to catch your bearings.
<<act "Leave." $exploration_back_passage>><</act>>\
<<run setup.subtractEnergyPoints(5)>>\
<<set _author to "VelveteenLich">>\
<<set _author_href to "https://velveteenlich.info">><<move_to_state "rebecca name known">>\
You can feel her watching you intently as she tweaks her nipples. But she forbade eye contact. For all you know, she's getting more and more furious. Why isn't she saying anything? Eventually, you blush and stare at the floor.
<<say "Rebecca">>"How dare you!"<</say>> She bends down and turns your head so you're looking directly at her nearest breast. It hangs heavy and slowly sways in an oval, as though orbiting an invisible planet. <<say "Rebecca">>"Do you not covet this?"<</say>>
Covet? As in "want?"
Gripping the underside of her boob, she lifts it until you're staring at the nipple head on, brushing your nose with it in the process. Although cold, it's as soft as any other woman's, and thank God! If it was as hard as her heels, she would have broken a bone.
Squatting down, she smirks in that mysterious way of hers. What? Did you hesitate? You can't even tell if you did something good or bad. At least you didn't look at her face this whole time.
In a patronizing tone, she says, <<say "Rebecca">>"Very, very good. That was a test."<</say>>
What was? Avoiding her gaze?
<<say "Rebecca">>"I asked you a question, but I never gave permission to speak."<</say>> Her expression softens.
Is that a genuine smile? It makes you queasy, but not necessarily "bad" queasy. Like going down the first drop of a roller coaster.
<<say "Rebecca">>"But next time, nod."<</say>> She springs up. Every curve of her body shifts as if she were made of the same flesh and blood as you. <<say "Rebecca">>"That's enough lessons for one day. But before you're dismissed, I have a little assignment for you. A... shall we say... oral qualifying exam?"<</say>>
You sit up straight and cross your legs like a good student.
<<say "Rebecca">>"Good."<</say>> As she turns away, she says -- almost in passing -- <<say "Rebecca">>"When given permission, you will address me as 'Mistress Rebecca'. Is that understood?"<</say>>
You nod, but her back is turned so she can't see it.
That bed must be made especially for her, because when she sits on the edge, it shows no sign of buckling. <<say "Rebecca">>"Come. You may speak."<</say>>
<<say "you">>"Yes, Mistress Rebecca."<</say>>
She smiles, crossing her legs as you crawl toward her. You stop a few inches away, waiting for her proposal.
<<say "Rebecca">>"Your task is simple."<</say>> She spreads her legs before you. <<say "Rebecca">>"Pleasure me. If you do well, I'll reward you with my treasure. If not, then I guess we'll both be disappointed. Or you could leave now and never return. The choice is yours."<</say>>
Her demeanor suggests she expects much from you.
<<act "You've got nothing to prove. Leave and never come back." $exploration_back_passage>>
<<set $never_see_rebecca_intro_again to true>>
<</act>>
<<act "You've studied your whole life for this. Easy A." "You've studied your whole life for this. Easy A.-Mistress-Rebecca-Intro-162">><</act>>\
<<set _author to "VelveteenLich">>\
<<set _author_href to "https://velveteenlich.info">><<say "Rebecca">>"Now then--"<</say>> Rebecca leans back, looking at you expectantly. <<say "Rebecca">>"Don't keep me waiting."<</say>>
Without uttering another word, something you think you'll appreciate, you take your position between her legs, kneeling down near the foot of the bed as you rest your hands on her thighs. Her skin is cold and smooth. At first, it feels rigid like metal, although as you increase your grip, it soon gives just like normal flesh.
With tentative motions, you kiss just above her knee as you close your eyes. Being this close, you catch a faint tinge of iron mixed with wet stone on her skin. It's different, but not unpleasant.
Inch by inch, you continue to line her inner thigh with kisses. You feel a hand sift through your hair, a sign of approval you imagine. As your lips come closer to her vulva, her grip tightens, holding you in place.
<<say "Rebecca">>"Not so fast, my little student."<</say>>
Your eyes open, wincing as Rebecca forces your head up.
<<say "Rebecca">>"Pray to it."<</say>> The words are followed by a mischievous grin. <<say "Rebecca">>"Beg like you want nothing else in this world."<</say>>
<<act "\"Please, Mistress Rebecca.\"" "Please, Mistress Rebecca.-Mistress-Rebecca-Intro-201">><</act>>\
<<set _author to "VelveteenLich">>\
<<set _author_href to "https://velveteenlich.info">>The desperation in your voice catches you by surprise, sending a shiver down your spine. <<say "you">>"Please let me taste you."<</say>>
Satisfied with your response, she releases your hair but leaves her hand resting on it. You move closer until you're sure she can feel your breath across her skin. Mistress Rebecca doesn't seem like the patient type, so you slide your hands along her thighs and gently spread her labia, revealing the same brown tone as her nipples.
You place a slow, passionate kiss on her outer lips, eliciting a twitch. Was that too bold? Her breathing draws in deeper. That would suggest otherwise, but just to make sure, you subtly lean back, looking for additional clues.
Evidently, you weren't bold enough. She's glistening with the growing excitement. Normally, you'd spend more time on foreplay, but you're wagering her sex drive is like her personality: blunt and to the point.
You drag your tongue from the bottom of her inner labia to the very tip of her clitoris. The taste is muted and earthy, leaving your mouth a bit dry. Again, you draw your tongue around the edges of her vaginal opening, and she rewards you with the sweet sound of her gasping above you.
Angling your head, you slip your tongue inside. Her hips buck against your mouth, but you ignore that without letting it throw you off. The way she twitches around your tongue keeps you focused. The last thing you'd want is to slip out and miss it. Every movement you make brings a reaction out of her.
You decide to pull your tongue away, replacing it with a finger as you bring your mouth to her clit. With gentle pressure, you begin to suck. Your finger curls, dragging against the upper walls of her vagina. The mixed sensations cause her to squirm around you, her legs wrapping around your shoulders.
For a moment, you're absolutely convinced your death is imminent... again. But her thighs are as light as a feather. How? The bed frame creaks, giving you a clue: maybe she can shift her density to any part of her body.
Relieved, you go back to tonguing her clit. Muffled moans from Rebecca echo in growing intensity around you until her legs pull your head tight against her. Thankfully, since last time, you built up some trust.
Instead of having a panic attack, you get to appreciate Mistress Rebecca's contractions squeeze and pulse around your finger. Lovely. Liquid silver dribbles out of her.
A few seconds later, she falls back on the bed, panting from the still lingering climax. Meanwhile, you patiently wait for her to unlock her legs so you can... live. After a cute sigh, her legs slide down either side of your back.
As you gasp for air, you wonder if these near-death experiences are worth the reward. But once your vision returns and the first thing you see are Mistress Rebecca's thighs sprawled out before you, you realize how stupid that question was. Chalk it up to a lack of oxygen.
While you patiently wait, her body eventually calms. That was a long one. <<say "you">>"Was that to your liking, Mistress?"<</say>>
<<say "Rebecca">>"That was--"<</say>> She pauses, leaving you in suspense. <<say "Rebecca">>"Mediocre at best. I've certainly had better."<</say>>
<<act "Oh." "Oh.-Mistress-Rebecca-Intro-231">><</act>>\
<<set _author to "VelveteenLich">>\
<<set _author_href to "https://velveteenlich.info">>Man. That sucks. You tried your best.
Without an ounce of empathy, she pushes off the bed and steps to the door, presumably to show you the way out, but midstep, her knees buckle. The sound of her slapping the ground is so loud, you have to plug your ears. At least she didn't land on her face -- she landed in a low plank position -- but one of her heels snapped off.
You lift your finger. <<say "you">>"Mistress. Are you--"<</say>>
She swats the air behind her to shush you up. <<say "Rebecca">>"Fucking--"<</say>> Reaching back, she removes the broken shoe and throws it across the room. It clangs twice, but you can't see where it went or what it hit.
For whatever reason, she leaves the other shoe on and stands, but one step later, she realizes that's not going to work. Crossing her ankle over her trembling thigh, she reaches for her other high heel. It takes a couple of uncoordinated attempts to remove because there's nothing nearby to use as support and she keeps losing her balance.
When she finally snatches it, she raises it up high into the air. <<say "Rebecca">>"--HEELS!"<</say>> Like a professional athlete scoring the game-winning touchdown, she spikes it downward as hard as she can. Unlike the first shoe, it deforms with a //splat//, leaving what appears to be a pile of goo-like material and the spike of a high heel protruding straight up.
Muttering, she stumbles away like a drunkard, and this time you're not sure where she's headed. It doesn't really matter because she falls flat on her face.
Seconds pass. <<say "Rebecca">>"Okay, fine!"<</say>> She bursts out laughing as she gets up, hiding her face behind her palm. <<say "Rebecca">>"It was better than mediocre. Barely."<</say>>
You smile, eyebrows raised. It's not lost on you how the power dynamics have shifted a bit; now you're looking down on her.
<<say "Rebecca">>"Okay. Get out."<</say>> She swings her arm toward the door, deadly serious.
Your head jerks back; didn't see that coming. As you sling your backpack over your shoulder, you wonder if you passed the "oral qualifying exam." There's no way to ask unless she gives you permission to speak. Maybe there's some way to--
<<say "Rebecca">>"I meant today."<</say>> She taps her foot on the ground.
<<say "you">>"Sorry, sorry,"<</say>> you say under your breath. Thankfully, she doesn't hear it.
When you place your hand on the doorknob, she says, <<say "Rebecca">>"Forgetting something, aren't we?"<</say>>
<<act "Glance back at her." "Glance back at her.-Mistress-Rebecca-Intro-267">><</act>>\
<<set _author to "VelveteenLich">>\
<<set _author_href to "https://velveteenlich.info">>Like a sneaky vampire, she's right behind you. You gasp. How did she move that fast without making a sound? Obviously, it has something to do with--
Mistress Rebecca spins you to face her and holds your hand. <<say "Rebecca">>"Hey."<</say>> Her casual tone lulls you into forgetting the rules, and you glance into her eyes.
Stupid!
She noticed. But...
Was she smiling?
<<say "Rebecca">>"Hey,"<</say>> she repeats. <<say "Rebecca">>"It's okay."<</say>> For reassurance, she gives your hand a squeeze.
With some trepidation, you look again. This time you spot something new. Her iris consists of layers upon layers of emerald shavings, constantly moving like pieces driftwood floating in the ocean. It reminds you of the aurora borealis.
Mistress Rebecca snaps you out of it by sucking on two of your fingers. The sensation is so foreign, you almost pull away, but your curiosity gets the better of you. What //is// that? There's no tongue. No palate. Just the gentle suction of liquid cycloning around your knuckles.
Then the viscosity increases and wanes, increases and wanes. When tiny beads enter the mix, you moan and close your eyes. Imagine how this would feel around your whole body, or better yet, an erogenous zone. Actually, she's making you think your fingers //are// an erogenous--
You're plummeting backwards. A door slams. You bump against something. Coins spill on the floor.
<<act "The hell?" "The hell-Mistress-Rebecca-Intro-291">><</act>>\
<<set _author to "VelveteenLich">>\
<<set _author_href to "https://velveteenlich.info">>Where are you? Once your heart slows, you're able to piece it together. This is the hallway and you're facing her door. But how did you end up-- She threw you out! And... threw coins at you? No, that's not it. At some point, she placed them in your hand. You dropped them when you hit the wall -- the wall your back's against.
<<say "you">>"Mistress Rebecca?"<</say>>
As a series of bolts lock on her side, she gleefully says, <<say "Rebecca">>"Ah! When you're out there, the rules still apply."<</say>> You picture her waving her finger as she scolds you. <<say "Rebecca">>"Congratulations, you can now brag about being my slave in training. Don't come back until you're ready to learn lesson five: shame is sin."<</say>> You hear her walk off.
Goodbye, you guess? As you reach for a coin, you notice your two fingers are coated in gold leaf. Neat.
You walk away smiling, looking forward to that next lesson.
<<run setup.addMoney(50)>>\
<<appendflashmessage `"You gained $50."`>>\
<<act "Leave." $exploration_back_passage>><</act>>\
<<set _author to "VelveteenLich">>\
<<set _author_href to "https://velveteenlich.info">>\
<<set $never_see_rebecca_intro_again to true>><<set _author to "Based on an original idea from Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
<<move_to_state "pine tree girl met">>\
When you sneeze, a deep, feminine voice says, <<say "Pine-tree-girl">>"Bless you."<</say>>
<<say "you">>"Thanks."<</say>> Wait, who said that? There's no one around.
<<say "Pine-tree-girl">>"Up here, small one."<</say>> The voice comes from one of the largest trees. Its trunk has a certain hourglass curve to it, on top of which sits a feminine face carved into the bark. Above that (it hurts your neck to look that high), the stalk forks into branches in every direction, each covered in fuzzy green needles. If this is her hair, it's in the style of short dreadlocks. She's a pine tree girl of some sort.
<<say "Pine-tree-girl">>"I apologize for the pollen. It is my reproductive season, so I cannot help it."<</say>> The tree raises an arm-like branch to her face. Near the "wrist," it splits into 5 smaller branches, each gnarled with knuckles and tipped with pom-pom shaped pines. Trails of yellow dust follow her movements, hovering in the air for seconds.
<<say "you">>"No problem,"<</say>> you say. <<say "you">>"It's not your..."<</say>> Another sneeze is coming. You inhale once, twice, then the urge dissipates. Dammit! Your body blue-nosed you. <<say "you">>"...fault."<</say>>
<<say "Pine-tree-girl">>"Such a considerate soul."<</say>> She stares at you over her hand without attempting to progress the conversation.
<<say "you">>"Uh."<</say>> You dig a little hole in the dirt with your shoe.
<<say "Pine-tree-girl">>"Are you sending me signals?"<</say>> Her pinecone studded eyelashes mist pollen as they flutter.
<<say "you">>"Signals?"<</say>>
She lowers her hand and blushes -- or rather, the bark around her cheeks turns into something akin to Redwood. <<say "Pine-tree-girl">>"You didn't sneeze."<</say>> Her husky voice reverberates through your chest like an expensive stereo system with the bass cranked up to eleven: <<say "Pine-tree-girl">>"I'm inside you. And you don't seem to mind."<</say>>
<<act "Flirt." "Flirt.-ent-girl-23">><</act>>
<<act "This pollen is killing you. Leave as soon as possible." "This pollen is killing you. Leave as soon as possible.-ent-girl-27">><</act>><<nobr>>
<<set _author to "Based on an original idea from Lope">><<set _author_href to "https://lopewriting.carrd.co/">>
<<set _leave_after_flirting to $last_link_label is "When you said you wanted to be inside her, you didn't mean literally. Leave.">>
<<if _leave_after_flirting>>
How do you let her down easy? Maybe if you fake a sneeze, but can you do that convincingly? Only one way to find out:
<<else>>
You sneeze. That was so sudden you didn't see it coming.
<</if>>
When you look up, the tree-girl's frowning as she scratches the back of her neck. <br><br>
<<say "you">>"Sorry,"<</say>> you say. <<if _leave_after_flirting>>
<<say "you">>"I don't know about monster girls, but for humans, sneezing is involuntary."<</say>> Yikes. You feel guilty for lying, even though it's a white lie to spare her feelings. <<say "you">>"I didn't mean to lead you on."<</say>>
<<else>>
<<say "you">>"I don't know about monster girls, but for humans, sneezing is involuntary. I didn't mean to lead you on."<</say>>
<</if>>
<</nobr>>
<<say "Pine-tree-girl">>"So, you don't want to..."<</say>>
<<nobr>>
<<if _leave_after_flirting>>
Actually, the tip of your nose is tingling. You faked that sneeze, but you feel an authentic one coming.
<<else>>
The tip of your nose tingles.
<</if>>
<</nobr>> <<say "you">>"I think I'm -- and this is also involuntary -- allergic to your pollen."<</say>>
<<say "Pine-tree-girl">>"Oh."<</say>> The tree-girl's "shoulders" sink. <<say "Pine-tree-girl">>"Sounds unpleasant. Very well, small one, I suggest moving along before you sneeze yourself inside out."<</say>>
It's hard to tell if she really believes that's possible. Regardless, she waves goodbye and that fans pollen everywhere.
You plug your nose, wave back, and run away.
Shame. She seemed nice.
<<act "Leave." $exploration_back_passage>><</act>><<set _author to "Based on an original idea from Lope">><<set _author_href to "https://lopewriting.carrd.co/">>\
<<nobr>>
Resting one hand on your hip, you wag your finger. <<say "you">>"Think you can just put yourself inside me without asking first? I mean, I would've said yes"<</say>> -- you grin -- <<say "you">>"but you're supposed to ask."<</say>><br><br>
The ground shakes as the tree-girl slowly chuckles. <<say "Pine-tree-girl">>"Ho, ho, ho."<</say>><br><br>
Sarcastically, you say, <<say "you">>"You're laughing now, but if I leave before you make things right, you'll feel guilty for centuries."<</say>>
<<say "Pine-tree-girl">>"Is that so?"<</say>> She folds her arms. <<say "Pine-tree-girl">>"Tell me then: how do I right my wrongs?"<</say>><br><br>
<<hasVagina>>
You turn your palm up with a curled index finger.
<<otherwise>>
You smirk.
<</hasVagina>>
<<say "you">>"By letting me inside //you//."<</say>>
It's a gamble, but you're betting she'll have a sense of humor about it. She doesn't even have a vagina, and if she did, it would probably be to scale. Mechanically, how would that even work? It's absurd.
<</nobr>>
<<say "Pine-tree-girl">>"Little one, you are bold."<</say>> When she smirks down at you, you tap your foot impatiently.
<<say "you">>"Well?"<</say>>
She shrugs. <<say "Pine-tree-girl">>"'Tis the season."<</say>> The earth rumbles as the large roots around the front of her part. Without their structural support, the dirt collapses into a gently sloping pit. This reveals a vaginal opening, pink and fleshy despite the bark surrounding it.
Whoa. Okay, yeah, she has a vagina and it's to scale. It's taller than you (but barely)!
She glances down at it, then to you. <<say "Pine-tree-girl">>"Best hop in before I'm overcome with guilt."<</say>>
Sounds like a dare. And, if her upturned nose is any indication, it looks like one, too.
<<act "Roll up your sleeves and step toward her waiting Ent-trance." "Roll up your sleeves and stepped toward her waiting Ent-trance.-ent-girl-68">><</act>>
<<act "When you said you wanted to be inside her, you didn't mean literally. Leave." "This pollen is killing you. Leave as soon as possible.-ent-girl-27">><</act>>She blocks your path with her hand. <<say "Pine-tree-girl">>"I have not exposed myself to another in a very long time."<</say>>
You check your wrist like you're wearing a watch. <<say "you">>"Same."<</say>> After chuckling, you clear your throat; maybe not the best time for jokes. <<say "you">>"Don't worry, I'll go as slow as you need."<</say>>
A smile grows on her face and she gives you a quick nod, hurling pinecones everywhere. Fortunately, none of them hit you. She removes her hand, permitting your approach.
Although her //canal// appears human, the same can't be said about her labia and clitoris. They're rigid and shine like varnished hardwood. You watch a perfect reflection of yourself slide a finger down her inner lip. Strange. It's covered in a layer of thick syrup.
She moans. This is gonna be easier than you--
Oh wow. What is-- It's like being stuffed in a locker filled with pine scented cleaners. You sniff your finger. Gah! Note to self: from now on, breathe through your mouth.
<<act "Wobble back, woozy." "Wobble back, woozy.-ent-girl-111">><</act>>When the tree girl clears her throat, you hide your hand behind your back. Crap. Did she see your reaction? Is she offended?
She smiles, but there's a sadness behind it. <<say "Pine-tree-girl">>"Thank you, little one. It's been so long since I've felt the touch of another."<</say>> You blink until you get your bearings. <<say "Pine-tree-girl">>"Was it, uh, good for you?"<</say>>
<<say "you">>"Huh? Oh!"<</say>> You try to wave your arms in front of you, but the one behind your back is caught on something: wagging a single arm will have to suffice. <<say "you">>"Oh, no, no, no, no. I'm not //done.// I'm just getting started."<</say>> With a grunt, you yank your arm free. Uh-oh. Was that the sound of fabric tearing?
The tree girl breathes a sigh of relief and chuckles. <<say "Pine-tree-girl">>"I was gonna say."<</say>> For a moment, her mouth hangs open. <<say "Pine-tree-girl">>"Nevermind what I was gonna say. Please: continue."<</say>>
The instant she takes her eyes off you, you spin to figure out what that noise was. Oh no! The outer layer of your back pocket is stuck on your finger. You rip it free and look around, but there isn't a trashcan in sight.
Although... there is a massive hole right in front of you. No. Obviously you don't do that. That would be littering. You stuff it in your other back pocket.
Enough with the delays. She's waited long enough.
If the sap is any indication, she's ready for something more. But //is// the sap an indication? It's dripping out of her pink hole which makes you think yes, but it's also seeping out of the folds of her other crevices like her labia.
Regardless, that basketball-sized knot of a clit looks enticing, so, raising both arms above you, you gently palm each side. As golden honey oozes over your hands, the tree girl purrs. It's as hard as it looks.
How sensitive is this thing, really? To find out, you slowly compress it between your hands. Eventually, your pectoral muscles quiver so you have to stop.
The tree girl sighs at you. <<say "Pine-tree-girl">>"Why have you stopped, little one?"<</say>> A smile flickers on her face.
<<say "you">>"Sorry. That's as..."<</say>> You hold up a finger. Although you can't please her through strength alone, your experiment shows you're unlikely to hurt her. Knowing that opens up lots of possibilities.
You return your hands to the knob and massage it like you're molding a piece of firm clay, applying most of the force through your thumbs. When they tire, you switch to the heels of your palm.
Sap seeps out of every crease. <<say "Pine-tree-girl">>"Mmm,"<</say>> she groans. <<say "Pine-tree-girl">>"Yes. Tease it."<</say>>
<<act "Keep rubbing." "Keep rubbing.-ent-girl-119">><</act>>Your hands gradually migrate toward the hood, a wooden curtain draped over the top half of her shiny nub. A little crevice exists between the two, and by the looks of it, it's just wide enough for your fingers. Hm. Will they fit? What's in there? You can't get it out of your mind.
Massaging in wide circles, you inch closer and closer until your fingertips slide underneath. The slit narrows as you progress so you can't get past your third knuckle, but -- ooh -- you found something:
An indent; a line encircling the entirety of her clit, forming its "head." The notch is just deep enough to grip with your fingertips, and that gives you an idea. Perhaps this ledge can support your weight. While holding on with both hands, you bend your knees. You don't want to hurt either of you so you take it slow.
Once your arms are straight above you, a waterfall of molasses pours down the back of your shirt. Ugh. At least it's warm.
You're still supporting 100% of your weight on your legs, and she's not complaining. The true test is what happens next. You lift your heels, keeping your tippy toes on the ground, but, technically, you're hanging from her clit.
Looking down, the tree girl gasps. <<say "Pine-tree-girl">>"That's--"<</say>> Her expression is a mixture of curiosity and disgust, but you can't react to it: you are already in the process of lifting your toes.
When she throws her head back and groans, you plant your heels on the forest floor and say, <<say "Pine-tree-girl">>"Did I hurt you?"<</say>>
She shakes her head while looking skyward. <<say "Pine-tree-girl">>"Again."<</say>> Another gasp. <<say "Pine-tree-girl">>"Oh,"<</say>> she whispers. <<say "Pine-tree-girl">>"No one's ever... More, please."<</say>>
You tuck your knees.
<<say "Pine-tree-girl">>"Oh, you sweet..."<</say>> Her words trail off. <<say "Pine-tree-girl">>"Don't stop. You're scratching an itch I never knew I had."<</say>> She reaches down and presses against your back with her large hands. <<say "Pine-tree-girl">>"Mmm, yes! Amazing, but I need more."<</say>>
Accepting the challenge, you try to think of ways to pleasure her and end up shoving one of your legs into her pulsing entrance as you hang from her clit.
She arches her back, moaning loudly as birds vacate the trees around her. <<say "Pine-tree-girl">>"Yes! More! Deeper!"<</say>> Her long, wooden fingers hook under your armpits and guide you, feet first, into her opening.
Once your second leg's in, she rocks you back and forth like a human dildo. Finally, she can't take it anymore: she shoves you in deep, all the way to your shoulders.
You foresaw this moment, but you didn't expect to lose all control of the situation. Not that you're worried. All the evidence says she's a gentle giant, and if you felt unsafe, you could scream or scratch her or something, and she'd stop.
Pink flesh oozing with sap surrounds you. If she weren't plunging you in and out, and if you could look past the stickiness, it's really quite cozy.
<<say "Pine-tree-girl">>"That's it!"<</say>> she says. <<say "Pine-tree-girl">>"You feel so good inside me."<</say>>
You want her to cum, to feel her walls hug you in a warm embrace. But how can you help? You can barely move. Maybe you can add friction by sticking your knees and elbows out.
She loves it. Her needy voice reverberates through the forest. <<say "Pine-tree-girl">>"Yes! Small one, I'm almost there."<</say>> Her canal constricts around you, forcing your limbs straight. Trees crack and topple over as she screams. At least, that's what it sounds like. You're moving so fast, the world's a blur.
The ride abruptly ends, but there's no way to get out. She holds you deep inside. Each contraction is a full body massage, loosening your knots. A human couldn't replicate these sensations. In comparison, a hot tub seems pathetic. This is like being sandwiched between two enormous tongues that are rolling up your body in unison.
Exhausted, the tree girl hangs her head, releasing you and panting in silence. Internally, she continues the twitch, squeezing you out an inch at a time. When your arms are free, you grab her clit and pull yourself the rest of the way. You're like a cork: a torrent of sap follows you. Hopefully, there's a shoe in that goop, because somewhere along the way, you lost one.
The tree girl shivers. <<say "Pine-tree-girl">>"Please, little one. You've done more than enough. I'm sensitive now."<</say>>
Huh? Oh, you're still hanging on her clit. When you let go, you slip and fall into the massive puddle below you.
Laying on the forest floor and covered in tree juice, you stare into the sky. Yellow pollen rains down like snow, but after what it took to get to this point, you can't help finding it kind of pretty.
<<say "Pine-tree-girl">>"Little one? Are you hurt?"<</say>>
<<say "you">>"Nope."<</say>> You grunt as you get up and try in vain to clean yourself up. This is the kind of dirty that'll take more than one shower. <<say "you">>"I'm fine."<</say>> You chuckle. <<say "you">>"Just a sticky mess, which I consider a compliment."<</say>>
She smiles. <<say "Pine-tree-girl">>"You have my thanks, small one. I haven't cum that hard in a thousand years."<</say>> She carefully pats your head with her finger, shedding dust everywhere. <<say "Pine-tree-girl">>"Now that I am satisfied, the pollen should clear quickly."<</say>> She sighs for at least 15 seconds then closes her eyes. Her gentle snores send ripples through the sticky pool you emerged from.
<<say "you">>"Happy to help,"<</say>> you whisper. Better rush home before you're encased in amber. Just as you start walking away, a bit of pollen lands on your nose. You sneeze hard, but it doesn't wake her.
<<run setup.subtractEnergyPoints($max_energy)>>You lose $energy_loss energy.
<<act "Bedroom" "Bedroom">><</act>><<move_to_state "snake girl met">>\
The forest is a maze, but there are natural paths to follow. You make your way along one, certain that whatever made it knew where it was going. Maybe one will lead you to another monster girl.
The path continues, branches, twists. You try to mark each fork by scratching a line in any nearby tree. In the middle of digging your pocket knife into the wood, you hear it: the telltale rush of water. There must be a stream nearby!
You hurry toward it. Water is the epicenter of any habitat, if there are monster girls around, you're bound to run into one there.
As you break through the trees, you realize your error. It's not a stream. It's a full-fledged river roaring through the forest. You walk up to it, mesmerized by the flow of water, completely forgetting your aim -- and that's when it happens.
Something rears up from the riverbank. You have the briefest impression of something huge and dark, and then you're being squeezed so tightly that the breath squeaks out of you.
It's a... snake girl?
At first glance, it's hard to tell. You're lightheaded from the squeezing and the figure in front of you is swaying slightly from side to side, mesmerizing.
It is a snake girl. The humanoid form becomes unmistakable the longer you look, glossy brown scales cascading over thin, shapely arms, slight breasts, a finely tapered waist. She has no legs, just hips that melt into the long tail that's currently strangling the air out of you.
<<say "Snake-girl">>"My eyes are up here, human!"<</say>>
Your gaze snaps up. Somehow in all this you missed her eyes which are reddish-brown, round, and glaring over a delicate, pointed snout.
<<say "Snake-girl">>"Who are you?"<</say>> she demands. <<say "Snake-girl">>"Why were you sneaking up on me?"<</say>>
Sneaking up on her? You didn't even see her! You open your mouth to respond, but nothing comes out except another squeak as the rest of your breath escapes you.
<<say "Snake-girl">>"What?"<</say>> She turns her head toward you, cupping a hand around a dark hole in the side of her head.
<<say "you">>"Can't breathe,"<</say>> you mouth.
<<say "Snake-girl">>"Are you a human that doesn't communicate with their voice?"<</say>>
Gray fog creeps in. Just before it obscures everything completely, you feel her coils loosen, and you gasp in breath.
The snake girl still has you wrapped, but she relaxes the hold on your torso to allow you the use of your arms, presumably to sign. You consider playing along, but decide it's not smart to piss off someone who already nearly killed you.
<<say "you">>"Whoa, whoa!"<</say>> You hold up your hands, pleading. <<say "you">>"I'm friends with monster girls!"<</say>>
<<say "Snake-girl">>"Oh yeah? Who?"<</say>>
Well, there are a few, but you know Eva best, even if she's technically your pet. But the snake girl doesn't need to know that.
<<say "you">>"Eva."<</say>>
<<say "Snake-girl">>"Who?"<</say>>
You regret not bringing Eva now. <<say "you">>"She's a dog girl. About this high? Bluish fur?"<</say>> You hold up your hand to your <<if $mc_gender === "female">>\
eyes\
<<else>>\
chest\
<</if>>, trying to sound convincing. The snake girl looks down her nose at you, then does something odd.
A long forked tongue flicks out of her mouth, flutters, then withdraws.
<<say "Snake-girl">>"Oh. A //canid//. You do smell like one."<</say>> The way she says the words definitely implies distaste, but she lets you go.
<<say "you">>"Uh, thanks?"<</say>>
The snake girl doesn't respond. She's still staring at you, and the way she never blinks is kind of weird.
<<say "you">>"So, uh, what's your name?"<</say>> you ask. It's the only ice breaker you can think of.
<<galleryImage "characters/snake-girl/Snake-girl.png">>
At first it doesn't seem like she's going to answer. She continues to stare, then crosses her arms. What comes out of her mouth is a sound you don't think is humanly possible to replicate. <<say "Snake-girl">>"What's yours?"<</say>>
<<say "you">>"$name."<</say>>
<<say "Snake-girl">>"That's a weird name."<</say>>
Not the first time you've heard that. You shrug. <<say "you">>"It's what my mother gave me."<</say>>
She turns away, gliding back towards the river. It's an arresting sight. The sinuous sway of her hips accented by her slithering mode of travel. You can tell now why you didn't see her before; the scales on her back are a lighter, dappled brown, blending with the foliage that gives way to the river earth.
You follow her, careful to maintain your distance, and finally get to look at the river.
It's okay. Pretty, but once you've seen one river you've seen them all. Much more interesting is the monster girl now trying to fit herself on a boulder that's much too small.
You're supposed to be recruiting them to your farm. It can't hurt to try.
<<act "\"Hey, want to come work at my farm?\"" "I like your scales.-snake-girl-82">><</act>>
<<act "\"I have a business opportunity that I think you might be interested in.\"" "I like your scales.-snake-girl-82">><</act>>
<<act "\"I like your scales.\"" "I like your scales.-snake-girl-82">><</act>><<set _author to "Deos">><<if $last_link_label is "\"Hey, want to come work at my farm?\"">>
She doesn't even look up. <<say "Snake-girl">>"Why would I want to come work for a human?"<</say>>
<<elseif $last_link_label is "\"I have a business opportunity that I think you might be interested in.\"">>
She doesn't even look up. <<say "Snake-girl">>"What's a business?"<</say>>
<<else>>
She looks at you suspiciously. <<say "Snake-girl">>"What, do you think they'd make a nice bag or something?"<</say>>
<</if>><br><br>
<<if $last_link_label is "\"I like your scales.\"">>
Okay, you can see how that came across as creepy. <<say "you">>"No! Well, I mean, maybe -- but I don't want your scales. They just look pretty in the sun."<</say>><br><br>
She blinks. It's a weird motion, a horizontal flicker of something white across her eyes. <<say "Snake-girl">>"Really?"<</say>><br><br>
<<say "you">>"Yeah."<</say>><br><br>
She turns her torso toward you, propping herself up on her elbows. Her tongue flicks out. <<say "Snake-girl">>"Hm... it doesn't smell like you want to kill me. So, what do you want from me?"<</say>>
<<else>>
Okay, you could have phrased that better. <<say "you">>"Uh, what I mean is, some sort of agreement. You help me with my farm, and I help you get things that only humans have."<</say>><br><br>
She turns toward you, propping herself up on her elbows. Her tongue flicks out. <<say "Snake-girl">>"Hm... it doesn't smell like you're lying. So what do you want from me?"<</say>>
<</if>><br><br>
You stop, unsure of what to say next. What do you want from her? What could a snake even do on a farm? Scare the vermin out of your field?<br><br>
<<say "you">>"Uh..."<</say>><br><br>
Hm. Maybe you don't have a role for her after all.<br><br>
<<say "you">>"I don't know,"<</say>> you say, feeling stupid. <<say "you">>"Is there anything you want from me?"<</say>> It would at least be good for you to have a decent relationship with her if you think of something down the line.<br><br>
<<if $last_link_label is "\"I like your scales.\"">>
She does that weird blinking thing again, then raises up, curious.
<<else>>
She blinks. It's a weird motion, a horizontal flicker of something white across her eyes. Then raises up, curious.
<</if>> <<say "Snake-girl">>"Nobody has ever asked me that before."<</say>><br><br>
There's a dry scrape as she slithers off her rock and approaches you again, circling in a way that feels vaguely predatory. You stay still, even when she stops behind you.<br><br>
<<say "Snake-girl">>"I've never seen a human up close."<</say>><br><br>
Something cool touches your neck. You turn just in time to see her pull her finger back. <<say "Snake-girl">>"You are surprisingly warm for a mammal without fur."<</say>><br><br>
<<say "you">>"Thanks, I guess?"<</say>><br><br>
Her tongue flicks out again, dancing inches from your nose. <<say "Snake-girl">>"How do you do it?"<</say>><br><br>
Well this is an odd line of questioning. <<say "you">>"I don't know. It's just something my body does."<</say>><br><br>
<<say "Snake-girl">>"You're a lot warmer there than here,"<</say>> she says, pointing at your stomach. <<say "Snake-girl">>"Do you have fur there?"<</say>><br><br>
<<if $mc_gender === "male">><<say "you">>"Only a little."<</say>><<else>><<say "you">>"Not really. Well..."<</say>><</if>> It's easier to show than explain, so you lift your shirt up.<br><br>
She pokes <<if $mc_gender === "male">>the thin line of hair that marches from your navel to your waistband.<<else>>the peach fuzz near your waistband. The hair's so fine, it's invisible under dim light. <</if>> <<say "Snake-girl">>"It's not much, but it seems to be effective."<</say>> You jump when she presses the cold flat of her palm against your belly. <<say "Snake-girl">>"I'm jealous. I have to lay out for hours to get this warm."<</say>><br><br>
It's interesting to see how different monster girl culture is from human culture. On the whole, they seem much less opposed to casual contact. You'd never stick your hand on another human's stomach within five minutes of meeting them, unless you were a doctor or something.<br><br>
She presses the other hand to you, and makes a hissing sound. <<say "Snake-girl">>"This is really nice."<</say>><br><br>
It's making you feel kind of funny, being touched this way by an undeniably attractive girl. Scales or not, she's feminine and forward, which you can appreciate.<br><br>
<<say "Snake-girl">>"Can I lay on you?"<</say>><br><br>
Whoa. Really forward.<br><br>
<<act "\"No.\"" "proceed-snake-girl-149">><</act>><br><br>
<<act "\"Sure.\"" "Yes-snake-girl-151">><</act>><<set _author to "Deos">><<say "you">>"Uh, I don't think I'd be comfortable with that, sorry."<</say>>
She looks disappointed. <<say "Snake-girl">>"Well... okay."<</say>> Turning, she slithers back to the expanse of rock, draping herself on it again. <<say "Snake-girl">>"Just thought it might be faster than doing this."<</say>>
You don't know why you feel so guilty. <<say "you">>"But, if there's anything else you want to know, I'd be happy to answer any questions,"<</say>> you add, to take the edge of discomfort off.
She pillows her head on her arms again, no longer seeming interested. <<say "Snake-girl">>"Mmm, I'm kind of tired now. You startled me out of my afternoon nap. Maybe another time."<</say>>
It seems like the conversation has run its course. You probably can't convince her to join the farm, and you're not sure what you'd have her do anyway. Maybe this is just an instance of meeting a fascinating stranger.
<<say "you">>"Well, it was nice to meet you,"<</say>> you pause and then trail off, afraid you'd offend her by butchering the pronunciation of her name. <<say "you">>"See you around."<</say>>
She flicks her tail in lazy acknowledgement.
Well, that's that.
You turn away from the river and begin making your way back.
<<act "Leave." $exploration_back_passage>><</act>><<set _author to "Deos">>You think about it. It's not like it would hurt anything to let her just absorb some of your warmth...
<<say "you">>"Sure, I guess."<</say>>
It's a little weird to watch her face form expressions. Her eyes maintain their flat, round shape but her cheeks crinkle up in a very wide smile. <<say "Snake-girl">>"Great!"<</say>>
You look for a place to lay down and decide on a grassy patch a few yards from the river. You sit, then consider your shirt. Getting grass stains on it would be annoying, but you feel a little odd stripping down in front of her.
<<act "Maybe you shouldn't. This was a mistake." "proceed-snake-girl-149">><</act>>
<<act "Take it off." "pull-off-your-shirt-187">><</act>><<set _author to "Deos">>You look at her. There's no sign of clothing or jewelry anywhere on her. She is, for all intents and purposes, completely nude. She probably doesn't understand the significance of your clothing.
You pull your shirt off, bunching it up to make an impromptu pillow, then lay back.
The grass is cool and slightly ticklish against your back, and goosebumps prickle up your arms. You twitch when you feel a tug on your waistband.
<<say "Snake-girl">>"Can you take these off too?"<</say>>
You look down. The tip of her tail is hooked through one belt loop. Your shirt was one thing, but obviously she has no sense of impropriety.
You shrug, and slide both your pants and underwear off.
Grass pokes your bare bottom. The feeling of being (almost) nude in the middle of the forest is oddly freeing. Air whispers around body parts that aren't normally exposed, sending a chill up your spine. You lay down, arms rigid against your sides.
<<say "Snake-girl">>"What's that?"<</say>>
She prods you down below, making you jump.
You peek down to see her tail poking your junk.
<<hasPenis>>\
<<say "you">>"That's my penis,"<</say>> \
<<otherwise>>\
<<say "you">>"That's my labia,"<</say>> \
<</hasPenis>> you mutter, hoping she doesn't prod you any harder. <<say "you">>"Reproductive organs."<</say>>
<<say "Snake-girl">>"Oh."<</say>> She makes a face. <<say "Snake-girl">>"That's weird. Why is it just hanging out like that?"<</say>>
<<say "you">>"What?"<</say>>
<<say "Snake-girl">>"You don't see me airing my privates out,"<</say>> she says with a disdainful sniff.
This is getting weird. <<say "you">>"It's just how I am. Are you going to lay on me or what?"<</say>>
<<say "Snake-girl">>"Okay, fine. It's just strange is all,"<</say>> she says, dropping the subject after giving you one final poke. She proceeds to climb on you. The heavy, cool bulk of her zigzags across your thighs toward your hips, draping across them in thick lines. She props her torso on yours, and she's scooted down far enough that when she crosses her arms over her head, they rest just below your breastbone.
A soft sigh. Her head drifts down onto your chest.
Despite the oddness of the situation, it's kind of nice. Her weight is a pleasant thing. You're laying in the way lovers would, feeling her breathing against you, looking into her... well, not her eyes. A thin white membrane has slid across them, clouding them from view. It makes her look a little odd, so you look up instead.
You're not sure how long you've been laying there when you realize that you can feel something moving. A weird, not unpleasant shifting against your lower half. When you look down you can see that she's moving her coils in slow rippling motions, sliding them across your bare skin back and forth, rotating the parts of her in contact with you to warm the uncontacted scales.
Warmth pools below.
<<hasPenis>>
<<act "Continue." "penis-snake-girl-231">><</act>>
<<otherwise>>
<<act "Continue." "vagina-snake-girl-231">><</act>>
<</hasPenis>><<set _author to "Deos">>You try to ignore it, but the shifting motions are undeniable. Your cock begins to stiffen, slowly at first but faster as a warm coil shifts it, rubbing it between your belly and her scales.
Her eyelids slide back. <<say "Snake-girl">>"What's that? It's very warm."<</say>>
She's stopped moving her lower half, but not for long. Another shift. Her scales run back the way they'd come, rubbing you in the opposite direction.
<<say "you">>"It's... um, it's my penis."<</say>>
<<say "Snake-girl">>"Really?"<</say>>
When she props herself up to look, you cross your arms over your chest and shiver. It's colder than before, or maybe it's because she's sucked the warmth out of you.
Her coil shifts as she doubles back to your hips. The weight on your cock is gone, but quickly replaced by a softer, cooler touch. You gasp and look down.
<<say "Snake-girl">>"Oh, it's so dry!"<</say>> Her hand is around your erection. The very sight of it makes you twitch.
<<say "Snake-girl">>"No spines. And there's only one. Are you hiding the other somewhere?"<</say>>
Such strange questions. It's hard to think when parts of your anatomy are demanding immediate attention. But -- the other one?
<<say "you">>"No, there's just the one,"<</say>> you say.
<<say "Snake-girl">>"Weird."<</say>> She continues to touch, a slow, exploratory motion that teases rather than offers any relief. <<say "Snake-girl">>"But if it's out, that must mean you want to mate with me."<</say>>
Well, you can't exactly deny that.
<<say "Snake-girl">>"I've never mated with another species before,"<</say>> she murmurs, squeezing you. <<say "Snake-girl">>"But if you don't have spines, it probably wouldn't hurt me..."<</say>>
<<say "you">>"Where would it go?"<</say>> you ask before you can stop yourself. She looks at you scanning her body, and your face flushes. Why does that look make you feel like a creep?
<<say "Snake-girl">>"My cloaca, of course,"<</say>> she says primly.
<<act "Cloaca? No thank ya." "proceed-snake-girl-149">><</act>>
<<act "Sounds exotic. This could get interesting." "cloaca-275">><</act>><<set _author to "Deos">><<say "Snake-girl">>"Your what?"<</say>> you ask.
One coil shifts. At first you're not sure what you're seeing. The scales of her underbelly are wide and flat, seemingly joined in one continuous sheet of paper brown. But wait. There's a segment where the scale pattern converges in a v shape, and it's paler than the surrounding area. You see a pink flash as the line between two of her scales part.
But she doesn't answer. Instead she pushes her slit forward, guiding the tip of your cock into it with her hand. Then, in one slow, steady motion, she settles down on you.
She's warmer inside than out, but a full-body shudder runs through you at the tight heat encasing your cock. You didn't expect things to progress this quickly.
<<say "Snake-girl">>"Warm,"<</say>> she mutters, sounding breathless. <<say "Snake-girl">>"That's nice."<</say>>
And then she wraps the rest of her tail around your legs, trapping them together. She rolls. It jolts you out, and then in when her back hits the grass, her arms coming around your back to hold it fast. She does it again. Pleasure surges as you plunge back in, but a tree root scrapes your bare back.
<<say "you">>"Hey, stop!"<</say>> you say as she makes you roll you a third time. <<say "you">>"What are you doing?"<</say>>
She looks at you like you're an idiot. <<say "Snake-girl">>"Mating, of course."<</say>>
You don't know the first thing about how snakes mate, but if it involves rolling through the grass, you're going to end up with a rash. <<say "you">>"Can we not do the rolling?"<</say>>
One thin finger taps at her lipless mouth. <<say "Snake-girl">>"I guess since there's only one of you we don't have to roll. It just seems weird to not have to fight off all the other snake girls."<</say>>
Before you can make sense of that, she lifts her lower half off you and sinks back down. Any objections you had float away.
The heat around you surges and ebbs. She seems to be in control here, and you have no objections. You occupy yourself with running your fingers down her chest, caressing the smooth swell of her breasts.
There are no nipples to play with. Only an expanse of wide, flat scales that are smooth as marble, but pliable and warm. You trace them down to her hips, and then settle there, feeling the strange, rhythmic flex of muscle as she rides you.
Your breath is coming in quick pants. Despite the fact that she's doing most of the work, your heart is racing. Tension thrums like a live wire through you, urging you to move.
You begin to help her. Pulling her hips at the apex of her thrust to aid her along, to no complaint. The pleasure begins to mount, curling your toes.
You're not sure how long you'll last. She's so soft and warm, squeezing around you as though she doesn't want to let you go. The pressure is intense, the slick glide almost too much to bear, and you won't end up making some kind of human-snake monster babies if you come inside her, will you?
Too late to wonder. The dam bursts. You tighten your grip on her, pushing her down onto your hips and burying your cock as deep as it will go as you begin to cum.
She's making a funny squeaking sound. Her coils writhe, the warmth around your cock rippling as she tries to move. You let go, expecting her to pull away -- but she doesn't. Instead she writhes harder, and the pleasure begins to edge into pain as she milks your overstimulated cock.
Just as you're about to protest, she slithers off.
You collapse onto the grass, tingling with relief, and watch her as she folds in on herself, eyeing you with an expression you can't read.
The silence is awkward. <<say "you">>"Uh, are you okay?"<</say>> you ask, just to break it.
Her eyelids blinks languidly. <<say "Snake-girl">>"Warm,"<</say>> she mutters, and curls tighter.
That doesn't sound like a complaint, but you're not really sure. You wait to see if she'll say anything else, but she remains silent, membranes drifting slowly across her eyes. Well, as long as she's not in pain or angry at you, you'll take it.
Without her on you, you're acutely aware of the breeze. It ghosts over your sweaty face and the wet patch on your groin, turning what had been exertional heat into a chill. You cast around for your underwear, find them, consider the mess on your groin and then put them on anyway. You'll shower once you get home.
Snake girl looks like she's falling asleep. She doesn't seem to care at all about you now that everything's through, and it's clear that you're not going to be able to find a role for her at your farm, at least not yet. It's time to go. You'd feel weird just leaving her without another word though.
<<say "you">>"Hey,"<</say>> you say, approaching her where she lies. <<say "you">>"I need to get going. Are you sure you're okay?"<</say>>
She seemed to enjoy it, but you've never killed something with your penis before, and you wouldn't like to start today.
Sluggishly, she raises her head. <<say "Snake-girl">>"M'fine,"<</say>> she mutters, peeling back her eyelid to meet your gaze. <<say "Snake-girl">>"Just sleepy. Very warm now. Didn't think that..."<</say>> she trails off, head drifting back down to pillow on her folded arms. There's a hissing mutter that sounds something like 'mating' and then you can't make out anything else.
You leave her to sleep, headed back the way you came. Hopefully your marks are enough to guide you back home.
<<act "Leave." $exploration_back_passage>><</act>><<set _author to "Deos">>You try to ignore it, but wetness is gathering, beginning to drip uncomfortably between your thighs. With each shifting movement she rubs your skin together, making an audible sticky sound.
<<say "Snake-girl">>"What's that sound?"<</say>> She lifts her head up and looks around.
<<say "you">>"Nothing!"<</say>> you say a bit too loudly. You were hoping the roar of the river would disguise the noise, but it doesn't. She doubles back, craning her neck like a dog sniffing the air, drifting closer and closer until her face hovers over your groin.
Her tongue flicks out. The forked ends quiver, then snap back into her mouth. <<say "Snake-girl">>"You smell funny here. Why? You didn't smell like that before."<</say>>
<<say "you">>"It's just a human thing,"<</say>> you say, hoping she'll leave it at that.
She doesn't. Instead, she flicks her tongue out again, and this time it skates over your thighs. You jump at the sensation -- or, you try. She's still on you, so the motion just jolts her forward, smashing her face into your crotch.
When she surfaces, she whips around to glare at you. <<say "Snake-girl">>"Why did you do that? You could've just asked."<</say>>
<<say "you">>"It wasn't on pur--"<</say>>
But already she's moving, pushing your thighs apart so suddenly that by the time you realize what she's doing, you can't close them without pinching her snout. You can't see what she's doing, but the firm weight of her chin against your mound sends a low throb of pleasure through you.
<<say "Snake-girl">>"Is this your cloaca?"<</say>> she asks. Her voice is muffled against your body, and the vibrations make you shiver. <<say "Snake-girl">>"Why is it so hard to get to? Is this a human thing too?"<</say>>
You don't know how to answer that question and you don't get a chance to. She swings the lower half of her body around, and a thick column of scales drapes over your breasts, across one shoulder to coil around your head.
<<say "Snake-girl">>"I'll show you mine,"<</say>> she says.
<<act "Cloaca? No thank ya." "proceed-snake-girl-149">><</act>>
<<act "Sounds exotic. This could get interesting." "Exotic-vagina-snake-girl-359">><</act>><<set _author to "Deos">>At first you're not sure what you're seeing. The scales of her underbelly are wide and flat, seemingly joined in one continuous sheet of paper brown. But wait. There's a segment where the scale pattern converges in a v shape, and it's paler than the surrounding area.
Curious, you touch it. It's soft. Surprisingly so, almost mushy. When you press a gap appears between scales, revealing a flash of pink.
<<say "Snake-girl">>"See? So much easier to get to."<</say>>
You look up and realize that she's turned back to watch you. <<say "you">>"Uh... huh..."<</say>> The weak agreement is all you can manage.
<<say "Snake-girl">>"But I think I can get to yours if I just move a little--"<</say>> She shifts lower on you, and again there's the weight and warmth of something pressed just above your clit. <<say "Snake-girl">>"Yeah. There!"<</say>>
And then something wet flicks right across your pussy.
She's mumbling something. You can't make it out; your brain has ceased to function. All you can register is the vibration of speech, and then the firmer press of what must be her tongue as it flicks out again, this time in a slow, dragging roll from front to back.
It's incredible. Even though all she's doing is licking, you've never felt so attuned to the bundles of nerves down below before. Every sensation is magnified; the wetness of her tongue as it delves deeper with each stroke, the muscular flex of her jaw against your mound. It's like someone is firmly rubbing just above your clit, and the warm sensation builds, centering low inside you.
You become aware of the fact that your fingers are damp. Opening your eyes, you realize that your hand is still on her, tracing the perimeter of her slit.
Pink flesh glistens just behind the opening. You catch a whiff of musky scent that is definitely inhuman, but not unpleasant. Curious, you press your fingers in.
She makes a sound. The wetness increases, and your fingers sink deeper. You nearly scream when she moves her head, and something slick and muscular pushes inside you.
Her tongue -- that must be it, right? -- strokes your insides. The pleasant warmth that had settled below tightens into sharp pleasure, and you lose what little concentration you had. Lost in a mixture of arousal, confusion, and exhilaration, you almost don't realize that you're moving your fingers in time with her tongue, plunging them in and out of the snake girl. You can hear the sticky motions, feel her wetness warm on your skin, and your reaction is somewhere between embarrassment and a silent plea for more.
The rub of her jaw against your clit is what does it. Your legs tighten around her head as orgasm hits you, locking her in place. Dimly you register the continued wetness on your fingers, squeezing and squeezing as you freeze inside her, shaking with the force of the pleasure.
Finally spent, you slump. She pulls back as soon as her head is free and rolls off of you. Your fingers slip out.
It takes a minute for you to get your thoughts back in order. You turn your head to see the snake girl lying near you, curled up and flicking her tongue in and out of her mouth rapidly.
<<say "Snake-girl">>"Strange taste,"<</say>> she announces before you can even ask.
You don't have anything to say to that.
Coiled as she is, you can't see the spot you'd so recently had your fingers in. But a clear, sticky secretion provides evidence you were there. You wash your hands off in the river, and then shiver. The water is cold, and the breeze rolling off of it cool against your bare flesh.
She still seems occupied when you return. The tongue-flicking has slowed, and that whitish membrane is again beginning to creep over her eyes. You're starting to associate that with sleepiness.
It seems like she's lost interest in you. She doesn't react when you pull your clothes on, or when you approach. This is awkward. You didn't exactly plan to do all this, and ditching her so suddenly feels weird. But there isn't much point to staying if she's not coming with you.
<<say "you">>"Hey, I think I need to get going,"<</say>> you say, pointing into the forest. <<say "you">>"I have to get back to my farm. Are you okay?"<</say>>
She mumbles something you can't quite make out, but the tone sounds affirmative. You scratch your neck and then decide that it's best just to go so you don't disturb her nap. If you need to speak to her again, maybe you can find her here later.
You leave her to sleep, headed back the way you came. Hopefully your marks are enough to guide you back home.
<<act "Leave." $exploration_back_passage>><</act>><<set _author to "Deos">>You discover a circular well, constructed of irregular shaped stones. Moss between the cracks seems to be the only thing holding it together. One misstep could collapse it inward, so you look over the edge with caution. It's too deep to see the water below, if there even is any.
Toss <nowiki>$</nowiki><<numberbox "$forest_wishing_well_amount" 0>> down the well.
<<act "Make a wish.">>
<<if $forest_wishing_well_amount <= 0 || $forest_wishing_well_amount.toString().indexOf(".") >= 0 || $forest_wishing_well_amount > $money>>
<<dialog "Invalid Number">>Please enter a whole number between 1 and $money.<</dialog>>
<<elseif $forest_wishing_well_amount <= 6>>
<<goto "Less than or equal to six-Wishing-well-18">>
<<elseif $forest_wishing_well_amount >= 15>>
<<goto "Greater than or equal to fifteen-Wishing-well-22">>
<<elseif $forest_wishing_well_amount >= 8>>
<<goto "Greater than or equal to eight-Wishing-well-26">>
<<else>>
<<goto "Exactly seven-Wishing-well-30">>
<</if>>
<</act>>
<<act "Leave." $exploration_back_passage>><</act>>\
<<move_to_state "visited wishing well">>You cup your ear and listen for a distinctive plop. Either the well is barren or it's incredibly deep. Since you can't tell, you make a wish, but there's no sign it'll ever come true.<br><br>
<<act "Leave." $exploration_back_passage>><</act>>
<<run setup.subtractMoney($forest_wishing_well_amount)>>
<<appendflashmessage `"You lost $" + $forest_wishing_well_amount + "."`>>
<<if $end_to_end_test_mode || setup.fiveaofm69>><br><br>
<<act "Go to beginning of scene (Cheat mode only)" "Forest wishing well">><</act>><br><br>
<</if>>You drop <nowiki>$</nowiki>$forest_wishing_well_amount in coins down the well all at once. Some of the money clinks against the stone walls on its way down, but other than that -- silence.<br><br>
As you close your eyes to make a wish, a loud whooshing sound rises from the depths. You step back, not knowing what to expect. The coins shoot high into the air and, for a moment, appear to defy gravity -- spinning and glinting like miniature stars -- before falling back down to earth, covering you in a golden shower...<br><br>
Who or what caused that to happen? You blink rapidly. <<say "you">>"Hello?"<</say>> <<if $follower is "Eva">><br><br>
<<say "Eva">>"Hi!"<</say>> Eva says.<br><br>
<<say "you">>"Shh!"<</say>> You whisper, <<say "you">>"Not you,"<</say>> then point toward the well twice.<br><br>
If someone's down there, they don't respond.<br><br>
<<else>>There's no response. <</if>> Without a sound, you inch closer until you can peek over the edge. It's a pit of darkness, but you can't shake the sensation you're being watched. Slowly, you back up and collect your coins.<br><br>
From a safe distance, you count them. Hm. Seven short. You wonder if that's a coincidence. Maybe that number has some significance.<br><br>
<<act "Leave." $exploration_back_passage>><</act>>
<<run setup.subtractMoney(7)>>
<<appendflashmessage `"You lost $7."`>>
<<if $end_to_end_test_mode || setup.fiveaofm69>><br><br>
<<act "Go to beginning of scene (Cheat mode only)" "Forest wishing well">><</act>><br><br>
<</if>>You drop <nowiki>$</nowiki>$forest_wishing_well_amount in coins down the well all at once. Some of the money clinks against the stone walls on its way down, but other than that -- silence.<br><br>
As you close your eyes to make a wish, a loud whooshing sound rises from the depths. You step back, not knowing what to expect. The coins shoot high into the air and, for a moment, appear to defy gravity -- spinning and glinting like miniature stars -- before falling back down to earth, covering you in a golden shower...<br><br>
Who or what caused that to happen? You blink rapidly. <<say "you">>"Hello?"<</say>> <<if $follower is "Eva">><br><br>
<<say "Eva">>"Hi!"<</say>> Eva says.<br><br>
<<say "you">>"Shh!"<</say>> You whisper, <<say "you">>"Not you,"<</say>> then point toward the well twice.<br><br>
If someone's down there, they don't respond.<br><br>
<<else>>There's no response. <</if>> Without a sound, you inch closer until you can peek over the edge. It's a pit of darkness, but you can't shake the sensation you're being watched. Slowly, you back up and collect your coins.<br><br>
From a safe distance, you count them. Ooh! There's more here than you threw in. Next time, you should throw even more!<br><br>
<<act "Leave." $exploration_back_passage>><</act>>
<<run setup.addMoney($forest_wishing_well_amount)>>
<<appendflashmessage `"You gained $" + $forest_wishing_well_amount + "."`>>
<<if $end_to_end_test_mode || setup.fiveaofm69>><br><br>
<<act "Go to beginning of scene (Cheat mode only)" "Forest wishing well">><</act>><br><br>
<</if>><<move_to_state "ghost girl met">>
You drop <nowiki>$</nowiki>7 in coins down the well all at once. Some of the money clinks against the stone walls on its way down, but other than that -- silence.<br><br>
As you make a wish, a subtle scratching noise emanates from below. Inching closer, you peek over the edge. The noise stops.<br><br>
There's nothing there. A pit of darkness. But... a faint outline catches your eye. The hairs on the back of your neck stand on end. For seconds, you squint at the shape, unsure if it's even there.<br><br>
It moves.<br><br>
Jerky, insect-like spurts of activity -- skittering closer. Weak and frozen in place, your heart thumps as the entity emerges from the shadows. Or rather, two entities: a pair of skinny butt cheeks.<br><br>
You double take. It's a pale woman, hugging the wall. Her tattered nightie hangs over her head as she climbs toward you, ass-first.<br><br>
As a mud-encrusted leg arises from the abyss, you back up, tripping on a rock. Without so much as a grunt, her body thumps on the grass, twisted in ways a contortionist could only dream of. She stands up like a puppeteer pulled her strings.<br><br>
Before her nightie falls into place, you catch a glimpse of her jet black pubic hair. The fabric -- thin and sheer -- leaves little to the imagination. Stringy hair hangs over her face. Only one eye is visible, solid-black and piercing.<br><br>
You scoot back, stand, and try to flee, but she grabs your wrist. Her icy grip severs any thoughts you may have had of escape. You can see your own breath in the reflection of her eye.<<if $follower is "Eva">><br><br>
Eva growls and jumps to your rescue, but passes right through the woman's ghostly body. Confused and lacking physical solutions, Eva executes her contingency plan: incessant barking. <</if>><br><br>
With her free hand, the spirit lifts her dress and slowly pulls your wrist toward her pussy.<br><br>
<<act "Go with the flow. Extend two fingers." "Forest wishing well sex">>
<<set $forest_wishing_well_sex to true>>
<</act>><br><br>
<<act "Pull your arm back." "Forest wishing well sex">>
<<set $forest_wishing_well_sex to false>>
<</act>><<if $forest_wishing_well_sex is true>>
The woman senses your willingness. Lifting her chin, she closes her eyes and slides your fingers inside her. She's wet, but so cold your fingers feel like they're burning. This unpleasant sensation spreads through you as she guides your wrist back and forth. After a few strokes, she has what appears to be a silent orgasm, then she
<<else>>
Your body won't do what your brain tells it, but the ghost senses your defiance. She shrieks so loud, it feels like your your eardrums could burst. After dropping to her knees, she
<</if>>
vanishes into you like ashes in the wind. <<if $follower is "Eva">><br><br>
Eva says, <<say "Eva">>"$name? $name! Are you all right?"<</say>>
<</if>><br><br>
<<act "You pass out." "You pass out.-Wishing-well-107">><</act>>You gasp awake. It's still light out. <<if $forest_wishing_well_sex is true>>Your two fingers are stained blue (and your pinky black, though you don't recall it being involved).<</if>> Something's different.
<<if $forest_wishing_well_sex is true>>
Maybe that poor woman, whoever she was, can finally rest in peace.
<<else>>
You just vanquished an evil spirit like a hero in a fantasy novel. How many farmers could put that on their resume?
<</if>>
<<if $follower is "Eva">><br><br>
<<say "Eva">>"$name!"<</say>> Eva says, <<say "Eva">>"Are you okay?"<</say>><br><br>
<<say "you">>"Yeah!"<</say>> You sit up. <<say "you">>"Better than okay: I feel amazing! Come on. Let's go."<</say>>
<<else>>
You've done something special today.
<</if>>
Like a possessed person, you run off to find your next adventure.<br><br>
<<act "Leave." $exploration_back_passage>><</act>>
<<addStatusEffect "Ghosted">>
<<if $end_to_end_test_mode || setup.fiveaofm69>><br><br>
<<act "Go to beginning of scene (Cheat mode only)" "Forest wishing well">><</act>><br><br>
<</if>><<widget "givechipmunkcarrots">>
<<if !setup.hasSeen("fourth carrot of scene-carrot-passage-manager-27")>>
<<givechipmunkcarrotbase undefined undefined undefined>>
<span class="carrot-button-metadata" data-cost="1"></span>
<<elseif !setup.hasSeen("give chipmunk medium amount of carrots")>>
<<givechipmunkcarrotbase 6 "Give her a generous amount of <span class=\"unaffordable\">Carrots (6)</span>." "give chipmunk medium amount of carrots">>
<span class="carrot-button-metadata" data-cost="6"></span>
<<else>>
<<if setup.hasSeen("give chipmunk large amount of carrots first time")>>
<<set _large_carrots_passage to "give chipmunk large amount of carrots">>
<<else>>
<<set _large_carrots_passage to "give chipmunk large amount of carrots first time">>
<</if>>
<<givechipmunkcarrotbase 12 "Give her a huge amount of <span class=\"unaffordable\">Carrots (12)</span>." _large_carrots_passage>>
<span class="carrot-button-metadata" data-cost="12"></span>
<</if>>
<</widget>><<widget "givechipmunkcarrotbase">>
<<set _carrot_count to _args[0] || 1>>
<<set _label_override to _args[1] || "Toss her a <span class=\"unaffordable\">Carrot</span>.">>
<<set _goto to _args[2] || "Chipmunk carrot passage manager">>
<<capture _carrot_count _label_override _goto>>
<<givebutton "Trash" "Carrots" _carrot_count>>
<<set $chipmunk_carrots_given_total to $chipmunk_carrots_given_total + 1>>
<<set $chipmunk_carrots_given_scene to $chipmunk_carrots_given_scene + 1>>
<<goto _goto>>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<<labelOverride _label_override>>
<</givebutton>>
<</capture>>
<</widget>><<nobr>>
<<set $eva_meets_chipmunk_visits to $eva_meets_chipmunk_visits + 1>>
<<import "Chipmunk appearance variations">>
<</nobr>> ?area_description
<<import "Eva links snippet-Chipmunk-intro-eva-7">>\<<if $eva_meets_chipmunk_visits <= 1>>
<<set _lift_label to "Lift Eva to the branch so she can scare away the varmint.">>
<<set _talk_label to "Try to talk to the varmint.">>
<<set _leave_label to "Poor varmint must be scared to death. Leave her, then make a note to stop saying 'varmint.'">>
<<else>>
<<set _lift_label to "Lift Eva up to the branch.">>
<<set _talk_label to "Try to talk to the monster girl.">>
<<set _leave_label to "Poor girl must be scared to death. Leave her.">>
<</if>>
<<act _lift_label "Lift Eva to the branch so she can scare away the varmint.-Chipmunk-girl-52">><</act>><br><br>
<<act _talk_label "Try to talk to the girl in the tree.-Chipmunk-girl-43">><</act>><br><br>
<<act _leave_label "Leave with Eva.-Chipmunk-girl-46">><</act>><<import "Chipmunk appearance variations">> ?eva_leave
<<act "Leave." $exploration_back_passage>><</act>><<import "Chipmunk appearance variations">> ?eva_talk
<<act "Leave." $exploration_back_passage>><</act>><<import "Chipmunk appearance variations">> ?lift_eva_up <br><br>
<<givebutton "Trash" "Dead Vines" 1>>
<<goto "Use a dead vine-Chipmunk-girl-82">>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<<labelOverride "Swing a <span class=\"unaffordable\">Dead Vine</span> over the branch so you can climb up.">>
<</givebutton>><br><br>
<<if visited("Do a belly flop.-Chipmunk-girl-92") === 0>>
<<act "Eh, she's not that high and the ground is pretty soft." "Do a belly flop.-Chipmunk-girl-92">><</act>>
<<else>>
<<act "Advise her on how to get down." "Do a belly flop.-Chipmunk-girl-92">><</act>>
<</if>><br><br>
<<OneTimeLink "Return with a ladder." "Come back with a ladder.-Chipmunk-girl-89" "Returning with a ladder is too much of a hassle.">><<import "Chipmunk appearance variations">> ?eva_dead_vine
<<act "Leave." $exploration_back_passage>><</act>>In your most assertive tone, you say, <<say "you">>"Eva. Stay."<</say>>
She scratches the back of her head. <<say "Eva">>"Isn't that the one you always say right before we go home?"<</say>> Dammit. She's right. You gotta stop doing that. The wheels in Eva's mind are turning. <<say "Eva">>"So that means if I do the opposite--"<</say>>
<<say "you">>"Eva..."<</say>> You say it like a parent warning a child. <<say "you">>"You better not do that."<</say>> Your empty threat isn't too convincing, so you try another angle. <<say "you">>"If you 'stay' we won't go home //and// I'll give you a treat for it."<</say>>
She taps her lip. <<say "Eva">>"What kind of treat?"<</say>>
Nothing comes to mind. <<say "you">>"A secret one. But it'll be worth it."<</say>>
<<say "Eva">>"OK."<</say>> She smiles.
You swing the vine over and over again without success. The smart way to do this would be to tie something heavy like a rock to the end, but you're afraid Eva would try to fetch it. Finally, you get it over.
<<say "Eva">>"Great job! Can I jump to this branch now?"<</say>>
<<say "you">>"No! The whole point was-- Just-- Here: I'll hold onto this end. Now you wrap your arms and legs around the other then slide down. A few more times around that leg. Good. Slow. Slower."<</say>>
She glides down gracefully, leaning back like a bride being carried by an invisible groom. When she sinks to eye level, she opens her mouth and says, <<say "Eva">>"Secret treat, please."<</say>>
With your arms held out, you step off the rope, and she drops into them.
<<say "Eva">>"Wee!"<</say>>
Of course that was just a ploy for her own safety; to buy yourself a bit of time, you put her down and untangle the vine around her thighs. Nope. Still couldn't think of anything. <<say "you">>"No brain damage. That's your treat."<</say>>
<<say "Eva">>"That's it?"<</say>> Eva pouts. <<say "Eva">>"Can I trade for something?"<</say>>
<<say "you">>"All right, fine."<</say>> Once you hand her a treat, you gently knock on her forehead with your knuckles, but it's hard to tell if she notices. The two of you leave the area.
<<act "Leave." $exploration_back_passage>><</act>><<run setup.subtractEnergyPoints(10)>>\
After many attempts, you convince Eva to stay put while you run back to the farm. When you return with the ladder, you bring her down with ease. That said, sprinting back and forth sucked, and you've still got to bring it back.
Screw it. You'll get it when you leave the forest. It'll probably be safe.
<<act "Leave." $exploration_back_passage>><</act>><<run setup.subtractEnergyPoints(20)>>\
<<unset $follower>>\
<<import "Chipmunk appearance variations">> ?eva_jump_from_tree
<<act "Leave." $exploration_back_passage>><</act>>Eva licks a paw and holds it up to calculate the windspeed.
<<say "you">>"Wow. This may be the first time I've seen you think things through."<</say>>
<<say "Eva">>"Shut up!"<</say>> She giggles. <<say "Eva">>"I need to concentrate."<</say>>
This is going to be great. Worst-case scenario, she'll land on layers of soft foliage above even more layers of soft dirt. The two of you will laugh -- only you at first, but she'll join in after spitting out a leaf. And as the two of you leave to explore other areas, that monster girl in the tree will clap.
Grinning like a jackass, Eva squats on her tippy-toes and leaps with all her might.
She doesn't even move past the branch she's standing on. See, she didn't really jump. Well, she kind of did. To give her credit, her //form// was perfect. Textbook, really. Problem is, no matter how good your form is, when your platform bends with you as you push off -- as hers did -- you're not going anywhere.
On her way down, the branch bounces upward, smacking her ankles. This rotates her in the worst possible way: headfirst toward the ground.
Your stomach drops. This isn't funny. Monster girls are 100x stronger than humans, but they have the same physique. Therefore, it stands to reason, they have the same weak points (e.g., the neck and spine). What if... you don't even want to think about it.
What should you do? Catch her? Could you even get there in time?
Too late. Gravity plays its part before you do.
You cover your chin with your fingertips as she hits the ground with a light thud.
''The worst part is, she's not moving.''
Blah. Terrible phrasing.
You meant that in a good way: see, Eva continued to pitch forward on her way down -- and, as luck would have it, spun //exactly// 360 degrees, landing on her feet like an Olympic gymnast. If you were a judge, you'd give her a perfect 10. Feet together. Knees slightly bent. Arms held in a V above her head.
Then she... well, then she doesn't do anything. Still as a photograph. It's eerie. (See? That's the worst part.)
<<say "you">>"Eva?"<</say>> You wave your trembling hand in front of her face. <<say "you">>"You okay?"<</say>>
<<say "Eva">>"Yeah."<</say>>
<<say "you">>"You sure? Why aren't you moving?"<</say>>
She shrugs. <<say "Eva">>"I dunno. Dramatic effect, I guess?"<</say>> After patting herself down, she frowns.
<<say "you">>"What's wrong?"<</say>> You say it faster than you've ever said anything in your life.
<<say "Eva">>"Just that..."<</say>> Her tail waves lazily. <<say "Eva">>"I swear I had a treat on me. Now where did I put..."<</say>> She's lying: Eva would never, ever save food for later.
You sigh in relief. She's fine! Well, not //fine//. She's a liar, after all. But she's uninjured!
Squinting, you jut your chin out. <<say "you">>"That so?"<</say>> Time to call her bluff. <<say "you">>"Well keep looking. It's gotta be around here somewhere."<</say>>
Without breaking eye contact, she pouts and squats down, rustling the dead leaves by her sides in a poor attempt to act like she's searching.
<<say "you">>"Hold up,"<</say>> you say as you pretend to pick up something off the ground. <<say "you">>"Is this it?"<</say>> With your free arm, you pull out a treat and present it to her. Sleight of hand, you suppose, but barely. It wouldn't fool most.
Eva's jaw drops as she glances at you and the ground. <<say "Eva">>"How--"<</say>> She shakes her head. <<say "Eva">>"Oh, hey! Well, would you look at that. Lemme see? Hmm."<</say>> Like a cartoon character, she tosses it into her mouth and swallows it whole. <<say "Eva">>"Nah. That wasn't it. Keep looking."<</say>>
You ruffle her hair and point down the path. <<say "you">>"Come'on girl. I bet there's more this way."<</say>>
Eva skips around you like a little butterfly. That treat must've put her in a good mood, and you gotta admit, you're glad she's okay.
The path is all downhill. Maybe this is the start of a lucky streak. Finally.
Of course...
The instant you have that thought, she twists her ankle on a little pocket of dirt. Ugh! Lucky streak over.
Could be worse though. It's not broken. Clearly it hurts, and you're no doctor, but you'd guess if she went easy on it, it'd be fine in the morning.
Eva being Eva, she wants to keep frolicking in the woods, but you won't have it. It's a long way back, and the journey is arduous because you have to carry her the whole way. But the good news is, there's still time to explore, so you continue where you left off, a little drained by the days events.<<nobr>>
<<import "Chipmunk appearance variations">>
<<move_to_state "chipmunk scared of you">>
<</nobr>> ?area_description
<<givechipmunkcarrots>>
<<act "Scare her off for good." "Scare her off.-Chipmunk-intro-8">><</act>>
<<act "Leave." $exploration_back_passage>><</act>>You raise your hands and squat down like you're going to pounce. That does the trick: she disappears above the trees so fast, you almost expect her to leave a cartoonish cloud behind.
As you turn to walk away, something taps the back of your head. At first you think a bird may have "attacked" you, but fortunately, you're dry. A half-chewed acorn rests on the ground beside you.
You shrug. As far as revenge goes, you got off easy.
<<act "Leave." "Latest Scene Survey">><</act>>\
<<set $hide_chipmunk_girl_intro to true>><<move_to_state "chipmunk met">>
<<set $chipmunk_visited_fondle to false>>
<<set $chipmunk_visited_crotch to false>>
<<set $chipmunk_keep_track_of_if_next_passage_is_lewd to false>>
<<set $chipmunk_position to "standing">>
<<set $chipmunk_carrots_given_scene to 0>>
<<set $chipmunk_girl_physically_close to false>>
<<if $follower is "Eva">>
<<import "Eva is with you snippet-Chipmunk-girl-5">>
<<else>>
<<import "Dee's introduction snippet-Chipmunk-girl-7">>
<</if>>
<span class="metadata" @data-follower="$follower" @data-quest-state="$quest_state['chipmunk girl']"></span><<script>>
function pluralizeTemplate(templateName, singularWords) {
State.temporary.temporaryTemplateNames.add(templateName);
Template.add(templateName, singularWords);
State.temporary.temporaryTemplateNames.add(pluralize.plural(templateName));
Template.add(pluralize.plural(templateName), singularWords.map(pluralize.plural));
}
if (State.temporary.temporaryTemplateNames === undefined) {
State.temporary.temporaryTemplateNames = new Set();
}
pluralizeTemplate("scare", ["scare", "frighten", "terrify", "startle", "alarm", "intimidate", "unnerve", "spook"]);
pluralizeTemplate("scream", ["screech", "shriek", "squeal", "bellow", "yelp", "shrill", "cry", "squawk", "wail", "screak", "yip", "whine", "whimper", "chitter"]);
pluralizeTemplate("run", ["race", "run", "dash", "fly", "speed", "sprint", "dart", "rush", "zoom", "hurry", "zip", "bound", "barrel", "scamper", "blast", "chase", "charge", "whizz"]);
<</script>>
<<temporarytemplate "Barely" trim>>
Merely
<</temporarytemplate>>
<<temporarytemplate "Barely" trim>>
Even
<</temporarytemplate>>
<<temporarytemplate "Barely" trim>>
Simply
<</temporarytemplate>>
<<temporarytemplate "Barely" trim>>
Just
<</temporarytemplate>>
<<temporarytemplate "Barely" trim>>
Barely
<</temporarytemplate>>
<<temporarytemplate "Barely" trim>>
Nothing more than
<</temporarytemplate>>
<<temporarytemplate "crazy" trim>>
crazy
<</temporarytemplate>>
<<temporarytemplate "crazy" trim>>
a maniac
<</temporarytemplate>>
<<temporarytemplate "crazy" trim>>
an insane person
<</temporarytemplate>>
<<temporarytemplate "crazy" trim>>
she's rabid
<</temporarytemplate>><<import "Chipmunk appearance variations">>
<<switch $chipmunk_carrots_given_total>>
<<case 1>>
<<import "Chipmunk Toss her a carrot">>
<<case 2>>
<<import "Chipmunk Give her a 2nd carrot.">>
<<case 3>>
<<import "Give her a 3rd carrot.">>
<<case 4>>
<<import "fourth carrot of scene-carrot-passage-manager-27">>
<<default>>
<<run throw new Error($chipmunk_carrots_given_total + ` chipmunk_carrots_given_total shouldn't be possible here.}`)>>
<</switch>>Slowly, you take off your backpack and remove a carrot. Even this is enough to make her back up, but when she sees the carrot in your hand, she lifts her chin and sniffs faster than you've seen before.
In slow-motion, you mime throwing it to her underhanded. She's so skittish, she climbs up to a tree branch in stands there, watching like a gargoyle. At least she didn't flee. You continue swinging your arm back and forth, slowly picking up speed until -- you let go.
Almost perfect aim. She claps the carrot in midair and deep throats the whole thing with ease. As you stand there blinking, she disappears above the canopy.
Despite the fact she's already gone, you wave. <<say "you">>"Goodbye, I guess."<</say>>
<<act "Leave." $exploration_back_passage>><</act>>She catches the carrot midair and runs behind a tree. In every other interaction, she'd have run away by now, but for the first time, she stays. What is she doing? You lean to the side, but you can't see. A few seconds and a few squeaks later, she pokes her head out.
You sit down. <<say "you">>"Well hello there."<</say>>
Five chirps are her reply, each in a different scale.
<<say "you">>"I'm sorry,"<</say>> you say. <<say "you">>"I don't understand."<</say>>
Taking a deep breath, she steps out from behind the tree and holds the carrot up like a trophy.
You squint, trying to read her. It wouldn't make sense for her to be showing it off with pride because you're the one who gave it to her. <<say "you">>"You... like it?"<</say>>
Her face lights up.
<<say "you">>"Oh yeah?"<</say>> Not much of a conversation starter. <<say "you">>"How much do you like them?"<</say>>
To free her hand, she pulls her cheek to the side and slides the carrot in. Of course! She hasn't been deep throating them, she's been storing them in a cheek pouch. Deep cheeking, as it were. Oh. Well that's a bit of a letdown.
Why is she spreading her arms wide? Oh right. That's how much she likes carrots.
<<say "you">>"They your favorite?"<</say>>
After a nod, she holds her arms behind her back and sways on her heels. You chuckle. Very subtle.
<<say "you">>"Hmm."<</say>> You tap your lip. <<say "you">>"Looks like you're hoping I'll give you something else... But whatever could it be?"<</say>>
When she shrugs, her tawny skin reddens. Could be from embarrassment, but on the other hand, she's not too embarrassed to tongue her empty cheek. It's like she's directing your attention to it.
<<say "you">>"Let me guess."<</say>> You're just drawing it out to have a little fun. <<say "you">>"Another... carrot?"<</say>>
She jumps like a cheerleader "giving you a 'Y.'" So much energy, the same Eva gives you when she welcomes you home. You can't help but smile. As she chirps, it hits you: this is an opportunity to build some rapport, but the sooner <<hasitem "Carrots">>you give her another carrot<<otherwise>>she learns you're out of carrots<</hasitem>>, the sooner she'll leave. So you stall.
<<say "you">>"Let me ask you something real quick. Have you ever found a carrot around here on your own?"<</say>>
She purses her lips -- shakes her head.
<<say "you">>"I'm not surprised. They don't grow in these parts."<</say>>
She nods, pouting.
<<say "you">>"Well little lady, I've got some good news. 'Round these parts, people like to call me 'The VIP': Vegetable, uh... Important Person."<</say>> Nailed it. <<say "you">>"And would you believe it, carrots happen to be my specialty."<</say>>
Her ears perk up.
<<say "you">>"Kind of funny how I've usually got one on me, huh? What are the odds?"<</say>>
She nibbles on the side of her index finger while she thinks that over.
<<say "you">>"I'm gonna let you in on a little secret."<</say>>
When she leans in to hear it, you look her dead in the eye and whisper, <<say "you">>"I've got carrots up the wazoo."<</say>>
Her head jerks back.
You nod slowly, laying it on real thick. <<say "you">>"Buttloads."<</say>>
She's so impressed (nay, dare you say, shocked!) by your claim, her skin turns pale.
<<say "you">>"Big ones, too. Way bigger than the one in your mouth."<</say>>
She gasps, covering her lips with both hands.
Up to this point, you only saw downsides to her inability to speak English. But as a listener, her animated gestures more than compensate. She's only one person, but she has the energy of an audience. You're the center of attention at a party.
<<say "you">>"I'm talkin'"<</say>> -- you sit up straight and lift your hand to the top of your gut -- <<say "you">>"up to here. And if you think that's a stretch, see for yourself."<</say>> You point over your shoulder toward your farm. <<say "you">>"It's just a little south of here."<</say>>
She politely declines, and thank God: you'd be screwed if she called your bluff. Wouldn't want to look like a liar as one of your first impressions.
<<say "you">>"Now don't get me wrong: it's been a rough ride."<</say>> You chuckle as the present fades away, and your meager beginnings in this town take center stage. <<say "you">>"Oh yeah,"<</say>> you say to yourself, stroking your chin, <<say "you">>"I forgot all about that."<</say>>
To your surprise, when you snap out of your daydream, you find yourself rocking to and fro, smiling. It's funny how, by today's standards, your past hardships seems so quaint.
<<say "you">>"Hey, I //just// remembered something crazy. It has to do with how far I've come."<</say>> You grin and say, <<say "you">>"Now don't judge me too harshly; I'll be shooting from the hip."<</say>>
She glances at said hips and sticks up her palms up like you're mugging her.
<<say "you">>"Not //literally//, the expression-- You know what? I'm so excited, I'm just gonna plow through. Okay, where to start. Where to start. Well here's a good place: start small."<</say>> You hold up your index finger. <<say "you">>"Just one. No more. Get it?"<</say>>
She wrings her hands as she nods.
<<say "you">>"Trust me, I'm speaking from experience; during what I call my 'experimentation phase,' I tried carrots //and// cucumbers at the same time. But when you're a newcomer, that's too much to handle: it spreads you too thin."<</say>>
You're astonished when she cringes: not only is she following along, she's empathizing with your plight!
<<say "you">>"After weeks of blood, sweat, and tears, my 'delectable money maker' -- as I so affectionately liked to call her -- transformed into a 'hemorrhaging money pit.' I came to that realization kicking and screaming. Honestly, it hurt me to my core."<</say>> Pause for dramatic effect. <<say "you">>"Or so I thought at the time. I'm proud to say, when I look back at it now, every scar has been wiped clean."<</say>>
She bounces up and down; chitters loud as she can; turns red in the face; cries, even. It's like she's watching the feel-good movie of the year and you're the director.
Before you can continue, she waves for you to stop, like she can't take it anymore. Why, you don't know. But then she takes her other hand off her mouth. To your dismay, you've been reading her all wrong. She's not empathizing //with// you, she's laughing //at// you.
Here you are, pouring your heart out, talking about your most vulnerable moment, your lowest point in life, and she thinks it's funny? How dare she!
You scowl (even though she can't see it: she's too busy rolling around like she's on fire). <<say "you">>"You know what? I've been nothing but nice to you, and this is how you treat me? What did I ever--"<</say>>
Oh, forget it.
You storm off. You try to at least; after two steps, she holds you by the sleeve. She's still laughing, so you shrug her off and continue on your way. You try to at least; again, you only make it a couple of feet.
Whirling around, you raise your voice and shout. <<say "you">>"What? What do you want?"<</say>>
She flinches, and in a moment of weakness, you almost feel bad. Fine.
Fine!
You'll "hear" her out, but you don't see how she could possibly redeem herself.
She prays, grabs your hand to pull you back to where you were, tugs on you until you're sitting across from each other, and cups her ear, pointing it in your direction.
You scoff. <<say "you">>"You want me to keep going?"<</say>>
She prays again.
<<say "you">>"And why would I do that?"<</say>>
God dammit; she could teach Eva thing or two about begging. If you were to leave, the look on her face would be etched in your memory for the rest of your life.
You roll your eyes. <<say "you">>"All right. All right!"<</say>>
She springs forward, squeezing you in a tight embrace. It lasts less than a second, but it's enough to interrupt all that emotion boiling inside you.
When she sits back down, she stares steadily into your eyes. Her teeth rest on her bottom lip as gentle as a cloud. And that //smile//. The warmth of it makes you feel like the most important person in the world. Like she'd happily give all your carrots back for this moment.
This isn't the look of someone who thinks you're a fool. Somewhere along the way, your wires got crossed. It's the only thing that makes sense. This was a miscommunication.
Suddenly it dawns on you: five minutes ago, she wouldn't touch you with a 10 foot pole. Now, you've held hands, hugged, and you're sitting crosslegged. Together! With your knees nearly touching.
When, with a sniffle, she wipes the remnants of a tear from her puffy eye, you literally shake out of your stupor. You should give her a second chance, but what do you say next?
<<act "\"Be honest. Were you laughing at me?" "Were you laughing at me-001-carrot-121">><</act>>
<<act "Play it by ear." "Play things by ear.-_fourth-intro-carrot-134">><</act>>\
<<move_to_state "chipmunk attracted to you">>She furrows her brow then shakes her head.
<<say "you">>"You swear?"<</say>>
Hand over her heart.
Maybe you're being overly cautious, but you check for any tells; is her response genuine? At her speed, this mooment of hesitation must feel like a lifetime. She flings the back of her knuckles to the ground and aggressively tweets like she's saying, <<say "Chipmunk-girl">>"I mean it!"<</say>>
An idea occurs to her. She holds up a finger so you'll give her a moment. Meanwhile, the carrot slides out her cheek pouch and into her waiting palm. With her other hand, she makes an "O" and pushes the carrot through it until it's so wide that it breaks.
If you didn't know any better... You shake your head. <<say "you">>"I don't know what that means."<</say>>
That's not what she wants to hear. She pounds her upper thigh while squeaking toward the sky.
<<say "you">>"Hey."<</say>> You place your hand on her shoulder. <<say "you">>"But I believe you."<</say>>
She sighs in relief.
<<say "you">>"Sorry."<</say>> You scratch the back of your neck. <<say "you">>"It's not like me to get so-- I normally have thicker skin. It's just..."<</say>>
Her lays her cool hand on your knee, a gesture that says, <<say "Chipmunk-girl">>"Don't worry about it. Water under the bridge."<</say>> While smiling that lovely smile of hers, she slides the carrot back into her mouth and patiently waits for you to tell the rest of your story, but the mood has changed.
<<import "Play things by ear.-_fourth-intro-carrot-134">>You gently steer the conversation back to her, and the two of you "talk" for at least 30 minutes. Her stories are simple enough to follow. They mainly consist of things that scared her or incidents of finding food. On paper, it sounds boring, but she acts it all out like a one-man show.
She looks up and to the side like someone called her. Before you can ask what's up, she bowls you over with a goodbye hug and runs off. You sit up, scratching the top of your head. That was sudden.
A moment later you realize, given her outfit, that hug was pretty intimate. Actually, "obscene" might be a better word. For all intents and purposes, she's naked, and as such, when her thighs straddled your waist, you undeniably felt her... body heat.
Playing the past hour back in your head, you search for clues that could indicate whether she knew what she was doing. Unfortunately, there are too many mixed signals. Well, there's always next time; you'll get to the bottom of this eventually.
<<act "Leave." $exploration_back_passage>><</act>>\
<<set $chipmunk_girl_physically_close to true>>This time, the chipmunk girl stays on the ground as you toss her the carrot. Progress! At least on that front; your aim is terrible and the vegetable lands halfway between the two of you.
The chipmunk girl isn't comfortable going for it until you back up. Like before, she shoves the whole thing down her throat.
<<say "you">>"Hello,"<</say>> you say. The words startle her and she scampers back to where she was. The two of you stare at each other like you're in a western movie, waiting for who's going to shoot first. <<say "you">>"Sorry, didn't mean to--"<</say>> She runs away. <<say "you">>"...scare you."<</say>>
<<act "Leave." $exploration_back_passage>><</act>>\
<<move_to_state "chipmunk tolerates your presence">>You throw the carrot intentionally short, but further than last time. She doesn't budge, but you're not leaving until you make some sort of progress with her. So you wait.
And wait.
And wait...
Ugh. This is boring.
You sit crosslegged and still yourself. Fortunately, it's not enough to scare her off, but now what?
Maybe you can use this as an opportunity to meditate. Yes! You've heard it does wonders for anxiety, but you keep putting it off because the idea of being alone with your own thoughts... well, it makes you anxious. But this is perfect! You have no choice //but// to be alone with your thoughts, so you may as well make the best of it.
Thankfully, it doesn't come to that: she starts inching forward.
When she's about two feet away from your gift (roughly 10 feet from you), she stops and sighs. Angry tweets come flooding out her mouth while she gestures for you to move back. It's like she wants to speak to your manager.
You can't stop smiling. Of all the monster girls you've met, she's the least threatening, the most petite. You couldn't really tell from a distance, but her head is no higher than your chin. And she's skinny too; barely an ounce of fat on her, including her chest. Rest assured, her other curves indicate she's a full-grown adult.
You show her your palms and say, <<say "you">>"Okay. Okay. I'm moving. I'm moving."<</say>> The rustling leaves startle her as your butt scrapes over them. Even though you've provided sufficient space, she stays put.
Then it dawns on you, you said something and she's still here. Well as they say, in for a penny, in for a pound: <<say "you">>"Hello. My name's $name. What's yours?"<</say>>
After a long pause, she chirrups three times.
Okay, okay. Not what you were expecting, but it's a start. <<say "you">>"Don't worry."<</say>> You smile. <<say "you">>"I know monster girls can talk. You can tell me."<</say>>
She blinks for a second, then chirps three times, pausing between each note.
Huh. Her name is a random noise? Wait a second. After a bit of back-and-forth, you surmise she understands you, but you can't understand her. That's going to present a challenge.
While thinking up a yes or no question, she gasps at something high above you. Fearing a spider girl, you look straight up.
Phew. Nothing.
Hey! The little devil: she nabbed the carrot while you were distracted. Back at her preferred distance, she pauses just long enough to swallow the vegetable, and then she's gone.
<<act "Leave." $exploration_back_passage>><</act>>\
<<move_to_state "chipmunk curious about you">><span class="metadata" @data-passage-name="passage()" @data-quest-state="$quest_state['chipmunk girl']"></span>\
<<set $chipmunk_girl_physically_close to true>>\
To make a show of it, fan the carrots out on the ground like a deck of cards. <<say "you">>"Tada!"<</say>>
You thought she'd be excited but, she's as serious as a heart attack. Tapping her lip, she kneels over and inspects a few by hand. After some thought, she points at the second from the left.
<<say "you">>"No..."<</say>> You raise an eyebrow. <<say "you">>"They're //all// yours."<</say>>
She blinks a few times then chirps, pointing at herself.
<<say "you">>"That's right."<</say>> You chuckle and toss a few in her direction.
They pile up in her arms until your words finally register. Her eyes open wide as she throws the vegetables into the air like confetti. Running in circles, she narrowly evades each one as they fall.
You sarcastically say, <<say "you">>"Oh. I thought you'd be happy."<</say>>
When she stops to look at you, one of them lands on her head, but she doesn't seem to notice. Instead, she leaps toward you and gives you a big hug.
Despite her small frame, there's enough momentum behind her to spin you around. As she hangs onto your waist, two massive brown eyes stare up at you like you just saved her life.
She hops off when your movement slows, and without missing a beat, she brings six carrots back to you. At first you think she's trying to return them, but then you realize she's asking you to be the one that fills her cheeks (so to speak). Something tells you it would be offensive to say no. When you've put three in each pouch, she runs around to gather the rest. Surely, she plans on carrying them.
Nope. She comes back and pulls her cheek open again.
<<say "you">>"I, uh, think you're full."<</say>> The last thing you'd want to do is to hurt her.
Her head jerks back like you're insane. To show you you're wrong, she pushes one of them halfway in. It's a tight fit, but she knows her limitations better than you. You proceed.
From then on, whenever you hesitate for even a moment -- whether it be to find the best angle of approach, or because you're concerned she's finally reached her limit -- she gently taps the back of your hand to encourage you to keep going. To her credit, she can fit way more into her mouth than you expected.
Without you noticing, she shortened the distance between the two of you. Now, as though slow dancing, her hands are on your sides and her eyes are closed like she's waiting for a kiss -- a very, very sloppy one:
There are so many carrots in her mouth, her lips can't close. This also makes swallowing near impossible. She constantly sniffs and slurps, yet, despite these supposed difficulties, her attention seems elsewhere, like she's in her happy place.
Only two carrots left.
<<act "You don't want to take this any further." "no-throat-fucking-give-chipmunk-large-amount-of-carrots-38">><</act>>
<<act "You call <i>that</i> sloppy? Ha! Her eyes are still dry." "You call that sloppy Ha! Her eyes aren't even wet.-give-chipmunk-large-amount-of-carrots-42">><</act>>You clear your throat and step back. Naturally, she's a little confused: one second, she's holding on to your hips, the next, she's stumbling forward.
<<say "you">>"Sorry, but"<</say>> -- you scratch the back of your neck and look away -- <<say "you">>"I'm good."<</say>>
She cocks her head.
<<say "you">>"I mean, I've had //my// fill."<</say>>
The gears turn for a moment before her eyes widen. Lifting her palms, she steps back, apologizing.
<<say "you">>"It's okay,"<</say>> you say as she turns bright red. Why, you can't confidently say. So many things could be misconstrued about what just happened. For all you know, this was the beginning of some sort of chipmunk girl mating dance. If that were the case and you were in her shoes, you'd be mortified.
<<act "\"It's not you. It's just... I'm not into the mouth thing.\"" "It's not you. It's just... I'm not into the mouth thing.-give-chipmunk-large-amount-of-carrots-51">><</act>>
<<act "\"We're <i>friends</i>, remember?\"" "We're friends, remember-give-chipmunk-large-amount-of-carrots-55">><</act>>Just for a moment, her eyes grew large. The carrots almost spill out of her, but she clasps her hands over her mouth just in time. After a slurp, she nods. <br><br>
<<say "you">>"You're not upset are you?"<</say>><br><br>
She shakes her head and gives you two thumbs up. Before she leaves, she offers you the <<if previous() === "no-throat-fucking-give-chipmunk-large-amount-of-carrots-38">>last two carrots<<else>>the carrots<</if>>, but you reiterate it's a gift for her. If you blinked, you would've missed it, but it looked like she was about to give you another hug before she stopped short. She leaves with a wave.<br><br>
<<act "Leave." "Latest Scene Survey">><</act>>
<<set $hide_chipmunk_girl_intro to true>>Smiling, she silently sighs and gives you a big hug. It lasts a little too long (in a good way), and when she lets go, she runs off with the other two carrots in her hands.
Abrupt as her departure may be, you're convinced things ended on a good note.
<<act "Leave." "Latest Scene Survey">><</act>>After one more carrot, she really is full. The only reason the other 11 are still in her cheeks is because she's covering her mouth.
Admittedly, it irks you that there are five in one cheek and six in the other. No two carrots are alike, so this was a likely outcome, but the same number on each side would be more satisfying.
But what what's worse is, since you had doubts about even getting this far, you saved the biggest -- and therefore, best -- for last. The chipmunk girl shares that opinion. Bobbing up and down, she points at it and then her mouth.
<<say "you">>"I can't,"<</say>> you say. <<say "you">>"You saw. It won't fit."<</say>>
She nods as though saying, <<say "Chipmunk-girl">>"Will too!"<</say>> If it were hard to communicate before, now, it's nigh on impossible. Spit runs down her chin whenever she looks straight ahead, so she has tilt her chin up most of the time. That limits her facial expressions, and she's only got one free hand to gesture with.
Yet, when she sticks her tongue out between her two fingers, you have a pretty good idea what she's trying to say:
<<say "you">>"In your throat?"<</say>>
She gently slaps your shoulder to let you know you got it.
<<set $chipmunk_keep_track_of_if_next_passage_is_lewd to true>>\
<<import "start scene buttons snippet-throat-fuck-20">><span class="metadata" @data-passage-name="passage()" @data-quest-state="$quest_state['chipmunk girl']"></span>
<<import "Chipmunk appearance variations">>
?give_multiple_carrots<br><br>
<<set $chipmunk_girl_physically_close to true>>
<<set $chipmunk_keep_track_of_if_next_passage_is_lewd to true>>
<<import "start scene buttons snippet-throat-fuck-20">><span class="metadata" @data-passage-name="passage()" @data-quest-state="$quest_state['chipmunk girl']"></span>
<<import "Chipmunk appearance variations">>
?give_multiple_carrots<br><br>
There's a glow about her as she runs her fingers down her cheeks, outlining the lumps formed by your gift. Five seconds pass before she notices you watching. She grins ear to ear, and after some internal deliberation, presents her cheek to you.<br><br>
<<act "Feel it." "Feel her cheek.-give-chipmunk-medium-amount-of-carrots-15">><</act>><br><br>
<<act "Kiss it." "Kiss her cheek.-give-chipmunk-medium-amount-of-carrots-17">><</act>><br><br>
<<act "Kiss her on the lips." "premature-Kiss her on the lips.-give-chipmunk-medium-amount-of-carrots-12">><</act>><br><br>
<<act "\"We're <i>friends</i>, remember?\"" "We're friends, remember-give-chipmunk-large-amount-of-carrots-55">><</act>>
<<set $chipmunk_girl_physically_close to true>>As you reach out, she grabs your wrist with both hands and puts it in place. Her cheek is burning hot. Given the chill in the air, it's like cozying up to a nice campfire.
She moves your hand up and down, letting you feel how full it is. When she lets go, you continue stroking without her guidance. You sigh. Her skin is softer than you'd expect, especially considering how it's pulled tight like a drum skin.
Mid stroke, she covers your hand with hers, pinning it in place. When you check to see why, she's already staring back at you. Without breaking eye contact she nuzzles her cheek into your hand.
<<act "Touch her lips." "Touch her lips.-give-chipmunk-medium-amount-of-carrots-24">><</act>>
<<act "Kiss her on the lips." "Kiss her on the lips.-full-mouth-kiss-1">><</act>>
<<nobr>>
<<if previous() !== "Kiss her cheek.-give-chipmunk-medium-amount-of-carrots-17">>
<<act "\"We're <i>friends</i>, remember?\"" "We're friends, remember-give-chipmunk-large-amount-of-carrots-55">><</act>>
<</if>>
<</nobr>>She jumps back and rubs her cheek like you slapped her across the face.
<<say "you">>"Oh. Oh, I'm sorry. I thought..."<</say>> You've misread things.
The chipmunk girl steeples her fingers in front of her lips, staring at the ground. It's hard to tell what she's thinking, but with the way she grows red, it's as though she's becoming more embarrassed by the second.
You clear your throat too say something, something to rectify the situation, but before you have a chance to speak, she presents her other cheek.
<<act "Feel it." "Feel her cheek.-give-chipmunk-medium-amount-of-carrots-15">><</act>>
<<act "Kiss that cheek too." "Kiss that cheek too.-give-chipmunk-medium-amount-of-carrots-39">><</act>>
<<act "Kiss her on the lips." "Kiss her on the lips.-full-mouth-kiss-1">><</act>>After you kiss her, she bashfully sways her shoulders side the side. A few seconds later, she gains the courage to look you in the eye.
In what you would consider a bold move -- at least for someone as timid as a chipmunk girl -- she wraps her arms around you and squeezes your butt.
You laugh. <<say "you">>"Well that was unexpected. How long have you been wanting to do that?"<</say>>
She grins and shakes her head, whatever that means. Maybe she never thought of it until now.
<<act "Touch her lips." "Touch her lips.-give-chipmunk-medium-amount-of-carrots-24">><</act>>
<<act "Kiss her on the lips." "Kiss her on the lips.-full-mouth-kiss-1">><</act>>
<<act "Let her go at her own pace." "Let her go at her own pace.-give-chipmunk-medium-amount-of-carrots-60">><</act>><<nobr>>
<<set _your_hand_on_cheek to previous() === "Feel her cheek.-give-chipmunk-medium-amount-of-carrots-15">>
<<if _your_hand_on_cheek>>
Although she's holding your hand in place, your thumb is free to roam. Brushing it across her lip, you elicit deep sigh.
<<else>>
You reach out slowly and cup her cheek, eliciting a deep sigh. She melts -- like the world's weight was lifted off her shoulders.
<</if>><br><br>
<<say "you">>"Does that feel nice?"<</say>><br><br>
<<if _your_hand_on_cheek>>
She doesn't nod, but she doesn't have to.
<<else>>
By way of answer, she nuzzles her cheek into your palm, pinning it in place with her hand. But your thumb is free to roam. You slowly brush it across her lip.
<</if>> Her eyes droop like you're putting her to sleep.
<</nobr>>\
When you reach the corner of her lip, you continue in the opposite direction, but you don't make it all the way across: she grips your thumb with her free hand, then, staring longingly into your eyes, she envelops her soft lips around the tip. Her jaw's shut tight to hold the carrots in, so you don't go deep inside, just far enough for your thumb to touch the front of her teeth.
When she releases her grip, her fingertips drag across the fine hairs of your skin as her arms fall back to her chest. You sharply inhale from the sensation. She's still staring at you.
<<act "Kiss her on the lips." "Kiss her on the lips.-full-mouth-kiss-1">><</act>>
<<act "Tease her: act like you're going to kiss her, but stop short." "Kiss her on the lips.-full-mouth-kiss-1">><</act>>
<<act "Let her go at her own pace." "Let her go at her own pace.-give-chipmunk-medium-amount-of-carrots-60">><</act>><<nobr>>
<<set _thumb_in_mouth to previous() === "Touch her lips.-give-chipmunk-medium-amount-of-carrots-24">>
Unfortunately, the chipmunk girl doesn't progress things on her own. That's not the say she becomes frustrated by your inaction, she's simply content to <<if _thumb_in_mouth>>
suck your thumb
<<else>>
squeeze your ass
<</if>> for a couple of minutes.
<</nobr>>\
Suddenly, she's rushing to leave like she just remembered she left the stove on. But before she goes, <<import "she tries to tell you something-give-chipmunk-medium-amount-of-carrots-102">>You give her a kiss. Not a passionate one, as that would be moving too fast. Merely a peck. But she gasps anyway. Then her eyes bulge like there's a tiger behind you.
<<say "you">>"What's--"<</say>> You look over your shoulder, but the coast is clear. <<say "you">>"Wron--"<</say>> She's white as a sheet, clasping her neck and silently heaving.
You run behind her and perform the Heimlich maneuver -- or at least the way you've seen it done in movies; for years, you've told yourself you're gonna learn how to do it the right way, but you keep finding ways to put it off. Fortunately, you pull it off perfectly. Ha! Take that, formal education.
On your first pump, the carrots divebomb out of her in a single file line, like a clown pulling a string of orange handkerchiefs out of its mouth. You run to her front. <<say "you">>"Are you okay?"<</say>>
Gripping her knees, she coughs a few times and flashes you and okay symbol, but she doesn't look up.
<<say "you">>"Shoot. I'm really sorry."<</say>> You start to pace. <<say "you">>"Why did I do that? I should have given you some notice."<</say>>
She pats your shoulder, as though saying, <<say "Chipmunk-girl">>"There, there."<</say>> You expected her to be embarrassed or upset, but for reasons you can't understand, if anything, this raised her spirits. Her color hasn't just returned, she's beaming. To show you why, she stands on her tippy toes and tries to kiss your cheek, but she starts another hacking fit before she can.
Thank God. Well, not "Thank God," because she's coughing, but because she likes you, too.
After all, if she never wanted to see you again, you'd empathize. Almost dying tends to leave a bad impression like that. It also kills the mood, and neither of you are interested in picking up where you left off.
That said, she assures you she's looking forward to the next time, and in your head, you promise to bring her an even better gift. But what could be better than 6 carrots? You'll come up with something.
<<act "Leave." $exploration_back_passage>><</act>>You slowly lean in to kiss her, but when she realizes what you're doing, she steps back and shakes her head.
Wow. Rejected. Hard to find any ambiguity in that. And yet...
She lifts her chin and tries to chirp, but gargles instead. Ah. The reason she doesn't want to kiss is because her mouth is full of saliva. That makes sense: it's hard to swallow with all those carrots in her cheeks.
<<act "Kiss her anyway." "Kiss her anyway.-full-mouth-kiss-19">><</act>>
<<act "Thank her for telling you. Spit isn't your thing." "Thank her for telling you. Spit isn't your thing.-full-mouth-kiss-23">><</act>>
<<act "Getting sloppy can be hot, but literally swapping spit is another thing entirely." "Getting sloppy can be hot, but literally swapping spit is another thing entirely.-full-mouth-kiss-27">><</act>>Without telegraphing your intentions, you lift her chin and give her a quick peck on the lips. Her only response is to blink rapidly. Maybe she's contemplating her feelings.
You try again, but this time you go slow enough for her to see it coming. When you're an inch away from her lips, she stands on her tippy toes to meet yours.
Physically, the kiss is just as intimate as the first (which is to say, not very), but it carries far more significance; she kissed you back.
After an awkward pause, the two of you embrace and passionately make out. Her thin fingernails on the back of your neck stand your hairs on end.
Just when you're ready to take things further, she pulls away. The giant grin on her face convinces you it's not because you've offended her or misstepped. No, it's like she just remembered she left the stove on.
Before she goes, <<import "she tries to tell you something-give-chipmunk-medium-amount-of-carrots-102">>Obviously, she understands why you wouldn't be into that. That's the reason she backed up in the first place. Unfortunately, this puts a damper on the mood, and after thanking you for the gift, she decides to forage in another location.
<<act "Leave." $exploration_back_passage>><</act>>Obviously, she understands why you wouldn't be into that. That's the reason she backed up in the first place. Both of you go back to some intimate hugging, staring into each other's eyes, Eskimo kisses, etc.
Suddenly, she's in a rush to leave like she just remembered she left the stove on. But before she goes, <<import "she tries to tell you something-give-chipmunk-medium-amount-of-carrots-102">>she tries to tell you... something. Using a firm grip, she grabs your wrist then points at you.
<<say "you">>"Huh?"<</say>>
Trying a different tack, she puts her fingers around her neck, then points at you.
<<say "you">>"You want to choke me?"<</say>>
//No.//
<<say "you">>"You want me to choke you?"<</say>>
She waves her hand side to side as though saying, <<say "Chipmunk-girl">>"Sorta,"<</say>> then she points at her mouth. Before you can take another stab at it, she scurries off.
Far away, you hear her and someone else chitter angrily in the distance. You piece together a likely story: she left to fend off a squatter encroaching on her territory.
Well, on the bright side, you've kept her wanting more. That's a good problem to have.
<<act "Leave." $exploration_back_passage>><</act>><<if passage() !== "Inspect the carrot.-throat-fuck-2">>
<<act "Inspect the carrot." "Inspect the carrot.-throat-fuck-2">><</act>><br><br>
<</if>>
<<if $chipmunk_keep_track_of_if_next_passage_is_lewd === true>> /* I could put this if statement inside the button, but I don't want to have to worry about <<capture>> */
<<act "Go slow with it." "Go slow with it.-throat-fuck-20">>
<<set $chipmunk_lewd_visits to $chipmunk_lewd_visits + 1>>
<<set $chipmunk_keep_track_of_if_next_passage_is_lewd to false>>
<</act>><br><br>
<<act "Go fast." "Push it down the hatch.-throat-fuck-33">>
<<set $chipmunk_lewd_visits to $chipmunk_lewd_visits + 1>>
<<set $chipmunk_keep_track_of_if_next_passage_is_lewd to false>>
<</act>><br><br>
<<else>>
<<act "Go slow with it." "Go slow with it.-throat-fuck-20">><</act>><br><br>
<<act "Go fast." "Push it down the hatch.-throat-fuck-33">><</act>><br><br>
<</if>>
<<act "Change your mind." "Change your mind.-throat-fuck-24">>
<<set $chipmunk_keep_track_of_if_next_passage_is_lewd to false>>
<</act>>
<<if $end_to_end_test_mode>>
<br><br>
<<act "Leave." $exploration_back_passage>><</act>>
<</if>>This thing would win a blue-ribbon if you submitted it to the town fair.
The first 25% (roughly four inches) looks like an arthritic finger, gnarled and thin. This part hardly seems worth the challenge, and you'd consider snapping it off if it weren't for the inch-long, wiry, white hairs growing out of the tip; they should provide an "interesting" sensation when they reach the back of her throat.
Past that, it abruptly thickens to the size of the hole between your thumb and fingers when you make the letter "O." Taking up 50% of the vegetable's length, this is the longest section of the carrot. A couple of smooth bumps along the surface are the only distinguishing features.
The last 25% is as thick as your forearm. It may not fit in her mouth, let alone down her throat, but you'll cross that bridge when (or if) you get to it.
<<import "start scene buttons snippet-throat-fuck-20">>The thin tip slides in with ease until it reaches the back of her throat. Her shoulders curl forward. Tears roll down both sides of her face, but she makes no effort to stop you.
<<act "Adorable. Swirl it around." "Adorable. Swirl it around.-throat-fuck-31">><</act>>
<<act "Push it down the hatch." "Push it down the hatch.-throat-fuck-33">><</act>>
<<act "Pull the carrot out." "Pull the carrot out.-throat-fuck-35">><</act>>Those hairlike roots tickle the back of her throat, eliciting a cough that spurts saliva past her chin.
<<act "\"Good girl.\"" "Good girl.-throat-fuck-40">><</act>>
<<act "\"Oops. Sorry about that.\"" "Oops. Sorry about that.-throat-fuck-42">><</act>>
<<act "Ew. This is getting gross." "Change your mind.-throat-fuck-24">><</act>>As difficult as this must be for her, she sticks out her tongue and stares into your eyes.
You slow way down, tracing the back of her throat with the carrot. Randomly, she retches, coughing more and more spit out until there's no more stored in her cheeks. You make sure to give her lots of compliments, tell her how good she's doing as you explore her throat and her limits. Once you've mapped her throat out, you're able to move the tip of the carrot around without bumping into anything, while still tickling her esophagus.
<<act "Push it down the hatch." "Push it down the hatch.-throat-fuck-33">><</act>>
<<act "Pull the carrot out." "Pull the carrot out.-throat-fuck-35">><</act>>
<<act "You've had your fun. Leave." "Change your mind.-throat-fuck-24">><</act>><<set _chipmunk_girls_hands_available to $chipmunk_lewd_visits >= 2>>\
She winces. Then, with a drool covered hand, rubs the back of yours in a soothing fashion.
<<say "you">>"It's okay?"<</say>> you ask.
She nods with the carrot down their throat, then, she gently guides your hand clockwise. Her lashes flutter as a tear runs down her cheek<<if _chipmunk_girls_hands_available>>, but she flashes you a heart symbol with her fingers<</if>>.
<<act "Keep swirling." "Good girl.-throat-fuck-40">><</act>>
<<act "Slide it deeper." "Push it down the hatch.-throat-fuck-33">><</act>>
<<act "Ew. This is getting gross." "Change your mind.-throat-fuck-24">><</act>><<set _chipmunk_girls_hands_available to $chipmunk_lewd_visits >= 2>>
The chipmunk girl's eyes widen as the carrot rudely invades her tender esophagus. <<if _chipmunk_girls_hands_available>>
She momentarily takes a hand off her lips to feel her throat expand, revealing popping spit bubbles out of the corner of her mouth.<br><br>
<</if>>
With one smooth motion, you go deeper and deeper until her teeth hit the last 25% of the carrot. It's not that she's trying to stop you, her jaw simply can't open wide enough to take the rest in (at least not with some force).<br><br>
You pause for a second to read the panic in her eyes. The corners of her eyes wrinkle, but she doesn't resist.<br><br>
<<act "Plug her nose." "Plug her nose.-throat-fuck-75">><</act>><br><br>
<<act "Pull the carrot out." "Pull the carrot out.-throat-fuck-35">><</act>><br><br>
<<act "Push in the rest." "Push in the rest.-throat-fuck-80">><</act>>You feel the pressure build behind her nostrils, desperate to exhale the toxic air building in her lungs. After a second or two of this, she starts tapping your hand.
<<say "you">>"Shh,"<</say>> you say, in your most soothing tone. <<say "you">>"You're okay. You're okay."<</say>>
Literally putting her trust in your hands, she stops tapping, but doesn't take her hand off yours. Closing her eyes, she goes to her a happy place. A few seconds pass. Satisfied, you take your hand off the carrot... But you can't: she's holding it in place.
Though her eyes remain closed, the corner of her lips curl into a subtle smile. You scoff. She's certainly surpassed your expectations. Maybe you've been going easy on her.
If you had a free thumb, you'd wipe away the tears from her eyes. They're really pouring now. The longer you watch, the brighter her skin gets. She's turning bright red now.
Suddenly, it's too much for her. She violently slaps your hand, and you don't mess around. You let go and take a step back. She exhales, spitting the carrot out with it. It's covered in thick, stringy spit, and so is her mouth.
<<import "What other fun things can we do with her throat-throat-fuck-235">>So as not to lose the other ones in her cheek, she covers her mouth with a hand and coughs violently. After her hacking fit, she picks up the dirty carrot with both hands and holds it out to you like an ornamental sword. Dangling slime seeps through the small holes between her fingers.
<<act "Put it back in her tight throat." "Put it back in her tight throat.-throat-fuck-100">><</act>>
<<act "Take it as a souvenir." "Take it as a souvenir.-throat-fuck-101">><</act>>
<<act "Ew. No thank you." "Ew. No thank you.-throat-fuck-104">><</act>>As you grab the carrot, it slips from your hand, landing in the dirt a second time. <<say "you">>"Oops. Let me clean that off."<</say>>
With some hesitation, she grabs your wrist and shakes her head.
<<say "you">>"What?"<</say>> Maybe you misinterpreted what she wanted. Maybe she //was// offering it as a souvenir. <<say "you">>"Had enough?"<</say>>
She shakes her head again.
<<say "you">>"Okay."<</say>> You giggle. <<say "you">>"I'm not as fast as you. Just give me a second to--"<</say>>
She lifts your arm until the carrot's hanging over her head like mistletoe. The lowest line of slime hangs an inch away from her lips. She points at her mouth.
<<say "you">>"But it's filth--"<</say>>
She bounces cheerfully, flashing you an okay symbol.
<<act "Ooh, kinky. You like the way she thinks." "Kinky. You like kinky.-throat-fuck-125">><</act>>
<<act "Insist on cleaning it off first." "Insist on cleaning it off first.-throat-fuck-127">><</act>>
<<act "You just lost your (sexual) appetite. Nevermind." "Change your mind.-throat-fuck-24">><</act>>The lowest string of spit dangles inches from her upturned head, ending in a bead. At that moment, you realize it's not just dirt covering the carrot: an ant lies suspended in the mucus, magnified by the curvature of the droplet. If it were still alive, you'd try to save its life, but alas, it's already perished -- hopefully long before today.
Whether the chipmunk girl notices this or not is unclear, but either way, she's awaiting your next move.
<<act "Push it down the hatch." "Push it down the hatch.-throat-fuck-33">><</act>>
<<act "Ew. That's too dirty. Clean it off." "Insist on cleaning it off first.-throat-fuck-127">><</act>>
<<act "You just lost your (sexual) appetite. Nevermind." "Change your mind.-throat-fuck-24">><</act>>With a few good shakes, you fling most of the slobber off the carrot. The rest, you wipe off on the back of your knee.
<<import "Push it down the hatch.-throat-fuck-33">><<set _carrot_in_her_hands to passage() !== "Take it as a souvenir.-throat-fuck-101">>
Her shoulders slump as she looks down. Then, she cocks an eyebrow. <<if _carrot_in_her_hands>>
Holding the carrot at the tip, she points at it with her other hand, then at you,
<<else>>
She points at the carrot in your hands,
<</if>> then at her mouth.<br><br>
<<say "you">>"You want me to do it again?"<</say>><br><br>
She bounces, clasping the carrot between her palms like she's begging.<br><br>
<<act "Since you asked nicely." "Put it back in her tight throat.-throat-fuck-100">><</act>><br><br>
<<act "\"All right. But I'll use a clean one.\"" "Insist on cleaning it off first.-throat-fuck-127">><</act>><br><br>
<<act "\"Thank you, but some other time.\"" "Leave scene-throat-fuck-242">><</act>><<say "you">>"Uh, thanks."<</say>> You pinch the back of it and hold it away from you like a bag of garbage. <<say "you">>"Well I had fun. Maybe next time I'm in the--"<</say>>
<<import "Ew. No thank you.-throat-fuck-104">>She gags as the long carrot withdraws from her mouth. It's coated in spit, but not the same kind that was coming out of her mouth earlier. No, this is stringy, like a slice of pizza with extra cheese. One of these theads is attached to her chin, vibrating as she quivers.
<<import "Pull carrot out buttons snippet-throat-fuck-191">><<set _chipmunk_girls_hands_available to $chipmunk_lewd_visits >= 2>>
<<set _came_from_pull_out_carrot to passage() === "Pull the carrot out.-throat-fuck-35">>
<<if _came_from_pull_out_carrot>>
<<act "Rub the spit all over her face." "Rub the spit all over her face.-throat-fuck-168">><</act>><br><br>
<</if>>
<<act "Pump the carrot in and out." "Pump the carrot in and out.-throat-fuck-170">><</act>><br><br>
<<set _failed_lewd_attempt to setup.hasSeen("first-throat-fuck-Reach down and fondle her chest.-throat-fuck-99") || setup.hasSeen("first-time-Guide her to your crotch.-throat-fuck-101")>>
<<if not setup.hasSeen("multiple-throat-fuck-Reach down and fondle her chest.-throat-fuck-99") && (_chipmunk_girls_hands_available || !_failed_lewd_attempt)>>
<<import "Chipmunk stand and kneel actions">><br><br>
<<set _fondle_label to ($chipmunk_position === "standing") ? "Place your hand on her chest." : "Reach down and fondle her chest.">>
<<set _fondle_passage to _chipmunk_girls_hands_available ? "multiple-throat-fuck-Reach down and fondle her chest.-throat-fuck-99" : "first-throat-fuck-Reach down and fondle her chest.-throat-fuck-99">>
<<act _fondle_label _fondle_passage>><</act>><br><br>
<</if>>
<<act "Check in with her." "Check in with her.Pull carrot out-throat-fuck-219">><</act>><<if $chipmunk_position === "standing">>
<<act "Have her kneel before you." "Have her kneel before you.-throat-fuck-10">>
<<set $chipmunk_position to "kneeling">>
<</act>>
<<else>>
<<act "Have her stand." "Stand her up.-throat-fuck-106">>
<<set $chipmunk_position to "standing">>
<</act>>
<</if>><<set $chipmunk_position to "kneeling">>
Tucking the carrot under your armpit, you place your hand on her head and, by applying a bit of downward pressure, bring her to her knees. <<if $chipmunk_lewd_visits >= 2>>
Those unblinking, beautiful brown eyes focus on you the whole way down, scanning for emotion on your face. You get the sense she'd do anything for you, so long as it made you happy.
<<else>>
She goes willingly, but tucks her chin on the way down, avoiding your gaze. Her next breath trembles.
<</if>><br><br>
<<import "Kneeling buttons snippet-throat-fuck-215">><<if passage() !== "Pat her head.-throat-fuck-93">>
<<act "Pat her head." "Pat her head.-throat-fuck-93">><</act>><br><br>
<</if>>
<<if $chipmunk_lewd_visits >= 2>>
<<if !$chipmunk_visited_fondle>>
<<act "Reach down and fondle her chest." "multiple-throat-fuck-Reach down and fondle her chest.-throat-fuck-99">><</act>><br><br>
<</if>>
<<if !$chipmunk_visited_crotch>>
/* <<act "Guide her focus to your crotch." "multiple-time-Guide her to your crotch.-throat-fuck-101">><</act>><br><br> */
<</if>>
<<else>>
<<OneTimeLink "Reach down and fondle her chest." "first-throat-fuck-Reach down and fondle her chest.-throat-fuck-99">>
<<OneTimeLink "Guide her focus to your crotch." "first-time-Guide her to your crotch.-throat-fuck-101">>
<</if>>
<<act "Stand her up." "Stand her up.-throat-fuck-106">><</act>><<if $chipmunk_lewd_visits >= 2>>
She smiles with her eyes as you pat her head.
<<else>>
Patting her head puts her at ease a bit, but not enough for her to maintain eye contact. Her elbows clench together as she covers her mouth.
<</if>><br><br>
<<import "Kneeling buttons snippet-throat-fuck-215">><<nobr>>
<<set $chipmunk_visited_fondle to true>>
<<set _standing to $chipmunk_position === "standing">>
The chipmunk girl watches your hand slowly close in on her left nipple. <<if setup.hasSeen("first-throat-fuck-Reach down and fondle her chest.-throat-fuck-99") || setup.hasSeen("first-time-Guide her to your crotch.-throat-fuck-101")>>
Unlike last time, there's no air of trepidation in her demeanor. Still, you misread her once, and you don't want to do it again. Acting conservatively, you take it slow, slower than feels necessary.<br><br>
<</if>>
Instead of making physical contact, your <<if _standing>>
palm hovers
<<else>>
fingers hover
<</if>> millimeters away from her chest. She holds her breath, waiting for a touch that never comes, not on your own accord, at least: she closes the gap herself. To be precise, her nipple decides on her behalf: it stiffens, tenting the thin material just enough to graze your palm.
<</nobr>>
The hitch in her breath tells you she felt it too, but you wouldn't have noticed if you weren't listening. On the other hand, how could you have missed? The world has gone silent.
A quick shiver runs through her spine, one she probably wishes you didn't notice. Startled, she jerks back, then she looks into your eyes like she's pleading for help.
Her lips contort as she gurgles a stream of muffled chirps. They sound apologetic, but that doesn't make sense. What would she be apologizing for anyway? Shivering? Leaning back? How silly.
When you smirk, she cuts herself off. <<say "you">>"Did you like that?"<</say>>
She winces. If her mouth weren't full of carrots, you'd bet she'd pout. Since that's not an option, she hangs her head instead.
Oh no -- she's not getting out of this that easily. You ask again with an assertive tone. A second later, she slowly nods up and down.
<<nobr>>
Teasing her is so fun, you let her stew in her confession. At some point, she'll have to look up again, and you can't wait to see her face. But the little chipmunk has a way of surprising you. She doesn't look up. No, she <<if _standing>>
shuffles
<<else>>
leans
<</if>> closer, encouraging you to continue. Quite a bold move for a chipmunk girl.
<</nobr>>
<<act "Keep playing." "Feel her breast.-throat-fuck-278">><</act>>
<<act "Leave her wanting more. Try something else." "Leave her wanting more. Try something else.-throat-fuck-286">><</act>><<set _standing to $chipmunk_position === "standing">>
<<set _first_visit to visited("Feel her breast.-throat-fuck-278") === 1>>
<<nobr>>
You place your palm on her left
<<if _first_visit>>breast.
This is the first time you've gotten a good feel of it, and, you have to admit, it's different than what you expected. You thought her rib cage would be more pronounced than her cleavage, but despite
<<else>>breast,
and once again, the feeling intrigues you. Despite
<</if>>
<</nobr>> her skinny frame, she's got some meat on them bones. Now, it'd be hyperbole to say there's a handful, but when you gently squish it between your thumb and fingers, it bulges -- half an apricot. Smooth, but not quite ripe.
An average-sized breast elicits words like, "sexy," "soft," "hot," etc. Not hers: "adorable," "cute," and, "dainty" come to mind.
Oops. Her taut skin slips from your hand.
You rotate your wrist, lifting her underboob with your fingertips. Such small curves. And so light, you have to look down to be sure you're holding it and not some other part of her body.
The nice thing is, when you lift from below like this, it frees your thumb to explore her cleavage. You start at the perimeter and slowly drag it to her areola. You're gentle, applying just enough pressure to form an ephemeral imprint. When you reach the end, you start over with your thumb in a slightly different place.
On the fourth stroke, the chipmunk girl's hands spring toward your wrist like she's going to pull you off, but she stops short. Wincing, she retracts her hands behind her back and puffs out her chest, accentuating what little she has.
<<act "Ask how she's feeling." "Ask how she's feeling.-throat-fuck-310">><</act>>
<<act "\"Good girl.\"" "Good girl.-throat-fuck-314">><</act>>
<<act "Let go." "You let go.-throat-fuck-329">><</act>><<set _standing to $chipmunk_position === "standing">>\
<<say "you">>"Aww. What a good girl."<</say>>
She goes red, breaking eye contact, but like the good girl she is, keeps her chest out.
With the tip of your finger, you guide her chin to face you. <<say "you">>"Shy?"<</say>>
She shakes her head a little too vigorously, tipping her hand. This flings threads of spit across her cheeks, which only serves to make her more embarrassed. Once again, you face her forward.
Now that she's watching, you outstretched your hands toward her chest, slowing as you approach. Her rate of breathing increases, and when you lay your hands on her tawny skin, <<nobr>>
<<if _standing>>
she wiggles her hips
<<else>>
she squirms on her heels
<</if>>
<</nobr>> in the cutest little dance.
<<act "Maybe you're being too rough. Use a lighter touch." "Maybe you're being too rough. Use a lighter touch.-throat-fuck-321">><</act>>
<<act "Maybe you're being too gentle. Use a firmer touch." "Pinch harder before continuing.-throat-fuck-362">><</act>>
<<act "You let go." "You let go.-throat-fuck-329">><</act>>You furrow your brow. <<say "you">>"Too sensitive?"<</say>>
She starts to nod but interrupts herself with a headshake. As further proof, she shuffles closer.
You continue, but the pained expression remains on her face.
<<act "Maybe you're being too rough. Use a lighter touch." "Maybe you're being too rough. Use a lighter touch.-throat-fuck-321">><</act>>
<<act "Maybe you're being too gentle. Use a firmer touch." "Pinch harder before continuing.-throat-fuck-362">><</act>>
<<act "You let go." "You let go.-throat-fuck-329">><</act>><<set _standing to $chipmunk_position === "standing">>\
You slow way down, making five second strokes with your thumb while making barely any contact.
She twitches and chirps like it tickles, but makes no attempt to stop you. In fact, she appologizes for disrupting you.
After waiting for her to calm down, you try again. Same reaction. She's not trying to stop you, but she effectively does anyway: her movements interfere with the precision required.
<<act "Hold her breast in place so you can proceed." "Hold her breast in place so you can proceed.-throat-fuck-337">><</act>>
<<act "Use a firmer grip." "Pinch harder before continuing.-throat-fuck-362">><</act>>
<<act "Let go." "You let go.-throat-fuck-329">><</act>>Using that same hand, you pinch her underboob between your thumb and forefinger -- not enough force to hurt, just enough grip so it'll stay in place if she squirms. Then, with the forefinger of your other hand, you gently trace her curve from the top to the nipple.
Her shoulders jostle, and even though you planned for this, you lose your hold. Guess you are gonna have to hang on harder than that. Whether she knows that's coming, you can't say, but she proactively leans in to help. This time, you pinch right in the middle, transforming her breast into a figure eight, though if you're causing any pain, her expression hides it well.
Back to the task at hand. As your finger drags across her sensitive skin, she chitters and flinches, but you don't stop until you've reached her areola, and even when you do stop, you maintain your grasp.
<<say "you">>"How was that?"<</say>>
Her nostrils flare a couple of times before she nods.
<<say "you">>"More?"<</say>>
She closes her eyes and exhales before puffing her chest out. It's a matter of pride.
<<act "Give her more gentle tickles on the top." "Give her more gentle touches.-throat-fuck-358">><</act>>
<<act "Pinch harder before continuing." "Pinch harder before continuing.-throat-fuck-362">><</act>>
<<act "Let go." "You let go.-throat-fuck-329">><</act>>Despite her attempts to jerk away, you hold tight and repeatedly tickle the top of her little tit. Naturally, the closer you get to her nipple, the louder she gets.
On each stroke, you attempt to use a lighter touch than before, and by the fifth iteration, the very tip of your fingernail is grazing over goosebumps and beads of sweat.
Whatever dignity she had goes out the window. Strings of spit sway from her lips. She turns away from the area of stimulation, but "out of sight, out of mind," doesn't apply in this situation.
Finally, she can't take it anymore, but her reaction isn't what you expected. Instead of yanking away, instead of grabbing your wrist or signaling for you to stop, she slides her hand under her bikini bottom and maniacally frigs herself.
<<act "Continue." "Continue-to-tickle.-throat-fuck-371">><</act>>
<<act "Tell her to stop." "Tell her to stop.-throat-fuck-375">><</act>>
<<act "Squeeze until she stops from the pain." "Squeeze her tit until she stops.-throat-fuck-379">><</act>><<set _standing to $chipmunk_position === "standing">>\
Grinning, you slowly run your finger down her breast, but this time, instead of stopping at her areola, you circle around it once... Twice... She leans back, not to break free, but to have her breast tugged as you hold it in place. Three times... Four times... Her whole body shakes <<nobr>>
<<if $chipmunk_forbidden_to_masturbate>>
as she clenches her legs together.
<<else>>
as she rubs between her legs.
<</if>>
<</nobr>> Five... Six...
The feather touch of each gentle swirl drives her crazy. <<nobr>>
<<if $chipmunk_forbidden_to_masturbate>>
Her hands repeatedly reach for your wrist, stopping short before touching you. Aww. She's trying so hard to take it. Every now and then, her face will tic, or her lip will curl, or she'll shiver.<br><br>
<<import "You let go.-throat-fuck-329">>
<<else>>
Her hand rubs so fast, her arm starts shaking. Every now and then, her face will tic, or her lip will curl, or she'll shiver. As the seconds fly by, both of you realize you've reached a stalemate: no matter how hard she tries, your tickles overpower her desire for sexual release.<br><br>
<<import "Cum from tickles-throat-fuck-403">>
<</if>>
<</nobr>>You smile as she dances to your touch. When she notices, her shoulders gradually droop. There isn't the same energy behind her movements. You worry she's about to give up, but you never meant to have that effect. Before she has a chance to admit defeat, you lean in to whisper into her ear: <<say "you">>"Cum from it."<</say>>
The tone of her chirps say: <<say "Chipmunk-girl">>"I can't."<</say>>
<<say "you">>"Cum from it."<</say>>
<<say "Chipmunk-girl">>"I can't!"<</say>>
<<say "you">>"Yes you can,"<</say>> you confidently say as you return to standing upright. For the briefest of moments, she glares at you, but you pretend not to notice. The less on her mind, the better.
After a deep inhale, she closes her eyes, searching for a way to isolate the pleasure from the sensory overload. It isn't easy. Her eyebrows pinch inward, occasionally twitching whenever she loses concentration. Over and over again she fails, but to her credit, she keeps getting back on that horse, combing the desert for that oasis you promised exists.
For minutes, this goes nowhere. Even you begin to doubt she can pull it off, so you promise yourself if she shows any additional signs of frustration, you'll find a subtle way to switch from tickles to stimulation. You wait and watch, but from that point forward, her concentration stabilizes. That said, she never breaks through that plateau.
Without a hint of frustration, she slowly lifts her arm to her free breast. At first, you consider stopping her: you never permitted her to do that. But she ends up tickling herself, a handicap if anything, so you allow it.
She focuses entirely on the tip of her nipple, teasing it better than you possibly could since she can feel her own body react. As the tip puckers, her finger stays a consistent distance away, always teasing, always partial contact.
As if that wasn't challenging enough, she stops rubbing her crotch, raising it to her mouth. She sticks two sticky fingers in, displacing some saliva that runs down her chin. With the carrots holding her mouth open, she can't swallow, but she can still taste her own juices. Her tongue waltzes around her slender digits, lapping up every drop before returning her hand between her legs to repeat the process.
Each iteration, faster and faster. Faster and faster. Faster and--
Her elbows pinch inward, squishing her chest together. She lifts her chin high, gargling a cocktail of saliva and natural lubricant. It's a miracle she doesn't choke as it overflows down her cheeks in thick ribbons, down her shoulders, down her breasts, <<nobr>>
<<if _standing>>
legs, and feet.
<<else>>
thighs, inevitably swallowed by the thirsty ground.
<</if>>
<</nobr>> A literal spitting image of an angel adorning a fountain.
Random, whole body spasms shift the paths of viscous fluid down her body. These movements punctuate each wave of pleasure, or discomfort, or sexual frustration -- perhaps all three, as there's ambiguity in her expression. You watch intently, but there isn't enough evidence to convince you one way or another.
For five seconds, she freezes, quiet and still. Then, life rushes through her as she bounds back, facing you once again, this time with a shocked expression. She reaches for your wrist only to stop short and wince, probably because, now that her orgasm's ended, any touch is too intense. What little saliva remains in her mouth dribbles out as she hangs her head, exhausted.
Since you can't see her face and she's not moving, it's hard to tell how she's feeling. <<say "you">>"You okay?"<</say>>
Oops. Her breast sits between your fingers, but you can't remember the last time you touched it with your other hand. It wasn't your intention to ruin her orgasm, but you don't feel guilty about it either. She sighs when you let go. Without looking up, she nods.
<<say "you">>"You ever done that before? I mean, stopped touching yourself during?"<</say>>
She shakes her head.
You squint. <<say "you">>"How was it?"<</say>>
She hugs herself by her shoulders, hesitating before giving you two quick nods.
That should be a good thing, but she doesn't lift her head. Considering the intimate moment you just shared, it doesn't feel out of line to <<nobr>>
<<if _standing>>
lift her chin.
<<else>>
lift her up to get a good look at her.
<</if>>
<</nobr>>
Her bright red face shines with spit. What a mess. To recover some dignity, she wipes her forearm across her face, but that worsens things, matting hair against her skin. When her chin dips again, you pull her into a side hug. In what may be a first, she doesn't hug you back, focusing instead on looking presentable.
<<say "you">>"It's fine,"<</say>> you say with a laugh as you squeeze tighter. <<say "you">>"I want to check how you're feeling, not how you look."<</say>>
She jostles you hard, but given her weight, your feet stay planted. Still, "aggressive" is the last word you'd use to describe her, so you gawk as you try to make sense of it.
Two enormous brown eyes meet yours. All smiles. Aww. She had a great time.
As you run your fingers through her scalp, brushing stray hairs back into place, she blinks in slow motion. On your third stroke, a tremor runs through her bodyAs she yawns. This took a lot out of her. <<import "Mind if I carry you home-throat-fuck-548">><<set $chipmunk_forbidden_to_masturbate to true>>\
<<say "you">>"Ah, ah, ah!"<</say>> You grab her upper arm and fling it away. <<say "you">>"Did I say you could do that?"<</say>>
Her eyebrows pinch upward. When you don't budge, spit bubbles pop at the sides of her mouth as she trills.
<<say "you">>"No you may not."<</say>> You continue where you left off, petting those fine, clear hairs on her perfect skin.
To her credit, she accepts your ruling without complaint. In the back of your mind, you wonder if that's because she's afraid or knows she's too weak to pull away.
You decide that's unlikely; there are a multitude of ways she could interrupt you if she wanted, including grabbing hold of your hand or shaking her head. Besides, her desire to masturbate is a dead giveaway.
<<import "Continue-to-tickle.-throat-fuck-371">><<set _standing to $chipmunk_position === "standing">>\
You gradually pinch harder. Hmm. No <<nobr>>
<<if $chipmunk_forbidden_to_masturbate>>
reaction, unless you count her fluttering her eyelids as a reaction. Makes sense. This time she's expecting it, and you're just getting started.
<<else>>
reaction. Probably because she's preoccupied by her masturbatory pleasure, but it's only a matter of time.
<</if>>
<</nobr>>
Yep. Any day now...
Okay, this is ridiculous. You're burrowing your thumb deep into her flesh and she looks like she's about to yawn. <<if $mc_breasts === true>>If you were on the receiving end, you'd of tapped out long ago.<</if>> How could someone so timid have such a high pain tolerance? This is the same girl who nearly has a heart attack every time a leaf lands on the ground. Yet here, she's your personal stress ball, with the notable exception that the harder you squeeze, the calmer //she// gets.
Eyes closed, a tranquil expression appears on her face. She gently strokes your forearm with her <<if not $chipmunk_forbidden_to_masturbate>>free<</if>> hand, stretching her neck to the side. This may as well be a massage. This is having the opposite effect you intended, but morbid fascination keeps you going.
Soon, you can't pinch any harder. Your hand trembles from exhaustion, but before admitting defeat, you try a different tack: kneading her breast like you've pinned a desperate opponent in a game of "Thumb War."
Finally, a reaction.
Barely. Her nose crinkles. A small break in concentration. Fortunately for you, this is easier than pinching, so it'll be a while before you need to call it a day.
She winces. Fine creases form at the corners of her eyes. You're getting somewhere.
A second later, a shiver runs through her. Like a spring-loaded blind, her eyes fly open, glistening with tears. Digging her <<nobr>>
<<if not $chipmunk_forbidden_to_masturbate>>
free hand's
<</if>>
<</nobr>> dull nails into your forearm, she trills and swings her head back. If you had time to react, you'd let go, but she releases your arm first, fumbling for her other boob and wrenching it so hard it corkscrews 45 degrees. And to think, you've been going easy on her. What a beautiful, intoxicating reaction.
You sigh with parted lips, forgetting all about the strained tendons in your fingers. No, scratch that: you didn't forget. They've miraculously recovered. She bucks and squeals as endorphins surge through you, but she's stuck, ensnared within your vice grip. After a second failed pull, her eyes plead, begging for help, but before you register it, your focus shifts lower: she's dry humping the air. Entranced by her little performance, a wandering thought occurs to you: does she want you to continue, stop, or--
She smacks her <<nobr>>
<<if $chipmunk_forbidden_to_masturbate>>
other hand
<<else>>
creamy hand -- the other one, the one she's been masturbating with --
<</if>>
<</nobr>> around your free wrist and yanks it to her twisted lump. <<say "you">>"Wha--"<</say>> Oh! She wants you to take over, to torture both breasts simultaneously. You copy her technique, except you hold her nipple, not the base, for this allows you to crank it 180 degrees.
Leaning back, she tests the elasticity of her humble buds. Her breast/nipple can't carry her full weight, so she grips your arms behind the elbows to control her angle. This doesn't slow her <<nobr>>
<<if $chipmunk_forbidden_to_masturbate>>
dry humping, futile as it may be.
<<else>>
hip movements, futile as they may be.
<</if>>
<</nobr>>
Is she naïve enough to think she can cum from this? Maybe she's insinuating you should take over down there too. But with what? Your arms are preoccupied with her chest. You could plant your <<nobr>>
<<if _standing>>
thigh
<<else>>
shin
<</if>>
<</nobr>> between her legs, thereby giving her something to rub against, but... She was pretty direct when she asked you to torture her nipple, whereas here, she's not asking for anything. Maybe she //is// just that naïve. Another possibility: what if this has nothing to do with cumming? These gyrations vary her sensations; they may be pain for pain's sake.
Movement draws your attention to her right hand. <<nobr>>
<<if $chipmunk_forbidden_to_masturbate>>
Her grip is slipping.
<<else>>
This is the one she used to masturbate, and she didn't take the time to wipe it clean. As a result, her grip is slipping.
<</if>>
<</nobr>> The fear in her eyes signals for help, but it's too late. Her hand slips below your elbow joint in one abrupt jerk.
Poor boobs: stretched to their limit -- only for a moment, mind you, but for once, she behaves like a person with functioning pain receptors, hunching forward until the top of her head rests <<nobr>>
<<if _standing>>
under your left
<<if $mc_breasts === true>>
breast.
<<else>>
pec.
<</if>>
<<else>>
against your upper thigh.
<</if>>
<</nobr>>
Concerned, you let go. <<say "you">>"Are you okay?"<</say>> When she doesn't make a sound, you rub her shoulder in little circles. <<say "you">>"There, there."<</say>>
You wince. It's little consolation that she willingly assumed this risk; from your position of power, her safety lies in your hands. And you failed her. Reaching around her, you blindly inspect her teeny nubs. Thank God. She'll make a full recovery; she's still in one piece.
As you return to rubbing her shoulders, her arm movements catch your eye. She's massaging her injuries, screaming like a whistling teapot. Thankfully for you, the carrots form a kind of gag, otherwise her muffled squeals would pierce your eardrums. With her back blocking your view, you can't see, but you hear a mouthful of spit splash between your feet, along with a carrot or two. She goes silent and still.
Something's off. You look down at her side-eyed, pursing your lips. <<say "you">>"You okay?"<</say>>
What's that pitter-patter on your shoe? Reflexively, you step back and inspect it, nearly slipping on a carrot (all of which appear to have fallen out of her mouth, not just a couple). But that's neither here nor there; you <<nobr>>
<<if _standing>>
duck
<<else>>
squat
<</if>>
<</nobr>> to get a good look at her. Damn: tears. She <<nobr>>
<<if _standing>>
falls to her knees,
<<else>>
falls forward,
<</if>>
<</nobr>> face down ass up.
Well, would you look at that? You crack a smile as her fingers twitch between her skinny thighs. She wasn't hurt at all: she was cumming. And to think, this whole time you were worried you injured her.
With a drawn out sigh, she straightens out and flips on her back. Dirt and leaves stick to the saliva on her face. There's a smile there too.
<<say "you">>"What are you grinning at?"<</say>>
After wiping her face clean, she cups a breast and points at a bruise. It's turning purple before your eyes. There's more where that came from, and she points to them all out and holds up four fingers.
<<say "you">>"Nope. Missed one."<</say>> It's on the underboob, hidden from her view. Pointing it out would suffice, but where's the fun in that? You pinch the mark instead.
She gasps, but during her slow exhale, melts, smiling ear to ear.
<<say "you">>"My, my. Aren't we the little masochist?"<</say>> After you let go, she bites her lip and slowly nods. <<nobr>>
<<if $chipmunk_forbidden_to_masturbate>>
<<say "you">>"//Tch.// And proud of it? Naughty. What are we gonna do with you?"<</say>>
<<else>>
<<say "you">>"You know, I was trying to //stop// you from cumming. Naughty girl. What are we going to do with you?"<</say>>
<</if>>
<</nobr>>
As an answer, she gets up and points her cute little butt at you, slapping it twice while pouting.
<<say "you">>"A spanking? I gotta hand it to you. Your endurance is--"<</say>>
She yawns and tips forward, gently landing in a face down ass up position.
<<say "you">>"Nevermind."<</say>> You fake a smile, not because you're disappointed, but because you don't want her to feel bad about being tired. <<say "you">>"Want to take a rain check?"<</say>>
Covering another yawn, she stands and nods. Before you can reply, she wraps her arms around the back of your neck to support herself on her wobbly legs. <<import "Mind if I carry you home-throat-fuck-548">>The two of you hug until she slinks out of your arms to collect her carrots off the ground.
When they're all back in her mouth, you sweep her off her feet, bridal style.
<<say "you">>"Mind if I carry you home?"<</say>>
She blushes and shakes her head.
<<say "you">>"Where to?"<</say>>
She points East.
As you walk, you tell her funny stories from your past. Her eyes are glued to yours which is distracting at first, especially because you get the sense she's not paying attention to your words, more like, she's giving you a thorough examination. Eventually, you get used to it.
She stops you when you reach her home, which by the way, is nothing more than a large hole in the ground. When you lower her down, she starts to descend into the hole feet first. It's a tight squeeze, so there's no way you could follow. And even if you could, it's pitch black in there. The thought alone makes you claustrophobic. This isn't one of her considerations as she holds your hand.
When you resist going in, she looks back at you with glistening eyes. <<say "you">>"I'm too big."<</say>>
For whatever reason, those words lift her spirits. <<import "Leave scene-throat-fuck-242">><<set _standing to $chipmunk_position === "standing">>\
Your goal isn't to cause pain, so you gently squeeze, stopping as soon as her chest rises the way someones would as they gasp.
Drool runs down her chin as she glances at your hand. Oops. Seems she forgot her mouth was full. Blushing, she looks up, but it isn't an expression of pure embarrassment: with a slight twist of the hip, she leans into your hand and cocks her head, encouraging -- or at least permitting -- you to do as you please.
<<act "See how she reacts when you tickle it." "Give her more gentle touches.-throat-fuck-358">><</act>>
<<act "If she liked a pinch, she'll love being crushed." "Squeeze her tit until she stops.-throat-fuck-379">>
<<set $chipmunk_forbidden_to_masturbate to true>>
<</act>><<set _standing to $chipmunk_position === "standing">>
When you release the chipmunk girl, she sighs in relief and massages her breast a few seconds. Soon, she's right as rain, cocking her head as if to ask, <<say "Chipmunk-girl">>"What's next?"<</say>><br><br>
<<if not _standing>>
<<set $chipmunk_position to "standing">>
Before you decide, you hook your hands under her armpits and lift her to a standing position.<br><br>
<</if>>
<<import "Pull carrot out buttons snippet-throat-fuck-191">>Against her wishes, you retract your arm. First, she cocks her head, questioning your action. Holding her puffy cheeks, you quietly shush her and kiss her on the forehead.
This calms her down for a moment. That is, until you say, <<say "you">>"Maybe next time. If you're good."<</say>>
Once she realizes you're stopping, she goes through a series of emotions that could come straight from a textbook: denial, anger, bargaining, depression, and finally, horny.
Poor thing -- at least in theory. Truth be told, her desperation makes you smile with glee.
What now?
<<import "Kneeling buttons snippet-throat-fuck-215">><<set _standing to $chipmunk_position === "standing">>
Impulsively, <<if _standing>>
you place your flat palm over her flat chest, eclipsing the thin triangle that covers her nipple.
<<else>>
you reach down and cup one of her flat breasts, eclipsing the thin triangle that covers her nipple.
<</if>> It's like you've put her under a spell because a whole two seconds pass before the chipmunk girl looks down and reacts to what you did, abruptly jerking her shoulder back.<br><br>
Oh boy. You didn't just push the envelope, you punctured it and kept going for miles and miles. Thankfully, there's no look of anger on her face, but she might still be processing what just happened -- you know you are. What possessed you to do that? <<if _standing>>
Your remains in that position, as though pressed against a pane of plexiglass at an aquarium -- like a fool trying to make a personal connection with a turtle.
<<else>>
Cupping the air, your hangs there like you're fondling the Invisible Man's balls.
<</if>> You snap your arm back.<br><br>
Before you can explain, <<if _standing>>
she shuffles forward,
<<else>>
she leans in again,
<</if>> blushing. Knowing she's not angry kills the tension, which is a huge relief, but the awkwardness remains. She helps to ease that by lifting her chin like before; it's a fair assumption she doesn't want to dwell on this, to pretend it never happened.<br><br>
<<if _standing>>
At least you didn't blow it.
<<else>>
As you pick her up by her armpits, you thank the stars you didn't blow it and she's giving you a second chance.
<</if>> But why is she giving you a second chance? Perhaps she likes where things were going, but you moved a little too fast. Maybe next time, if you get to know her better, you'll get quite a different reaction.<br><br>
<<set $chipmunk_position to "standing">>
<<import "Pull carrot out buttons snippet-throat-fuck-191">>Placing your hand behind her neck, you gently pull her toward your groin. With an equal amount of force, she leans back. The moment you feel her resist, you let go and look down. A second passes. She glances your way and subtly shakes her head.
<<say "you">>"No?"<</say>>
This time, she's courageous enough to look you in the eye when she shakes her head.
<<say "you">>"You don't have to do anything you don't want to."<</say>> You pat her head. <<say "you">>"Okay?"<</say>>
She slowly exhales in relief.
<<say "you">>"Here."<</say>> You lift her to a standing position by her armpits.
As a show of appreciation, she rests her head on your shoulder. No words are exchanged, but something tells you her reaction would be quite different if you got to know her better before you tried that again.
<<set $chipmunk_position to "standing">>\
<<import "Pull carrot out buttons snippet-throat-fuck-191">><<set $chipmunk_visited_crotch to true>>\
Placing your hand behind her neck, you gently pull her toward your groin.
TODO: she starts rubbing your crotch.<<set $chipmunk_position to "standing">>
<<if $chipmunk_lewd_visits >= 2>>
Picking her up by her armpits, you bring her to a standing position. There's a curious smile on her face that slightly fades when you put her down. Right now she seems game for anything.
<<else>>
After she stands, she lets out a huge breath and nods like she's thanking you. Her posture opens up, relaxed.
<</if>><br><br>
<<import "Pull carrot out buttons snippet-throat-fuck-191">>Like you're pipetting frosting on a cake, you circle the carrot above her face, dragging the sticky strings across her lips, forehead, eyes, and nostrils.
She winces, but makes no attempt to stop you. Since a pool of slime fills the corner of one eye, she looks at you with the other, blinking rapidly due to a line of spit bridging her top and bottom eyelashes. Gravity pulls it thin until it droops into her eyeball.
Each inhale, some of the spit on her nose is temporarily vacuumed into her nostril, threatening to block her single source of air. It's pushed back out when she exhales.
You'd think this would elicit some response. After all, if she were to suck it in too far, she'd be coughing for minutes. But despite her predicament, despite the way she can barely see and barely breathe, she's calm. Compared to her normal, skittish demeanor, it really stands out.
She's waiting. Waiting for your next move. You drag the side of the carrot across her cheeks and wipe the rest off on her brunette hair.
<<act "Pump the carrot in and out." "Pump the carrot in and out.-throat-fuck-170">><</act>>
<<act "Check in with her." "Check in with her.from-spit-throat-fuck-219">><</act>>
<<act "You've made your point: leave." "You've made your point leave.">><</act>><<say "you">>"How're we feeling?"<</say>> you ask.
She gestures for you to come closer, closer to her face. No wait. That's not it. She's asking for more.
<<act "Rub more spit on her face." "Rub more spit on her face.-throat-fuck-202">><</act>>You slide the carrot in deep and hold it in place until she coughs, pulling your arm away by the wrist. <<import "Rub the spit all over her face.-throat-fuck-168">><<say "you">>"How are we feeling?"<</say>> you ask.
With heavy breath, she nods a couple of times before lifting her chin again. Break over. She's ready for what's next.
<<act "Pump the carrot in and out." "Pump the carrot in and out.-throat-fuck-170">><</act>>Slowly at first, you push the carrot in and pull it out. Her throat bulges and shrinks in waves like a belly dancer's stomach.
This poses no challenge to her, so you gradually pick up speed, though, not as gradual as she may like. Your goal is to stay one step ahead of her. To make it uncomfortable. But not so much she wants to quit.
Tears run down the side of her face, but she doesn't break eye contact, even when you're going as fast as you can. You smile down at her as she makes funny little gagging noises: <<say "Chipmunk-girl">>"Lugh-- lugh-- lugh."<</say>>
Even this is too easy, so you suddenly pause when the carrot is all the way in.
<<say "Chipmunk-girl">>"Lugh--"<</say>> Her whole body recoils. <<say "Chipmunk-girl">>"Ugh!"<</say>>
<<say "you">>"There we go,"<</say>> you say as you immediately return to your fastest speed.
So long as you make it unpredictable, she never quite adjusts to your sudden stoppage. Each time, you notice something different about her reactions, like they're the work of a masterful painter. The way her neck constricts the carrot. How the tip of her tongue pokes out of her mouth. The way her eyebrows pinch together. The way liquid pools in the corner of her eye before it's large enough to roll down her cheek. You find beauty in all of it.
<<act "Pull the carrot out." "Pull the carrot out.-throat-fuck-35">><</act>>
<<act "You've made your point: leave." "You've made your point leave.">><</act>>The last couple of inches prove difficult for her. Unlike before, it takes a little more effort to go in. With the heel of your palm, you slowly but steadily make progress.
The back of the carrot is almost larger than her jaw can stretch, but you are determined to get it in there.
There's something satisfying about the way it fits. Or maybe it's more correct to say //almost// fits. Her lips can't close around it, but they hold it in place by wrapping around the perimeter. It looks like she's sucking on a large, orange butt plug.
You're proud of her for getting this far, so you hold her cheeks and wipe the tears away with your thumbs. Through this whole ordeal, she's been silently coughing, but at that moment, she sighs through her nose, slowly closes her eyes, and seems at peace.
That's abruptly interrupted by a cough she can't contain. It seems to have caught her by surprise, because the carrot comes out and lands on the forest floor. She's apologetic until you tell her it's all right.
<<act "What other fun things can we do with her throat?" "What other fun things can we do with her throat-throat-fuck-235">><</act>>
<<act "That seems as good a time as any to call it a day." "Leave scene-throat-fuck-242">><</act>>This... just got a little too weird. You don't want to hurt her feelings though. It's not her that changed your mind, it was the situation. When you explain that to her, she seems to get it and, as far as you can tell, takes no offense.
<<import "Leave scene-throat-fuck-242">> /* don't hide this scene even though they were not into it: there may be activities the player still wants to do, like bring Eva back and experience those scenes */Before leaving, she holds your hand between hers as a sign of thanks. Then she pinches her bottom lip together for a moment, and struggles to act something out. It's frustrating for both of you as you struggle to figure it out.
<<say "you">>"You're asking if I'll come back soon?"<</say>>
Her shoulders fall limp, then she gives you two enthusiastic thumbs up. That took forever to figure out.
<<act "\"Sure. I'll be back with more carrots.\"" "Sure. I'll be back with more carrots.-throat-fuck-251">><</act>>
<<act "Politely decline." "Politely decline.-throat-fuck-254">><</act>>She bounces with joy and mimes blowing you a kiss. Kind of sweet, though you wonder how much she likes you versus the carrots you're feeding her.
<<act "Leave." $exploration_back_passage>><</act>>You explain to her that you have to explore other parts of the forest and you don't know when you'll be able to come back to this location.
Looking at the ground, she pouts. Ultimately, she understands and thanks you for the carrots.
<<act "Leave." "Latest Scene Survey">><</act>>\
<<set $hide_chipmunk_girl_intro to true>>With both hands on your knees, you look down at her and say, <<say "you">>"I'm going to leave now, but I want you to think about what you've done."<</say>>
She cocks her head and blinks.
<<say "you">>"Take the long way home, and don't cleanup for at least an hour. I want the others to see what you really are."<</say>>
Fidgeting, she looks over her shoulder. Her face is priceless when she looks back at you and pouts.
You cock eyebrow. <<say "you">>"Something wrong?"<</say>>
She leans back as she shakes her head.
<<say "you">>"Atta' girl."<</say>>
For some reason, that's all she needed to hear. Now she's in good spirits.
<<act "Tell her you'll be back with more carrots." "Sure. I'll be back with more carrots.-throat-fuck-251">><</act>>
<<act "You doubt you'd ever want to see her again." "Politely decline.-throat-fuck-254">><</act>><<set _met to setup.stateReached("chipmunk scared of you")>>
<<set _brought_eva to $follower === "Eva">>
<<switch $quest_state["chipmunk girl"]>>
<<case "chipmunk attracted to you">>
<<set _at_attracted to true>>
<<case "chipmunk curious about you">>
<<set _at_curious to true>>
<<case "chipmunk tolerates your presence">>
<<set _at_tolerates to true>>
<<default>>
<<set _at_scared to true>>
<</switch>>
<<include "chipmunk thesaurus">>
<<include "Area description-1_area-description-1">>
<<include "notice chipmunk with Eva-2-notice-chipmunk-1">>
<<include "notice chipmunk without Eva-2-notice-chipmunk-without-eva-1">>
<<include "Chipmunk Greeting-3-chipmunk-greeting-1">>
<<include "Chipmunk description-4-chipmunk-description-1">>
<<include "Eva meets chipmunk-3-eva-meets-chipmunk-1">>
<<include "Eva talk-4-eva-talk-1">>
<<include "Eva leave-eva-leave-1">>
<<include "lift Eva up-lift-eva-up-1">>
<<include "Eva jump from tree-eva-jump-from-tree-1">>
<<include "Eva dead vine-eva-dead-vine-1">>
<<include "runaway content-runaway-content-1">>
<<include "Give multiple carrots-Chipmunk-variations-31">><<temporarytemplate "area_description" trim>>
Nothing but trees and dry leaves for miles, yet, there's <<= either("so much variety", "variety everywhere")>> -- if you know where to <<= either("look", "find it")>>. <<= either("Patterns", "Gradients")>> of <<= either("red and orange and gray and brown", "red, orange, gray, and brown")>>, spanning <<= either("as far as the eye can see", "in all directions")>><<= either("; each leaf, a brushstroke of an impressionist painting")>>. <br><br>
?notice_chipmunk
<</temporarytemplate>>
<<temporarytemplate "area_description" trim>>
<<= either("God, it's peaceful here. Quiet;", "It's quiet here,")>> but not in <<= either("a creepy way", "an eerie way")>>. <<= either("It's more... meditative.", "You feel safe.", "More like a lucid dream.")>><br><br>
?notice_chipmunk
<</temporarytemplate>>
<<temporarytemplate "area_description" trim>>
This place reminds you of when you were a kid. Every fall, your dad would rake up leaves in the front yard<<= either(". Once", ". There was this one time", ", and one time")>>, while he went to the garage to grab a garbage bag, you kicked it over<<= either(", toppling the whole thing", ", undoing all his efforts", "")>>.<br><br>
In hindsight, you understand why he was so <<= either("angry", "pissed", "upset")>>: he spent 30 minutes cleaning up the mess you made. Although <<= either("in your defense", "to be fair")>>, every kid is a little <<= either("brat", "monster")>> at that age. <<= either("", "What did he think was gonna happen?", "Besides, toddlers shouldn't be left alone by a busy street, even for a second.")>><br><br>
Finally, you can kick as many leaves as you want <<= either("while maintaining a clean conscience", "without feeling guilty", "guilt free")>>.<br><br>
?notice_chipmunk
<</temporarytemplate>>
<<temporarytemplate "area_description" nobr>>
Yes, this place is beautiful, but after a while, the <<= either("repetitive", "monotonous")>> landscape <<= either("becomes tiresome", "gets boring", "loses its charm")>>. ?notice_chipmunk
<</temporarytemplate>>
<<temporarytemplate "area_description" nobr>>
As you walk through the forest, you try to come up with little games <<= either("to keep yourself entertained", "so you don't go crazy", "to keep your sanity", "to kill time")>>. For example, <<= either("see how high you can kick a leaf", "plowing through the leaves then look back at the path you've made")>>, <<= either("see how far you can walk in a straight line without having to move for a tree", "count how many trees you can smack as you walk by", "count how many knots you can find on the trees")>>, <<= either("try to improve your hacky sack game with a random pebble", "spin until your dizzy to make the walk more interesting", "listen to your echo as you yell filthy things")>>, etc.<br><br>
?notice_chipmunk
<</temporarytemplate>>
<<temporarytemplate "area_description" trim>>
<<= either("A red", "An orange", "A gray", "A brown")>> leaf <<= either("lands", "falls")>> on your <<= either("head", "shoulder")>>, and you take the time to really <<= either("study", "inspect")>> it<<= either("", ", and for a moment, you feel at peace", ". The elaborate, zigzagging veins overwhelm you. There's so much complexity, not just in this leaf, but in everything. Lifetimes upon lifetimes of knowledge you'll never gain. No human ever will. Oh crap. You throw it down, narrowly avoiding an existential crisis")>>.<br><br>
?notice_chipmunk
<</temporarytemplate>>After a long sigh, you hear a rustle. Normally, <<= either("that wouldn't stand out", "you wouldn't give it a second thought", "you wouldn't have noticed")>> -- <<= either("", "after all,")>> every step you take makes a <<= either("satisfying", "loud", "")>> crunch -- but this <<= either("noise", "sound")>> <<= either("came from behind", "isn't from you: it's approaching from behind")>>.<br><br>
The <<= either("instant", "moment")>> you <<= either("peek over your shoulder", "look behind you")>>,<<if _brought_eva>>
<<temporarytemplate "notice_chipmunk" nobr>>
Suddenly you're flat on your face. Eva's barking like ?crazy. By the time you get up, you find her growling as she circles a tree. ?eva_meets_chipmunk
<</temporarytemplate>>
<<temporarytemplate "notice_chipmunk" trim>>
<<= either("A twig snaps and", "Some distant leaves crackle")>> <<import "Eva runs toward noise snippet-Chipmunk-appearance-variations-212">><br><br>
?eva_meets_chipmunk
<</temporarytemplate>>
<<temporarytemplate "notice_chipmunk" trim>>
Mid conversation, Eva ?runs toward a tree, barking like <<= either("?crazy", "it insulted her mother", "it was about to harm you")>>. ?eva_meets_chipmunk
<</temporarytemplate>>
<<temporarytemplate "notice_chipmunk" nobr>>
<<import "hear a crunch snippet-2-notice-chipmunk-3">>
<<import "Eva runs toward noise snippet-Chipmunk-appearance-variations-212">><br><br>
?eva_meets_chipmunk
<</temporarytemplate>>
<</if>>Eva ?runs toward the <<= either("noise", "sound")>> and <<= either("something", "whatever she's chasing")>> <<= either("?screams something awful", "?screams like a stuck pig", "screams bloody murder")>>. If she hadn't stopped at a tree, you never would've <<= either("caught up to", "found")>> her.<<if $eva_meets_chipmunk_visits === 0>>
<<temporarytemplate "eva_meets_chipmunk" trim>>
<<say "you">>"What are you barking at--"<</say>><br><br>
Eva scowls at you, and for a split second, you're worried she might bite. Her expression softens when she realizes it's you. <<say "Eva">>"Boost me! Boost me! She's getting away! Boost me!"<</say>> Her fists are so tight they're shaking. <br><br>
Given her urgency, you rush in to help. Then it occurs to you: <<if _met>>
<<if setup.stateReached("chipmunk tolerates your presence")>>
it's probably that poor chipmunk girl. She must be scared half to death.
<<else>>
it might be that chipmunk girl you met earlier.
<</if>> Obviously, you don't want anybody to get hurt, but perhaps this is an opportunity. You and the chipmunk girl have never actually talked. If Eva puts in a good word, maybe she'll open up to you.<br><br>
Eva's intense eyes don't put you ease. But-- but, you mustn't be too hasty. For all you know, Eva's really enthusiastic about saying hello. It's not in her character to harm others, but... to be safe, you better suss out her plans first.
<<else>>
<<say "you">>"Wait. Who's getting away?"<</say>> <br><br>
<<say "Eva">>"I don't know!"<</say>> She jabs her finger upward. <<say "Eva">>"A squirrel girl or a chipmunk girl or a opossum girl or a--"<</say>> She shakes her head and stomps her foot. <<say "Eva">>"Who cares! It squeaks. Boost me!"<</say>>
<</if>><br><br>
<<say "you">>"Wait, wait, wait."<</say>> You place your hand on her shoulder. <<say "you">>"Let's say, //hypothetically//, you were to catch her, and that's a big //if// --"<</say>><br><br>
Her eyelids droop. <<say "Eva">>"That's the first time you said 'if.'"<</say>><br><br>
<<say "you">>"-- what would you do?"<</say>><br><br>
She sweeps your hand off her shoulder and approaches, arms wide. <<say "Eva">>"What would I //do//!"<</say>> When you don't waiver, she rubs her chin. <<say "Eva">>"Hm. What //would// I do? I suppose I'd shake her like a baby."<</say>><br><br>
Your lip curls. <<say "you">>"Like a baby?"<</say>><br><br>
<<say "Eva">>"Tch-- I meant one that's misbehaving."<</say>><br><br>
<<say "you">>"That's no better!"<</say>><br><br>
<<say "Eva">>"Oh. Would it be"<</say>> -- her eyes dart about -- <<say "Eva">>"if I only shook the good ones?"<</say>><br><br>
<<say "you">>"N--"<</say>> Your brain screams at you to take the bait -- to reply. It promises a lifetime supply of dopamine; pleasures beyond any drug known to man, surpassing any orgasm; complete autonomy over your body, giving you superhuman powers. But you know something your brain doesn't. Eva's in "Stupid Hydra" mode, and "Stupid Hydra" can't be defeated: that's when, if you take a stab at correcting her, you'll be met with a logical fallacy so baffling, you'll have a whole new thing to sort out. Meanwhile, the original remains unresolved, waiting to rear its ugly head. Soon, you'll be overwhelmed, all your mental resources spent on storing and prioritizing bogus information in order to address it later.<br><br>
While you can't beat "Stupid Hydra," you can distract it. Easily. All you have to do is bring up a different point. You know this because you've unintentionally done it before. Normally, you don't recognize her strategy until it's too late, and by then, you have to lie down until your headache disappears, but not today: you caught her in the act. And as luck would have it, you have a different argument up your sleeve: <<say "you">>"You aren't supposed to hurt monster girls, remember?"<</say>><br><br>
Without skipping a beat, she says, <<say "Eva">>"Duh. That's why I said, 'like a baby.' Do you even know what that means?"<</say>><br><br>
You interlock your fingers behind your head and pace. Touché, "Stupid Hydra," touché. How did she suck you back into that? You know what, screw the headache: <<say "you">>"Yes! It means the opposite-- You //do// realize that could injure--"<</say>> For a moment, you shut your eyes tight. <<say "you">>"No, it wouldn't be bett--"<</say>><br><br>
She shakes you like a baby and points up. <<say "Eva">>"Hurry! She's getting away."<</say>><br><br>
Though frustrated, you have to admit, that was pretty gentle. <<if _met>>
<<say "you">>"Promise me you won't hurt her."<</say>><br><br>
<<say "Eva">>"Huh?"<</say>> She's distracted. <<say "Eva">>"Yeah, sure. Promise."<</say>><br><br>
Hm. Worth considering. <</if>> Besides, if you lift her up, what's the worst that could happen? Assuming she can even stay on the branch in the first place, there's no way she'll reach the next one.
<</temporarytemplate>>
<<elseif $eva_meets_chipmunk_visits === 1>>
<<temporarytemplate "eva_meets_chipmunk" trim>>
Whatever's up there sure pissed her off. A bird, maybe?<br><br>
Eva's not built for climbing, but that doesn't stop her from trying: she leaps straight up into the air, reaching for the nearest branch.<br><br>
Way off. Not even close.<br><br>
You stifle a laugh. If the branch were high above her, that'd be one thing, but it's at her shoulders. She would've bumped into it if she simply stepped forward.<br><br>
Her second attempt is arguably better. She gets her chin and elbows over the top and hangs on like it's a piece of driftwood in shark infested waters.<br><br>
You'll give her one thing: she's determined. If you were in her shoes (err, paws), you'd let go as soon you felt yourself slipping. But not her. She keeps kicking like she's almost got it -- until she lands on the ground with a dull thud.<br><br>
With a gasp, she sits up and turns away. Did you-- Did she-- You cover your mouth to suppress a laugh; her titty fell out. ...maybe? Something jiggled, but she recovered so fast, you didn't catch it.<br><br>
Without drawing attention to it, she gets up and tries again. At this point, it'd be neglectful to let her continue.
<</temporarytemplate>>
<<else>>
<<temporarytemplate "eva_meets_chipmunk" trim>>
Standing by Eva's side, you look all the way up, your fists on your hips. The sunlight makes you squint. <<say "you">>"What is it? <<if _met>>
Chipmunk girl?
<<else>>
One them critter girls?
<</if>>"<</say>><br><br>
Eva stops barking and mirrors your posture. <<say "Eva">>"Reckon."<</say>><br><br>
<<say "you">>"Yep."<</say>> Pointing up, you say, <<say "you">>"Now there's your problem."<</say>><br><br>
Using her paw to block the sun, she says, <<say "Eva">>"Come again?"<</say>><br><br>
<<say "you">>"She's about, oh I don't know, yay high"<</say>> -- then you place your palm on the top of Eva's head -- <<say "you">>"and you're down here."<</say>><br><br>
<<say "Eva">>"Yep."<</say>> She nods a bunch of times, then moseys around the tree.<br><br>
<<say "you">>"And what are you going to do?"<</say>><br><br>
With a grunt, she tries to climb the lowest branch. <<say "Eva">>"I'm fixin' to do something dumber than hell, but I'm going anyways."<</say>>
<</temporarytemplate>>
<<temporarytemplate "eva_meets_chipmunk" trim>>
Not this again. Can't a <<man>> take a stroll in the forest without running into a monster girl<<= either("", " every few seconds")>>?
<</temporarytemplate>>
<<temporarytemplate "eva_meets_chipmunk" trim>>
<<say "you">>"What are you barking at?"<</say>><br><br>
Pointing up, Eva jumps. <<say "Eva">>"<<= either("Boost", "Lift")>> me! <<= either("Boost", "Lift")>> me! She's getting away! <<= either("Boost", "Lift")>> me!"<</say>> <<= either("Her fists are so tight they're shaking.", "")>><br><br>
Well there's your answer. <<if _met>>
That
<<else>>
A
<</if>> chipmunk girl.
<</temporarytemplate>>
<<temporarytemplate "eva_meets_chipmunk" trim>>
Whatever's up there sure <<= either("pissed her off", "set her off", "lit a fire under her ass")>>. <<if _met>>
That
<<else>>
A
<</if>> chipmunk girl, again?
<</temporarytemplate>>
<</if>><<if not _brought_eva>>
<<temporarytemplate "notice_chipmunk" trim>>
<<import "hear a crunch snippet-2-notice-chipmunk-3">>
<<if setup.stateReached("chipmunk curious about you")>>
you <<= either("bump", "knock", "crash")>> into something. <<= either("Impossible", "That's impossible")>>; <<= either("a second ago", "moments ago", "right before you looked")>> there was <<= either("nothing", "a clear path", "nothing but flat earth")>> in front of you.<br><br>
<<= either(`<<say "you">>"Huh?"<</say>> You look down.`, "After looking down, you say,", "And... there still isn't? You look down.")>> <<say "you">>"Oh."<</say>> It's that chipmunk girl again.<<set $chipmunk_girl_physically_close to true>>
<<else>>
Phew.
<<if _met>>
There's that chipmunk girl again, about <<= either("20", "30")>> feet away.
<<else>>
<<= either("Twenty", "Thirty")>> feet away stands a short chipmunk girl. To avoid scaring her off, you think something <<= either("you'd rather", "you'd prefer to", "you'd normally", "you wish you could")>> yell: //Don't <<= either("scare", "creep up on")>> me like that!//
<</if>>
<<if setup.stateReached("chipmunk curious about you")>>
Is she following you?
<</if>>
<</if>><br><br>
?chipmunk_greeting
<</temporarytemplate>>
<<temporarytemplate "notice_chipmunk" nobr>>
<<if !setup.stateReached("chipmunk attracted to you")>>
Aww.
<<else>>
<<= either("You freeze", "You hold your breath to remain still")>>.
<</if>>
There's <<if _met>>
that
<<else>>
a
<</if>> chipmunk girl, <<= either("20", "30")>> feet away. <br><br>
?chipmunk_greeting
<</temporarytemplate>>
<<temporarytemplate "notice_chipmunk" nobr>>
<<= either("You slow to a stop and look to your right.", "You don't know what compels you to look to your left -- some sort of sixth sense, perhaps<<if !_brought_eva>> -- but you're glad you did<</if>>.")>> There's <<if _met>>
that chipmunk girl
<<else>>
a chipmunk girl
<</if>>
<<set _distance_possibilities to ["behind a tree,", "between two trees,", "by a large rock,"]>>
<<if setup.stateReached("chipmunk curious about you")>>
<<run _distance_possibilities.push("right there, <<set $chipmunk_girl_physically_close to true>>")>>
<<run _distance_possibilities.push("within reach, <<set $chipmunk_girl_physically_close to true>>")>>
<<run _distance_possibilities.push("by your side, <<set $chipmunk_girl_physically_close to true>>")>>
<</if>>
<<= either(State.temporary.distance_possibilities)>>
<<if setup.stateReached("chipmunk curious about you") && !_brought_eva>>
as though staring is a perfectly acceptable form of "hello."
<<else>>
acting like you won't see her <<= either("if", "as long as", "so long as")>> she <<= either("remains", "holds", "stays")>> still.
<</if>><br><br>
?chipmunk_greeting
<</temporarytemplate>>
<<temporarytemplate "notice_chipmunk" nobr>>
You smile. <<if _met>>
That
<<else>>
An
<</if>> adorable little chipmunk girl <<= either("gracefully", "")>> hops around, <<= either("searching", "scrounging")>> for <<= either("scraps", "seeds", "acorns")>> on the forest floor. <br><br>
<<= either("A", "A fraction of a")>> second later, she <<= either("notices", "spots")>> you. ?chipmunk_greeting
<</temporarytemplate>>
<</if>><<if $chipmunk_girl_physically_close>>
<<temporarytemplate "chipmunk_greeting" trim>>
After chittering, she touches your bicep with her cold, padded fingertips. ?chipmunk_description
<</temporarytemplate>>
<<else>>
<<if setup.stateReached("chipmunk curious about you")>>
<<temporarytemplate "chipmunk_greeting" trim>>
Her smile grows as you <<= either("clear your throat to announce yourself", "approach", "close the distance between you")>>. ?chipmunk_description
<</temporarytemplate>>
<<temporarytemplate "chipmunk_greeting" trim>>
She hops to you. <<set $chipmunk_girl_physically_close to true>> ?chipmunk_description
<</temporarytemplate>>
<<temporarytemplate "chipmunk_greeting" trim>>
She waves at you<<= either(". <<set _described_expression to true>>", " with her fingers spread wide.")>> ?chipmunk_description
<</temporarytemplate>>
<<else>>
<<temporarytemplate "chipmunk_greeting" trim>>
She glances at the nearest tree like she's <<= either("planning an exit", "calculating potential escape routes", "planning her exit")>>. <<set _described_expression to true>> ?chipmunk_description
<</temporarytemplate>>
<<temporarytemplate "chipmunk_greeting" trim>>
She screeches at you <<= either("while maintaining eye contact", "from a distance")>>. <<= either("", "An unseen bird flutters away.")>> <<= either("Some type of warning call, you suspect.", "A warning call to others, no doubt.")>> ?chipmunk_description
<</temporarytemplate>>
<</if>>
<<if _at_tolerates>>
<<temporarytemplate "chipmunk_greeting" trim>>
She goes about foraging like you're not even there. ?chipmunk_description
<</temporarytemplate>>
<</if>>
<<if _at_tolerates || _at_scared>>
<<temporarytemplate "chipmunk_greeting" trim>>
Her eyes narrow as you <<= either("clear your throat to announce yourself", "approach", "close the distance between you")>>. ?chipmunk_description
<</temporarytemplate>>
<<temporarytemplate "chipmunk_greeting" trim>>
She leans back with her head turned<<= either(", keeping one eye on you at all times", "")>>. ?chipmunk_description
<</temporarytemplate>>
<</if>>
<<temporarytemplate "chipmunk_greeting" trim>>
Her chewing slows as you <<= either("clear your throat to announce yourself", "approach", "close the distance between you")>>. ?chipmunk_description
<</temporarytemplate>>
<</if>>
<<if setup.stateReached("chipmunk tolerates your presence")>>
<<temporarytemplate "chipmunk_greeting" trim>>
After a <<= either("short", "quick", "")>> glance, she <<= either("cleans", "preens")>> her tail by <<= either("combing her dull nails through it", "nibbling it")>><<= either(" repeatedly", " obsessively", "")>>. ?chipmunk_description
<</temporarytemplate>>
<<temporarytemplate "chipmunk_greeting" trim>>
She licks her fist and cleans her eye like a cat. ?chipmunk_description
<</temporarytemplate>>
<</if>>
<<temporarytemplate "chipmunk_greeting" trim>>
Her whiskers <<= either("bounce side to side", "twitch")>>. ?chipmunk_description
<</temporarytemplate>>
<<temporarytemplate "chipmunk_greeting" trim>>
She lifts her chin to better sniff the air. ?chipmunk_description
<</temporarytemplate>>
<<temporarytemplate "chipmunk_greeting" trim>>
Gasping, she looks <<= either("over her shoulder", "back")>><<= either(" like she heard something", ", but there's nothing there", " like this could be an ambush")>>. <<= either("Just as quickly", "In an instant", "A moment later")>>, she turns back to you<<= either("", ", <<set _described_expression to true>>expressionless", " <<set _described_expression to true>>with a neutral expression")>>. ?chipmunk_description
<</temporarytemplate>>
<<temporarytemplate "chipmunk_greeting" trim>>
Her fluffy brown tail twitches, like she <<= either("just considered", "was this close to")>> <<= either("bolting", "running", "fleeing")>><<= either("", ", but changed her mind")>>. ?chipmunk_description
<</temporarytemplate>>
<<temporarytemplate "chipmunk_greeting" nobr>>
Although she's looking <<= either("toward you", "in your direction")>>, <<= either("you aren't sure if she's looking //at// you", "<<set _described_expression to true>>her expression is blank")>>. ?chipmunk_description
<</temporarytemplate>>
<<temporarytemplate "chipmunk_greeting" trim>>
She's <<= either("as", "")>> still as a statue. ?chipmunk_description
<</temporarytemplate>><<if $chipmunk_seen_first_description === undefined>>
<<temporarytemplate "chipmunk_description" trim>>
<<set $chipmunk_seen_first_description to true>>
<br><br>Based on the white eyeliner, her wiry tail, and the black and white stripes racing down her sides, you'd wager this is a chipmunk girl. If she were a squirrel, her tail would be puffy and long.
<</temporarytemplate>>
<<elseif $chipmunk_seen_second_description === undefined>>
<<temporarytemplate "chipmunk_description" trim>>
<<set $chipmunk_seen_second_description to true>>
<br><br>The brown micro bikini she dons hardly seems appropriate. That, you could look past -- after all, Eva wears a more conservative bathing suit, and you never give it a second thought. Though, in Eva's defense, she immediately leaps into any body of water she finds, no matter how deep or how muddy (or how many times you tell her not to).<br><br>
But this is different: there's nowhere to swim nearby, and unlike this monster girl, Eva doesn't hop around as her primary mode of transportation, nor does she climb trees.<br><br>
Any abrupt movement would expose whatever's hidden behind those tiny triangles. The fabric isn't sheer, but it's so tight, it may as well be; clearly, she's cold. There's nothing practical about it...
<</temporarytemplate>>
<<else>>
<<if not _described_expression>>
<<temporarytemplate "chipmunk_description" trim>>
<br><br>Why is her <<= either("default face so blank", "expression so emotionless")>>? <<if setup.isSuccess(.5)>>
It's <<= either("weird", "strange", "creepy")>>.
<<else>>
Resting blank face. Heh.
<</if>>
<</temporarytemplate>>
<<temporarytemplate "chipmunk_description" trim>>
<<= either("There's", "Despite her jumpy disposition, there's")>> a blank expression on her face.
<</temporarytemplate>>
<</if>>
<<temporarytemplate "chipmunk_description" trim>>
Cute. Her <<= either("little", "tiny", "button")>> nose wiggles <<= either("side-to-side", "")>> like she's trying to scratch <<= either("it", "an itch")>> with her <<= either("upper", "top", "")>> lip.
<</temporarytemplate>>
<<temporarytemplate "chipmunk_description" trim>>
<<= either("At first, the", "The")>> way her chest <<= either("flutters", "heaves")>> <<= either("with each rapid breath", "three times a second")>> is disconcerting. <<= either("The last thing you want is to give her a heart attack, but after some time, you conclude that's she normally breathes.", "Is she having a panic attack? Thankfully, no. That's just the way she breathes.")>>
<</temporarytemplate>>
<<temporarytemplate "chipmunk_description" trim>><!-- no description --><</temporarytemplate>>
<<temporarytemplate "chipmunk_description" trim>><!-- no description --><</temporarytemplate>>
<<temporarytemplate "chipmunk_description" trim>><!-- no description --><</temporarytemplate>>
<</if>><<if visited("Use a dead vine-Chipmunk-girl-82") === 1>>
<<temporarytemplate "eva_dead_vine" trim>>
<<import "First dead vine usage-Chipmunk-intro-eva-56">>
<</temporarytemplate>>
<<else>>
<<temporarytemplate "eva_dead_vine" trim>>
By now, Eva <<= either("knows the drill", "is quite familiar with this routine")>><<= either(". She", ", so she")>> sits on the branch and hums while you try to swing the vine over it. <<= either("Three", "Four", "Five", "Six")>> minutes later, <<= either("she's back on the ground", "you get her down")>> and you're on to your next adventure.
<</temporarytemplate>>
<<temporarytemplate "eva_dead_vine" trim>>
There's something <<= either("unlucky", "cursed")>> about this vine<<= either(", because", ":")>> <<= either("it takes forever get it over the branch", "no matter how many times you try, you can't get it over the branch")>>. Ten minutes later, you're at your wits end. Time to try something you consider a last resort.<br><br>
<<say "you">>"Eva. Close your eyes."<</say>> Only a fool would take that at face value, so you ask her how many fingers you're holding up. When she finally gets it wrong, you tie a rock around an end of the vine and toss it over with ease.
<</temporarytemplate>>
<<temporarytemplate "eva_dead_vine" trim>>
After <<= either("some", "many")>> failed attempts, Eva sighs. <<say "Eva">>"This isn't working."<</say>><br><br>
<<= either("Grumbling, you say,", "You say with a grumble,", "You mutter,")>> "<<= either("I can see that.", "Thanks for the observation.")>>" <<= either("Two", "Three", "Four")>> more misses.<br><br>
<<say "Eva">>"Hey, let me try."<</say>><br><br>
<<say "you">>"Oka--"<</say>> You <<= either("give her the stink eye", "squint")>>. <<say "you">>"If I could<<= either("", " do that")>>, you'd already be down--"<</say>> That smile; she's <<= either("messing with you", "joking")>>. <<say "you">>"<<= either("Oh shut up.", "So funny.", "Trying out your new material?")>>"<</say>>
<<= either("Honestly", "To be honest")>>, it <<= either("raises", "lifts")>> your <<= either("spirits", "morale")>>. <<= either("Whether relevant or not, you", "If that improved your accuracy, you can't say, but you", "You")>> get the rope over <<= either("on your next attempt", "after a couple more tries")>>.
<</temporarytemplate>>
<</if>><<if visited("Do a belly flop.-Chipmunk-girl-92") === 1>>
<<temporarytemplate "eva_jump_from_tree" trim>>
<<import "First jump from tree-Chipmunk-intro-eva-102">>
<</temporarytemplate>>
<<else>>
<<temporarytemplate "eva_jump_from_tree" trim>>
You say, <<say "you">>"<<= either("As long as you don't slip, I think it's safe to jump from there", "I think you can make it to the ground")>>."<</say>><br><br>
Eva glances at the ground once and just goes for it. Unfortunately, she didn't stick the landing and is unable to walk without hopping on one foot. The two of you decide it's best to take her home so she can rest up.<br><br>
There's still time to explore, so you continue where you left off.
<</temporarytemplate>>
<<temporarytemplate "eva_jump_from_tree" trim>>
You ask, <<say "you">>"Think you <<= either("can jump all the way back", "can go back the way you came")>>?"<</say>><br><br>
<<say "Eva">>"'Think?' <<= either("Thinking is a scam invented by 'Big Education.'", "Do you know how dumb that sounds?", "Pft. That'll take all day.", "That's stupid.")>>"<</say>> And with that, she <<= either("jumps", "steps", "walks")>> off the branch, <<= either("landing on her stomach", "bellyflopping")>> with a <<= either("dull", "")>> thud.<br><br>
<<say "you">>"Eva! Are you <<= either("okay", "all right")>>?"<</say>> You ?run to her and <<= either("sigh", "exhale slowly")>>. She's fine, making snow angels with the leaves. <<say "you">>"Are you hurt?"<</say>><br><br>
<<say "Eva">>"Naw."<</say>> She sits up<<= either(" and gives you a warm smile", "")>>. <<say "Eva">>"Could use a shave though."<</say>><br><br>
<<say "you">>"Huh?"<</say>><br><br>
She clears her throat and <<= either("glances downward", "points down", "gestures toward her crotch")>>. Her bikini bottom is <<= either("stuffed full of", "packed full of", "filled to the brim with")>> leaves.<br><br>
<<say "you">>"Gross. <<= either("Ever consider there might be bugs in there?", "How do you know there aren't bugs in there?", "Those are covered in dirt.")>>"<</say>><br><br>
She gasps, acting offended. "<<= either("It's perfectly natural.", "You know how long it took to grow these?", "Yeah, well, I'll take what I can get: it's not like these things grow on trees, ya know.")>>"<br><br>
<<= either("<<say \"you\">>\"Ha. Ha.\"<</say>> Extending an arm, you", "Groaning, you extend an arm to")>> help her up.<br><br>
After dusting herself off and -- for some reason -- removing <<= either("every leaf", "all leaves")>> but one, you're ready to go on your next <<= either("adventure", "expedition")>>. That is, until she takes her first step and falls. Normally, it wouldn't be a big deal. A lot of people wobble after getting up too quickly. But there just so happened to be on hidden rock there. <br><br>
Oof. That had to hurt. She whimpers<<= either(", writhing in pain.", " as she licks her kneecap.")>><br><br>
Then and there, you decide to carry her home. <<= either("Sure, maybe you're babying her", "You're probably being too protective")>>; <<= either("midway", "halfway", "a minute")>> <<= either("through", "into")>> your journey, she seems to have recovered, but you don't <<= either("mention anything", "say anything", "bring it up")>>, maybe because you want her to take it easy and rest.<br><br>
Fortunately, after dropping her off, there's still time to explore so you walk back to where you were.
<</temporarytemplate>>
<<temporarytemplate "eva_jump_from_tree" trim>>
<<say "you">>"Okay, Eva, <<= either("listen //very// carefully.", "listen to this idea.", "what do you think about this?")>> Can you--"<</say>><br><br>
<<say "Eva">>"Trust fall!"<</say>> <<= either("She crosses her arms and leans back.", "She leans back with her arms crossed.")>><br><br>
Before you know what's happening, she <<= either("hits the ground", "lands")>><<= either(" with a thud", "")>>. Of course, you were nowhere near her, so it wouldn't of made a difference.<br><br>
Poor thing. It knocks the wind out of her. You'd like to forget the wide-eyed look of terror on her face. Completely helpless, she looks to you to fix it, but the only way you know how is to let it run its course. As she croaks, you hold her paw and <<= either("do your best to", "try to calmly")>> explain what's happening, but <<= either("it's hard to tell if it's registering", "is it registering? Hard to say.")>>.<br><br>
<<= either("By the time", "When")>> she <<= either("recovers", "finally takes her next breath")>>, she's <<= either("flat", "")>> on her back.<br><br>
You give her paw a little pat. <<say "you">>"How're we doing?"<</say>><br><br>
Slack-jawed, she sits up, beholding her surroundings like she's never seen anything like it. When she notices you, her reaction isn't what you expected: she almost cries. <<say "Eva">>"Are you a spirit, too?"<</say>><br><br>
You laugh. You wish you didn't, but that <<= either("took you by surprise", "caught you off guard")>>. <<say "you">>"<<= either("You're not dead, Eva.", "You're still alive, Eva.")>>"<</say>> <<= either("When she couldn't breathe, you told her everything was going to be fine, but she was (understandably) preoccupied with other thoughts.", "You get it: she was too stressed to hear what you were saying.")>> <<say "you">>"You just got the wind knocked out of you."<</say>><br><br>
<<if setup.isSuccess(.5)>>
<<say "Eva">>"Really?"<</say>> She sniffles and furrows her brow. <<say "Eva">>"You mean, like a fart?"<</say>><br><br>
Chuckling, you help her up. <<say "you">>"No. Not like that."<</say>><br><br>
<<else>>
After sloppily wiping her face, she squints. <<say "Eva">>"Hey! No I didn't."<</say>> She wags her finger in your face. <<say "Eva">>"Whoever smelt it dealt it, remember? That's the //law.//"<</say>><br><br>
Chuckling, you help her up. <<say "you">>"No, no. That's not what that means. It's when--"<</say>><br><br>
<</if>>
She <<= either("pouts", "whimpers")>>. <<say "Eva">>"Can we go home?"<</say>><br><br>
<<if setup.isSuccess(.5)>>
<<say "you">>"Aww, sure."<</say>> You <<= either("gently", "")>> pet her head<<= either("", " in an attempt to soothe her", ". It's weird to see her like this")>>.<br><br>
<<else>>
Well that's a new one. You give her a quick once-over. <<say "you">>"Of course. <<= either("Everything all right", "You feeling okay")>>?"<</say>><br><br>
<<= either("She swallows hard and nods.", "Her wrist shakes as she touches her lip.", "A tear rolls down her cheek.")>><br><br>
<</if>>
"<<= either("Will-- Can", "Can-- Will")>> you carry me?"<br><br>
"<<= either("Ye-- Why?", "Yes. Absolutely. May I ask why?")>>"<br><br>
Her chin quivers. <<say "Eva">>"The forest <<= either("is dangerous", "isn't safe", "is scary")>>."<</say>> <br><br>
<<= either("You", "Without hesitation, you")>> agree. If you <<= either("thought you almost died", "had a near-death experience")>>, you'd <<= either("want to take the day off too", "be just as rattled")>>. <<= either("", "To be honest, you feel wholly responsible for what happened. Why did you let her go up there in the first place?")>><br><br>
As you <<= either("leave", "walk home")>>, you <<= either("reassure her that", "assure her")>> there's no reason to be afraid. This <<= either("time, you //do// get", "gets")>> through to her, and she <<= either("", "eventually")>> asks if she can join you tomorrow.<br><br>
For now, Eva wants some "<<= either("contemplation", "me", "alone")>> time." At first, you don't feel comfortable leaving her alone, but she insists. <<= either("There's", "On the bright side, there's")>> still time to explore, so you start where you left off.
<</temporarytemplate>>
<</if>><<if visited("Leave with Eva.-Chipmunk-girl-46") === 1>>
<<temporarytemplate "eva_leave" trim>>
You drag Eva away from the tree by her paw. <<say "you">>"Come on. She's too high up there, but I think I saw another one in this direction."<</say>><br><br>
Those are the magic words. Eva stops resisting and the two of you walk over a hill before realizing you're still holding hands.
<</temporarytemplate>>
<<else>>
<<if setup.hasSeen("Lift Eva to the branch so she can scare away the varmint.-Chipmunk-girl-52")>>
<<temporarytemplate "eva_leave" trim>>
You say, <<say "you">>"Remember what happened last time you climbed <<= either("a tree", "up there")>>?"<</say>><br><br>
<<say "Eva">>"...<<= either("no? M", "m")>>aybe five treats would refresh my memory."<</say>><br><br>
<<say "you">>"<<= either("Deal.", "You drive a hard bargain but...", "You're bleeding me dry here, but fine.")>>"<</say>><br><br>
<<= either("Her eyes grow large.", "She grins eye to eye.")>> <<say "Eva">>"Really? <<= either("What's the catch?", "That worked?", "Sweeet.", "Then how about this: for each additional treat, I'll remember where one of your socks went.", "How much will you give me if I tell you where that mint floss in the trashcan went?")>>"<</say>><br><br>
Facing her, you walk away from the tree and toss her first treat. She follows you like a zombie for the rest.
<</temporarytemplate>>
<</if>>
<<temporarytemplate "eva_leave" trim>>
Eva <<= either("stubbornly persists", "refuses to leave")>>, but she loses interest in less than a minute.
<</temporarytemplate>>
<<temporarytemplate "eva_leave" trim>>
Seeing as you don't want to scare the <<if _met>>
chipmunk
<<else>>
monster
<</if>> girl off, you decide to <<= either("peel", "pull")>> Eva away from the tree by offering her a <<= either("treat", "snack", "bigger dinner", "large stick")>>.
<</temporarytemplate>>
<<temporarytemplate "eva_leave" trim>>
You don't want the <<if _met>>
chipmunk
<<else>>
monster
<</if>> girl to associate you <<= either("with Eva's barking", "being scared")>>, <<= either("so you distract Eva by walking backwards with a treat in your hand", "so you run away, screaming that the girl ran this way")>>. By the time Eva notices what you've done, <<= either("well, actually, she never notices", "you're a minute away from the tree", "she's no longer interested")>>.
<</temporarytemplate>>
<</if>><<if visited("Try to talk to the girl in the tree.-Chipmunk-girl-43") === 1>>
<<temporarytemplate "eva_talk" trim>>
You look up. <<say "you">>"Hello? We're not going to--"<</say>><br><br>
Eva places her paw on your shoulder. <<say "Eva">>"I've interacted with more of these whatever-they-ares than you've even seen. You want her to talk, right?"<</say>><br><br>
<<say "you">>"Right."<</say>><br><br>
<<say "Eva">>"Okay then, follow my lead. Tone is important."<</say>> After clearing her throat three times, each more obnoxious than the last, she inhales deep and... barks even louder than before.<br><br>
Your jaw drops, but you quickly spring into action, covering Eva's mouth from behind. It's not very effective. As she slips out of your hold, you look up at the tree and say, <<say "you">>"Heh. Don't worry, she's all--"<</say>><br><br>
<<import "Eva chipmunk disappears after talking-Chipmunk-appearance-variations-386">><br><br>
Your shoulders droop. <<say "you">>"--bark."<</say>><br><br>
<<say "Eva">>"<<Buddybuddybuddy>>."<</say>> Eva wraps an arm around you and gives you a shake. <<say "Eva">>"Hey, don't beat yourself up. You know what we need?"<</say>><br><br>
<<say "you">>"Dinner?"<</say>> you grumble.<br><br>
<<say "Eva">>"No. Practice. Next time, we'll bark in synchrony."<</say>><br><br>
Yeah -- no. Next time you'll leave Eva at home. You rub your forehead and sigh. Shame, really. Usually she helps you find them.<br><br>
<<say "Eva">>"-- scare them too little,"<</say>> Eva continues (apparently), <<say "Eva">>"they run away. Scare them //just// right, and they freeze up. That's when you catch 'em. You have to do that first or they'll never talk."<</say>><br><br>
<<say "you">>"Oh yeah,"<</say>> you say, feigning interest. <<say "you">>"What about too much?"<</say>><br><br>
<<say "Eva">>"Heart attack."<</say>><br><br>
You double take. <<say "you">>"Serious?"<</say>><br><br>
She nods. <<say "Eva">>"As a heart attack."<</say>><br><br>
Well that settles it. Eva and whatever-that-was don't mix.
<</temporarytemplate>>
<<else>>
<<temporarytemplate "eva_talk" trim>>
<<= either("", "You don't even get an opportunity to say anything. ", "Your words fall on deaf ears. ")>><<import "Eva chipmunk disappears after talking-Chipmunk-appearance-variations-386">>
<</temporarytemplate>>
<</if>><<set _met to setup.stateReached("chipmunk scared of you")>>
<<= either("High above", "Above you", "Way up in the tree", "At the top of the tree")>>, the <<if _met>>
chipmunk
<<else>>
monster
<</if>> girl <<= either("chirps", "cries", "shrills")>> <<= either("multiple", "many")>> times<<= either(" and vanishes", ", vanishing")>> in the blink of an eye. <<= either("A path of swaying leaves", "Rattling leaves")>> <<= either("mark", "show")>> the route she took, extending <<= either("far beyond your vision", "further than you can see", "across the canopy")>>. <<= either("Moments later,", "Then")>> the <<= either("twigs bounce", "vegetation bounces", "flora bounces")>> back into place, <<= either("ruining any chance at finding her", "covering her tracks", "and like a ninja, she's gone", "and like that, poof, she's gone")>>.<<if visited("Try to talk to the girl in the tree.-Chipmunk-girl-43") === 1>>
<<temporarytemplate "lift_eva_up" trim>>
Eva hangs onto the branch for dear life, kicking with abandon.<br><br>
Carefully, so as not to get clobbered, you push her up from behind... by pushing her behind. The air is a little chilly, so you have to admit the heat exchange feels nice, particularly around your thumbs. Like a miniature campfire, toasting--<br><br>
Eva breaks your spell with a sarcastic remark.
<<if setup.hasSeen("Beginning Tongue")>>
<<say "Eva">>"What? No tongue this time?"<</say>><br><br>
<<say "you">>"Huh? Oh..."<</say>><br><br>
<<elseif setup.hasSeen('Beginning Sniff It')>>
<<say "Eva">>"Funny: I could've sworn I wasn't wearing a g-string a second ago."<</say>> Her face contorts as she picks out a wedgie.
<<else>>
<<say "Eva">>"Oh //I// see. You'll go out of your way to touch a butt, but you're too high and mighty to smell one. That it?"<</say>>
<</if>> She stands, smirking.<br><br>
Without hesitation, Eva leaps to the next branch. You hold in a gasp, but to your surprise, she makes it. Doesn't even wobble. She does it again. And again.<br><br>
Wow. You've hand it to her, the grace at which-- Oh no. <<say "you">>"Eva, you're too high. You're going to get hurt."<</say>><br><br>
While she judges the distance to the next branch, she nonchalantly says, <<say "Eva">>"That seems like the type of thing you should've thought of before you let me do this."<</say>><br><br>
Above her, the monster girl chitters aggressively before jumping to another tree. <<say "Eva">>"Aw, shucks."<</say>> Eva looks around. <<say "Eva">>"You know, this is kind of fun. Bet I can make it to the next one."<</say>> It's further than all the others.
<</temporarytemplate>>
<<else>>
<<temporarytemplate "lift_eva_up" trim>>
While you <<= either("kneel", "bend forward", "squat")>>, Eva steps on your intertwined fingers. <<say "you">>"<<= either("Alley-oop", "Up, up, and away")>>."<</say>> Once <<= either("her limbs wrap around the branch", "stabilized")>>, she uses the trunk for balance. She stands.<br><br>
?eva_stuck_on_tree
<</temporarytemplate>>
<<temporarytemplate "lift_eva_up" trim>>
<<if setup.isSuccess(.5)>>
You say, "<<= either("H-- how do you want me to do this?", "I think the best way to approach--")>>"<br><br>
<</if>>
She's already hanging on the branch like a cat with a "bad case of the Mondays." <<say "Eva">>"<<= either("Catch my leg.", "Push. Hurry!", "Go, go, go.")>>"<</say>><br><br>
<<= either("In an incredibly awkward ballet that takes way longer than it should, you", "It's like the two of you are dancing to different songs. Eventually, you")>> <<= either("find a way to", "")>> <<= either("raise her by the side of her hip", "push her butt")>>. <<= either("With a grunt", "When she's high enough")>>, she throws a leg over the branch and, like a caterpillar, <<= either("crawls", "humps her way")>> to the trunk. She stands.<br><br>
?eva_stuck_on_tree
<</temporarytemplate>>
<<temporarytemplate "lift_eva_up" trim>>
You <<= either("kneel down", "squat")>> <<= either("while", "then")>> Eva <<= either("sits on your shoulder", "piggybacks on your shoulders")>>. Mmm, she's nice and warm. From that position, it's a simple matter of <<= either("raising her", "getting up", "straightening your legs")>>. <<= either("She's", "After one false start, she's")>> able to get to the branch and stand.<br><br>
?eva_stuck_on_tree
<</temporarytemplate>>
<</if>>
<<temporarytemplate "eva_stuck_on_tree" trim>>
<<= either("It's not pretty, but ", "Before you have time to discuss what's next, ", "")>>Eva<<= either("'s able to leap", " leaps")>> to a few branches before she realizes <<= either("what you knew all along: that", "the")>> <<if _met>>
<<= either("chipmunk", "monster")>>
<<else>>
monster
<</if>> girl is too high to <<= either("get", "reach")>>. Now what?
<</temporarytemplate>>
<<temporarytemplate "eva_stuck_on_tree" trim>>
Eva <<= either("leapfrogs", "jumps", "leaps", "practically runs")>> from branch to branch before noticing, after the next one, <<= either("there aren't any more she can reach", "the path ends")>>. She <<= either("looks", "stares")>> at you<<= either(" for advice", ", waiting for suggestions")>>. <<= either("<<say \"Eva\">>\"How do I get down?\"<</say>>", "")>>
<</temporarytemplate>><<set _large to passage().indexOf("large") !== -1>>
<<set _medium to passage().indexOf("medium") !== -1>>
<<set _played_gagging_scene_once to setup.hasSeen("Go slow with it.-throat-fuck-20") || setup.hasSeen("Push it down the hatch.-throat-fuck-33")>>
<<set _given_multiple_carrots_before to setup.hasSeen("give chipmunk medium amount of carrots") && !_medium>>
<<temporarytemplate "give_multiple_carrots" trim>>
You grab a couple of carrots out of your backpack and smile. <<say "you">>"I hope you brought your appetite."<</say>><br><br>
The chipmunk girl <<if $chipmunk_girl_physically_close>>
wraps her arms around you
<<else>>
bounces over to you
<</if>> and opens her mouth wide, showing off those flat, white teeth.<br><br>
<<if _large>>
One by one, you slide them into her cheek pouches<<if $chipmunk_girl_physically_close>>
until there's only one left, the biggest of the whole lot.
<<else>>.
By the time there's one left -- the biggest of the whole lot -- she's closed the distance between you. Her arms are wrapped around you in a big hug.
<</if>><br><br>
You play coy. <<say "you">>"I don't know... I think this one is too big for you. Maybe we should stop at 11?"<</say>><br><br>
<<if _played_gagging_scene_once>>
On this visit, 11 out of the 12 carrots are some of the skinniest you could find. <<import "skinny carrots rationale-snippet-give-multiple-carrots-98">><br><br>
<</if>>
She pouts (as much as anyone can with a mouth full of 11 carrots).<br><br>
<<say "you">>"All right. All right,"<</say>> you say with a smile. <<say "you">>"Maybe if I wiggle it a little bit."<</say>> Both of you know this last one is going down her throat.
<<else>>
One by one, you slide them into her cheek pouches. Three on one side, three on the other. Perfect.
<</if>>
<</temporarytemplate>>
<<temporarytemplate "give_multiple_carrots" trim>>
<<if _given_multiple_carrots_before>>
This time, you wrapped the carrots
<<else>>
You planned to give her these carrots in advance, so you wrapped them
<</if>> into a bundle tied together with string. It looks like an orange set of dynamite, and you hand it over to her just as carefully. <br><br>
She, on the other hand, wastes no time metaphorically tearing it apart, stuffing her face until her cheek pouches are full. <<if _large>>
Coincidentally, there's one left, and it just so happens to be the biggest one you brought.
<<if _played_gagging_scene_once>>
The other 11 were the skinniest you could find. <<import "skinny carrots rationale-snippet-give-multiple-carrots-98">>
<</if>>
<</if>>
<</temporarytemplate>>
<<temporarytemplate "give_multiple_carrots" trim>>
Just for fun, you throw each carrot as far as you can in different directions. The chipmunk girl is so fast, she's able to catch most before they hit the ground.
<<if _large>>
<<if _played_gagging_scene_once>>
She stuffs each one into her mouth as she runs for the next. The first 11 are some of the skinniest you could find. <<import "skinny carrots rationale-snippet-give-multiple-carrots-98">><br><br>
<</if>>
The last one is a different story. It's massive. <br><br>
She catches it, but brings it back to you, gently panting through her nose and slobbering out of the corners of her mouth.<br><br>
From what you can tell, she enjoyed the challenge. But now she wants you to take the last one and stick it in her throat.
<</if>>
<</temporarytemplate>>
<<temporarytemplate "give_multiple_carrots" trim>>
The chipmunk girl seems to be in a talkative mood, so you sit across from each other while she tells you stories. Of course, you can't understand a word, but it's kind of funny, because you hand her carrots throughout her tale, and she keeps putting them into her cheek pouches without giving it a second thought. <br><br>
Even if you understood her language, you wouldn't be able to make out the words she's saying. They're all muffled behind her lumpy cheeks.<br><br>
<<if _large>>
<<if _played_gagging_scene_once>>
The first 11 are some of the skinniest carrots you could find. <<import "skinny carrots rationale-snippet-give-multiple-carrots-98">><br><br>
<</if>>
Her story finishes when you have one carrot left, but before you can hand it over, she gets up and asks for a hug. Naturally, you oblige her. When those formalities are over, she wants you to put that last one in her throat.
<<else>>
When you're out of carrots, her story's over. That, or she realizes you're not smiling at her story, but the way she looks as she's telling it.
<</if>>
<</temporarytemplate>>
<<if _played_gagging_scene_at_least_once>>
<<temporarytemplate "give_multiple_carrots" trim>>
Before you can even remove a carrot from your backpack, she <<if !$chipmunk_girl_physically_close>>
runs over to fish
<<else>>
fishes
<</if>> around in your pockets. <br><br>
<<say "you">>"Hey!"<</say>> You giggle. <<say "you">>"Who do you think you are?"<</say>><br><br>
She hugs you, grinning sheepishly, as though that's a good excuse.<br><br>
In a far from serious tone, you say, <<say "you">>"How would you like it if I went rummaging around in your..."<</say>> Well, she doesn't have pockets. She's barely wearing clothes. <br><br>
As a reminder, she pulls her lips wide, displaying pockets in her mouth. Oh yeah. Well, no point in leaving them empty: <<if _large>>
you start filling her up, until, per usual, there's only one left. And it happens to be the biggest one you brought.
<<if _played_gagging_scene_once>>
<br><br>
In stark contrast, the first 11 are some of the skinniest you could find. <<import "skinny carrots rationale-snippet-give-multiple-carrots-98">>
<</if>>
<<else>>
you start filling her up until there are three in each cheek.
<</if>>
<</temporarytemplate>>
<</if>>Yes, she was able to fit regular sized ones last time, but barely: she had to keep her mouth covered to hold them in. This time, you want her hands to be free.<<temporarytemplate "runaway_content" trim>>
<<= either("Well, that didn't work", "What the-- Where'd she go?")>>. If it weren't for the <<= either("leaves crunching", "branches shaking", "shrill chirps", "chittering")>> in the distance, you'd think she <<= either("teleported away", "vanished into thin air", "disappeared into thin air")>>.
<</temporarytemplate>>
<<temporarytemplate "runaway_content" trim>>
She skitters <<= either("50", "100", "75")>> feet up a tree and <<= either("stares", "looks")>> down at you. Does she know you can't climb that fast? When you try to tell her, she <<= either("jumps", "leaps")>> to another tree, disappearing from view.
<</temporarytemplate>>
<<temporarytemplate "runaway_content" trim>>
She bends down and tosses a pile of dry leaves into the air. Like a ninja, she's gone <<= either("while some leaves are still falling", "before the leaves hit the ground")>>.
<</temporarytemplate>>
<<temporarytemplate "runaway_content" trim>>
She picks <<= either("up a pebble", "something off the ground")>> and <<= either("acts like she's going to throw it at you", "mimes throwing it at you", "aims at your face. Thankfully, it's a warning shot")>>. When you <<= either("flinch", "recoil", "turn and lift your leg to defend yourself")>>, she takes the opportunity to <<= either("run away", "flee", "slip away")>>.
<</temporarytemplate>><<act "Open her legs and stick it in her uncanny valley." "I choose you, va-gine-ooh.-Master-yes-76">><</act>><br><br>
<<act "Open her mouth and stick it in her... uh... mouth." "There're no gears in there, so you pick her throat.-Master-yes-78">><</act>><br><br>
<<if passage() === "Ask the Golem about anal-Penis-in-ass-1">>
<<act "You clear your throat. \"One anal, please.\"" "You clear your throat. One anal, please.-Penis-in-ass-47">><</act>><br><br>
<<else>>
<<act "\"What about the third hole? The one where the sun don't shine?\"" "Ask the Golem about anal-Penis-in-ass-1">><</act>><br><br>
<</if>>
<<if passage() === "This time you brought extra magical energy. Press the button.-Return-8">>
<<act "Change your mind, turn her off, and leave." $exploration_back_passage>><</act>>
<<else>>
<<act "Change your mind, turn her off, and leave." "Maybe some other time. You're not in the mood.-Master-yes-80">><</act>>
<</if>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<<set $never_see_golem_intro_again to true>>
<</nobr>>\
The girl stands up, pushing up off of the platform. She's just as small as you thought, her head reaching only up to your chest, probably even shorter than that if she weren't wearing those massive and bulky stone boots.
She regenerates the glove she disposed of in order to masturbate, summoning with the same glove pixels. Soon, her torso is covered in the same magical aura and she creates for herself a form-fitting black leotard that clings to her curves. It exposes fully her hips and her shoulders while running up her neck like a bodysuit.
In the middle of this leotard's chest is a perfectly shaped hole to display her glowing red ruby. From here, lines resembling a circuit board but glowing with faint power trail outward like an elaborate spider's web.
After you're done gawking at the golem's choice of attire, she looks up into your eyes, and despite the passionate encounter you just shared with her, her expression has returned to being flat and lifeless.
The golem bow's before you, saying, <<say "Miv">>"Thank you for the service you have done this unit. It now asks you to forget ever having enjoyed the carnal pleasures you took from its body. Goodbye."<</say>>
She turns to leave, the suddenness of it catching you off guard.
<<say "you">>"Hold on a second, seriously? You're just going to leave just like that?"<</say>>
The golem looks over her shoulder. <<say "Miv">>"Do you know where this unit might find its Master?"<</say>>
<<say "you">>"Well, no but--"<</say>>
<<nobr>>
<<if $follower is "Eva">>
<span class="metadata" data-follower="Eva"/><<say "Miv">>"Then it sees no purpose in lingering around any further. Were you perhaps wanting additional sexual enjoyment? This unit suggests asking that hellhound who follows you around like a lost puppy. Sensors indicated that her pheromone level suggests more or less free-use access if you asked her for it."<</say>><br><br>
You blush as you picture Eva giving up everything to you like a bitch in heat, but brush it off as you focus on the moment at hand. <<say "you">>"No, it's not about more sex. I just didn't think you were going to hop off and walk into the distance never to be seen again. I thought maybe you could come back with me to my farm--"<</say>>
<<else>>
<<say "Miv">>"Then it sees no purpose in lingering around any further. Were you perhaps wanting additional sexual enjoyment?"<</say>><br><br>
<<say "you">>"No, it's not about more sex. I just didn't think you were going to hop off and walk into the distance never to be seen again. I thought maybe you could come back with me to my farm--"<</say>>
<</if>>
<</nobr>>
<<say "Miv">>"So that you might use this unit's body for additional sexual satisfaction."<</say>>
<<say "you">>"No, damn it! I get plenty of pussy as it is--"<</say>> You pause, feeling slightly humiliated thanks to the raised eyebrow of disbelief which the golem gives you.
Sighing, you explain yourself as best as you can. <<say "you">>"I'm trying to give you a place to stay while helping you look for your Master or whatever you want to do. That way if you run out of fuel, then I can help you out again, or maybe one of the girls on my farm could. It would be better for you if you have somewhere to keep coming back to as opposed to just wandering aimlessly and potentially running out of energy again, wouldn't it?"<</say>>
You watch as her eyes flicker with light as if processing the words like an equation. <<say "Miv">>"Your offer makes a surprisingly logical amount of sense, but this unit must refuse. It believes that its Master must not be far from this position, and therefore it does not want to risk being tainted sexually by a third-party once more."<</say>>
She doesn't seem to get that if she passes out in the middle of the woods that a lot worse than that could happen to her, but you don't think that arguing this is going to amount to anything. The golem is dead set on heading out into the wilderness completely alone, and there's nothing you'll be up to do about it besides being on the lookout for her in the future.
She has to know that her master is in all likelihood nowhere near this place anymore. There's no telling just how long she's been here, but it sure as hell wasn't a week or two. You wonder if she's purposefully deluding herself, and if she is, that's a whole other can of worms you can't touch on right now.
Cradling your forehead in the palm of your hand, you sigh and shake your head as the golem turns to leave once more.
<<say "you">>"Wait, please."<</say>>
Before she goes, there's one last thing you want out of her.
She turns around, silent, but growing impatient.
<<say "you">>"I know you said you don't have any memories of before you woke up, but I was wondering if you have a name?"<</say>>
If she continues to wander the forest, then there's a good chance you'll end up running into her again sometime. If that happens, you would prefer not to have to keep referring to her as 'the golem'. You don't get your hopes up, though.
Again, the golem pauses as she considers this, her eyes flickering again and again. <<say "Miv">>"No. This unit does not have a designation, it only... it... only..."<</say>> She stops midsentence without warning.
Her eyes dull for a moment. Before you can express any concern, the color returns in them and she resumes her sentence. <<say "Miv">>"This unit stands corrected. After combing through its files, a hidden one was discovered."<</say>>
Your intrigue grows, suspense speeding up your heart rate. On the edge of your metaphorical seat, you ask, <<say "you">>"What does it say?"<</say>>
<<say "Miv">>"I'm sorry, Mivennah."<</say>> She recites to you, before leaving the hidden grove without so much as giving you the time to respond.
You're a little floored by all this, drawn in by all the mysteries that Mivennah just introduced into your life. You sit there on the edge of the platform, her resting place, just thinking about it all. While you're worried about her, you're just going to have to see how this turns out for now.
This leaves you far from satisfied, but it's the only thing you can do.
<<if $follower is "Eva">><span class="metadata" data-follower="Eva"/>You whistle loud enough so that it echoes through the forest, signaling Eva to come running after you like how Mivennah put it, a lost puppy. She returns to the grove with a face full of feathers that are somehow sticking to the sides of her face. There's no blood, indicating that she thankfully didn't actually eat up a bird, so you're not even going to bother asking what that's all about.
She sniffs around the place, noticing now that the golem has left. <<say "Eva">>"Smells like you had fun, huh?"<</say>> Eva asks, her tail waggings as she smirks at the thought.
<<say "you">>"I sure did, but it got overshadowed by all the weird shit that cropped up after the fact."<</say>>
Eva's ears perk up, concerned. <<say "Eva">>"What's up?"<</say>>
You fill in your pet about everything that happened with Mivennah, especially with how you both should keep a lookout for her in the future. Eva doesn't have too much commentary on the subject, but it eases your worries to at least have someone to vent to.
Now that you've said all there is to be said about the subject, you turn to leave the hidden grove. As you do, your eyes catch sight of Eva's round, enticing ass as she walks in front of you.
Mivennah's words course through your mind. <<say "Miv">>"...more or less free-use access if you asked her for it..."<</say>>
<<say "Eva">>"Can I help you, perv?"<</say>> Eva's voice catches your attention. You look up, to see her making a grumpy expression at you for so blatantly checking her out. That doesn't explain why she's wagging her tail twice as hard all of a sudden, but you sigh and smile at the fact.
<<say "you">>"Nah, let's get going."<</say>>
<<say "Eva">>"Weirdo."<</say>> Eva sticks her tongue out at you and rolls her eyes.
Together, You leave the area while reflecting on your new artificial acquaintance, Mivennah.
<</if>>\
<<act "Leave." $exploration_back_passage>><</act>>\
<<move_to_state "mivennah name known">><<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<<move_to_state "mivennah met">>
<<if !setup.hasSeen("Press it! Press it! Press it!-Intro-36") and !setup.hasSeen("Resist it! Resist it! Resist it!-Intro-40")>>
<<import "First visit snippet-Intro-2">>
<<elseif !setup.hasSeen("Press it! Press it! Press it!-Intro-36")>>
<<import "Return never pressed button-Return-3">>
<<else>>
<<import "Return after pressed button-Return-6">>
<</if>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>As you venture through the forest, you find yourself treading a path that grows more unfamiliar by the minute. The trail ahead becomes denser with thick vegetation, like a primal land lost to the world around it.
Fighting against that persistent voice in your head telling you to turn tail and head back, you push on. Nothing ventured, nothing gained.
A mysterious collection of intentionally placed boulders lies at the end. They're easy to scale, and upon entering, you find a grove lush with life and quiet with stillness.
<<if $follower is "Eva">><span class="metadata" data-follower="Eva"/>At least, the grove is quiet until your canine companion ruins the tranquil beauty almost immediately by barking at a squirrel which just so happened to enter her field of vision.
The sudden acoustic attack on your ears startles you, but Eva quiets down after you catch her attention with a well-timed threat to reduce her dinner.
You would almost be amused at how easily that trick works on her if it weren't so pathetic.
<<else>>\
You can only imagine how that cheeky mutt of yours would ruin the moment if you brought her along today. Luckily, you didn't. This simple fact allows you to breathe in deep and truly appreciate the quiet beauty this area has to offer.
<</if>>\
Amid the overgrown fauna is a conspicuously raised platform of stone shaped like a bed. Just like everything else in your surroundings, it has been reclaimed by nature, but the overgrowth isn't what catches your eye.
Laying across it horizontally is what appears to be a young girl, sleeping peacefully like a princess from a fairy tale. The only clothing on her otherwise nude body is a pair of uncomfortable-looking gauntlets and boots fashioned from yellowish stone.
These accessories of hers are cracked, chipped, and covered in moss which suggests that this girl has been here longer than you can imagine. You aren't sure how it would be possible to power nap for so long that you literally become part of the scenery, but you're fairly sure the answer involves the words "monster girl."
Curious as ever, and totally not because you want a better view of her boobs, you approach the platform. She doesn't stir as you hover over her, nor does she breathe.
<<act "Continue." "Continue.-Golem-intro-41">><</act>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>\
<<galleryImage "characters/mivennah/sleeping-golem.png">>
Every inch of her skin is tanned from top to bottom, the pink nipples on her budding breasts and her exposed slit being the only exceptions. Long, dirty blonde hair trails down past her butt, drawing your eyes to her slender curves. She is petite, and would only reach your chest if she were standing.
What sucks in your interest more than anything else about her is a dull, red gem the size of your fist which juts out of her body just below her collarbone.
Seeing this massive gemstone makes you cringe, as you have a sudden intrusive thought about how much it would hurt to lodge a jewel that big into your own chest. You take it to mean that this girl really isn't human.
The longer you stare at its faded luster, the more a peculiar urge overtakes you. You want to touch this strange, slumbering girl's jewel with your finger and press it like a button.
The temptation is so real, so powerful, that you begin to sweat.
<<act "Press it! Press it! Press it!" "Press it! Press it! Press it!-Intro-36">><</act>>
<<act "Resist it! Resist it! Resist it!" "Resist it! Resist it! Resist it!-Intro-40">><</act>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>><<say "you">>"Sorry."<</say>> You shake your head. <<say "you">>"I'm just a <<if $mc_gender === "male">>random dude<<elseif $mc_gender === "female">>random chick<<else>>random<</if>> who found you lying here and pressed your chest button."<</say>>
She stares into your eyes, gauging your words until she nods. <<say "Miv">>"This unit thanks you for your honesty."<</say>>
You furrow your brows. <<if $follower is "Eva">><<say "you">>"'This unit?'"<</say>>
<<say "Eva">>"Psst."<</say>> Eva leans in and whispers, <<say "Eva">>"'Unit' means penis."<</say>>
You roll your eyes. Thanks Eva. <<say "you">>"Anyway, my name's $name. What's yours?"<</say>>
<<else>><<say "you">>"'This unit?' Well, anyway, my name's $name. What's yours?"<</say>><</if>>\
<<say "Miv">>"This unit does not have a proper designation."<</say>>
<<if $follower is "Eva">><span class="metadata" data-follower="Eva"/><<say "you">>"Oh. All right then."<</say>> Nodding to the side, you say, <<say "you">>"This' Eva. I'm her--"<</say>>
Eva pokes her thumb into her chest bends. <<say "Eva">>"?Hes //my// Master. And don't get any smart ideas because I was here first. That makes me bottom bitch."<</say>>
Your eyebrows shoot up. <<say "you">>"Uh, heh."<</say>> With a gentle sweep of your arm, you guide Eva backward, ending her introduction prematurely. <<say "you">>"She's joking. So, is everything okay?"<</say>><<else>><<say "you">>"Oh. All right then. Are you okay?"<</say>><</if>>
<<say "Miv">>"No. This unit does not currently find itself in a satisfactory state of being. It does not have any memories before its awakening. All it knows is that it needs to find and serve its Master. That is troubling because this unit is unable to move on account of its nearly depleted energy reserves."<</say>>
As you listen to her, you make the obvious observation that this girl is starting to sound more and more like a robot with every word. This excites your boyish imagination to no end because who doesn't love a cute robot girl?
<<say "you">>"What kinda energy do you run on? I could take you back to my place if you have a power cord, a USB port, or something like that."<</say>>
<<say "Miv">>"This unit knows none of the terms being stated out of your facial aperture."<</say>>
The weirdness has gone on for long enough, so you end up straight out asking her point-blank. <<say "you">>"Are you not a robot? I kind of thought that's what you were getting at."<</say>>
The girl looks at you with a quizzical expression, her coldness thawing just the slightest bit. <<say "Miv">>"Again with this nonsensical jargon. This unit is a golem, and it runs on magical energy. Refueling is a simple endeavor."<</say>>
Magical energy? You've heard about golems before, mostly through popular culture, but somehow this is still surprising to you even though you've already met a variety of monster girls. Then again, this is mostly par for the course.
<<say "you">>"Look I'm sorry to say this, but I really don't know the first thing about magic. At best I could go and ask around some of my..."<</say>> You almost slip up and refer to your acquaintances as fuck-buddies, before correcting yourself and finishing your sentence with, "friends."
When you think about all the strange girls who are suddenly part of your life as of late, you figure that at least one of them has to know something about how you could pour magic into a golem.
It turns out you don't even need to ask anyone, though.
<<say "Miv">>"Sexual fluids."<</say>> The golem says as if it were the most normal thing in the world.
<<if $follower is "Eva">><span class="metadata" data-follower="Eva"/><<say "Eva">>"There you go! You know all about THAT topic, don't you, $name?"<</say>> Eva smirks and you do your best to ignore her, while internally admitting to yourself that she got you good.
<</if>>\
<<say "you">>"Come again?"<</say>>
<<if $follower is "Eva">><span class="metadata" data-follower="Eva"/>Eva giggles at your choice of words. As long as she is by your side, you can count on Eva to laugh like a fifth-grader just learning about 'that's what she said' jokes whenever you say something that could be taken the wrong way.
<</if>>\
<<say "Miv">>"It's simple, really. You do not have to be trained in the mystical arts to refill this unit's power reserve. Sexual fluids are rich in mana, all it would take is for you to graciously share one of your own discharges so that this unit might process and convert it into energy."<</say>>
<<say "you">>"I don't think you could've said that in a less sexy way even if you tried."<</say>>
<<say "Miv">>"Foreplay is irrelevant. Time is of the essence, so give me your essence."<</say>>
<<if $follower is "Eva">><span class="metadata" data-follower="Eva"/>Eva blushes, a bit of drool trickling down the side of her mouth. <<say "Eva">>"Woof, charging this chick up like a cum battery? That's kinda kinky..."<</say>>
The golem remains silent, but her lips grow just the faintest bit poutier. You understand why. It'd be awfully embarrassing to run on cum, after all.
<</if>>\
You find yourself placed in a strange situation where you are about to be ushered into a sexual encounter with yet another monster girl. Honestly, you should have seen this coming as soon as you entered a hidden grove where a cute, naked girl was having an extended nap.
You're almost surprised that it took this long for things to get weird.
The golem looks up at you with eyes that sparkle with the faint flash of sparkling red. You can tell that she wants this. Reuniting with her alleged master is the top priority for this girl, and whoever they might be, you can't help feeling jealous over how lucky they are.
Of course, you're lucky, too. She's asking you to fuck her.
Your eyes run down the golem's body, arousal coursing through your hot blood as you once again take in the sights of her. The longer you look at her adorable, small breasts, her beautiful bronze skin, and her slim, petite curves, the more obvious it becomes.
You want her.
<<say "you">>"Does it matter how we do it?"<</say>> You ask, wanting to know for sure.
The golem shakes her head back and forth. <<say "Miv">>"As long as this unit receives one of your discharges either vaginally or orally, you will have served your purpose."<</say>>
Then, she sighs. <<say "Miv">>"Typically, engaging in sexual activity with someone that this unit's master has not previously approved of is against its rules and guidelines. It would prefer if it didn't have to do this, but there is no other option."<</say>>
You wonder if golems have terms and conditions.
Trying to smooth things over with some humor, you ask, <<say "you">>"Are you saying you don't want a piece of this?"<</say>> as you strike a sexy pose for her enjoyment.
The golem looks you up and down as if sizing up your appearance. <<say "Miv">>"This unit believes want is a strong word."<</say>>
<<say "you">>"Oof. I can't say that doesn't hurt my pride, but seeing as how I'm about to get laid with an almost-robot, I figure I can let it go."<</say>>
Despite remaining motionless until now, the golem slowly spreads her legs several inches apart. Foliage which was growing on her stony boots rustles as she stares into your eyes in a way that you suspect is meant to be taken suggestively. To top it all off, she licks her lips.
<<say "Miv">>"Can this unit take it to mean that you intend to help with its current situation?"<</say>> She asks, a hint of lust heavy on her voice that until now showed you only coldness.
The choice is yours.
<<import "Buttons for sex snippet-Return-66">><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>"You bet I am. My name is $name, and I am most definitely your master." You lie, putting up a false aura of confidence behind your words. <<if $follower is "Eva">> Nodding to the side, you say, <<say "you">>"This' Eva. I'm her--"<</say>>
Eva pokes her thumb into her chest bends. <<say "Eva">>"?Hes //my// Master. And don't get any smart ideas because I was here first. That makes me bottom bitch."<</say>>
Your eyebrows shoot up. <<say "you">>"Uh, heh."<</say>> With a gentle sweep of your arm, you guide Eva backward. <<say "you">>"She's joking."<</say>>
<</if>>\
The girl on the platform stares at you for over ten seconds in total silence, an expressionless look on her face that you take as her doubting you.
When she finally speaks again, she simply says, <<say "Miv">>"No,"<</say>> like she was swatting down a pesky fly.
<<say "Miv">>"As you spoke, sensors indicated that your eyes looked to your right, your heart rate increased, and your voice wavered. While inconclusive, these facts lead this unit to believe you are in fact lying and are not its Master."<</say>>
You grow embarrassed at your bluff being torn to pieces by pure analytical prowess.
<<say "Miv">>"Regardless, this unit does not care whether or not you are or are not its Master. It requires your assistance, even if you have proven to be an untrustworthy liar, $name."<</say>>
<<say "you">>"Hey, I might be a liar but I wouldn't say I'm untrustworthy."<</say>> You state, somehow getting the sense that you've earned ire from the girl despite her unchanging expression.
<<say "Miv">>"Cease this unending expulsion of words from your facial aperture. However this unit ended up here in this forest is irrelevant, what matters is that it is in desperate need of fuel."<</say>>
<<say "you">>"Hold on a second,"<</say>> you ask, disregarding her request. <<say "you">>"I need to ask why you keep calling yourself 'this unit.' I get that you're not human, but... what exactly are you?"<</say>> Whatever this girl is, she's starting to sound like a robot.
She pauses, judging you with her strange eyes. <<say "Miv">>"Is there an aspect of 'stop talking, this unit has very little time to explain things' that you are struggling to process, or are you always this obtuse?"<</say>>
<<if $follower is "Eva">><span class="metadata" data-follower="Eva"/>Eva laughs at the verbal lashing you receive. It seems that she's becoming more and more fond of your new acquaintance with every new insult flung your way.
<</if>>\
You thrust out your palms defensively. There are a hundred things you want to ask, but you admit that 'endlessly yapping idiot' isn't a good look on you. <<say "you">>"Fine, fine. I'll shut up."<</say>>
<<say "Miv">>"Good. This unit is a golem and it runs on magical energy. Very little remains in its reserves, and it requests for you to fill it."<</say>>
After having multiple run-ins with monster girls, you're much less surprised about this request then maybe you should be. At this point, being asked for magical energy by a comatose golem is just another day in the life of a farmer like yourself.
There's just one thing holding you back from performing a good deed for this girl in need, and that's the fact that you don't know the first thing about magic.
Are you supposed to hold hands and chant incantations to pour your energy into her? Do you clap your hands really hard while telling her you believe in golems? Who knows?
<<say "you">>"Look, I'd love to help you out but I'm not what you'd call a scholar of the mystic arts. I couldn't tell you one thing about--"<</say>>
<<say "you">>"Sexual fluid."<</say>> The golem interrupts, leaving you speechless.
<<if $follower is "Eva">><span class="metadata" data-follower="Eva"/><<say "Eva">>"There you go! You know all about THAT topic, don't you, $name?"<</say>> Eva smirks and you do your best to ignore her, while internally admitting to yourself that she got you good.
<</if>>\
Considering your growing experience with monster girls, you understand where this is going. Come to think of it, you're a little surprised it took this long for the golem to somehow make things sexual.
<<say "Miv">>"Sexual fluid is rich in magical energies, and if you were to grace this unit with one of your discharges, it would give it enough power to search for its true Master."<</say>>
You see little point in dancing around the topic, your gaze returning to her naked body. The longer you stare, the more the idea of getting your hands on this petite, bronzed cutie excites you. An opportunistic twitch occurs in your pants as you ask, <<say "you">>"So you want me to fuck you?"<</say>>
The golem looks you up and down as if sizing up your appearance. <<say "Miv">>"This unit believes want is a strong word."<</say>>
<<say "you">>"Oof. I can't say that doesn't hurt my pride, but seeing as how I'm about to get laid with an almost-robot, I figure I can let it go."<</say>>
<<say "Miv">>"Strictly speaking, this unit is prohibited from engaging in any sexual activity with individuals that its Master has not approved of... but given how intercourse is the only way for it to search for its Master in the first place, there's no other option."<</say>>
<<if $follower is "Eva">><span class="metadata" data-follower="Eva"/>Eva blushes, a bit of drool trickling down the side of her mouth. <<say "Eva">>"Woof, charging this chick up like a cum battery? That's kinda kinky."<</say>>
The golem remains silent, but her lips grow just the faintest bit poutier. You understand why. It'd be awfully embarrassing to run on cum, after all.
<</if>>\
Sex seems like the only way to help this girl, and although she's sassy and for the most part expressionless, you won't deny you're kind of into that. <<say "you">>"How do you want to go about this?"<</say>> you ask.
<<say "Miv">>"This unit is built to please."<</say>> She replies, and for a second you think you detect a flirty overtone to her cold voice. <<say "Miv">>"Discharging in either its mouth or its vagina would lead to a refill of its fuel reserves."<</say>>
<<say "you">>"I can't think of a less sexy way you possibly could have asked me to cum inside you."<</say>>
The golem moves her body in response to your joke, seemingly to try and entice you. Her legs part, jostling the foliage which over the years have grown atop her stone boots. She can't spread them very far, but the angle still gives you a decent peek at the pink slit nestled between her thighs.
Her pussy is wet and waiting, and if that weren't enough, she looks directly into your excited eyes as her jaw drops. Her sloppy tongue droops out of her mouth, circling her plump lips and enticing you further.
<<say "Miv">>"Forgive this unit. As far as it knows, it has no experience with sexual matters. All that it can tell you is that you will find its body pleasurable. The choice is yours, $name."<</say>>
<<import "Buttons for sex snippet-Return-66">><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>This is all moving a bit too fast, so you think up some excuse. <<say "you">>"You know, I just remembered, I promised another girl I'd give her my magic reserves first. I'd love to help, but..."<</say>> Showing your palms, you step back. <<say "you">>"Don't you worry, you're next on the waiting list."<</say>>
<<say "Miv">>"This unit would prefer if you had just gotten the sexual fluid out of your system here and now, but if you truly must be on your way, pressing the button on this unit's chest will return it to a state of hibernation. The transaction will then be postponed until a time of greater convenience to you, $name. Please return soon. I ///must// find my Master."<</say>>
You nod your head, giving her the most reassuring smile you can. <<say "you">>"Don't worry, I'll be back later."<</say>>
The golem doesn't smile, but she nods her head as you reach out your hand to press her ruby button for the second time. The minuscule illumination that shone from her eyes and jewel both simmered like a dying flame until fading away entirely, returning the color to its dull shine.
She has returned to rest, awaiting the next time you set foot in this grove of hers once again.
<<act "Leave." $exploration_back_passage>><</act>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>There's a prolonged silence as she looks at you with growing disdain and a hint of embarrassment in her eyes. <<say "Miv">>"Ah. This unit apologizes, it had mistakenly misjudged your level of deviancy. It assumed that the offer of risk-free, 0 strings attached vaginal or oral sex would be enough to placate your perverse desires."<</say>><br><br>
You shrug. <<say "you">>"You assumed wrong."<</say>><br><br>
<<if $follower is "Eva">>
<<say "Eva">>"Wow, you really went from zero to anal faster than me chasing after a squirrel, huh?"<</say>> Eva teases.<br><br>
<<say "Eva">>"It was an honest question!"<</say>> You defend yourself, but you can't stop her from looking at you like you're a total pervert.<br><br>
<</if>>
After a period of silence, the golem sighs and nods her head. <<say "Miv">>"Yes, if you must know, anal sex would result in the outcome this unit seeks. If you must... it will suffice."<</say>><br><br>
<<say "you">>"I'm not hearing a no."<</say>><br><br>
<<say "Miv">>"How very observant of you."<</say>> You get the feeling that if she were able to, the golem would be giving you a slow round of applause right now. <<say "Miv">>"This unit's answer was specifically that you are allowed to do what it takes in order for it to receive energy and be on its way. Maybe you should consider getting around to doing that one of these days."<</say>><br><br>
<<say "you">>"Okay, okay, I get it. You're desperate. But that's no reason to rush me."<</say>><br><br>
<<say "Miv">>"This unit will no longer dignify your teasing with a response. Make up your mind, whether it be anal, vaginal, or oral; it matters not."<</say>><br><br>
You click your tongue at the golem, telling her without words that she is no fun. True to her word, she does nothing in response other than wait for you to make your decision.<br><br>
While it's apparent that the idea doesn't thrill her, it seems that the choice is yours over whether or not you want to have a round of anal sex with this cute golem. Maybe you can get her more into it if you took a stab at it. Who knows? She might even like it once she tries it. There's only one way to find out<br><br>
<<import "Buttons for sex snippet-Return-66">><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>\
You asked for a reason. There is an itch within you begging to be scratched -- a pleasure to be had, and it's yours for the taking. Stripping down to nothing, you wiggle out of your pants and soon after, your underwear. The brisk air feels wonderful on your skin.
<<say "you">>"I think I'll try out that cute little ass of yours if you really don't mind,"<</say>> you tell her, your cock hardening as you give it a couple of slow, enjoyable warm-up strokes.
<<say "Miv">>"Oh, joy,"<</say>> the emotionless girl says, rolling her eyes.
<<nobr>>
<<if $follower is "Eva">>
<<say "Eva">>"Guess I'll just go do dog things, or whatever."<</say>> Eva sighs. <<say "Eva">>"I don't even know why you bring me places if you're just gonna fuck other girls, $name."<</say>><br><br>
She has a point, but she runs off on all fours before you can get in a word edgewise. Ah, well. Helping out this cute golem is the main thing on your mind right now.<br><br>
<</if>>
<</nobr>>\
You reach out to the golem's hips and grasp onto her soft flesh. Considering she's an artificial being, you expected her to be cold to the touch, but you are more than pleased to be proven wrong. Sinking into her, your hands feel the exquisite warmth that her skin has to offer for the first time.
Next, you brush your hand down the length of her leg until reaching her knee, where you circle back. Excitement floods your veins once you notice a tinge of interest stirring on her blank face. Soon, you desire more.
<<act "\"I'm going to flip you over now. Alright?\"" "I'm going to flip you over, now. Alright-Penis-in-ass-51">><</act>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>
Staring into your eyes, the golem lets out a little sigh. She nods her head as she says, <<say "Miv">>"Very well."<</say>><br><br>
You pull her hips, lifting her backside off of the platform as you do. The vegetation that was growing on her rustles and falls off at multiple places, but other than that, you manage to flip the little lady over without any hassle.<br><br>
Doing this gives you a beautiful view of your prize -- the golem's little butt. It doesn't take long to decide that this is one of the petite golem's most attractive features.<br><br>
Although not a bubble butt, it is big for her size, and squeezing it would give you quite a handful. Unable to resist the temptation, you decide to do just that. Your hand digs in and you enjoy the softness. You could play with a butt this cute all day and still not get bored with it.<br><br>
One short massage of both of the golem's glutes later, it appears that someone is growing impatient.<br><br>
<<say "Miv">>"Are you going to stick it in there or what?"<</say>><br><br>
<<act "Not yet. First, take some time to admire that backside." "Not yet. Take a moment to admire her backside.-Penis-in-ass-64">><</act>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>\
You laugh. <<say "you">>"Of course not. One does not simply //walk// into backdoor."<</say>>
<<say "Miv">>"That..."<</say>> Her forehead crinkles as she looks side to side. <<say "Miv">>"...does not compute."<</say>>
Before replying, you squeeze her buns harder, inching your thumbs closer to her "backdoor." The golem whimpers and twitches, giving you the suspicion that she might like the way you touch her more than she lets on.
<<say "you">>"Sorry."<</say>> You shake your head. <<say "you">>"What I mean is, you don't just 'stick it in.' I need to work you up to it."<</say>>
<<say "Miv">>"And how will you be doing that?"<</say>> She looks over her shoulder, her dull, crimson eyes flickering with curiosity and apprehension.
<<say "you">>"By loosening you up."<</say>> Pulling apart her round, bronzed cheeks, you get a nice view of her pink pussy and her asshole. It winks as it feels the open-air hitting it.
The golem sighs. <<say "Miv">>"If you must. How long will it take?"<</say>>
<<say "you">>"As long as it takes. Trust me, this is as much for me as it is for you."<</say>>
You lean in and spit on her anus, and although it surprises her, she says nothing. Taking this as your chance, you spread the wetness around her tight hole's rim before sliding your middle finger up to the first joint.
She clamps down, performing a small whimper as you slowly stir around in a circular motion.
Loosening her is easier said than done. When you try to pull out, she unintentionally clamps down, holding you in place. With considerable patience and considerable lube, your second joint slips in.
<<act "\"How does this feel?\"" "How does this feel-Penis-in-ass-83">><</act>><<say "Miv">>"Not as bad as this unit was expecting,"<</say>> she says, her voice trembling. <<say "Miv">>"Don't think that means this unit is enjoying itself, though."<</say>>
<<say "you">>"Sure, sure."<</say>> Rolling your eyes, you begin wiggling your finger left and right inside her backside. She's so warm and so tight that it almost makes you go crazy envisioning what it'll be like when it's your cock in her instead of your fingers.
Every move you make causes her to let out another whimper until there comes a point where every other moment the air is filled by the golem's sexual cries. The contrast between her high-and-mighty attitude and her current, humiliated self brings a sadistic smile to your face.
Feeling the need to tease her about it, you rear back your free hand and give her cheek a light yet firm slap.
It reddens on impact, causing the girl's otherwise limp body to jerk and twitch. Guess there's some energy left in her after all. The golem makes a loud yelp.
<<say "Miv">>"What do you think you're doing?"<</say>> she asks, her voice wavering.
<<say "you">>"Oh, sorry. Is that off-limits?"<</say>>
Losing even more composure, the golem grits her teeth together as she feels herself pulled taut. <<say "Miv">>"No, not at all. This unit did say you could do as you please, you filthy degenerate."<</say>>
You frame your words by stretching out her tight asshole, pulling the dark rim to the side enough for it to gape ever so slightly.You push your middle finger as deep as it will go and it meets no resistance. <<say "you">>"Oh yeah, baby, tell me how dirty I am."<</say>>
Knuckle-deep, you spend the next couple of minutes churning around within her. You find that over time, she becomes more pliable than someone who has never done anal reasonably should.
You push things further, pulling out only to return with a second finger. As you expected, it goes in smooth without much hassle. You then repeat the process for yet another few minutes, watching as the golem loses more of herself with every robust probe.
By the time you've worked up to adding your ring finger into the mix, you know for sure that this girl's fantastic ass is ready for you. She makes it even more obvious by all but growling at you.
<<say "Miv">>"Haven't you had enough fun? You wanted this unit loose, and loose this unit has become, so..."<</say>>
<<say "you">>"So...?"<</say>> You tilt your head in a playful manner, smiling. <<say "you">>"Is there something you'd like me to do next?"<</say>>
She looks back at you, channeling false innocence much to her non-existent amusement. <<say "Miv">>"Really? Are you really going to make this unit say it?"<</say>>
The last spark of defiance disappears from her eyes like a puff of smoke. The golem gives in with one last sigh. <<say "Miv">>"Fuck this unit in the ass, already. It is more than ready for you, $name."<</say>>
<<say "you">>"There we go. Good girl."<</say>> If you try hard enough you could probably make her say it in an even more lewd way, but you're not feeling that cruel. At least not right now.
Your three fingers slide out of her, creating a slick sound. With your free hand, you grab on tight to her left butt cheek as your other one handles the hilt of your erect penis.
<<act "Lube up." "Lube up.-Penis-in-ass-121">><</act>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>\
First, you run your cock along the underside of her pink, dripping lips multiple times. She appreciates this, and the heat coming from her vagina is tempting, but your focus remains crystal-clear. You do this for as long as it takes to coat you in her slick juices, all the while masturbating yourself so it spreads nice over your shaft surface.
Once you've applied more than enough, you angle yourself and press forward. The tip of your dick kisses the golem's tight rim, causing you both to shudder at the sensation. Holding onto her butt for added leverage, you make your move.
The first inch of you sinks inside the tight band of her anus. A guttural groan escapes her lips, and you are taken to another world.
The tight entrance squeezes you like a vise, even after all you did to loosen her. The pressure is immense, as though she'd spit you back out if you relented just a bit.
Perhaps it's her monotone way of speaking, but there was something ambiguous about that groan of hers. Circling your palm around her back, you give her a moment to give you feedback. Anything.
<<say "Miv">>"It's--"<</say>> She clears her throat. <<say "Miv">>"It's not bad."<</say>>
<<say "you">>"I think you like it more than that."<</say>> You smirk, burying three inches of yourself inside. <<say "you">>"Tell the truth."<</say>>
She realizes there's no point in arguing anymore. Or maybe she's grown tired of denying it. Whatever the case, she agrees. <<say "Miv">>"This unit likes having your fat, fat cock in its ass. It loves your length, your girth, the... the sheer size of it, and the way your veins pulse against its tight walls. It's all too much."<</say>>
The golem's words inspire you to tunnel deeper, faster, until she's swallowed two thirds of you.
Stunned, she almost collapses on the platform, but you hold her hips tight until she recovers, her hole quivering around your shaft as though out of breath and panting.
She looks back and slowly smiles. <<say "Miv">>"Is that what you wanted to hear, pervert?"<</say>>
<<say "you">>"I won't be able to hold myself back for much longer if you keep talking like that."<</say>>
<<say "Miv">>"Hmph..."<</say>> The girl remains quiet, calculating her options before continuing this game. <<say "Miv">>"Good. This unit is growing impatient and is starting to think you are 'all size, no skill.'"<</say>>
So that's how it's going to be, huh? The ole I-double-dog-dare-you technique. Despite seeing right through it, her words rile you up all the same. You've officially been challenged, and you aren't about to let her get off easy.
Taking a deep breath, you remove your hands from her hips and hold the edge of the platform tight. This allows you to thrust away at a vigorous pace, no longer caring as to whether or not the golem is ready for your size. Within moments of this rougher method of anal sex, you are fully hilted before you even know it.
Balls-deep, you groan at this feeling of total insertion. At the base of your cock, the golem tightens and constricts, her tunnel burning and quivering across every inch of your invading member.
<<act "Continue." "Continue.-Penis-in-ass-177">><</act>><<say "Miv">>"Fuck. Fuck! Why does this feel so... good?"<</say>>
<<say "you">>"Because I know what I'm doing."<</say>>
<<say "Miv">>"Doubtful. Th-- This unit believes the pleasure to be pure lu-- "<</say>> For a moment, she clamps down tight, speechless, then she continues like nothing happened. <<say "Miv">>"--ck."<</say>>
<<say "you">>"Did you say 'luck?'"<</say>>
She nods, flashing a //and-what-are-you-going-to-do-about-it// smirk.
Gripping the platform for even more leverage, you say, <<say "you">>"Just watch; by the time I'm done with you, you're gonna feel like the luckiest girl in the world."<</say>>
You double your efforts.
It takes great concentration and a good deal of strength, but you start fucking her tight asshole as easy as if it were her pussy. Your flesh slaps against hers, your sweat dripping down onto her back and buttocks. She can't find anything to critique now. Judging from how loud she howls, her many cries, and her deep gasps, the only thing she can think about is your cock.
With an ass as good as this one, there's little you can do to stave off the growing tightness of your heaving balls. They rise up inside you, preparing to unload and give this golem what she so desperately wants.
<<say "you">>"Are you ready to get filled up?"<</say>> You taunt between frenzied penetrations, relief near moments away.
<<say "Miv">>"This unit has been ready for so long! Please!"<</say>>
<<act "Oblige her." "Oblige her.-Penis-in-ass-174">><</act>>You lean over both the platform and the girl, pressing your body weight against her back. At that moment you top things off with one final and powerful thrust down the unforgiving tightness of her backside, letting go with a massive groan.
White-hot semen surges through you. You unleash, blasting away straight into her gut, or wherever the asshole of the golem leads.
Soon as she feels your load inside her, the golem rears her head and cries so loud that nearby birds respond to her pleasured melody, squawking as they leave their nests and fly off.
It's only her first time, and you somehow managed to give her an anal orgasm. You aren't sure whether to be proud or impressed at her lewd capabilities.
As pleasure saps your strength, you wrap your arms around her for support. With little space between you, your thrusts become small pelvic movements -- each spurt weaker and weaker.
Then the object of your anal affections speaks up. <<say "Miv">>"More."<</say>> The golem looks back, her eyes wet and swelling with need. <<say "Miv">>"Don't stop."<</say>> She says it again, this time in anger. Before you can react, she takes matters into her own hands by bucking her ass backward.
<<say "you">>"No, wait! It's sensitive,"<</say>> you say, giggling.
She pins your hands to her breasts so you can't get away -- like you're an article of clothing. A cloak.
<<say "Miv">>"Don't care. You wanted this."<</say>> Her strength must be returning, as all of a sudden, it's you who is being fucked even though you're on top.
The golem is pleased that your cock hasn't settled. How could it? It's only been 30 seconds since you came. She's intent on getting more cream in that cute little butt of hers. It doesn't take her long to achieve this goal.
A second wave overtakes you, and she is all the happier for it. When at long last the orgasm trails off and you have no more semen to give, you're able to successfully withdraw your cock from the golem and you take a step backward to admire your work.
A thick river of cum trails out her rear end, puddling to the ground below. But enough made it in, so she's not complaining.
At first, you didn't think you could go a second time, but now you're wondering if she could get third out of you. It seems even less likely, but it's exciting to think about. Unfortunately, before you can ask, the possibility is snuffed out like a candle.
<<act "Continue." "golem-finale-119">><</act>>Her reluctance changes your mind, and you shake your head. You're already getting a lot from this golem, so you decide to make it easier on her. <<say "you">>"On second thought, forget it. I was just curious."<</say>><br><br>
She raises an eyebrow at you as you double back. <<say "Miv">>"Why did you even ask, then? Do you often ask complete strangers if they're comfortable with anal sex and then randomly drop the subject, or is this unit just lucky?"<</say>><br><br>
<<say "you">>"Maybe I just wanted to hear you say 'yes.'"<</say>><br><br>
For a fraction of a second, she looks away and pouts. If she had more energy reserves, maybe she'd blush.<br><br><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>On second thought, that seems a little too extreme for you. You're enjoying things as is, and are pleased to continue on as normal.
You start thrusting into her mouth at a normal if eager pace. With each move you make, your balls slap against the golem's forehead, the impact creating ripples of pleasure all of its own as you continue to do your thing.
Below you, the golem couldn't be more pleased as you use her like a blowjob machine. She isn't just laying there doing nothing, either.
As your length slides into her throat, she makes adorable moans for you and caves in her cheeks so that she can suck you even harder. She wants your cum, and she is willing to do anything to get it.
Out of nowhere, she pulls back her head and starts sucking exclusively on the tip of your cock. It takes you a minute to realize that she is licking and sucking out your pre-cum, which gives her an additional boost of energy.
Before you can even comment on it she starts bobbing her head for you, surprising you with her fast pace and her vacuum-tight suction. You begin throbbing uncontrollably, your balls tightening up into your body as the need to unleash becomes unbearable.
You can't keep doing this. You're going to blow any second now, and the golem couldn't be more pleased.
<<act "Give her your magical essence." "Give her your magical essence.-Penis-in-throat-154">><</act>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>The golem finally pushes you over your limit, the speed of her chugging down your cock being what finally does you in.
As she continually Bob's her head up and down, every single motion earns a new wave of pleasure spreading throughout your body like a jolt of lightning. Every time you throb, you let out a thick, burning rope of semen directly down her throat.
Your partner moans with satisfaction, acting as if the thickness pouring out of you is the most delicious thing she's ever tasted.
You can hardly believe the speed at which her tight lips travel up and down your length, but you don't want it to stop. You lean over onto the platform, putting your hands on her small, delicate breasts, supporting yourself.
The golem's tits feel wonderfully soft in your grasp. As her lips squeeze you dry, you squeeze her right back, harder than you expected to. This prompts another moan from your partner, and you watch as the Dole red jewel inlaid on her chest begins to regain its color, shining with a brilliant crimson light.
You take this to mean that she is regaining her power. Your suspicions are correct, as she easily raises her right hand and dissolves the stony gauntlet into a glowing mass dissolving pixels that float away into the air.
After everything she has done for you, It's time for her to enjoy herself.
Her fingers glide down her slim naval and past her pubic mound to the treasure between her legs. She starts to masturbate, the act of which is wet, and loud. You realize just how much sucking your cock turned this golem on, and this realization summons up another thick spurt from your delighted balls.
It doesn't even take her more than 10 seconds until she joins you in climax. The golem's wet juices trickle out onto the platform, wettening it with her feminine cum. Her orgasm makes the air thick with her smell, a smell that doesn't seem any different to any other girl you have been with until now.
This, along with a bunch of other things, make you believe she's a lot more human than you did previously.
As much as you wish this moment could go on forever, the golem sucking your cock and masturbating like her life depended on it, you eventually give her the last drop you can out of this load.
Sensing that you're finally done, your partner slides her lips from the base of your cock all the way to your tip, lingering for just a moment as her tongue swirls around you. At long last, she takes you out of her mouth only to give your red cockhead an appreciative kiss.
This kiss is tender, soft, and exactly what you needed after such a fearsome ejaculation. You feel need rising up within once again, but before you can you ask about a potential round two, the golem is ready to move on.
<<act "Continue." "golem-finale-119">><</act>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>As you bottom out in her throat, you take your hands and wrap them around her neck. And then you squeeze.
Considering how tight her esophagus was before, now it's almost impossible for you to pull away.
You feel both of your thumbs pressing against the huge bulge on the outside of her neck, applying additional pressure to the point where you close your eyes in disbelief.
Like this, you start to use her as a toy harder than ever before. In and out, in and out you thrust, your balls slapping against the golem's forehead. The impact creates ripples of pleasure all of its own as you continue to do your thing.
Below you, the golem couldn't be more pleased. It's hard for her to process that this is even happening, considering that you aren't her master and that she doesn't have her Masters permission to be doing this with you, but there's a chance she might just find that kinky even if she can't admit to it.
The more you treat her like an object, the wetter she gets down below.
She has no choice but to become increasingly hornier every time you thrust into her throat and every time you squeeze her neck. If she's lucky, maybe she'll even cum from it.
To speed up her torturous situation, she starts putting even more effort into her side of things. She sucks down tighter than a vacuum, her tongue dances around your cock, coiling like a snake covering every inch of you in her wetness.
You can't keep doing this. You're going to blow any second now, and the golem couldn't be more pleased.
<<act "Give her your magical essence." "Give her some magical essence.-Penis-in-throat-116">><</act>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>As you slam your cock down into her throat as far as it can go one more time, you grit your teeth and groan out as an immense orgasm tears through every inch of your body.
You choke her neck even harder out of reflexive, unable to control yourself now that this pleasure overtakes you. Even though it doesn't hurt her, she simulates pain and gagging all in the service of milking out every drop of your cum.
Whenever she fake gags, the walls of her throat close in on every invading inch of your spasming dick. You hear her struggle to swallow down the entirety of your load, but the way her throat works as hard as it can to stimulate you only pushes you farther.
Even as you climax, you pull out your length a few times so that you can thrust all the way back into her hard as you can. She whimpers at every surprise thrust but does all she can to accommodate your lust, especially since you let out another thick rope every time you do it.
Your orgasm seems to stretch on and on to an unnatural degree, and as it does, the faded color in the ruby embedded in her chest is replaced with a fearsome crimson light. You suspect the same is true of her eyes, but your cock and heavy balls are blocking your view that regard.
Now that strength is returning to the golem's body, the first thing she does is reach down with her hand and, through magic, the stone gauntlet disappears into what looks like glowing pixels. Using this newly free hand, she starts masturbating furiously while swallowing your cum.
It doesn't even take her more than ten seconds before she starts squirting and letting out her feminine juices all over the platform. As far as you can smell, her cum smells just the same as any other girl you've had the pleasure of being with. Not a whole lot about the golem is different, now you think about it.
Finally, at the end of your ongoing throatpie, you let out heavy gasps for air and slowly start to pull your cock from your partner's mouth. She doesn't make it easy for you, her cheeks still caved, sucking and licking you on the way out, but at last, you free yourself.
You take a step back and admire the lustful gaze her now glowing eyes look up at you with. She licks her lips, sending a tingle down your spine and into your cock. You want more, but before you can even ask about a potential round two, the golem is ready to move on.
<<act "Continue." "golem-finale-119">><</act>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<<if previous() === "Ask the Golem about anal-Penis-in-ass-1">>
<<import "Decided against anal snippet-Penis-in-ass-31">>
<</if>>
<</nobr>>Staring at those juicy lips on that cute face of hers, you know exactly what you want. This golem has been giving you so much lip that you think it's time for her to start paying you back. It's only fair, after all.
You walk around the length of the bed until you reach where she rests her head. Her dim red eyes follow you as you go, curious to see what you have in mind.
<<say "Miv">>"This unit takes it to mean that you wish to make use of its mouth?"<</say>>
<<say "you">>"That's right. The offer was too good to pass up."<</say>>
<<say "Miv">>"Very well. The manner in which you choose to please yourself with its body matters very little to this unit. It will fulfill your desires however you wish."<</say>> She says, again adding a slight lewd undertone to her cold voice.
<<if $follower is "Eva">><span class="metadata" data-follower="Eva"/><<say "Eva">>"Guess I'll just go do dog things, or whatever..."<</say>> Eva sighs. <<say "Eva">>"I don't even know why you bring me places if you're just gonna fuck other girls, $name..."<</say>>
She has a point, but she runs off on all fours before you can get in a word edge-wise. Ah, well. Helping out this cute golem is the main thing on your mind right now.
<</if>>\
Now that you are behind the golem, you make a little show out of taking off your pants and watch as her eyes continue staring without blinking.
You slide your pants down for her, and she is curious.
You remove your underwear, and she is interested.
You present your huge manhood to her by grabbing it with your fist and hovering it over her face, and she is enraptured.
For a girl who supposedly has to do this whether she likes it or not, it sure as hell seems to you that the idea of sucking on your dick is far from an unpleasant one now that it's right there in front of her.
She licks her lips, making them wet for you as she opens her mouth although she doesn't know that you're not quite ready yet. Instead, you grab her by the armpits and lift up her body away until her neck is dangling off of the platform.
Some of her hair falls off the side now, giving you a better look at her forehead which makes her faded ruby eyes look all the bigger. <<say "Miv">>"What was that for?"<</say>> she asks.
With your pulsing cock still gripped tightly in your fist, you jerk at once with a smile and press it closer to her lips. <<say "you">>"It'll be easy for me to thrust like this. You want me to get this over with fast, don't you?"<</say>>
She looks up at you with an expression of apprehension. It doesn't last long. When she gets into the idea, you watch as she licks her lips yet again and puckers them, leaning her head forward to kiss you on your tip.
You let out a soft moan, and she smiles at the reaction it brings out of you. <<say "Miv">>"You bring up a good point."<</say>> The golem admits. <<say "Miv">>"Therefore it is only fair this unit brings up a good point of its own; as a golem, this unit does not have to breathe nor does it possess a gag reflex."<</say>>
<<say "you">>"Holy shit."<</say>> You mumble, awed. Part of you figured that might've been the case, but looking at her right in the eyes as she teases you like that, kissing your cock again, well... The idea is just too much to bear.
The golem smiles, she knew you'd like that.
As soon as she opens up her mouth wide, you take your cock, grab the side of her face with your free hand, and get to work. You shove your length straight past her mouth and down into her waiting throat.
As promised, you face little to no resistance. All that greets you is an overwhelming pleasure and a sizable lump in her upside-down throat. Seeing your meat stretch out this girl's esophagus to such a degree awakens in you a primal need for oral pleasure the likes of which you didn't know was possible.
You take the hand that used to hold your penis and grab the opposite side of her face so that you can truly start throat fucking this girl, this adorable yet sexy golem who needs your cum.
Thrusting forward, you hear her make a sound that mimics struggle. Given how she also does this while starting to suck as hard as she can, you know that she's just giving you what you want to hear. You reward her by pulling all the way out until you leave her lips with a loud audible 'pop', and then you thrust all the way back into her throat in one go, earning yourself another loud exaggerated gag that makes it sound like she struggles to take your huge cock.
You've never had a chance to go this hard when it comes to fucking a girl's throat like this, and after the golem leaves, you aren't sure if you'll ever have a chance to do it again. This only makes you all the more desperate to ring out every bit of ecstasy you can by hammering away into the tight tunnel of her throat.
Her inner muscles squeeze and constrict around you, as if trained to milk your cock until it unleashes a flood straight into her artificial stomach or wherever it ends up.
You mumble this and that while enjoying all the pleasure she has to bring you, eventually ripping out your length once again to see how desperate she is for it.
<<say "Miv">>"Put it back in. Please. Please, $name!"<</say>> She gasps for air even though she doesn't need it, but you're way too horny to care if she's faking or not.
Swelling with excitement, you're in no rush to give her what she wants. Instead, you rub your cock along one side of her face and then the other. Perhaps it's a bit rude of you, but the idea of this golem going on her way while her face smells like your manhood makes you throb all the more.
<<say "you">>"What's the rush?"<</say>> you ask, smirking as you run it underneath her nose.
The golem sniffs it, shuddering as her eyes become dazed. <<say "Miv">>"You... You know what the rush is. This unit needs your sexual fluids so that it may leave this place and find its... It's master..."<</say>>
<<say "you">>"Is that so? Seems to me that you're a little distracted from that goal of yours."<</say>>
<<say "Miv">>"This unit can't help that it was constructed and designed to be susceptible to pleasure in all its forms... Please, I need it..."<</say>>
<<say "you">>"Then maybe you should say it."<</say>>
<<say "Miv">>"This unit HAS already said it, it needs your sexual fluid. It needs it now."<</say>>
<<say "you">>"Try saying it like you mean it. Surely you must have knowledge of dirtier words if you really were built to please..."<</say>>
She struggles with herself. It isn't that she's too prideful, and it isn't that she despises you or anything of the sort. It's more that you figure such role-play is something she's only supposed to do with her master. But hey, you might as well try to get her to say something slutty for your enjoyment.
As the golem continues to stare at your cock, wanting it back deep, deep in her throat, drool runs down the sides of her cheeks. She opens her mouth to speak, but all that comes out is a few mumbled noises. You give her another few seconds, and she makes another attempt.
Again, nothing.
On her third attempt, her voice wavers as she manages to at last beg. She starts off normally at first. <<say "Miv">>"Please. There's no one else this unit can turn to. It needs your cum."<</say>>
But then she becomes increasingly desperate. <<say "Miv">>"It needs every drop you can pour down its throat. Those balls of yours look so heavy and full, $name. This unit knows you want to ejaculate their contents straight into me, so, please, do it."<</say>>
And at the end of it, the golem begins to ramble like a cumslut looking for her next fix in a dark alley. <<say "Miv">>"Keep fucking this unit's throat until you can't fuck it anymore and cum every iota you possibly can. Please, please, please... cum... cum... CUM!"<</say>>
Hearing how intense and feverish she has become over the want of your cum fills you with an animalistic sense of urgency and need. You can't hold back like this. Not after the things she said.
You grab your cock, line it up with her soft, tight lips, and shove forward as hard as it was fucking a pussy. At once, her throat constricts around you even harder and she moans louder than you thought possible with a soft voice like hers.
Grunting, you slip out of her right up to your tip and pound down again. You can't get enough of feeling all the ways her mouth can please you, and like a rutting beast, you don't intend to stop. You even have an idea to make things even more intense. An idea that you don't think you could do with any other girl beyond this golem.
She already gave you permission to do whatever you want, so if you so choose, you could do some pretty extreme throat play.
<<act "Squeeze her throat." "Squeeze her throat.-Penis-in-throat-93">><</act>>
<<act "Naw. You can't improve on perfection." "Why ruin a good thing-Penis-in-throat-95">><</act>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<<if previous() === "Ask the Golem about anal-Penis-in-ass-1">>
<<import "Decided against anal snippet-Penis-in-ass-31">>
<</if>>
<</nobr>>You strip your lower half down to nothing, feeling the refreshing forest air hit your bare ass. <<say "you">>"I wouldn't mind some straight-up sex, now that you mention it. Especially if it ends in a creampie."<</say>>
<<say "Miv">>"Very well."<</say>> The golem spreads her legs even further, struggling to do so but giving you an even more clear view of her exposed pussy. Her shamelessness is arousing to see.
<<if $follower is "Eva">><span class="metadata" data-follower="Eva"/><<say "Eva">>"Guess I'll just go do dog things, or whatever..."<</say>> Eva sighs. <<say "Eva">>"I don't even know why you bring me places if you're just gonna fuck other girls, $name..."<</say>>
She has a point, but she runs off on all fours before you can get in a word edgewise. Ah, well. Helping out this cute golem is the main thing on your mind right now.
<</if>>\
As much as you appreciate the idea of getting up there on her platform with her and banging her on it, you know damn well that your knees would kill you if you did that.
All good, you've got a much better idea at any rate.
You lean just a bit over the table, enough to put your hands on both sides of the golem's slender hips and pull her toward you until half of her ass dangles off. Without any strength, she can't hold her legs up in this position so they flop off the edge of the platform.
<<say "you">>"Sorry."<</say>> You apologize, grabbing her legs by her heels. <<say "you">>"Just making this a little more comfortable for me."<</say>>
A small blush appears on her cheeks as you manhandle her. <<say "Miv">>"This unit finds that acceptable. Whatever you must do in order to ensure your own stimulation, you are encouraged to do so."<</say>>
<<say "you">>"Whatever I want?"<</say>> You look down at her, perhaps coming off more creepy than you meant to.
She is silent, but a single nod confirms your question.
You feel lost among all the fantasies that arise just from thinking about the permission she gave you to do as you want. If you weren't trying to help her, you might be inclined to get a little crazy. As it is, it only makes your swollen cock twitch with lust.
Now that the golem is perfectly aligned with your hips, it takes only a little maneuvering to line up your head with her wet lower lips.
<<say "Miv">>"Mm..."<</say>> She coos, closing her eyes and basking as the warmth of your tip spreads against her soft flesh.
<<say "you">>"Do you like that?"<</say>> Smiling and feeling your anticipation rise, you start sliding your red, flared cockhead up and down the golem's wet entrance. It makes a nice, slick sound the harder you tease it.
<<say "Miv">>"The sensation is not entirely unpleasant."<</say>> The girl admits. You take this moment to surprise her by thrusting the length of your cock just about fully inside her, bringing a loud moan to her lips.
<<say "Miv">>"Ah!"<</say>> She whines, her head rolling back against the earthy platform. <<say "Miv">>"You didn't w-warn me, you were about to thrust... you... you jerk!"<</say>>
<<say "you">>"Was I supposed to?"<</say>> You ask while thrusting in the last bit of your length, bottoming out and loving every second of it. Especially as you feel her pink walls clench tight around your member.
It makes you a bit of a bastard, but you revel in it you tease her by asking, <<say "you">>"You were the one who said this was an emergency and that there was no time for foreplay, weren't you?"<</say>>
The golem grumbles, upset at you for using her own words against her. <<say "Miv">>"You're right, carry on, $name."<</say>>
Blessed with full permission, you get to work doing what you do best and start enjoying the girl's slit with your cock.
Given that she's an artificial construct, you were curious about what her insides would feel like. The answer is very simple; amazing.
Not only does she have the same warmth and feel of a living and breathing human, but you detect unnatural ridges and bumps which brush against your cock the deeper you descend into her depths. This is an unexpected, but more than welcome surprise.
You can't help comparing her pussy to an exquisitely made sex toy, on top of having all the benefits of being a real pussy, as well. The tight suction, the welcoming warmth, and the unreal wetness, it's all so much all at the same time and it's almost too good.
You struggle to not lose cool so soon.
The amazing pleasure you feel from thrusting in and out of this golem sends little jolts of joy crashing through every inch of your body. You aren't alone in feeling this, either.
The more wet, smacking sounds you bring into existence by slamming your hips against hers while fucking her, the more the golem's expression melts into that of a girl lost in a daze of sheer lust.
<<say "Miv">>"Yes."<</say>> She whimpers, eyes rolling upward. <<say "Miv">>"Keep... going... fill this unit up, please..."<</say>>
Feeling like you have control over the situation, you smile and pull out your cock almost all the way out. <<say "you">>"Is that what you want me to do?"<</say>>
<<say "Miv">>"Yes, please, please! Don't tease this unit...!"<</say>> As her voice trails off with desperation, her pussy contracts unbelievably tight like a vice, making it so you can't pull out the tip of your dick even if you wanted to.
The absurd pressure on your most sensitive area takes you by surprise, almost wringing the cum out of you at that exact moment. You grit your teeth, biting back the urge to unleash. Through sheer force of will, you hold off your orgasm and are ready to have some more fun.
<<say "you">>"I wouldn't tease you, I'm not that kind of <<guy>>."<</say>> You lie, smiling down at her. Even though she's distracted by all her pleasure, she isn't buying what you're selling. The golem knows damn well that you love to see her squirm.
Seeing that she already knows you so well makes you want to do something about it to have a little fun with her. If she doesn't want to be teased, then that's exactly what you're going to do.
In retaliation, you push back on both of her knees, forcing her feet dangling behind her head. In this degrading pose, she looks like little more than an erotic receptacle for you to pound away at until completion.
This new position excites the golem, her perfect, spasming vagina wettening and sounding even sloppier as you start to fuck it harder than before.
She loses what little composure she had left as she descends into a powerful, feverish lust. The golem's every word is now reduced to little more than a frenzied whimper, a hazy howl, or a cry for pleasure.
Given how quiet, cold, and flat she acted until you put your dick in her, the contrast makes her seem even cuter than you thought possible. The effect it has on you is pronounced, making your blood boil with the overwhelming need to give in to your carnal desires.
You fuck the golem's eager pussy like a piston, focusing on going hard and strong rather than seeking to maximize your partner's pleasure. Your hips become a powerful blur that shows no signs of stopping every thrust harder and faster than the one that came before it. You can't stop enjoying the pleasures and new heights that every one of your actions gifts you.
This approach suits her just fine, as the golem is clearly along for the ride. Every time you slam into her, she screams, her tired body regaining enough of its life to twitch with ecstasy. Again she screams, and then again until her voice grows weary from overuse.
Or maybe it doesn't? You aren't sure how much of her behavior is an act considering you're unaware if golems can feel real sensations or not, but right here at the moment, it seems as genuine as can be.
<<say "Miv">>"This unit can feel it... your pre-cum is seeping out of you and into its depths..."<</say>> She looks up into your eyes, her face is sweating and red with blush. <<say "Miv">>"It's giving this unit more power."<</say>>
<<say "you">>"Is that so?"<</say>> You ask, your dick throbbing even harder at the knowledge that you're doing a good job.
<<say "Miv">>"Yes. Observe."<</say>> A faint smile appears on her face as she prepares to rock your world.
You are taken aback as her tight, tight little pussy somehow wraps around your every inch even harder than before. She lifts her legs more easily and wraps them around the small of your back, squeezing tight and ensuring you won't be able to back away anymore.
<<say "you">>"Fuck...!"<</say>> You mutter, finding yourself pushing deeper and deeper until you hit the golem's back most wall. Once you're there, you feel it tighten around your tip as her inner walls begin to vibrate ever so slightly.
This feeling is so pleasurable that it's unlike anything else you've ever felt. It's almost too good.
It isn't long before this non-stop vibration and tip torture sends you hurtling hitting your limit sooner rather than later. You feel your heavy, cum-filled balls begin to contract up inside you, pulsing with a white-hot load fit to fuel up this golem as best as you can.
You can't hold on any longer, your urge to cum is all-consuming.
<<act "Give the girl what she wants." "Give the girl what she wants.-penis-in-vagina-98">><</act>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>Every little ounce of pleasure that the golem's pussy adds up all at once, and you scream out in joy as you finally get the relief that you craved.
You explode within your partner, shooting directly into her deepest depths. Rope after rope of surging cum rockets out of your spasming cock, flooding her.
As soon as she takes in more of your sexual fluids, you watch as energy starts to return to the apathetic golem. The dull color in her eyes and in her chest jewel swell with a fearsome, yet beautiful crimson light. The light is magical in nature, entrancing you as you look at it.
As her power rises, she regains more of her strength. The first thing she does is dissolve the stony gauntlet on her right hand into a mass of glowing pixels that float away into the ether. Then, she shoots her fingers between her legs down to her clit and begins to strum hard and fast.
Thanks to your fucking and her skillful fingering, not to mention the rush she feels from getting filled up with your semen, her own sexual fluids gush out of her pleasured pussy, coating your penis in the proof of her satisfaction.
The smell soon hits your nostrils, that sweet unmistakable scent of sex smelling no different than any other girl you've been with until now. This makes you realize that not much separates this golem from other girls in the first place.
Her walls repeatedly constrict in a feverish rhythm, again and again, drawing out even more semen from you until it feels like you have nothing left to give. At least, not from this load.
You pull out of the golem's intoxicating hole, intent on admiring your work. The sight of her leaves very little to be desired. The lips of her tanned pussy are swollen red from the continual thrusting, showing just how hard you hammered it, and all of the semen that she couldn't absorb trails out of her cunt, creating a lewd puddle on the forest floor.
The intense pleasure you just experienced leaves you hungry for more, but before you can even ask about around two, the golem is ready to move on.
<<act "Continue." "golem-finale-119">><</act>><<set $eva_met_miv to $follower is "Eva" || $eva_met_miv || false>>\
<<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>Why wouldn't you? Buttons are made for one thing and one thing only. It would be downright rude for you to deny it of its purpose.
You reach out and press down with your finger. The red jewel sinks and clicks into place.
<<if $follower is "Eva">><span class="metadata" data-follower="Eva"/>Eva sniffs out your blatant hypocrisy, running up to you with a snarl on her face. <<say "Eva">>"Hey! Whenever I go around touching stuff without asking, you always yell at me!"<</say>>
<<say "you">>"Yeah, but that's because you end up breaking all kinds of shit when you touch junk you're not supposed to."<</say>>
Knowing that talking back will end up earning her a ticket to a night with no dinner, Eva crosses her arms as she growls at your sass.
<<say "Eva">>"You win this time,"<</say>> she mumbles, accepting her defeat.
<</if>>\
You wait several seconds staring at the dormant girl's face, hoping for something to happen. But nothing does.
Her eyes don't open, she doesn't move, nothing.
What with the hidden grove, the suspicious platform, and the urge you felt to press her button, there was so much set up here with this girl that you can't help feeling let down.
Just as your disappointment turns into acceptance, though, a flicker of brightness appears deep within the pallid red gemstone. It's faint, like the smallest ember of a dying flame, but damn, if it isn't beautiful.
<<say "you">>"Wow."<</say>> You stare into the ruby, enraptured.
<<if $follower is "Eva">><span class="metadata" data-follower="Eva"/>You aren't the only one taken in by its regained luster, either.
Eva is so absorbed that she covers her mouth with her furry paws, her eyes little more than pinpricks as she stares alongside you.
<</if>>\
Once the light simmers down, you're no longer as captivated by the ruby, but before you regain all your composure the girl begins to show signs of life.
Her eyes open, and they lock onto you.
They're the same faded color as the jewel lodged in her chest, but what strikes you as odd is her distinct lack of pupils. Instead, she has several pink rings of different sizes. The way that they're layered on top of each other like concentric circles reminds you of the lens on a camera.
The awakened girl stares at you from the platform, not a single part of her body moving, not even her diaphragm.
You're starting to worry that you're going to have to pay for your impulsive button pressing, but these fears are laid to rest when the girl speaks.
Her voice is cold, as flat as a pancake, and it possesses no hint of emotion. <<say "Miv">>"Are you this unit's Master?"<</say>> she asks.
The question is so unexpected that you freeze in place. She's expecting an answer out of you, though, so what's it going to be?
<<act "Lie. Say yes." "Lie. Say yes.-press-button-45">><</act>>
<<act "Say no." "Say no.-press-button-49">><</act>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>You've seen enough for one day.
While the vista was stunning and the mysterious girl's body was an enticing sight, you're not ready to commit yourself toward pushing that button. Who knows what could happen? You'd be playing with forces you barely understand, and you figure you do enough of that as it is.
Don't even bother kidding yourself, though. You'll be back.
As long as there is a button waiting to be pressed, the memory of today will dwell rent-free in the back of your mind. It will wait patiently, at first, before clawing at you day by day until you cave in and march right back to this hidden grove and do what needs to be done.
<<nobr>>
<<if $follower is "Eva">>
<span class="metadata" data-follower="Eva"/><<say "you">>"Come on, girl."<</say>> You whistle to Eva, her fluffy ears perking up and her lazy tongue drooping out of her mouth as she runs to be by your side.<br><br>
Together, you and your constant companion leave the area and this mystery for another day.
<<else>>
As you leave, you look back at this tranquil paradise hidden within the forest. You admire the beauty of it all one last time before taking off.
<</if>>
<</nobr>>\
<<act "Leave." $exploration_back_passage>><</act>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>><<import "Return text snippet-Return-76">>
<<act "Turn her on. (Press her button.)" "Press it! Press it! Press it!-Intro-36">><</act>>
<<act "Eh. Maybe later." $exploration_back_passage>><</act>>
<<act "You doubt you'll ever want to press that button. Never come back." $exploration_back_passage>>
<<set $never_see_golem_intro_again to true>>
<</act>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>><<import "Return text snippet-Return-76">>
<<act "Turn her on. (Press her button.)" "This time you brought extra magical energy. Press the button.-Return-8">><</act>>
<<act "You're still building your reserves. Come back later." $exploration_back_passage>><</act>>
<<act "You doubt you'll ever want to press that button again. Never come back." $exploration_back_passage>>
<<set $never_see_golem_intro_again to true>>
<</act>><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>You approach the golem, pressing her button as soon as you're in reach.
She goes through the same start up procedure as last time, her eyes and her ruby gaining a slight shine from within signaling her return to consciousness. The first thing she sees is you.
A tiny smile raises the corners of her lips for a second, before she returns to her typical mellow self. <<say "Miv">>"$name. You have returned to help me find my Master."<</say>>
<<say "you">>"I told you I wasn't gonna leave you hanging, didn't I?"<</say>>
<<say "Miv">>"Thank you for keeping your word."<</say>>
<<nobr>>
<<if $follower is "Eva">>
<<if $eva_met_miv === true>>
<span class="metadata" data-follower="Eva" data-eva-met-miv="True"/>Eva wags her tail, raising her paw and greeting the golem. <<say "Eva">>"I'm here too, again!"<</say>><br><br>
<<say "Miv">>"This unit is aware of your presence, Eva."<</say>> She responds, showing no strong feelings one way or the other about Eva's attendance.
<<else>>
<span class="metadata" data-follower="Eva" data-eva-met-miv="False"/><<say "you">>"Of course! How could I forget?"<</say>><br><br>
Eva clears her throat.<br><br>
<<say "you">>"Oh yeah."<</say>> Nodding to the side, you say, <<say "you">>"This' Eva. She's my--"<</say>><br><br>
Eva pokes her thumb into her chest bends. <<say "Eva">>"?Hes //my// Master. And don't get any smart ideas because I was here first. That makes me bottom bitch."<</say>><br><br>
Your eyebrows shoot up. <<say "you">>"Uh, heh."<</say>> With a gentle sweep of your arm, you guide Eva backward, ending her introduction prematurely.<br><br>
The only recognition the golem gives her is a quick glance. Eva lifts her chin and smiles. Seeing as the golem's laying face up on that stone slab, Eva probably confuses this as a sign of submission.
<</if>>
<br><br>
<</if>>
<</nobr>>\
Unsurprisingly, the golem wants to get straight into things. She spreads her legs once again, enticing you with a view of her slit. It is just as ready for you as before.
<<say "Miv">>"Have you come for our agreed-upon transaction?"<</say>>
<<say "you">>"My financial advisor said it would be a good investment. Where do I put my deposit?"<</say>> Smiling, you begin stripping yourself of your pants as the golem watches with a curious gleam.
<<say "Miv">>"It matters not. This unit requires your magical essence, how it is received is immaterial."<</say>>
You lower your brow and dryly say, <<say "you">>"Love it when you talk dirty like that, baby."<</say>> The sarcasm is lost on her. Oh well. Time to decide.
<<import "Buttons for sex snippet-Return-66">><<nobr>>
<<set _author to "PunishedKom">>
<<set _author_href to "https://www.patreon.com/Mhfap">>
<</nobr>>You <<if $follower is "Eva">><span class="metadata" data-follower="Eva"/>and Eva<</if>> return to the hidden grove where you left the mysterious golem and find that she's exactly where you left her. Lifeless and cold, the artificial girl rests on her raised platform.
She's waiting for you to approach and press her button, same as before.<<move_to_state "lisa met">>\
<<set $show_lisa_the_return_visit_scene to true>>\
<<say "you">>"Ow."<</say>> What was that? You look over your shoulder and spot a snake. It's baring its fangs as it slowly slithers backward on a nearby twig. Crap!
Your finger's bleeding.
It bit you!
You sprint away from it until a thousand questions rush through your mind. Should you be running, or will that make things worse? Are you going to pass out?
Calm down. Maybe it's not poisonous. Calm--
Oh no. That's a bad sign: your finger's swelling into a breakfast sausage. It's poisonous!
<<nobr>>
You look around, hoping to find someone. Why didn't you bring Eva? <<say "you">>"Help!"<</say>>
<<if $monstergirls["Fern"]>>
Fern! If you can find Fern, she'll know what to do.
<<else>>
Town! You need to get to town.
<</if>> But which direction is that?
<</nobr>>
No time to think. You go with your gut, galloping as fast as you can for minutes.
This is stupid. When you stop to see where you're at, you notice your finger's an overstuffed, purple hotdog. The casing's about to burst. You're in the middle of nowhere, and if you don't find help soon, it'll require amputation.
Poor guy. In consideration for the others you've never said this before, but this finger's always been your favorite. Maybe you can live in a world where you press elevator buttons with your left hand, but is that truly living? A tear runs down your cheek.
No; you can't give up.
Through blurry vision, you spot a distant body of murky water. Animals congregate around water, maybe monster girls do too. Your joints are too stiff to run, so you limp toward it.
The air smells like copper. Tastes like it, too. You spit in your good palm. <<say "you">>"That's not right,"<</say>> you say... or think, and then you wipe it off on your pants. Gross. Why did you do that? Wait. You stop and squint and concentrate. There was split in your blood. Spit, you mean, not--
You look up with a gasp. It's affecting your brain.
Hurry. Hobble damn you! Hobble.
Almost...
You collapse a few feet from your goal. Alone. Even if someone were here, you're too far gone to be saved. Not that that's any consolation: in these last moments, being alone feels worse than dying. Each time you blink, the world turns a deeper shade of red.
With your last bit of strength, you blindly reach for the water. Maybe, just maybe, there's a fish girl in there. Or even a fish. Something to connect with.
Mud. Not water, just mud. Figures. Of course God would let the door hit your ass on the way out. Should have seen this...
Red fades to gray. Time slows. Milliseconds turn to seconds. This should terrify you -- after all, if it has to end, you want it to be quick -- but to your surprise, it's oddly... relaxing. Like bursting through a frozen lake and landing on the world's warmest blanket a foot away from a crackling fire. Starting from your snakebite, a pleasant tingle radiates across your skin, with one exception:
The snakebite itself. It's ice-cold. Try as you might, you can't ignore it, so, in what may be your last moment, it rips away your focus. Ah. Now you understand: when your hand fell flat, your swollen fingertip extended just enough to dip into the water. So you //did// reach the lake after all. You'd scoff if you could. Someone up there's got a sense of humor.
<<act "Black out." "Black out-Lisa-intro-50">><</act>>Huh? Your eyelids slowly flutter open, but all you see is a giant fuzzy blob. Where are-- Ugh, your head. You've never had a migraine, but this must be what they feel like. Every heartbeat stabs an ice pick through your left temple. Only shutting your eyes reduces the pain, so you keep them closed.
<<say "you">>"Heh."<</say>> That rules out dying and going to heaven. And hell must hurt more than this. If the humidity's anything to go on, you're still where you passed out, but now you're on your back. How did--
<<say "you">>"Mmm."<</say>> Warm, gentle waves lap over your finger. Flowing in. And out. Ah.
You crinkle your nose. Hm. This doesn't add up. To make sense of it all, you open your eyes again. Thankfully, your symptoms have improved a bit. Instead of one gray blob, many come into focus. Dull colors form. Now shapes.
Maybe you //are// in heaven. A pale skinned woman, taller than a mountain, looms over you. Wait no, it just seems that way because you're face up in her lap. Also... You squint. Is she sucking your finger? Seconds pass before you feel comfortable committing to an answer. Yes. Yes, she is.
Wearing a dripping wet, black negligee, she's certainly not dressed like an angel. The outfit's so form fitting, it looks painted on. And, uh, no use beating around the bush: her boobs are enormous. Way beyond D's, probably a cup size near the middle of the alphabet.
Ugh. Someone saves your life and your first thought is, "Nice tits!" and not, "Thank you?" Well, better late than never. Alas, broiling under the sun has transformed your esophagus into expired beef jerky. Your "first words" are nothing more than an exhale, so you clear your throat before your next attempt.
The sound makes your guardian angel gasp and drop your hand... on your face. Her eyes grow massive. Her skin turns green. She's choking!
This is your fault. You try to get up and help, but to your dismay, you're too weak to move. All you can do is watch.
After thumping her chest twice, she coughs blood all over your face. Blinded by red splotches, you shriek at the top of your lungs.
<<say "Lisa">>"Shh."<</say>> She covers your mouth with both hands. A few coughs later, she can actually speak, which she does in a hushed tone: <<say "Lisa">>"Uh, this is a dream. Go back to sleep, please."<</say>>
You raise an eyebrow. If she intended to shut you up, that did the trick. While you have no idea what's going on, if she were dangerous, you don't think she'd ask nicely. As for her request, since you can't shake your head, a muffled, <<say "you">>"Nuh-uh,"<</say>> will have to suffice.
Her eyelids clench shut. Just when it looks like she's about to explode, she quietly says, <<say "Lisa">>"Fine! But if I let go, promise not to scream?"<</say>>
What's the alternative? It's a no-brainer. <<say "you">>"Uh-huh."<</say>> When she retracts her hands, you say, <<say "you">>"What's happ--"<</say>>
<<say "Lisa">>"Shh!"<</say>> She looks over each shoulder and murmurs, <<say "Lisa">>"What did I just say?"<</say>>
Uh, you weren't yelling. Whatever. Going forward, you'll match her volume. <<say "you">>"Who are you?"<</say>>
Supporting your head, she lifts your ear to her mouth. <<say "Lisa">>"Lisa. You were asleep when I found you."<</say>>
From this vantage point, you have a better view of your positioning. The pond's now at your left, whereas she's looking straight at it. <<say "you">>"Did--"<</say>>
She tilts your lips to her ear like she's listening to a seashell.
<<say "you">>"You saved me?"<</say>>
Lisa stares into the distance for a second before leaning in. <<say "Lisa">>"Yes. Yes I certainly did."<</say>>
Whimpering, you say, <<say "you">>"Thank you."<</say>> It's all becoming clear: she sucked the poison out of your finger, and she doesn't even know you. This is the kind of person that only exists in stories with morals like, "Thou shalt not commit adultery with your parents," or something.
She taps her subtle smile at least five times. <<say "Lisa">>"May I clean you?"<</say>>
<<say "you">>"Huh? Oh, my face. Yes, of course, thank you."<</say>> You close your eyes and wait until... her slimy tongue runs up your cheek. Ew. A rag or an article of clothing seems more appropriate. More sanitary, too. In a stern tone, you look right at her and say, <<say "you">>"What are you doing?"<</say>>
Caught red-handed, she replies with her tongue out. <<say "Lisa">>"Uh, saving you? More! Saving you more."<</say>>
Okay, time to reevaluate the situation. There's more going on than she's telling you, but try as you might, you can't figure it out on your own. First things first: <<say "you">>"What //are// you?"<</say>>
Her eyes grow wide. <<say "Lisa">>"Hey, don't waste it."<</say>> Without warning, she smothers you with her wet boobs. It lasts only a moment, and when she leans back, your finger's back in her mouth. <<say "Lisa">>"I'm a 'eech girl."<</say>>
<<say "you">>"A leech girl?"<</say>>
She nods and moans like she's slurping up a long noodle.
You don't have the strength to yank your arm away, but on the bright side, you can wiggle your fingers and toes now. Actually, that's great news: you're not permanently paralyzed! In fact, you might make a full recovery!
But none of that matters if you die of blood loss first. You glare at her. <<say "you">>"Stop or I'll scream."<</say>>
She pouts. <<say "Lisa">>"But 'oo palmished! I 'aved you."<</say>>
You shake your head. (Whoa. You can shake your head now.) <<say "you">>"Not on purpose. You just wanted my blood. And that's not the-- Stop sucking my finger!"<</say>>
Without hesitation, she pops it out of her mouth and pinches your last knuckle, probably to stop it from bleeding. <<say "Lisa">>"I wasn't going to drink it all."<</say>> Her body sags, obstructing your view. <<say "Lisa">>"30 percent, max."<</say>>
That sounds like a lot to you. And how much has she already taken? Enough to contribute to these terrible symptoms, you bet.
But to be fair, she meant you no harm. A leech girl's gotta eat. You sigh. And she did save your life. That's gotta be worth something, even if it was an unintended consequence of her actions.
<<say "you">>"Hey,"<</say>> you whisper. She lifts you to her ear. <<say "you">>"Thanks. For helping me."<</say>> God you're thirsty. It hurts to talk. <<say "you">>"And for respecting my wishes."<</say>>
<<say "Lisa">>"Always. I won't--"<</say>> She presses her curled knuckles against her lip. <<say "Lisa">>"If I promise not to do it again, can I--"<</say>> She nods vigorously. <<say "Lisa">>"Yeah. No. I should go."<</say>> With a bittersweet smile, she scoots back and gently lays your head on the ground.
There's a long silence. Although you can move your head, you can't tilt it back far enough to see what she's doing. Suddenly, she plops down by your ear and giggles. <<say "Lisa">>"Hey, I just thought of something: when you feel better, you should visit. I've always wanted to be the host."<</say>>
Way to put you on the spot. You wince. <<say "you">>"Sure."<</say>> After nearly dying, passing out in this God-forsaken heat, waking up paralyzed, dehydrated, and literally drained by this bloodsucking monster, the idea of making small talk with her sounds as appealing as a second snakebite. You just want to go home.
<<say "Lisa">>"Oh."<</say>> She clicks her tongue and swallows hard. <<say "Lisa">>"No, I was kidding."<</say>> Every word is a struggle. <<say "Lisa">>"Get it? Host? Because I'm a..."<</say>> She backs away from your ear. <<say "Lisa">>"Close your eyes?"<</say>>
There's nothing you want more in this world, but you've done that around her twice now, and both led to unpleasant surprises. <<say "you">>"Why?"<</say>>
It sounds like she's wiping her face. <<say "Lisa">>"Because I want to leave."<</say>>
So? So leave. You're not stopping her.
Each word she utters gets louder until she's speaking at a normal volume: <<say "Lisa">>"Please? It's not a trick. I don't want to be seen right now, okay?"<</say>>
Okay! If you had known it was that important, you would've done it without asking. You close your eyes. Soon, the grass rustles toward the water behind you.
<<act "Go to sleep." "Go to sleep.-Lisa-intro-146">><</act>>
<<act "Take a peek." "Take a peek.-Lisa-intro-143">><</act>>You're not sure what you expected, but from the back, she looks like any normal monster girl. That is to say, she looks human. The only difference is the way she moves. Like she's on an escalator. Hm.
You roll your head all the way to the side and realize you've never seen her lower body until now. A jet black, thick, slimy worm, but unlike a worm, her tail ends in a face-sized suction cup instead of a point.
You cover your mouth and scream. Well, no, you can't move your arms yet, so you just scream. Well, no, you don't scream either: your dry throat finally went out on you. Actually, you're not even sure if you're awake anymore. Maybe you never were. Maybe you're still dying or already dead.
For what feels like hours, days even, Frankenstein monsters constructed from snake, insect, and human body parts, all in different stages of decay, plague your visions until, finally, you wake up with a gasp. Your bloodied hand and face suggests Lisa was real.
<<run setup.subtractEnergyPoints(9999)>>\
You lose $energy_loss energy.
<<act "Leave." "Lisa Intro Scene Survey">><</act>>It takes about an hour before you make a full recovery. A full physical recovery, that is. The mental toll will last longer than that. But at the moment, showering and sleeping in your bed is the only thing on your mind.
<<run setup.subtractEnergyPoints(9999)>>\
You lose $energy_loss energy.
<<act "Leave." "Lisa Intro Scene Survey">><</act>>Oh, hey! This is that pond where you met that leech girl. Oh God. This is that pond where you met that leech girl.
What was her name again? Laura? No... Lisa! Yeah, that's it. She said something about saying hi. Or was that a joke?
<<nobr>>
<<if $follower === "Eva">>
<<act "Try to find her." "Try to find her.Eva-Lisa-return-visit-10">><</act>>
<<else>>
<<act "Try to find her." "Try to find her.Alone-Lisa-return-visit-12">><</act>>
<</if>>
<</nobr>>
<<act "Ugh. You're glad you can't remember. Leave and never come back." "Lisa Return Scene Survey">>
<<set $show_lisa_the_return_visit_scene to false>>
<</act>>
<<act "Leave, for now." "Lisa Return Scene Survey">><</act>>You yell Lisa's name three times before Eva joins in. Maybe she can't hear under the water, so you splash your hand around in the shallow end. Finally, just in case it could make a difference, you dip your face in the water and say her name.
Hm. Nothing. You put your fists on your hips and turn to Eva. <<say "you">>"Do you think I've got the wrong pond?"<</say>>
Eva copies your posture. <<say "Eva">>"Naw. You've got a great memory."<</say>>
You nibble on your thumbnail. <<say "you">>"Maybe Lisa //was// joking. Maybe she doesn't want to see me again."<</say>>
Eva blows a strand of hair off her face. <<say "Eva">>"Lisa? That doesn't sound like the Lisa I know."<</say>>
<<say "you">>"Maybe not. Maybe not."<</say>> You nod for a couple of seconds. <<say "you">>"Wait. How do you know Lisa? You weren't there. "<</say>>
<<say "Eva">>"Sure I was. Remember?"<</say>> She gesticulates with her hand. <<say "Eva">>"She brought us to the monster girl village after that spider girl bite."<</say>>
You stare at her slack-jawed then throw your arms to the sky. <<say "you">>"That's Sophie! She's a centaur!"<</say>>
<<say "Eva">>"No. That can't..."<</say>> Eva slaps her forehead. <<say "Eva">>"Are you serious? I've been calling her Lisa."<</say>>
<<say "you">>"Why would I look for a centaur //under// the water?"<</say>>
<<say "Eva">>"Ugh!"<</say>> Eva turns and throws her head way back. <<say "Eva">>"Stupid! Do you think she noticed?"<</say>>
You grab a clump of hair near the back of your head. Oh yeah, you remember something: that leech girl was incredibly jumpy. Maybe she's too shy to meet two people at once. Coming back alone may be your best bet.
<<say "Eva">>"$name."<</say>> Eva bounces while tugging your shirt. <<say "Eva">>"I'm so embarrassed."<</say>>
You wrap an arm around her shoulder as you walk away. <<say "you">>"Happens to the best of us."<</say>>
<<say "Eva">>"But what do I dooo?"<</say>>
You chuckle. <<say "you">>"Play it off like it never happened. Then, once you get to know her better, bring it up and I guarantee you'll both laugh about it."<</say>>
She leans her head on your shoulder. <<say "Eva">>"But what if she already hates me?"<</say>>
<<say "you">>"Aww."<</say>> You give her a gentle shake. <<say "you">>"Then I'll sing your praises until she realizes her mistake."<</say>>
<<say "Eva">>"Aww."<</say>> She gives you a side hug. <<say "Eva">>"Thanks, $name."<</say>>
<<act "Leave." "Lisa Return Scene Survey">><</act>>You yell Lisa's a few times. Maybe she can't hear under the water, so you splash your hand around in the shallow end. When that doesn't work, you dip your face in the water and say her name.
Hm. Nothing. Is this the right place? Maybe you're forgetting something. Is there something you're supposed to bring her? That whole experience was so bizarre, it's hard to be sure what really happened. You shake your head and walk away.
<<act "Leave." "Leave.-Lisa-return-visit-64">><</act>><<say "Lisa">>"Pst."<</say>>
What was that? You check under your shoe.
<<say "Lisa">>"Pst. Over here."<</say>>
You look over your shoulder, but don't see any-- Oh! There she is, up to her ears in water. <<say "you">>"Lisa?"<</say>>
She bobs up, revealing a shushing gesture.
<<say "you">>"Oh yeah,"<</say>> you whisper. <<say "you">>"Lisa?"<</say>>
She nods. From the creases around her eyes, you can tell she's grinning. <<say "Lisa">>"Come closer."<</say>> She waves you in. <<say "Lisa">>"Are you here for me?"<</say>>
You smile. <<say "you">>"Uh-huh."<</say>>
She dunks her head underwater and squeals. The sound fades as she sinks, but a continuous stream of bubbles indicates she's not moving from that spot. She, uh, probably doesn't think you could hear that.
Ten seconds later, her head reemerges with such grace, it doesn't disturb the surrounding water. That is, until she realizes she's facing the wrong way. <<say "Lisa">>"$name?"<</say>> She checks her sides, leans her head back, and flashes you an upside down smile. <<say "Lisa">>"Oopsie. Hi."<</say>>
<<say "you">>"What were you--"<</say>>
When her upper body floats into view, Lisa cheerfully whispers, <<say "Lisa">>"Wanna lay on the shore like before?"<</say>>
<<say "you">>"Uhhh."<</say>> The //what?// <<say "you">>"Sshhoorree?"<</say>> Is that even a real word?
<<say "Lisa">>"Yeah, remember? You were on your back over there?"<</say>>
A black mesh jellyfish billows to the murky surface and slowly drifts toward the opposite end of the pond. Lisa's nonchalant attitude about this throws your sanity into question. What does she know that you don't? Before it leaves your peripheral vision, you steal a glance its way.
Ah. So that's why she's unperturbed; it's not what you thought. Far from it. It's not even organic.
But that would mean...
Now, now. Let's not be too hasty. The last thing you want to do is to embarrass yourself by jumping to conclusions, so you run some back-of-the-napkin calculations first.
Two?
Could that be right? Hm. Maybe. But to be safe, you better crunch the numbers one more time.
Huh: two again.
You gasp. It's all so obvious now: The cognitive impairment? The slurred speech? The inexplicably optimistic outlook on life?
That wasn't a jellyfish floating away, it was Lisa's black lingerie, proving, without a shadow of a doubt, the answer //is// two:
You've been gawking at two breasts this entire time. And not just any breasts, but Lisa's. All two of them.
Of course they'd have this effect on you. They're stupid big. //Scary// big. These are like God's tits; to gaze upon them'll melt your face off like the Ark of the Covenant. Touching one would alter your DNA, triggering the next stage in human evolution.
So pale and slippery wet. Shiny. Just like the sun. No: //two// suns. And arguably hotter. Bigger! (Well, relative to your vantage point, anyway.)
<<say "you">>"Did you mean to take your top off?"<</say>> is what you try to say, but as soon as you open your mouth, you slurp to stop yourself from dribbling. Grunting while pointing at her clothes is all you have to offer.
<<say "Lisa">>"Hm?"<</say>> Lisa tucks her chin to look, but her own boob blocks the view. After squishing it to the side, she looks back at you and shrugs. <<say "Lisa">>"Sure, whatever. We can lay there instead; any shore'll do.<</say>>
No, it wasn't about the-- You were trying to say... Well, come to think of it, she had to notice her bare bosom to move it aside, so despite her misunderstanding, clearly she knows she's naked.
For the first time today, her smile fades. <<say "Lisa">>"But when you lay down, you //must// close your eyes until I say so. Promise?"<</say>>
The seriousness of her tone sobers you right up.
<<act "\"I promise.\"" "I promise.-Lisa-return-visit-93">><</act>>
<<act "\"Promise not to suck my blood?\"" "Promise not to suck my blood-Lisa-return-visit-97">><</act>>
<<act "Politely decline." "Politely decline.-Lisa-return-visit-101">><</act>><<say "you">>"Actually,"<</say>> you say, <<say "you">>"I was in the area and thought I'd say hi. I breast be going."<</say>>
She tilts her head sideways.
Your eyes widen. <<say "you">>"Best! I //best// be going."<</say>>
<<say "Lisa">>"Aww! Really? You were thinking of me? That's so sweet! Please come back soon when you have more time, okay?"<</say>>
You smile. <<say "you">>"Will do. Thanks, Lisa."<</say>>
<<act "Leave." "Lisa Return Scene Survey">><</act>>She nods. <<say "Lisa">>"I understand your hesitation. It's just..."<</say>> She looks around. <<say "Lisa">>"A girl's gotta have some privacy, ya know? I won't do anything unless you say it's okay."<</say>>
<<act "You believe her." "I promise.-Lisa-return-visit-93">><</act>>
<<act "Politely decline." "Politely decline.-Lisa-return-visit-101">><</act>>Oof. It's tough to peel your eyes away from such a lovely view.
<<galleryImage "characters/lisa/leech-on-back.png">>
<<act "Close your eyes." "Close your eyes.-Lisa-return-visit-162">><</act>>When she emerges, it sounds like someone kicked over a full bathtub. Mud slurps. Tall grass shakes. <<say "Lisa">>"Okay, open,"<</say>> she whispers right into your ear, causing you to gasp and crunch forward.
You knew she was close, but you didn't know she was //that// close.
Giggling, she guides your shoulders back down. This is familiar: she's above you, on her stomach, the top of her head against the top of your shoulder, and vice versa. <<say "Lisa">>"Shh-- shh-- shh. Am I too close?"<</say>>
Definitely. But that doesn't mean it's bad. Before you answer, she cozies her ear up to your mouth. <<say "you">>"Am //I//?"<</say>>
She covers her mouth and laughs. <<say "Lisa">>"You're my first guest. No wait. How did it go? Oh yeah: this is my first time being a host."<</say>>
To be polite, you fake a chuckle. <<say "you">>"Am I really your first?"<</say>> you ask in all seriousness.
Her shoulder nudges the top of your head when she shrugs. <<say "Lisa">>"Well, yeah. Who would visit //me?//"<</say>>
Oh.
That's kind of a downer.
<<say "Lisa">>"You would!"<</say>> She's so giddy you're afraid she's going to squeal in your ear. <<say "Lisa">>"What do people do on visits?"<</say>> She gasps. <<say "Lisa">>"Can I listen to your heart? Please please please please please. I swear, I won't bite."<</say>>
<<say "you">>"Okay..."<</say>>
She crawls over you until her head's <<if $mc_breasts === true>>between your breasts<<else>>on your chest<</if>>. <<say "Lisa">>"Oh, but now I can't see your face."<</say>> To rectify that, she curls into a fetal position, though there's not much point because she closes her eyes afterward. <<say "Lisa">>"Shh. Thump-thump. Thump-thump. Thump-thump. Recognize that? That's you."<</say>>
If it weren't for the location, this would feel like a romantic picnic. The only thing missing is a blanket.
Leaving behind a wet spot, she lifts herself on one elbow and looks down at you with a calm expression. <<say "Lisa">>"What's your name?"<</say>>
Oh wow. You never told her? <<say "you">>"I'm $name."<</say>>
If her reaction is anything to go by, she's not offended. <<say "Lisa">>"$name. $name."<</say>> Once again, she blinks her eyes closed, then she runs her finger around your shirt, muttering incomprehensible words. Her finger wanders higher, eventually reaching the side of your neck. When she pauses there, you can make out a few words. <<say "Lisa">>"...carotid...jugular..."<</say>>
You inhale deep. <<say "you">>"Are you tracing my veins?"<</say>>
<<say "Lisa">>"And arteries."<</say>> She opens her eyes and smiles a few seconds too long. <<say "Lisa">>"Well I //was//, but now I'm wondering if your pulse is ever gonna slow down."<</say>>
Your cheeks burn. Calling it out didn't help.
Things went from "hi" to "intimate touching" real quick. For someone that's never had a visitor, she sure moves fast. On the other hand, it's for that very reason you're afraid to assume anything: maybe in her mind, these are platonic actions. Could this be chalked up to a lack of personal space?
Her tongue touches the roof of her mouth. <<say "Lisa">>"Want to do me?"<</say>> She raises her chin.
Interesting choice of words. You squint. <<say "you">>"As in, trace yours?"<</say>>
<<say "Lisa">>"Uh-huh."<</say>> She nods slowly. <<say "Lisa">>"I've got one right here."<</say>> With her free hand, she zigzags her finger about two inches away from her left nipple. <<say "Lisa">>"It's my favorite."<</say>> Before you answer, she puts her finger back on your neck and breathes heavily. <<say "Lisa">>"After you touch it, I'll show you a trick."<</say>>
<<act "This is weird. Leave, but let her down gently." "This is weird. Leave, but let her down gently.-Lisa-return-visit-159">><</act>>
<<act "Play along." "Play along.-Lisa-return-visit-161">><</act>>
<<act "\"What kind of trick?\"" "What kind of trick-Lisa-return-visit-163">><</act>><<say "you">>"I, uh."<</say>> How do you get out of this? Time to polish off an old chestnut. <<say "you">>"I think you're great, Lisa, but I like you as a friend."<</say>>
Her eyebrows pinch downward. <<say "Lisa">>"Same. Is something wrong?"<</say>>
You scratch your chin. <<say "you">>"Well I know you haven't had a lot of visitors, but usually friends just... talk, not touch, ya know?"<</say>>
<<say "Lisa">>"Oh."<</say>> She shakes her head at first. <<say "Lisa">>"But touch feels so much better."<</say>>
<<say "you">>"Well, yes. It does."<</say>> This is like talking to an alien. <<say "you">>"But friends, err..."<</say>>
She nods once. <<say "Lisa">>"Mmm. Let me try. Hmmm. Can you breathe underwater?"<</say>>
<<say "you">>"Nope."<</say>> You smile as you shake your head. <<say "you">>"Can you?"<</say>>
It takes a while to get the conversation going, but once it happens, she has a million questions about your feet and legs. After 10 minutes or so, she says her skin is drying out, and you both decide to go about the rest of your day. Per usual, she insists you close your eyes as she gets in the water.
For how awkward that started, it sure ended on a good note. Next time, there's a bunch of questions you'd like to ask her about what it's like to be a leech girl.
<<act "Leave." "Lisa Return Scene Survey">>
<<set $show_lisa_the_return_visit_scene to false>>
<</act>>She giggles into her shoulder. <<say "Lisa">>"Don't worry, I won't make you close your eyes when I show you."<</say>>
<<say "you">>"Yeah, but what is--"<</say>>
<<say "Lisa">>"Shh."<</say>> She touches your shoulder while dragging a finger down her lingerie. <<say "Lisa">>"You'll find out soon enough."<</say>>
<<act "This is weird. Leave, but let her down gently." "This is weird. Leave, but let her down gently.-Lisa-return-visit-159">><</act>>
<<act "Stop interrupting her. She's trying to show you her boobs for God's sake!" "Play along.-Lisa-return-visit-161">><</act>>Lisa bites her lip. <<say "Lisa">>"Close your eyes. Just a second."<</say>> When you do, she changes into the same position you were in the first time you met: your head in her lap while she faces the water. You haven't moved, so the pond is still on your left. With a moan, she places two fingers on the side of your neck. <<say "Lisa">>"You can look now if you promise to be nice."<</say>>
<<say "you">>"Of cour--"<</say>>
She's topless. Pond water dangles from the underside of each breast. Anticipating a drop landing in your eye, you blink cautiously, but looking away is the furthest thing on your mind. Pale, goosebumped, shapely. As they subtly sway, sometimes the droplets catch the sun just right and sparkle. If you lifted your chin, you could lick off a few clear beads with the tip of your tongue.
With a sigh of relief, she says, <<say "Lisa">>"Is it pretty?"<</say>>
<<say "you">>"Very."<</say>> For the first time since you opened your eyes, you look at her face.
<<say "Lisa">>"And the vein?"<</say>> Cupping her left breast from above and below, she shifts it to the center of your view. <<say "Lisa">>"See?"<</say>> She pulls a spot of skin taut with her thumbs. <<say "Lisa">>"Here, see?"<</say>>
A blue lightning bolt zigzags down her breast like it's going to strike her brown areola, but before reaching it, the line veers off to one side. It's quite conspicuous, but you hadn't noticed until she asked. There's so much to take in, your eyes hadn't settled on that level of detail yet.
You gently drag your finger along the part she's presenting.
<<say "Lisa">>"See?"<</say>> She readjusts her hands to highlight a lower spot. <<say "Lisa">>"That's right,"<</say>> she says like you deserve a gold star, <<say "Lisa">>"and here? Gooood. Here?"<</say>>
The vein ends here. At least in this direction. You could go back up and trace the rest, but first things first: this time, you apply a bit of pressure as you touch, and the taut skin pushes back.
<<say "Lisa">>"Ah-- Gentle. //Gentle.//"<</say>> Her tone is so encouraging -- more of a suggestion than a request. As you repeatedly drag your finger down the same path, her bottom hand slides forward, stopping once it covers her nipple.
Rather than going back up, you gently lift her boob with your fingertips like it's a basketball. Lisa supports most of the weight in her hands, but it's safe to say it's twice as heavy as you expected. Her poor back.
A shoulder massage seems in order, but that would ruin this moment, so you store it in the back of your mind. Perhaps the next best thing would be to offset some of her load: you raise your hand an inch, balancing the globe on your fingertips. To be fair, she's carrying most of the weight (literally and figuratively), you're just helping.
Lisa coos. <<say "Lisa">>"//Gentle.// You'll ruin the surprise."<</say>> With the flick of a wrist, she shows you the fingers that were pressed against her areola.
At first, you pay it no mind because the hefty mass resting on your fingertips can't be ignored. In fact, it's so heavy, it rolls off your hand and swings into its twin. The breasts jiggle for half a second, but Lisa seems unperturbed. That's when you notice what she's been trying to show you: beads of cloudy pond water on her fingers.
You cock your head. Is that... <<say "you">>"Milk?"<</say>>
<<say "Lisa">>"Uh-huh."<</say>>
<<act "\"You're pregnant?\"" "You're pregnant-Lisa-return-visit-232">><</act>>
<<act "\"But you're a leech. Only mammals lactate.\"" "But you're a leech. Only mammals lactate.-Lisa-return-visit-234">><</act>>
<<act "\"How's it taste?\"" "How's it taste-Lisa-return-visit-236">><</act>>
<<act "Lactation isn't your thing. Eject!" "This is weird. Leave, but let her down gently.-Lisa-return-visit-159">>
<<set $show_lisa_the_return_visit_scene to false>>
<</act>><<nobr>>
She shrugs.
<<if $last_link_label is "\"You're pregnant?\"">>
<<say "Lisa">>"Naw, just bored."<</say>><br><br>
<<say "you">>"Bored?"<</say>>
<<else>>
<<say "Lisa">>"It's just something I learned to do out of pure boredom."<</say>><br><br>
<<say "you">>"Boredom?"<</say>>
<</if>>
<</nobr>>
<<say "Lisa">>"Yeah. Nothing ever happens around here, so you gotta find something to pass the time."<</say>> She points to the other side of the pond. <<say "Lisa">>"See that plant with the purple flower? That's thistle. And over there? Stinging nettle (don't touch that, by the way). If you eat them and massage your boobs daily, eventually, milk comes out."<</say>>
You look up, wide-eyed. <<say "you">>"Eventually? For how long?"<</say>>
<<say "Lisa">>"Oh, not long."<</say>> She looks away while tapping her lip. <<say "Lisa">>"About... three months."<</say>>
That's some serious dedication.
<<act "\"How did you learn this?\"" "How did you learn this-Lisa-return-visit-255">><</act>>
<<act "\"How's it taste?\"" "How's it taste-Lisa-return-visit-236">><</act>>She scratches the back of her head as she looks around. <<say "Lisa">>"Well, it was kind of an accident. When I'm really hungry I'll eat the dead plants in the water just to survive. And as for the massage routine... Like I said, you gotta do something to pass the time."<</say>>
<<say "Lisa">>"Oops."<</say>> One of her nipples is dripping on its own. Lisa gingerly transfers a drop to her finger. <<say "Lisa">>"Sorry about that."<</say>> She raises her hand above her head until the drop falls between her parted lips. <<say "Lisa">>"Normally I've massaged them by now so they're not this full."<</say>>
While you process what you just saw, she asks, <<say "Lisa">>"Want some?"<</say>>
<<import "How's it taste-Lisa-return-visit-236">>Her eyebrows pinch together. <<say "Lisa">>"I'm a leech //girl.// Emphasis on the 'girl.'"<</say>>
<<say "you">>"Oh, right."<</say>>
<<act "\"Why are you lactating?\"" "You're pregnant-Lisa-return-visit-232">><</act>>
<<act "\"I like your trick.\"" "I like your trick.-Lisa-return-visit-268">><</act>>Hiding her massive smile behind two fists, she whispers, <<say "Lisa">>"I thought you would! Isn't it neat?"<</say>> She compresses her breasts together with her forearms. They bulge out like full water balloons. A thin spray drizzles out her other boob, landing on your already damp shirt. Due to the humidity, the milk evaporates in seconds.
<<say "Lisa">>"No, wait,"<</say>> she says. <<say "Lisa">>"Let me--"<</say>> She moves an elbow back and tries again, and this time, they both spray. You watch the streams fly overhead, landing on the mud to your left. <<say "Lisa">>"There."<</say>> Ten seconds pass before the flow dies down, leaving behind two thin trails of droplets: one on your shoulder and another on your chest.
<<say "you">>"That was fun."<</say>> You smile at her. <<say "you">>"Reminds me of fireworks."<</say>>
<<say "Lisa">>"Huh?"<</say>>
<<say "you">>"Ah, never--"<</say>> You blink as a drop narrowly misses your chin. One of her nipples is leaking on its own.
<<say "Lisa">>"Oops."<</say>> Lisa gingerly transfers the next drop to her finger. <<say "Lisa">>"Sorry about that."<</say>> She raises her hand above her head until the drop falls between her parted lips. <<say "Lisa">>"Normally I've massaged them by now so they're not this full."<</say>>
While you process what you just saw, she asks, <<say "Lisa">>"Want some?"<</say>>
<<import "How's it taste-Lisa-return-visit-236">><<nobr>>
<<if $last_link_label is "\"How's it taste?\"">>
<<say "Lisa">>"Let's find out."<</say>> She raises her hand above her head until a drop falls on her tongue. <<say "Lisa">>"So good. Wanna try?"<</say>><br><br>
<</if>>
<</nobr>>
<<act "\"Since you're offering, sure.\"" "Since you're offering, sure.-Lisa-return-visit-309">><</act>><br><br>
<<act "\"No thank you. I just want to watch.\"" "No thank you. I just want to watch.-Lisa-return-visit-303">><</act>>She giggles. <<say "Lisa">>"Okay. That's fun, too."<</say>> Without delay, she pinches her areolas, spraying milk everywhere. Thin streams shoot from random spots on her nipples at random angles. When the flow subsides, she repeats the process two more times, narrating minor details along the way.
<<say "Lisa">>"So, this is inefficient, but I want to show you anyway."<</say>> She tries to touch her thumbs and forefingers together around the base of a single breast. Tries and fails, that is: she's too well endowed. <<say "Lisa">>"Now squeeze,"<</say>> she whispers to herself. Her elbows slowly straighten, pulling her slippery boob through the ring shape she created with her hands. Near the end of this motion, a thin, white stream dribbles onto the mud. <<say "Lisa">>"Good. And now we--"<</say>> She does it again with the other breast, then again on each.
Obviously, she's aware of your presence, but she acts like she's recording a self-help video titled, "100 ways to massage a lactating breast," and you're the camera.
<<say "Lisa">>"Very good."<</say>> She places her palms on the sides of her boobs and slowly pushes the heel of her palms toward the center. A bit of milk pours out of one. <<say "Lisa">>"And again."<</say>> Before repeating the technique, she moves her hands out, just enough to avoid squeezing the same spot. <<say "Lisa">>"See how the further I get, the more comes out?"<</say>>
It would be hard to miss. You're staring. <<say "you">>"Uh-huh."<</say>>
<<say "Lisa">>"Uh-huh,"<</say>> she repeats with extra enthusiasm. <<say "Lisa">>"And we can do it the other way, too."<</say>> She compresses one breast from above and below, inching her way forward. <<say "Lisa">>"Now the other. See?"<</say>>
You just watch.
<<say "Lisa">>"And when I'm lazy or thirsty..."<</say>> She scoops a boob up and sucks on the nipple. Through her teeth, she says, <<say "Lisa">>"Mmm. 'ee?"<</say>>
Her lips pucker and purse toward the edge of her areola, searching for a place suitable for suction. Once they form a seal, she closes her eyes and lowers her arms with jerky movements.
So much underboob. As though having the same thought, she starts caressing it upward with her palm. Whenever her hand reaches the top, she starts over again at the bottom.
She opened her eyes at some point, but you were too distracted to notice until now. <<say "Lisa">>"'ee?"<</say>> Milk dribbles from the corner of her mouth, down the side of her boob, racing to your hair. She prevents a mess by cupping her hand against her belly.
Once it's pooled in her palm, she smears it across her upper body like thin sunscreen: between her cleavage, around her free breast, then the underside of the one she's been sucking on. Now, only the topside remains. Her boob smacks her belly when she opens her mouth, spritzing white droplets everywhere, including your eye.
Fortunately, one blink later and you're seeing clearly -- seeing Lisa wince. That sounded like it hurt. <<say "you">>"You okay?"<</say>>
<<say "Lisa">>"Mmm."<</say>> She nods while giving you two chipper thumbs up. <<say "Lisa">>"'Ah 'oo?"<</say>>
<<say "you">>"What?"<</say>>
She holds up a finger as she swallows. <<say "Lisa">>"Ah!"<</say>> Milk coats her tongue. <<say "Lisa">>"I said, 'Are you?'"<</say>>
You wipe the corner of your eye. <<say "you">>"Absolutely. What now?"<</say>>
Lisa stirs, jostling your head in her lap. <<say "Lisa">>"Phew!"<</say>> She fans her face. <<say "Lisa">>"Now I thank you for visiting. Can you close your eyes while I leave?"<</say>>
<<say "you">>"What?"<</say>> You try to turn and face her, but as you crunch forward, she holds you in place.
<<say "Lisa">>"Ah, wait until I leave, please."<</say>>
<<say "you">>"Oops."<</say>> You shake your head. <<say "you">>"Sorry, I forgot."<</say>>
<<act "\"You're leaving already?\"" "You're leaving already-Lisa-return-visit-348">><</act>>
<<act "If you're being honest, leaving now seems as good a time as any." "If you're being honest, leaving now seems as good a time as any.-Lisa-return-visit-350">><</act>>She squirms again. <<say "Lisa">>"I need some alone time."<</say>>
You raise an eyebrow.
<<say "Lisa">>"You know... to... masturbate? To get off? To cum?"<</say>>
<<act "Offer to help." "Offer to help.-Lisa-return-visit-360">><</act>>
<<act "Ask if you can watch." "Ask if you can watch.-Lisa-return-visit-364">><</act>>
<<act "Ah. Relatable. Give her some, \"alone time.\"" "If you're being honest, leaving now seems as good a time as any.-Lisa-return-visit-350">><</act>><<set _want_to_help to true>>\
She furrows her brow. <<say "Lisa">>"Uh, no thanks. I'm good."<</say>>
You frown.
<<say "Lisa">>"I'm-- Down there, that's private, ya know? I'm grateful and you're sweet for asking. I just know what I like, and..."<</say>> She goes silent for a second and her next words are uncharacteristically fast. <<say "Lisa">>"I don't want to dry out."<</say>> She smiles and gives you a quick nod.
<<say "you">>"But, you're dripping in milk-- You know what?"<</say>> <<import "you-know-what-Lisa-return-visit-375">>You pat your thighs. <<say "you">>"I feel like I'm pressuring you. I should take the hint."<</say>> You close your eyes and wait.
<<say "Lisa">>"Hey."<</say>> She shakes your shoulder until you look at her. <<say "Lisa">>"I //want// to. I really--"<</say>> She pinches her bottom lip. <<say "Lisa">>"What if... What if I don't leave and you don't move? Would that work?"<</say>>
<<say "you">>"How--"<</say>>
Before explaining, she points her index fingers at her face. <<say "Lisa">>"Eyes on me the entire time. You don't move. You don't touch."<</say>> She tugs her upper lip. <<say "Lisa">>"Down there, I mean. You can touch my boobies. And one last thing: keep your eyes up here."<</say>>
<<say "you">>"You already said that one."<</say>>
<<say "Lisa">>"That's because it's //twice// as important as the others."<</say>>
<<say "you">>"Oh."<</say>> Why, though? You could ask, but best case scenario, it changes the topic. You play it smart and keep your mouth shut.
<<nobr>>
<<say "Lisa">>"And, yeah."<</say>> She hides a smirk behind her fingertips.
<<if _want_to_help>>
<<say "Lisa">>"You //should// touch my boobs, okay? 'cause you said you want to help, right?"<</say>>
<<else>>
<<say "Lisa">>"You //should// touch my boobs, okay? 'cause that's better than watching."<</say>>
<</if>>
<</nobr>>
<<act "Sounds like a deal." "Sounds like a deal.-Lisa-return-visit-391">><</act>>
<<act "When you offered to help, you had something else in mind. Pass." "When you offered to help, you had something else in mind. Pass.-Lisa-return-visit-393">><</act>><<set _want_to_watch to true>>\
<<say "Lisa">>"Watch?"<</say>> Her eyes widen. <<say "Lisa">>"Watch what?"<</say>>
<<say "you">>"You mast--"<</say>>
<<say "Lisa">>"No, no, no. Why--"<</say>> She pinches her temples. <<say "Lisa">>"Why would you want to see that?"<</say>>
<<say "you">>"I don't know."<</say>> You shrug with a smile. <<say "you">>"It sounds fun. I want to watch how you do it."<</say>>
<<say "Lisa">>"N--"<</say>> She stutters as her eyes grow even wider. <<say "Lisa">>"Down there; that's private."<</say>>
<<say "you">>"Yeah but so are boobs."<</say>>
She folds her arms, but they can't hide the edges of her areolas. <<say "Lisa">>"That's different. //Way// different."<</say>> She clicks her tongue and throws her arms by her sides. <<say "Lisa">>"Boobies aren't private. Why would-- Everyone loves boobs."<</say>> Her conclusion is a hill you'd be willing to die on, but the way she got there makes no sense.
<<say "you">>"If that's the way the world worked, obscenity would be determined by a popularity contest."<</say>> Was //that// your argument? <<say "you">>"Wait. Give me a 'do over' because I accidentally argued your point."<</say>>
Lisa's nibbles on her fingernail and looks away.
<<say "you">>"You know what?"<</say>> <<import "you-know-what-Lisa-return-visit-375">><<say "you">>"Oh."<</say>> You look around. <<say "you">>"I suppose I should get going, too."<</say>>
She smiles, then frowns. <<say "Lisa">>"You know I had fun, right? I'm just"<</say>> -- she fidgets -- <<say "Lisa">>"antsy for some alone time."<</say>>
<<nobr>>
<<if not setup.hasSeen("You're leaving already-Lisa-return-visit-348")>>
<<say "you">>"Ah."<</say>> The more you think about her words, the slower you nod. //Do// you get what she means, or are you guessing? Either way, you've got to get go--<br><br>
<<say "Lisa">>"You know... to... masturbate? To get off? To cum?"<</say>><br><br>
<<say "you">>"Ahhh!"<</say>> You chuckle as you nod.<br><br>
<<act "Offer to help." "Offer to help.-Lisa-return-visit-360">><</act>><br><br>
<<act "Ask if you can watch." "Ask if you can watch.-Lisa-return-visit-364">><</act>><br><br>
<<act "Close your eyes and leave." "Leave, pink elephant snippet-Lisa-return-visit-448">><</act>>
<<else>>
<<say "you">>"Absolutely,"<</say>> you say as you close your eyes. <<say "you">>"We've all been there."<</say>><br><br>
<<import "Leave, pink elephant snippet-Lisa-return-visit-448">>
<</if>>
<</nobr>>Lisa says, <<say "Lisa">>"Close your eyes a sec?"<</say>> She shifts around and tells you she's done. Now that you can see, she's facing your feet, but your head remains in her lap. <<say "Lisa">>"Still comfy?"<</say>>
<<say "you">>"Yeah,"<</say>> you whisper.
Gazing into your eyes, she slides her fingers down her belly until the back of her hand is under your head. Her forearm flexes. Whatever she's doing causes her to shudder. A dry knuckle taps the nape of your neck. <<say "Lisa">>"Still? Comfy?"<</say>>
<<say "you">>"Uh-huh."<</say>>
<<say "Lisa">>"Good."<</say>> She's so quiet, it's hard to tell if she said that or you read her lips. Forearm muscles strain against your head. At first, whatever she's doing is clumsy, uncoordinated, unpredictable. On rare occasions, her knuckle(s?) will touch you again, but it's never as dry as the first time.
<<say "Lisa">>"Good."<</say>> With her free hand, she checks your pulse and moans. Finally, having found her rhythm, her eyelids droop and the arm on your neck wanders to her breast.
You reach for her other boob and do your best to copy her style: rolling your thumb over the top of her areola while pinning the underside in place with the rest of your fingers. This grip is natural if you're reaching down like Lisa is, but you're reaching up from her lap. Soon, it hurts your elbow. Rather than change your grip, you straighten your elbow some, gently pulling her breast toward your feet and elongating her nipple.
She mouths the word, <<say "Lisa">>"Fuck,"<</say>> as she stares at your thumb. <<say "Lisa">>"That's good."<</say>> She swallows hard. <<say "Lisa">>"'Lil harder? Yeah. Now the other one. No, no: do both at the same time."<</say>> This frees her hand again, and she uses it to make minor adjustments to your technique. Pushing your forearm a little forward, pulling it back, adjusting the placement of your thumb, etc.
By now, you feel like an expert rancher. White droplets speckle everything around you, including your pants. A sticky mist fills the air.
Her fingers slick behind your head. They're moving faster. Whenever they tap you, it's always in twos or threes, dispersing a hint of musk, but the scent of milk easily overpowers it.
Her eyelids glisten. They become slits and eventually close. <<say "Lisa">>"Watch me c--"<</say>> She lifts her chin high. <<say "Lisa">>"Watch me cum. Promise."<</say>> Before you can say anything, she yells, <<say "Lisa">>"Promise!"<</say>>
You jump. <<say "you">>"I promise! I promise."<</say>> Jeez, that was loud.
For a second, she rapidly nods at the sky, then she slaps her free hand over her mouth. She doubles over, blinding you with her tummy and forming slack in her breasts. You straighten your arms to compensate, perhaps even overcompensating. As she cums in silence, her belly quivers on your face.
You can tell it's over when she goes limp. To breathe, you let go of her nipples and try to turn to the side, but Lisa stops you.
Fortunately, she immediately sits up, clearing your airway. <<say "Lisa">>"Ugh. Can I borrow your hands sometime? My boobs are going to miss them when you leave."<</say>>
<<say "you">>"Heh, sorry, but they've grown attached to me."<</say>>
The two of you chat by the pond for at least 10 minutes. She wants to do you next, but when she stretches an arm high above her head and yawns, she says it'll have to be next time.
<<act "Leave." "Lisa Return Scene Survey">>
<<set $show_lisa_the_return_visit_scene to false>>
<</act>><<say "you">>"Ah."<</say>> You scratch the side of your neck. <<say "you">>"Ya know, I kinda had something else in mind."<</say>>
<<say "Lisa">>"You mean something to do with"<</say>> -- she points at her crotch twice -- <<say "Lisa">>"'down there?'"<</say>>
You smile and shrug. <<say "you">>"Something like that. But look, I understand you are not comfortable with that."<</say>>
<<say "Lisa">>"Yeah..."<</say>> When she looks down, picking her thumbnail, you place your hand over hers.
<<say "you">>"That's totally fine,"<</say>> you say with a reassuring smile. <<say "you">>"Let's go with your original plan."<</say>>
<<say "Lisa">>"Original plan?"<</say>>
<<say "you">>"You know, I close my eyes until you leave?"<</say>>
<<say "Lisa">>"Oh."<</say>> Her shoulders droop. <<say "Lisa">>"But that's not what you wanted. Are you mad?"<</say>>
You shake your head, chuckling. <<say "you">>"No. I'm not mad. I had fun."<</say>>
<<say "Lisa">>"Good."<</say>> She sighs and smiles. <<say "Lisa">>"Me too. Maybe you'll visit again sometime?"<</say>>
<<say "you">>"How could I say no to such a great host?"<</say>>
<<say "Lisa">>"Pft."<</say>> She giggles and gently slaps your wrist. Soon after, she fidgets, tonguing her cheek. <<say "Lisa">>"Okay, seriously, I'm so horny right now. Can--"<</say>>
You laugh while you cover your eyes with your hands.
<<import "Leave, pink elephant snippet-Lisa-return-visit-448">><<say "Lisa">>"Thanks. No peeking, right?"<</say>>
<<say "you">>"Right."<</say>>
<<say "Lisa">>"Bye, $name. I'll think of you."<</say>> She pauses a moment. <<say "Lisa">>"I meant //after// I masturbate."<</say>>
<<say "you">>"Ha. I knew what you meant."<</say>>
She slowly slides back, lays your head down, and splashes into the pond. <<say "Lisa">>"Okay, you can open your eyes now."<</say>>
When you sit up, she's there with water up to her belly. Her mouth's scrunched to one side. <<say "you">>"Something wrong?"<</say>>
<<say "Lisa">>"Well, like, imagine I said, 'Don't think about a pink elephant.'"<</say>> She quickly waves her palms. <<say "Lisa">>"Nevermind! Nevermind! Forget I said anything. Bye bye!"<</say>> And with that, she dives down, leaving a trail of bubbles behind.
Funny: this whole time, you thought you were human, but apparently, she thinks of you as a pink elephant.
<<act "Leave." "Lisa Return Scene Survey">>
<<set $show_lisa_the_return_visit_scene to false>>
<</act>>Gravity pulls thin lines to the lowest point of Lisa's finger as she hovers it above your lips. <<say "Lisa">>"Open?"<</say>> The cloudy dot trembles as it threatens to detach. Before it does, she lowers her hand, nearly touching your skin, and the drop jumps from her to you, down the back of your lip. <<say "Lisa">>"Good?"<</say>>
Honestly, you can't taste it. There just isn't enough. But to be polite, you say yes anyway.
<<say "Lisa">>"You mean it? You want more?"<</say>>
<<say "you">>"Of course."<</say>> You smile.
Last time, she gave you a single drop, but this time, she gathers a sip-worth before dripping it into your mouth.
Thankfully, the taste is better than anticipated. If it were chilled, it could pass as a complimentary beverage in a hotel lobby: water with a hint of cucumber and unripe cantaloupe. You lick your lips and smirk.
<<say "Lisa">>"More?"<</say>> she asks.
<<say "you">>"Yes please."<</say>>
Her forehead wrinkles. Instead of milking herself, she tentatively holds her palm above your lips. <<say "Lisa">>"Clean?"<</say>> Is she asking, or is that a request?
Assuming the latter (mainly because that's the one you hope for), you lick a crease on her hand upward.
She purses her lips, stifling a giggle. When you've reached the top of her palm, she fumbles with her breast to extract more with urgency. She pours it into your mouth, and before you even swallow, her hand's positioned, waiting to be tongued. You lap up any remaining residue and give the heel of her palm a kiss. She stares at you, nostrils flaring.
If you just took things too far, you could play it off as slurping. But should you? What is she thinking?
Without explanation, Lisa returns to massaging, but it lasts longer than all the other times. Instead of pouring it into your mouth, she smears it across her breasts like sunscreen. She grabs the underside of a glazed breast and holds the nipple to your lips. Milk drips on your face.
As soon as you open your mouth, she fills the space. You practically inhale it. It's warm. Sweet floral scenes waft up the back of your throat. Lisa protects your air passage by leaning back, otherwise, her breast would smother your nostrils.
Once you start suckling, her smile grows. Her hands lower to your neck and she feels your pulse from both sides. <<say "Lisa">>"Mmm."<</say>>
Sucking the milk out presents a greater challenge than you expected. After all, babies know how to do this.
Fortunately, she walks you through it with nonjudgmental whispers. <<say "Lisa">>"Push up with your tongue."<</say>>
A gentle spritz coats the back of your tongue, almost causing you to choke.
<<say "Lisa">>"Yes, that's right! Good. You don't need so much suction. But it's nice."<</say>> She sighs and runs her fingers up and down your neck. It might tickle if you weren't so focused on your task. <<say "Lisa">>"Aw. Thump-thump... Thump-thump... Thump-thump... Slowing."<</say>> She cups your cheek. <<say "Lisa">>"Take your time, dear. I've got plenty. Relax. Relax."<</say>>
The two of you sigh simultaneously, and she giggles. How much is plenty, anyway? At least another breast worth. While you doubt you can discover a more efficient method, take some opportunities to explore, sliding your tongue along the underside of her areola to map out the occasional bumps. You suck with more pressure, with less, adjust how much lip you use, etc. As far as you can tell, she doesn't notice your experiments.
Without a word, she pulls one breast away and swaps it for the other. One of her hands teases the neckline of your shirt and slips under, gently caressing the top of your <<if $mc_breasts === true>>breasts<<else>>chest<</if>>. Her fingers swing like a pendulum, inching towards your nipple. <<say "Lisa">>"Shh."<</say>>
You suspect she's reacting to your heart rate.
<<if $mc_breasts === true>><<say "Lisa">>"It's okay."<</say>> She's under your bra now.<<else>><<say "Lisa">>"It's okay,"<</say>> she says. <<say "Lisa">>"Remember to swallow, yeah?"<</say>><</if>>
For a second, you forgot to suck on her nipple, and when you continue, she moans and closes her eyes.
<<say "Lisa">>"Yesss,"<</say>> she mouths. <<say "Lisa">>"Keep drinking, okay baby?"<</say>> You jump like she zapped you: her finger finally touched your nipple. It was a quick brush and lasted just a moment, but she moved so slowly the tension had been building for at least a minute. <<say "Lisa">>"Shh."<</say>>
You wait an eternity for her to touch it again. This time, you can't help but arch your back.
<<say "Lisa">>"Shhhh."<</say>> She removes her hand from your shirt to gently press your belly down. To reach it, she has the lean until her nipple slips out of your mouth and her furthest breast blocks out your view. <<say "Lisa">>"Calm. Calm."<</say>>
Despite your desire to do what she says, your back slowly lowers like you're not in control of the muscles. It gives you enough time to notice her spread fingers are mere inches from your crotch, making it all the more difficult.
When she leans back, you're both panting. Nobody says anything.
You ask, <<say "you">>"Can we do that again?"<</say>>
She scoffs and combs her hair back. After a couple heavy breaths, she says, <<say "Lisa">>"I had something else in mind."<</say>>
<<say "you">>"What's that?"<</say>>
Lisa stirs, jostling your head in her lap. <<say "Lisa">>"Phew!"<</say>> She fans her face. <<say "Lisa">>"Thanking you for visiting. Can you close your eyes while I leave?"<</say>>
<<say "you">>"What?"<</say>> You try to turn and face her, but as you crunch forward, she holds you in place.
<<say "Lisa">>"Ah, wait until I leave, please."<</say>>
<<say "you">>"Oops."<</say>> You shake your head. <<say "you">>"Sorry, I forgot."<</say>>
<<act "\"Leaving already? But we were just getting started.\"" "You're leaving already-Lisa-return-visit-348">><</act>>
<<act "If you're being honest, leaving now seems as good a time as any." "If you're being honest, leaving now seems as good a time as any.-Lisa-return-visit-350">><</act>><<set _author to "Based on an original idea from Lope">>\
<<set _author_href to "https://lopewriting.carrd.co">>\
<<move_to_state "estelle met">>\
<<say "Eva">>"Get down!"<</say>> Eva pounces on your back, cupping your head in her armpit. As she drops you to your knees, a massive shadow -- twice your height and just as wide -- swings across the forest floor. Your hair blows back as an unseen object wooshes past.
By all accounts, Eva just saved your life. But from what? Or who?
<<say "Estelle">>"You did well to dodge that attack, human,"<</say>> a voice calls out.
A cloaked figure stands several feet ahead, their face obscured by a hood. But right now, this person isn't your greatest concern. No, that would be the weapon they're holding: a gigantic longsword slung over their shoulder like a hobo's bindle.
<<say "you">>"Who are you?"<</say>> Your voice cracks.
The figure grins beneath the shadow of the hood. Grasping the edge of the fabric with one hand, they fling a side of their cloak open, revealing a young woman clad in bikini armor. Despite the still air, her clothing continues to flutter as she puffs out her chest. <<say "Estelle">>"I'm glaaaad you asked!"<</say>>
She pauses for dramatic effect. <<say "Estelle">>"I am the night--"<</say>>
<<say "Eva">>"Ooh!"<</say>> Eva steps forward. <<say "Eva">>"That's such a cool name! You mean, like, 'The Night' sky or--"<</say>>
The monster girl stomps the ground, causing her hood to fall back. This reveals two round, tufted ears and two golden irises behind a black domino mask (the kind of mask that covers one's eyesockets and little else). <<say "Estelle">>"I wasn't finished!"<</say>>
<<say "Eva">>"Oh."<</say>> Eva steps back. <<say "Eva">>"Sorry."<</say>>
<<say "Estelle">>"Naw, you're good."<</say>> The monster girl scowls at you. <<say "Estelle">>"Not you though."<</say>>
<<say "you">>"Me? What did--"<</say>>
She clears her throat. <<say "Estelle">>"When danger is afoot, when the innocent monster girls cry to be saved, she appears in a dazzling and fashionable manner!"<</say>>
As though on cue, her metallic, revealing top reflects a light beam into your eyes. You look down to avoid the glare, noticing a fluffy, ringed tail between her legs.
Is she some kind of cat? Naw, a cat girl would have sharp claws. Besides, you've never met a cat that fits the "hero" archetype. That's why in movies, they're always on the evil mastermind's lap. Hmm. This brings up an important question: if a cat girl were to dramatically spin in a chair, what would be on //her// lap? Probably another--
Shoot.
She's still talking. <<say "Estelle">>"...her sword of justice gifted to her by the heavens, she strikes down the bad guys and meanies plaguing the forest! Who is this bombshell beauty of a raccoon, you ask? Let all villains fear her name: The Legendary Mythical Hero of Light, Estelle!"<</say>>
Is... Is she done? Can you say some--
Eva claps. When you don't follow suit, she elbows your ribs, and out of the corner of her mouth mutters, <<say "Eva">>"$name, you're embarrassing me."<</say>>
When Estelle takes a bow, you join Eva in a round of applause. Not because of Eva's request, mind you, it's more of a reflex: just something you do when someone bends over and points the top of their head at you.
<<say "Estelle">>"Thank you. Thank you."<</say>> Estelle places her palm on her chest and smiles at Eva. <<say "Estelle">>"You're too kind."<</say>> Then she gives you a dirty look. <<say "Estelle">>"Not you though! You're not kind enough."<</say>>
<<say "you">>"But--"<</say>>
<<say "Estelle">>"You heard me! I'm a hero maiden who vanquishes villains -- and that means you, <<buddy>>!"<</say>>
<<say "you">>"Villain?"<</say>> Wow. A complete word. When's the last time you've been able to get one of those out? Shall we push our luck and attempt another? <<say "you">>"Me?"<</say>> Woohoo. You're on a roll.
Estelle says, <<say "Estelle">>"Oho, nice try, but you can't play dumb with me no matter how dumb you look. I've been watching you, y'know! Encroaching upon our sacred territory, besmirching our reputation by saying we're peaceful and can talk, all manner of... of... fuckery!"<</say>> A blush burns on her cheeks beneath the edge of the mask. <<say "Estelle">>"Performing unwholesome acts on them, and even taking some back to your evil lair! You're a menace! A threat to monsterkind!"<</say>>
Eva gasps and leans away from you. <<say "Eva">>"$name, is this true?"<</say>>
Estelle pouts and steps toward Eva. <<say "Estelle">>"It's okay to be confused. Here."<</say>> She flings the other side of her cloak out of the way, flaunting her petite figure. <<say "Estelle">>"Show on my body where ?he touched you."<</say>>
Ha! The oldest trick in the book: divide and conquer. If Eva leaves your side, you'll be defenseless, but you can't be fooled that easily. You hold your arm out, blocking Eva from stepping forward... but she never bumps into it. When you check why, Eva's nowhere to be found. Damn it! What's the point of bringing her for protection when she runs off at the slightest distraction?
<<say "Eva">>"Fool!"<</say>> Eva laughs. Of course. She's already at Estelle's side, mirroring her posture. <<say "Eva">>"You've been double crossed. I was never a 'humble assistant'; I'm a sidekick! And I've been gathering intelligence on humans this whole time so I could give it to, uh..."<</say>> She nudges her head toward Estelle. <<say "Eva">>"Whatever her name is!"<</say>>
This isn't a game, and yet, you can't help but roll your eyes. <<say "you">>"Gathering intelligence, huh? Maybe you should keep some for yourself!"<</say>> Why would you say that? Curse this amazing sense of humor!
Uh oh. Eva purses her lips, staring you down. A slow smirk creeps upon her face as she turns to Estelle. <<say "Eva">>"Just so you know, their limbs don't grow back if you cut them off."<</say>>
Estelle nods to herself, contemplating this information. <<say "Estelle">>"Good to know."<</say>>
<<say "Eva">>"Welp"<</say>> -- Eva dusts off her paws -- <<say "Eva">>"my job here is done."<</say>> She turns and walks deeper into the forest.
<<say "you">>"What?"<</say>> You hold your palms out like you're bracing for impact. <<say "you">>"No, wait!"<</say>>
Eva waves without looking back. <<say "Eva">>"You two have fun on your little play date."<</say>>
She leaves. Leaves you with that maniac and her gargantuan sword. It towers over you, wobbling under its own weight.
Look at that thing!
It eats other weapons for breakfast. No, that doesn't do it justice: it skins blades alive, wears their carcasses, and visits their families just to mess with their heads. Oh God! Those innocent little daggers... it's just too much to bear.
Estelle clears her throat.
Oh crap! She's winding up an attack.
<<act "Flee you fool." "Flee you fool.-Estelle-intro-83">><</act>>
<<act "Cower." "Cower.-Estelle-intro-85">><</act>>
<<act "\"Hi. I'm Johnny Knoxville and this is, 'Catching a sword with your teeth.'\"" "Cower.-Estelle-intro-85">><</act>><<set _author to "Based on an original idea from Lope">>\
<<set _author_href to "https://lopewriting.carrd.co">>\
Thoughts race through your head, but they're going nowhere. Fortunately, your body takes over. Before you know it, you're sprinting away from Estelle.
<<say "Estelle">>"Hey!"<</say>> Estelle shouts, <<say "Estelle">>"Stop trying to survive, you coward."<</say>>
You pay no attention. This isn't a fair fight. Even without a weapon, the average monster girl could kill you with their pinky finger. You have no idea where you're going, but that doesn't matter. All that matters is you're moving further away at a faster rate than her. Eventually, your stamina bottoms out. You come to a stop, bracing yourself with your hands against your knees, desperately trying to catch your breath.
You lost her. And it's a good thing too, because you don't know if you could--
<<say "Estelle">>"Pst."<</say>> Someone taps your shoulder.
Oh no! You whirl around.
Oh thank God. No one's there. Must've been your imagination.
Odd... Then what made that sound? Well, you're not gonna stick around to find out. It kills you to say it, but you're gonna have to keep going. On your first step, before facing forward, you bump into something.
<<say "Estelle">>"Going somewhere?"<</say>>
You'd recognize that pompous voice anywhere. It's Estelle. Somehow, it's Estelle. But you were looking that way a moment ago! Maybe she really is a superhero, one with teleportation powers. Or a cartoon. It doesn't matter. What matters is she has a really big sword and considers you her enemy.
Palming your forehead, you stumble back. If you had a magic lamp, you'd wish for a tree to lean on, but the closest one is 10 steps away. May as well be on the other side of the planet, and even if you could make it, it wouldn't be fast enough to outrun her weapon.
By some miracle, you stay upright, ostensibly ready to dodge an attack. Yeah... the smirk on her face says she's not buying it.
<<act "Pee your pants, but like, with dignity." "Cower.-Estelle-intro-85">><</act>>
<<act "Threaten to use your secret villain attack, the one you haven't made up yet." "Cower.-Estelle-intro-85">><</act>>
<<act "Punch." "Cower.-Estelle-intro-85">><</act>>
<<act "Kick." "Cower.-Estelle-intro-85">><</act>><<set _author to "Based on an original idea from Lope">>\
<<set _author_href to "https://lopewriting.carrd.co">>\
<<nobr>>
<<if $last_link_label is "Cower.">>
As you stand completely defenseless,
<<elseif $last_link_label && $last_link_label.startsWith("Pee your pants")>>
Try as you might, there's too much pressure to perform under these conditions. What was the point of all those high school PEing classes?<br><br>
<<elseif $last_link_label && $last_link_label.startsWith("Threaten to use")>>
You jab your palm out and say, <<say "you">>"Halt! Or I'll smite you with my secret villain attack!"<</say>><br><br>
<<say "Estelle">>"Nice try, but that won't work on me: I already know you're a villian."<</say>>
<<elseif $last_link_label === "Punch." || $last_link_label === "Kick.">>
<<set _attack to $last_link_label === "Punch." ? "punch" : "kick">>
You reach back and _attack like your life depended on it -- because your life depends on it. It's a beaut. The kind of swing that could incapacitate any human, even a professional fighter. But a monster girl? Well, it's enough to stun, and it just may buy you enough time to escape. That is, if it connected. Which it didn't.<br><br>
And why would it? You didn't even attempt to close the distance first. She's meters away, and you just... <<= _attack>>ed. Pretty dumb, in hindsight. What were you thinking?<br><br>
<<else>>
After two heavy breaths, you say, <<say "you">>"Hi. I'm--"<</say>><br><br>
<<say "Estelle">>"A dead <<man>>? Nice to meet you, the pleasure's all mine."<</say>>
<</if>>
<</nobr>> Estelle rushes you with her mighty sword. <<say "Estelle">>"Heroic Unbeatable Villain Crusher Max!"<</say>>
Well that's just great. Your last breath, and you don't even get to see your life flash before your eyes: all you think about is how stupid she sounds.
She raises the sword high above her head, aiming for yours. On the bright side, if she hits her mark, it'll be over quickly: you'll be split in half. However, on her downward swing, the sword bursts into pieces.
You're unscathed.
Was that supposed to happen? Estelle facepalms and shakes her head. Well, then, why are you still alive? How? In a stupor, you search for clues.
A-ha!
Above you. The nearest tree branch saved your life. Her weapon hit it and exploded on impact. Strange. The branch doesn't look especially sturdy; it couldn't support your weight. Yet, unlike Estelle's weapon, it's in one piece as it bobs to and fro.
Estelle's arms fall limp as she groans at the sky. <<say "Estelle">>"Timeout!"<</say>>
<<say "you">>"Timeout?"<</say>> You look over your shoulder, wishing someone were there to assure you you're not crazy. Unfortunately, it's just the two of you.
Estelle crawls around, retrieving the scattered remains of her sword. <<say "Estelle">>"You know, like, wait a sec. I spent days building this thing, and by golly, I'm going to use it."<</say>>
<<say "you">>"You built it? I thought it came from heaven."<</say>>
She pauses to sit on her heels and smiles, staring off into the distance. <<say "Estelle">>"That's right."<</say>> After a sigh, she shuffles to the nearest doodad. <<say "Estelle">>"But I had to assemble it myself. Hey, have you seen a piece of gum around here? It's what holds these two together."<</say>>
You shake your head. <<say "you">>"So you expect me to wait around until you murder me?"<</say>>
<<say "Estelle">>"Vanquish. Heroes vanquish, $name. Show some class."<</say>>
Wait a second! You recognize this stuff: torn pants, a rusty pan handle, bent forks, etc.
<<say "you">>"Hey!"<</say>> You scoff. <<say "you">>"This isn't yours. You stole it. From me!"<</say>>
She smirks without looking up. <<say "Estelle">>"Borrow. Heroes borrow, $name. But don't worry, I'm about to give it back -- intravenously."<</say>>
That threat would've terrified you seconds ago, but now you can't take it seriously. Her bikini armor, while admittedly erotic, was made by cobbling together pots, dog food lids, and used floss. And even if she managed to hit you with that sword, worst case scenario, you'd get scratched.
<<say "you">>"By the way,"<</say>> you say with a chuckle, <<say "you">>"that wasn't 'heaven.' You were digging around in my trash."<</say>>
Unfazed, she says, <<say "Estelle">>"Tomayto, tom-- Ooh, tomato!"<</say>> She pounces on a mushy red glob like it almost got away, and, without a second thought, pops it into her mouth.
<<say "you">>"Ew."<</say>>
<<say "Estelle">>"If I were you,"<</say>> she cheerfully says with a full mouth, <<say "Estelle">>"I'd-- Oh."<</say>> Her shoulders droop. <<say "Estelle">>"This isn't a red //tomato//, it's a red //potato//. Anyway."<</say>> She shakes her head. <<say "Estelle">>"If I were you, I'd-- Ha, ha!"<</say>> She pinches something from her mouth and holds it high. <<say "Estelle">>"Found it!"<</say>>
You squint. <<say "you">>"What?"<</say>>
<<say "Estelle">>"The gum."<</say>>
Your lip curls, but she doesn't notice. No, she's too preoccupied with the task at hand.
Having gathered a few more pieces, she sits up and looks around, absentmindedly rubbing her eyelid. <<say "Estelle">>"Now, where's the doohickey with the..."<</say>> The rubber band holding her domino mask in place snaps and the whole thing splats on the ground; what an odd sound. On closer inspection, that part of her costume appears to be a slice of ham with eye holes chewed out, colored in with a sharpie -- hopefully in that order.
Estelle lets out a high-pitched squeak and slaps the cold cut back onto her face. When it doesn't stick, she turns her back to you and fidgets with the rubber band ends. <<say "Estelle">>"Did you see it! Did you see my secret identity?"<</say>>
As a matter of fact, you did. Not that it matters though, because the only thing the thick black rings of her disguise hid were the thick black rings around her eyes. She is a raccoon girl, after all.
<<say "Estelle">>"I knew I should have worn two masks today!"<</say>> Suddenly, she slumps forward and cries. <<say "Estelle">>"But noooo, you just had to eat breakfast, didn't you, Estelle?"<</say>>
What's the big deal? Even if you could use this information against her, she planned on dispatching within minutes. Is this a trick? If it is, she chose this moment to crank her acting ability up to 11: those aren't crocodile tears.
You know what? Who cares? This pest put you through hell, and she literally tried to cut your head off! She //should// feel bad.
In fact... Ha! You win. A victory for all villain-kind. <<say "you">>"Bet you'll think twice before crossing paths with..."<</say>> What's a good alias? Screw it: <<say "you">>"'The Farmer.'"<</say>>
Standing 10 feet tall behind her, you squish your fists into your sides. And why shouldn't you gloat a little? You've earned it.
Take a deep breath. Smell that? That's the smell of... rotten dog food, mostly. But the aftertaste? Pure victory.
<<act "..." "...-Estelle-intro-216">><</act>><<set _author to "Based on an original idea from Lope">>\
<<set _author_href to "https://lopewriting.carrd.co">>\
Wow. She's really bawling.
Good.
Good!
She wanted justice? Well now she's got it.
<<act "..." "...-Estelle-intro-227">><</act>><<set _author to "Based on an original idea from Lope">>\
<<set _author_href to "https://lopewriting.carrd.co">>\
Come'on! All this over a ham mask and a trash sword? Jeez. How-- She can't be serious.
Okay, this isn't fun anymore.
In hindsight, maybe you should've walked away as soon as she started crying. Hmm. You look down and thumb your chin. No, that wouldn't have made you feel better, either.
What did she expect? Who even does this? Spends hours digging around in trash -- your trash, not even her own -- to live out a fantasy. A pretty weak one at that: it shattered the instant it met reality.
What did she expect? The muscles in your neck tense. A heat sets your skin ablaze.
Pathetic. Aspire to be an artist or a teacher or a bank manager or something... real. The world doesn't care about what you //want//. Contribute something to society, for God's sake. Your chin trembles as you rake your fingernails across your forehead.
What the hell is this? Clearly, it's not about the attempted murder. It's not even about her. Something else is bugging you. You look sideways and work your throat muscles. It's...
She's you. Not her personality, not her specific actions, but her audacity to change the course of her life on a whim. To follow her silly aspirations and fail spectacularly.
Your dad was right. He warned you over and over again to play it safe. To invest your money instead of risking everything on the farm. But you didn't listen because you wanted to pursue your own life, not his. You fantasized about farming for as long as you can remember. You love farming.
//Loved.// Now it's a constant reminder you can't hack it.
You pick up a lid from under your shoe so you have something to fidget with while you ponder.
Dad was right. And maybe Estelle is too -- about you being a villain. Who're you to judge? That's not to say you're to blame: it's not your fault her dreams came crashing down. But you reveled in it, rubbed it in her face.
You indent the soft pad of your thumb as you trace the perimeter of the dull metal. Dull... Dull? You throw your head back. Ugh! Just when you thought you couldn't feel any worse:
When you toss lids in the trash, they're razor sharp. That's why you never let Eva lick them clean, even though she asks every meal: somehow, Estelle found a way to file them down, rendering them harmless. Or maybe somebody else did it on her behalf to protect you. Ultimately, it makes no difference, especially considering she has the brute strength of a real superhero. She could've hurt you at any time, but chose not to.
She posed zero threat from the get-go.
Something else dawns on you: aren't raccoons social? Why isn't she playing superhero games with her friends? Once more, you face Estelle -- her back, to be specific -- as she hugs her shins and quietly sobs.
You take a deep breath, close your eyes, and exhale skyward. <<say "you">>"All right,"<</say>> you mutter to yourself. <<say "you">>"Here we go."<</say>>
<<say "you">>"Hey."<</say>> You clear your throat and sit cross legged beside her, but she looks away. <<say "you">>"You know, you've kind of got a natural mask around your eyes, so //technically//, I still don't know your secret identity."<</say>>
No response. And she's still sniffling.
<<say "you">>"Is this your first outing as a hero?"<</say>>
She shrugs.
<<say "you">>"Hey, everyone's gotta start somewhere. I think you did pretty great."<</say>>
<<say "Estelle">>"Whatever."<</say>> Estelle spins away and folds her arms. <<say "Estelle">>"That's just something villains are supposed to say."<</say>>
<<say "you">>"No, I mean--"<</say>> You clench your eyelids shut. Whoa. She said that with such confidence it slipped past your defenses and took a moment to catch. Hopefully it didn't do any permanent damage as it rattled around inside your brain. <<say "you">>"This was my first time playing the villain, you know."<</say>>
<<say "Estelle">>"Obviously."<</say>>
You don't need x-ray vision to know she's rolling her eyes.
<<say "Estelle">>"You just stood there. And you still defeated me!"<</say>> She holds her mask over her face and looks over her shoulder. <<say "Estelle">>"Admit it. I'm terrible at this."<</say>> She looks away and sighs. <<say "Estelle">>"And not just this."<</say>>
<<say "you">>"Hey."<</say>> You stop short of placing your hand on her shoulder. Disingenuous platitudes won't bring her out of this slump. You need a different tact. <<say "you">>"Pass me your mask."<</say>>
<<say "Estelle">>"Why?"<</say>>
<<say "you">>"Don't worry. I won't peek at your face."<</say>>
No response from her.
You nudge her with your body. <<say "you">>"Come'on."<</say>>
<<say "Estelle">>"Fine."<</say>> She grumbles as she slaps it over her shoulder like a dirty rag.
Thankfully, it smells clean and the snapped rubber band is still loops through the holes. You don't want to touch it, so you leave it there as you tie the ends together again. <<say "you">>"There. Good as new. Go on. Try it. Now, how do you feel?"<</say>>
She shrugs and shakes her head. <<say "Estelle">>"I don't know. Embarrassed? Pitiful?"<</say>>
<<say "you">>"Now, now,"<</say>> you say. <<say "you">>"That doesn't sound very 'legendary.' I know what you need: a 'mythical' sword."<</say>> You crawl around and bring a few pieces of junk back to her because you haven't a clue as to how to build this thing. At some point she turned to watch what you're doing, but your back must have been to her, because you don't know when that happened.
<<say "Estelle">>"Why are you doing this?"<</say>> She shoos you away. <<say "Estelle">>"You won. Go back to your lair."<</say>>
<<say "you">>"And do what? Die of boredom?"<</say>> You grin and place your hand on your chest. <<say "you">>"Besides, you think I could live with myself, beating you like that? It was pure luck."<</say>>
<<say "Estelle">>"What do you mean, 'luck?'"<</say>>
<<say "you">>"That tree saved my life. If I was standing"<</say>> -- you look around and point at an empty spot -- <<say "you">>"over there instead, you'd be picking up pieces of //me.//"<</say>>
Pinching her nose, she sniffs. <<say "Estelle">>"Yeah?"<</say>>
<<say "you">>"Pft. 100%."<</say>>
She sits up to gander at the clearing, a flame in her eye, but the fire's dwindling fast.
<<say "you">>"I'll prove it,"<</say>> you say. <<say "you">>"We'll have our second battle as soon as you're armed."<</say>> When she frowns, you hold up a finger, predicting her concern. <<say "you">>"Ah! Don't think I'll be going easy on you though. Remember: this time I have the advantage. I've seen your moves."<</say>>
She blurts out a laugh, immediately stifling it behind her fingertips. That seems like a good sign, but she kneads her thighs with her fists for a few seconds. If that didn't convince her, you don't know what will. Thankfully, she stands, speaking in a booming voice. <<say "Estelle">>"Even if you win the battle, in the end, Good always triumphs over Evil."<</say>>
<<act "Battle!" "Battle!-Estelle-intro-308">><</act>><<set _author to "Based on an original idea from Lope">>\
<<set _author_href to "https://lopewriting.carrd.co">>\
You squint at Estelle. She squints back. As a feint to goad you into rushing in, her index fingers twitch around the hilt of her weapon, but you're no fool: at this range, you're safe, and if she misses, it's game over for her (so long as you can reach her before her next swing). On the other hand, if she connects, it's game over for you. And so the two of you patiently wait while her looming sword sways in lockstep with the distant trees.
<<say "Estelle">>"Okay,"<</say>> she says cheerfully, <<say "Estelle">>"time in!"<</say>>
You jerk your head back. You've been in timeout? Is that the only reason for the delay?
Oh crap. She charges, swinging her sword like a baseball bat. Your plan goes out the window as you barrel toward her. Now your only hope is to reach her first.
Given her head start, you don't make it in time. Her weapon ruptures against your left side, spewing trash everywhere. While it's not heavy enough to knock you down, it shifts the axis of your approach.
Applying pressure to the "injury"; you hobble two more steps; shake a fist at the sky; and scream, <<say "you">>"Estelle!"<</say>> Last, but most importantly, you fall on your back, dead.
<<act "Remain dead." "Continue being dead.-Estelle-intro-324">><</act>><<set _author to "Based on an original idea from Lope">>\
<<set _author_href to "https://lopewriting.carrd.co">>\
Uncontrollable giggles close in on you until... She leaps on your belly, straddling your hips. Oof. <<say "Estelle">>"Are you dead?"<</say>>
<<galleryImage "characters/estelle/estelle_on_you_clothed.png">>
Groaning like an old man, you can only nod. There's a fork under your ass, but you didn't feel it until she landed on you. Good thing she's light: you reach under your body and toss it aside.
<<say "Estelle">>"Liar! You're not dead."<</say>> She can't stop laughing as she speaks. <<say "Estelle">>"Though you should be. Few can withstand the might of my blade of justice. Regardless, your reign of terror ends now."<</say>> She pins you by the shoulders and gives your upper body a once-over. When her eyes meet yours, she smiles with parted lips.
Interesting...
She brushes the back of her fingertips along your cheek. <<say "Estelle">>"Remember when you said you've seen all my moves?"<</say>> She walks her fingers down your collar bone. <<say "Estelle">>"How naïve. Wait 'til you experience my 'Lips of Purity.'"<</say>> She bites the corner of her mouth as she adjusts her mask. <<say "Estelle">>"Give 'em five minutes, and they'll extract every drop of your evil essence."<</say>>
<<act "\"Ha! I'd like to see 'em try.\"" "Ha! I'd like to see 'em try.-Estelle-intro-354">><</act>>
<<act "Why do women always fall for you every time you roll in garbage? You consider her a friend." "end-Estelle-intro-526">><</act>><<set _author to "Based on an original idea from Lope">>\
<<set _author_href to "https://lopewriting.carrd.co">>\
It's a wonder that flimsy outfit stayed together throughout that battle. Ironically, her leaning into touch you is the straw that broke the camels back, causing a wardrobe malfunction:
<<galleryImage "characters/estelle/estelle_on_you_nip_slip.png">>\
<div class="hidden"><<galleryImage "characters/estelle/estelle_on_you_topless.png">></div>
As soon as you notice, Estelle scoots down toward your legs. She slips her fingers beneath your waistline, carefully removing your pants and exposing you to the forest. You regret your inability to hide your excitement as she settles between your legs.
<<nobr>>
<<if $mc_crotch === "penis">>
Her face draws close to your partially erect penis.
<<elseif $mc_crotch === "vagina">>
Her face draws close to your vagina, your lips already beginning to part.
<<else>>
Her face draws close to your partially erect penis and vagina, your lips already beginning to part.
<</if>>
<</nobr>>
Estelle faux gasps. <<say "Estelle">>"Poor thing. This explains a lot: why, you're practically oozing sin."<</say>> She places her palm on your lower abdomen to draw your attention. <<say "Estelle">>"And yet--"<</say>> Her eyelids slowly close as she inhales through her nose. <<say "Estelle">>"Mmm, yesss. There's so much more beneath the surface."<</say>> Estelle licks her lips and whispers, <<say "Estelle">>"See?"<</say>>
<<nobr>>
<<if $mc_crotch === "penis" || $mc_crotch === "both">>
She lightly touches the tip of your penis, teasingly running her finger down its length<<if $mc_crotch === "both">>,
your scrotum, and between your steadily opening lips.
<</if>>. You shiver from the sensations, a mixture of dissatisfaction and desire causing you to grow harder by the second.
<<else>>
She lightly touches the edges of your vulva, teasingly running her finger between your steadily opening lips. You shiver from the sensations, a mixture of dissatisfaction and desire causing you to grow wetter by the second.
<</if>>
<</nobr>>
She giggles, bringing her face dangerously close to your most sensitive parts. <<say "Estelle">>"You may think this battle is over, but it's only just begun."<</say>>
Ugh. You suppress the urge to cringe.
<<say "Estelle">>"Whoever cums first, loses. Let's both enjoy your impending defeat."<</say>>
<<nobr>>
<<if $mc_crotch === "penis" || $mc_crotch === "both">>
With the gauntlet thrown, Estelle opens her mouth and presses it against the shaft of your penis, giving it a loving kiss. Her pink tongue slips out from between her lips, and she licks you all the way up from the base to the swelling head. Upon her arrival at the tip, she puckers her lips and gently slurps out any precum.
<<else>>
With the gauntlet thrown, Estelle opens her mouth and presses it against your pubic mound, giving it a loving kiss. She slips her pink tongue into the folds of your vulva, spreading your lips until she backs off momentarily to enjoy the unobstructed view of your sex. She presses her tongue gently against the entrance to your vagina, dipping it in slightly before gliding the tip of her tongue higher to draw patterns onto the hood of your clit.
<</if>>
<</nobr>>
The feeling causes you to shudder, your mouth falling open with a soundless gasp. How can someone like her be so good at this? Even so, you refuse to give into her that easily. You press your hands against the ground beside you, gripping the grass and dirt in your balling fists in a desperate attempt to resist vocalizing your pleasure.
<<nobr>>
<<if $mc_crotch === "penis" || $mc_crotch === "both">>
Relishing in her anticipated victory, Estelle opens her mouth wider and fully engulfs your penis. You feel an insane warmth and moisture enveloping you inch by inch, as her soft lips slide along the edges of your head and down your shaft.<<if $mc_crotch === "both">><br><br>
Simultaneously, she explores you from inside with her probing finger, but after a while of that, she switches to tickling your little hood under your balls.
<</if>>
<<else>>
Relishing in her anticipated victory, Estelle opens her mouth wider and presses it fully against your vagina. You feel an insane warmth, and you can no longer tell if the surge of moisture is from her saliva or your own arousal. At first, she explores inside of you with her probing tongue, but after a while of that, she switches to sucking on your exposed clit, flicking her tongue against it within her mouth.
<</if>>
<</nobr>>
Electricity shoots through your spine and you groan loudly -- a critical psychological loss in this battle that you hope she didn't notice. However, when you glance down at the raccoon girl with her mouth clamped over your sex, you see those smug, golden eyes studying your every reaction.
The reality of your situation begins to wash over you between waves of pleasure from your groin. Even if you try to resist, an orgasm is inevitable.
You need to cum.
<<nobr>>
<<if $mc_crotch === "penis" || $mc_crotch === "both">>
Sensing you're on the verge of utter defeat, Estelle slides her mouth off your penis,
<<if $mc_crotch === "both">>
and her finger off your clit, leaving them
<<else>>
leaving it
<</if>> throbbing helplessly in the open air. She gently blows air up your shaft to tease you further, smirking at your desperation.
<<else>>
Sensing you're on the verge of utter defeat, Estelle slips her mouth off your clit, leaving it swollen and throbbing helplessly in the open air. She gently blows air against it to tease you further, smirking at your desperation.
<</if>>
<</nobr>>
<<say "Estelle">>"Look at <<if $mc_crotch === "both">>these evil things... they're<<else>>this evil thing... it's<</if>> twitching so hard, like you're ready to burst..."<</say>>
She glances up at you, and you reflexively look away to hide your frustration. You have no chance of winning this anymore. Why delay your suffering?
As through reading your mind, Estelle sits up, increasing the distance between her and where your body craves her most. <<say "Estelle">>"Now that I've sapped your energy, I'm ready to use my 'Lips of Purity' attack."<</say>>
Didn't she just use her "Lips of Purity" on you? The metal parts of Estelle's costume clang together as she removes her cloak and top, exposing her perky breasts, adorned with pink buds steadily hardening upon contact with the cool air. Finally, she removes the bottom, exposing a new set of lips, not to mention a sparkling trail of liquid down her inner thighs.
With a wiggle, Estelle balances herself on her knees and straddles your hips, her body now completely bare, save for the mask that remains on her face. Her lower lips spread wide, as if hungry to devour you and salivating in anticipation. The hero looms over you, your downfall assured.
As you fail to speak with your parched mouth, Estelle brings her face close to your own, if only to deliver your eulogy. She whispers, <<say "Estelle">>"Here I go, villain. You will cry, but this won't hurt a bit."<</say>>
<<nobr>>
<<if $mc_crotch === "penis" || $mc_crotch === "both">>
Positioning herself over you and guiding your penis with her hand, she lowers herself onto it and engulfs you in ecstasy. Both the heat and moisture of her inner walls put her mouth to shame. It feels as if your lower body is melting away, completely absorbed by the stimulation of Estelle's vagina.
<<else>>
Intertwining her legs with your own, she slides her hips forward and presses her vagina against yours. Both the heat and moisture intensifies between you, and you can feel your clit sliding against what must be her own. It feels as if your lower body is melting away, completely absorbed by the stimulation of Estelle's vagina.
<</if>>
<</nobr>>
As if the pleasure weren't already unbearable as it is, Estelle slowly begins rocking her hips against you. Lightning jolts up your brainstem and you reflexively jerk forward, almost sitting up as the sight of the raccoon girl's undulating body enraptures you.
She returns a sultry gaze from behind her mask. Her mouth parts in time with her rhythmic breathing. Every now and then, her voice is laced with a quiet moan. Her eyes carry only a single message: I win.
Seeing Estelle completely dominating you, you begin to feel <<hasPenis>>something besides<</hasPenis>> pleasure rising up from your core.
You've had it with this delusional raccoon acting like she's got the better of you. If you don't put up a fight now, you can kiss every bit of dignity you have goodbye. As that feeling wages a war with the carnal urges inside you, you reach out and grab Estelle by the hips.
<<say "Estelle">>"How--"<</say>> Her body jumps at your touch, and a strange noise escapes her throat. <<say "Estelle">>"What do you think you're doing?"<</say>>
Speaking would cost too many resources. Every cell in your body is dedicated to resisting orgasm and turning the tables of this sexual battle. The time you had while she removed her clothing allowed you to cool down somewhat, but if you're not careful, you could lose it at any second.
<<nobr>>
<<if $mc_crotch === "penis" || $mc_crotch === "both">>
With meaningless grunts and groans from your mouth, you grip her firmly and buck your hips up against her, driving your throbbing penis deeper into her depths.
<<else>>
With meaningless moans and cries from your mouth, you grip her firmly and buck your hips against her, mutually massaging your slippery nubs together.
<</if>>
<</nobr>>
She gasps sharply and immediately releases a moan louder than any of yours had been. For the first time since this battle started, the scales begin to level out. <<say "Estelle">>"Is this your last stand, villain? You should just lay back and ah-- accept your defeat!"<</say>>
<<nobr>>
<<if $mc_crotch === "penis" || $mc_crotch === "both">>
You can feel her walls tightening around you.
<<else>>
You can feel her clit stiffen as yours rubs against it.
<</if>>
<</nobr>>
While you apply pressure below, your hands travel over the hero's body. Her skin is slick beneath your fingers, coated in a thin layer of sweat from the intensity of your sex. You teasingly stroke her sides, causing her to gasp and squirm.
Her breasts bounce in time with your movements. You sink your fingers into the soft mounds, indulging in the feeling of her stiff nipples against your palms. As you increase the tightness of your grip, Estelle groans deeply.
<<say "Estelle">>"You won't-- ugh! Defeat me like-- ah! Like this!"<</say>> She bites her lip, refusing to go down without a fight. Rather than try to escape the thrusting of your hips, she counters your movements, a dangerous gambit that intensifies the pleasure of you both.
For a brief moment, you see stars in your vision. It's over: you're past the point of no return. The only thing keeping you in the game is you haven't cum yet, but that leaves you with how much time? Seconds? Milliseconds?
Somehow, a thought pierces through that cloud of bliss: what if she's on the edge, too? You may have a chance yet, but if you're going to go for it, you'll have to focus on two goals that are at odds: picking up the pace and denying your own pleasure. You slowly blow air out your mouth. This is gonna be tough, but even thinking that wastes precious--
<<nobr>>
<<if $mc_crotch === "penis" || $mc_crotch === "both">>
Her inner walls clamp down on you so hard that it hurts.
<<else>>
A veritable flood pours out from her vagina.
<</if>>
<</nobr>>
<<say "Estelle">>"That's-- hah! That's not fair!"<</say>>
Her composure shatters like, uh, like a really good analogy. No, like a sword made of trash? Whatever. You throw your head back and join her, quietly chuckling as you relish in your victory.
She gasps for air, her arms falling to her sides. Her mouth hangs open, her tongue nearly sticking out as a line of saliva trickles down her chin. \
<<nobr>>
<<if $mc_crotch === "penis" || $mc_crotch === "both">>
The hero's fate sealed, Estelle arches her back and climaxes. Her walls grip your aching penis like a vice, and a copious amount of her sexual fluid drenches your lap.<br><br>
Your engorged member expands one last time before erupting inside her, shooting wave after wave. It drips out of her<<if $mc_crotch === "both">>,
tickling your balls and merging with your own vaginal juices.
<</if>>. With each and every spurt, Estelle shivers, letting out a tiny moan and hugging you with her walls.
<<else>>
The hero's fate sealed, Estelle arches her back and climaxes. Her entrance spasms wildly, before a copious amount of sexual fluid pours out of her and drenches your thighs.<br><br>
Your vaginal walls lockdown as you massage your genitals against Estelle's. A high-pitched groan tears through your throat, and with each convulsion of your orgasm, you coat the defeated girl in another wave of your own fluids. Your orgasm continues for what feels like an eternity. Each time your clit brushes against Estelle's, she shivers, letting out a tiny moan and unconsciously pressing back against you until it ends.
<</if>>
<</nobr>>
In the afterglow of your long-awaited orgasm, you pant while the haze of pleasure slowly lifts. As clarity returns, you look down to find Estelle collapsed on top of you, her arms wrapped around your torso in an affectionate embrace. Cuddly and content, completely devoid of that hero persona and her incessant shouting. She puts so much energy into hiding this part of her.
You run your middle finger up and down the divot of her lower back. <<say "you">>"Guess this means I win, huh?"<</say>>
Estelle's eyes instantly shoot open. She scoots off of you while checking her mask remains secure. <<say "Estelle">>"Absolutely not! It was a tie because it happened at the same time."<</say>>
You sit up on your elbows, smiling. <<say "you">>"Be that as it may, we agreed the loser cums //first.//"<</say>> She scowls, but before she can protest, you interject with the words of a wise poet. <<say "you">>"Ask any racer, any //real// racer. It doesn't matter if you win by an inch or a mile; winning's winning."<</say>>
<<say "Estelle">>"Oh yeah?"<</say>> She opens her mouth, but nothing comes out at first. <<say "Estelle">>"Well, shut up!"<</say>>
<<import "end-Estelle-intro-526">><<set _author to "Based on an original idea from Lope">>\
<<set _author_href to "https://lopewriting.carrd.co">>\
<<nobr>>
<<set _opt_out to $last_link_label && $last_link_label.includes("friend")>>
<<if _opt_out>>
You quickly flip her on her back and scoot away from her, apologizing for the misunderstanding.<br><br>
To be honest, she takes it in stride, better than you would've in fact. While you're trying to let her down easy, she puts a hand on your shoulder and says, <<say "Estelle">>"$name. It's okay,"<</say>> and you can tell from the tender look in her eyes, she means it.<br><br>
With that out of the way, she goes back to character and darts
<<else>>
She darts
<</if>>
<</nobr>> \
around the area with lightning speed, picking up her clothes and sword pieces to bundle in her cloak. Her cloak, by the way, is nothing more than two trash bags tied together with a string.
Stopping at the nearest tree, she whirls to face you and jabs a finger in the air. <<say "Estelle">>"<<if _opt_out>>Despite my effortless victory, <</if>>I, the Legendary Mythical Hero of Light, Estelle, acknowledge you as a worthy adversary! But your evil deeds will not go unpunished for long. Better start rueing now, 'cause that day's coming soon."<</say>>
With that, she dashes off into the forest out of sight.
As you dress, you promise to fit some rueing into your busy schedule.
Behind you, a familiar voice says, <<say "Eva">>"She looked pretty happy back there. Glad to see you're still in one piece."<</say>>
You grimace over your shoulder. <<say "you">>"Eva, you... I'm gonna wring your little neck! Did you know that sword was fake?"<</say>>
She takes a step back and fidgets with her paws. <<say "Eva">>"Yeah?"<</say>>
At least she didn't knowingly leave you to die, but the memories of the stress she put you through remain. You slap your thighs. <<say "you">>"Then why didn't you tell me?"<</say>>
She looks away and scratches the back of her neck. <<say "Eva">>"I decided to keep that intelligence for myself."<</say>>
You sigh. <<say "you">>"Touché."<</say>>
Her eyes sparkle. <<say "Eva">>"Entrée?"<</say>>
<<say "you">>"No, not--"<</say>> You pinch the bridge of your nose and shake your head. <<say "you">>"Sorry. When I said that, I thought you left me to die."<</say>>
<<say "Eva">>"She did like you, right?"<</say>>
Looking up, you say, <<say "you">>"As much as anyone could like a villain."<</say>> You chuckle. <<say "you">>"Naw, in the end, we found some common ground."<</say>>
Eva nods her chin at the compressed grass you fell on. <<say "Eva">>"I can see that."<</say>> She blows a raspberry. <<say "Eva">>"If you only knew how much time I spent telling her you were a good <<guy>>. She refused to even look at you unless-- Oh yeah!"<</say>> Eva walks toward you as she fishes around in her bra, eventually handing you something. <<say "Eva">>"She wanted you to have her mask."<</say>>
You glance down, but the only thing there is a rubber band.
She sways on her heels, hiding her arms behind her back. <<say "Eva">>"I'll give you the rest on tomorrow's walk."<</say>>
<<say "you">>"Ew,"<</say>> you say, <<say "you">>"I'll pass."<</say>>
<<act "Leave." $exploration_back_passage>><</act>><div id="about">
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<strong>
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<<addclass ".gdpr-container" "gdpr-container-fullscreen">>
<<include "GDPR Tabbed View">>
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<div class="cookie-category">
Necessary (3):
</div>
<label class="necessary-consent">
<span class="label">Allow</span> <input type="checkbox" disabled checked/>
</label>
<div class="cookie-category-description">
Necessary cookies help make a website usable by enabling basic functions like page navigation and access to secure areas of the website. The website cannot function properly without these cookies.
</div>
<div class="specific-cookie">
<div class="name">
<a href="https://www.cookiebot.com/en/privacy-policy/">gdpr_key</a>
</div>
<div class="description">
Stores the state of your GDPR consent status. This, among other things, prevents the banner from showing up once you've given or denied consent.
</div>
<div class="expiry-label">
Expiry:
</div> <div class="expiry-value">
N/A
</div>
<div class="type-label">
Type:
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<div class="type-value">
HTML
</div>
</div>
<div class="specific-cookie">
<div class="name">
<a href="https://www.cookiebot.com/en/privacy-policy/">monster-girl-farmer.saves</a>
</div>
<div class="description">
Local storage of your saves.
</div>
<div class="expiry-label">
Expiry:
</div> <div class="expiry-value">
N/A
</div>
<div class="type-label">
Type:
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<div class="type-value">
HTML
</div>
</div>
<div class="specific-cookie">
<div class="name">
<a href="https://www.cookiebot.com/en/privacy-policy/">monster-girl-farmer.state</a>
</div>
<div class="description">
Session storage of your current state.
</div>
<div class="expiry-label">
Expiry:
</div> <div class="expiry-value">
Session
</div>
<div class="type-label">
Type:
</div>
<div class="type-value">
HTML
</div>
</div>
<div class="cookie-category">
Statistics (2):
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<label class="statistics-consent"><span class="label">Allow</span>
<<script>>
const checkbox = $(`<input type="checkbox">`)
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const checked = this.checked;
$(".gdpr-container .deny-allow-selection-button button .label").text(checked ? "Allow Selection" : "Deny");
State.temporary.gdpr_statistics = checked;
});
jQuery(this.output).append(checkbox);
<</script>>
</label>
<div class="cookie-category-description">
Statistic cookies help website owners to understand how visitors interact with websites by collecting and reporting information anonymously.
</div>
<div class="specific-cookie">
<div class="name">
<a href="https://policies.google.com/privacy">_ga</a>
</div>
<div class="description">
Registers a unique ID that is used to generate statistical data on how the visitor uses the website.
</div>
<div class="expiry-label">
Expiry:
</div> <div class="expiry-value">
2 years
</div>
<div class="type-label">
Type:
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<div class="type-value">
HTTP
</div>
</div>
<div class="specific-cookie">
<div class="name">
<a href="https://policies.google.com/privacy">_ga_#</a>
</div>
<div class="description">
Used by Google Analytics to collect data on the number of times a user has visited the website as well as dates for the first and most recent visit.
</div>
<div class="expiry-label">
Expiry:
</div> <div class="expiry-value">
2 years
</div>
<div class="type-label">
Type:
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<div class="type-value">
HTTP
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<span class="deny-allow-selection-button">
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<<remove ".gdpr-container">>
<<remove ".extra-space-for-banner">>
<<run setup.setGdprConsent({
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analyticsConsentGranted: !!_gdpr_statistics,
functionalityConsentGranted: true,
personalizationConsentGranted: false,
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<<run setup.setGdprConsent({
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<<gdprTabButton "Consent" "consent" "GDPR Consent">>
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<<gdprTabButton "About" "about" "GDPR About">>
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<<set _label to _args[0]>>
<<set _new_selection_class to _args[1]>>
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<<addclass `"#gdpr-tabbed-view .tab." + _new_selection_class + " button"` "act__button--active">>
<<replace "#gdpr-tabbed-view .content">>
<<include _tab_content_passage_name>>
<</replace>>
<</act>>
<</capture>>
<</widget>><h1>Image Gallery</h1>
<div class="image-gallery">
<<set _unlocked_gallery_images to setup.getUnlockedGalleryImages()>>
<<for _imageIndex to 0; _imageIndex < setup.getGalleryImageCount(); _imageIndex++>>
<<if _imageIndex < setup.getUnlockedGalleryImages().length>>
<div @data-index='_imageIndex' onclick="arguments[0].stopPropagation(); setup.fullsizeGalleryImage($(this).attr('data-index'))" class="image-gallery__card--unlocked">
<img @src='"images/" + _unlocked_gallery_images[_imageIndex]'>
</div>
<<else>>
<div class="image-gallery__card--locked">
<div>
Play to unlock <i class="fa-solid fa-lock"></i>
</div>
</div>
<</if>>
<</for>>
</div>
<br>
<<act "Back" $menu_item_back_passage>>
<<unset $menu_item_back_passage>>
<</act>>
<div class="image-gallery-overlay" onclick="arguments[0].stopPropagation(); setup.normalSizeGalleryImage()">
<div class="image-gallery-overlay__close" onclick="arguments[0].stopPropagation(); setup.normalSizeGalleryImage()">
<<include "cancel.svg">>
</div>
</div>You ask Amy, <<say "you">>"What's your favorite joke?"<</say>>
<<say "Amy">>"Oh, this is a good one."<</say>> She wiggles her antennae around with abrupt movements and short pauses. <<eitherline>>
At the end of these motions, she laughs and slaps her thigh. <<say "Amy">>"Isn't that hilarious?"<</say>>
In the middle of these motions, her face goes blank. <<say "Amy">>"Crap. I just ruined the set up."<</say>>
In the middle of these motions, her face goes blank. <<say "Amy">>"Crap. I forgot the punchline."<</say>>
This goes on for over a minute and your patience is wearing thin. At the end of it, she can't last until she notices you're not joining her. <<say "Amy">>"Don't you get it? Because moths are attracted to light?"<</say>>
<</eitherline>>
---
Amy talks for a few minutes about how annoying her sisters are.You say, <<say "you">>"Got any more of those jokes?"<</say>>
<<say "Amy">>"Naw. Maybe later though."<</say>>
---
You sigh. <<say "you">>"Do anything interesting today?"<</say>>
<<eitherline>>
<<say "Amy">>"Well, this couch is pretty interesting. I've never seen another one like it."<</say>>
<<say "Amy">>"I found a crushed cracker under this cushion, so things are looking up."<</say>>
<</eitherline>>
---
You say, <<say "you">>"What's new?"<</say>>
<<eitherline>>
<<say "Amy">>"Well, I kind of went crazy and threw myself a lemon party. Can you buy more soon?"<</say>>
<<say "Amy">>"Nothing much. Hey, next time you use the fridge, can you leave the door open when you're done? Saves me a bit of time."<</say>>
<</eitherline>>The two of you have a discussion about the importance of being different.
---
The two of you talk about individuality versus the good of the collective. Having personal experience in both, $current_monster_girl's got some interesting views on the topic.You ask Amy, <<say "you">>"Can I ask you a personal question?"<</say>>
<<eitherline>>
<<say "Amy">>"Nah."<</say>>
She leans back and squints. <<say "Amy">>"Maybe later. Your whole--"<</say>> She roughly outlines your shape. <<say "Amy">>"I dunno. I feel stressed."<</say>>
<<say "Amy">>"Ooh. You know I'd love to, but there's a chip bag around here I planned on eating. Maybe some other time."<</say>>
<</eitherline>>Amy tells you all about some designs she's been thinking up and asks your opinion.
---
Amy asks you for advice on how she can market her store better.
---
You say, <<say "you">>"Human and ant girl culture are pretty different. If you have any questions, you can always ask."<</say>>
She sighs and smiles. <<say "Amy">>"Thank you. There are a few things I was wondering, but I was too embarrassed to ask."<</say>>
Over the course of an hour, she asks a series of questions. You feel bad. There was so much you could've taught her when she lived with you.You clean up some of the mess around the couch.
---
When you vacuum some crumbs off the couch, Amy says, <<say "Amy">>"Hey, I'm still eating that."<</say>>
<<say "you">>"... sorry."<</say>>
---
You go to the store to buy some more snacks.
---
<<say "you">>"Want some juice?"<</say>> you ask.
<<say "Amy">>"Naw. But pour some on the floor and I'll drink it later."<</say>>Amy says, <<say "Amy">>"Hell yeah! This is perfect."<</say>>
<<say "you">>"It is?"<</say>>
She bites off a corner and swallows. <<say "Amy">>"This is some high quality stuff. Where'd you find this?"<</say>>Amy pats your back with two left hands. <<say "Amy">>"You're a good friend, you know that?"<</say>>Amy squeezes the can of dog food until it bursts open, then eats the whole thing, can and all. Of course, you're left cleaning up the mess.Amy says, <<say "Amy">>"Hey, wanna hear a funny joke?"<</say>>
You smile. <<say "you">>"Sure."<</say>>
She wiggles her antennae around with abrupt movements and short pauses. <<eitherline>>
At the end of these motions, she laughs and slaps her thigh. <<say "Amy">>"Isn't that hilarious?"<</say>>
In the middle of these motions, her face goes blank. <<say "Amy">>"Crap. I just ruined the set up."<</say>>
In the middle of these motions, her face goes blank. <<say "Amy">>"Crap. I forgot the punchline."<</say>>
This goes on for over a minute and your patience is wearing thin. At the end of it, she can't last until she notices you're not joining her. <<say "Amy">>"Don't you get it? Because moths are attracted to light?"<</say>>
<</eitherline>>
---
Amy talks for a few minutes about how annoying her sisters are.
---
The two of you have a discussion about the importance of being different.You say, <<say "you">>"Got any more of those jokes?"<</say>>
<<say "Amy">>"Naw. Maybe later though."<</say>>
---
You sigh. <<say "you">>"Do anything interesting today?"<</say>>
<<eitherline>>
<<say "Amy">>"Well, this couch is pretty interesting. I've never seen another one like it."<</say>>
<<say "Amy">>"I found a crushed cracker under this cushion, so things are looking up."<</say>>
<</eitherline>>
---
You say, <<say "you">>"What's new?"<</say>>
<<eitherline>>
<<say "Amy">>"Well, I kind of went crazy and threw myself a lemon party. Can you buy more soon?"<</say>>
<<say "Amy">>"Nothing much. Hey, next time you use the fridge, can you leave the door open when you're done? Saves me a bit of time."<</say>>
<</eitherline>>Amy tells you all about some designs she's been thinking up and asks you to give your opinion on them.
---
Amy asks you for advice on how she can market her store better.Amy loves when you tell her about human customs and culture.The two of you play pattycake. You get overwhelmed when you watch her hands, so you close your eyes while you play.
---
You hover your palms over hers, and try to pull back before she can slap them.
Her extra set of hands gives her a clear advantage. <<eitherline>>
She uses them to distract you while she slaps.
You never know which ones she's going to use to slap.
<</eitherline>>You try to teach Amy how to play <<eitherline>>
checkers
chess
a candy themed game
<</eitherline>>, but once she realizes the pieces aren't edible, she loses interest.
---
<<say "you">>"Hey,"<</say>> you say, <<say "you">>"wanna play a game?"<</say>>
<<say "Amy">>"Naw, I already played one earlier."<</say>>
<<say "you">>"By yourself?"<</say>>
<<say "Amy">>"I bet I could pour juice on the couch and slurp it up before it leaves a stain. I lost five times before I got bored, but I may try again tomorrow."<</say>>When you try to massage Amy's hand, she yanks it back and giggles nervously.
<<say "Amy">>"What are you doing?"<</say>>
<<say "you">>"Just thought it would feel nice."<</say>>
<<say "Amy">>"Yeah, um, ant girls aren't really the touchy-feely type."<</say>>
---
You run your hand over her fuzzy antenna.
<<say "Amy">>"Um, excuse me? What are you doing?"<</say>>
<<say "you">>"Oh sorry. They're so soft, I just wanted to touch them."<</say>>
<<say "Amy">>"Okay, but ask permission first please."<</say>><<eitherline>>
Amy sticks out her hands. <<say "Amy">>"Massage?"<</say>>
Amy asks you for a shoulder massage. It takes twice as long to give than it would on a human, but she appreciates every second of it.
<</eitherline>> \
<<eitherline>>
She says, <<say "Amy">>"Mmm. You make me feel like a slice of melted cheese on a piece of wax paper."<</say>>
She says, <<say "Amy">>"Mmm. I swear, this is better than hot garbage!"<</say>>
She says, <<say "Amy">>"Mmm. I really should get back to work, but this feels so nice."<</say>>
<</eitherline>>You hand Amy a piece of carrot.
<<eitherline>>
<<say "Amy">>"Oh, thanks! I'm going to share this with my favorite sisters."<</say>>
<<say "Amy">>"Awesome! Don't worry, I won't tell the others where I found it."<</say>>
Instead of eating it, she carves out an ant shape with her fangs. <<say "Amy">>"Doesn't it look like me?"<</say>>
Instead of eating it, she carves out an ant shape with her fangs. <<say "Amy">>"Heh, it looks like my mom."<</say>>
<</eitherline>>You clean up some of the mess around the couch.
---
When you vacuum some crumbs off the couch.
Amy says, <<say "Amy">>"Hey, I'm still eating that."<</say>>
---
You go to the store to buy some more snacks for Amy.
---
<<say "you">>"Want some juice?"<</say>> you ask.
<<say "Amy">>"Naw. But pour some on the floor and I'll drink it later."<</say>>Amy hands you a pile of sawdust. <<say "Amy">>"Would you be a doll and throw that away for me? Thanks."<</say>>
---
Amy says, <<say "Amy">>"I can't really think of anything to do with these slivers of wood. Do you need kindling?"<</say>>
<<say "you">>"Not really."<</say>>
She sighs. <<say "Amy">>"They don't even taste good. Wanna help me throw them away?"<</say>>
<<say "you">>"Sure."<</say>>Amy says, <<say "Amy">>"I've got some big ideas, I just don't know how to execute them."<</say>>
---
Amy says, <<say "Amy">>"Hey, you're back! How's it going?"<</say>>Amy belches as you enter. <<say "Amy">>"Sup?"<</say>>
---
Amy sits on the couch, ignoring you.Amy says, <<say "Amy">>"Well look who it is, my favorite patron!"<</say>>
You look over your shoulder to see if she's talking to someone else. <<say "you">>"Me?"<</say>>
<<say "Amy">>"Well yeah! If it wasn't for your support, I'd probably give up and be back in the colony."<</say>>
You smile. <<say "you">>"I never knew you thought of me that way. I'm touched."<</say>>
<<say "Amy">>"If you think //that// feels good, imagine how good it'll feel to support me in other ways."<</say>> <a href="https://link.monstergirlfarmer.com/support_me" target="_blank">She picks up a box labeled "tips" and shakes it with a wink.</a>
---
Amy says, <<say "Amy">>"Hey! I just thought of a new slogan for my shop. 'Got Wood?' Get it?"<</say>>
<<say "you">>"Uh, yeah. I think that one's been done before."<</say>>
---
Amy says, <<say "Amy">>"I'm bored. Maybe I start a new type of business? What do you think?"<</say>>Amy says, <<say "Amy">>"Got anything interesting to eat? I'm not picky."<</say>>E2EGirl-Converse textE2EGirl-Play textE2EGirl-Touch textE2EGirl-Chores textE2EGirl-welcome0 textE2EGirl-welcome1 textE2EGirl-welcome2 textE2EGirl-welcome3 textE2EGirl reacts to your Test Care Activity 1 attack!E2EGirl reacts to your Test Care Activity 2 attack!E2EGirl reacts to your Test Care Activity 5 attack!E2EGirl reacts to your self item use!E2EGirl reacts to your item use!E2EGirl reacts to you running successfully!E2EGirl reacts to your running failure!E2EGirl reacts to your win!E2EGirl reacts to your loss!E2EGirl reacts to your cheat!E2EGirl2-Converse textE2EGirl2-Play textE2EGirl2-Touch textE2EGirl2-Chores textE2EGirl2-welcome textYou ask, <<say "you">>"What's your favorite animal?"<</say>>
<<say "Enoki">>"Hmm. I guess a dog?"<</say>>
<<say "you">>"Why is that?"<</say>>
<<say "Enoki">>"Because they don't eat mushrooms."<</say>> She pauses. <<say "Enoki">>"But on the other hand... they do pee on them. This is a tough question. Ask me again later?"<</say>>
---
Enoki asks about your farm and what you grow.
---
Enoki asks you to tell her about other parts of the forest.You ask, <<say "you">>"What's something on your bucket list?"<</say>>
She tilts her head. <<say "Enoki">>"What's that?"<</say>>
<<say "you">>"It's something you want to do before you die."<</say>>
Her eyes widen. <<say "Enoki">>"I'm going to die?"<</say>>
<<say "you">>"What? No--"<</say>>
<<say "Enoki">>"How do you know? When? No, wait. I don't want to know."<</say>>
You gently rest your hand on her shoulder. <<say "you">>"Relax. You're not going to die."<</say>>
She crosses her arms over her chest. <<say "Enoki">>"You mean it?"<</say>>
<<say "you">>"Uh..."<</say>> Probably not the best time to tell her that everyone dies eventually. Maybe when she's in a different state of mind. <<say "you">>"Yeah."<</say>>
She slaps your shoulders with her sleeves. <<say "Enoki">>"Don't scare me like that!"<</say>> A lightbulb turns on in her head and her expression goes blank. <<say "Enoki">>"On the other hand -- I feel better than before, knowing that I'm not going to die. Thanks!"<</say>>
You regret bringing this up in the first place.When you ask, <<say "you">>"What's your best travel story?"<</say>> she giggles.
<<say "Enoki">>"Shouldn't you know? You were there. That's my //only// travel story."<</say>>
---
You ask, <<say "you">>"What's the biggest risk you've ever taken?"<</say>>
She shakes her head. <<say "Enoki">>"Definitely coming here. But you know what?"<</say>>
<<say "you">>"What?"<</say>>
Her cheeks glow red. <<say "Enoki">>"Nevermind."<</say>>
You chuckle. <<say "you">>"Come on..."<</say>>
She leans away from you. <<say "Enoki">>"Well, I was gonna say"<</say>> -- she stares at the ground and whispers -- <<say "Enoki">>"I'm glad I did it."<</say>>Enoki glances at her legs. <<say "Enoki">>"I can't really do that. Besides, it sounds dangerous. What if I trip and hit my head? Not worth the risk."<</say>>Enoki gasps. <<say "Enoki">>"Yes! I love it! I love it!"<</say>> She gently slaps your shoulder until you hand her the decayed wood.<<say "you">>"Hey Enoki. Would you be interested in some soil."<</say>>
She grins and nods. <<say "Enoki">>"Pour it here?"<</say>> She points right in front of her.
<<say "you">>"Sure."<</say>> You tear the sack open and dump it at her feet. She wastes no time standing over it.
With the shuddering breath, she asks, <<say "Enoki">>"Is this heaven?"<</say>><<say "Enoki">>"Oh, but--"<</say>> Enoki bows her head and frowns. <<say "Enoki">>"You don't like it?"<</say>>Enoki asks you to tell her about other parts of the forest.
---
You tell Enoki about your farm and what you grow.Enoki asks who lives on the other parts of the farm.
---
You try to convince Enoki to look outside the cellar. Just when it seems she's about to go up the stairs, she chickens out.You try to toss a ball around, but she's unable to catch it.
---
You try to play hide and seek, but she can't move fast enough to find a good hiding spot.
---
You play a game where both guess which way a drop of water will roll off the top of her mushroom cap. It doesn't take long before she's bored.You pet the top of her head.
<<say "Enoki">>"Um, careful. That kind of chafes."<</say>>
---
You offer to brush the dirt off her gown, but she says she's worried about it getting damaged.You gather all the dead leaves you can find and put them in a pile in front of her.
---
You tear some bark off of the rotten log and put them on the ground for her to eat.
---
You patrol her surroundings looking for animals, but you don't find any.
---
You patrol her surroundings looking for animals and shoo away some squirrels.You go to the forest to collect leaves and bring them back to the cellar.
---
You walk around your farm to look for any animals that might eat her. Once again, there are none, but hearing this makes her feel better.
---
You pour a bucket of water on the cellar floor to increase the humidity.Enoki holds her arms close to her chest and bounces them. <<say "Enoki">>"Hello, $name. Is anything wrong?"<</say>>
<<say "you">>"No, why would anything be wrong?"<</say>>
<<say "Enoki">>"Oh I don't know. Just checking."<</say>>
---
Enoki glances up and down at you. <<say "Enoki">>"How come you never worry about anything?"<</say>>
<<say "you">>"Trust me, I worry about a lot. Particularly about my farm."<</say>>
<<say "Enoki">>"It'll work out I bet. All the monster girls like you."<</say>>
<<say "you">>"Is that so?"<</say>>
---
Enoki looks around to make sure she's safe.
---
Enoki asks, <<say "Enoki">>"Do humans eat decayed wood?"<</say>>
<<say "you">>"Uh, not to my knowledge."<</say>>
<<say "Enoki">>"Oh."<</say>> She fidgets. <<say "Enoki">>"You should try it sometime. It's my favorite."<</say>>
<<say "you">>"Oh yeah?"<</say>>
<<say "Enoki">>"Yeah! It was scary living in the forest, but I could always find some decayed wood if I explored long enough."<</say>>
Maybe you should explore by some decayed wood.You try to talk to Eva, but her focus wanes.
---
You try to strike up a conversation, but she's only interested in cleaning herself.
---
No matter what you bring up, the conversation always leads to food.
---
She can't hold her attention because she's excited to go outside.When you approach to pat Eva's head, she closes her eyes and lifts her chin to meet your hand.
---
Eva flinches when you raise your hand, but when she realizes your intentions, she cranes her neck toward your hand.
---
After three headpats, Eva taps her own head <<eitherline>>
and clears her throat. <<say "Eva">>"Again please. This time with more passion."<</say>>
and frowns. <<say "Eva">>"How come it doesn't feel good when I do it?"<</say>>
<</eitherline>>
---
By lifting her fist, Eva interrupts you mid-pat.
<<say "you">>"What's wrong?"<</say>> you ask.
She purses her lips. <<say "Eva">>"Not quite my tempo. It's all good. No worries. Here we go."<</say>> She claps three times to show you the correct speed, but honestly, you can't tell the difference.<<say "you">>"Hey Eva, how about a walk?"<</say>>
She hops off the couch and scratches at the door. <<say "Eva">>"Can we go for a walk?"<</say>>
You raise an eyebrow and look around. <<say "you">>"That's what I just said."<</say>>
She grins. <<say "Eva">>"Great minds think alike!"<</say>>
---
You put on your shoes and say, <<say "you">>"Guess what time it is?"<</say>>
Her ears perk up. <<say "Eva">>"Dinnertime?"<</say>>
<<say "you">>"What?"<</say>> You scoff. <<say "you">>"No. Time for a walk."<</say>>
---
You say, <<say "you">>"Are you ready to go for a walk?"<</say>>
<<say "Eva">>"Does a dog girl shit in the woods?"<</say>>
Your lip curls. <<say "you">>"Just say 'yes' next time."<</say>>
Her head jerks back. <<say "Eva">>"But I'm genuinely asking."<</say>>You find a spot that makes her leg kick.
Her tongue falls out of her mouth as she stares at the ceiling.
---
Eva leans away from you as you approach. <<say "Eva">>"What are you--"<</say>>
As soon as you touch her belly, she falls into a trance-like state, groaning while staring distantly. When you stop, she pushes your hand away and sternly points at you.
<<say "Eva">>"You can't just do that ever you want, you know?"<</say>>
You frown. <<say "you">>"Oh, I'm--"<</say>>
She lifts her arms. <<say "Eva">>"Just kidding! More please."<</say>>
---
You rub Eva's belly as she lays on her back. Unfortunately, she has a sneezing fit, so you have to cut it short.When you rub her belly, she rolls on her back and spreads her legs to give you better access.Eva's eyes light up. <<say "Eva">>"Is it dinnertime already?"<</say>>
<<say "you">>"No, I just wanted to give you a treat."<</say>>
<<say "Eva">>"Whaaaa?"<</say>> She hugs you tight and doesn't let go. It makes opening the can pretty difficult.<<say "you">>"Want some?"<</say>> you ask. It's a rhetorical question.
Eva can't take her eyes off the meat. When you toss it to her, she catches it in her mouth.
<<say "Eva">>"You've been such a good girl lately, you deserve it."<</say>>You say, <<say "you">>"I've got something that's going to make you egg-cited."<</say>>
Eva stands on her tippy toes when you pull out the harpy egg.Eva sniffs your palm rapidly before turning her chin up. <<say "Eva">>"Those are the grossest toys I've ever smelled."<</say>>Eva puts her fists on her hips. <<say "Eva">>"Don't you know you're not supposed to feed dog girls chocolate?"<</say>>You try to talk to Eva, but her focus wanes.
---
You try to strike up a conversation, but she's only interested in cleaning herself.
---
No matter what you bring up, the conversation always leads to food.
---
She can't hold her attention because she's excited to go outside.
---
You ask her, <<say "you">>"Who's a good girl?"<</say>>
<<say "Eva">>"Me. Duh."<</say>>You go outside and run around on the grass.
---
You play tug-of-war with one of your old towels. She wins without effort.
---
You go outside and race to the nearest tree. She beats you by a mile.
---
Eva gets the zoomies and runs all around the house. She almost knocks over a lamp.
---
You teach her a new trick!
---
You build a fort with your couch pillows and play hide and go seek.You play tug-of-war with one of your old towels. It feels like she's going easy on you.You pat her on the head and she lifts her chin to meet your hand.
---
Whenever you scratch this spot on the back of her ear, her back leg twitches.
---
When you inspect her toe beans, she pulls her leg back and says, <<say "Eva">>"Don't. That feels weird."<</say>>
---
You try to rub under her chin, but she doesn't like it.You massage her hip and she spreads her legs to give you more access.
---
You scratch her shoulder and she melts in your arms.
---
You pet her side and she rolls on her back to give you access to her whole stomach.You send her outside to do her business.
---
She moved your slippers, so you put them back where they belong.
---
You try to take her on a morning walk, but she's too tired to want to go.
---
She tore up one of your pillows, so you throw it in the trash.She glances at the front door a couple of times. <<say "Eva">>"When do farmers farm?"<</say>>
---
Eva picks at her nails and frowns. <<say "Eva">>"I get some dog food every day, right?"<</say>>
You reach into your pocket. It's empty. <<say "you">>"Of course. I just need to make some extra cash to buy some."<</say>>
<<say "Eva">>"Well... Isn't it better to get it out of the way?"<</say>>
You take the hint and nod. <<say "you">>"I will go to the field and plants and crops."<</say>>
---
Eva smiles as she genuinely asks, <<say "Eva">>"Are you rich now?"<</say>>
You chuckle. <<say "you">>"Not yet, but soon. But I'm not going to get rich hanging around this house; I suppose I should plant some crops in the field."<</say>>Eva indicates she's waiting to see what you'll do next by lifting a limp wrist into the air.
---
Eva's coiled up on a rug. She's not asleep, but she looks bored.Eva's so excited to see you she jumps into your arms.
---
Eva says, <<say "Eva">>"Can we hang out?"<</say>>Eva clears her throat to get your attention. <<say "Eva">>"Fun fact: you'll never meet an underage monster girl."<</say>>
<<say "you">>"Oh... kay?"<</say>> You look around. <<say "you">>"I have questions."<</say>>
<<say "Eva">>"So do I: any minors in town?"<</say>>
<<say "you">>"Hmm. Come to think of it, I don't think so. Is that a coincidence?"<</say>>
She shrugs.
You interrupt yourself from speaking. So many questions, but you decide it's best to just accept this fact and enjoy yourself.Eva looks at you with puppy dog eyes. <<say "Eva">>"I'm hungry."<</say>>
You say, <<say "you">>"I know. I'll go to town soon and buy you some food."<</say>>
---
Eva rubs her belly and bounces up and down. <<say "Eva">>"I need food!"<</say>>
You say, <<say "you">>"I know. I'll go to town soon and buy you some."<</say>>
---
With a pouty lip, Eva watches you enter.
You say, <<say "you">>"I know, I know. I'll go to town soon and buy you some food."<</say>>Eva looks at you with puppy dog eyes. <<say "Eva">>"I'm hungry."<</say>>
---
Eva rubs her belly and bounces up and down. <<say "Eva">>"I need food!"<</say>>
---
With a pouty lip, Eva watches you enter.<<say "you">>"So,"<</say>> you say, <<say "you">>"tell me more about... I don't know, the stuff you believe in?"<</say>>
She wags her finger at you. <<say "Fern">>"I knew someday you'd be interested in the truth. Well, let me tell you all about <<eitherline>>
auras
acupuncture
alternative medicine
aromatherapy
ayurveda
biorhythms
brainwaves
breatharians
chakras
chromotherapy
crystal healing
the emotional freedom technique
fruitarianism
homeopathy
iridology
neuro-linguistic programming
organic food
therapeutic touch
the benefits of veganism
the benefits of vegetarianism
<</eitherline>>."<</say>> She drones on and on<<eitherline>>
until you find a way to change the topic.
until you run out of questions to ask.
, often interrupting when you try to contribute to the conversation.
<</eitherline>><<move_to_state "angel statue heard rumors">>\
Fern says, <<say "Fern">>"Do you believe in ancient aliens?"<</say>>
<<say "you">>"I, uh-- I don't know."<</say>>
<<say "Fern">>"Well I heard, long ago, before monster girls existed, an ancient alien race used to live here."<</say>>
You rub your knuckles against your shirt to clean off some dirt. <<say "you">>"Oh yeah?"<</say>>
<<say "Fern">>"Yeah! They worshiped chocolate, fruits, and anything sweet. And they were super religious. They'd sacrifice their best food to these magical statues they built in the forest."<</say>>
You think about that. <<say "you">>"If aliens had technology to travel to other planets, why would they worship something as unsophisticated as candy?"<</say>>
Fern shrugs. <<say "Fern">>"I don't know. It's just something I heard! I'm not saying it's true or anything."<</say>>
---
You ask Fern, <<say "you">>"So what's it like, never being able to leave this place?"<</say>>
<<say "Fern">>"Oh, I can leave, but I'll take the forest with me if I do."<</say>>
<<say "you">>"How does that work?"<</say>>
She looks around. <<say "Fern">>"It probably has to do with my aura? It's very strong."<</say>>
---
You ask, <<say "you">>"What's one of //my// best qualities?"<</say>>
<<say "Fern">>"That's easy,"<</say>> she says with a smile. <<say "Fern">>"Your tolerance."<</say>>
<<say "you">>"You mean of other monster girls?"<</say>>
She frowns and looks at her feet. <<say "Fern">>"Of me."<</say>>
You're not sure how to respond; you weren't expecting an answer like that.
<<say "Fern">>"I'm not stupid, you know? There's a reason I'm the only monster girl in this area, and it's not because of the humidity. I know you think my beliefs are a joke, but you gotta admit, they make the world more interesting -- helps me pass the time."<</say>>
With some hesitation, you place your hand on her shoulder. She doesn't look up, but she doesn't shrug you off either. You leave it there. Anyone would go a little crazy if they lived the majority of their life in solitude.
How you feel about her beliefs isn't relevant right now; now that you understand her, you can empathize with her. And that's a necessary component of changing anyone's mind.If you look hard enough, you can spot some dead leaves on the ground, so you pick them up and put them in a plastic bag to throw away later.
Someone clears their throat. When you turn around, you see Fern standing there, arms crossed, tapping her foot.
<<say "you">>"What's up?"<</say>> you ask.
<<say "Fern">>"Oh I don't know?"<</say>> she says in an angry tone. <<say "Fern">>"How would you like it if I interrupted your loved one's funeral and threw them in the trash?"<</say>>
---
You look around, hoping to find some trash, but the area is pristine.
---
There isn't really anything to clean up here (except for the mud, and that would be a nonsensical task). Nonetheless, Fern seems to appreciate the thought.<<say "you">>"Here you go, Fern. I thought you would like this."<</say>>
She crosses her arms. <<say "Fern">>"Really? You thought I'd like it if you to killed some plants then presented me with their corpses?"<</say>> She sighs and gestures for you to hand them over. <<say "Fern">>"I'll give them a proper burial."<</say>>A smile flickers on Fern's face. <<say "Fern">>"Wow. I never thought-- I got through to you, didn't I? I'll give this a proper burial as soon as I can."<</say>>Fern asks, <<say "Fern">>"Not a fan? Can't say I disagree. I like my vines alive and squirming, if you know what I mean."<</say>> She nudges you with an elbow.Fern talks to you about <<eitherline>>
auras
acupuncture
alternative medicine
aromatherapy
ayurveda
biorhythms
brainwaves
breatharians
chakras
chromotherapy
crystal healing
the emotional freedom technique
fruitarianism
homeopathy
iridology
neuro-linguistic programming
organic food
therapeutic touch
the benefits of veganism
the benefits of vegetarianism
<</eitherline>> until <<eitherline>>
you think of some excuse to leave.
she asks if you have any questions. You don't.
you run out of questions to ask.
<</eitherline>>Fern says, <<say "Fern">>"Do you believe in ancient aliens?"<</say>>
<<say "you">>"I, uh-- I don't know."<</say>>
<<say "Fern">>"Well I heard, long ago, before monster girls existed, an ancient alien race used to live here."<</say>>
<<say "you">>"Oh yeah?"<</say>>
<<say "Fern">>"Yeah! They worshiped chocolate, fruits, and anything sweet. And they were super religious. They'd sacrifice their best food to these magical statues they built in the forest."<</say>>
You think about that. <<say "you">>"If aliens had technology to travel to other planets, why would they worship something as unsophisticated as candy?"<</say>>
Fern frowns and shrugs. <<say "Fern">>"I don't know. It's just something I heard! I'm not saying it's true."<</say>>You play hide and seek with Fern. <<eitherline>>
When she hides, it's almost impossible to find her.
When she hides, you spot her by noticing her bikini.
Due to your lack of camouflage, she easily spots you.
<</eitherline>>
---
The two of you sit on the ground and see who can count the most butterflies in a minute.You sit behind her when she asks you to braid her hair. When it's done, she appreciates the help, but decides she likes her old style better.
---
Fern tells you lay on the ground and shows you how to give a reiki massage. Once you've learned how it's done, you trade places with her.
<<say "Fern">>"Mmm,"<</say>> she moans. <<say "Fern">>"This is nice. Do you feel better? Healed in any way?"<</say>>
You shrug. <<say "you">>"Not really."<</say>>
---
Fern tells you lay on the ground and shows you how to give a acupressure massage. Once you've learned how it's done, you trade places with her.
<<say "Fern">>"Mmm,"<</say>> she moans. <<say "Fern">>"This is nice. Do you feel better? Healed in any way?"<</say>>
You shrug. <<say "you">>"More relaxed. Feels like a normal massage to me."<</say>>
---
When Fern asks you to lift her from behind, you ask, <<say "you">>"Why?"<</say>>
<<say "Fern">>"I think there's a vertebral subluxation on my kidney nerves. I need a spinal adjustment."<</say>>
An explanation of what that is sounds more painful than just doing it, so you hug her tight. After a few shakes, her back cracks and she screams.
<<say "you">>"Oh my God, are you okay?"<</say>>
She groans as she rubs her lower back. <<say "Fern">>"Yep. Couldn't be better."<</say>>
<<say "you">>"Well you look like you're in pain."<</say>>
<<say "Fern">>"Now yeah, but I bet my kidney will feel great in a month."<</say>>The overgrown vines and dying flower petals on Fern's body give her a shaggy appearance. She asks you to prune them.
---
Fern basks in the sun while you look for any sickly plants. There aren't any, but she thanks you for giving her some time to relax.
---
Fern makes you dig in a patch of dirt to look for healing crystals. You get down to your elbow before she's convinced there aren't any there.Fern fans herself as she grins. <<say "Fern">>"Hot one today, isn't it?"<</say>>
---
Fern says, <<say "Fern">>"Today's my lucky day. I saw it in the stars last night."<</say>>
---
Fern grunts. <<say "Fern">>"Nice to see you. Step on anything interesting lately?"<</say>>
---
Fern squints at you. <<say "Fern">>"I know you farmers like to pillage the land, but if you ever want to return something to its rightful place, I'll accept it, no questions asked."<</say>><<say "you">>"So... How about this weather?"<</say>>
$current_monster_girl shrugs. <<say $current_monster_girl>>"It's weather."<</say>>
---
<<say "you">>"If you could be any other type of monster girl, which one would you be?"<</say>>
<<eitherline>>
$current_monster_girl smiles. <<say $current_monster_girl>>"I'm already the best kind of monster girl."<</say>>
$current_monster_girl smiles and bounces. <<say $current_monster_girl>>"I'd be a real //monster// girl, you know? Ugly black eyes, rows and rows of sharp teeth. So scary, you'd have a heart attack if you saw me."<</say>>
<</eitherline>>
---
You ask, <<say "you">>"How many languages can you speak?"<</say>>
<<say $current_monster_girl>>"Just the one."<</say>> $current_monster_girl cocks her head. <<say $current_monster_girl>>"Does anyone here speak anything other than English?"<</say>>
<<say "you">>"Hm... I don't think so."<</say>>
---
You ask, <<say "you">>"What's your middle name?"<</say>>
She shrugs. <<say $current_monster_girl>>"I don't even have a last name."<</say>>
<<say "you">>"Really? But what if you run into somebody with the same name as yours?"<</say>>
<<say $current_monster_girl>>"What do you mean? No monster girls have the same name."<</say>>
---
You ask, <<say "you">>"Where did you grow up?"<</say>>
She cocks her head and smiles. <<say $current_monster_girl>>"Where you found me. Where else?"<</say>>
<<say "you">>"Well, I wasn't born on this farm."<</say>>
Her eyes widen. <<say $current_monster_girl>>"Really? Oh, you mean you were born in town."<</say>>
<<say "you">>"Even further. Hundreds of miles away, in fact."<</say>>
She scratches her head, speechless. You just blew her mind.
---
You ask, <<say "you">>"Are you a listener or a talker?"<</say>>
She stares blankly.
Seconds pass without a response, giving you the impression she didn't hear you, so you clear your throat. <<say "you">>"Are you a list--"<</say>>
She lifts her finger to her mouth. <<say $current_monster_girl>>"Shh!"<</say>>
There's your answer: neither.You rake up some petals, but Hanako yells at you if you get too close to her dress. Apparently, it's been passed down for generations and she's afraid you'll tear it.
---
You glance at the pedals around Hanako's legs. <<say "you">>"Want me to clean this up?"<</say>>
She nods, smirking somewhat.You rake up some leaves, but Hanako yells at you if you get too close to her dress. Apparently, it's been passed down for generations and she's afraid you'll tear it.
---
Over the course of 30 minutes, you clean up everything that Hanako considers out of place: rocks, footprints in the dirt, a dry leaf, etc.You prune some cherries off of Hanako's branches. Unfortunately, all of them have either popped or gone bad. Hanako isn't pleased, but that's nothing new.
---
Hanako asks you to prune the cherries off her branches.
You squint. <<say "you">>"I don't see any."<</say>>
She huffs. <<say "Hanako">>"Never disobey a princess."<</say>>
For five minutes, you pretend to pick cherries. <<say "you">>"I got them all."<</say>>
She smiles, raising her chin high. <<say "Hanako">>"Dismissed."<</say>><<say "you">>"Want to go for a walk?"<</say>> you ask.
She purses her lips. <<say "Hanako">>"Should desire a walk, I will be the one asking //you//."<</say>>Hanako says, <<say "Hanako">>"A walk? That sounds splendid."<</say>>
You bring your wheelbarrow over and wheel her around the farm.
---
You ask Hanako if she wants to go on a walk.
<<say "Hanako">>"Hmm. I'll allow it -- but, under one condition: I shall need an umbrella. Your princess' skin is as fair as it is beautiful, and I should like to keep it that way."<</say>>
---
In a wheelbarrow, you play the role of tour guide as you push her around your farm.When you ask Hanako if she wants to play tag, she raises an eyebrow then shakes her head.
---
Hanako titters. <<say "Hanako">>"Finally, a good idea."<</say>>
<<say "you">>"Really? You mean-- Really?"<</say>>
She straightens her clothes as she looks around. <<say "Hanako">>"Well you seem ill prepared. Forgot the musket, hm?"<</say>>
<<say "you">>"Musket?"<</say>>
<<say "Hanako">>"You... don't know?"<</say>> Hanako rolls her eyes. <<say "Hanako">>"Of course not; you're a <<farmboy>>, not an aristocrat. One of your stature has only heard rumors. Consider yourself fortunate: the rules are simple and I happen to know them. Following a five second head start, a noblewoman, such as myself, attempts to tag the servant."<</say>>
<<say "you">>"What! You mean shoot me? I'm not doing that!"<</say>>
Arms open, she scoffs. <<say "Hanako">>"Then why did you propose it?"<</say>>
<<say "you">>"I don't know what game you're thinking of, but that is not how you play tag. And how would you even know how to use a musket? ... How do you even know what it is?"<</say>>
Hanako purses her lips then collapse. <<say "Hanako">>"Dismissed!"<</say>>
---
<<say "you">>"Want to play tag?"<</say>>
She huffs and gives you a stern look. <<say "Hanako">>"Such activities are unbecoming."<</say>>Hanako's breath shudders, her arms tremor, and in a deep, booming voice, she says, <<say "Hanako">>"How //dare// you!"<</say>>
---
As soon as you extend your arm, Hanako says, <<say "Hanako">>"Guards! Guards! Arrest this scoundrel at once."<</say>>
You step back. <<say "you">>"Okay geez."<</say>>
---
When you try to touch her, Hanako intercepts your arm with her staff and pushes you away. It's like she was expecting you to do that.
In a monotone -- almost calm -- voice, she says, <<say "Hanako">>"If you are fond of that hand, I suggest you never attempt that again."<</say>> Her piercing stare tells you she's serious.Hanako smiles. <<say "Hanako">>"Ah, a gift."<</say>> She clears her throat. <<say "Hanako">>"Present it in an appropriate manner."<</say>>
<<say "you">>"Oh, uh"<</say>> -- you look around -- <<say "you">>"how do I do that?"<</say>>
She rolls her eyes. <<say "Hanako">>"If not for your offering, I would call you an ill-bred baboon."<</say>>
You grumble. <<say "you">>"I appreciate your restraint."<</say>>
<<say "Hanako">>"On one knee,"<</say>> she instructs. <<say "Hanako">>"//Other// knee. Now bow your head raise your gift above your shoulders. Hmm. Yes. Very nice. Now rise and hand it to me."<</say>>
You sigh and shake your head as you rise.Hanako brushes you away as you open the can of dog food. <<say "Hanako">>"Offering these provisions is inconceivably offensive to someone of my stature, so one can only assume you intend to feed this the beasts as sport. For that, I'm not in the mood."<</say>>Hanako glares at you, nostrils flaring. <<say "Hanako">>"I //told// you to remove those from my sight."<</say>>Hanako accepts your gift on the condition you feed her by hand; she doesn't want to stain her clothes.Hanako scoffs. <<say "Hanako">>"Surely you jest. I wouldn't subject my chef to eating that parasitic flesh, let alone allow him to serve it to me!"<</say>>Hanako cuts you off mid sentence, raising an eyebrow. <<say "Hanako">>"--What was your name again?"<</say>>
<<say "you">>"$name."<</say>>
<<say "Hanako">>"Well, it's been a long day. I really must be going."<</say>> Standing in place, she looks straight ahead like you're not even there.
You take the hint and walk away.
---
Hanako <<= either("smirks", "smiles", "guffaws")>> when you <<= either("list", "tell her", "share some of")>> the foibles of other monster girls have.
---
Hanako interrupts you with a shrill giggle. <<say "Hanako">>"Oh, how droll."<</say>> It's a strange reaction because you weren't telling a joke.You lay on the ground and make cherry blossom angels (as opposed to snow angels).
Hanako <<= either("yawns", "hold her hand over her mouth to hide a smile", "curls her lip")>>. <<say "Hanako">>"You're soiling your clothes."<</say>>
---
You pick up some petals off the ground and start a cherry blossom fight, but Hanako isn't amused.
<<say "Hanako">>"Stop this childish behavior at once, servant."<</say>>Playing the role of a jester, you <<= either("perform some physical comedy", "tell some jokes", "sing a saucy song")>>.
She <<= either("yawns", "isn't amused", "hold her hand over her mouth to hide a smile", "smirks")>>.Hanako extends her hand <<if $subservient_to_hanako is true>>so you kiss it.<<else>>and you hold it between yours like a politician.<</if>>You try to fix a stray hair on her forehead, but she leans back, raising an eyebrow.
<<say "Hanako">>"Just what do you think you're doing?"<</say>>
<<say "you">>"Oh, you have a stray hair. I assumed you wanted me to take care of it."<</say>>
She glares at you. <<say "Hanako">>"You are but a lowly servant and have no business touching a princess, let alone her hair. Especially without asking first."<</say>>
<<say "you">>There is a nicer way to say that. "You have a point. Sorry."<</say>>Hanako asks for a <<= either("hand", "shoulder", "neck")>> massage. She groans in pleasure as you perform it.
---
Hanako says, <<say "Hanako">>"Is my hair orderly?"<</say>>
<<say "you">>"Well actually, you do have a stray."<</say>> She bends forward.
When you fix it, she says, <<say "Hanako">>"Thank you. A princess must always look presentable."<</say>><<say "Hanako">>"Servant,"<</say>> Hanako says, <<say "Hanako">>"I am athirst for water."<</say>>
<<say "you">>"Okay, let me grab my watering pot."<</say>> When you return, Hanako opens her mouth toward the sky. <<say "you">>"Just pour it right in?"<</say>>
She nods.
<<say "you">>"Okay..."<</say>> You shrug. When you tip the watering pot, it pours out like a full-strength shower -- something you hadn't intended.
It should be too much to handle, but she doesn't flinch, she doesn't even swallow -- like a fountain statue running in reverse. When the pot runs out of water she wipes her chin and Hanako claps twice. <<say "Hanako">>"Dismissed!"<</say>>
You have so many questions, but you don't want to set her off.
---
You prune some petals off Hanako's branches -- only the ones she specifies.You rake up some petals, but Hanako yells at you if you get too close to her dress. Apparently, it's been passed down for generations and she's afraid you'll tear it.You rake up some leaves, but Hanako yells at you if you get too close to her dress. Apparently, it's been passed down for generations and she's afraid you'll tear it.You prune some cherries off of Hanako's branches. Unfortunately, all of them have either popped or gone bad. Hanako isn't pleased, but that's nothing new.Hanako lifts her chin. <<say "Hanako">>"I'm glad you showed up, because there are many things to do today."<</say>>
---
Hanako smiles. <<say "Hanako">>"Good, you're on time -- as you should be."<</say>>
---
Hanako groans as you approach. <<say "Hanako">>"How many times do I have to tell you? Don't bother me during my beauty sleep."<</say>>
---
Hanako is sound asleep.Hanako lifts an eyebrow. <<say "Hanako">>"Do I know you?"<</say>>
<<say "you">>"What do you--"<</say>> You roll your eyes. <<say "you">>"It's $name. I brought you here!"<</say>>
Hanako taps her lip. <<say "Hanako">>"Hmm. $name... $name... Oh yes! The servant."<</say>>Hanako lifts her chin. <<say "Hanako">>"Excellent. I didn't even have to ring my bell that time."<</say>>Hanako lifts an eyebrow. <<say "Hanako">>"Do I know you?"<</say>>
<<say "you">>"What do you--"<</say>> You roll your eyes. <<say "you">>"It's $name. You know me."<</say>>
Hanako taps her lip. <<say "Hanako">>"Hmm. $name... $name... Oh yes! The servant."<</say>><<say "you">>"Hey Olivia. I'm curious, what would be your perfect day?"<</say>>
<<say "Olivia">>"I'll tell you this much, buddy: it wouldn't involve somebody asking me that question."<</say>>
---
Olivia says, <<say "Olivia">>"Hey, have you heard the one about the farmer?"<</say>>
You shrug.
<<say "Olivia">>"?Hes real ugly,"<</say>> she says with a proud grin.
---
You ask, <<say "you">>"What are some of your favorite activities?"<</say>>
<<say "Olivia">>"Dear diary,"<</say>> Olivia says to herself, <<say "Olivia">>"today a human tried to flirt with me. ?He <<verb 'was'>> unsuccessful."<</say>>Olivia says, <<say "Olivia">>"Who do you think is smarter, your dog or this pinecone?"<</say>>
---
You try to talk to Olivia while she's sunbathing. She squints at you. <<say "Olivia">>"Can't you see I'm busy?"<</say>>Olivia says, <<say "Olivia">>"Who do you think is smarter, your dog or this piece of straw?"<</say>><<say "you">>"I was wondering,"<</say>> you say, <<say "you">>"what's the last thing that made you cry?"<</say>>
Her head jerks back. <<say "Olivia">>"What? I'm going to be the last thing that makes //you// cry if you don't stop asking stupid questions. ...fuckin' weirdo."<</say>>
---
<<say "you">>"Hey Olivia, can I ask you something?"<</say>>
<<say "Olivia">>"If you have to."<</say>>
<<say "you">>"You ever done something you deeply regret?"<</say>>
<<say "Olivia">>"Besides giving you permission to ask this question? Hmm."<</say>> After a few seconds of contemplation, her tone shifts -- serious. <<say "Olivia">>"Remember when you caught me and I tried to claw your heart out?"<</say>>
<<say "you">>"Yeah."<</say>> You try to push that memory out of your mind.
She laughs. <<say "Olivia">>"That was pretty funny, huh?"<</say>> She slaps her thigh a couple times before stopping abruptly. <<say "Olivia">>"Huh? Oh sorry. What was your question again?"<</say>>
---
You ask Olivia, <<say "you">>"What's your most embarrassing memory?"<</say>>
<<say "Olivia">>"Oh Gods."<</say>> She blushes and covers her face.
<<say "you">>"What?"<</say>> You giggle. <<say "you">>"What is it?"<</say>>
<<say "Olivia">>"Remember when you tried to tell me your name and I cut you off, insulted you, and you just kinda took it?"<</say>>
<<say "you">>"Yeah..."<</say>>
<<say "Olivia">>"That's the one."<</say>>
<<say "you">>"That... was embarrassing for you?"<</say>>
<<say "Olivia">>"What?"<</say>> She blows a raspberry. <<say "Olivia">>"No. Why would that-- Oh. Ohhhhhhh! See, I thought you were asking about the most embarrassing thing I've //seen//."<</say>> The gleam in her eye tells you she knew exactly what you meant.You grin. <<say "you">>"What do you find sexiest about me?"<</say>>
She rolls her eyes. <<say "Olivia">>"Your ability to delude yourself."<</say>>While you hose off the white spots on the porch, Olivia looks down at you and smirks.
<<say "Olivia">>"Nobody appreciates art these days. That could have been worth a fortune."<</say>>
---
When you sweep away her molted feathers, Olivia says, <<say "Olivia">>"Why do I get the feeling you're going to put that in a closet shrine dedicated to me?"<</say>>
Without looking up, you mutter, <<say "you">>"Because you think too highly of yourself."<</say>>You remove Olivia's nest and spray down the white speckled walls. When everything's clean, you turned to her and sarcastically say, <<say "you">>"If I've said it once, I've said it a million times: stop playing paintball in here."<</say>>Olivia squints. <<say "Olivia">>"You know I can fly, right?"<</say>>
---
Olivia squints. <<say "Olivia">>"Why? Going to show me a dead body you 'found'?"<</say>>
<<say "you">>"Are you implying I'm a serial killer?"<</say>>
Olivia smirks then touches her face with her wing.
<<say "you">>"What does that mean? Peekaboo?"<</say>>
Her expression goes slack. <<say "Olivia">>"It means 'on the nose', dummy."<</say>> She face palms... Probably. Her wing blocks your view, so there's no way to know for sure.
---
Olivia squints. <<say "Olivia">>"Why? So you can make fun of the way I walk?"<</say>>
<<say "you">>"Note to self: she's sensitive about the way she walks."<</say>>
<<say "Olivia">>"Ugh."<</say>> She rolls her eyes. <<say "Olivia">>"I should've killed you when I have the chance."<</say>>
You mock her by acting scared. <<say "you">>"Ooh. She talks the talk, but can she walk the walk?"<</say>>
She flips you off. <<say "Olivia">>"Hard pass."<</say>>
---
When you ask Olivia if she wants to go on a walk, she says, <<say "Olivia">>"Why? So we can have a father-son talk? Toss the ball around? Teach me about the birds and bees?"<</say>>
You groan. <<say "you">>"Is everything a joke to you?"<</say>>
<<say "Olivia">>"Everything you say, yeah."<</say>> She grins as you walk away.When you ask Olivia if she wants to play tag, she perks up. <<say "Olivia">>"I'd love to! Hold on a sec. Just gotta sharpen my claws."<</say>>
---
You ask Olivia if she wants to play tag.
<<say "Olivia">>"Is that the one where you run around giggling, making a fool of yourself? Naw, but I'd love to watch."<</say>>
Your shoulders slump. <<say "you">>"Fine. I thought it could be fun."<</say>>
Before you walk away, Olivia says, <<say "Olivia">>"Wait! I-- I didn't mean that."<</say>> She sighs. <<say "Olivia">>"Truth is, I lied when I said I wanted to watch."<</say>>With fake enthusiasm, Olivia says, <<say "Olivia">>"You know, I'd //really// love to, but I'm swamped. Can you ask again when I'm less busy?"<</say>> Like a drum, she pats the roof while humming a tune. To drive the point home, she looks at a fake wristwatch.With fake enthusiasm, Olivia says, <<say "Olivia">>"You know, I'd //really// love to, but I'm swamped. Can you ask again when I'm less busy?"<</say>> Like a drum, she pats her thighs while humming a tune. To drive the point home, she looks at a fake wristwatch.You ask Olivia if you can give her some headpats.
She holds up a foot. <<say "Olivia">>"Only if you let me return the favor."<</say>>
---
You ask Olivia, <<say "you">>"Have you ever felt a headpat?"<</say>>
<<say "Olivia">>"Have you ever felt a talon up your ass?"<</say>>
---
<<say "you">>"I really think you should try a headpat. Eva loves them."<</say>>
<<say "Olivia">>"Eva loves the smell of piss; you're not making a compelling argument."<</say>>You pat Olivia's head.
A low growl emanates from her throat. <<say "Olivia">>"I hope you're not too attached to that arm, because you're about to be not too attached to that arm."<</say>>
---
She slaps your hand away and glares. <<say "Olivia">>"Don't. //Fuck.// With. The hair."<</say>>
You back away slowly.You ask Olivia if you can give her some belly rubs.
She holds up a foot. <<say "Olivia">>"Only if you'll let me return the favor."<</say>>
---
You say, <<say "you">>"Could I rub your belly?"<</say>>
<<say "Olivia">>"No. You ruffle my feathers too much as it is."<</say>>
<<say "you">>"You mean literally or figuratively?"<</say>>
She nods. <<say "Olivia">>"I do."<</say>>
<<say "you">>"Smart ass."<</say>> You walk away.<<say "you">>"If you let me come up there,"<</say>> you say, <<say "you">>"I could give you some belly rubs."<</say>>
Her lip curls. <<say "Olivia">>"Fuck off, pervert."<</say>><<say "you">>"How would you feel about some belly rubs."<</say>>
Her lip curls. <<say "Olivia">>"Fuck off, pervert."<</say>>When you toss some cubed meat to Olivia, you gotta admit it's pretty cool how she catches each piece in her mouth, even when your aim is off.<<say "you">>"You should try some of these cherries."<</say>>
<<say "Olivia">>"Nice try. My mom warned me about taking berries from strangers."<</say>><<say "you">>"Here's a carrot."<</say>>
She looks at it, then at you. <<say "Olivia">>"The only way you'd get me to eat that is if it was a side for a rare steak. And even then, I probably wouldn't."<</say>>In a high-pitched tone, Olivia says, <<say "Olivia">>"Awwwwwwwwwwwww. $name, you //do// love me. That took courage, but my answer is still no. I will not marry you."<</say>><<say "you">>"Do you want a mushroom?"<</say>>
She cocks her. <<say "Olivia">>"What kind of meat is it made of?"<</say>>
<<say "you">>"It's-- None. It's a mushroom."<</say>>
She leans in and temples her fingers. <<say "Olivia">>"Tell you what. Find one made of meat, and I'll give it a try."<</say>>She double takes. <<say "Olivia">>"What am I going to do with that, dummy?"<</say>>Olivia says, <<say "Olivia">>"Dear diary. Today a human tried to flirt with me. ?He <<verb 'was'>> unsuccessful."<</say>>
---
Olivia says, <<say "Olivia">>"Don't make me egg your house."<</say>>
---
You try to talk to Olivia while she's sunbathing. She squints at you. <<say "Olivia">>"Can't you see I'm busy?"<</say>>Olivia says, <<say "Olivia">>"Who do you think is smarter, your dog or this piece of straw?"<</say>>
---
Olivia says, <<say "Olivia">>"Don't you know how to knock? I'm indecent in here."<</say>>Olivia smiles. <<say "Olivia">>"Hey! Have you heard the one about the farmer? ?Hes real ugly."<</say>>You scatter some <<eitherline>>
birdseed
pieces of meat
<</eitherline>> in different areas and ask her to find it.
<<say "Olivia">>"Wouldn't it be easier if you just gave it to me?"<</say>>You bring her a board of wood and watch her sketch on it with her nails. Considering she's using her feet, she's a pretty good drawer.
---
She teaches you a song and you sing together. You're both off key, but she enjoys herself.
---
She twists your arm into having a rap battle with her. You're humiliated on many levels.You try to teach her how to dance. It ends abruptly when she steps on your foot.You reach up. <<say "you">>"Can I touch your wings?"<</say>>
Her lip curls. <<say "Olivia">>"Fuck off, pervert."<</say>>
---
You offer to clip her nails, but she refuses to come down, thinking you have some ulterior motive.
---
You say, <<say "you">>"If you promise not to kill me, I'll pluck out your loose feathers."<</say>>
She flashes a fake smile and shows you her crossed fingers. <<say "Olivia">>"I promise."<</say>>She slaps your hand when you brush a strand of her hair out of the way. <<say "Olivia">>"What are you, my mom?"<</say>>
---
She asks for a foot massage. You do it, but you're terrified the whole time.
---
When you pluck a loose feather off her wing, she scowls at you.
---
You offer her a shoulder massage and she says, <<say "Olivia">>"Why? I can't eat that."<</say>>You throw her some pieces of meat. She doesn't say thanks.You throw her some pieces of meat. She hesitates before saying thanks.The uneaten bits of carcass on your roof are starting to smell, so you hose it off. Olivia uses the opportunity to take a bath. Fully clothed, of course.
---
Your roof is starting to look like a Jackson Pollock painting, so you hose it off. Olivia uses the opportunity to take a bath. Fully clothed, of course.You feed Olivia pieces of meat by hand, tossing it into her mouth.
---
You feed Olivia pieces of meat by hand, placing it into her open mouth.
---
You change her straw bedding.
---
You refill her water. It evaporates fast due to the heat.Olivia raises an eyebrow. <<say "Olivia">>"What do you want?"<</say>>
---
Olivia watches you approach. <<say "Olivia">>"Remind me. Human eyeballs: do they grow back?"<</say>>Olivia stretches her neck side to side. <<say "Olivia">>"I hate your roof."<</say>>
---
Olivia yawns. <<say "Olivia">>"Is my new home ready yet?"<</say>>Olivia says, <<say "Olivia">>"You're the funniest thing I've seen today."<</say>>
<<say "you">>"Like you think I'm funny, or I look funny?"<</say>>
Olivia shrugs, keeping you wondering.
---
Olivia says, <<say "Olivia">>"Help me out with something. Is old MacDonald so stupid he thought 'E-I-E-I-O' spells 'farm'?"<</say>>Olivia yawns. <<say "Olivia">>"Oh, sorry: I thought you said something."<</say>>You retrieve Sophie's latest kill to save her the effort.
---
You sit by Sophie and help her skin her latest catch. Honestly, it's pretty gross, but you don't want her to overextend herself.
---
Sophie has traps set all around the area. She appreciates that you go around to check on them so she doesn't have to.You replace some of Sophie's bedding.
---
You planned on replacing Sophie's food pellets, but you see it's still full.
---
You refill Sophie's water. Although you've never seen her awake, it's good to know she's drinking liquids.You say, <<say "you">>"May I pet your head?"<</say>>
Sophie looks around and pauses before lowering her head. When you've patted her three times, she stands up.
<<say "you">>"Did it feel good?"<</say>>
She nods. Her face is bright red.
---
You say, <<say "you">>"You want headpats?"<</say>>
She nods rapidly then lowers to your level.
As you pat, she raises her head to meet you. Somehow, you end up cupping her cheek. Her eyes are closed, but she's smiling, so you don't move.
A few seconds later, she gasps and jumps back (no small feat for someone with a horse body -- terrifying, to be honest). <<say "Sophie">>"Sorry."<</say>> She says it so fast, it's as if the word has one syllable.
You try to put her at ease by speaking in a calm manner. <<say "you">>"It's fine. Really."<</say>>
---
You say, <<say "you">>"You want headpats?"<</say>>
Smiling ear to ear, she shakes her head and pats yours instead. <<say "Sophie">>"Feels good, no?"<</say>>You ask Sophie, <<say "you">>"Can I rub your belly?"<</say>>
She turns bright red and clears her throat. <<say "Sophie">>"Wasn't expecting this. Maybe later?"<</say>>
---
When you reach under Sophie to stroke her belly fur, she stumbles. <<say "you">>"What's wrong?"<</say>>
<<say "Sophie">>"Sorry."<</say>> She clears her throat. <<say "Sophie">>"Sensitive area."<</say>>
<<say "you">>"Uhh..."<</say>> You look straight up, unsure of yourself. <<say "you">>"So should I do it lighter?"<</say>>
She stares at you, mouth slightly open. <<say "Sophie">>"Okay."<</say>>
You've never heard that tone from her, high-pitched and meek. Approaching slowly, you pet her underside, keeping your eyes on hers to be sure she's comfortable. Well, you try to: no matter how long you look, she won't meet your gaze.
By the time you're done, her breath is short. Shuddering. She's acting strange, so you give her a little space before you go back to caring for her.
---
When you ask, Sophie turns her head and nibbles her lip. <<say "Sophie">>"Someone else would be more deserving."<</say>>
<<say "you">>"What? Naw. It's no big deal, really."<</say>> When you touch her furry tummy, she gasps and sucks it in. <<say "you">>"I'm sorry."<</say>> You retract your hand. <<say "you">>"You don't like it?"<</say>>
<<say "Sophie">>"It's not that,"<</say>> she says. For a moment, she closes her eyes and bites her lip.
<<say "you">>"I should stop."<</say>>
She breathes a sigh of relief and nods. Gesturing as she speaks, she explains: <<say "Sophie">>"I... like it. Intense, is all."<</say>>
<<say "you">>"Ah. Some other time then?"<</say>>
<<say "Sophie">>"Mm."<</say>>Sophie grimaces. <<say "Sophie">>"Not in the best shape to do those things."<</say>>
---
Sophie says, <<say "Sophie">>"Another time, maybe."<</say>>
---
Sophie frowns and lifts her bad leg. <<say "Sophie">>"Wish I could."<</say>>Sophie grins ear to ear. <<say "Sophie">>"Wonderful gift. Thank you."<</say>>You hand Sophie some wild game. <<say "Sophie">>"Perfect. Was running low but too lazy to hunt."<</say>>Sophie pins the flowers to her chest. <<say "Sophie">>"How thoughtful."<</say>> She looks down at them and frowns.
<<say "you">>"What's wrong?"<</say>>
<<say "Sophie">>"They'll wilt someday."<</say>> After a moment of contemplative silence, she perks up. <<say "Sophie">>"That's okay. They'll last in my memory forever."<</say>>Sophie has no reaction.
---
Shh! She's asleep!
---
Sophie snores.
---
Sophie smacks her lips but doesn't wake up.Sophie has no reaction.
---
Shh! She's asleep!
---
Sophie snores.
---
Sophie smacks her lips but doesn't wake up.Sophie has no reaction.
---
Shh! She's asleep!
---
Sophie snores.
---
Sophie smacks her lips but doesn't wake up.Sophie groans.
---
Shh! She's asleep!
---
Sophie kicks, but doesn't wake up.You say, <<say "you">>"Your leg looks terrible. Don't you think you should get it looked at?"<</say>>
Sophie grunts. <<say "Sophie">>"I'm fine."<</say>>
---
You ask, <<say "you">>"What was it like to fight a bear?"<</say>>
<<say "Sophie">>"Not fun. She was a mom with two cubs. Probably thought I was a threat."<</say>>
Your eyes dart around. <<say "you">>"Did you win the fight?"<</say>>
She winces and grunts. <<say "Sophie">>"I didn't kill her, no. I left my bow by a tree as I bathed. Swiped at me as I retrieved it."<</say>> She shakes her head. <<say "Sophie">>"I'm getting old in my slow age."<</say>> She wobbles sideways before catching her footing.
<<say "you">>"Whoa. You okay?"<</say>>
Sophie grunts. <<say "Sophie">>"I'm fine."<</say>>
---
You say, <<say "you">>"Can't the other monster girls hunt for you, or at least provide you with food so you can rest?"<</say>>
She smiles, but her eyes show the pain she's experiencing. <<say "Sophie">>"They can and do. But I'd go crazy if I didn't spend some time with nature."<</say>>Sophie's asleep, but you still want to check up on her. <<say "you">>"Sophie? You doing okay? Hungry?"<</say>>
<<import "Sophie-Sleep-Kick">>
---
Sophie is asleep, so this seems like the perfect time to bring up a difficult topic. <<say "you">>"Um, don't be mad, but Amy went into town and set up a shop. Don't worry, don't worry,"<</say>> you say, even though she's still out, <<say "you">>"they aren't going to go into the forest, and they--"<</say>>
<<import "Sophie-Sleep-Kick">>She groans and rolls onto her good side before kicking you in the gut. It hurts so bad, you need to sit at the other end of the stable to recover. You don't think she did that on purpose -- she's still asleep, after all -- but that doesn't make it hurt any less. <<if $follower is "Eva">>
Eva pets your head until you can stand again.<</if>>You say, <<say "you">>"How are the others?"<</say>>
<<say "Sophie">>"Good. They talk about you sometimes."<</say>>
You chuckle. <<say "you">>"Oh yeah? Anything good?"<</say>>
<<say "Sophie">>"I just remembered, monster girls aren't supposed to talk to humans."<</say>> She winks.
---
You ask, <<say "you">>"Do you only eat meat?"<</say>>
<<say "Sophie">>"Mostly. I like twigs and berries, too."<</say>>
<<say "you">>"Is that a euphemism for something?"<</say>>
She furrows her brow. <<say "Sophie">>"No. If anything, it's a double entendre."<</say>>
<<say "you">>"Oh."<</say>> You pinch your chin. She's right, but that didn't clarify anything.
---
<<say "you">>"So,"<</say>> you say, <<say "you">>"are there are many centaurs, are you the last of your kind, or something in between?"<</say>>
<<say "Sophie">>"There are many, but we usually stay in packs of our own kind. Usually nomadic, too."<</say>>You challenge Sophie to a race. She's not amused.
---
You challenge Sophie to a game of target archery. She winces and says she's not in the mood.
---
You propose a game of hide and seek. Sophie has no interest in playing.You shake Sophie and challenge her to a race. <<import "Sophie-Sleep-Kick">>
---
You rub Sophie and challenge her to a game of target archery. <<import "Sophie-Sleep-Kick">>
---
You shake Sophie and propose a game of hide and seek. <<import "Sophie-Sleep-Kick">>You challenge Sophie to a race.
She says, <<say "Sophie">>"I would consider that, but I'm trying to go easy on my leg. Just in case."<</say>>
---
You challenge Sophie to a game of target archery.
She says, <<say "Sophie">>"Yeah, I could go for that."<</say>>
You set up some targets outside. As expected, she's the better archer. While most of her shots land around the bull's-eye, most of yours miss the target completely.
---
You challenge Sophie to a game of tag.
She says, <<say "Sophie">>"I would consider that, but I'm trying to go easy on my leg. Just in case."<</say>>You pet Sophie's furry shoulder and she closes her eyes and sighs.
<<say "Sophie">>"That's nice. Thank you."<</say>>
---
You place your hand on her furry shoulder and she reaches down to cup your cheek. Her smile looks genuine, but there's pain behind her eyes.
---
You pet Sophie's furry side.
After a few strokes, she clears her throat. <<say "Sophie">>"Thank you."<</say>>When you pet Sophie as she sleeps, her expression softens.
---
You cup Sophie's cheek the way she often does yours. She moans and smiles in her sleep.
---
Sophie appears to be having a nightmare, so you shush her as you pet her fur. After a minute, her grimace fades and she breathes peacefully.You pet Sophie's furry shoulder and she closes her eyes and sighs.
<<say "Sophie">>"That's nice. Thank you."<</say>>
---
You place your hand on her furry shoulder and she reaches down to cup your cheek. The two of you look into each other's eyes for a few seconds.
---
You pet Sophie's furry side.
After a few strokes, she clears her throat. <<say "Sophie">>"Thank you. I like that."<</say>>You sit by Sophie and help her skin her latest catch. Honestly, it's pretty gross, but you don't want her to overextend herself.
---
You retrieve Sophie's latest kill for her to save her the effort.
---
You pour some water on her wound to clean it somewhat. She groans through her teeth, then thanks you for doing it.You replace some of Sophie's bedding.
---
You planned on replacing Sophie's food pellets, but you see it's still full.
---
You refill Sophie's water. It's good to know she's drinking liquids.As you replace some of Sophie's bedding, she asks, <<say "Sophie">>"Can I help you with that?"<</say>>
<<say "you">>"No, no,"<</say>> you say. <<say "you">>"You're on vacation. Just take it easy."<</say>>
---
You planned on replacing Sophie's food pellets, but you see she hasn't eaten any yet.
She explains, <<say "Sophie">>"I prefer meat. I'm not even sure what this is."<</say>>
<<say "you">>"I can relate. Is there anything better I can get you?"<</say>>
<<say "Sophie">>"No. But thank you. I enjoy hunting."<</say>>
---
As you refill Sophie's water, she says, <<say "Sophie">>"Where does that water come from?"<</say>>
You shrug. <<say "you">>"Pipes?"<</say>>
She thinks for a second and nods, but you sense she's too intimidated to ask a follow-up question. You'd like to help, but that's also the extent of your knowledge on the matter.<<say "you">>"Hi Sophie. Are you willing to try some human medicine now?"<</say>>
She shakes her head. <<say "Sophie">>"Monster girl medicine works just fine."<</say>>
You hate to see her this way, but you can't force her.
---
Sophie grunts in pain as you approach.
<<say "you">>"Are you okay?"<</say>>
She says, <<say "Sophie">>"Yeah. Feel like a million bucks. I mean, I feel like I could hunt a million bucks."<</say>>
---
You say, <<say "you">>"Are you sure you won't try some human medicine?"<</say>>
<<say "Sophie">>"I'm sure. Monster medicine is just fine."<</say>>
You sigh. <<say "you">>"Are you sure you're not half mule? You're certainly stubborn like one."<</say>>Sophie's sound asleep.
---
Sophie snores loud once.
---
You listen to Sophie's rhythmic breathing.Sophie fidgets with her hands. <<say "Sophie">>"Could you turn the temperature up?"<</say>>
<<say "you">>"Of course!"<</say>>
<<say "Sophie">>"Thank you. I want to feel like it's summer."<</say>>
---
Sophie fidgets with her hands. <<say "Sophie">>"Could you turn the temperature down a bit?"<</say>>
<<say "you">>"Of course!"<</say>>
<<say "Sophie">>"Thank you. I want to feel like it's autumn."<</say>>
---
<<say "Sophie">>"$name! Nice to see you. How about a hug?"<</say>>
---
Sophie says, <<say "Sophie">>"Lovely place you've got here. All the straight lines and geometric shapes. Not like the forest at all."<</say>>
---
Sophie says, <<say "Sophie">>"Never discard old rope: useful for hunting."<</say>><<say "you">>"So... How about this weather?"<</say>>
$current_monster_girl shrugs. <<say $current_monster_girl>>"It's weather."<</say>>
---
<<say "you">>"If you could be any other type of monster girl, which one would you be?"<</say>>
<<eitherline>>
$current_monster_girl smiles. <<say $current_monster_girl>>"I'm already the best kind of monster girl."<</say>>
$current_monster_girl smiles and bounces. <<say $current_monster_girl>>"I'd be a real //monster// girl, you know? Ugly black eyes, rows and rows of sharp teeth. So scary, you'd have a heart attack if you saw me."<</say>>
<</eitherline>>
---
You ask, <<say "you">>"How many languages can you speak?"<</say>>
<<say $current_monster_girl>>"Just the one."<</say>> $current_monster_girl cocks her head. <<say $current_monster_girl>>"Does anyone here speak anything other than English?"<</say>>
<<say "you">>"Hm... I don't think so."<</say>>
---
You ask, <<say "you">>"What's your middle name?"<</say>>
She shrugs. <<say $current_monster_girl>>"I don't even have a last name."<</say>>
<<say "you">>"Really? But what if you run into somebody with the same name as yours?"<</say>>
<<say $current_monster_girl>>"What do you mean? No monster girls have the same name."<</say>>
---
You ask, <<say "you">>"Where did you grow up?"<</say>>
She cocks her head and smiles. <<say $current_monster_girl>>"Where you found me. Where else?"<</say>>
<<say "you">>"Well, I wasn't born on this farm."<</say>>
Her eyes widen. <<say $current_monster_girl>>"Really? Oh, you mean you were born in town."<</say>>
<<say "you">>"Even further. Hundreds of miles away, in fact."<</say>>
She scratches her head, speechless. You just blew her mind.
---
You ask, <<say "you">>"Are you a listener or a talker?"<</say>>
She stares blankly.
Seconds pass without a response, giving you the impression she didn't hear you, so you clear your throat. <<say "you">>"Are you a list--"<</say>>
She lifts her finger to her mouth. <<say $current_monster_girl>>"Shh!"<</say>>
There's your answer: neither.
---
You ask, <<say "you">>"What's your favorite part of the forest?"<</say>>
$current_monster_girl <<eitherline>>
taps her lip as she ponders the question.
nibbles the side of her finger.
thinks.
<</eitherline>> <<say $current_monster_girl>>"There's this really weird statue. It's warm to the touch."<</say>>
---
You ask, <<say "you">>"What's your favorite part of the forest?"<</say>>
$current_monster_girl <<eitherline>>
taps her lip as she ponders the question.
nibbles the side of her finger.
thinks.
<</eitherline>> <<say $current_monster_girl>>"I don't know if it's my //favorite//, but there's this well in the forest that's pretty creepy. Sometimes I like to dare myself to see how close I can get."<</say>>You pat $current_monster_girl's head.
<<eitherline>>
<<say $current_monster_girl>>"Is that a human custom?"<</say>>
She winces slightly. <<say $current_monster_girl>>"That was... new."<</say>>
She ducks down and looks at your hand. <<say $current_monster_girl>>"What are you doing?"<</say>>
<</eitherline>>
---
As you reach for $current_monster_girl's head, she leans out of the way.$current_monster_girl grabs your wrist with both hands to show you what feels best.
---
You pat $current_monster_girl's head.
<<eitherline>>
She tilts her head toward you in a welcoming manner.
She smiles. <<say $current_monster_girl>>"That's... nice."<</say>>
Her body relaxes as she sighs.
<</eitherline>>
---
With her eyes closed, $current_monster_girl grabs your wrist with both hands, bringing yours to her cheek. She moans then gasps as her eyes fly open. <<say $current_monster_girl>>"Sorry. That was too forward."<</say>>
<<say "you">>"Nah,"<</say>> you say. <<say "you">>"You're fine."<</say>>
Blushing, she looks down and fidgets with her fingers.You ask $current_monster_girl if she wants to go for a walk.
<<eitherline>>
<<say $current_monster_girl>>"A walk? Sure, why not."<</say>>
<<say $current_monster_girl>>"That sounds nice, but I'm kind of full. Some other time, yeah?"<</say>>
<<say $current_monster_girl>>"Eh. Honestly, I'm happy just hanging out here."<</say>>
She shrugs. <<say $current_monster_girl>>"If you want to, sure."<</say>>
<</eitherline>>She grins. <<say $current_monster_girl>>"Just us? Sounds fun."<</say>>
---
She smiles and nods.
---
She rocks back-and-forth on her heels. <<say $current_monster_girl>>"Okay. I'd like that."<</say>>You tap her shoulder and run away, laughing. <<say "you">>"Tag, you're it!"<</say>>
<<eitherline>>
She doesn't want to play at first, but eventually gets into it.
<<say $current_monster_girl>>"Hey, no fair. You have to give a warning first!"<</say>>
<</eitherline>>You tap her shoulder and run away, laughing. <<say "you">>"Tag, you're it!"<</say>>
<<eitherline>>
When she catches you, it devolves into a stalemate, with the two of you touching each other's shoulders, neither of you able to get out of reach.
When she catches you, she tags you all over your body.
She tackles you flat on your back, giggling. <<say $current_monster_girl>>"Say you're it! Say it or I'll never get off you."<</say>>
<</eitherline>>She steps back and frowns. <<say $current_monster_girl>>"Are you saying I'm fat?"<</say>>
<<say "you">>"What? No. I just thought it would feel good."<</say>>
---
She steps back and frowns. <<say $current_monster_girl>>"Why are you doing that?"<</say>>
<<say "you">>"Sorry. I thought it would feel good."<</say>>
---
You rub around her belly. <<say $current_monster_girl>>"Doesn't this feel nice?"<</say>>
<<say "you">>"Kinda? Is this how humans say hello?"<</say>>
---
Thirty seconds passed before she says, <<say $current_monster_girl>>"Why are you doing that?"<</say>>In a lighthearted tone, she says, <<say $current_monster_girl>>"If you made a list of all my rubbable parts, my belly would be the least interesting."<</say>>
<<say "you">>"Oh yeah? And what part is the most interesting?"<</say>>
She smiles. <<say $current_monster_girl>>"I'll tell you when you're older."<</say>>It takes an hour to clean up the mess she's made. After you're done, it's hard to say whether or not she appreciates your effort.
---
There isn't much to clean up, but she seems to appreciate it, nonetheless.
---
She stops you. <<say $current_monster_girl>>"It's fine. No need to clean up."<</say>>
<<eitherline>>
You look around. <<say "you">>"I suppose you're right."<</say>>
You look around. <<say "you">>"Uhh... I insist."<</say>> She's made quite the mess.
<</eitherline>>
---
She stops you. <<say $current_monster_girl>>"It's fine. The mess isn't that bad."<</say>>
<<say "you">>"Oh. Oh okay."<</say>>
She looks around, tapping her foot. <<say $current_monster_girl>>"Actually, it's pretty nasty here. I was just being nice."<</say>>
You laugh. <<say "you">>"No problem. I'll sort this out in no time."<</say>>It takes an hour to clean say up around her, and she watches you go whole time -- like she's undressing you with her eyes.
---
When you start cleaning, she joins in to help out.You ask, <<say "you">>"What is the first thing you noticed about me?"<</say>>
Her jaw drops. <<say $current_monster_girl>>"I can't answer that."<</say>>
<<say "you">>"Why not?"<</say>>
<<say $current_monster_girl>>"Because."<</say>>
You raise an eyebrow.
<<say $current_monster_girl>>"Because it's too embarrassing! Next question!"<</say>>
---
You ask, <<say "you">>"How do you describe me to other people?"<</say>>
<<if $mc_gender === "male">>\
<<say $current_monster_girl>>"I don't know... Nice? Hard-working? A little handsome?"<</say>>\
<<else>>\
<<say $current_monster_girl>>"I don't know... Nice? Hard-working? A little pretty?"<</say>>\
<</if>>
<<say "you">>"Really?"<</say>> You smile. <<say "you">>"You mean that?"<</say>>
She shakes her head, making you frown, but then she says, <<say $current_monster_girl>>"You're not //that// hard-working."<</say>>
You straighten up. Always nice to hear you're <<if $mc_gender === "male">>handsome<<else>>pretty<</if>>.
---
You ask, <<say "you">>"How many sexual partners have you had?"<</say>>
She counts the fingers on her hand as she mutters to herself. 15 seconds later, she looks up and sticks out her tongue. <<eitherline>>
<<say $current_monster_girl>>"Zero."<</say>>
<<say $current_monster_girl>>"One and a half."<</say>>
<<say $current_monster_girl>>"69."<</say>>
<<say $current_monster_girl>>"Like, 5000."<</say>>
<</eitherline>>
You scoff and shake your head. <<say "you">>"Come on. Be serious."<</say>>
---
When you ask $current_monster_girl a question, she looks mortified, so you decide to change the topic.<<say $current_monster_girl>>"Mmm!"<</say>> $current_monster_girl says. <<say $current_monster_girl>>"I love blueberries. Thanks."<</say>><<say $current_monster_girl>>"Aww,"<</say>> $current_monster_girl says. <<say $current_monster_girl>>"They're almost as sweet as you."<</say>>You hand $current_monster_girl a cabbage. <<say "you">>"I thought you might like this."<</say>>
A frown flashes on her face. Monotone, she says, <<say $current_monster_girl>>"Oh... A cabbage. How did you know?"<</say>>
With your arms behind your back, you rock on your heels. <<say "you">>"Oh, I've always been good at reading people."<</say>>You toss $current_monster_girl a carrot. <<say "you">>"This is one of the bigger carrots I grew. Thought I'd give it to you."<</say>>
She glances around. <<say $current_monster_girl>>"Thanks? Everyone loves carrots, right?"<</say>>You toss $current_monster_girl a carrot. <<say "you">>"This is one of the bigger carrots I grew. Thought you to have a use for it."<</say>>
She squints, a sly grin on her face. <<say $current_monster_girl>>"$name, is this some kind of innuendo?"<</say>><<say "you">>"I think you'll like this,"<</say>> you say as you tear the foil off the top of the candy bar. <<say "you">>"Try some. Humans love it."<</say>>
She sniffs it a few times, smiles, and shoves the whole thing in her mouth and swallows. She didn't even remove the foil. <<say $current_monster_girl>>"That was delicious."<</say>>
You'll have to remember to remove all the foil next time.You hand $current_monster_girl a dead vine.
She glances at it repeatedly. <<say $current_monster_girl>>"Do you need me to hold this for you?"<</say>>
<<say "you">>"No silly, it's a gift."<</say>>
<<say $current_monster_girl>>"Oh. Oh! Well, it's certainly unique. Nobody's ever given me one of these before."<</say>> She kneels to put it by her feet. <<say $current_monster_girl>>"I'll just leave it here for now. You know, in case I need it later?"<</say>>You present some decayed wood to $current_monster_girl. <<say "you">>"You want this?"<</say>>
<<say $current_monster_girl>>"Thanks but"<</say>> -- she glances around -- <<say $current_monster_girl>>"I have more than enough as it is."<</say>><<say "you">>"I thought you might like this. Eva can't get enough of the stuff."<</say>>
$current_monster_girl takes a step back. <<say $current_monster_girl>>"That's a little too pungent for me. I'll pass."<</say>><<if $follower is "Eva">>
Eva taps your shoulder and looks at you with puppy dog eyes. <<say "Eva">>"It's not too pungent for me."<</say>><</if>><<say "you">>"Hey $current_monster_girl, I thought you might like this harpy--"<</say>>
She snatches it from your hands and slurps out its contents. After wiping her mouth with the back of her hand, she says, <<say $current_monster_girl>>"I love Harpy eggs! Got any more?"<</say>><<say "you">>"I got you some flowers."<</say>>
She blushes and turns heer head away. <<say $current_monster_girl>>"For me?"<</say>>
<<say "you">>"Uh huh. Just for you."<</say>>
She smells the bouquet before taking them from your hands. <<say $current_monster_girl>>"They smell lovely. I can't wait to eat them."<</say>><<say "you">>"I got a surprise,"<</say>> you say. <<say "you">>"Cup your hands."<</say>> You fill them with cherries.
$current_monster_girl's eyes light up. <<say $current_monster_girl>>"Can I eat them now?"<</say>>
<<say "you">>"Of course."<</say>>
One by one, she eats them all, pausing only to smile at you.You give a pile of mushrooms to $current_monster_girl.
<<say $current_monster_girl>>"Ooh, thank you."<</say>>$current_monster_girl giggles when you drop a few mushrooms in her hand.
<<say "you">>"What's so funny?"<</say>>
She holds one up by the stem. <<say $current_monster_girl>>"What does this remind you of?"<</say>>
<<say "you">>"Pft. So immature."<</say>> Yet, you can't help but watch when she attempts to deep throat the whole thing head first.<<say "you">>"I had some extra dirt lying around,"<</say>> you say. <<say "you">>"Thought you might want some?"<</say>>
<<say $current_monster_girl>>"Dirt? You mean that stuff that's all around us?"<</say>>You say, <<eitherline>>
<<say "you">>"Would you be interested in some wild boar?"<</say>>
<<say "you">>"Would you be interested in some wild rabbit?"<</say>>
<<say "you">>"Would you be interested in some raw venison?"<</say>>
<</eitherline>>
<<say $current_monster_girl>>"Heck yeah!"<</say>> When you hand it to her, she tears off a piece with her teeth and swallows it with minimal chewing. There's something gruesome about the smile on her face as she chows down.<<say "you">>"Want some wood?"<</say>>
She rubs the back of her neck and looks to her side. <<say $current_monster_girl>>"Like, actual wood, or...?"<</say>>
You pull a log out of your backpack. <<say "you">>"Actual wood."<</say>>
Her head jerks back. <<say $current_monster_girl>>"Oh. Uh, no thanks. That stuff literally grows on trees."<</say>>$current_monster_girl waits patiently while you chow down on my whole head of cabbage. You don't have any utensils, so you take bites as though it were a giant apple.You remove a handful of blueberries from your pocket. It's a wonder they haven't been pulverized into a paste, but they look perfect: dark blue, glossy, and taut. Sweet and slightly tart flavors coat your mouth as you eat them one by one.The fresh carrot snaps each time you bite off a piece. Obviously, you're biased, but the carrot is sweet and delicious. You wonder why you weren't able to make a living off of your crops.The candy bar's been in your pocket since you bought it, so it's half melted. It makes a mess in your hands, but it's delicious.You yank your head back to tear pieces off the fibrous dead vine. No matter how much you chew, it doesn't break down. Convinced it's inedible, you unceremoniously spit it out.
$current_monster_girl squints. <<say $current_monster_girl>>"Did that taste good?"<</say>>
<<say "you">>"Not even a little."<</say>>You inspect the decayed wood and discover something: it's inedible.You use a tool on your keychain to open the dog food. Plugging your nose, you pour a gelatinous mouthful down your throat. Disgusting. What does Eva see in this stuff? <<if $follower is "Eva">>
Speaking of which, Eva tugs on your pant leg and looks at you with her glistening eyes. It's hard to say no to that, so you hand her the rest. You didn't want to eat anymore anyway.<<else>>You can't eat any more of this, so you put by your side. Maybe you'll be in the mood for it later?<</if>>You crack open a piece of the egg and slurp some out of the hole. Like eating a raw chicken egg, it's disgusting. On the other hand, it's full of protein and leaves you satisfied, once you get the taste out of your mouth.You know what? You've earned a little 'me time'; sitting crosslegged on the ground, you take your time to smell the flowers. The scent brings back memories of when you were young and had all the free time in the world.
An unexpected buzzing sound breaks your concentration, and before you figure out where it's coming from, a bee flies out of a flower and stings the top of your head.
<<say "you">>"Dammit. That hurt!"<</say>> You throw the flowers as far away as you can.
$current_monster_girl covers her mouth, but you can tell from her eyes that she's laughing.You gobble down a handful of cherries. They don't have seeds, but they do have stems. In your eagerness, you didn't think that far ahead and have to spit them out like sunflower seeds. Next time, you won't make the same mistake.Normally, the idea of eating a raw mushroom whole wouldn't be appealing, but Enoki's have a flavor unlike any other: buttery, earthy, almost meaty. Your one complaint -- it leaves you feeling thirsty.You reach deep into the bag of soil to get a handful from the bottom -- you know, the good stuff? As soon as you put it in your mouth, you start coughing like you failed the Cinnamon Challenge.
$current_monster_girl shrugs with open arms. <<say $current_monster_girl>>"Why did you do that?"<</say>>
Once you've hacked most of the dirt out your lungs -- you hope plants don't grow in there later -- you're able to answer. <<say "you">>"I have no idea."<</say>>At first, you're weary of taking a bite; after all, it is raw meat. It's better than you expected and satisfies your hunger. You just hope you don't end up paying for it later.You smile knowingly. This isn't just any wood, it's magical wood from the forest, blessed by a dryad. If you believe -- //truly// believe -- it'll transform into something delicious... At least, that's what you hope; you just made that up.
With your eyes closed, you say a little prayer and raise it to your lips. To your surprise, it's the most succulent piece of lumber you've ever eaten. Alas, like all wood, on the spectrum of "food" and "not food", it leans heavily on the "not food" side. Plus, now you have splinters in your tongue.$current_monster_girl fidgets with her hands. <<eitherline>>
<<say $current_monster_girl>>"Oh. I thought we were having fun."<</say>>
<<say $current_monster_girl>>"Okay, but come back soon, yeah?"<</say>>
<</eitherline>>
---
$current_monster_girl stretches her back. <<say $current_monster_girl>>"Yeah, I suppose you've got other girls to take care of."<</say>>
---
$current_monster_girl says, <<say $current_monster_girl>>"Hey! At least say goodbye first."<</say>>
---
$current_monster_girl exhales into her palm. <<say $current_monster_girl>>"What's wrong? Is it my breath?"<</say>>$current_monster_girl pouts when you try to leave and you fall prey to her manipulation.
---
<<say $current_monster_girl>>"Wait!"<</say>> $current_monster_girl says. <<say $current_monster_girl>>"There's, uh, I want to tell you a secret."<</say>>
"What kind of secret?"
<<say $current_monster_girl>>"Oh."<</say>> She glances around. <<say $current_monster_girl>>"I'll tell you later, but it's a really good one."<</say>>
You groan internally. She's making this up, but it's so transparent, you feel guilty; she clearly wanted to stay so you stick around.
---
$current_monster_girl bounces as she frowns. <<say $current_monster_girl>>"I'm lonely. Can you stay a little longer?"<</say>>
---
$current_monster_girl picks at her fingernails nonchalantly. <<say $current_monster_girl>>"Aren't you going to say goodbye first?"<</say>>
Before you know it, you're caught in long conversation. May as well finish caring for her.$current_monster_girl scoffs. <<say $current_monster_girl>>"You feel good about yourself, cheating like that?"<</say>>
---
$current_monster_girl grins.
<<say "you">>"What are you smiling at?"<</say>> you ask.
<<say $current_monster_girl>>"Oh -- just that you're a good person. Thanks for your support."<</say>>
<<say "you">>"Support?"<</say>>
<<say $current_monster_girl>>"Yeah. You know what I mean."<</say>>
You look at her side-eyed. <<say "you">>"I do?"<</say>>
She nudges your shoulder. <<say $current_monster_girl>>"Yeah. It's because of people like you that I exist in the first place."<</say>>
This is getting too metaphysical for your tastes, so you take your leave.
---
<<say $current_monster_girl>>"Whoa,"<</say>> $current_monster_girl says. <<say $current_monster_girl>>"How did you do that?"<</say>>
<<say "you">>"Do what?"<</say>>
<<say $current_monster_girl>>"One second I was hungry and bored and, to be honest, feeling neglected -- then all the sudden, everything was fine. How did you do that?"<</say>>
You shrug.
She leans in close and whispers. <<say $current_monster_girl>>"Are you a wizard?"<</say>>
<<say "you">>"No."<</say>> You chuckle. <<say "you">>"I'm just that good."<</say>>
---
$current_monster_girl hugs you.
<<say "you">>"What was that for?"<</say>>
<<say $current_monster_girl>>"I don't know, suddenly I felt... like everything was right in the world."<</say>> She looks into your eyes and smiles. <<say $current_monster_girl>>"Whatever you did, thank you."<</say>>$current_monster_girl clasps her hands behind her back. <<say $current_monster_girl>>"Thanks, $name. You know you spoil me, right?"<</say>>
---
At some point when you were preoccupied, $current_monster_girl fell fast asleep. <<eitherline>>
Her gentle smile suggests she's having pleasant dreams.
She smacks her lips together and calls out your name. Thankfully, before you respond, you recognize she's talking in her sleep.
You leave, careful not to wake her.
Her eyelids open to slits. When she notices you, she smiles and snuggles her way into a more comfortable position.
<</eitherline>>
---
$current_monster_girl sits down and moans. <<say $current_monster_girl>>"This is so nice. I know you have farm work. Shouldn't you get going?"<</say>>
<<say "you">>"You don't need anything else?"<</say>>
She closes her eyes, moans like someone sinking into a hot bath, and slowly shakes her head.
---
<<say "you">>"Sorry,"<</say>> you say, <<say "you">>"but I gotta get going."<</say>>
She blushes. <<say $current_monster_girl>>"Of course! I'm starting to feel like I'm taking advantage."<</say>>Before you know it, you've pushed yourself too far. You collapse on your back.
$current_monster_girl gasps. <<say $current_monster_girl>>"$name? What happened? Did something bite you? A snake?"<</say>> She shakes you. <<say $current_monster_girl>>"Snake? Snaaaaaaake!"<</say>>
---
Your stomach grumbles. <<say "you">>"Uh oh."<</say>> That's not something you want to hear when you're already full.
<<say $current_monster_girl>>"What's wrong?"<</say>> $current_monster_girl asks.
Now it's gurgling; must've been something you ate. Without answering, you race toward your bathroom, butt cheeks clenched.
The good news is you make it in time. The bad news is, when you get off the toilet, it's already nighttime.
---
You stub your toe -- hard.
$current_monster_girl hisses through her teeth. <<say $current_monster_girl>>"Oof. You okay?"<</say>>
A few seconds later, you've recovered, but you decide you're just not feeling it today. <<if $current_region is "Home">>You go to your room and <<else>>You walk home and <</if>> lay on your bed, grumbling at the ceiling until you fall asleep. Tomorrow will be a better day.You tell $current_monster_girl you're going to rest your eyes. It doesn't go according to plan: you wake up with your back against hers. She's fast asleep, and -- seeing as it's too late to work -- you <<if passage() !== "Cellar">>
walk home.
<<else>>
go inside.
<</if>><br><br>
<<if $follower is "Eva">>
Eva's tail wags when you arrive. <<say "Eva">>"Well hello, sleepyhead!"<</say>><br><br>
You slap your thighs. <<say "you">>"Why didn't you wake me?"<</say>><br><br>
She glances at the floor. <<say "Eva">>"You looked so peaceful. Also, I wanted to see if you kick in your sleep like me, but then I got distracted by this bush and then a tree then a... Well, you know how it goes."<</say>>
<<else>>
Eva's tail wags when you arrive, but she's also frowning. <<say "Eva">>"Where have you been? I've been worried sick."<</say>><br><br>
You resist the urge to clench your fists. <<say "you">>"You say that every time I leave the house, even if it's for five minutes!"<</say>><br><br>
<<say "Eva">>"What?"<</say>> she says with a cocked head. <<say "Eva">>"You were gone longer than five minutes?"<</say>>
<</if>><br><br>
You grumble all the way to your bed.<<set $management_back_passage to "Front Yard">>/* This is so you go back here when the scene ends */
\ <<run setup.unlockPassage("Amy's Carpentry Shoppe", false)>>
\ <<run setup.addExploredPassage("Amy's Carpentry Shoppe")>>
\ You find Amy sprawled out on the couch, chewing gum like a cow chews cud. No surprise there. <<say "you">>"You know, when you said you wanted to 'figure some things out,' I assumed you meant actively. Not like, waiting for it to fall into your lap."<</say>>
She sits up straight and scowls. <<say "Amy">>"What's that supposed to mean?"<</say>>
<<say "you">>"Seems like every time I come home, you're laying there, eating junk."<</say>>
<<say "Amy">>"That was like one time."<</say>>
<<say "you">>"Your arm is literally in the trashcan right now."<</say>>
She blows a bubble, but you were mistaken: she's been chewing on a chip bag, not a piece of gum. It pops and crumbs fly everywhere, one landing in your eye. As you wince in pain, she stands up and spreads her arms. <<say "Amy">>"Fine! So what? So I forage. I'm a forager!"<</say>>
<<say "you">>"I'm the one who goes to town to buy the snacks! Technically, I'm the forager: you're just eating!"<</say>>
She plops down on the couch and swallows hard.
You sigh. <<say "you">>"Sorry. I didn't mean that, it's just-- Remember when you came here, you said there's more to life than just eating and dying? Well..."<</say>> You gesture at the trash on the ground.
Her lips purse a few times then, chin held high, she pushes off the couch. <<say "Amy">>"Fine! Since you think I'm so bad at my job, maybe I'll get a new one! I'll get a job no ant girl has ever had before!"<</say>> She slams the front door on her way out.
<<say "you">>"Argh! She's so-- Argh!"<</say>> You swipe some candy wrappers to the side of the couch before sitting down. The place is a mess.
Eva smiles as she joins you. <<say "Eva">>"I think that went really well."<</say>>
You roll your eyes. <<say "you">>"If she didn't leave like that, I would've told her her value isn't tied to her profession."<</say>>
<<say "Eva">>"You've said that before though."<</say>>
<<say "you">>"Yeah..."<</say>> You rub your eyes with your palms until a funny thought occurs to you. <<say "you">>"What kind of job could she get?"<</say>>
Eva shrugs. <<say "Eva">>"Maybe she'll start her own business?"<</say>>
You snort. <<say "you">>"Could you imagine? What would she call it, 'Anty Amy's Accomplishment-As-An-Afterthought Agency?'"<</say>> Wow. That was off-the-cuff.
Eva giggles. <<say "Eva">>"I don't get it, but wouldn't it be funny if you fed me two dinners?"<</say>>
When you're done patting yourself on the back, you pet Eva for a while, until...
You jump off the couch with a gasp. <<say "you">>"No... She wouldn't!"<</say>>
<<say "Eva">>"'Wouldn't' what?"<</say>>
You bolt outside.
Eva yells at you from the doorway. <<say "Eva">>"Hey! Where are you going?"<</say>>
<<act "\"To town!\"" "\"To town!\"-Amy-content-171">><</act>>\
\
<<if $end_to_end_test_mode>>
<<endscenebutton "Skip">>
<</if>>You sprint until your lungs are on fire. As the town comes into view, your worst fears are realized; an angry mob has formed. Someone's holding a pitchfork, you're sure of it. Adrenaline kicks in, and you find a way to run even faster.
When you reach the entrance, you're confused. The mob isn't angry. In fact, they're lined up in an orderly fashion.
Someone says, <<say "Miscellaneous">>"Hey $name, come quick!"<</say>>
<<say "you">>"What's going on?"<</say>>
<<say "Miscellaneous">>"It's amazing! This monster girl showed up and she knows how to speak."<</say>>
Your heart sinks. For a moment, there was hope. People grumble as you push past them to reach the front of the line. You find Amy sitting crosslegged on the ground.
Someone hands her a wooden wheel. <<say "Miscellaneous2">>"Anything you can do?"<</say>>
You shout over the crowd, <<say "you">>"Amy, what are you doing?"<</say>>
A few people groan at you:
<<say "Miscellaneous">>"Wait your turn, $name."<</say>>
<<say "Miscellaneous2">>"Get in the back of the line!"<</say>>
Amy looks up and smiles. <<say "Amy">>"Oh hi $name. Sorry, about earlier. I totally overreacted, but you forgive me, right?"<</say>>
The man with the wheel says, <<say "Miscellaneous2">>"You know $name?"<</say>>
<<say "Amy">>"Know ?him?"<</say>> Amy says, <<say "Amy">>"We're practically roommates. Seems like just yesterday I was sitting on--"<</say>>
<<act "Interrupt her." "Interrupt her.-Amy-content-416">><</act>>
<<act "Pull her away." "Interrupt her.-Amy-content-416">><</act>><<if $last_link_label is "Pull her away.">>\
Amy doesn't resist when you grab her hand and take her behind an abandoned shop. The crowd's muffled cries are still in earshot, so you keep your voice down. The last thing you want to do is cause an actual riot.
<<else>>\
<<say "you">>"Uh, Amy?"<</say>> You point your thumb over your shoulder. <<say "you">>"Can I talk to you in private for a moment?"<</say>>
Amy grunts as she stands. <<say "Amy">>"Sup?"<</say>>
The crowd boos as you take her behind an abandoned shop. Their muffled cries are still in earshot, so you keep your voice down. The last thing you want to do is cause an actual riot.
<</if>>\
<<say "you">>"Are you crazy?"<</say>> you say. <<say "you">>"What are you doing?"<</say>>
<<say "Amy">>"I know, I know. You told me to get a job--"<</say>>
<<say "you">>"That is not what I said."<</say>>
<<say "Amy">>"--but I decided I don't like the idea of working under someone, so I started my own business."<</say>> Her eyes sparkle. <<say "Amy">>"I call it 'Amy's Carpentry Shoppe.' Isn't that neat?"<</say>>
<<say "you">>"Hm. Name could use some alliteration-- Wait."<</say>> You pinch your forehead. <<say "you">>"Carpentry? What do you know about carpentry?"<</say>>
She scoffs. <<say "Amy">>"Hello? I'm a Carpenter Ant."<</say>>
<<say "you">>"You are? Oh. Well... that's not the point! Monster girls and humans can't interact."<</say>>
<<say "Amy">>"What are you talking about? I've slept on your couch."<</say>>
<<say "you">>"That's different. Didn't--"<</say>> You throw up your hands. <<say "you">>"Monster girls don't talk to humans! Don't they teach you those things when you're a baby?"<</say>>
Amy raises an eyebrow. <<say "Amy">>"No... Most ant girls don't even want to leave the nest, let alone talk to a stranger. Why would they teach that? It's implied. Instinct."<</say>> She grins and pokes her herself with two right thumbs. <<say "Amy">>"That's the great thing about me: I'm different."<</say>>
You start pacing.
<<say "Amy">>"<<if $mc_gender === "male">>Dude. <<elseif $mc_gender === "female">>Yo. <</if>>What's the big deal?"<</say>>
<<say "you">>"The big //deal//--"<</say>> You get close and lower your voice. <<say "you">>"The big deal is that monster girls don't want a bunch of humans snooping around, cutting down trees, and expanding into their territory."<</say>>
It finally clicks. <<say "Amy">>"Ohhhh. I get it."<</say>> She smiles and pats you on the shoulder. <<say "Amy">>"All right, let me just smooth over this little wrinkle."<</say>>
<<say "you">>"No wait!"<</say>> But she's gone. When you catch up to her, she's already making an announcement.
<<say "Amy">>"Attention everyone!"<</say>> The crowd quiets down and looks at her. <<say "Amy">>"You see that forest over there? Nobody is allowed to go in there, ever. Because... Oh! Because it's poisonous or something."<</say>>
You gesture for her to shut up.
<<say "Amy">>"No?"<</say>> Facing the crowd, she says, <<say "Amy">>"Okay, so it's not poisonous, but you still can't go in there."<</say>>
After a pause, someone says, <<say "Miscellaneous">>"Why?"<</say>>
<<act "Mouth the word \"dangerous\" to Amy." "Mouth the word dangerous to Amy.-Amy-content-470">><</act>><<say "Amy">>"What? Amorous? Ohhh, //dangerous//! Sorry, I'm not good at reading lips."<</say>>
You face palm. It's not like you're hidden, you're five feet away from her.
<<say "Amy">>"Yeah so the forest is very dangerous, because, uh..."<</say>> She looks at you and says, <<say "Amy">>"You know what? I'm going to give someone else a chance."<</say>> She points at a woman holding an axe.
<<say "Miscellaneous2">>"It's full of deadly monster girls?"<</say>>
<<say "Amy">>"Hm,"<</say>> Amy says, <<say "Amy">>"true, true. But that's a little too on the nose, don't you think? Let's try for something more creative. How about you?"<</say>>
She points at someone else, but before they speak, Amy says, <<say "Amy">>"Oh I know! If you go into the forest or tell an outsider I spoke to you, I'll kill your family."<</say>> The crowd gasps. <<say "Amy">>"Now who's next in line? You with the splintery pitchfork?"<</say>>
You stumble back. After eons of paranoia, the monster girls finally trust a human with their biggest secret, and in a matter of days, the whole town knows. It would be funny if it wasn't so tragic. Amy doesn't even realize what she's done. But really, you're the one to blame. What happens now? Soon the whole world will know.
It's over.
The lively noises fade into the background. Nothing you do or say will put the genie back in the bottle. You start the long trek home -- until someone at the back of the line calls your name. There's no point in being polite anymore. <<say "you">>"What?"<</say>>
<<say "Miscellaneous">>"What did the monster just say? We couldn't hear."<</say>>
You sigh. <<say "you">>"She said she'd kill you if you went into the forest or told anyone she could speak."<</say>>
Everyone gasps:
<<say "Miscellaneous">>"My God! That's ridiculous."<</say>>
<<say "Miscellaneous2">>"Did the people in the middle hear?"<</say>>
<<say "Miscellaneous3">>"Yeah, why wouldn't she tell everyone? That's important information!"<</say>>
You scoff. <<say "you">>"You mean..."<</say>> A smile grows on your face. <<say "you">>"You're absolutely right! That //is// important information. You should tell everyone!"<</say>>
The man at the back of the line says, <<say "Miscellaneous">>"I will!"<</say>> then taps the shoulder of the person in front of him. <<say "Miscellaneous">>"Hey, can you save my spot? My wife is still at home."<</say>> The message spreads through the crowd like a game of telephone.
You dance the rest of the way home. Seems like you have more in common with the monster girls than you thought: you both severely overestimated the intelligence of the locals.
//You can now purchase items in Amy's shop! You'll find it in town.//
<<endscenebutton>><<if $end_to_end_test_mode>>\
<<act "Skip" "Bedroom">><</act>>\
<</if>>Despite the rough start, the rest of the day was pretty low key. An hour after finishing your chores, Sophie dropped off a rack of boar ribs. At least, you think it was her; there was a knock at the door but when you opened it, no one was there -- just a slab of meat sitting in a basket.
It was quite thoughtful really; you hadn't planned on Amy sleeping over and didn't know what to cook for dinner -- and this was enough to feed everyone and still have leftovers.
Cooked bones are dangerous for dog girls, which limited the recipes at your disposal. After some thought, you decided the easiest thing to do was season and slow cook them.
Of course, a slow cooker is called a "slow cooker" for a reason, and Eva isn't the most patient monster girl. That's where the bones were a lifesaver.
When you try to hand one to Eva, she doesn't take it, even when it's so close to her face her eyes cross to look at it. "Go on. It's for you."
Snatching it between her teeth, she mutters, "I love you," and brings it to her bed behind the dinner table. You and Amy look at each other and laugh.
You say, "I bet she was talking to the bone."
Amy nods. "100%."
"Seems like we've got some time on our hands. This is as good a time as any to prepare for tomorrow."
"Pft. What's the point of preparing when you can't predict how it's going to go down?"
You open your mouth to speak, but you don't know where to begin with that one.
"I'm just gonna do what I always do: relax and get a good night's sleep -- wake up feeling amazing, realize I overslept, panic, cram, run out of time, panic again, have a bout of self-loathing, anger, acceptance, then make it by the skin of my teeth."
Your jaw drops. "What! That's a terrible plan."
She grins as she inspects her nails. "Everyone says that, but trust me, the system works."
And to think, hours ago, you said she was the sensible one. Why did you even say that? The last time she improvised, the whole town figured out monster girls could talk. This is going to be a disaster!
Maybe if you speak to Sophie, she'll let you argue on Amy's behalf. Crap! Why didn't you see this coming? You should've talked to Amy earlier; now there's not enough time to prepare. Maybe, if you pull an all-nighter-- Damn it Amy! The odds of you coming up with a cogent argument with so little time on so little sleep... This is gonna take a miracle. If you're lucky, you'll-- When you stop to consider what you were about to say, you laugh maniacally.
Eva slows her chewing to look at you. The bone hangs off her lip like a curved cigar.
"What's so funny?" Amy asks.
You slap your thighs and look up. "If I'm lucky, I'll make it by the skin of my teeth."
Amy furrows her brow then smiles. "See? Makes sense, right?"
You scoff. "Only because you waited to the last minute. That limits our--"
"Shh, shh, shh." She covers your lips with four index fingers. "You're doing it wrong. Save that anger for tomorrow."
Your fingers curl into claws.
"Now," Amy says, "What should we do to pass the time?"
Considering the context, there is a certain logic to Amy's plan: you could cram all night long, but the downsides to sleep deprivation could outweigh the benefits. Besides, Sophie's probably asleep right now. Waking her up could be perceived as trying to gain an edge through immoral means, and who's to say she'd agreed to your terms in the first place? After all, this is a monster girl issue.
"I know!" Amy clasps her hands. "Let's play a human game."
You sigh. May as well make the best of a bad situation.
<<act "Pick a strategic game." "Do you know what a boardgame is-Amy-sleeps-over-52">><</act>>
<<act "Play a game with some strategy and some chance." "I think I have a deck of cards around here somewhere.-Amy-sleeps-over-56">><</act>>
<<act "Pick a game of chance." "We could play a game with dice.-Amy-sleeps-over-60">><</act>>"Aww," Amy says. "You're no fun. Well //I'm// betting I'm about to embarrass you."
<<import "Generic rules explanation snippet-Amy-sleeps-over-67">>Amy shakes her hands sarcastically. "Ooh, big spender."
<<import "Generic rules explanation snippet-Amy-sleeps-over-67">>She chuckles as she shakes her head. "I had a feeling you'd say that. Word of advice, grab a blanket now; we wouldn't want you catching a cold."
<<import "Generic rules explanation snippet-Amy-sleeps-over-67">><<if $amy_sleeps_over_human_game is 'chess'>>
<<import 'Chess rules snippet-Amy-sleeps-over-107'>>
<<elseif $amy_sleeps_over_human_game is 'poker'>>
<<import "Poker rules-card-game-poker-30">>
<<elseif $amy_sleeps_over_human_game is 'craps'>>
<<import "Craps rules-dice-game-craps-78">>
<<else>>
<<run throw new Error('$amy_sleeps_over_human_game was invalid: "' + $amy_sleeps_over_human_game + '"')>>
<</if>><<if $amy_sleeps_over_human_game is 'chess'>>
<<set _play_passage_name to 'Play chess-board-game-chess-61'>>
<<elseif $amy_sleeps_over_human_game is 'poker'>>
<<set _play_passage_name to 'Play poker-card-game-poker-49'>>
<<elseif $amy_sleeps_over_human_game is 'craps'>>
<<run throw new Error('$amy_sleeps_over_human_game was set to craps, but craps aren\'t a STRATEGIC game: "' + $amy_sleeps_over_human_game + '"')>>
<<else>>
<<run throw new Error('$amy_sleeps_over_human_game was invalid: "' + $amy_sleeps_over_human_game + '"')>>
<</if>>
<<act "Go easy on her." _play_passage_name>>
<<set $amy_sleeps_over_strategic_option to 'easy'>>
<</act>><br><br>
<<act "Just try to keep it interesting." _play_passage_name>>
<<set $amy_sleeps_over_strategic_option to 'interesting'>>
<</act>><br><br>
<<act "Play to win." _play_passage_name>>
<<set $amy_sleeps_over_strategic_option to 'hard'>>
<</act>><<if $amy_sleeps_over_strategic_option is 'easy'>>
<<import 'Easy outcome-bet-outcomes-1'>>
<<elseif $amy_sleeps_over_strategic_option is 'hard'>>
<<import 'Playing hard outcome-bet-outcomes-27'>>
<<else>>
<<import 'Entertaining outcome-Amy-sleeps-over-247'>>
<</if>><br><br>
<<import 'Wrestling intro-Amy-sleeps-over-175'>>"Oh yeah?" You raise an eyebrow. "What are they like?"
"Much more physical. Want to play one?"
You shake your head. "You have this tendency to, uh... Well, how do I put this delicately? Are you familiar with the term 'manslaughter?'"
She clicks her tongue and slaps your thigh playfully. "Oh come on! I'll go super easy on you. I'll even promise to let you win."
You stroke your chin. "Hmm. No, I think you've bruised my organs enough for one day."
"But you don't even know what the game is."
"I know it's more physical."
She scoffs in frustration and looks around the room. "Okay, what if Eva referees?"
Your eyes widen. "This game needs a referee?"
Amy pouts. "It doesn't //need// one, I'm just trying to put you at ease. Eva wouldn't let you get hurt, would she? And I'll stop //immediately// when she says so. I'll even stop if you say so. Please?"
"Wow. You really want to play this game, don't you?"
She nods vigorously. "Ant girls don't play a lot of games and this one is really rare." She places her hand on her chest. "I've never even played it, but I've always wanted to."
"Hmm. Okay I'm not saying yes, but tell me how it's played."
Her eyes light up. "Really?! Okay, this is a game that workers play when their queen dies."
"Oh." You frown. "That's kind of morbid."
She gestures like she's swatting away your comment. "See, when a colony doesn't have a queen, it goes on emergency mode. Now, the way it's supposed to work is, only princesses can mate with drones. But without a mom looking over us, the rules get... Well, let's just say they can be bent."
"I see. So where does the game come in?"
She places her hand on your thigh. "I'm getting to that. Now what you gotta understand is, if a princess or soldier finds out what we're up to, the game'll be over before it even begins."
"What game?"
"Geez, you're impatient. A single elimination tournament. When nobody's watching, we secretly pair up until there is a clear winner and loser. That's repeated until a single victor is all that's left. But what really matters is the prize."
When she pauses, you gesture for her to keep going. "Which is?"
"The workers that didn't win distract the others so the winner can sneak out of the colony and bang a drone. Isn't that crazy?"
"Is this a real thing?"
"Yes. I mean, I've never seen it happen, but every worker knows about it."
"Okay, well you left out the most important part: what are the rules of the tournament? Or are you saying you want me to be the drone?"
"The rules of the //tournament// are" -- she emphasizes that word to let you know that's what she meant -- "you get in pairs and try to tire each other out until one of you gives up."
You wait for her to continue, but she doesn't. "Go on."
"That's it."
"That's it? How do you tire the other person out?"
"There's lots of ways. You can hop on someone's back to weigh them down. You can grab a leg and hold on tight. Pin them down so they waste energy getting up. Tickling. Whatever, get creative."
"There's gotta be more rules than that. Otherwise, how do you stop someone from bringing a weapon and causing real damage?"
"What?" She leans back and shakes her head. "What are you, a psychopath? We're sisters. Nobody gets hurt." She looks you up and down. "You better not try to poke my eyes out."
"I won't." It takes you a second to figure out why Amy's grinning. "I meant //if// I played, I //wouldn't//. Okay, so no injuries. Good. What about other holes?"
"I mean..." She nibbles on her fingernail to obscure her smile. "As long as it doesn't hurt, right?"
You suck in your bottom lip and nod, chin held high. "Ah. I see what's going on here. And you really want to play this game, do ya?"
Amy's not one to blush, but she comes awfully close. "Oh shut up." She turns her head and mutters, "I'll kick your ass."
You tilt your head. "What was that? Did you say 'kick' or something that rhymes with 'kick'?"
She snorts. "You're asking the wrong monster girl." She nibbles the corner of her lip and nods toward Eva. "She'll be telling me what I can and can't do. With your guidance, I assume. Don't worry, I'll be so gentle it'll send shivers up your spine. How's that sound?"
<<act "Well, when she puts it that way. Sure." "Play Amy's game.-Amy-sleeps-over-267">><</act>>
<<act "Maybe some other time. I'm starving!" "Tomorrow's so important, this seems like a bad idea.-Amy-sleeps-over-271">><</act>>The smell of perfectly seasoned pork fills every room.
It's so tempting, you have to guard the slow cooker so Amy and Eva don't lift the lid early. Eventually, even you can't take it anymore and have to steal a bite. "Oh my God. Mm!" You stare at the ceiling. "That's so good." The fat melts on your tongue like butter. The meat is fork tender and juicy. Amy and Eva practically climb over you to get to it.
"Hold on, hold on," you say. "We're going to have a proper dinner for once. I'll set up the table. Amy, you're our guest, so make yourself at home and pick any seat you want."
Eva leans back and groans dramatically. "Come on. Just let me stick my head in the machine until I'm full."
Ignoring that comment, you say, "Eva, //don't// make yourself at home. Sit at the table, behave, and keep our guest company. Make conversation. You know, act charming."
Eva scoffs. "I don't need to act."
You smile and pet her head as you return to the kitchen for the silverware. "Sorry. I didn't mean it that way. But you know what, the sooner you sit at the table, the sooner you get to eat."
Those were the magic words.
Like a good host, you serve Amy first, then yourself and Eva simultaneously. Eva's is the only plate without vegetables, since she hates most kinds. Watching them moan as they take their first bite puts a huge smile on your face. Nobody says anything until they've eaten at least four mouthfuls.
You're impressed at how hard Eva's trying. She mostly talks about you and fun things she's seen on walks. One thing you forgot: with her oversized paws, she can't hold a fork or knife. She makes due by eating off the plate, taking her time so she doesn't create a mess.
But as the night goes on, you notice her squirming in her seat. You're so busy conversing with Amy, you don't even notice her sneak under the table until you feel her head between your thighs. It makes you jump, but when you look at those big eyes staring back at you, you don't have the heart to tell her to go back to her seat. Besides, she already did an amazing job. For the rest of the night, you're either petting her head, or feeding her scraps under the table.
Before you go to sleep, you give Eva a fresh bone to chew on. Even though you insist Amy sleep in your bed -- after all, she's got a bigger day tomorrow than you do -- she refuses, saying the couch is more nostalgic.
Normally, you'd stare at the ceiling for hours worrying about the next day, but everything goes according to Amy's plan; you fall asleep faster than usual, content and with the belly full of delicious food.
<<act "Sleep." "Bedroom">><</act>><<if $amy_sleeps_over_wager is 'nothing'>>\
She folds her arms in her lap and smiles to the side. "Thanks. You were smart to not bet anything." It's subtle, but her voice is more monotone than usual. Maybe she knows you were playing easy. "Human games are... different from what I'm used to."
<<elseif $amy_sleeps_over_wager is 'money'>>\
As you search for your money, she says, "Ah! No, no, no. It's fine. I know you let me win."
You pause and look around. "I did?"
"Pft. I should take your money for playing dumb."
"All right, all right. Fine. I just wanted you to have a good time."
She folds her arms in her lap and smiles to the side. "Thanks. Took my mind off things. Human games are... different from what I'm used to."
<<else>>\
She folds her arms in her lap and smiles to the side. "Thanks. Welp, time to make good on our bet." Pushing off the floor, she stands and reaches under her skirt to shimmy her panties down, all without revealing anything.
Your jaw drops. "What are you doing? You won."
She smiles and scoffs. "I'm not the naive girl you met in the forest anymore. Plus, you took my mind off things and were so sweet today, I want you to have them."
It's a frilly, black T-string. When she gingerly places the delicate thing into your cupped hands, your pulse rises. Was that a dot of wetness, or did you imagine that? You're too shy to look while she's staring into your eyes.
She clears her throat. "Human games are... different from what I'm used to."
<</if>>\<<if $amy_sleeps_over_wager is 'nothing'>>
She folds her arms in her lap and smiles. "I didn't expect that to be fun because we didn't bet anything, but I was pleasantly surprised. Human games are... different from what I'm used to, but in a good way."
<<elseif $amy_sleeps_over_wager is 'money'>>
<<if $amy_sleeps_over_human_game_you_won>>
She folds her arms in her lap and smiles. "That was so fun I'm not even mad I lost. You know, human games are... different from what I'm used to, but in a good way."
<<else>>
Amy pulls her fist back and says, "Yes! That was so fun! Tell you what, I'll give you back half of your money and we'll call it even."<br><br>
"Really? Why?"<br><br>
"Because you took my mind off things. Thank you. You know, human games are... different from what I'm used to, but in a good way."
<</if>>
<<else>>
<<if $amy_sleeps_over_human_game_you_won>>
She folds her arms in her lap and smiles to the side. "Thanks. That was pretty fun. I don't even mind losing. Welp, time to make good on our bet."
<<else>>
She folds her arms in her lap and smiles. "That was so fun! Thanks for taking my mind off things. That's exactly what I needed. You know what? Here."<br><br>
<</if>>
With a grunt, she pushes off the floor into a standing position, reaches under her skirt, and shimmies her panties down -- all without revealing a thing.<br><br>
It's a frilly, black T-string. When she gingerly places the delicate thing into your cupped hands, your pulse rises. Was that a dot of wetness, or are you seeing things? You're too shy to double check while she's looking right at you.<br><br>
She clears her throat. "Human games are... different from what I'm used to, but in a good way."
<</if>><<if $amy_sleeps_over_wager is 'nothing'>>
She punches her thigh. "Damn. I thought I had you for a second. At least we didn't bet anything. You know, human games are... different from what I'm used to. I bet you'd lose if you played one of ours."
<<elseif $amy_sleeps_over_wager is 'money'>>
She punches her thigh. "Damn. I thought I had you for a second. Here's your money, and don't you dare smile."<br><br>
"I didn't think you'd mind since you're such a" -- you shake your hands like she did earlier -- big spender."<br><br>
"Hey! Sarcasm counts as a smile."<br><br>
"No it doesn't." But now you're really smiling.<br><br>
She sighs. "You know, human games are... different from what I'm used to. I bet you'd lose if you played one of ours."
<<else>>
She punches her thigh. "Dammit. Fine! But that doesn't mean I'm going to let you see anything."
<<if setup.hasSeen("If I had known, I would've said yes.-Amy-content-315")>>
<br><br>
Teasing, you say, "Uh, a little late for that, don't you think?"<br><br>
She pauses and glares at you. Stupid; you forgot how easily she could kill you. As though she read your mind, she smirks and gives a quick nod: "And don't you forget it."
<</if>>
With a grunt, she pushes off the floor into a standing position, reaches under her skirt, and shimmies her panties down -- all without revealing a thing.<br><br>
It's a frilly, black T-string. She tries to throw it at your face, but it's as difficult as throwing a feather. It lands just below your neck. "Take your stinking panties and get out of here." She furrows her brow and glances down. "Wait. You're the one who stinks, not my panties. Ugh!" She stomps her foot. "You know what I meant."<br><br>
When you pluck it off your chest, your pulse rises. Is there a dot of wetness on it, or are you imagining things? With her staring at you, you're too shy to double check.<br><br>
She sighs and sticks out her hand. "You won those fair and square."<br><br>
"Are you mad?"<br><br>
"Naw. I didn't scare you, did I?"<br><br>
You shake your head. "Maybe for a second."<br><br>
"Good, because I'm overreacting to make your win feel more substantial."<br><br>
"Suuuuure."<br><br>
"Pft. If we played an ant girl game, you wouldn't be smiling like that."
<</if>>"Do you know what a boardgame is?"
Amy squints. "A boring game? Why would humans invent that?"
"Not boring. A board game. You know, like a wooden board?"
Amy slaps her thighs. "You had me at 'wooden.' I'm in."
"Okay, let me just--" You search through the house and find a dusty chessboard and all but one of the pieces. That'll work. You bring it back to her and say, "This is a really old game called chess. Kings and queens used to play it in their free time, but it has some complex rules."
Amy purses her lips. "Is it fun?"
"It can be if you like to think strategically. It helps if you're competitive."
She suppresses a smile. "I bet I can beat you."
You chuckle. "Bold words from someone who doesn't even know the rules."
"Oh yeah?" She raises her chin. "Care to make it more interesting?"
<<set $amy_sleeps_over_human_game to 'chess'>>\
<<act "\"Playing chess with an ant girl is interesting enough as it is.\"" "Playing with an ant girl is interesting enough as it is.-Amy-sleeps-over-85">>
<<set $amy_sleeps_over_wager to 'nothing'>>
<</act>>
<<givebutton "Trash" "money" 50>>
<<set $amy_sleeps_over_wager to 'money'>>
<<goto "Bet $50.-Amy-sleeps-over-89">>
<<labelOverride "Bet <span class=\"unaffordable\">$50</span>.">>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<</givebutton>>
<<act "\"Loser removes an article of clothing.\"" "How about loser has to take off an article of clothing-Amy-sleeps-over-93">>
<<set $amy_sleeps_over_wager to 'panties'>>
<</act>>"What is this, psychological warfare?"
"Maybe." She squirms with a huge grin on her face. "Is it working?"
Your eyelids droop. "No. You want to play or what?"
She nods and you go over the rules. Halfway through, she scratches the back of her head. "This is a lot to remember."
"Don't worry. If you forget something, you can just ask me."
She sighs. "Thanks buddy. What was the last thing you said?"
You go over the rules one more time from the top.
"Okay, I think I get it. Actually, this makes more sense than I expected. One queen, one drone to mate with her, a bunch of workers. I'm going to pretend I'm this one." She points at a worker (a.k.a. pawn) and giggles.
When you tell her a pawn turns into a queen if it reaches the other side, she squints. "Are you making this up to keep me interested?"
"No." You shake your head. "It's a real rule, I swear. It's probably been around for thousands of years."
She clasps her hands and bounces. "Why aren't we playing yet?"
<<import "Strategic options snippet-Amy-sleeps-over-139">><<if $amy_sleeps_over_strategic_option is 'easy'>>
<<set $amy_sleeps_over_human_game_you_won to false>>
Amy forgets a lot of rules along the way, but she's so defensive with her pawns and queen, you have a hard time letting her win without making it obvious. In the end, you find a way to pull it off.<br><br>
Amy nods to herself. "Beginners luck, huh?"<br><br>
"Well would you look at that: a gracious winner."
<<elseif $amy_sleeps_over_strategic_option is 'hard'>>
<<set $amy_sleeps_over_human_game_you_won to true>>
Amy forgets a lot of rules along the way, and she's so defensive with her pawns and queen, it's challenging to take her out. Well, more like annoying. But in the end, you find a way to to exploit her weaknesses.
<<else>>
Amy forgets a lot of rules along the way, and she's so defensive with her pawns and queen, it's a little frustrating. But once you open a path for her to get a pawn to the other side, she starts tadking some risks.<br><br>
You don't let her get the first pawn across, but give her the second one. The way her face lights up when she turns into a queen makes your day. Her smile is contagious.
<<set $amy_sleeps_over_human_game_you_won to setup.isSuccess(.75)>>
<<if $amy_sleeps_over_human_game_you_won>>
You win in the end, but both of you have a wonderful time.
<<else>>
You lose in the end, but both of you have a wonderful time.
<</if>>
<</if>>
<br><br>
<<import 'Wager outcome snippet-Amy-sleeps-over-112'>>"I think I have a deck of cards around here somewhere." After searching your house, you find a worn deck of cards in your closet. It's missing jokers, but a lot of games don't use them anyway.
When you bring it back to Amy, she leans in and squints. "What do we do with those?"
"Actually, there's tons of games, but I was thinking we could play poker."
"Is this game... sexual?"
You furrow your brow. "No... Unless you play strip poker."
"Interesting." She taps her lip a few times. "One way or another, you'll be losing your shirt tonight."
"Clever. And bold: you don't even know the rules yet."
Amy interlocks her fingers and pushes her palms toward you. "Yep. It's just the natural order of things. You know, ant girls being better than humans?" Her smirk tells you she's joking, at least you think she is.
"Trying to get in my head?"
"Maybe." She grins as she stretches her sides. "Is it working?"
Your eyelids droop. "No. And just so you know, there's nothing physical about this game."
That makes her freeze mid-stretch like a deer in the headlights.
To tease her, you pat your pockets while looking around: "Hey, do you know where your arrogant tone went? I can't seem to find it anywhere."
She sticks out her tongue and bobbles her head. "Savor this moment. You won't feel this happy when the game's over." You both laugh. "So, what are we betting?"
<<set $amy_sleeps_over_human_game to 'poker'>>\
<<act "\"Playing cards with an ant girl is interesting enough as it is.\"" "Playing with an ant girl is interesting enough as it is.-Amy-sleeps-over-85">>
<<set $amy_sleeps_over_wager to 'nothing'>>
<</act>>
<<givebutton "Trash" "money" 50>>
<<set $amy_sleeps_over_wager to 'money'>>
<<goto "Bet $50.-Amy-sleeps-over-89">>
<<labelOverride "Bet <span class=\"unaffordable\">$50</span>.">>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<</givebutton>>
<<act "\"Let's play strip poker.\"" "How about loser has to take off an article of clothing-Amy-sleeps-over-93">>
<<set $amy_sleeps_over_wager to 'panties'>>
<</act>>You pull the couch back to make room and -- sitting crosslegged on the floor -- explain the rules. Amy's quickly overwhelmed, but after a few practice rounds, she gets the hang of it.
<<import "Strategic options snippet-Amy-sleeps-over-139">><<if $amy_sleeps_over_strategic_option is 'easy'>>
<<set $amy_sleeps_over_human_game_you_won to false>>
You focus on bluffing and fold on most large pots. Sometimes, so as to not be so obvious, you throw her a curveball. She enjoys herself, especially when she pulls off a bluff. Though it's pretty easy to spot her tell: one way or another, it always has something to do with a queen.<br><br>
<<set $amy_sleeps_over_human_game_you_won to setup.isSuccess(.66)>>
<<if $amy_sleeps_over_human_game_you_won>>
You win in the end, but both of you have a wonderful time.
<<else>>
You lose in the end, but both of you have a wonderful time.
<</if>>
<<elseif $amy_sleeps_over_strategic_option is 'hard'>>
<<set $amy_sleeps_over_human_game_you_won to true>>
You play as defensively as you can. This has the side effect of drawing the game out and making Amy impatient. Since this is her first time playing poker, she didn't expect to have to grind out her bad luck. You use this to your advantage.<br><br>
She complains a few times along the way, but eventually you win.
<<else>>
You focus more on bluffing than winning. Once Amy picks up on that, she does the same. Soon, both of you lie every hand and tease each other when someone loses: "Never seen someone with a royal flush fold before.", "I know you're new at this, but those seven hearts are called a seven of hearts, not an ace.", etc.<br><br>
It's pretty easy to spot her tell. One way or another, it always has something to do with a queen, but to keep things fun, you don't take advantage of that.<br><br>
<<set $amy_sleeps_over_human_game_you_won to setup.isSuccess(.66)>>
<<if $amy_sleeps_over_human_game_you_won>>
You win in the end, but both of you have a wonderful time.
<<else>>
You lose in the end, but both of you have a wonderful time.
<</if>>
<</if>>
<br><br>
<<import 'Wager outcome snippet-Amy-sleeps-over-112'>>"Let me see if I have any dice."
"Dice?"
"They're these hard cubes with dots on them. One sec." After searching around the house you find one in your closet, but you don't know any games that use a single die. You slink back to Amy and tell her the bad news.
Unfazed, Amy shrugs. "How many do you need?"
"Well, I was thinking about playing craps, and that--"
Her head jerks back. "Uh, if I have to shove that thing up my ass--"
You explain, chuckling along the way. "It's not like that, it just has a terrible name. But it's fun."
"Oh. That sounds even more complicated. Can I see the thingy?" She strokes her chin when you place the die in her hand. "How many you need?"
"One more."
"That's it?" She smiles. "You humans always make mountains out of anthills."
"Hm?"
Instead of elaborating, she walks into the kitchen. From the dinner table, you watch her bite down on a rib bone to hold it in place, then with her hand on the other end, she snaps a piece off like it's a celery stick. "This the right size?"
Shuffling back, you nod. You knew she was strong, but you didn't know she was //that// strong. Those death hugs she gives you must be a fraction of her strength.
Using the die as a reference, she dimples each side of the bone with her incisor, then she lifts it to the light to inspect it like a jeweler. Satisfied, she reaches back to dip a finger into her abdomen, tracing the inner lip of its hole. Her finger comes out covered with a tar-like substance.
Eva sniffs twice, stops chewing on her bone, and cocks her head. "What is that?"
Without skipping a beat, Amy smiles and says, "Playing craps -- ant girl style." When she's painted each side with her black, sticky goop, she blows on each side a few times. "Here." She tosses it your way.
Reflexively, you catch it. When your brain realizes what you've done, you drop it like a hot coal and recoil back. "That's so gross! Is that covered in your--"
Amy laughs. "Relax. It's just a pheromone, see?" There's a mischievous twinkle in her eye as she walks toward you. "Smell my finger."
"Ew! No." You slap her hand away and run around the couch, using it as an obstacle. "You're sick. And you're lucky I can't smell that."
Eva, seeing you're in trouble, drops her bone and joins the chase, slowing Amy down by chomping down on her skirt.
"Stop, stop, stop. You're pulling it down!" Amy twirls to shake her off, but Eva doesn't let go. The way Eva's growls fade in and out as she spins around make you stop and laugh, but it's only a matter of time before Eva loses her grip; she flies down the hallway, out of sight.
The two of you gasp, but Eva bolts out like she landed running, determined as ever. Unfortunately, instead of chasing after Amy, she tries to catch her by running around the couch in the opposite direction.
You're sandwiched between the two monster girls, both heading toward you at full speed. Eva bowls you over, landing on your chest and straddling your hips. Her soft paws cradle your head while she apologizes profusely. If you weren't laughing, you'd be able to tell her you're not hurt.
When Amy gets close, Eva stiff arms her to protect you. "Are you okay?" You nod and Eva slowly lowers her arm.
The three of you pant and giggle while trying to catch your breath.
Amy recovers first. "Tell you what, I'll wash my hands -- you find my ass dice so we can play your ass game. Deal?" She thinks she's //so// funny, trying to shake with her dirty hand.
You roll your eyes. "Get'er, girl!"
Obeying your command, Eva bites down hard on Amy's wrist.
You knew it wouldn't hurt -- Amy's armored in exoskeleton -- but you hoped it would scare her a bit. She doesn't even flinch.
"Damn," Amy says with a smile. "I thought you'd forget." She effortlessly drags Eva all the way to the kitchen. Behind the wall you overhear her say, "You should let go unless you want to take a bath in this sink."
Eva's nails skitter on the floor as she runs to you, tail tucked. She glances over her shoulder. "I got her good. She was //sooo// scared."
"I'll bet," you say, humoring her. You scratch the back of her neck until her tail wags again. "Hey, where's your bone?"
Eva's jaw drops. "I forgot!" With unnecessary urgency, she runs back to her bed.
You stand with a groan and look for the dice. To your surprise, they are nearly identical. Only the color of the dots are different: Amy's a dark brown versus the original black. Whatever pheromone she used hardened over time. It now shines like it's been dipped in lacquer. That's comforting for some reason, and it no longer grosses you out.
Amy joins you on the floor in front of the couch. "So. What are the stakes?"
<<set $amy_sleeps_over_human_game to 'craps'>>\
<<act "\"Playing craps with an ant girl is interesting enough as it is.\"" "Playing with an ant girl is interesting enough as it is.-Amy-sleeps-over-85">>
<<set $amy_sleeps_over_wager to 'nothing'>>
<</act>>
<<givebutton "Trash" "money" 50>>
<<set $amy_sleeps_over_wager to 'money'>>
<<goto "Bet $50.-Amy-sleeps-over-89">>
<<labelOverride "Bet <span class=\"unaffordable\">$50</span>.">>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<</givebutton>>
<<act "\"Loser takes off an article of clothing.\"" "How about loser has to take off an article of clothing-Amy-sleeps-over-93">>
<<set $amy_sleeps_over_wager to 'panties'>>
<</act>>"Okay," you say, "for simplicity sake and to make the game more fun, we'll play multiple times. The person -- or ant girl -- with the most wins will be the official winner, okay?"
Amy nods.
"Great. These are the rules: I roll the dice until I win or lose, then you roll the dice until you win or lose, and we keep cycling like that."
"How do you win or lose?"
"Right, so if you're throwing the dice, you win if the //first// roll is 7 or 11. You lose if the //first// roll is a 2, 3, or 12."
She mouths those numbers repeatedly so she doesn't forget.
"Now, if the first roll //isn't// one of those numbers, you gotta remember which number it is. That number is called 'the point.'"
Her forehead wrinkles. "Kay..."
"If the game gets this far, the rules change a bit. The thrower wins if they roll the point again before they roll a 7. They lose if they roll a 7 before the point. Get it?"
Amy smiles and shakes her head.
"Heh. That's fine. We'll do practice rounds until you're ready. Oh, one last thing: we both bet on whether the thrower will win or lose, even if you're the thrower. But you have to <<if $amy_sleeps_over_wager is 'nothing'>>decide<<else>>bet<</if>> before the first throw."
When Amy gets a hang of it, you ask, "How many games do you want to play before we determine a winner?"
She shrugs. "Why don't you pick?"
<<act "Play 5 times." "Play craps-dice-game-craps-81">>
<<set $amy_sleeps_over_human_game_you_won to setup.isCrapsWinner(5)>>
<</act>>
<<act "Play 10 times." "Play craps-dice-game-craps-81">>
<<set $amy_sleeps_over_human_game_you_won to setup.isCrapsWinner(10)>>
<</act>>
<<act "Play 15 times." "Play craps-dice-game-craps-81">>
<<set $amy_sleeps_over_human_game_you_won to setup.isCrapsWinner(15)>>
<</act>>Like humans, Amy develops some superstitions as she plays. One is throwing a die against the wall before the next game starts and somehow determining her bet from the outcome. Try as you might, you can't see a pattern to it. When you ask, she grins and says, "It's an ant girl secret."<br><br>
It feels close the whole time, especially because you try not to look at who's winning until you've played all
<<if $last_link_label is "Play 5 times.">>
5
<<elseif $last_link_label is "Play 10 times.">>
10
<<else>>
15
<</if>> games. When it comes time to tallying the results...<br><br>
<<if $amy_sleeps_over_human_game_you_won>>
You win!
<<else>>
You lose!
<</if>><br><br>
<<import 'Entertaining outcome-Amy-sleeps-over-247'>><br><br>
<<import "Wrestling intro-Amy-sleeps-over-175">>Eva nods. "Wait. Is that safe?"
"Yeah. She's as light as a feather. Besides, you'll be watching."
"Right." Eva rushes out the kitchen. As soon as she turns the corner to face Amy, she says, "You lost the last round, so now it's time to change positions. $name's on the bottom this time."
Before Amy hops on your back, she squints. "If I didn't know better, I'd say you two were scheming against me. But then why would you put yourself in a worse position?" She's so light, her arms feel like a scarf around your neck.
<<act "Stand up." "Stand up.-lift-and-carry-10">><</act>>
<<disabled_act "Reveal she's not wearing panties." "Amy is currently wearing panties and/or this scene is a work in process.">>
<<disabled_act "Let Amy make the next move." setup.WIPMessage>>"Alley-oop." You stand up fast, making her squeal and laugh. With her legs around your waist, you wear her like a backpack and run around the room, making sure to bounce on every step.
Eva invents a new rule. "Amy you lose if your feet touch the ground."
You're not sure if she heard that, because you're running back and forth in the hall. She starts nibbling on your ear lobe and tickling your sides with her free set of arms.
<<act "Tickle torture! Get her off you." "Tickle torture! Get her off you.-lift-and-carry-30">><</act>>
<<act "Tickle torture! You hope she likes a challenge." "Tickle torture! Get her off you.-lift-and-carry-30">><</act>><<if $last_link_label is "Tickle torture! You hope she likes a challenge.">>\
You've always fared well when it came to tickle torture. Maybe it's because you kind of like it, but you've never been tickled by somebody with 4 hands before. She's relentless. Even with your hands shielding your weak points, she finds other ones to exploit.
When you can't take it anymore, you do the only thing that comes to mind: \
<<else>>\
In a state of panic, you're unable to pry her off you, so you do the only thing you can think of: \
<</if>> run down the hall screaming high-pitched giggles. You only make it a few steps before you drop, but strangely, you don't land. With your nose inches from the ground, you defy gravity as you're pulled back into a standing position, unharmed and un-tickled. You turn around.
Amy's a meter off the ground, holding herself in place by pushing her arms and legs against the hallway walls. Seems like she stopped your fall by grabbing your shirt, but tipped forward in the process -- her whole body's horizontal.
"Well, well, well." You rest your elbow on your hand, stroking your chin. "What do we have here? Are we stuck?"
<<act "Payback time. Tickle her." "Payback time. Tickle her.-lift-and-carry-41">>
<<set $amy_sleeps_over_you_tickle_amy to true>>
<</act>>
<<act "Crawl to the other end of Amy to check out the view." "Tickle an erogenous zone.-lift-and-carry-69">>
<<set $amy_sleeps_over_you_tickle_amy to false>>
<</act>>On your back, you slide under her like a mechanic. "Hey Amy."
"Yeah?"
"Remember when you tickled me?"
She chuckles nervously. "Doesn't ring a bell."
"Maybe this will refresh your memory!" When the tables were turned, her four arms gave her an advantage -- now they're a liability. Four perfectly smooth armpits just begging to be touched. "Remember? Remember now?" Since you don't have four arms, you attack two at a time, switching at random intervals.
Amy bursts out laughing. "No. No!"
Weighing only a few pounds, she could last for hours in this position, but not like this. Her arms shake, but she hasn't slipped yet. If you wanted to, you could keep going until she falls. But then the game would be over.
<<act "Keep tickling." "Keep tickling.-lift-and-carry-66">><</act>>
<<act "Tickle an erogenous zone." "Tickle an erogenous zone.-lift-and-carry-69">><</act>>Amy tries her best, but her efforts are futile: losing is the only way she'll escape this torture. To her credit, she holds out twice as long as you expected. By that time, she's cackling like a maniac.
One second, she's squirming about, then at the blink of an eye, she's within your arms. Luckily, she moved her head out of the way when she fell.
Eva announces the game is over. The final score?
Amy: negative 1025 points.
You: infinity times 6.9.
While she's draped over your body like a ragdoll, you pat Amy's back until she has enough strength to speak. "You're lucky: I was //this// close to peeing on you, dummy."
Eva furrows her brow. "Good thing you didn't. Do you know how many times I'd have to mark ?him to remove your scent?"
<<act "Damn. You won, but you didn't get the gold." "Damn. You won, but you didn't get the gold.-lift-and-carry-90">><</act>>
<<act "Ew. Change the topic." "Change the topic.-lift-and-carry-92">><</act>>You say, "Can we talk about something else, please?"
"You see?" Eva grins at Amy while poking her thumb into her chest. "We don't need to talk about it because it's already implied that ?hes //mine//."
<<set _pee to false>><<import "Segue into dinner after tickling">>"Girls, girls: I'm sure there's some amicable way we can work this out. How about Amy pees on me Monday, Wednesday, and Friday. Eva, you'll get all the others."
Eva pouts. "How come she gets more days than me? Wait." She shakes her head. "I mean-- ew, you're gross."
<<set _pee to true>><<import "Segue into dinner after tickling">><<nobr>>
Chuckling, Amy lifts her head.
<<if _pee>>
"Now //that//, we can agree on. Who do you think we are, cat girls?" She pushes off you with an exaggerated grunt.
<<else>>
"Now //that//, we can agree on." She pushes off you and mimics the sound of a cracking whip.
<</if>>
"And that's my cue to evacuate." After a few step down the hall, she spins and smiles. "My bladder!"
<</nobr>>\
Eva cocks her head.
"Huh?"
"You know..." Amy spreads her arms in all directions. "Hellooo? Evacuate my bladder? I'm going to the bathroom?" Neither of you laugh. "Oh, piss off." She continues walking, but two steps later, pauses and says, "Damn it!"
"Oh no." Eva pouts and leans forward. "Are you angry because you didn't say that pun on purpose, or because it wasn't funny either?"
You laugh at how unintentionally brutal that was, but feel bad about it. Thankfully, Amy has thick skin so there's no hard feelings. When she comes out the bathroom, all she cares about is when dinner is ready.
<<act "Eat!" "Tomorrow's so important, this seems like a bad idea.-Amy-sleeps-over-271">><</act>><<nobr>>
<<if $amy_sleeps_over_you_tickle_amy>>
After panting three times, Amy shakes her head and blows a strand of hair out of her face. It doesn't really move. "That all you got?" There's a huge grin on her face.<br><br>
"Nope. Just moving on to pinker pastures."<br><br>
<</if>>
You slide toward her feet until you can sit up and turnaround. "Ooh, Amy, " you say sarcastically, "how come you never told me about the pretty things you hide back here?"<br><br>
Amy wiggles her hips. "I'm surprised you can see anything with my skirt in the way." <br><br>
Actually, you can pretty much see everything; to hold herself in place, she has two spread her knees at 45 degree angles. <<if $amy_sleeps_over_wager === "panties">>
Straight ahead is lewd view of her purple and pink slit, dripping in anticipation.
<<else>>
Straight ahead is lewd view of her black panties, and they don't cover much<<if $amy_sleeps_over_you_tickle_amy>>, especially with all the movements she made while you tickled her<</if>>. Her left lip has popped out of the side, glistening with wetness.
<</if>>
<</nobr>> You pull her skirt back and tuck it into its own elastic band so it doesn't get in the way.
Eva yells, "Timeout."
"What?" You stand to see if you heard that right. "Timeout?"
"Amy asked for it." On her knees, Eva shuffles forward until she's close enough to hear Amy's whisper. First Eva nods, says something back, then Amy nods. "New rule!" Eva points at you. "$name can't touch Amy anymore."
You slap your thighs. "Oh come on. It's over? But I--"
"Unless!" Eva points into the air. "Unless it's with your--" She starts scratching her neck with her foot. Usually when she does this, her goofy expression puts a smile on your face, but not now.
You shake your hands. "Unless what?"
A couple of seconds later, Eva puts her leg down. "Sorry. Unless it's with your mouth."
"Ooh. Good idea, Am-- I mean, Eva. Very well. I accept these terms." You grunt as you get back on your knees.
<<import "Tickle an erogenous zone snippet">>
<<act "Kiss along her thighs." "Kiss along her thighs.-lift-and-carry-134">><</act>><<set _scenes_seen to 0>>
<<run _scenes_seen = _scenes_seen + setup.hasSeen("Slide your tongue under her panties.-lift-and-carry-117") ? 1 : 0>>
<<run _scenes_seen = _scenes_seen + setup.hasSeen("Suck on that plump lip-lift-and-carry-132") ? 1 : 0>>
<<run _scenes_seen = _scenes_seen + setup.hasSeen("Lick her slit.-lift-and-carry-117") ? 1 : 0>>
<<if _scenes_seen >= 1 and !setup.hasSeen("Eva's job-lift-and-carry-121")>>
"Master?"<br><br>
"Hm?" You stop what you're doing and crane your neck over Amy's butt.<br><br>
Eva fidgets, tail wagging at full speed. "Umm. I'm a little... Can $amy_sleeps_over_eva_ref_name_plural play too?" She glances down. "I can help you win."<br><br>
"What do you think, Amy?" You look under her body.<br><br>
"I think--" She huffs. "I think..." Two more breaths. "I think I'm too horny to think. Whatever gets your mouth back on my pussy fastest."<br><br>
You pop your head back up like a meerkat.<br><br>
<<act "\"Sure. The more the merrier.\"" "Eva's job-lift-and-carry-121">><</act>><br><br>
<<act "What could be more fun than \"playing with yourself?\"" "Eva's job-lift-and-carry-121">><</act>>
<<else>>
<<if _use_amy_pronouns === undefined || _use_amy_pronouns === true>>
<<set _use_amy_pronouns to true>>
<<set _amy_her to "her">>
<<set _amy_those to "those">>
<<else>>
<<set _use_amy_pronouns to false>>
<<set _amy_her to "Amy's">>
<<set _amy_those to "Amy's">>
<</if>>
<<if !(setup.hasSeen("Slide your tongue under her panties.-lift-and-carry-117") ||
setup.hasSeen("Lick her slit.-lift-and-carry-117"))>>
<<set _l to "Slide your tongue under " + _amy_her + " panties.">>
<<if $amy_sleeps_over_wager === "panties">>
<<disabled_act _l "Amy isn't wearing panties.">>
<<else>>
<<act _l "Slide your tongue under her panties.-lift-and-carry-117">><</act>>
<</if>><br><br>
<</if>>
<<if !setup.hasSeen("Suck on that plump lip-lift-and-carry-132")>>
<<if $amy_sleeps_over_wager === "panties">>
<<set _l to _use_amy_pronouns ? "Suck on one of " + _amy_those + " plump lips." : "Suck on one of " + _amy_those + " plump pussy lips.">>
<<act _l "Suck on that plump lip-lift-and-carry-132">><</act>>
<<else>>
<<set _l to _use_amy_pronouns ? "Suck on that plump lip." : "Suck on that plump lip that slipped out of Amy's panties.">>
<<act _l "Suck on that plump lip-lift-and-carry-132">><</act>>
<</if>><br><br>
<</if>>
<<set _l to "Tongue " + _amy_her + " slit.">>
<<if $amy_sleeps_over_wager === "panties" || setup.hasSeen("Slide your tongue under her panties.-lift-and-carry-117")>>
<<act _l "Lick her slit.-lift-and-carry-117">><</act>>
<<else>>
<<disabled_act _l "Amy's panties are in the way.">>
<</if>>
<</if>><<if $last_link_label is "\"Sure. The more the merrier.\"">>
Eva bounces. "Yay! Just wait and see. You'll be glad you gave me a chance."<br><br>
You smile at her. "I already am."<br><br>
"Aww." Eva blushes.<br><br>
"Hello?" It's Amy speaking like she's holding a walkie-talkie. "Mouth to pussy. Mouth to pussy. Come in. You are free to dock. Over."<br><br>
As you get back into position, Eva says, "Umm, master?"<br><br>
"Yes?"<br><br>
"What should I do?"<br><br>
"Oh. You should..."<br><br>
<<nobr>>
<<act "\"Use her antennae as a sex toy.\"" "Eva's involvement-lift-and-carry-206">>
<<set $amy_sleeps_over_evas_involvement to "antennae">>
<</act>><br><br>
<<act "\"Make out with her.\"" "Eva's involvement-lift-and-carry-206">>
<<set $amy_sleeps_over_evas_involvement to "make out">>
<</act>><br><br>
<<if $amy_sleeps_over_you_tickle_amy === true>>
<<act "\"Tickle her like I did earlier.\"" "Eva's involvement-lift-and-carry-206">>
<<set $amy_sleeps_over_evas_involvement to "tickle">>
<</act>>
<<else>>
<<disabled_act "\"Tickle her like I did earlier\"" "Earlier choices lock this path.">>
<</if>><br><br>
<<act "\"Have her lick your ass.\"" "Eva's involvement-lift-and-carry-206">>
<<set $amy_sleeps_over_evas_involvement to "ass">>
<</act>><br><br>
<<act "\"Have her lick your pussy.\"" "Eva's involvement-lift-and-carry-206">>
<<set $amy_sleeps_over_evas_involvement to "pussy">>
<</act>><br><br>
<</nobr>>
<<else>>
"Thank you!" Eva wastes no time pulling her bikini bottom to the side and rubs her pussy in circular motions. At least, you're 99% sure that's what she's doing: the back of Amy's head blocks your view.<br><br>
Speaking of which, she's getting impatient: "Mouth to pussy. Mouth to pussy. Come in. You are free to dock. Over."<br><br>
<<import "Tickle an erogenous zone snippet">><<set $amy_sleeps_over_evas_involvement to "masturbate">>
<</if>><<if $amy_sleeps_over_evas_involvement === "ass">>
"My-- my ass?" Eva's tail stops mid-wag. "Like, my cheeks, right?"<br><br>
You glance down. "Oh. Actually, I meant //between// your cheeks. But if you're uncomfortable with--"<br><br>
<<if setup.hasSeen("Beginning Tongue")>>
"What? You mean like, when we first met?"<br><br>
You scratch the back of your neck. "Oh yeah... You didn't like that, did you? Well, in that case, how about you--"<br><br>
"No, no, no." She turns her head, nibbling on her fingernail. "It was... //interesting//. Well, yeah: //interesting//. It's just that-- Butts are for smelling, not tasting. Isn't that for a good reason? What if someone gets hurt?"<br><br>
<<else>>
"No, no, no. I'm comfortable!" She turns her head, nibbling on her fingernail. "It's just that-- Butts are for smelling, not tasting. Isn't that for a good reason? What if someone gets hurt?"<br><br>
<</if>>
You jerk your head back. "How would someone get hurt?"<br><br>
Amy clears her throat. "If somebody doesn't suck something soon, I swear I'll tear this house down." Time's a ticking.<br><br>
"Okay, okay, okay, okay, okay..." Eva wrings her hands then nods rapidly. "I'll do it." After turning her back to you, she sticks her thumbs/dew claws through the sides of her bikini bottom, but before pulling them down, she whirls around again. "Amy, you're sure you want this rig--"<br><br>
In unison, you both shout, "Yes."<br><br>
"Okay, okay, okay..." With her tail tucked between her legs, Eva makes her second attempt. This time, she manages to pull her bikini bottom down. It's a little tricky, what with her tail curled around them. She gets into a downward dog position, literally: paws and toes on the ground, bent at the hips. Being nowhere close to Amy, she has to awkwardly shuffle backward.<br><br>
"Ugh," Amy says. "Move your tail out-of-the-way."<br><br>
"I can't!"<br><br>
"What do you mean you--"<br><br>
"I don't remember how."<br><br>
"Ugh. Fine. I'll grab it with my mouth. Just-- just keep moving toward me." When Eva is a foot away, Amy says, "Wait, wait, wait."<br><br>
Eva looks back. "What's wrong! Is it gross?"<br><br>
"No, no. Geez, relax. You need to spread your legs before you get closer."<br><br>
"Like this?"<br><br>
"No, dammit: side to side. How does lunging help us right now?"<br><br>
Eva sarcastically says, "Oh I'm sorry. We can't all be //ass masters// like you, Amy!"<br><br>
You start laughing. Fortunately, both of them join you. It's seems to break some of the tension. Eva's tail even lifts up.<br><br>
Taking advantage of the opportunity, Amy rapidly says, "Back up, back up, back up, back up."<br><br>
Eva takes one step too far and her asshole bumps into Amy's nose. The unfamiliar sensation makes Eva clench tight.<br><br>
In a monotone, nasally voice, Amy says, "Relax."<br><br>
Instead, Eva leans forward a bit. "Oh no! Did I--" She reaches one paw back like she's checking if Amy's nose is still in there.<br><br>
"Wait a second." You cock your head. "You can reach your butt in that position?"<br><br>
"...yeah. Why?"<br><br>
"Because you could've moved your tail out of the way this whole time!"<br><br>
Amy sighs and tries to hang her head, but face plants right into Eva's ass. <br><br>
"Oh!" Again, Eva reaches back, but this time she finds Amy there. "Oh..." Eva looks back at you. "Is that her tongue?"<br><br>
You stand on your tippy toes, but Amy's head is in the way. <<if !setup.hasSeen("Beginning Tongue")>>
"I can't--"<br><br>
<<else>>
"Wow. This is a thousand times better than when you did it."<br><br>
You furrow your brow. "Hey!" That's because you didn't know it was coming."<br><br>
"Like I said..." Her mouth falls open. Her eyes lose focus.<br><br>
Concerned, you ask, "What's--"<br><br>
<</if>>
"Shh, shh, shh, shh."<br><br>
If you're quiet, you hear a gentle kissing sounds.<br><br>
Eva scoffs. "That swirl is amaz... Can you try with just the tip of--" Her right eye twitches, then she grabs the back of Amy's head to pin in place. "Gods yes. No, wait. Do the thing you were doing before. Not that one. Before that. Uh-huh." She lowers her head to concentrate on the sensations.<br><br>
Although you're glad she's enjoying it, you're not sure if that's the end of the conversation.<br><br>
A few seconds later, Eva looks back at you, panting. "Okay, okay. This is intense. I'm going to need a mom//ent//" -- her voice abruptly turned high pitch -- "of privacy."<br><br>
"Okay..." You lower your head.<br><br>
<<else>>
"Ooh, I love it!"
<</if>>
<<if $amy_sleeps_over_evas_involvement === "antennae">>
Eva wastes no time pulling her bikini bottom to the side. At least, you're 99% sure that's what she's doing: the back of Amy's head blocks your view of Eva's crotch. Grasping both sides of Amy's head, Eva juts her hips out.<br><br>
You can't say if Amy's antenna are acting on their own volition or if they have some innate desire to fondle anything in front of them, but it's all the same to Eva. She closes her eyes and bites her lower lip. <br><br>
"Yesss." A tremor runs through Eva's body as they dust her clit hood side to side.<br><br>
<</if>>
<<if $amy_sleeps_over_evas_involvement === "make out">>
Eva drops to her knees and gets right to it, lifting Amy's head and kissing her passionately.<br><br>
<</if>>
<<if $amy_sleeps_over_evas_involvement === "tickle">>
Eva slips under Amy, much like you did earlier, but her head's pointed toward your feet.<br><br>
"You two are the worst." Amy groans.<br><br>
"Where's your sense of adventure," Eva asks with a giggle.<br><br>
You lean over to see what's going on. Unlike your methodology, Eva's much more sensual, and she's not shy about it either; first, she pulls Amy's bra up and out of the way. Then, using only the tips of her paw fur, she caresses from the sides of Amy's breasts up to her armpits only to circle back down. Each stroke, she gets closer and closer to Amy's nipples until she finally reaches them. By then, her breasts are covered in goosebumps.<br><br>
Trembling, Amy slowly exhales. "Keep doing that -- and I'll give you a thousand points."<br><br>
Eva giggles. "I'm the $amy_sleeps_over_eva_ref_name_singular. I can give myself as many points as I want." She turns her attention to Amy's areolae and just her areolae. At least she tries to: her paws are slightly larger than your hands, and the whole thing is covered in fur. She doesn't have enough dexterity to avoid the nipples completely. Over a period of ten seconds, they stiffen and elongate.<br><br>
To avoid giggling, Amy clenches her eyes shut. It looks like she's trying to concentrate, but you'd wager she's trying to distract herself by thinking of something else. This isn't lost on Eva. She shifts to focusing directly on the nipples, and Amy jerks her hips sideways, swinging her boobs side to side like two heavy pendulums.<br><br>
"Aww." Eva smirks. "Was that too much for you? I'll come back later. Maybe then,you'll have built up some tolerance." She migrates her paws to Amy's ribcage and hikes up the intensity of her tickling.<br><br>
<</if>>
<<if $amy_sleeps_over_evas_involvement === "pussy">>
Eva wastes no time pulling her bikini bottom to the side. At least, you're 99% sure that's what she's doing: the back of Amy's head blocks your view. Grasping both sides of Amy's head, Eva juts her hips out. "Oooh. Gently. Gentler. Oh, so good. Just keep doing that.<br><br>
<</if>>
<<set _use_amy_pronouns to false>>
<<import "Tickle an erogenous zone snippet">>Starting at one ankle, you kiss -- inch by inch -- down her inner leg. When you're at the midpoint of her thigh, you slow to have torturous speed. It takes a second for her to recognize what you're doing.
She mutters something you can't make out and distributes her weight so her leg bumps your nose.
"Something wrong," you ask, smiling.
"Yeah." Amy grunts. "You're kissing the wrong thing."
Good. That means she's ready, but she could be ready-er. Instead of kissing the //right// thing, you proceed with the foreplay until she's practically begging.
<<import "Tickle an erogenous zone snippet">>Tilting your head, you lean in and gingerly suck <<nobr>>
<<if $amy_sleeps_over_wager === "panties">>
a
<<else>>
that
<</if>>
<</nobr>> lip into your mouth, rolling it between your own two. The only flavor is a hint of saltiness, but it's hard to notice.
Not expecting you to be so bold, Amy gasps and almost loses her footing.
Reflexively, place your palms under her tummy to hold her up. Oops. You just broke the "no touching" rule. If Amy or Eva noticed, neither of them call you out on it. Slowly, you retract your hands and hold them behind your back so you're not tempted to do that again.
You go back to what you are doing. Juices run down your chin. Applying some suction, you pull your head back and stretch her lip a bit. Her moans indicate she likes that, so you rhythmically suck and pull, suck and pull. <<nobr>>
<<if !$amy_sleeps_over_wager === "panties">>
With your chin, you do your best to keep her panties out of the way so they don't chafe Amy.
<</if>>
<</nobr>>
<<import "Tickle an erogenous zone snippet">>There's anticipation in the air as Amy awaits your next move. The panties are tightfitting, so there's no way to pull this off without licking her, not that you're complaining. Since the spaghetti strap runs vertically, you have to turn your head sideways to slip your tongue under. The only question is where:
<<act "Near her vagina." "Tongue near her vagina.-lift-and-carry-433">><</act>>
<<act "Near her ass." "Tongue near her vagina.-lift-and-carry-433">><</act>><<set _pussy to $last_link_label === "Near her vagina.">>
<<set _ass to $last_link_label === "Near her ass.">>
<<set _genital to _pussy ? "pussy" : "ass">>
<<if _pussy>>
You pick a spot you'll both enjoy: right between that exposed lip and her panties. As you try to wiggle underneath the material, you take advantage of the situation by plunging as deep as you can go into her pussy.<br><br>
<<else>>
In this position, you can clearly see her anus behind the strap of her g-string. You tilt your head, arch your tongue, and lean in, but as soon you make contact,
<</if>>
Amy tenses then sighs. "Mm. Good."<br><br>
<<if _ass>>
Must've caught her by surprise. Hearing no complaints, you try again. As you limbo under the narrow strap, she twitches on the back of your tongue, and you question why you're in such a rush.<br><br>
You plant your lips around her asshole and do your best to create a suction, but the strap makes it impossible. Not that Amy minds: a sloppy rimjob is fine by her.<br><br>
<</if>>
Once you've gotten a good taste, you arch your tongue and hook it through to the other side of the panties. They're soaking wet. You slide up and down the material, dragging the underside of your tongue across her <<if _pussy>>
tiny nub
<<else>>
anus
<</if>> over and over again.<br><br>
Amy's moans tell you she wants more, but at this point, her underwear prevents you from obliging. To take them off, first you'll have to create some slack between it and her body. Only then will you be able to hook your finger behind it without breaking the rules. <br><br>
Easier said than done. Your first two tries, you end up plucking them like a guitar string. On the third, however, you barely pull it back enough to grip it. Now that it's in your hands, you realize, with her legs open, there's no way to take them off but tear them. You do so without thinking, and Amy seems more grateful than upset.<br><br>
<<import "Tickle an erogenous zone snippet">>Sticking your tongue out flat, you gently drag up her slit, collecting all the dew as you go. After each swipe, you start a little lower until you've reached her clit hood.<br><br>
You're vaguely aware of Eva moaning with her.
<<if $amy_sleeps_over_evas_involvement is "antennae">>
It seems she's using Amy's antenna as a dildo.
<<elseif $amy_sleeps_over_evas_involvement is "make out">>
It sounds like Eva's struggling to keep their lips locked as they make out, but she's winning the fight.
<<elseif $amy_sleeps_over_evas_involvement is "tickle">>
Gently tracing the curvature of Amy's breasts, Eva uses her other paw to frig herself. The two of them stare deep into each other's eyes.
<<elseif $amy_sleeps_over_evas_involvement is "ass">>
Rubbing her own pussy, she swoons over the "French kisses" Amy's giving her ass.
<<elseif $amy_sleeps_over_evas_involvement is "pussy">>
You see her looking at the ceiling behind her, holding Amy's head against her crotch and whispering dirty things.
<<else>>
She's sitting crosslegged in front of Amy, staring deep into her eyes -- masturbating.
<</if>><br><br>
Over time, you give her clit more and more attention. Suspended like she is, her movement is limited. She sways back and forth an inch, and it's easy to rock with her while maintaining a bit of suction and sending gentle but quick flicks across her firm pearl.<br><br>
<<if $amy_sleeps_over_evas_involvement is "ass" || $amy_sleeps_over_evas_involvement is "pussy" || $amy_sleeps_over_evas_involvement is "make out">>
Even through Eva's body, you can hear Amy wailing in pleasure.
<<else>>
Amy screams in pleasure.
<</if>> When you try to come up for air, you realize her thighs are scissored around your neck. She's so light, you don't know when that started, but her hands aren't firmly against the walls; without your support, she'd of fallen long ago. Screw the rules, you grip each side of her waist.<br><br>
As soon as you do, she goes quiet. All you hear is Eva. For a second, you wonder if she's going to turn around and call you out for cheating, but no, that's not what this is about. Under your thumbs, there's some movement you failed to notice until now: contractions from her skinny tummy.<br><br>
She squirts in your face.<br><br>
Fortunately it didn't go up your nose. If it did, it could've caused a coughing fit. And with her legs limiting your ability to turn your head, that would've been pretty scary. You need to decide how to react to her next spray.<br><br>
<<act "Catch the next one in your mouth." "Swallow it.-lift-and-carry-497">><</act>><br><br>
<<act "Avoid it like the plague." "Swallow it.-lift-and-carry-497">><</act>><<set _eva_under_amy to $amy_sleeps_over_evas_involvement is "tickle">>
<<if $last_link_label is "Catch the next spray in your mouth.">>
You gulp it down with ease. Unlike her vaginal juices, this is a thin liquid, similar to tapwater. As soon as you swallow, she shoots another into your mouth. Then another. Then another. It's impossible to keep up.
<<else>>
Since your mobility is limited interlocked between her legs, you have no option but to lift your chin. The next spurt runs down your shirt.
<</if>><br><br>
Like a wet noodle, Amy's body sags in the middle until her belly touches
<<if _eva_under_amy>>
Eva's.
<<else>>
the floor.
<</if>> Her shins slide down your chest. Not exactly graceful, but understandable: her orgasm hasn't ended yet. She's trembling. One last gush, weaker than all the others,
<<if _eva_under_amy>>
runs down Eva's inner thigh.
<<else>>
runs down Amy's inner thigh.
<</if>><br><br>
You sit and rub <<if _eva_under_amy>>Amy's<<else>>her<</if>> back until she's feeling ready to talk, but that never happens: she falls asleep. <br><br>
So as not to wake her, Eva
<<if _eva_under_amy>>
slowly
<</if>> lifts a finger to her lips and makes a shushing sound.
<<if _eva_under_amy>>
She reaches around Amy's back so both of you can massage her at the same time.
<<else>>
She tiptoes close and joins you in petting Amy's back.
<</if>> Now and then, your hands bump together and she mouths a 'sorry.' This happens whether it's your fault or hers, but eventually, she stops reacting, even when you're obviously doing it on purpose. Hmm.<br><br>
<<act "See how far you can take this." "Check why she's doing that.-lift-and-carry-550">>
<<set $amy_sleeps_over_handsies to true>>
<</act>><br><br>
<<act "Leave her alone." "Check why she's doing that.-lift-and-carry-550">>
<<set $amy_sleeps_over_handsies to false>>
<</act>><<if $amy_sleeps_over_handsies>>When you look at her, it's clear she's been smiling at you for a while. Without breaking eye contact, you slide your pinky over the top of her paw and-- <br><br>
<</if>>
Amy flips over and yawns.
<<if $amy_sleeps_over_handsies>>
<br><br>
Wonderful timing. Both of you yank your arms back like you've been shocked. When you notice Amy's eyes are closed, you sigh, though you're not sure why: are you relieved you didn't get caught? Maybe you're disappointed you missed your chance to take things further. There could be other reasons, but as you're trying to make sense of it, Amy stretches her arms out.
<<else>>
You wonder if she's awake or not: her eyes are still closed.
<</if>><br><br>
"Ooh, I feel so niiiice." She rubs her sides with a goofy smile on her face. Is she still dreaming? If so, it's a great one, the type where, if you woke up, you'd go back to sleep and hope it continued. <br><br>
In an instant, her expression goes neutral and her eyes fly open. She lifts her head up. "Who won?"<br><br>
<<if $amy_sleeps_over_handsies>>
"Uh-- $name did." <br><br>
"Aww." Amy smiles at you, then Eva, then she raises an eyebrow. "Okay... Well, what was the score?"<br><br>
"Uh... Amy, you're negative 1025 points." She turns to you, but doesn't make direct eye contact; she doesn't avoid it either. It's like she's staring at your mouth or your chin. "$name, infinity points."<br><br>
<<else>>
"$name did." <br><br>
"Aww." Amy smiles. "What was the score?"<br><br>
Eva counts on her paws for a few seconds. "Amy, you're negative 1025 points. $name, you got 6.9 times infinity."<br><br>
<</if>>
<<act "Nice." "Nice-lift-and-carry-584">><</act>>"Damn." After a snap of her fingers, Amy pinches the air. "I was //this// close. In other news, that was crazy! Look at this mess I made."
"It's fine." You've been putting your weight on your knees for so long, you have to use the wall for support as you get up. "I've got some paper towels in the--"
"You snooze you lose!" Eva jumps face first into the puddle and starts licking. There's at least 1 cup of liquid and she's pushing it around as much as she's drinking. Needless to say, it takes a while.
When all but the last drops are gone, Amy turns to you. "Why did I watch that whole thing?"
You shake your head. "I wish I knew. Well" -- you smile -- "I kind of do."
Eva turns around with a giant, contagious smile. <<nobr>><<if $amy_sleeps_over_handsies>>
And just like that, the weird energy from earlier fades from your mind.
<<else>>
<</if>>
<</nobr>> "Mmmuah!" She kisses her paw with dramatic flair. "What a perfect apéritif. My compliments to the sommelier."
You both say, "Huh?"
"Oh. I meant--" She looks at her knees. "Your pussy juice tastes real nice."
Amy chuckles. "Why thank you, Eva."
"New rule!" Eva stands tall and points at the ceiling. "It's dinner time!"
<<act "Eat." "Tomorrow's so important, this seems like a bad idea.-Amy-sleeps-over-271">><</act>>Amy's eyes sparkle. "Hey Eva--"
"Yo."
"--want to play a game?"
Without looking up, Eva says, "I'm already playing a game. It's called 'chew the bone.'"
When Amy turns to you for help, you can only shrug. This is the type of thing she usually says yes to. Actually, she usually says yes to everything.
"Hm." Amy rubs the heel of her palm under her chin. "Hey, Eva--"
"Sup?"
"--you know what's more fun than 'chew the bone?'"
Eva cocks her head.
"Refereeing a tournament!"
Eva's eyelids droop. "Pass. Hard pass. I don't even know what that means, but I'd give you my bone if you promised not to tell me."
<<act "\"Hey, be nice.\"" "Hey, be nice.-wrestle-24">><</act>>Amy puts her hand on your shoulder. "Eva--"
"Uh-huh?"
"--let me ask you something."
"Shoot."
"Well how about this: I give you two bones //and// you get to keep them //and// you don't have to play."
The bone falls out of Eva's mouth as she gives an unenthusiastic, "Kay," and walks across the room with her palm out. "Bone please." When Amy doesn't immediately pony up (because there isn't a bone in her hand), Eva turns to you, but you don't have one either.
Amy stutters. "Well, hold on a second. Get comfortable at least." Placing two hands on Eva's shoulders, she guides her to sit down on the couch. "There? Comfy?"
No response or change in expression -- Eva picks her teeth.
"Uh, good." Amy shows her her palms. "Now -- as soon as $name and I finish playing, we'll give you a second bone."
Eva looks up. "You said I don't have to play."
"No, no." Amy giggles nervously. "Of course not. You're //watching//, not //playing//."
"How's that better?" Her gaze bounces between the two of you.
<<act "Shrug." "Shrug.-wrestle-51">><</act>>Amy slowly lowers her hands. "Be-- because, you don't have to be a referee and you don't have to learn the rules."
Eva crosses her legs and stretches her arms across the back rest. "I don't know, Amy. Still sounds pretty boring to me. Besides, I might pick up on some rules accidentally."
"Oh." Amy looks down and frowns for a moment. "Okay! Well how about this then: you won't learn the rules because you get to make up your own. Fun, right?"
Eva holds her chin and nods. "Could be. Could be. As long as I don't have to be the referee thing or whatever you called it."
"Of course not." Amy shakes her head. "You aren't the referee. You're the..." She turns to you for help.
<<act "\"The Rufferee.\"" "The game master.-wrestle-61">>
<<set $amy_sleeps_over_eva_ref_name_singular to "Rufferee">>
<<set $amy_sleeps_over_eva_ref_name_plural to "Rufferees">>
<</act>>
<<act "\"The Dungeon Master.\"" "The game master.-wrestle-61">>
<<set $amy_sleeps_over_eva_ref_name_singular to "Dungeon Master's pet">>
<<set $amy_sleeps_over_eva_ref_name_plural to "Dungeon Master's pets">>
<</act>>
<<act "\"The Order Barker.\"" "The game master.-wrestle-61">>
<<set $amy_sleeps_over_eva_ref_name_singular to "Order Barker">>
<<set $amy_sleeps_over_eva_ref_name_plural to "Order Barkers">>
<</act>><<if $last_link_label is "\"The Dungeon Master.\"">>\
Eva's lips scrunch to one side. "Naw. That sounds like too much responsibility." She thinks for a moment. "I know! I'll be the Dungeon Master's pet."
"Works for me," Amy says. \
<<else>>\
Amy groans at the pun, but Eva loves it and that's what matters.\
<</if>> "Now, you can make up any rule you want, so long as no one gets hurt. $name needs your protection, after all, <<verb "doesn't">> ?he?"
Eva rolls her eyes. "Tell me about it."
"Great! Oh, uh, it's your game and all, but maybe you could ask $name for some ideas?"
Eva nods enthusiastically. "Smart. ?He always <<verb 'has' 'have'>> the best ones."
"Great." Amy clasps all four hands together. "$name and I are ready to go. Have any questions before we start?"
"Nope."
<<act "Let the games begin." "Let the games begin.-Amy-sleeps-over-300">><</act>>You whisper into Amy's ear. "What do we do first?"
"Oh." She clears her throat. "Eva, is it okay if we, uh, hug?"
She glances at you. You nod. "That's okay."
Next, Amy asks, "Now I don't want to hurt $name, so I think ?they should be on top of me, right?"
"Right."
When Amy lays down on her back, Eva says, "Wait. Like a dog."
Amy crunches forward. "Huh?"
"You know, like a dog. On your knees."
Amy pretends she's hesitant. "Okay, if you're sure..." Holding her skirt in place, she gets on all fours.
Your heart rate increases as you approach. Even with clothes on, this is an intimate position -- and Eva's watching your every move.
Like a dog. Eva's words, not yours. You approach and squeeze Amy tight. She's so sturdy, when you lift your legs off the ground, she doesn't move an inch.
Being a cold-blooded monster girl, she's cool to the touch. You've been meaning to ask her about that; her skin is damn near impervious, but it's as soft and squishy as yours. Visually, the only difference is hers is purple.
She reaches back rub your butt, and true to her word, she's gentle. The light pressure on your backside grinds your <<hasPenis>>penis<<otherwise>>pussy<</hasPenis>> against her skirt.
"You're so warm," she whispers over her shoulder. The words tickle your ear, sending a shiver up your spine. Amy giggles and says it again, but it doesn't elicit the same response.
"Eva?" Amy looks back at Eva. "I'm not hurting ?them am I?"
To check, she hops off the couch and sits crosslegged in front of your heads. There's no need to ask how you're feeling: the answer's obvious. "No. ?He <<verb 'likes'>> it a lot." She pats your head twice like you've done to her on many occasions. "Feel good?" When you groan, Eva supports her weight on her elbows and whispers into Amy's ear. "Keep going."
"Okay." Amy sighs. "?he <<verb 'is'>> so warm down there, I" -- she moans -- "I need to feel it." Before continuing, Amy slips her hands into your <<if $mc_gender === "male">>boxers<<else>>panties<</if>>. Bold. She didn't even ask permission.
You suck in a breath. Her body may be room temperature, but her fingers are freezing. It's not helping that she's gliding over your goosebumps and their fine hairs.
Eva looks over your shoulder and frowns. "Hey. What are you doing back there?"
Caught red handed (purple, in this case), Amy struggles to find the words. "N-- nothing."
"It doesn't look like nothing. What kind of game is this?" Eva gets up and stands behind you, fists on her hips. "How'm I supposed to protect you two if you lie about what you're doing?" Amy's fingers slowly retract. "No, wait. Uh, for your protection, keep them where they were. You could, like, scratch ?them if you move too fast, ya know?"
Amy pauses. "Oh... Okay."
"Can I--" She clears her throat. "Show me what you were doing." There's a long pause before Eva speaks. "Do you like when she touches your butt, $name?"
<<act "Yes." "Yes.-wrestle-121">><</act>>
<<act "No." "No.-wrestle-125">><</act>>"All right, all right." Eva wraps her arms around your waist and pulls you off Amy's back. "Time to lay some ground rules."
"What'd I do," Amy asks as she gets up.
<<if $last_link_label is "No.">>\
"You put your hands in $name's pants and ?he <<verb "didn't">> like it. Next time, ask for permission or do a better job. You lose 50 points."
<<else>>\
"Uh... Offensive holding."
"What's that mean?"
"It means you were trying to hold open ?his_ butt at an inappropriate time; the two of you have already met. That's gonna cost you 50 points."
<</if>>\
Amy's jaw drops, but she's smiling up to her ears. "50!"
"Fine, 25. But only because I liked that high-pitched tone you used. That's not going to work a second time." After turning to you, she realizes Amy is within earshot, so she pulls you into the kitchen.
"What's up, Eva?"
Fidgeting, she whispers, "I don't know what I'm doing!"
You smile. "No, you're doing great."
"But she did something you didn't like and I didn't stop it in time."
"That's fine. It's no big deal, really. We're having fun, that's all that matters."
"Yeah, but, I'm out of ideas."
"OK, how about..."
<<disabled_act "\"I get to spank her for each point lost.\"" setup.WIPMessage>>
/* <<act "\"I get to spank her for each point lost.\"" "25 points doesn't seem like a worthy punishment. 25 spanks sounds more appropriate.-wrestle-162">><</act>> */\
<<disabled_act "\"Now I get to touch her butt.\"" setup.WIPMessage>>
/* <<act "\"Now I get to touch her butt.\"" "Now I get to touch her butt.-wrestle-166">><</act>> */\
<<act "She hops on my back." "She hops on my back.-wrestle-168">><</act>>Eva smiles. "Good. Then I like it too." She sits behind you and makes herself comfortable. "Amy, please continue. I'll" -- she clears her throat -- "supervise."
Amy rubs and rubs and rubs, waiting for Eva to ask for something else, but she never does. The massage starts to lose its novelty. Amy lowers her head to look at Eva through her legs. She sighs. "So, am I doing it right?"
"Huh?" Eva sounds jumpy.
"Am I doing it right?"
A long pause.
"Maybe. I can't tell. How do I know you're not scratching ?them?"
Amy and you give each other a look and smile. Not very subtle. "I don't know. Maybe you should check?"
Another pause.
Eva squeaks out a "Yes," clears her throat, and says it again, louder. "No wait. I'll do it. I think. Master, shouldn't I do it? For your safety."
<<act "Go ahead." "Go ahead.-wrestle-149">><</act>>You can't see what she's doing, but Eva pulls your pants down slowly, like she's unwrapping a gift and doesn't want to tear the paper.
When your crack is fully exposed, Amy says, "See any scratches?"
"Oh. Yeah. I mean. Maybe. I'm still checking."
You wait and wait. This goes on way longer than necessary, but you let her have her fun. Little does Eva know, you can feel her breath.
"Okay. I don't see any scratches on the outside."
Amy says, "Want to look inside?"
<<act "\"Hey, don't volunteer me for that.\"" "No.-wrestle-125">><</act>>
<<act "Great minds think alike." "You're glad she asked.-wrestle-166">><</act>>No reply.
Amy looks back at you. "Eva? You still there?"
"Oh. Sorry. I was nodding."
Amy chuckles as she spreads your cheeks nice and slow. "What do you think?"
Shuddering, Eva whispers, "It's good."
Amy purses her lips to suppress a laugh. "Yeah, but do you see any scratches? Take a good look, okay?"
"Okay." Her voice sounds disconnected, like her brain is on autopilot. It knows that's the word to reply with but it's attention is elsewhere. "It's good."
"Are you sure? I mean, sometimes scratches are hard to see. But you can feel them if you touch gently."
Long pause.
Amy says, "Eva?"
"Oh. Sorry. I was shaking my head."
"No?" Amy frowns. "But shouldn't you check yourself?"
"No."
"Why not?"
Eva sighs. "Because. I don't-- This is your game, I'm just watching okay? You do it."
Amy gives you a look and you mirror her grimace. Not because you wanted Eva to touch you necessarily, but because you crossed an invisible line and made her uncomfortable. "Oh. Okay that's fine. You okay? Eva? Are you nodding again?"
"No. I mean yes. I'm okay. I'll watch. To make sure you're being safe."
You reflexively wink the instant Amy touches your hole. It was hard to pay full attention, but you think Eva whimpered when you did it.
Amy asks, "Did you see that?"
"Yeah."
"Want to know how I did it?"
"Yeah." That almost sounded cheerful.
"See, watch. You tickle, tickle, tickle until-- mmmm. That was nice. Again?"
"Okay." It sounds more like, 'of course.'
Over her shoulder, Amy smirks at you and whispers, "Tickle, tickle, tickle, tickle, tickle, tic--"
Both of them, "Ooh."
Amy jumps right back into it, whispering even quieter. "Tickle, tickle, tickle, tic--" She bites her lower lip. "Tickle, tickle, tickle, tickle--" She teases you five more times, then she says to Eva, "What do you think?"
"I-- Does it suck your finger?"
"No, this is more like a little kiss." Amy's breath slows. "Do you want to see it suck my finger? I can show you."
"Yeah. Is that okay?"
Amy says, "She's asking you." When you clear your throat to speak, Amy interrupts. "You tell us, Eva. You make the rules, remember?"
Eva says, "Oh yeah. Um, it sounds safe."
"Thanks Eva." Amy reaches between her legs for a second. "You know, I think I should get on my back and $name should stay like this. It'll be easi-- safer."
"Will I still be able to see?"
Amy giggles. "Of course. I'll spread ?them the same way as before so you won't miss a thing."
"Okay. You can get on your back now."
She lowers herself slowly and asks, "Can your hands and knees reach the floor? Good. Now make yourself sturdy like a table."
"Like a dog?" Eva asks.
"Uh-huh." Amy grunts as she falls to her stomach and flips to her back. It's the first time you've looked into each other's eyes since the game started, and there's a giddy energy about her as she grabs behind your neck and pulls you in for a deep kiss.
Your pants and underwear slip down your thighs and off your legs completely. At first you think Amy's doing it with her other set of arms, but then you realize they're already spreading your ass; it must be Eva.
Breaking the seal of your kiss, Amy pins your head against the top of her soft chest, keeping you face down, ass up. She lifts her head to look over your shoulder, "Me next?"
Two furry paws reach between your legs and slowly tug Amy's skirt off.
<<nobr>>
<<if $amy_sleeps_over_wager === "panties">>
Eva gasps when she sees Amy isn't wearing underwear.
<<else>>
Amy bridges her hips. "You can take these off if you want."<br><br>
Eva doesn't waste any time: she hooks a finger around the thin crotch of Amy's panties and tugs them down. The way she did it seemed intentionally sloppy, like she was more interested in copping a feel than removing the underwear. Not that Amy minds.
<</if>>
<</nobr>>
To give Eva a good show, Amy loosely wraps her legs around your waist, putting her holes on display, too.
"Now Eva," Amy says, "as you know" -- she starts tickling your hole like before -- "the anus is extremely sensitive, so you gotta be gentle, real gentle. I think I might need your help, is that okay?"
"Maybe. What do I have to do?"
"Since I can't see, I need you to make sure it's nice and lubricated before I stick it in." Amy lifts a middle finger off of your cheeks. "Can you get it wet for me?"
"With what?"
"I don't know. Do you see something wet around here?" She spreads her knees wider.
"Yeah." Eva laughs. "I see something."
"Can you put some on my finger here?"
Eva's big claws make her clumsy, and the fur absorbs most of the wetness, but she does her best under the circumstances. Her method is to massage one of her paw pads around Amy's entrance before smearing it on her finger. Like a perverted assembly-line, Amy transfers the lube to your ass before sticking her finger out for more.
<<nobr>>
Because Amy's getting most of the pleasure from this, she uses one of her upper arms to reach between your legs and
<<hasPenis>>
stroke your shaft.
<<otherwise>>
slide a finger in and out of your pussy.
<</hasPenis>>
<</nobr>>
After at least five rounds of "pass the lube," Amy starts dipping her finger in. Just the tip at first. Just a little tease. And to be extra cautious, she doesn't continue until she's received more lube.
Suddenly, Amy shivers.
"What was that?" you ask, grinning.
<<nobr>>
Amy whispers into your ear. "The naughty thing just licked my finger." Then she pulls you in for a kiss. When you register the words, <<hasPenis>>
you instantly go hard.
<<otherwise>>
you flood with wetness.
<</hasPenis>> It could also be because her finger is picking up speed. The two of them collaborate on the task, Amy requesting more lube, Eva providing it.
<</nobr>>
Out the corner of her mouth (her lips are smothering yours), Amy says, "Watch, honey. //All// the way in." Her finger glides down to the last knuckle and stops. Or so you thought. After a few seconds, you realize she's still moving, though not like before: gentle corkscrews. When you reflexively clamp down, it only makes the sensation more noticeable. she turns her head slightly sideways so she can speak between packing your lips. "Tell me what you see."
Eva moans. "Sucking."
<<nobr>>
"Good. Good. That's because the swirling. I'm very gentle and ?he <<verb 'is'>> almost there. Know what I mean by that?" Amy's been edging your <<hasPenis>>
dick
<<otherwise>>
pussy
<</hasPenis>> the whole time, but you're not as close as she thinks, but bringing that up might kill the mood. Best to play along.
<</nobr>>
"Yeah," Eva says. "Can I see it 'get there?'"
"You can but you gotta help."
"What do I do?"
Amy grins at you mischievously. "I don't have enough lube, so I gotta pull out one last time. But we gotta be quick. I need you to tell me everything you see and everything you do. Okay?"
"Okay."
"You ready? Here we go."
Instead of sliding her finger out your ass, she focuses all her attention toward your <<hasPenis>>
dick,
<<otherwise>>
pussy,
<</hasPenis>> instantly making up for all the neglect up to this point.
<<nobr>>
"Good. Slow-- slower." If Eva is referring to your <<hasPenis>>
hand job,
<<otherwise>>
fingering,
<</hasPenis>> Amy isn't listening. And for that, you're thankful. "I see one, two..." Amy's finger slips out of your ass. Funny. You didn't even feel it move until that moment, almost like her other hands were a diversion. "Three knuckles. There's a tiny hole. Closing. Wha-- What do--"
<</nobr>>
Amy lifts her head. "My finger, remember?
"Oh yeah." Tongue out, she repeatedly says, "I'm licking! I'm licking!" Though you can't see her face, you can tell Eva is smiling while she says it.
It's too much. You cum -- way earlier than expected. Perhaps you just lost the game, but it was worth it.
"Oh. Oh! It's sucking on its own. What do I do?"
Amy answers while you quiver. "It's okay. Keep telling us what you see." She slides her hands deeper into your crack to spread you wide open.
"It's sucking. Oh." Eva whimpers for a moment. "I think you should put your finger back in."
Amy knows better than that. Besides, time is limited. "Give me your paws. Don't stop talking."
<<nobr>>
<<hasPenis>>
When Eva's paws come into view, Amy holds them together and moves them under your twitching penis. The final spurts land right on them.
<<otherwise>>
When Eva's paws come into view, Amy holds them together and moves them under your quivering pussy. A creamy drop falls into her palm.
<</hasPenis>>
<</nobr>>
"Something's dripping. The twitching is slowing down."
"That's your Master's cum."
Long pause.
Amy chuckles. "Want more? You're not pulling your paws away."
Eva gasps and retracts her arms.
<<nobr>>
"Aww. So shy. Here." <<hasPenis>>
To collect the last remnants, Amy squeezes down the base of your shaft and lets it dribble into her palm waiting below.
<<otherwise>>
To collect the last remnants, Amy wiggles her finger around inside you and presents it between your legs.
<</hasPenis>> "If you don't want it, I'll take it. But I think you earned it. We couldn't of played without you."
<</nobr>>
Eva stutters. "Uh... I have to go!" She runs to the bathroom, shutting the door behind her.
Amy lifts her head to look over your shoulder. "Hope you remembered to put the seat down."
Your legs give out and you fall on Amy. "Ugh..." That's not what you meant to say, but you're still coming down from the high. It takes half a minute to recover, and Amy hugs you -- gently, for once -- as your breaths synchronize and slow. "Is she okay? Is it me, or was she acting weird tonight?"
Amy shakes her head and combs a hand through your hair. "It wasn't you," she says, nonchalantly.
"Oh." Was tonight a mistake? Will things be awkward now? These are the questions you //should// be thinking about, but another is at the forefront of your mind: "When she was refereeing, why do you think she" -- you scratch the back of your neck -- "you know. Why didn't she go all the way?"
In a quick, blasé tone, Amy says, "She loves you."
Your heart races. "What? No she... Are-- how can you tell?"
She gently pats your cheek twice. "You two dummies are perfect for each other." Groaning, she stands up.
Since you're laying on her, you fall to the side. "What does that mean?"
Amy smiles knowingly. "It means I gotta wash up in the kitchen sink because she's going to be in that bathroom forever."
You have so many questions, but Amy refuses to answer any of them. When Eva does come out of the shower, it's awkward at first, but after an hour of pretending things are normal, things actually become normal. At least for Eva. You think. One thing you're certain of: dinner will be a nice distraction.
<<act "Continue." "Tomorrow's so important, this seems like a bad idea.-Amy-sleeps-over-271">><</act>>Ant Girls live deep in the forest, and most of what's known about them is based on rumor and conjecture. They're so xenophobic, they'll fight with other ant girls from different colonies. Although they consider themselves superior to everyone, they aren't above eating trash. Their lifecycle is a complete mystery, as only full-grown adults wander outside the nest.
There are no recorded incidences of them attacking a human, but it stands to reason no one survived to tell the tale. If you ever run into an ant girl and don't have any food on you, your best bet is to curl up into a ball. You'll still be eaten, but your last moments will be comfortable. If you //do// have food, throw it as far away from you as you can. You'll still be eaten, but you may have the last laugh: there's a chance they won't ever find your food.Before you leave, Amy sighs. <<say "Amy">>"Hey, can I show you something in the back?"<</say>>
<<if $follower is "Eva">>\
<<say "you">>"Uh, sure. Let me just tie up Eva outside."<</say>>
When you come back, Amy <<else>>She<</if>> leads you through a door behind the counter. The back of the shop is like a different world -- planks of wood in all shapes and sizes, strewn about in a haphazard manner. This has got to be a fire hazard.
Amy scoops up a pile of sawdust and lifts it to your nose. <<say "Amy">>"Can you smell this?"<</say>>
You inhale and jerk your head back. <<say "you">>"Yes. Smells like pine."<</say>>
Her jaw clenches. <<say "Amy">>"In the future, just say 'no' instead of letting me act like an idiot."<</say>>
<<say "you">>"Huh?"<</say>>
She furrows her brow. <<say "Amy">>"If you want to be my friend, that's fine, but it's pretty rude to ignore my signals."<</say>>
Your eyes bounce between the wood shavings and her. <<say "you">>"Signals? It's just sawdust. Wait-- Signals?"<</say>>
She rubs the back of her abdomen and holds her palm to your nose. A clear viscous liquid seeps between her fingers, leaving wet marks on the dusty floor. <<say "Amy">>"This!"<</say>>
You sniff hesitantly. <<say "you">>"I don't smell anything."<</say>>
<<say "Amy">>"What?"<</say>> She winces at the smell of her own palm. <<say "Amy">>"So you can smell sawdust but you can't smell this?"<</say>>
<<say "you">>"No. What is it?"<</say>>
<<say "Amy">>"It's the mating pherom... oh."<</say>> She looks away and rubs the back of her neck. <<say "Amy">>"So you can only smell some things?"<</say>>
<<say "you">>"Yeah... This is so sudden. Well, I guess not really. Not from your perspective."<</say>>
<<act "\"If I had known, I would've said yes.\"" "If I had known, I would've said yes.-Amy-content-315">><</act>>
<<act "\"Let's just be friends. At least for now.\"" "This is so sudden. Let's just be friends for now.-Amy-content-313">><</act>>She shakes her head. <<say "Amy">>"Yeah, now it's just weird."<</say>>
<<say "you">>"Sorry about that. If I had known--"<</say>>
<<say "Amy">>"Don't worry about it. I mean, you didn't do anything wrong. Just a silly misunderstanding."<</say>>
<<say "you">>"You okay?"<</say>>
<<say "Amy">>"Pft, yeah. Fine. We still friends?"<</say>>
<<say "you">>"You bet."<</say>>
<<say "Amy">>"Sounds good. I'm... going to go back to work."<</say>>
<<endscenebutton>><<say "Amy">>"Is that so?"<</say>> She slinks past you and places a sign on the other side of the door. <<say "Amy">>"For privacy."<</say>>
For a moment, she just grins -- blocking the exit, scanning you up and down. Then she undresses. Her large breasts drop into view when she removes her top. She's bigger than a C cup, that's for sure. Before you can take her all in, she removes her skirt and panties and stands tall with her fists on her hips. <<say "Amy">>"Now you."<</say>>
Her forwardness gives you pause. <<say "you">>"Wait a second. You know, sometimes you don't know your own strength. Are you sure--"<</say>>
<<say "Amy">>"Trust me. I'll be gentle."<</say>>
When you undress, it's clumsy, but that might be because she's watching.
<<say "Amy">>"Nice. Okay lay down. On your back."<</say>> She bites her lip when you're in position. <<say "Amy">>"I want to see how good humans are with their mouths."<</say>>
Facing your feet, she stands over your torso. <<say "Amy">>"Which one you want,"<</say>> she asks, grinning. With one set of hands, she spreads her slit; with the other two, her cheeks. She even squats so you can inspect your options close up. The nice thing is, she's in no rush. You can look as long as you want.
<<galleryImage "characters/amy/amy-spread.png">>
<<act "Choose her vagina." "Amy's sex scene choice">>
<<set $amy_sex_af_3_choice to "Vagina">>
<</act>>
<<act "Choose her anus." "Amy's sex scene choice">>
<<set $amy_sex_af_3_choice to "Anus">>
<</act>><<if $amy_sex_af_3_choice === "Vagina">>
<<set _lower to "vagina">>
<<set _upper to "Vagina">>
<<set _contraction to "vagina's">>
<<set _sweet to "pussy">>
<<else>>
<<set _lower to "anus">>
<<set _upper to "Anus">>
<<set _contraction to "anus'">>
<<set _sweet to "anus">>
<</if>>
<<if $mc_breasts>>
<<set _chest to "breasts">>
<<else>>
<<set _chest to "chest">>
<</if>>
Using one arm for balance, Amy squats down, carefully aligning her _lower with your waiting mouth. Everything goes dark; her large abdomen blocks most of the light, and unfortunately, makes it difficult to breathe.<br><br>
Then Amy does something you wouldn't think possible: she tucks her knees and rests her feet on your stomach, applying her full weight on your face. Turns out, she's as light as Styrofoam. This should be amazing, but you're more impressed with her acrobatic skills.<br><br>
<<if $amy_sex_af_3_choice === "Vagina">>
You slide your tongue into her slit. Amy's hole is so close, the mere act of licking your lips gives her pleasure.<br><br>
She sighs. <<say "Amy">>"I like that."<</say>><br><br>
Like her pheromones, her vagina has no distinct taste or scent. At first you thought you were mistaken, but after licking every part of her that's within reach, you're convinced of it.<br><br>
Amy responds well to everything you do. Problem is, you're running out of air. You lift her bottom with your fingertips and breath like a swimmer. When you put her back down, she's no longer sitting on the same spot, so she wiggles back into position. If you could thank her, you would: you're as eager as she is to continue slurping her up.<br><br>
Her moans guide you to what she likes best; you don't need to go too deep. It's about being stretched. As long as you're swirling your tongue around the entrance, she's happy.<br><br>
You can't see it, but you feel her rubbing her clitoris around with her hand.<br><br>
<<else>>
Amy keeps her cheeks spread, and her anus is so close to your mouth, just pursing your lips is enough to give it a kiss. Like her pheromones, she has no distinct taste or scent. You take your time, circling your tongue around, grazing each individual wrinkle.<br><br>
She sighs. <<say "Amy">>"I like that."<</say>><br><br>
Before you make it all the way around, her anus twitches twice. It seems like she likes what you're doing, but instead of speeding up, you slow way down. This tease pushes her to take matters into her own hands, so to speak: she's fingering herself -- you can feel her movements on your chin.<br><br>
Problem is, you're running out of air. You lift her bottom with your fingertips and breath like a swimmer. When you put her back down, she's no longer sitting on the same spot, so she wiggles back into position. If you could thank her, you would: you're as eager as she is to continue slurping her up.<br><br>
When your tongue reaches 12 o'clock, you start over again. This time, instead of using top of your tongue, you use the tip and circle around the entrance. Amy groans, and you feel her hand moving frantically on your chin, and her tight anus pushes out, as though asking you to enter.<br><br>
She's so light and tight, when you stick your tongue in, it doesn't penetrate her; instead, she's lifted up. This doesn't come as a surprise to Amy, and she squirms her hips until she slides down your tongue like it's a short dildo. It's a wonderful sensation -- the way her tight ring gently hugs your tongue on the way down. Your only complaint is it doesn't last long enough, but you're not disappointed for long: when she's reaches bottom, she clenches and pushes herself back up to the tip.<br><br>
Although this doesn't require any interactivity on your part, it's an enjoyable way to be used. You especially enjoy her quiet grunts as she glides her way down. Long after losing count of her bounces, she's finally loose enough to stay put, and you take your time while you freely explore the velvety folds behind her anus.<br><br>
<</if>>
<<if $mc_crotch === "both">>
Amy leans forward and uses one hand to grab your shaft and another to cup your balls. That's when she notices you have a vagina too. You can't see her reaction, but she seems more intrigued than surprised. Without a word, she replaces her hands with her feathery antennae, freeing the rest of her arms.<br><br>
<<import "Amy gives oral to vagina snippet">><br><br>
<</if>>
Amy giggles. <<say "Amy">>"Looks like you're easier to milk than an aphid girl."<</say>> While you try to figure out what that means, she <<if $mc_crotch !== "both">>leans forward and<</if>> <<hasPenis>>taps your penis twice on the top<<otherwise>>circles your hole with a fingertip<</hasPenis>>. <<say "Amy">>"Look. You're spilling honeydew everywhere."<</say>> Since she's sitting on your face, you can't see, but it's clear she's talking about your <<hasPenis>>pre-cum<<otherwise>>wetness<</hasPenis>>. You hear her taste some. <<say "Amy">>"Mmm. More please."<</say>><br><br>
<<hasPenis>>
She turns around, facing you, but still straddling your hips. <<say "Amy">>"Ready to have some fun?"<</say>> When you smile, she lubricates your shaft with her abdomen juices and touches your tip to her _lower. You'd think your tongue would've loosened her up by now, but when she sits with her full weight, you're unable to penetrate her. Fortunately, she so light, it's like a butterfly perched on your member. When you try to help by reaching for her hips, she says, <<say "Amy">>"It's all right. Just relax."<</say>><br><br>
<<if $amy_sex_af_3_choice === "Anus">>
As if to prove you are, in fact, in her ass, Amy spreads her labia while she squirms her way down. During her slow descent, she breathes hard and fast, like she's experiencing some discomfort. But somewhere near the halfway point, she shivers, and you feel her tight ring spasm. The sensation is subtle; if you weren't paying attention, you may have missed it. She slides the rest of the way down with relative ease, kneading her breasts as she goes.<br><br>
<<else>>
Amy spreads her labia, inviting you to watch as you penetrate her. While she slides down, her eyes are glued to yours, and seem to say, "Please watch the show." It feels like the world's slowest blowjob. Somewhere near the halfway point, she shivers and loses her grip on her labia. The rest of the way down, she moans, fumbling to recover her grasp.<br><br>
<</if>>
That took a lot out of her, so she just sits for a while, stroking your cheek. Her cool hand feels nice on your hot skin. When you finally notice she's winking her _sweet, it makes you shudder.<br><br>
She giggles. <<say "Amy">>"You like that?"<</say>><br><br>
<<say "you">>"Uh-huh."<</say>> Of course you do. She's so tight, it almost feels like she's sucking on you. Your toes curl.<br><br>
Then she does something that feels even better: she slides up and down your shaft. You have to shut your eyes tight and think of something else so you don't cum. When you open them again, <<if $amy_sex_af_3_choice === "Anus">> she's rubbing her clit and fingering herself simultaneously.<<else>>she's rubbing her clit with one hand.<</if>><br><br>
You fondle her breasts as she rides you. Her mounds, soft like clouds and just as light. <<if $mc_breasts>>She leans in to massage your breasts at the same time, and picks up the pace.<<else>>She leans in -- placing her palms on your chest for balance -- and picks up the pace.<</if>><br><br>
The two of you moan in unison until her expression pinches inward, like she's trying to shut out the world. Although she's controlling the speed, you're concerned something's wrong. To check on her, you stroke her cheek. As soon as you do, Amy's eyes snap open. She grabs your hand and places it back on her chest, moaning louder on each pump.<br><br>
When you notice her _lower spasming, you cum instantly. She gasps as your hot seed spurts into her. Filled with a newfound energy, she bounces as fast as she can while crying in pleasure. This builds to a crescendo and then she goes silent, shivering for a few seconds until she collapses on your chest. Her _sweet continues to quiver as she hugs you tight.<br><br>
Thankfully, she kept her end of the bargain; your ribs are still intact. That said, her _lower isn't the only part of her body that's clenching: the longer she lays there, the tighter she squeezes. But you don't want to ruin her orgasm. As soon she stopped twitching, you try to push her off, but it's like she's glued onto you.<br><br>
<<say "you">>"Amy! I can't breathe."<</say>><br><br>
She lifts her head. <<say "Amy">>"Huh? Oh. Sorry."<</say>> She rolls off to the side. <<say "Amy">>"That was great."<</say>><br><br>
When you catch your breath, you say, <<say "you">>"It was. Hey, I always took you for-- Well, you seem pretty experienced. Where did you learn that stuff?"<</say>><br><br>
<<otherwise>>
<<import "Amy gives oral to vagina snippet">><br><br>
With your hands on her hips, you hold her in place while the rest of your body writhes in pleasure. Everything feels fuzzy. Somehow, you're able to flick your tongue around, but it doesn't feel like a conscious act. As though the automatic part of your brain is running the show.<br><br>
She giggles at your reactions. It must be amusing, riding your face like a bull. When she slips her third and final finger inside you, it pushes you over the edge.<br><br>
You reach up and grab her breasts, both to feel them, and to hold her in place. Breathing doesn't feel like a priority anymore. Her mounds, soft like clouds and just as light... Waves of pleasure wash over you as you focus entirely on her nipples, tweaking them between your thumb and index finger.<br><br>
If you had known, you would've played with them sooner; she cries in pleasure and her hole spasms on your mouth. It's like an even naughtier version of a French kiss. You cum again. Or maybe you're still on the first? It's hard to tell, but it doesn't matter. All that matters is how amazing this feels.<br><br>
Amy's orgasm ends with a gentle sigh. Yours, on the other hand, ends with a rude awakening: you're going to die! Without thinking, you throw Amy off your face as hard as you can. As you gasp for air, her blurry figure comes into focus. She's facedown on the other side of the room.<br><br>
<<say "you">>"Amy, are you all right?"<</say>><br><br>
She lifts her head to say, <<say "Amy">>"Huh? Yeah. That was great."<</say>> Then her face plops back down.<br><br>
<<say "you">>"It was."<</say>> You're still trying to catch your breath when something occurs to you. <<say "you">>"You seem pretty experienced. Where did you learn all that stuff?"<</say>><br><br>
<</hasPenis>>
She smacks her lips and swallows. <<say "Amy">>"Eva."<</say>><br><br>
<<say "you">>"Eva?"<</say>><br><br>
<<say "Amy">>"Yeah. She gave me some pointers, but I came up with most of those ideas. Plus, I practiced a lot."<</say>> <br><br>
You smile at the ceiling. But does that mean she practiced //with// Eva?<br><br>
<<say "Amy">>"You should probably wash your couch, by the way. Oh, and your doorknobs."<</say>><br><br>
She gets up. <<say "Amy">>"Wow. I feel invigorated. Hey I'm going to get back to work, but I'm gonna take a break in a few hours. Feel free to check in and let me know if you want to fuck. If not, that's cool too."<</say>> She puts her clothes back on and gives you a kiss before leaving.<br><br>
You, on the other hand, are drained. It takes a few minutes before you get up to leave. <br><br>
On your way out, you notice Amy forgot to remove the "Closed" sign from the door. Its elegant calligraphy is written on a lacquered plaque with gold trimming. The words say, "Gone fuckin' Back in 15." You chuckle. So much for privacy.<br><br>
<<endscenebutton>>Amy slathers your mound with her lube, then gently pulls your outer lips open with two hands. Maybe her lubrication has magical properties because your vulva swells with warmth. Then again, that could just be because she knows what she's doing. <br><br>
She has two free hands left. One she uses to massage the top of your clit hood in tiny circles, the other plays with your entrance. She takes her time, never slipping a finger in, but she hints at the idea over and over again. <br><br>
Individually, you've experienced all of these sensations before, but never at the same time. The novelty alone makes you moan, and Amy takes that as her cue to tuck a segmented finger inside. It reminds you of a beaded sex toy.
Reflexively, you gasp and lift your hips, meeting her hand halfway. Your motion shifts Amy off your mouth, but she doesn't seem to mind; she just giggles as she scoots back into position.<br><br>
Each arm has a mind of its own. The thumb on your clit never varies in pressure or technique. You can count on it to keep circling no matter what. But her other hands are the exact opposite: they tug, pump, and swirl -- never synchronizing. Every moment leads to different and unpredictable sensations.<<run setup.addMonsterGirl("Amy")>>\
As you explore the grove, someone behind you says, <<say "Amy">>"Sup?"<</say>>
Against a tree leans a human-sized, purple-skinned ant girl. Her four arms and two legs are crossed, but her smile seems friendly enough.
<<galleryImage "characters/amy/intro.png">>
<<say "you">>"Sup?"<</say>>
The chains on her leather choker jingle as she folds her arms a different way. <<say "Amy">>"So... Pheromones, huh?"<</say>>
<<say "you">>"Excuse me?"<</say>>
<<say "Amy">>"I-- I mean-- not pheromones; trophallaxis. What's that about?"<</say>>
<<say "you">>"Tropha-what?"<</say>>
<<act "\"Are you practicing a bit?\"" "Are you practicing a bit-Amy-content-711">><</act>>
<<act "Just blink at her." "Are you practicing a bit-Amy-content-711">><</act>>
<<act "\"Well anyway, it was nice meeting you.\"" "Are you practicing a bit-Amy-content-711">><</act>>\
<<if $end_to_end_test_mode>>
<<act $exploration_back_passage $exploration_back_passage>><</act>>
<</if>>The ant girl unfolds her arms to stand at attention, revealing an anarchy symbol painted on her black tank top. <<say "Amy">>"Wait, no. <<if $last_link_label === "\"Well anyway, it was nice meeting you.\"">>Don't go!<</if>> Food! Everyone likes food, right?"<</say>><<if $follower is "Eva">>
Eva nods enthusiastically.<</if>>
<<say "you">>"Uh, sure. Food is great."<</say>>
<<say "Amy">>"Yeah,"<</say>> she says, nodding slowly as she leans back against the tree. <<say "Amy">>"Suuup."<</say>>
<<say "you">>"You already said that."<</say>>
She inspects her nails. <<say "Amy">>"So, what brings you <<if $follower is "Eva">>two <</if>>around these parts? Foraging? Or, are you here to vanquish your enemies?"<</say>>
<<act "\"Foraging.\"" "Foraging.-Amy-content-730">><</act>>
<<act "Flirt." "Foraging.-Amy-content-730">><</act>><<if $last_link_label is "Flirt.">>\
<<say "you">>"Why bother vanquishing enemies when you can turn them into lovers instead?"<</say>> you say with a wink. That sounded better in your head.
<<else>>\
<<if $follower is "Eva">>You say, <</if>><<say "you">>"If those are my only two choices: foraging, I guess. I don't have enemies. Not that I know of."<</say>>
<</if>>\
Her white pleated skirt fans open as she pushes off the tree. She raises her arms into the air. <<say "Amy">>"Thank you! I keep telling my sisters, '<<if $last_link_label is "Flirt.">>make love, not war<<else>>we don't have any enemies<</if>>,' but noooooo."<</say>> She mocks their voices while gesturing with four hand puppets. <<say "Amy">>"They're always saying, 'Conform with the collective,' and 'Defend the colony with your life,' and 'Ants shall conquer the earth, turning it into a writhing purple ball of death and famine. Every piece of flesh picked clean, every crop devoured, until bones and dirt are all that remain.' Pft! Super lame, right?"<</say>>
Your eyes widen. <<say "you">>"Please tell me that's a metaphor."<</say>><<if $follower is "Eva">>
<<say "Eva">>"Yeah."<</say>> Eva furrows her brow. <<say "Eva">>"Leave some food for the rest of us."<</say>><</if>>
<<say "Amy">>"Huh? Oh, forget about that last one. Hey"<</say>> -- she looks around and smiles at you -- <<say "Amy">>"can I tell you another secret?"<</say>>
<<act "\"Oh God. Is it scarier than the last one?\"" "Oh God. Is it scarier than the last one-Amy-content-750">><</act>>
<<act "\"Sure.\"" "Oh God. Is it scarier than the last one-Amy-content-750">><</act>><<move_to_state "amy name known">>\
She leans in to whisper. <<say "Amy">>"Nobody knows I'm here."<</say>>
Your eyes dart around. <<say "you">>"Oh yeah?"<</say>>
<<say "Amy">>"Uh-huh. I didn't even leave a scent trail. I could be lost right now. Do you know how dangerous that is?"<</say>>
Less than 50 yards behind her, you spot a few ant girls in drab clothing going about their business. In a monotone voice, you say, <<say "you">>"Wow. Brave."<</say>>
She giggles. <<say "Amy">>"I know! I'm not even supposed to talk to enemies. This is crazy."<</say>>
Her antennae move around like they're grasping for air. <<say "Amy">>"Damn. They found me. Hey, I gotta go. But I'll be back soon, okay?"<</say>> She runs off and yells, <<say "Amy">>"Coming!"<</say>>
<<say "you">>"Hey wait, what's your name?"<</say>>
Over her shoulder, she says, <<say "Amy">>"Amy!"<</say>>
Hm. Amy the Ant.
<<endOfMonsterGirlIntro>><<set $management_back_passage to "Living Room">>/* This is so you go back here when the scene ends */
\ Amy clears her throat and smiles. <<say "Amy">>"Notice anything different today?"<</say>>
You scan her then your surroundings.
<<say "Amy">>"My antennae. I combed them in the other direction. No one ever does that."<</say>> She wiggles them toward you. <<say "Amy">>"May I?"<</say>>
<<act "Let her feel your head." "Let her feel your head.-Amy-content-40">><</act>>
<<act "You'd rather she didn't." "Let her feel your head.-Amy-content-40">><</act>>\
\
<<if $end_to_end_test_mode>>
<<endscenebutton "Skip">>
<</if>><<if $last_link_label is "Let her feel your head.">>
Her antennae swirl around your face like two feather dusters. Your ears, your eyelids, your lips -- they're all tickled simultaneously; it's disorienting, but it also feels nice. You find yourself swaying back and forth on your feet. <br><br>
She breaks your trance with a grumble. <<say "Amy">>"Not working."<</say>> After retracting her antennae, she sighs and combs them in the opposite direction. When she gives it another go, she gives up after a few seconds. <<say "Amy">>"What //are// you?"<</say>><br><br>
<<else>>
She frowns. <<say "Amy">>"Oh. Okay. Well, what are you?"<</say>><br><br>
<</if>>
<<say "you">>"I'm a human."<</say>><br><br>
<<say "Amy">>"Haven't heard of them. Is that like--"<</say>> She yells over her shoulder. <<say "Amy">>"COMING!"<</say>>
The abrupt volume shift startles <<if $follower is "Eva">>Eva<<else>>you<</if>>.
<<say "Amy">>"Ugh! They're so annoying. Here."<</say>> She reaches behind her ant abdomen then <<if $mc_breasts === true>>grabs your breast and rubs it around. <<else>>rubs your shirt. <</if>> Before you can react, she runs off. <<say "Amy">>"Gotta go!"<</say>><br><br>
You gasp when you see a wet handprint on your shirt. It doesn't smell, but the thought of wearing ant butt juice is enough to make you rush home and shower.<br><br>
<<act "Go home and take a shower." "Go home and sleep.-Amy-content-59">><</act>>As soon as you turn on the shower water, the doorbell rings. Eva barks nonstop until you put on your dirty clothes and run to the dining room.
<<say "you">>"Why are you barking?"<</say>>
<<say "Eva">>"Someone's breaking into our house!"<</say>>
<<say "you">>"A thief isn't going to ring the doorbell first!"<</say>>
She furrows her brow, then goes back to barking.
<<say "you">>"Ugh. Move out of the way."<</say>> You open the door a crack. <<say "you">>"Oh, hello."<</say>> It's just Amy, so you open the door the rest of the way. <<say "you">>"What's going on?"<</say>>
<<say "Amy">>"Pft, nothing. Just happened to be in the area. No biggie."<</say>>
<<act "Reply sarcastically." "Reply sarcastically.-Amy-content-255">><</act>>
<<act "\"So what brings you by?\"" "Reply sarcastically.-Amy-content-255">><</act>>
<<act "Ask if she wants to come in." "Reply sarcastically.-Amy-content-255">><</act>><<if $last_link_label is "Reply sarcastically.">>\
<<say "you">>"Happened to be in the area and happened to ring the doorbell of someone you happened to have met before?"<</say>>
She glances at the wet mark on your shirt. <<say "Amy">>"Yeah, well, like I said, no biggie. Hey you know what? We should totally hang out sometime."<</say>>
<<say "you">>"Sure."<</say>> You shrug. <<say "you">>"That'd be nice."<</say>>
She smiles, tapping her foot as she looks around.
<<say "you">>"Would... you... like to hang out now?"<</say>>
<<elseif $last_link_label is "\"So what brings you by?\"">>\
<<say "Amy">>"Oh nothing."<</say>> She glances at the wet mark on your shirt. <<say "Amy">>"Hey you know what? We should totally hang out sometime."<</say>>
<<say "you">>"Sure."<</say>> You shrug. <<say "you">>"That'd be nice."<</say>>
She smiles, tapping her foot as she looks around.
<<say "you">>"Would... you... like to hang out now?"<</say>>
<</if>>\
<<say "Amy">>"Yes!"<</say>> She barges in and slips a bag off her arm before sitting on the couch.
In Eva's mind, the door must act like some sort of boundary between good and evil, because once Amy passes through it, she's no longer a thief. Now she's Santa Claus, and Eva sniffs at the bag to see if there's any presents in there for her.
Amy sits on the couch. She looks around and taps her fingers on her thighs. <<say "Amy">>"So, this is what a human colony looks like, huh? Where's your sisters? Where's your mom?"<</say>>
<<act "Sit on the other end of the couch." "Sit on the other end of the couch.-Amy-content-289">><</act>><<say "you">>"It's just me and Eva,"<</say>> you say.
Amy scoffs. <<say "Amy">>"You're kidding?"<</say>> Her expression changes when she sees you're not. <<say "Amy">>"And nobody makes fun of you?"<</say>>
<<say "you">>"Makes fun of me for what?"<</say>>
<<say "Amy">>"Where I'm from, you're only cool if you live in your mom's basement."<</say>>
You smile. <<say "you">>"So what brings you to the area?"<</say>>
She sighs. <<say "Amy">>"I love my family, but there's got to be more to life than eating and dying, you know? I've tried to convince them otherwise, but now... I finally told Mom I wanted to leave."<</say>> She frowns. <<say "Amy">>"I thought we'd have this big fight, but she just said, 'I love you and you are always welcome back if things don't work out.'"<</say>>
<<say "you">>"Well that sounds supportive. Why are you sad?"<</say>>
<<say "Amy">>"She thought my name was Jessica."<</say>>
<<say "you">>"Oof."<</say>>
<<say "Amy">>"Yeah, so--"<</say>> She pats the cushion beneath her. <<say "Amy">>"What's this thing called?"<</say>>
<<say "you">>"A couch."<</say>>
She fidgets and says, <<say "Amy">>"Would it be cool if I slept on your couch tonight? Just till I figure some things out?"<</say>>
You smile at her. <<say "you">>"Sure. Stay as long as you need."<</say>>
She hugs you so tight, it feels like your lungs are going to pop. <<say "Amy">>"Thank you. You're a good human."<</say>>
You gasp for air when she releases you. She may have cracked a rib. <<say "you">>"Okay-- Okay-- You're welcome, but no more hugs. My name's $name, by the way."<</say>>
She grins and extends a hand. <<say "Amy">>"Nice to meet you."<</say>>
You reach out to shake, but snap your arm back just in time. <<say "you">>"Actually, some of my favorite bones are in this hand. Let's just use our words."<</say>>
Amy bites her lip and nods.
//Amy has moved in to your Living Room!//
<<endscenebutton>>The last time you saw Amy, she was by the town entrance, working on the ground. Now, she has her own shop. You recognize the building: it used to be an abandoned yarn store, but she's converted it to something shiny and new. Juxtaposed with its dilapidated neighbors, it really catches the eye.
Inside, there are various knickknacks on the walls and on displays. Wooden wheels, empty barrels, crates. Even the price tags are made of wood. Amy smiles behind the counter as she wraps up a transaction with a customer.
<<say "you">>"Wow,"<</say>> you say. <<say "you">>"I'm impressed. You own this place?"<</say>>
<<say "Amy">>"Yep. I wanted it to look official. Sales have tripled! Your money system is so interesting. When I lived at home, we just bartered with food."<</say>>
You see your reflection on the glossy hardwood floor, so you look somewhere else. <<say "you">>"I'm sorry. I could've been more supportive."<</say>>
<<say "Amy">>"Are you crazy? Look where I am now. This is so much better than laying on the couch."<</say>>
At least she doesn't hold anything against you.
<<act "\"I've been wondering, how did the townsfolk accept you so easily?\"" "I've been wondering, how did the townsfolk accept you so easily-Amy-content-354">><</act>>Amy says, <<say "Amy">>"Well they didn't at first. In fact, they screamed and tried to stab me with things. I didn't really understand what was going on, but I never felt like I was in danger."<</say>>
You blink rapidly. <<say "you">>"Even though they were stabbing you?"<</say>>
<<say "Amy">>"Check this out."<</say>> She grins as she spreads her fingers on the counter and picks up a pocket knife. With blazing speed, she plays the "stab between the fingers" game.
Your jaw drops. She's terrible: each stab lands on a finger until she stops to show you the tip of the knife. It's bent.
<<say "Amy">>"Exoskeleton."<</say>> She tosses the knife into a wooden trash bin. The clanging noise it makes suggests there are other knives in there. <<say "Amy">>"Anyway, one of their weapons broke on my skin, and I offered to fix it. At first they were shocked I could talk, but when I repaired it, he thanked me, and other people started bringing me stuff. I think I fixed three more things before they stopped stabbing. And that's the story of 'Amy's Carpentry Shoppe.'"<</say>> She smiles. <<say "Amy">>"So, how can I help you today?"<</say>>
<<act "\"What do you have for sale?\"" "Amy's Carpentry Shoppe">><</act>>! E2EGirl's Affection Level 1 scene
<<endscenebutton>>! E2EGirl's Affection Level 2 scene
<<endscenebutton>>! E2EGirl's Affection Level 3 scene
<<endscenebutton>>This is the E2EGirl backstoryThis is the E2EGirl2 backstoryYou smile at Enoki. <<say "you">>"So how're you liking the place?"<</say>>
<<say "Enoki">>"It's humid, dark, and isolated. What more could a mushroom girl ask for? And, watch this."<</say>> With a bouncing motion, she points at three different leaves, and mushrooms burst out of each. <<say "Enoki">>"I could do this all day."<</say>>
<<say "you">>"That's great!"<</say>>
<<say "Enoki">>"Yeah, I might even take a walk later. I've never done that for fun."<</say>>
<<say "you">>"Should I leave the door open?"<</say>>
<<say "Enoki">>"Well, no. I meant around the cellar. Unless you killed all the animals out there? Did you kill all the animals? Because that would be great."<</say>>
<<say "you">>"Uh... It's a work in progress."<</say>>
<<say "Enoki">>"Let me know when you do. In the meantime, I'll be down here making mushrooms. A slime girl told me that's what you farmers want, right?"<</say>>
<<say "you">>"Right. I plan to sell them, if that's all right with you."<</say>>
<<say "Enoki">>"Fine by me. They're a trick, not my babies or anything."<</say>> <<if $thinks_mushrooms_are_babies>>She gives you a wink.<</if>>
You smile. <<say "you">>"Of course not."<</say>>
//Enoki may now drop "Mushrooms" after you increase her affection!//
<<endscenebutton "Leave.">>Enoki sways back and forth with her arms behind her back. <<say "Enoki">>"I learned a new trick. Can I show you?"<</say>>
<<say "you">>"Sure."<</say>>
She lifts her arms into a "T" shape and twirls around, making every leaf on the floor sprout mushrooms in the vein of a water show. When she comes to a stop, she leans forward and looks into your eyes.
<<say "you">>"Wow."<</say>> Your wheels start turning. <<say "you">>"If I brought a whole bunch of leaves down here right now, you think you could do that again? People love your mushrooms."<</say>>
<<say "Enoki">>"But."<</say>> She frowns and sighs. <<say "Enoki">>"The trick's not over yet."<</say>>
<<say "you">>"No?"<</say>>
<<if $follower>>\
Enoki looks at $follower. <<say "Enoki">>"This is kind of uh- Well, I'm not ready to show it to others yet."<</say>>
$follower nods. <<say $follower>>"I understand. I'll wait outside."<</say>>
When you hear the cellar door close, you look at Enoki. <<say "you">>"What's going on?"<</say>>
She glances at the floor. <<say "Enoki">>"Would you mind turning off the lights?"<</say>>
<<else>>\
<<say "Enoki">>"No. Would you mind turning off the lights?"<</say>>
<</if>>\
<<say "you">>"Okay..."<</say>> When you flip the switch, it's not as dark as you expected. You discover why when you turn around: The sides of each step are lined with blue bioluminescent mushrooms. As you look over the banister, your heart rate quickens. The cellar floor is packed with mushrooms in a variety of colors, flickering in sync. It's like looking at a living stained-glass window.
You're speechless until you notice Enoki in the middle of the room, waving her arm like she's trying to fling a piece of tape off it. <<say "you">>"Uh, what are you doing?"<</say>>
She looks at you and frowns. <<say "Enoki">>"I ruined everything."<</say>>
You climb down the stairs and walk toward her. <<say "you">>"What are you talking about? This is beautiful."<</say>>
<<say "Enoki">>"You were supposed to find me laying here."<</say>>
<<say "you">>"Laying here?"<</say>>
<<say "Enoki">>"Yeah."<</say>> She slumps forward. <<say "Enoki">>"You know, without my dress? I planned everything! I even put those leaves on the stairs. Do you know how scary that was? I thought I could fall off and die."<</say>>
<<say "you">>"Hold on a second. Without your dress? As in, naked?"<</say>>
She pouts and shrugs.
<<act "\"You don't have to do this. I like you as a friend.\"" "Enoki's Affection Level 3 scene skip">><</act>>
<<act "\"You're being too hard on yourself. I love it.\"" "Enoki's Affection Level 3 scene2">><</act>>She sighs. <<say "Enoki">>"You mean it?"<</say>>
<<say "you">>"I do. This is beautiful. Why did plan all this?"<</say>>
<<say "Enoki">>"Because, well, because you make me feel safe. I wanted to show my appreciation."<</say>>
<<say "you">>"Yeah well, you don't have to take off your clothes to do that."<</say>>
<<say "Enoki">>"You don't?"<</say>>
<<say "you">>"Of course not. Besides, your mushrooms are a big hit. I should be the one showing appreciation."<</say>>
Hearing this makes her smile, but it turns into a frown. <<say "Enoki">>"Are things going to be weird now?"<</say>>
<<say "you">>"Only if we let it. Are you okay?"<</say>>
<<say "Enoki">>"Yeah, just a little embarrassed, but I'll get over it."<</say>>
<<endscenebutton "Leave.">>She sighs. <<say "Enoki">>"You mean it?"<</say>>
<<say "you">>"Absolutely. Consider me seduced."<</say>>
Her eyes widen. <<say "Enoki">>"So you want-- Okay, let me get ready."<</say>> She pulls a sleeve back by rubbing one forearm against the other.
<<say "you">>"You have hands?"<</say>>
She stops and looks at you. <<say "Enoki">>"Yeah... Is that bad?"<</say>>
<<say "you">>"No."<</say>> You laugh. <<say "you">>"I always assumed-- Nevermind. It just caught me off guard."<</say>>
<<say "Enoki">>"If you think that's surprising, wait till you see this."<</say>> She lays on her back to hike up her gown, but it's so tight, she can only pull it up an inch at a time. Before it's past her knees, she takes a breather. <<say "Enoki">>"Dammit. That was supposed to be dramatic. I was going to show you my puffball."<</say>>
<<say "you">>"Puffball?"<</say>>
<<say "Enoki">>"You know what I mean."<</say>> She tries again and gets her dress past her hips before deciding that's high enough. <<say "Enoki">>"See? Puffball."<</say>>
Her outer labia are puffy, and, like the rest of her body, off-white in color. They may transition to pink in the center, but it's hard to say: under the glow of the mushrooms, Enoki is little more than a faint outline. One thing you can see: her pussy is bald. No hint of hair or stubble anywhere.
While you stare, Enoki pulls down her top. Her breasts are perkier than you expected, especially considering she's on her back. The room is cold, and her nipples are hard, but you'd like to think it's due to her excitement.
<<say "you">>"That's pretty,"<</say>> you say.
She crunches to read your expression. <<say "Enoki">>"Really? Can I see yours now?"<</say>>
<<galleryImage "characters/enoki/bioluminescent.png">>
<<hasPenis>>\
<<act "Nod and take off your clothes." "Enoki's Affection Level 3 scene penis">><</act>>
<<otherwise>>\
<<act "Nod and take off your clothes." "Enoki's Affection Level 3 scene vagina">><</act>>
<</hasPenis>>She moves into a kneeling position with her hands on her thighs, and leans in to inspect your penis. A smile creeps up on her face. <<say "Enoki">>"That's funny."<</say>>
You turn a little. <<say "you">>"What is?"<</say>>
<<say "Enoki">>"When I was still learning, I used to make mushrooms that looked like that."<</say>>
<<say "you">>"Oh."<</say>>
<<say "Enoki">>"Can I touch it?"<</say>>
You face her again. <<say "you">>"I'd like that."<</say>>
With her fingertips, she gently holds your penis and lifts it up. <<say "Enoki">>"All humans have this?"<</say>>
<<say "you">>"Not all. About half."<</say>>
She tilts her head to look at it from every angle. <<if $mc_crotch is "both">><<say "Enoki">>"What's this?"<</say>>
<<say "you">>"What's what?"<</say>>
She cradles your balls and points behind them. <<say "Enoki">>"You have a puffball too?"<</say>>
<<say "you">>"Yep."<</say>>
<<say "Enoki">>"Neat. Looks like mine."<</say>>
<</if>>Her admiration is enough to turn you on. As you grow, Enoki's breathing slows. Without taking her eyes off it, she says, <<say "Enoki">>"Of all the mushrooms in this room, this one's my favorite."<</say>> To prove it, she rubs between her legs and shows you her hand. <<say "Enoki">>"See?"<</say>>
You chuckle. <<say "you">>"Yes, I can see that."<</say>>
<<say "Enoki">>"Can you touch me now?"<</say>>
<<act "\"Sure!\"" "\"Sure!\"-Enoki-content-438">><</act>>She wraps her hand around your shaft and holds it up. <<say "Enoki">>"But, touch me with this?"<</say>> Without waiting for a response, she lays on her back and hugs her knees. <<say "Enoki">>"Slow though?"<</say>>
<<say "you">>"I understand. I wouldn't want to hurt you."<</say>>
You kneel by her butt and drape her legs around your hips. The mushrooms dim like inconspicuous observers. Shaft in hand, you circle your tip around her entrance until a clear drop of her wetness runs down it.
She pets the side of your cheek and smiles. It feels like an invitation, but when you attempt to slide in, she gasps and whispers. <<say "Enoki">>"Slower."<</say>> That was as slow as you could go, so you let her set the pace.
Enoki hugs you close and interlocks her fingers behind your neck, pulling your upper body into a push-up position. The two of you stare into each other's eyes as she gyrates into you.
Minutes pass and you're only halfway inside her. Under normal circumstances, this would be frustrating, but her shuddering breath and quiet moans keep you in a state of constant arousal. You lean in for a kiss but pull away before your lips touch.
She says, <<say "Enoki">>"You're mean,"<</say>> but she's smiling.
<<say "you">>"I know."<</say>>
She scoffs, bites her lip, and picks up the pace.
<<act "Tease her again." "Tease her with another kiss.-Enoki-content-460">><</act>>The space between your crotch and hers isn't closing fast enough, so she squeezes your ass and pulls you in the rest of the way. As soon as your hips meet, she grabs the back of your head and kisses you.
The two of you gyrate against each other until you can't it take anymore. With your lips interlocked, you pump in and out, and she bridges her hips to meet yours. When Enoki moans into your mouth, you pick up speed.
No matter how fast you go, she's there with you. You try to break the kiss to breathe, but she pins you in place. With her other hand on your ass, she pulls your thrusts in until she squeals and floods with wetness.
Every muscle clenches, and you find yourself trapped within her arms. Her vagina pulsates, desperate to milk something out of you. If you weren't sneaking air out of the corner of your mouth, it would probably push you over the edge.
When her climax reaches its peak, her trembling arms migrate to your shoulders, giving you the ability to lift your head and gasp. Her orgasm ends and she collapses. The two of you pant in unison.
Without opening her eyes, she says, <<say "Enoki">>"Keep going."<</say>>
You waste no time. The bioluminescent mushrooms glow brighter on every thrust like a crowd cheering you on. It feels so good, you tense up, stop moving, and hold your breath. When Enoki coos and pets your cheek, you start spurting. Suddenly, you can move again. You thrust as hard as you can, coating her walls with your seed. When it's over, you grunt and fall on top of her.
<<act "Groan." "Enoki's Affection Level 3 scene end">><</act>>Enoki looks at your vulva from different angles. <<say "Enoki">>"Hm."<</say>>
<<say "you">>"What's wrong?"<</say>>
<<say "Enoki">>"Nothing. But it looks like mine. I thought it would be different."<</say>>
<<say "you">>"Are you sure it's the same? You haven't seen it all."<</say>> You pull your labia apart and push your hips forward.
Enoki's jaw drops. You wait for her to make the next move with a smirk on your face. To give her a sense of privacy, you look over her head. She looks around, scoots forward, and rests her cool palm on your thigh.
Once she gets comfortable, she leans in so close you can feel her warm breath on your mound. It tickles and leaves you wanting more. Whenever Enoki shifts her weight, that hand of hers slides up, and you call her out on it. She pulls back like you're a hot stove.
<<act "Tell her you were teasing." "Tell her you were teasing.-Enoki-content-496">><</act>>You grin at her. <<say "you">>"You can touch, but not with your hands. Use something else."<</say>>
At first, Enoki looks befuddled, but you're proud to say she figures out what you meant. With her eyes locked on yours, she leans forward and plants a gentle kiss on one of your labia.
<<say "you">>"Did you like that?"<</say>>
Enoki nods.
<<say "you">>"Have you ever done that before?"<</say>>
She shakes her head.
<<say "you">>"Would you like to do it again?"<</say>>
She blushes. <<say "Enoki">>"Okay."<</say>>
Her next kiss gives you goosebumps. When she leans back, she breaks eye contact and blushes.
<<say "you">>"What's wrong?"<</say>>
She rubs her crotch a few times and shows you her hand.
<<act "Suck on her finger." "Suck on her finger.-Enoki-content-515">><</act>><<say "you">>"May I?"<</say>> Before she can figure out what you're asking, you suck the juice off her middle finger, making her gasp. It tastes mild in flavor and warms your tongue.
With your eyes closed, you rub your own crotch a few times. <<say "you">>"You know what the problem with this position is? Only one of us can kiss at the same time."<</say>> You lay on your back. <<say "you">>"This way we can both kiss."<</say>>
Enoki's smile grows when she figures out how the position works. Before she's settled into it, she's already kissing your vulva.
You hug her lower back to bring her closer and gently swirl your tongue around the entrance to her vagina. This makes her squeal and buck her hips, but she brings them back on our own. You tap her bottom twice to let her know she's doing great. Soon, you're both tonguing each other's holes, playing a game to see who can go deeper, who can go faster, who can get wetter.
The two of you writhe on the floor. To your surprise, she sucks on your clit first. You moan into the air until you get used to that sensation. Only then can you suck on hers, but you want to one up her, so you add your finger into the mix. It meets no resistance, enveloping your digit in warmth.
<<act "Explore her vagina." "Explore her vagina.-Enoki-content-528">><</act>>Sometimes when you circle your finger around, she'll clamp down on it. These contractions increase in frequency until they feel like a mouth trying to suck the juices off your finger. She squeals, freezes, then collapses on top of you.
While you wait for your turn, you part her lips and watch her hole twitch in harmony with the brightness of the mushrooms. The room fades to darkness as her contractions slow.
Without lifting her head, she slurps and says, <<say "Enoki">>"I'm awake!"<</say>>
You laugh and roll her to the bottom position. Light returns to the room.
<<say "Enoki">>"Okay, your turn."<</say>> She wraps her soft lips around your clitoris, sucking gentler than before.
While continuing to hold her open, a warmth radiates from your crotch. You inspect her pretty hole. At some point, the light pink coloration turned to red.
Enoki starts moaning, even though you're not doing anything. You slide your finger in, and she clamps down. Is she deriving pleasure by turning you on? The thought fills you with wetness. You grind into her face and she squeezes you again. It's enough to push you over the edge. Your legs snap shut her on her head and your whole body shivers until you go limp.
<<act "Groan." "Enoki's Affection Level 3 scene end">><</act>>She giggles and hugs you tight. <<say "Enoki">>"Okay,"<</say>> she says with a grunt. <<say "Enoki">>"You're actually pretty heavy. It's getting hard to breathe."<</say>>
<<hasPenis>>You roll off her. <<otherwise>><<say "you">>"I'm awake."<</say>> You both laugh as you roll off her. <</hasPenis>> It seems darker than before, and the mushrooms are glowing out of sync like twinkling stars.
<<say "Enoki">>"That was amazing. Was I bad at it?"<</say>>
<<say "you">>"No you were great."<</say>>
Enoki pulls down her dress. <<say "Enoki">>"I can be better. I just need practice, you know?"<</say>>
<<hasPenis>>As you're putting on your clothes, Enoki waves at your penis. <<say "Enoki">>"Goodbye little mushroom. Hope to see you soon."<</say>>
You shake your head and smile at her.
<<otherwise>> You shake your head and smile at her. <<say "you">>"I bet you're a fast learner."<</say>>
<</hasPenis>>\
<<say "Enoki">>"Oh, you can take these mushrooms and sell them. I can make more."<</say>>\
<<if visited("A living stained-glass window") is 1>>\
<<additem "Mushrooms">>\
<</if>>
<<say "you">>"Thank you. The townsfolk are going to love these."<</say>>
<<endscenebutton "Leave.">>The monster girl religion states that before the universe was created, each breed of monster girl shared a single soul. These souls competed in a grand tournament to pick their abilities and corporeal appearances. Unfortunately, the mushroom girls lost every round and were left with the traits nobody else wanted.
Whether or not you believe the story, mushroom girls have drawn the short end of the stick. They're defenseless, slow, and they're shaped like a dick. It's easy to see why they're timid and sheltered creatures, living in constant fear of getting eaten or used as a giant's dildo.As you're walking past the decaying tree, you notice someone moving behind it. The trunk of the tree is so thick, you can only see the person's shins underneath. They're wearing a flowy off-white gown that goes past their feet, and it's so tight, they have to shuffle away like their shoelaces are tied.
<<if $follower is "Eva">>Eva turns to you. <<say "Eva">>"You should say hello."<</say>>
You nod. <<say "you">>"Hello?"<</say>>
<<else>>They don't seem like a threat, so you say hello.
<</if>>\
The person behind the tree stops moving and crouches down.
<<act "Ignore them." "Enoki Introduction Ignore">><</act>>
<<act "Tell them you can see them." "Enoki Introduction2">><</act>>
<<act "Sneak up on them so they don't run away." "Enoki Introduction2">><</act>>They're probably hiding because they want to be left alone. You decide to explore other parts of the forest.
<<act $exploration_back_passage $exploration_back_passage>><</act>><<move_to_state "enoki name known">>\
<<run setup.addMonsterGirl("Enoki")>>\
<<if $last_link_label is "Tell them you can see them.">>On hearing this, the person in the dress springs up and shuffles away even faster than before. After a few steps, her restrictive clothing causes her to trip and fall.
<<if $follower is "Eva">>Eva snorts before covering her mouth and turning away.
You elbow her in the ribs. <<say "you">>"Don't laugh."<</say>>
That makes things worse: she shuts her eyes and shakes her head.
<</if>>\
You don't see any movement under the tree. <<say "you">>"Are you okay?"<</say>> They don't answer, so you run over.
You find a woman lying unconscious on her back. She's wearing a longsleeve gown with frills at the end that cover her hands and feet. The only part of her body that isn't off-white is her black hair, brown eyes, and the top of her mushroom cap.
You shake her shoulders and her eyes fly open. <<say "you">>"Thank God. Are you okay?"<</say>>
<<else>>The only thing you find on the other side of the tree is the largest mushroom you've ever seen. You scan your surroundings to make sure the person didn't run off, then you kneel down to look under it. <<say "you">>"Aha!"<</say>>
It's a woman wearing a longsleeve gown with frills at the end that cover her hands and feet. The only part of her body that isn't off-white is her black hair, brown eyes, and the top of her mushroom cap.
<</if>>\
She gasps and scoots back.
Unable to find a seam in her dress, you consider the possibility that these aren't clothes at all. They may be a part of her body and there may not be hands or feet under there.
<<if $follower is "Eva">>When Eva joins you, she looks at the monster girl and cocks her head. <<say "Eva">>"I've never thought of doing that backwards before."<</say>>
You roll your eyes. <<say "you">>"She's not wiping, she's scared."<</say>>
<<say "Eva">>"Oh."<</say>> She turns to the monster girl. <<say "Eva">>"It's all right! This is $name."<</say>><<else>><<say "you">>"Wait. Don't go. I'm $name."<</say>><</if>>
The monster girl stops and blushes. She covers her mouth with what would be her hand.
<<if $follower is "Eva">>Eva takes a step toward her. <<say "Eva">>"You don't have to hide it, ?he <<verb 'knows'>> we talk."<</say>><<else>>You take a step toward her. <<say "you">>"Can we talk? I know monster girls can talk."<</say>><</if>>
Her eyes ping-pong between you and her surroundings. <<if $follower is "Eva">><<say "Enoki">>"?He <<verb 'does'>>?"<</say>><<else>><<say "Enoki">>"You do?"<</say>><</if>>
You step in. <<say "you">>"Yes, I do. Are you a mushroom girl?"<</say>>
She breaks eye contact and shrugs. <<say "Enoki">>"Yeah."<</say>>
<<if $last_link_label is "Tell them you can see them.">>You kneel down to her level. <</if>><<say "you">>"And what's your name?"<</say>>
<<say "Enoki">>"Enoki."<</say>> She leans back as she says it.
<<endOfMonsterGirlIntro>>
<<if $end_to_end_test_mode>>
<<act "Skip to introduction" "Enoki Introduction2">>
<<set $current_monster_girl to "Enoki">>
<</act>>
<</if>><<set $management_back_passage to "Front Yard">>/* This is so you go back here when the scene ends */
You cup your elbow and tap your lips with the other hand. <<say "you">>"I've been thinking about your name."<</say>><br><br>
Enoki frowns. <<say "Enoki">>"My name?"<</say>><br><br>
<<say "you">>"It's like the mushroom, right? But you don't look like an Enoki mushroom."<</say>><br><br>
She brushes dirt off her thighs. <<say "Enoki">>"There's a mushroom called Enoki?"<</say>><br><br>
You jerk your head back. <<say "you">>"Why yes. Don't you know that? I mean, who named you?"<</say>>
<<if $follower is "Eva">>
You face Eva.
<<else>>
You furrow your brow.
<</if>>
<<say "you">>"Wait, do monster girls have parents?"<</say>><br><br>
<<if $follower is "Eva">>
Eva laughs. <<say "Eva">>"Don't you know how babies are made?"<</say>><br><br>
<<say "you">>"Well I know how humans are made, but--"<</say>><br><br>
Enoki looks at you and raises her hand.
<<else>>
Enoki asks a question of her own.
<</if>>
<<say "Enoki">>"Is it true what they say about you?"<</say>><br><br>
<<say "you">>"Uh... What do they say about me?"<</say>><br><br>
<<say "Enoki">>"That you--"<</say>> She blushes. <<say "Enoki">>"Nevermind. Hey, want to see a trick?"<</say>><br><br>
You furrow your brow. <<say "you">>"Sure."<</say>><br><br>
She closes her eyes and points at a leaf on the ground. Enoki grunts and the leaf crumples up and withers. Thin white filaments sprout from its center, one growing taller than the rest. This filament thickens until it becomes the shape of a 2 inch tall mushroom. Enoki looks winded, but she opens her eyes and smiles. <<say "Enoki">>"That's for you."<</say>><br><br>
<<act "\"That's amazing.\"" "Enoki's Affection Level 1 scene2">><</act>><br><br>
<<act "\"Are you all right?\"" "Enoki's Affection Level 1 scene2">><</act>><br><br><<if $last_link_label is "\"That's amazing.\"">>
Enoki fidgets and looks at the ground. <<say "Enoki">>"It's okay. You should see what other monster girls can do."<</say>><br><br>
<<say "you">>"Well, take it from a farmer, you have a gift. Is it edible?"<</say>><br><br>
<<else>>
Enoki nods. <<say "Enoki">>"Just a little lightheaded. Sometimes I forget to eat. Do you like it?"<</say>><br><br>
<<say "you">>"I love it. Is it edible?"<</say>><br><br>
<</if>>
<<if $follower is "Eva">><<set $thinks_mushrooms_are_babies to true>>
Eva gasps. <<say "Eva">>"You want to eat her baby?!"<</say>><br><br>
You clutch your fists to your chest. <<say "you">>"I'm sorry! I didn't know."<</say>><br><br>
<<say "Eva">>"Pft!"<</say>> Eva slaps her thigh and busts out laughing. <<say "Eva">>"That's not her baby. What are you, a virgin?"<</say>><br><br>
You groan. <<say "you">>"Would you be serious?"<</say>><br><br>
Enoki giggles. <<say "Enoki">>"It's okay. Don't worry, it's edible."<</say>><br><br>
<<else>>
<<say "Enoki">>"Uh-huh."<</say>><br><br>
<</if>>
You've never grown mushrooms before, but you'd wager someone in town would buy them. <<say "you">>"Say, if you could change one thing about this forest, what would it be?"<</say>><br><br>
She thinks about that. <<say "Enoki">>"I guess, sometimes I wish it was darker."<</say>><br><br>
<<say "you">>"Darker, huh? Well I've got--"<</say>><br><br>
<<say "Enoki">>"Yeah! And I'd kill all the deer."<</say>><br><br>
<<act "\"Speaking of dark...\"" "Enoki's Affection Level 1 scene3">><</act>><br><br>
<<act "\"But deer are cute.\"" "Enoki's Affection Level 1 scene3">><</act>><br><br>
<<act "\"That's not nice.\"" "Enoki's Affection Level 1 scene3">><</act>><br><br><<say "Enoki">>"Not just the bucks, but the does and fawns too. And the squirrels, chipmunks, rabbits, bears!"<</say>> She shudders as she exhales, eventually calming down.<br><br>
<<if $follower is "Eva">>
Eva smiles. <<say "Eva">>"You forgot about cats."<</say>><br><br>
<</if>>
A leaf falls to the ground and startles Enoki. Once she realizes it's nothing, she crinkles her nose and continues. <<say "Enoki">>"I'm probably forgetting some, but I'd kill anything that eats mushrooms."<</say>><br><br>
You clear your throat. <<say "you">>"Well then... What if I told you there's a place on my farm that's dark all the time? A place where you'd never run into those animals again."<</say>><br><br>
<<say "Enoki">>"Hmm. Naw. I'd prefer you kill them."<</say>><br><br>
You close your eyes and pinch the bridge of your nose.<br><br>
<<say "Enoki">>"Well,"<</say>> Enoki says, <<say "Enoki">>"I guess living on your farm would be the next best thing. But how would I get there? I can't be in the sun for too long."<</say>><br><br>
<<if $follower is "Eva">>
Eva bounces as she slaps your shoulder.<br><br>
<</if>>
You grin. <<say "you">>"How about I carry you?"<</say>><br><br>
<<say "Enoki">>"Carry me?"<</say>> She shrugs and blushes. <<say "Enoki">>"If you want."<</say>><br><br>
When you lift her, you almost throw out your back because she's lighter than you expected -- 20 pounds at most.<br><br>
<<act "Walk to the forest exit." "Enoki's Affection Level 1 scene4">><</act>><br><br>
<<act "Run to the forest exit." "Enoki's Affection Level 1 scene4">><</act>><br><br><<if $last_link_label is "Walk to the forest exit.">>
<<set _pace to "walk">>
<<else>>
<<set _pace to "run">>
<</if>>
<<if $follower is "Eva">>
You carry Enoki like a bride, Eva by your side.
<<else>>
You carry Enoki like a bride.
<</if>>
At the creek, you notice Enoki's been smiling at you. <<if _pace is "run">>You slow down somewhat. <</if>><<say "you">>"Happy?"<</say>><br><br>
<<say "Enoki">>"I've never moved this fast before. I thought it would be scary."<</say>><br><br>
<<say "you">>"Since you're so brave--"<</say>>
<<if _pace is "run">>
You sprint.<br><br>
<<else>>
You spin around.<br><br>
<</if>>
She squeals and hugs you tight. <<say "Enoki">>"Okay, that's scary."<</say>> Her smile's even bigger, but you don't want to frighten her so you
<<if _pace is "run">>
slow down.
<<else>>
don't do it again.
<</if>>
<<if $follower is "Eva">>
<br><br>
Eva smiles, elbows your ribs, and whispers, <<say "Eva">>"Way to go, virgin."<</say>><br><br>
For a few steps, Enoki watches the canopy pass by, then looks at you.
<</if>>
<<say "Enoki">>"Where are you taking me?"<</say>><br><br>
<<say "you">>"To my cellar."<</say>> You stop and her smile disappears.<br><br>
<<if $follower is "Eva">>
Eva frowns, elbows your ribs, and whispers, <<say "Eva">>"Way to go, virgin."<</say>><br><br>
<</if>>
<<say "you">>"Wait, I can explain. It's a dark place that locks from the outside so nobody can get in or out, not even the animals."<</say>> Your whole face scrunches up. <<say "you">>"Can I have a do over?"<</say>> Maybe you should just drop her and run away.<br><br>
<<say "Enoki">>"Oh. So that's what a cellar is. Sounds like my kind of place."<</say>> Enoki flutters her legs. <<say "Enoki">>"But can we go fast again? I like going fast, but not too fast."<</say>><br><br>
<<say "you">>"You bet."<</say>><br><br>
<<act "Go to the Cellar." "Enoki's Affection Level 1 scene5">><</act>><br><br>When you flip the light switch, fluorescent bulbs hum, flicker, and clink like they're attracting moths. Each step creaks as you carry Enoki closer to her new home, your cellar. Yep, nothing creepy about that. <br><br>
You place her down in the center of the room. <<say "you">>"Okay. What do you think?"<</say>> <br><br>
Sitting on her heels -- or where they would be -- she looks around and sniffs. <<say "Enoki">>"I love it! It's so humid in here."<</say>><br><br>
<<say "you">>"It sure is. I'll let you get acquainted with the place while I find you some food. Sound good?"<</say>><br><br>
She smiles and nods. <br><br>
When you're at the highest step, she calls for you. You walk down and look under the banister. <<say "you">>"Uh-huh?"<</say>><br><br>
<<say "Enoki">>"Can you turn the lights off?"<</say>><br><br>
You snap your fingers. <<say "you">>"Right, I forgot."<</say>><br><br>
<<say "Enoki">>"Thank you."<</say>><br><br>
<<endscenebutton "Leave.">>Eva steps on to the porch and starts lecturing you before you've even left the house. <<say "Eva">>"Everything is going to be fine, but I just want to reiterate how important it is that we stick together. Think you can remember that?"<</say>>
<<say "you">>"Yes. I'm not an idiot."<</say>> You shut your door, and by the time you turn around, Eva's disappeared. It takes a second to spot her because she's nothing more than a shrinking dot on the horizon. You sigh and hang your head. <<say "you">>"I'm going to need a leash and collar."<</say>>
It takes a few hours to find Eva. When you do, she apologizes and explains that she saw a bird she thought she could catch.
You lose $energy_loss energy.
! Tutorial
//To bring Eva to the forest, you need to purchase a Dog Leash and Dog Collar. When you own both items, she won't run away.//
<<act "Go to the dining room." "Dining Room">><</act>>
<<unset $follower>>When you open the front door, Eva bolts outside. She zooms around, only stopping to smell something in a tall bush. When she postures to jump in, you interrupt her. <<say "you">>"Hey! Don't go in there."<</say>>
She springs back and looks at you with a cocked head. Before you can explain the value of cleanliness, Eva runs off, as if she had no intention of exploring the bush in the first place.
When she's tired herself out, she joins you on the porch, squatting on all fours and panting with her tongue out. Although she's physically present, her eyes aren't focused on anything in particular.
You wait for her to catch her breath.
<<act "\"Did you have fun?\"" "\"Did you have fun?\"-Eva-content-204">><</act>>
<<act "\"What are you looking at?\"" "\"Did you have fun?\"-Eva-content-204">><</act>><<if $end_to_end_test_mode>>
<<endscenebutton "Skip.">>
<</if>><<if $last_link_label is "\"What are you looking at?\"">><<say "Eva">>"Huh? Nothing, I guess. Just trying to catch my breath. My heart's racing. Here, see?"<</say>>\
<<else>>She grins when she looks into your eyes. <<say "Eva">>"Yeah! My heart's racing. Here, see?"<</say>>\
<</if>>\
With a hooked digit, she pulls her left bikini cup to the side and puffs out her chest.
You touch your throat, suppressing a gasp. What's happening? Her neutral smile reveals no secrets. Is this a test or a trick?
That's stupid: she gave you permission to look. You glance down. Her eyes remain locked on yours, no indication she minds. Emboldened, you gawk like a fool, taking the time to appreciate her unblemished skin, the shape of her breast, how it could spill out her bathing suit at any moment.
Then something catches your eye; your heart skips a beat. If you hadn't focused on it by chance, you may not have noticed at all: a small spot under the elastic band, distinct from the rest of her skin -- textured and darker than its surroundings.
<<galleryImage "characters/eva/MGR1.png">>
It seems she pulled the bikini cup farther than intended, exposing the tiniest bit of areola. You remind yourself to breathe. Maybe--
Eva pins your right palm to the center of her chest and squishes it around with abandon. When she stops, you end up on the side of her left breast. <<say "Eva">>"See? Fast, huh?"<</say>>
It's possible you just grazed her nipple. The thought gives you goosebumps. Then again, it may have been the elastic band.
If only there was some way to interpret that smile. Is she just that innocent, or does she know what she's doing? It doesn't seem important right now. You focus on the matter at hand: breast matter. You smirk -- that's kind of clever.
Anyway, her pillowy breast spills out from between your-- Wait, did that even make sense? "Focus on the matter //at// hand"? Technically, breast matter is "//in//" your hand, not "//at//" it. But, "focus on the matter //in// hand" isn't a real expression. Maybe you're not as clever as you thought. That's disappoint--
Did Eva ask something? Oh yeah, she wanted to know if her heart rate is fast.
<<act "Stall to feel more." "\"Yeah.\" You swallow hard. \"Fast.\"-Eva-content-213">><</act>>
<<act "\"Yeah.\" You swallow hard. \"Fast.\"" "\"Yeah.\" You swallow hard. \"Fast.\"-Eva-content-213">><</act>><<if $last_link_label is "Stall to feel more.">>When she notices you dawdling, you come up with an excuse. <<say "you">>"I don't feel it."<</say>>
She blinks rapidly as she looks down. <<say "Eva">>"You don't? Here."<</say>> She puffs out her chest to give you free rein.
To maintain the pretense of searching for her heartbeat, you keep your palm still while sneaking your pinky across her breast. When you bump into the elastic band of her bikini, she doesn't react. It takes some courage to slip under it, but you're immediately greeted by the subtle bumps of her areola.
She glances down and frowns. For that instant, your heart beats faster than hers, but she looks up again and smiles. Maybe you're pushing your luck. But maybe she looked down for another reason? The timing could have been coincidental. That's what you want to believe, but you're not thinking straight. There isn't enough time to weigh the pros and cons.
Slowly, you extend your pinky until it's flat against the curve of her skin. The tip of your finger rests over a curious little divot. If it's her nipple, it's soft. With some finesse, you may be able to change that.
A few gentle caresses is all it takes. The nipple rises. Directly stroking the tip feels too forward, so you limit yourself to tracing its side.
<</if>>\
Eva bites the corner of her lip while staring into your eyes. <<say "Eva">>"When's my next meal?"<</say>>
You glance at your hand. <<say "you">>"Meal? Oh-- Not for a few hours."<</say>>
<<say "Eva">>"Okay!"<</say>> And with that, she hops up and goes back to running around the yard.
<<act "You look down at your palm, unsure of whose sweat is on it." "field-tutorial-Eva-scenes-140">><</act>>! Tutorial
//Seeing as you're broke, it might be a good idea to go to the field, harvest some crops, and sell them at the General Store.//
<<endscenebutton>>You present the dog collar to Eva. <<say "you">>"I hope you like it. It's engraved with your name and everything."<</say>>
Eva gasps. She holds her arms out and you drape the collar over her paws. A beam of light reflects off the tag and onto her face, casting a heart-shaped mark. <<say "Eva">>"I love it!"<</say>> She clutches it to her chest. <<say "Eva">>"It's mine?"<</say>>
<<say "you">>"That's right."<</say>>
She inspects it further. <<say "Eva">>"I've never owned anything like this before."<</say>> With some hesitation, she hands it back to you and bows so you can fasten it around her neck.
<<say "you">>"There. How does it feel?"<</say>>
She clasps her hands behind her back and looks at the floor. <<say "Eva">>"Good."<</say>>
<<say "you">>"What's wrong?"<</say>>
<<say "Eva">>"Nothing."<</say>> She blushes as she polishes the tag with her thumb. <<say "Eva">>"The tag is sweet."<</say>>
<<galleryImage "characters/eva/collar_blush_promo.png">>
You smile and pat her head twice. <<say "you">>"Come on. Let's go on our first proper walk."<</say>>
<<act "Go to the dining room." "Dining Room">><</act>>Many years ago, the Monster Girl Devil used to own Hellhound Girls as pets, but at some point, they were banished from hell forever. The reason for this banishment is unknown, but there are some theories: Some say they made a mess on her favorite rug. Others say they bit the Demon Fe-Mailman.
Whatever the truth may be, years of inbreeding have made Hellhound Girls almost unrecognizable from their original, hellish form. They are now relatively tame, and although technically inaccurate, usually referred to as Dog Girls.<<say "you">>"Hey Eva,"<</say>> you say with a smile, <<say "you">>"I got some dog food."<</say>>
When she sees the can, she practically knocks you over to grab it.
You stumble backward. Are you bleeding? No, but her nails left white marks on your skin. You furrow your brow. <<say "you">>"Be good, or it's no food for you."<</say>>
After some hesitation, she squats down to all fours and looks up at you.
<<say "you">>"That's better."<</say>> If she refused, there wasn't a backup plan.
She follows you into the kitchen as you open the can. The contents make you wince: unidentifiable meat chunks coated with a brown, gelatinous goo. When you hold it upside down, you have to give it a firm shake before the food slips out. It lands with a dull thud, maintaining the cylindrical shape of the tin from whence it came.
<<act "Without thinking, you place the bowl on the floor and slide it towards Eva." "you place the bowl on the floor and slide it towards Eva.-Eva-content-165">><</act>>
<<act "\"You're sure you want this?\"" "you place the bowl on the floor and slide it towards Eva.-Eva-content-165">><</act>>
<<if $end_to_end_test_mode>>
<<act "Skip" "Dining Room">><</act>>
<</if>><<if $last_link_label is "\"You're sure you want this?\"">><<say "Eva">>"What do you mean?"<</say>>
You hand her the bowl.
<</if>>\
Eva looks down at <<if $last_link_label is "\"You're sure you want this?\"">>it<<else>>the bowl<</if>> with a puzzled expression, then she frowns. It occurs to you that this is a dog girl, not a dog. She has feelings and this situation is incredibly demeaning. You're about to take the bowl away when she looks at you with glistening eyes. <<say "Eva">>"I feel like a princess."<</say>>
<<say "you">>"You- you do?"<</say>>
<<say "Eva">>"I get my own bowl? I love being a pet!"<</say>>
<<galleryImage "characters/eva/eva-dogfood.png">>
She wastes no time plunging her face into the food and eats every bite. It's gone in 5 seconds. <<say "Eva">>"Mmm! At first I thought it looked like shit, but it tastes way better!"<</say>>
<<say "you">>"There has got to be a better way to say that."<</say>>
<<say "Eva">>"Phew! I'm stuffed. Can I have more?"<</say>>
<<say "you">>"Not right now,"<</say>> you say. <<say "you">>"Now that I've shown you how good of an owner I am, how about you go and find me some other monster girls? Maybe a cow girl or a chicken girl, you know?"<</say>>
Eva says, <<say "Eva">>"Nice try, <<buddy>>, but I happen to know there's more to being a pet than being fed, and I want the whole experience."<</say>>
<<act "Be patient with her." "\"Now that I've shown you how good of an owner I am, how about you go in find me some other monster girls? Maybe a cow girl or a chicken girl, you know?\"-Eva-content-181">><</act>>
<<act "Threaten her." "\"Now that I've shown you how good of an owner I am, how about you go in find me some other monster girls? Maybe a cow girl or a chicken girl, you know?\"-Eva-content-181">><</act>>
<<act "Explain your financial situation." "\"Now that I've shown you how good of an owner I am, how about you go in find me some other monster girls? Maybe a cow girl or a chicken girl, you know?\"-Eva-content-181">><</act>><<if $last_link_label !== "Be patient with her.">><<say "you">>"If you don't bring some monster girls here soon, I might not be able to afford to keep you."<</say>>
She swallows hard. <<say "Eva">>"I know. <<if $last_link_label is "Threaten her.">>Jeez. <</if>>Part of our deal was that you would show me you're a good owner first."<</say>>
<<if $last_link_label is "Threaten her.">><<say "you">>"I'm just making sure you hold up your end of the bargain."<</say>>
<<say "Eva">>"I will! You'll be swimming in cat girl. Just take care of me first."<</say>>\
<<else>><<say "you">>"I'm just letting you know I'm getting nervous."<</say>>
<<say "Eva">>"Don't worry! Soon, you'll be swimming in cat girl. Just take care of me first."<</say>>\
<</if>>\
<<else>><<say "you">>"Alright fine. But you better find me some good monster girls."<</say>>
<<say "Eva">>"I'll find the best! You just worry about taking care of me."<</say>>\
<</if>>
<<act "Go to the dining room" "Dining Room">><</act>>You slide a bowl of steamed vegetables across the floor. It's not Eva's favorite, but things are tight right now and dog food is hard to come by. As she gobbles it down, you feel like it's a good time to discuss the elephant in the room. <<say "you">>"So I've been thinking, now would be a good time for us to find some more monster girls."<</say>>
She pauses with a carrot hanging out of her mouth, picks up the bowl, and turns her back to you.
<<say "you">>"Eva!"<</say>>
She flinches and stuffs the food into her mouth faster than she can swallow.
<<say "you">>"I've been very patient with you. Now listen here, we had a deal."<</say>> You squat down and turn her body, but she avoids your gaze.
Her chewing slows, and she only speaks after swallowing everything in her mouth. <<say "Eva">>"The thing is... It's just--"<</say>> She glances at the floor and sighs.
<<act "\"It's just what?\"" "\"It's just what?\"-Eva-content-237">><</act>>
<<act "\"What's wrong?\"" "\"It's just what?\"-Eva-content-237">><</act>>
<<act "\"The monster girls don't want to live here?\"" "\"It's just what?\"-Eva-content-237">><</act>><<if $end_to_end_test_mode>>
<<endscenebutton "Skip.">>
<</if>><<if $last_link_label is "\"The monster girls don't want to live here?\"">><<say "Eva">>"No. It's not that."<</say>> <</if>>\
A smile creeps up on her face and she springs to a standing position. <<say "Eva">>"It's just the monster girls said they want to meet in the forest!"<</say>>
<<say "you">>"The forest?! I'm not going in there! I'll be eaten alive!"<</say>>
<<say "Eva">>"Psh. That almost never happens."<</say>>
<<say "you">>"Almost?"<</say>>
<<say "Eva">>"Yeah, most monster girls kill their prey first."<</say>>
You hang your head and comb your fingers through your hair.
<<say "Eva">>"Oh yeah, I almost forgot: they want to meet one-on-one."<</say>>
Wait, there's something fishy going on here. You glare at her and say, <<say "you">>"Are you lying?"<</say>>
<<say "Eva">>"What! Frankly, I'm insulted. You think I enjoy this? Laying around and eating all day?"<</say>>
Instead of replying, you march to your bedroom and grab a backpack, then you head to the kitchen and fill it with provisions.
Eva watches from a distance. <<say "Eva">>"What are you doing?"<</say>>
<<act "\"Going to the forest.\"" "\"Going to the forest.\"-Eva-content-313">><</act>>
<<act "\"Calling your bluff.\"" "\"Going to the forest.\"-Eva-content-313">><</act>><<if $last_link_label is "\"Calling your bluff.\"">>Her eyes dart about. <<say "Eva">>"What bluff?"<</say>>
You roll your eyes. <<say "you">>"So where did they want to meet? Was it the deep part of the forest?"<</say>>
<</if>>\
<<say "Eva">>"What! You can't go there, you'll be eaten alive!"<</say>> She blocks the front door with her body.
You flash her a fake smile. <<say "you">>"I think I'll be all right."<</say>>
She shakes up and down like she's about to explode. <<say "Eva">>"Fine! I'll go with you."<</say>>
<<say "you">>"Sorry. They want to meet one-on-one."<</say>>
Eva stiffens and stomps her foot. <<say "Eva">>"Listen <<buddy>>, this isn't a game."<</say>> She pokes you in the chest as she steps forward. <<say "Eva">>"You need somebody who can protect you, you need somebody who knows their way around the forest, and you need somebody who can track down monster girls. Last time I checked, I'm the only one around here who can do that, so you're taking me with you."<</say>>
You pinch the skin at your throat. <<say "you">>"I was hoping you were lying about it being dangerous. You're sure I'll be safe?"<</say>>
Eva slumps forward and rolls her eyes. <<say "Eva">>"Yes. Just stick with me and everything will be fine."<</say>>
You're not completely convinced you can trust her. But what choice do you have? Before she arrived, you were financially hanging on by a thread. Now, you're even more in the hole.
! Tutorial
//You can now have followers! Take Eva with you to the forest. You can access the forest from your Front Yard.//
<<endscenebutton "Dining Room">><<say "you">>"You know,"<</say>> you say, <<say "you">>"that trick you did earlier was pretty cool."<</say>>
<<say "Fern">>"What trick?"<</say>>
<<say "you">>"The one where you made the apple tree appear from nowhere."<</say>>
<<say "Fern">>"Oh, that? It's no big deal really. That's just like, every day stuff, you know? It's not like being psychic or speaking with the dead. That would be really cool."<</say>>
<<say "you">>"Well as a farmer, I think you have an amazing talent. Would you ever consider visiting my farm?"<</say>>
She sizes you up and down then frowns. <<say "Fern">>"Don't you know?"<</say>>
<<act "\"Know what?\"" "\"Know what?\"-Fern-content-91">><</act>>She says, <<say "Fern">>"I can't leave this place."<</say>>
Your eyebrows draw together. <<say "you">>"Not even for a visit?"<</say>>
<<say "Fern">>"That'd be like chopping down a tree and trying to glue it back together again. I'm connected to this place and vice versa. To break that connection... it would kill us both."<</say>>
You break eye contact. <<say "you">>"Oh."<</say>>
She looks to her side as she rubs her shoulder. <<say "Fern">>"It's not so bad. The plants never judge and they're good listeners. Besides, they keep me busy."<</say>> Her eyes betray her smile. <<say "Fern">>"Did you know if a tree falls in a forest and no one's around, I can hear it? Speaking of which:"<</say>>
She closes her eyes and lifts her palms. A branch of wood emerges from the ground. <<say "Fern">>"This tree was struck by lightning. I'm not thrilled at the idea of desecrating the dead, but I believe it would want to serve some purpose after death. You may take it."<</say>>
You place your hand on her shoulder. <<say "you">>"Thank you, Fern."<</say>>
She blushes. <<say "Fern">>"Remember to visit now and then. I may find more."<</say>>
//Fern may now drop "Wood" after you increase her affection!//
<<endscenebutton "Leave.">>
<<if visited("Fern gives you wood") is 1>>\
<<additem "Wood">>\
<</if>>As you're about to leave, Fern stops you. <<say "Fern">>"You know, I think I misjudged you."<</say>>
<<say "you">>"How so?"<</say>>
<<say "Fern">>"Well, when I tell most people they need to respect the forest, they usually just roll their eyes. But I can see you're putting in the effort. I'm ready to teach you how to ask trees if you can eat their fruit. Once you know how to do that, you can pass through here whenever you want."<</say>>
You smile. <<say "you">>"Really?"<</say>>
<<say "Fern">>"Really."<</say>> Fern stands tall, closes her eyes, and lifts her palms toward the sky. The ground shakes and fissures, knocking you on your behind. You barely scoot back in time before a full-grown apple tree bursts through the cracks. She opens her eyes and furrows her brow. <<say "Fern">>"You want a lesson or you want to sleep all day?"<</say>>
You glare at her as you stand.
<<say "Fern">>"Okay, there's 3 easy steps. Step one: Approach an apple. Good. Step two: Say 'May I have an apple, please?'"<</say>>
<<say "you">>"Uh... May I have an apple please?"<</say>>
<<say "Fern">>"Perfect. Now take it."<</say>>
Your eyes dart around frantically. <<say "you">>"That's it?"<</say>>
<<say "Fern">>"That's it. Now stand back. I'll teach you how to do it with oranges."<</say>>
<<say "you">>"Wait a second. This whole time all I had to do was ask?"<</say>>
<<say "Fern">>"Ask //politely.//"<</say>>
<<say "you">>"It doesn't answer back or anything?"<</say>>
Her head jerks back. <<say "Fern">>"It's just an apple tree, it doesn't have a mouth... or ears, for that matter. It can't even hear you. Let's try an orange. The steps are very similar."<</say>>
A seething rage washes over you. You clench your fists at your sides so you're not tempted to use them. <<say "you">>"I get the idea. I think- I think I'm gonna go now. You know, before I"<</say>> -- you search for the appropriate words -- <<say "you">>"murder you."<</say>>
<<say "Fern">>"Murder me? W--"<</say>>
You hold up your palm and she stops talking. <<say "you">>"I'll be back."<</say>>
//You can now pass through the Overgrown Primeval Region.//
<<endscenebutton "Leave.">>Dryads are forest creatures with deep connections to nature. This connection is usually expressed by babbling New Age pseudoscience. Where they picked up this "knowledge" is a mystery, but Dryads can literally hear if a bull shits in the woods. Maybe after listening to so much bullshit, they learned how to speak its language.
A sweltering and humid biome follows them wherever they go. Out of consideration for other ecologies, they tend to stay in one place, often blocking a path to whole foods (i.e. apples, nuts, grains) until you sign their petition.
They are solitary creatures, not by choice.You walk around the forest searching for something of interest when you're interrupted mid step.
<<say "Fern">>"Ah! I wouldn't do that if I were you."<</say>>
You turnaround, startled by the unfamiliar voice. Before you stands a green monster girl with her arms crossed. Flowers, leaves, and thin vines adorn her limbs like tattoos. Her modest bikini bottom contrasts with the revealing top. Although her breasts are small, they peek out from the sides of the skinny triangles.
You take a step back. <<say "you">>"Do what?"<</say>>
She pinches her forehead and shakes her head. <<say "Fern">>"Step there. You just crushed a four leaf clover."<</say>> Below her feet, the grass leans in, as if magnetized by her presence.
<<act "\"Oh, sorry. I didn't see it.\"" "Fern Introduction2">><</act>>
<<act "\"Are you superstitious?\"" "Fern Introduction2">><</act>>\
<<run setup.addMonsterGirl("Fern")>><<if $last_link_label is "\"Are you superstitious?\"">>\
She glares at you. <<say "Fern">>"That's a belittling term, don'tcha think? Move aside. Ah! No, the other side."<</say>> \
<<else>>\
She glares at you. <<say "Fern">>"I'll bet. And I'll bet you didn't see the people who chopped down all the trees to build your town."<</say>> She pushes you to the side.
<<say "you">>"Hey!"<</say>>
<</if>>\
She squats in front of the clover you trampled and moves her hands like she's casting a spell. The patch of land fills with life and grows toward her. When the incantation ends, it's taller than before you stepped on it.
She stands and faces you. <<say "Fern">>"I don't like your aura."<</say>>
<<say "you">>"My aura?"<</say>>
<<say "Fern">>"Give me your palm."<</say>>
<<act "Give it to her." "Fern Introduction3">><</act>>
<<act "\"What are you going to do to me?\"" "Fern Introduction3">><</act>><<if $last_link_label !== "Give it to her.">>She rolls her eyes. <<say "Fern">>"I'm going to read it. Obviously."<</say>>
When you hesitate, she grabs you by the wrist.
<<else>>\
When you stick your arm out, the green monster girl grabs it and pulls you closer.
<</if>>\
<<if $follower is "Eva">>Eva steps in. <<say "Eva">>"Hey. You be gentle."<</say>>
Without looking up, the green monster girl says, <<say "Fern">>"Don't worry. A little palm reading never hurt anyone."<</say>> <</if>>\
She leans in until your palm is inches from her face. <<say "Fern">>"I don't like this at all."<</say>> The more she scrutinizes, the more she scowls. <<say "Fern">>"Bah!"<</say>> She throws your hand away.
You blink at her. <<say "you">>"What's wrong?"<</say>>
<<say "Fern">>"I can't read palms!"<</say>>
<<if $follower is "Eva">>Eva says, <<say "Eva">>"Then why did you even try?"<</say>><<else>><<say "you">>"Then why did you even try?"<</say>><</if>>
<<say "Fern">>"I might've been a natural. Besides, it doesn't take an astrologist to see you're Cancer! Get out of here!"<</say>>
<<act "Leave." "Fern Introduction4">><</act>>
<<act "\"Why? Because I stepped on a clover?\"" "Fern Introduction4">><</act>><<if $last_link_label is "Leave.">><<say "you">>"Okay,"<</say>> you say. <<say "you">>"I guess <<if $follower is "Eva">>we'll<<else>>I'll<</if>> get out of your hair."<</say>>
As you're walking away, the green monster girl jumps in front of you and holds you back by your shoulders. <<say "Fern">>"Are you blind? You're about to step on an orchid seed."<</say>>
There's nothing below you but dirt.
She sighs. <<say "Fern">>"You're just how I expected farmers to be."<</say>>
<<else>><<say "Fern">>"No, because you think it's 'just' a clover. It deserves respect. You're just how I expected farmers to be."<</say>>
<</if>>\
<<say "you">>"Oh, so you know I'm a farmer."<</say>>
<<say "Fern">>"I know you kidnap defenseless apples and whore them out to any human who wants a taste."<</say>>
<<say "you">>"What?"<</say>>
<<say "Fern">>"You're nothing more than a fruit pimp. You sicken me."<</say>>
<<say "you">>"You've got me all wrong. It's not like that at all."<</say>> You open your mouth to speak but pause to collect your thoughts. <<say "you">>"Okay //if// you assume fruit doesn't want to be eaten --"<</say>>
<<say "Fern">>"Do you want to be eaten?"<</say>>
<<say "you">>"No, but --"<</say>>
<<say "Fern">>"Then why would you assume fruit would? Have you ever asked?"<</say>>
<<say "you">>"No..."<</say>>
<<say "Fern">>"There you go. You've got a lot to learn, <<buddy>>."<</say>>
<<act "\"I guess I do.\"" "Fern Introduction5">><</act>>
<<act "\"You're crazy.\"" "Fern Introduction5">><</act>><<move_to_state "fern name known">>\
<<if $last_link_label is "\"I guess I do.\"">>She puffs out her chest, crosses her arms, and smiles. <<say "Fern">>"Now your aura's looking a bit better. Show me how you can respect nature, and I'll let you pass."<</say>>
<<else>>She brushes that off. <<say "Fern">>"Crazy like a foxtail. The fact of the matter is, this is my forest. If you want to get past me, you'll have to learn to respect it."<</say>>
<</if>>\
You sigh. <<say "you">>"I guess I don't really have a choice."<</say>>
She places her fists on her hips and gives you a quick nod, revealing some moss under her armpits. <<say "Fern">>"Good! Now I think you'll find my methods both fair and balanced. My name's Fern, by the way. By now I'm sure you've gathered I'm a dryad, protector of this forest. And you are $name?"<</say>>
<<say "you">>"Yeah."<</say>> <<if $follower is "Eva">>
She turns to Eva. <<say "Fern">>"And you, Eva?"<</say>>
Eva nods.
<<say "Fern">>"You're closer to nature than ?he <<verb 'is'>>. I don't have much to teach you."<</say>>
Eva mutters, <<say "Eva">>"That's a relief."<</say>><</if>>
//You've met a new monster girl. Increase her affection to discover a new path.//
<<act $exploration_back_passage $exploration_back_passage>><</act>>Fern gets behind you and pushes you down the path. <<say "Fern">>"Okay bye $name. Thanks so much for the help! bye-bye now."<</say>>
<<say "you">>"Okay okay. What's the rush?"<</say>>
She stops. <<say "Fern">>"Rush? There's no rush. Why would you say that? Hahah. You're so funny $name. But you know what I really like about you? How you don't overstay your welcome."<</say>>
When you look over your shoulder, Fern moves to stay within your point of view.
<<say "you">>"Are you okay? You're acting strange."<</say>>
She nods rapidly. <<say "Fern">>"Yes yes. Fi-- fine!"<</say>> She swats something behind her.
You shrug. Whatever she's up to, it's none of your business. She's entitled to her privacy. As you walk away, you think, what if she's in duress but can't tell you? If something were to happen to her and you could've stopped it, you feel guilty for the rest of your life.
Turning to face her, you say, <<say "you">>"Are you su--"<</say>> Now she's sitting on her heels. <<say "you">>"Weren't you just standing?"<</say>>
She turns bright red and laughs. <<say "Fern">>"Oh $name, you and your stories."<</say>>
A chill runs up your spine when you notice a long green snake behind her shoulder. <<say "you">>"Fern!"<</say>>
One of her eyes flutters closed as her tongue pokes out the corner of her mouth. You hate to admit in another context you'd probably laugh, but your concern for her well-being overrides anything else. She holds up her palms as you bolt toward her.
When you get close enough to see over her shoulders, you freeze. <<say "you">>"What is that!"<</say>> It looks like two snakes intertwined in a mating ritual.
Some leaves rustle and they're gone; not like they slithered away, they just... vanished. No time to think about that now. You close the distance between you and her.
Fern covers her face and doubles over. <<say "Fern">>"I told you to leave."<</say>> It's not an angry tone. More annoyed, if anything. That leaves you even more confused. <<say "Fern">>"I'm so embarrassed!"<</say>>
<<say "you">>"Embarrassed? For being attacked? You have nothing to be ashamed of. I'm just glad I got here in time to save--"<</say>>
Fern sits up straight and stabs a finger into the air. <<say "Fern">>"Yes! I was attacked! Wow $name. You're a hero, in fact, you deserve a trophy."<</say>> She looks around and picks up the nearest stick. It's lichen encrusted and falling apart from decomposition. <<say "Fern">>"Here. Go home and show that to Eva. She'll be impressed."<</say>> <<if $follower === "Eva">>
Eva clears her throat. <<say "Eva">>"I'm right here."<</say>> She walks to your side with an even bigger stick in her paws. <<say "Eva">>"And why would I be impressed by that? Mine is way--"<</say>> She quickly rips it out of your hand and runs away cackling. <<say "Eva">>"You fool! Now I have the best stick!"<</say>>
Fern gestures for you to chase after her, but you know she'll come back as soon as you act like the one she dropped is better.<</if>>
As you look Fern up and down, your breathing shallows. <<say "you">>"Did it bite you?"<</say>> You pace, palm on your forehead. You have some medical supplies back home, but nothing to treat a snake bite. Bending at the hip, you feel her temperature. She's on fire. <<say "you">>"Oh God. Wait! Some monster girls know magic right? Can you walk?"<</say>> You shake your head. Of course not. <<say "you">>"Maybe I can bring one here that--"<</say>>
<<say "Fern">>"No! Don't do that."<</say>> Fern nibbles the side of her finger and looks away.
<<say "you">>"What? Why not?"<</say>>
Five uncomfortable seconds pass before she responds. <<say "Fern">>"Because it wasn't a snake."<</say>> She sighs. <<say "Fern">>"If I show you something, promise not to tell anyone?"<</say>>
You nod with urgency. <<say "you">>"Yes. I just want to help."<</say>>
She hesitates. Maybe she's having second thoughts. To herself, she mutters, <<say "Fern">>"Can't believe I'm doing this."<</say>> She turns around on all fours and taps the ground and beckons for someone or something to come closer. What it is, you can't say or even see. <<say "Fern">>"It's okay,"<</say>> she whispers, and a green vine emerges like a charmed, studded snake -- it's no wonder you mistook it for one. It's about as thick as the hoe use to till your field.
Fern looks at you and frowns. <<say "Fern">>"They're not dangerous you know,"<</say>> she says, an edge to her tone. Facing it again, she strokes it like a pet.
You inch forward to get a closer look and notice a phallic flower bud -- flared ridge and all -- attached to the end.
Before you ask, Fern says, <<say "Fern">>"Their mating season is about to end, but all the other females are taken."<</say>> She sits crosslegged, facing you, and says in a quiet voice, <<say "Fern">>"It's sad, really."<</say>>
With a light pinch, Fern turns the vine to give you a view of a pea-sized hole in the front. A spiral of undeveloped white petals can be seen on the other side and a clear drop of nector dangles from the tip.
<<say "Fern">>"They're like pregnant cows with no one to..."<</say>> She glances your way and shakes her head. <<say "Fern">>"It's cruel to leave them like this."<</say>>
<<say "you">>"So-- Wait. Are you saying-- You give them"<</say>> -- you rotate your wrist as you think up the right words -- <<say "you">>"You milk them?"<</say>>
Fern looks at the ground as the vine tries to slip under her shirt. If bothers her, she gives no indication. <<say "Fern">>"After mating season, they are not long for this world. I provide a way for them to pass with dignity."<</say>>
Makes sense. After "21 gun salute" and "viking funeral pyre", nothing says dying with dignity more than "handy from a dryad." You say, <<say "you">>"So you //were// rushing me out of here."<</say>>
She nods. <<say "Fern">>"I was in no real danger. In fact"<</say>> -- her face lights up -- <<say "Fern">>"their sense of touch is incredible. They can bring you right to your sexual limit without ever crossing it."<</say>> She furrows her brow. <<say "Fern">>"But don't tell anyone. You're first non-dryad to know."<</say>>
You're touched she trusts you to keep her secret.
<<say "Fern">>"Anyway"<</say>> -- she scratches her temple -- <<say "Fern">>"I think that's why they showed up when they did. They knew they had an audience."<</say>> She wags her finger at it, pretending to be upset.
But if //they// want an audience, doesn't that mean //she// wants an audience? They stop at her limits, after all. Is she aware she gave you the clues to put that together? It doesn't seem like it, but you're certain it's true.
<<act "\"Can I watch?\"" "Fern's Affection Level 3 scene2">><</act>>
<<act "This is a little too weird for your tastes." "\"This is getting a little too weird for my tastes.\"-Fern-content-137">><</act>>You scratch your head and look around. <<say "you">>"I'm so sorry Fern, but I really should be getting back to Eva."<</say>>
A frown flickers on Fern's face, then it's replaced with a smile. <<say "Fern">>"Of course! But you should come back later. Dead vines shouldn't go to waste."<</say>>
<<say "you">>"Will do!"<</say>> You try to act nonchalant as you walk away.
//Fern may now drop "Dead Vines" after you increase her affection!//
<<endscenebutton "Leave.">>Fern's jaw drops. <<say "Fern">>"Wh-- No!"<</say>> She leans back, seemingly appalled, but the vine slithers to the front of her shorts and tries to nuzzle its way in. Distracted by your question, it takes a second for Fern to notice. <<say "Fern">>"Hey!"<</say>> She flings it off.
The soil moves as others emerge from the earth. Some lower themselves from tree branches, which takes you by surprise. You quickly jump back and scan your surroundings. They're focused on her; you can breathe again.
Once calm, you call her bluff by hitching your thumb over your shoulder and saying, <<say "you">>"So you want me to leave?"<</say>>
Fern watches a vine curl around her wrist. She doesn't fight it. Her breathing shallows. Then, without looking up, she shakes her head.
You lean in and grin. <<say "you">>"So I can watch?"<</say>> To be honest, more than anything, you're asking again to watch her blush.
The vines approach cautiously. One wraps around her other arm. Without changing her position, she purses her lips and gives you three quick nods with minimal movement. It's adorable, like she really doesn't want to say yes, but she wants you there so bad she has to.
It occurs to you that Fern's kink isn't simply voyeurism. No, it's more than that: humiliation, degradation, light bondage, and -- if the number of vines are any indication -- gang bangs.
When a vine crawls up her inner thigh, she bucks her hips like she's been goosed. The ones around her wrists work as a team to pull her down, forcing her to sit on her heels.
That was more aggressive than you expected, and they're just getting started. Others rush in like sharks in a feeding frenzy.
<<act "This is going in a direction you didn't anticipate. Come up with an excuse to leave." "This is going in a direction you didn't expect. Look for an excuse to leave.-Fern-scenes-322">><</act>>
<<act "Stay and watch." "Fern's Affection Level 3 scene3">><</act>>You scratch your head and look around. <<say "you">>"I'm so sorry Fern, but I really should be getting back to Eva."<</say>>
The vines don't slow on your account, so Fern can barely pay attention. Something gets through to her, because she smiles and nods. <<say "Fern">>"Come back"<</say>> -- she jerks her hips sideways -- <<say "Fern">>"later. Dead vines shouldn't go to waste."<</say>>
<<say "you">>"Will do!"<</say>> You try to act nonchalant as you run away.
//Fern may now drop "Dead Vines" after you increase her affection!//
<<endscenebutton "Leave.">>You crouch down and watch like it's a nature documentary. Whenever you meet Fern's gaze, she glances away in shame.
One of the vines tries to enter her mouth, but she dodges it by turning her head. Another tendril forms a crown around her head to hold her still. The moment she's facing forward, the one at her mouth pushes past her lips and worms down her throat. A bit of wetness around Fern's eyes is her only sign of discomfort. In fact, in a different context, it would look like she's meditating.
As they lay her down on her back, two work in tandem to pull her legs apart at the ankles. The one between her thighs slips under her shorts and tugs them down, revealing a tuft of pubic hair made of moss.
They pull her spread eagle and their teamwork descends into chaos: since the shorts can no longer be removed, they're torn off. Two twisting vines fight over who gets to penetrate her first. When the contest ends, the loser -- perhaps out of frustration -- rips off her top. Multiple vines swarm her breasts, brushing past her breasts and nipples, coating them in sticky nectar.
Between her legs, the winner of the duel circles its tip around Fern's opening before slipping in. This is her first sign of discomfort. With a groan, she checks what's happening, but the vine around her forehead forces her head back down. Seems like they're starting to work together again.
Fern squeezes her knees shut, but with her ankles held apart, she can't close them all the way. The one in her pussy squirms frantically and the others react like it's a distress call. They wrap around her knees and pry them back open. With unobstructed access, you'd think the one in her pussy would slow down, but it wiggles forward without thought, without caring that it's as deep as it can go. Fern's muscles clench, but they can't move.
The one in her throat pulls out, spurting a milky substance from its tip. Like humans, they seem to have clear precum and white -- for lack of a better term -- sperm.
When Fern turns her neck to spit out the gunk, her green crown faces her forward. She can only wince as the sticky white lines splatter across her nose and lips, never landing in the same place twice.
A different vine pushes its way into her coughing mouth. Eyes wide, she crunches forward for a moment, then the vines straighten her out.
You feel something and look down. It's a vine, half curled around your ankle -- more like cupping it, to be honest -- but it's still. Perhaps hesitant.
<<act "Nudge it off your foot." "nudge-it-off-you-Fern-scenes-341">><</act>>
<<act "Let it curl around you." "Let it curl around you-Fern-scenes-343">><</act>>You turn your attention back to Fern. When the one ejaculating on her face is spent, it descends into the ground, but the one that's currently in her throat is just getting started.
At this point, Fern seems to be getting into the spirit of things. She moans as she's penetrated from both ends.
The plant in her pussy spasms in random directions as that same creamy substance spills out. Before its climax ends, it finishes on Fern's face.
Two new vines fight over access to her vagina. Although there's a clear winner, the loser doesn't concede: they both jam their way in. Fern's toes curl as she tries to acclimate, but their pattern never syncs up; every second brings a new sensation.
In time, Fern finds a way to gyrate with them. Pleasure builds until she crunches forward with an explosive motion and her eyes pinch shut. She's pulled back a moment later.
Your jaw drops. She's cumming, but you wouldn't know it by looking at her. Muscles twitch and strain, achieving nothing. The vine in her throat prevents her from squealing. Tears drip from the corner of her eyes. 30 seconds pass, then 60. She goes limp, as though sighing, but without the sound.
The vine in her mouth tenses, as does her throat muscles, suggesting it's shooting a sticky mess directly into her stomach. At the same time, two different vines shower her face in milk, bringing her to a second orgasm.
You lose track of them all. A white puddle outlines her body. Once the vines notice she's no longer resisting, they stop holding her in place. Whenever a vine pulls out of her mouth, she licks around her lips and swallows before the next one takes its place. Her crotch seeps an endless stream of goo.
Everyone gets a turn until there's no vines left. When they're gone, she just lays there. Perhaps she's asleep.
You approach and raise your eyebrow. <<say "you">>"Was that enjoyable?"<</say>>
Her only reaction is to smile.
<<say "you">>"That was certainly a show. Should <<if $follower is "Eva">>we<<else>>I<</if>>-- do you need help cleaning up?"<</say>>
She shakes her head.
<<say "you">>"In that case, should <<if $follower is "Eva">>we<<else>>I<</if>> talk to you later?"<</say>>
She gives you a thumbs up without lifting her arm.
//Fern may now drop "Dead Vines" after you increase her affection!//
<<endscenebutton "Leave.">>Rather than encourage the vine, you pretend to ignore it so you don't scare off. You face Fern, but you're not really paying attention. All you think about is how you want it, hoping it'll read your mind.
It slips under your pant leg, brushing against your skin as it climbs. It's smooth. didn't expect that. Most vines are rough -- leathery. Not this one. Even its little bumps are soft. It puts you at ease knowing that it won't chafe.
Another welcome surprise is its temperature: cooler than the surrounding environment. Given the heat and humidity, it's refreshing. As it scales you like a mountain, you pretend to watch Fern again, but your heart is thumping.
Your breath catches as it pushes past your <<hasPenis>>dick<<otherwise>>mound<</hasPenis>> on its way out of the top of your pants. Two more vines crawl up your other leg.
They coordinate to disrobe you. Thankfully, they don't tear them off. They even give you the freedom to take off your own shirt. You hand it to one of them and it tosses on a haphazard pile to your side.
There's too much movement in front of you to ignore: they've flipped Fern to her stomach and spread her legs before you. The vines hanging from treetops lift her up by her hips -- and only her hips -- into a hamstring stretch. You can see everything: her blushing upside down face, her bare breasts, the green eel burrowing into her slit, her spread crack... Every ounce of dignity stripped away.
Slowly, her bound wrists are drawn through her legs until her upper and lower body point straight down. They don't stop pulling until she's watching her own leaky pussy getting fucked. She winces and purses her lips so none of it lands in her mouth.
Fern the contortionist; you had no idea. If she feels any discomfort, her face doesn't show it. All you see is shame.
When her upside down gaze meets yours, she instantly cums and the vine in her pussy falls out. With a meter between you, it feels like she's an exhibit on display. You're close enough to see her hole twitch.
Pencil-thin tendrils -- twisted, dry, and without buds -- pin her pussy lips open. The contrast between her green outer skin and the inner pink is oddly beautiful. On each contraction, white nectar dribbles out of her and onto her face below. More tendrils pry her jaw open so it lands in her mouth, but she doesn't swallow. That is until she's holding a little puddle: a vine pushes it down her hatch and starts pumping.
Her pussy quivers haven't slowed. It's even possible she's having another orgasm.
As you watch, it hits you that these tendrils aren't another species, they're roots.
A warmth builds inside you when Fern stares at you with her glistening eyes. <<hasVagina>>Two vines, crawling up separate legs, take you by surprise as they brush against your pussy lips. They approach with a sort of curiosity. Their goal isn't to penetrate, at least not yet: they seem content with rubbing against your lips, squishing and massaging. It's similar to the way you masturbate at home but better, because your mind can't know there next move.
You shiver as they squeeze your pussy together, smushing your lips against your clit hood while massaging in little circles. Your knees dip. <<say "you">>"That's so nice,"<</say>> you say to yourself. The words spill out of you.
Just when the pleasure is about to plateau, one of the vines slides in. You're wet, but its girth is like going 0 to 60. Fortunately, it only pokes its head in before pulling out, leaving a cool trail of nectar behind.
Below you, the two vines battle for access to your hole until one forfeits. The winner feels different, not in texture or girth, but in behavior: it slides in with inpatience, stretching you just shy of discomfort. As it thrusts, you can only gasp. You underestimated how much you'd appreciate its studded texture.
Sooner than you'd like, it pulses, painting your walls with lubrication. The cool temperature of its juice makes you shiver in pleasure.
You moan toward the sky as it caresses every fold on its way out. The patient vine takes its rightful place. It's slow and steady, a little frustrating since the previous one worked you up, but as you adjust, your breath slows and shudders.
Another vine caresses your lips and clit hood, leaving you dripping inside and out. You're far from close, but you feel it building.
<</hasVagina>>Two vines climb to your <<breasts>>breasts and knead them while giving special attention to your <</breasts>> nipples, running over them at different angles with their textured shafts.
You feel tricked: while they distracted you, different vines wrapped around your wrists and legs, but they barely restrict your movement.
<<hasPenis>>A vine wraps your cock in a tight embrace like a boa constrictor. Slowly, it corkscrews back and forth, rubbing its smooth nodules against every inch of your shaft. You sigh. If this continues, a climax is inevitable, but that won't be for minutes, perhaps hours.
<</hasPenis>>Behind you, one of the plants climbs up and down your butt. On each pass, it moves closer to your crack.
<<act "Clench your cheeks: exit only." "No anal-Fern-scenes-452">><</act>>
<<act "Relax. It's a two way street." "Relax. It's a two way street.-Fern-scenes-430">><</act>>The vine slides between your cheeks. Each bump sends a little jolt up your spin as they graze your wrinkles. It doubles back once and stops at your hole. From there, it blindly feels around with the tip of its bud, coating it in a sticky mess. What it's looking for, you can't say, but it's not trying to push through. If it had a nose, you'd say it's taking in your scent.
It twitches in an unexpected way, causing you to clench. On losing access, the vine frantically nudges itself toward your hole, but still, it has no interest in penetration.
When you relax, the vine slows down and twitches the unexpected way it had earlier. You smile. It wants you to wink! You're more than happy to give it what it wants. The sensation of its tip nudging into you, sometimes barely poking in, feels better than expected. Some of that might be psychological; the vine seems ecstatic.
You clench harder and faster until the vine jerks and freezes. It squirts and, with urgency, pushes against your asshole. Not past it, mind you, just enough to create a baby gape -- a cache for it to store its seed. Unlike sperm, it's slightly cool to the touch and has no discernible scent. It feels different from the "pre-cum": thicker but less sticky. You shudder as the vine nuzzles against your ring, ensuring every spurt goes through it.
When the vine finishes, it slowly withdraws. You feel some pride knowing you got it off.
A few seconds pass before another takes its place. This one knows what it wants: it pushes past your ring and keeps going. It's intense; it keeps going and going and rarely backs up. Your instincts override logic and you do something you should never do during anal sex: you clench. To your surprise, the previous vine's seed is of such high quality, this causes no pain. But this comes with a cost: it doesn't hinder the vine.
As always, the plant senses your limit and backs up. The sensation of those bumps passing over your tightened hole feels amazing. Each inch is a new experience. There's no way to predict where the next nodule will be.
Slowly, the vine pumps in and out. Over time, you can feel it getting close -- something about the way its tip throbs. As it picks up speed, your knees turn to jelly, but some vines hanging over branches and hooked under your armpits prevent you from dropping (you've been so preoccupied, you don't know how long they've been there).
Your body fills with a cool gush. It's cumming... Spreading its seed inside you. You clench down, not to slow its movement, but to better feel the milk coursing through you -- to savor each twitch.
When it's spent, the vine falls out like a ragdoll. You're given no refuge: another takes its place immediately. It's even more aggressive, but you welcome that.
<<hasPenis>>\
<<import "Balls test-Fern-scenes-450">>\
<<otherwise>>\
<<act "Close your eyes and enjoy this moment." "Fuck Fern Vagina-Fern-scenes-480">><</act>>\
<</hasPenis>>\The vine pays your crack no mind, passing by it to find another source of pleasure.<br><br>
<<hasPenis>>
<<import "Balls test-Fern-scenes-450">>
<<otherwise>>
<<import "Fuck Fern Vagina-Fern-scenes-480">>
<</hasPenis>>You feel another vine wrapping around the base of your sack.
<<act "Shift your weight in discomfort." "Shift your weight in discomfort.-Fern-scenes-459">><</act>>
<<act "Let it tug on your balls." "Let it tug on your balls.-Fern-scenes-459">><</act>>Before you even move, the vine lets go and searches for a better way to please the two of you.
<<import "Fuck Fern Penis-Fern-scenes-508">>The vine squeezes and slides down until your testicles block its path. It's a gentle pull that enhances all the other sensations.
You feel a root -- dry and scratchy -- trying to nuzzle its way under the same vine. If it continues, it's probably going to wrap around one of your testicles.
<<act "That sounds insane. No." "Make it stop-Fern-scenes-476">><</act>>
<<act "Mmm. You hope it squeezes tight." "Mmm. You hope it squeezes tight.-Fern-scenes-478">><</act>>You were mistaken: the root was just trying to reach the underside of your scrotum. It should fuel dry and scratchy, but it pets the sensitive skin with a touch so light, all you feel is a pleasant tickle that encourages you to clench your balls. When you do, the vine around your testicles provides enough slack for this to be pleasurable. You've become a milked cow.
<<import "Fuck Fern Penis-Fern-scenes-508">>The dry root slips under the vine and wraps itself tight around your left testicle. You experience a sharp pain layered over a dull ache.
Another does the same to your other ball, then they both pull away from each other. The sensation isn't pleasant to say the least: it feels like you've received a swift kick in the nuts, but in some ways it's worse because the pain is constant. Unrelenting.
Behind you, thick vines push against your exposed balls, crushing them against the tight and jagged roots. The most vulnerable part of your body is nothing more than a masturbatory tool to them.
You grunt and close your eyes. This is a little too much, but instead of easing up, the vine around your shaft wriggles faster. Is this encouragement? Will you receive more pleasure if you tolerate more pain?
To test that hypothesis, you lean a few millimeters forward. That's as far as you can go, the roots offer no slack in your already pulled to your limit. Your breath hitches, but the vine on your cock twists faster, proving your theory.
Now it's a challenge to see how much pain you can tolerate. In return, you'll be rewarded with pleasure. Seems like a worthwhile trade in your mind, so you agree to the terms. Of course, you suspect vines already knew your feelings on the matter.
<<act "Watch Fern." "Fuck Fern Penis-Fern-scenes-508">><</act>><<set _anal to visited("Relax. It's a two way street.-Fern-scenes-430")>>\
Fern's eyes are closed and she's still in the upside down pretzel. The vine in her pussy slips out, and like she's dying of thirst, she extends her tongue to collect any liquid she can reach.
As the white shower comes to an end, her brow pinches inward. She opens her eyes to see why -- why has she been left vacant? When your gaze meets, she turns bright red and retracts her tongue with urgency. But no matter how hard Fern may wish it, you can't un-see what you just saw.
You have this urge to draw out her embarrassment, but the vine in your pussy leaves so abruptly, it becomes the focus of your attention. Eyes wide, you try to snatch it, but to your dismay, you discover that's not possible: your wrists and ankles are bound. When that happened, you can't say.
Like a puppet, the vines spread you in all directions and drag your upright body toward her. Your movement stops when your pussies meet lip to lip, slightly askew: one of your lips nestled between hers and vice versa. When you look down, you no longer see her face -- only the intimate kiss between your pussies.
A vine wraps around your back and through the space between her thighs and abdomen, linking you together in this unorthodox embrace.
As the vine binding you together squeezes, milk flows out of her<<if _anal>> holes<</if>>, lubricating you both in warmth. How many times has she been fucked today? You've been too focused on your own pleasure to keep count.
In your experience, scissoring is more of a workout than a form of sexual stimulation. Something you try once to check off your bucket list. But this is effortless. Even if you went limp, the vines would hold you in place. Like it's breathing, the one around your waist squeezes and relaxes, grinding your sensitive button against Fern's slippery lip.
<<if _anal>>\
Two vines slither up her backside and plunge into her holes so fast\
<<else>>\
A vine slithers up her backside and plunges into her pussy so fast\
<</if>>, a hidden reservoir of vine cum splashes on your stomach. <<if _anal>>\
These aren't holding back. They pump as fast as they can.
<<else>>
This one isn't holding back. It pumps as fast as it can.
<</if>>
Her pussy bulges, almost vibrates, as the studded shaft pistons. You feel this against your own clit and stare at the sky. //Don't cum yet.// You want to see what they come up with next.
<<if _anal>>\
Vines slithers into your holes, too. They match the force and timing of Fern's.\
<<else>>\
A vine slithers into your pussy as well. It matches the force and timing of Fern's.\
<</if>> You shiver into each other's mounds and squeal. She's cumming.
The vine leaves her and you watch -- even feel -- her pussy quiver as <<if _anal>>\
both holes spill\
<<else>>\
it spills\
<</if>> milk in all directions, painting her bottom a translucent white. It smells wonderful, a subtle hint of pollen and lavender. You'll forever associate this moment with that scent.
Jealousy gets the best of you; you cum.
Now the two of you can experience this together. Your <<if _anal>>\
vines stay\
<<else>>\
vine stays\
<</if>> in, pumping even faster, ignoring your contractions.
Though you can barely keep your eyes open, you will yourself to watch Fern's pussy. It's twitching harder than before.
Fern swallows with an audible gulp; that's some of you she's tasting.
You cum again. Hard. It's so intense you squirt. When you hear it splash on her face, you go weak in the knees. <<say "you">>"Oh God!"<</say>> You can't keep your eyes open anymore. You want to but you can't.
Between the sound of your own screams, you hear her lapping you up. You wish you could see -- see your juices run down the vine and drip into Fern's eager mouth. You saw how she looked earlier: tongue out, collecting whatever's given to her with unabashed zeal.
The thought sends waves of pleasure through your body. Are you cumming again? Are you still squirting? You can't say, but you hope you are -- hope you're flooding her mouth, filling her faster than she can handle, pushing her limits. She'd want that.
You go limp but the vines hold you there. You're a quivering mess. So is Fern, but unlike you, she has the energy and desire to keep drinking. After every satisfied gulp, she exhales with a lip-smacking "ah."
When you're tremors come to an end, the vines lower you back into a sitting position. Fern looks slightly crazed, shamelessly giddy as she licks her lips, any sense of shame vanished. She doesn't care if you watch or not.
The vines release you both and disappear into the ground. Fern stays in that position and scrapes milk and juice into her mouth with her hands. You smile. Did you corrupt her, or was she just pretending? It's more fun to not know.
<<act "Mmm. This was nice." "Aftercare-Fern-scenes-521">><</act>><<set _anal to visited("Relax. It's a two way street.-Fern-scenes-430")>>\
<<set _tug to visited("Let it tug on your balls.-Fern-scenes-459")>>\
<<set _cbt to visited("Mmm. You hope it squeezes tight.-Fern-scenes-478")>>\
The vine in Fern's pussy pulls out while she's still in the upside down pretzel. It doesn't appear to be cumming, so you suspect something different is about to happen.
Like a puppet, the vines spread your limbs and slowly drag your upright body to her. When you're almost touching, they tent your body over hers. <<if $mc_crotch === "both">> The vine in your slit comes along for the ride, never slipping out. <</if>>The gap between your dick and her pussy is closing fast.
The vine around your shaft unfurls tip to base as you slide in with ease. Displaced milk spills out as you fill up her space. You hear it splash on her face and visualize a vine around her head ensuring none goes to waste.
A plant wraps around your back and through the space between her thighs and abdomen, linking you together at the hips. Fern moans as it pulls tight, cramming every millimeter of your girth inside her; a mixture of pleasure and discomfort. <<if _tug>>
The <<if _cbt>>tendrils around your balls pull<<else>>vine around your balls pulls<</if>> toward Fern's body, forming a canopy under her pussy. Each drop of liquid that falls out of her runs down your scrotum before reaching her mouth.
<</if>>\
Being locked in place like this is a special kind of hell. If you can't thrust, you can't cum. <<if _anal>>Even the vine in your ass slows down to a crawl.<</if>> This lasts longer than you'd like.
Fern lets out a wailing moan. You feel why: a vine is squeezing its way into her pussy, stretching her to the limit. After a few false starts, it pushes through in one quick burst, grinding against your shaft as it passes. Fern cranes her head upward then lowers it with a sigh of relief.
It's slow going, but the vine loosens her up until it can move freely. This is how you're going to cum: from the friction shared between you.
Shortly thereafter, the vine spurts its load in her. Each jet fires deep, but she's already stretched to her limit. The gush has nowhere to go but out. As the liquid sprays down to her face, you actually notice a temperature differential: at the tip of your dick, the thick milk is cool to the touch. Near your base, it's burning hot.
Before the vine is spent, Fern cums too. The vines are excellent at restricting movement, but even they can't stop Fern's walls from clenching. You crane your neck up toward the sky in pleasure. The vine hasn't slowed. It's still pumping.
The distinction between the plant and Fern blurs together. Velvety bumps and folds. Squeezing, massaging, licking, fucking. It's too much for you to handle. You cum with your whole body, shaking as you feel pent-up sperm spray everywhere -- your personal contribution to the cocktail mixing inside her. She contracts with you, begging for more.
On your very last twitch, the vines quickly reposition you, pulling you back into a squat so you can watch Fern swallow your cum.
She's not shy anymore. Though her face is layered in white drippy goop, her eyes are wide open, staring into yours. The vine that was in her hole remains, but it's slowed to a crawl. Her pussy still leaks, but it's like a leaky faucet.
Without breaking eye contact, Fern obediently sticks out her tongue and catches most of it.
You almost tip over when the vines release you. Guess you got used to their support.
An additional vine slides into her pussy. Together, they pull her open by about an inch. In the sunlight, a puddle of seed slashes around inside her.
You extend two fingers slowly. If Fern didn't want this, the vines would seal her off. Your fingers slide in, barely grazing the pillars holding her open. Like hair gel, you scoop up a healthy glob and inspect it. There's a colorful unhuman shine to it, but there are some specks in there that you are certain are your own.
Fern's nostrils flare as you bring your fingers to her nose. Then, she stares at you, eyes wide, perhaps uncertain of what to do next.
Maybe not. Without saying a word, Fern sticks out her tongue. When your fingers are in reach, and she wraps her lips around them and sucks them clean. She swallows hard when you pull out, then opens her mouth wide.
After another serving of necter, the vines release her. Unlike you, she doesn't lose her balance. She doesn't even change her position. Instead, she pries her pussy open with her own hands so you'll feeding her. You wiggle your fingers around, making Fern coo, but there isn't much left. She seems thankful to clean off what little you can find.
<<act "Mmm. This is nice." "Aftercare-Fern-scenes-521">><</act>>With a groan, she unpretzels herself and lays flat on her tummy.
You lay down by her on your side, resting hand on your head for support. <<say "you">>"That was... fun."<</say>>
With a burst of energy, she turns to face you. <<say "Fern">>"See? Aren't they neat?"<</say>>
<<say "you">>"Yeah, thanks for showing me. How often does the mating season happen? Once a year?"<</say>>
Fern giggles. <<say "Fern">>"No silly. They have a very short lifespan. It happens every day."<</say>>
You chuckle until the logistics distract you; there were at least 50 vines involved in what just happened, maybe more. How does she get through that every day? The mean jerk time alone--
<<say "Fern">>"Promise you won't tell anyone?"<</say>> she asks.
<<say "you">>"Huh? Oh yeah. I promise."<</say>>
She puts a hand on your shoulder and turns serious. <<say "Fern">>"I think you should know your cum tastes way worse than the vines."<</say>> She laughs, unable to keep a straight face through the whole sentence.
<<say "you">>"Don't worry."<</say>> You grin. <<say "you">>"It's an acquired taste."<</say>>
Her eyes widen and she scoffs. <<say "Fern">>"That's presumptuous. What makes you think this'll happen again?"<</say>>
<<say "you">>"I saw it in the way you winked at me."<</say>>
She jerks her head back. <<say "Fern">>"I never winked at you."<</say>>
<<say "you">>"Well, not with your eyes."<</say>>
She slaps your shoulder and laughs. For the next 30 minutes, the two of you chat, then the sticky coating on your body becomes unbearable. Thankfully, Fern knows how to get to a little pond. You bathe together until she splashes you with water. Thereafter, it's all fun and games.
//Fern may now drop "Dead Vines" after you increase her affection!//
<<endscenebutton "Leave.">>You're busy tending to your crops when you hear a strange tinkling sound off in the distance. \
<<if $follower is "Eva">> Eva -- who's laying next to you -- barks at the noise, and it's so sudden, it startles you.
<<say "you">>"Eva! Eva, shh! Eva-- Oh God dammit."<</say>> You throw your trowel to the ground and look for the source of that tinkling sound, leaving Eva behind.\
<<else>>\
Normally, this wouldn't bother you, but the persistent ringing eventually grates on your ears. It's so distracting, you start to make mistakes. When you can't stand it anymore, you throw your trowel to the ground and look for the source of that noise.<</if>>
The noise leads you to Hanako. Of course. You throw your hands up. <<say "you">>"Where did you get that bell?"<</say>>
She places it under her dress and ignores the question. <<say "Hanako">>"<<Farmboy>>, I must ask you to complete another task which is beneath me."<</say>>
You sigh. <<say "you">>"And what is that?"<</say>>
Emphasizing the branches atop her head, she says, <<say "Hanako">>"Prune these dreadful cysts. Their color... displeases me."<</say>> In your frustration, you failed to notice she's bearing red cherries.
They look delicate, so you pluck with care. If one were to burst and stain her dress, you'd never hear the end of it. When they're all removed, she says, <<say "Hanako">>"Ah, much better. Now I shall require you to return every hour, even at night, lest they grow back and drop. Their fermenting stench is repugnant."<</say>>
You're not even paying attention. These cherries... They're as small as mistletoe berries but they're ripe, bright red, and shiny. Without thought, you take a nibble. The skin snaps pleasantly, and the flesh melts on your tongue like cotton candy. Inspecting the cross-section explains everything: these cherries don't have pits! <<say "you">>"These are delicious! I have so many ideas. Like, I bet they'd taste great when frozen. These could be worth a fortune."<</say>>
Hanako's lip curls. <<say "Hanako">>"These... eyesores?"<</say>>
You nod and pop a few more into your mouth.
<<say "Hanako">>"Such boorish behavior,"<</say>> she mutters. But when you chow down on the rest, she begins to grin. <<say "Hanako">>"Very well, who am I to stand in the way of commerce?"<</say>> She claps twice. <<say "Hanako">>"Servant, hear my decree and share it with the villagers: For a tidy sum -- Hanako the fourth, unifier of trees and all tree-kind, ruler of lichen, princess of the cherry blossom orchard and the monster girl farm -- will bestow unto thee the rare honor of consuming her droppings."<</say>>
<<say "you">>"Uh... I'll paraphrase."<</say>>
She lifts an eyebrow. <<say "Hanako">>"Then it is settled. Of course"<</say>> -- she smirks -- <<say "Hanako">>"the fruit of Your Highness requires the fruit of your labor."<</say>>
You frown. <<say "you">>"What does that mean?"<</say>>
She guffaws. <<say "Hanako">>"Oh, my dear <<farmboy>>. You should be happy. I only ask that you tend to my every need."<</say>>
<<say "you">>"So basically... do what I already do?"<</say>>
<<say "Hanako">>"Exactly, my dear."<</say>> She claps twice. <<say "Hanako">>"Dismissed!"<</say>>
//Hanako may now drop "Cherries" after you increase her affection!//
<<endscenebutton>>To everyone's benefit, cherry tree girls are an extremely rare breed of monster girl: They are demanding, entitled, and -- worst of all -- prudish. There used to be as many cherry tree girls as there were cherry tree... trees. But, after years of being treated like background scenery, they decided to only breed with monster girls they considered superior. They became so picky, they barely mated, even with their own kind. As a result, their numbers are but a shadow representation of what they once were.
At least they got what they wanted: They're no longer thought of as background scenery; in fact, they're so annoying, other monster girls avoid them like the plague. And today, cherry tree girls live most of their days in solitude, a dying breed and proud of it, because now they are blue blooded (literally... from inbreeding).You're tilling the field when you hear Hanako ringing her bell. It takes every ounce of your willpower to see what she wants. <<if $follower is "Eva">>Leaving Eva barking where she is, you stomp off toward Hanako.<</if>>
When you arrive, you say, <<say "you">>"Now what is it?"<</say>> It's hot out, and you're in no mood for her little games.
She looks around with a dramatic flair. <<say "Hanako">>"I'm afraid I must ask you to perform another task I consider beneath me -- this time, literally."<</say>> Perhaps expecting a reply, she pauses, but you just want to get this over with. You close your eyes and think of your happy place. <<say "Hanako">>"You see, yesterday, I counted the petals on my head and today I'm missing one."<</say>>
Your eyes fly open. Through gritted teeth, you say, <<say "you">>"You called me over here for a missing petal?"<</say>>
<<say "Hanako">>"I've been looking everywhere, and as you can see, I'm in great distress. This isn't just any petal. When you find it, you'll understand."<</say>> She pulls her dress up ankle high. <<say "Hanako">>"Please check under my frock?"<</say>>
It's probably faster to look than argue, so you kneel, but all you see is dirt. <<say "you">>"It's not there."<</say>>
<<say "Hanako">>"Yes, well"<</say>> -- her eyes dart about before she turns her head, breaking eye contact -- <<say "Hanako">>"my petal must be somewhere."<</say>> The bottom of the dress rises as she pulls it higher. Slow and stilted, she says, <<say "Hanako">>"I would be most appreciative if you resumed your search."<</say>>
Before you process what's happening, you're struck by the appearance of her legs. She's underweight. Not severely, but more than you would've guessed. The puffy dress hid her figure well, and you can't help but see her in a new light: Frail, vulnerable. It occurs to you that if you don't say something soon, you'll be looking at her panties.
<<act "You don't like where this is headed." "Hanako's Affection Level 3 scene skip">><</act>>
<<act "Wait and see if she keeps going." "Hanako's Affection Level 3 scene2">><</act>>You stand up. <<say "you">>"Uh, Hanako?"<</say>>
She startles, releasing the dress. <<say "Hanako">>"Yes?"<</say>>
There wasn't enough time to think of what to say next. <<say "you">>"I, uh... Well, you see..."<</say>> You stall until an idea comes to you in a flash of brilliance: <<say "you">>"I am but a lowly <<farmboy>>! One such as myself shouldn't be, uh, privy to these things?"<</say>>
Her eyes gloss over. <<say "Hanako">>"But... you mean? You don't--"<</say>> She looks away, covering her mouth.
If it was any other monster girl, you'd place your hand on her shoulder. Knowing her, it's not worth the risk. <<say "you">>"Are you all right?"<</say>>
She inhales a deep breath before facing you again, chin held high. <<say "Hanako">>"Of course I'm all right: I'm a princess! That was... That was just a test! A test to see if you knew your place. You passed. Passed by the skin of your teeth, that is. You should've stopped me the instant I lifted my dress. Consider this your first warning; the next time I give you a test, I expect you to pass... better."<</say>>
It's difficult to suppress your smile. <<say "you">>"You're absolutely right. A thousand apologies."<</say>>
She scoffs. <<say "Hanako">>"Now fetch me a pail of water. Disappointment leaves me parched."<</say>>
<<say "you">>"As you wish."<</say>> You <<if $mc_gender is "female">>curtsy<<else>>bow<</if>> before leaving.
<<endscenebutton>>You're taken aback when her dress rises above her hips: She's not wearing any underwear. This wouldn't come as a surprise for some of the other monster girls you've met, but Hanako's stiff personality seems to be at odds with such behavior.
She blushes, avoiding your gaze. <<say "Hanako">>"Have you found my petal?"<</say>>
You have. The petal, vertically creased, rests between her labia like a butterfly perched on a flower. It's a wonder it's still there; the gentlest tap would displace it. Perhaps it's held in place by her wetness. If the intention is some form of modesty, well, it's doing a terrible job: The top of her pink slit and pale vulva are clearly visible, as is her clitoral hood.
It feels like you're gawking. You swallow hard and whisper. <<say "you">>"I found it."<</say>>
There's an awkward pause as she nibbles on her lip. After a shaky smile and some fleeting eye contact, she says, <<say "Hanako">>"I shall allow you to procure it."<</say>>
You nod and lean in so close you can smell the flowery scent wafting from her. Due to her small frame, her skinny outer lips appear elongated, but they're still puffy enough to hide her labia minora.
Given her personality, it seems proper to retrieve the petal without touching her in any way. As you reach for it, you notice she's breathing as slow as you are -- you're almost in sync. Despite the weather, you can feel her warmth on your skin. Your hand trembles as you try to pinch the edge of the petal between your nails, and after a few failed attempts, you're able to peel it to the side like a piece of tape. As suspected, it was attached by natural juices; you can tell because there is a wet mark on the back of the petal.
When Hanako extends her arm, you place the petal in her palm, sticky side up. She's as intrigued by the wetness as you were. Slowly, as if she's having second thoughts, she turns the petal and dabs the wet side on the back of her middle knuckle. Like so many times before, she holds her hand out for a kiss, turning a prim and proper gesture into something daring and lewd.
You try to meet her gaze, but she's looking away now, hand trembling in anticipation. With your arms behind your back, you lean in and slowly lick the sweet liquid off her hand. That isn't a metaphor: Her juices taste like cherry candy.
She shivers then flashes a bittersweet smile. <<say "Hanako">>"Oh, $name. If the natives were to see, they should think us uncouth. You mustn't tell the others. A princess' reputation... You understand, yes?"<</say>>
You look around for "natives." Not finding any, you nod.
After sighing in relief, she says, <<say "Hanako">>"Thank you. You are a good servant."<</say>> Her nostrils flare as she bites her lip. <<say "Hanako">>"You have earned a reward. Address your princess. Address her in that most vulgar way."<</say>> She tilts her chin toward the sky.
You raise an eyebrow. <<say "you">>"What?"<</say>>
She clears her throat and whispers with a hint of frustration. <<say "Hanako">>"Crawl forward."<</say>>
Upright, you shuffle closer to her on your knees, though she'd probably prefer you to be on all fours. When you're close enough -- so close you're an inch away from planting a kiss on her beautiful mound -- she drapes her dress over your head and body.
It's dim, but not dark: Daylight shines below (and somewhat through) her dress. //Address her in that most vulgar way.// What does that mean, exactly? As you run through the possibilities, she grabs your head through the fabric and pulls you in with surprising force.
<<say "Hanako">>"Oh, $name, $name, $name!"<</say>> She shakes your head chaotically, smearing wetness all over your face. <<say "Hanako">>"I know this is unbecoming, but... Lick me! Lick me like the commoner that you are!"<</say>>
Does she-- does she know what she's doing? It's like trying to thread a needle during an earthquake, but somehow, you find her opening and slip your tongue in. She immediately coos and holds you in place.
When you get past what just happened, you start to slowly burrow your tongue in and out, savoring the taste of her (almost literal) sugar walls. She's silent -- so silent you can hear her heavy breathing through the dress -- but you know she's enjoying it by the way she hugs your head in place. It's unnecessary, holding you like this, but there's something endearing about it. Maybe it gives her some sense of security, or she's afraid you'll stop the instant she lets go.
In an almost inaudible whisper, she says, <<say "Hanako">>"This is delightful."<</say>> Though it's hot and there's little to no ventilation, you have to agree: Whereas Hanako's personality is usually overbearing and impossible to please, sexually, she's the exact opposite. Considering she tastes and smells delicious, you wouldn't mind this becoming one of your daily chores.
Her velvety folds give your tongue a gentle squish. This seems to surprise her more than you, because she gasps and lets up on the back of your head for a moment. You take advantage, lifting your chin and latching onto her clit. Startled, Hanako places the heels of her palms on your forehead like she's about to push you away, but before she does, she whimpers and slumps forward. Slow and clumsy, her hands migrate to the back of your head and rub it, as if to thank you for what you're doing.
<<say "Hanako">>"Love--"<</say>> She sighs. <<say "Hanako">>"Lovely."<</say>> The words are meek, like they're spoken without any air left in her lungs.
With as little pressure as you can muster, you lick horizontally across her firm nub. This builds towards something; you can feel it in her trembling hands, in the way she can't hold back her soft moans -- an act she no doubt considers undignified.
Then and there, you decide you aren't going to go easy on her, not after all the crap she's put you through. No, you're going to tease the hell out of her.
Hanako would be terrible at poker, because she always tells you when she's getting close: The way she holds her breath, how her arms tense as they pull you tight, the way her back arches. Whenever this happens, you slow your licks to a crawl, and she exhales a frustrated sigh.
You do this over and over again. It gets to the point where you can no longer lick at full speed, as that would be enough to push her over the edge. So you have to use different techniques, tracing your tongue up and down her lips, occasionally dipping into her slit. Eventually, she rewards you with a loud moan.
<<say "Hanako">>"I apologize for that little... outburst. You see, it's improper for someone of my status to--"<</say>> You cut her off by focusing on her little nub. It's like you're a puppetmaster, pulling at her strings, and you find yourself smiling under her dress. A little lick here, you make her moan, a little a suck there, you make her gasp. For fun, sometimes you'll give her a moment's respite; she always tries to explain her behavior until you cut her off again, mid sentence.
It takes a surprising amount of time before she catches on. <<say "Hanako">>"My dear servant,"<</say>> she says while panting, <<say "Hanako">>"you seem to find pleasure in my suff--"<</say>> This time, you lick faster and harder than you have before. She grips your shoulders with her fingertips while every muscle in her body locks in place. <<say "Hanako">>"--fffffuck! I'm cumming!"<</say>> With all of her might, she pulls you in so tight you can't breathe.
<<say "Hanako">>"Don't stop!"<</say>> she screams. <<say "Hanako">>"Don't you dare stop you piece of shit! Oh... yes! Tongue fuck my knob, you dirty cunt!"<</say>> After a sharp inhale, she holds her breath, shaking all over. You're running out of oxygen, but you're determined to keep licking. When she finally exhales, she collapses on top of you, but it's easy to support her light frame.
The first thing she does when she uprights herself is push your head away. You fall out of her dress, into a sitting position. Since she's hanging her head, you can't get a read on her, but you're feeling pretty proud of yourself. <<say "you">>"How was that?"<</say>> you ask with a smile.
A lot of time passes before she lifts her head and fixes her hair. It's a mess. After inhaling deep, she seems like her old self again. <<say "Hanako">>"That was... decent."<</say>>
//Decent? Decent!// If that's "decent," what does "good" look like? Does she die? Maybe //you// die. That makes sense; she's a poisonous little spider, and sex isn't "good" unless someone gets eaten afterward. Well, she can eat you: she can eat your ass!
Perhaps for the first time in her life, Hanako shows some empathy and back-pedals... a bit. <<say "Hanako">>"Better-than-average one would say."<</say>> She blushes.
Those words, her bashful expression, and a slow exhale, calm you down. Maybe this is as nice as she gets.
<<say "Hanako">>"With proper training..."<</say>> She grins. <<say "Hanako">>"Well, as the old adage goes: Practice makes perfect."<</say>>
You blush as you stand up and dust off. And to think, you were so upset a few seconds ago. <<say "you">>"Better-than-average, huh? High praise, coming from you."<</say>>
She smiles. Interesting. The Hanako you know doesn't smile when teased.
<<say "you">>"What about you?"<</say>> You loop your thumb behind your belt, suggestively. <<say "you">>"Maybe you could use some //practice// of your own?"<</say>>
She turns her head and nibbles on her fingernails. But, she's smiling! Not with disdain or contempt, just a smile. It's... Well, it's cute. But it's fleeting: the more she thinks, the more she frowns. She sighs. <<say "Hanako">>"Someday, I may... deign to... //practice//, but today is not that day."<</say>>
After hearing this, you sigh too.
She winces and looks like she's about to speak, but cuts herself off. After some fidgeting, she decides to say something after all: <<say "Hanako">>"Thank you for all your hard work. I am most appreciative."<</say>>
<<say "you">>"You're welcome,"<</say>> you say. Then perform a low energy <<if $mc_gender is "female">>curtsy<<else>>bow<</if>>. <<say "you">>"I had fun."<</say>>
Without replying, she looks at the ground and smiles again. It's cute.
<<endscenebutton>><<set $management_back_passage to "Field">>/* This is so you go back to the Field after leaving Spend AP */
As you're about to leave, Hanako says, <<say "Hanako">>"Oh <<servant_boy>>?"<</say>>
You groan. <<say "you">>"Yes?"<</say>>
She covers her mouth and fakes a yawn. <<say "Hanako">>"I'm ever so bored. Regale me with stories of your servants quarters."<</say>>
You sigh. <<say "you">>"Very well."<</say>> As you describe what it's like to live on a farm, her eyes widen. When you're finished, she just blinks, not knowing what to say next.
<<say "Hanako">>"Yes, well. I'm sure-- Shelter? //You// have shelter?"<</say>> She glances at the sky. <<say "Hanako">>"That is, I mean... Well, I'm sure it's terribly lonely."<</say>>
<<say "you">>"Not really. Truth be told, there are times where I wish Eva would just<</say>><<if $follower is "Eva">><<say "you">>"<</say>> -- Eva gives you a dirty look -- <<say "you">>"err, I mean, Eva's a great roommate?"<</say>><<else>>--<<say "you">>"<</say>><</if>>
<<say "Hanako">>"Ah, yes."<</say>> She guffaws. <<say "Hanako">>"<<if $follower === undefined>>That filthy canine girl. <</if>>Now I understand. You share a straw mat with beasts, yes?"<</say>>
<<say "you">>"Uh, I mean, it's no castle, but we have separate rooms. And I sleep in a bed."<</say>>
Hanako's jaw drops. After some thought, her expression turns into an unsettling smile. <<say "Hanako">>"I find myself in the mood to go slumming."<</say>>
You flinch when she claps twice. <<say "you">>"You don't have to do that when I'm next to you, you know? And what's slumming?"<</say>>
<<say "Hanako">>"It is when someone of high stature, such as myself, visits a place of low stature, such as your farm, for entertainment purposes."<</say>>
<<say "you">>"So... you want to visit my farm?"<</say>>
<<say "Hanako">>"Precisely."<</say>> She looks around and frowns. <<say "Hanako">>"As I find myself momentarily understaffed, I am upgrading your designation to 'chauffeur,' but don't let this go to your head. You shall be downgraded back to servant when we reach our destination."<</say>>
She plucks a pink petal from one of her antlers and places it into your palm. <<say "Hanako">>"Toddle off to the nearest hamlet and purchase the most expensive carriage you can find."<</say>>
<<say "you">>"Uhh..."<</say>> You scoff. <<say "you">>"I have a wheelbarrow."<</say>>
Her eyes dart about. <<say "Hanako">>"Is it fancy?"<</say>>
You shrug. <<say "you">>"It's red."<</say>>
<<say "Hanako">>"Pinkish-red?"<</say>>
<<say "you">>"Uh, more red than pink."<</say>> Actually, it's red-red.
She rolls her eyes and sighs. <<say "Hanako">>"It'll have to do. Now run along and don't keep your princess waiting."<</say>>
Hanako clears her throat when you turn. <<say "Hanako">>"Aren't we forgetting something?"<</say>> She's reaching toward you, palm facing up.
<<say "you">>"Huh?"<</say>>
She snaps her fingers, but it takes a moment to realize she's talking about the petal she just gave you. When you hand it back, she glares, judging your intentions.
Whether she concludes you to be a thief or not, you can't say, but she makes sure you're present when she drops the petal. It flutters down to the pink ground, blending in with its fallen brethren like a drop in the ocean. She dismisses you with a flick of the wrist.
<<act "Get your wheelbarrow." "Get your wheelbarrow.-Hanako-content-192">><</act>>When you return with the wheelbarrow, Hanako lifts her skirt, revealing that her feet are buried underground. Using your shoulder for support, she lifts one leg out of the dirt, then the other. Her feet -- or where they should be -- consist of knotted roots and clumps of earth.
With tremendous effort, you <<if $follower is "Eva">>and Eva <</if>>help Hanako into the wheelbarrow; she insists on using your back as a stepping stool<<if $follower is "Eva">> while she holds Eva's paw for balance<</if>>. But getting her into the wheelbarrow is peanuts compared to the effort it takes to wheel her to the farm: so you don't "rattle her carriage," she demands on taking the flattest, most out of the way route.
<<act "Continue." "Continue.-Hanako-content-199">><</act>>When you arrive, she's literally speechless. There's an unused patch of land near the field, so you take her there. Sweat is getting in your eyes. <<say "you">>"Is this area up to Your Highness's standards?"<</say>> you ask sarcastically.
She wrings her hands and whispers, <<say "Hanako">>"Yes."<</say>> Her eyes widen for an instant, then she clears her throat and continues in a booming voice. <<say "Hanako">>"Yes! I suppose I could lower myself to these standards. I am slumming, after all."<</say>>
You grab a shovel and dig a hole. When you lower her into it, she closes her eyes and moans. <<say "you">>"Everything all right?"<</say>>
She shivers and looks at you. <<say "Hanako">>"This soil... It's... palatable. What do you put in it?"<</say>>
<<if $follower is "Eva">>Eva says, <<say "Eva">>"You don't want to know. Trust me."<</say>>
You glare at Eva to tell her to shut up. <<say "you">>"I assure you, it's all natural."<</say>><<else>><<say "you">>"You don't want to know."<</say>><</if>>
While looking around, Hanako fans herself with her hand. <<say "Hanako">>"All this travel-- It's given me a fit of the vapors."<</say>>
<<say "you">>"Can I get you anything?"<</say>>
<<say "Hanako">>"Time, my dear servant. I just need some time."<</say>>
<<say "you">>"In that case, I'll leave so you can get acquainted with the place."<</say>>
She holds out her hand and you <<if $subservient_to_hanako !== true>>begrudgingly<</if>> kiss it before leaving.
<<endscenebutton>><<run setup.addMonsterGirl("Hanako")>>\
Circular shades of pink and brown branches, as far as the eye can see. It's like walking inside an impressionist painting. It should be beautiful, but once the novelty wears off, the place loses its charm -- becomes tedious. Worse, you might be lost. Everything's so similar, you can't be sure.
As you search for a way out, you spot a distinct shape in the distance; its color matches the surroundings. A sapling? No. When you get close, you realize it's a woman. Well, it's also a tree; two blossoming branches stick out of her blonde hair like antlers. Whatever she is, she's fallen asleep standing up. You clear your throat to get her attention.
She wakes with a start, causing her curly ponytails to bounce above each shoulder like two springs. After wiping her mouth on the back of her sleeve, she squints her almond-shaped eyes at you. <<say "Hanako">>"You're that <<peasant_boy>>."<</say>>
<<say "you">>"Peasant?"<</say>>
<<say "Hanako">>"Yes, yes. Charmed, I'm sure."<</say>> She smooths out her regal pink dress before extending a pale, delicate hand.
<<act "Kiss it." "Hanako Introduction2">><<set $subservient_to_hanako to true>><</act>>
<<act "Shake it." "Hanako Introduction2">><<set $subservient_to_hanako to false>><</act>>
<<act "Ignore it." "Hanako Introduction2">><<set $subservient_to_hanako to false>><</act>><<if $end_to_end_test_mode>>
<<act "Skip" "A Pink Orchard">><</act>><</if>><<move_to_state "hanako name known">>\
<<if $last_link_label is "Kiss it.">>She smiles approvingly.\
<<elseif $last_link_label is "Shake it.">>Mid-shake, she yanks her arm back and sneers.\
<<else>>Her jaw muscles flex. With a sneer, she says,\
<</if>> \
<<say "Hanako">>"Allow me to introduce myself. Hanako the fourth, unifier of trees and all tree-kind, ruler of lichen, princess of the cherry blossom orchard."<</say>>
<<say "you">>"Uh... $name... the first... <<if $last_link_label is "Kiss it.">>farm-- err, peasant<<else>>//farmer//<</if>>."<</say>>
<<if $follower is "Eva">>\
Eva says, <<say "Eva">>"I'm Eva. Roommate. Dog girl roommate."<</say>>
<</if>>\
Hanako clears her throat. When you don't react, she says, <<say "Hanako">>"A <<if $mc_gender is "female">>curtsy<<else>>bow<</if>> is customary."<</say>>
<<if $follower is "Eva">>\
<<say "Eva">>"Ooh, I know this command,"<</say>> Eva says. <<say "Eva">>"Watch this!"<</say>> She lays flat on her stomach, then realizes her mistake. <<say "Eva">>"Sorry, sorry. I thought you asked me to shake."<</say>>
Dammit. You swear, the more you train her, the worse she gets. But there are other things to worry about: Hanako's waiting on you. <</if>>\
<<if $last_link_label is "Kiss it.">><<say "you">>"Oh, uh, of course."<</say>> <<if $mc_gender is "female">>Curtsying<<else>>Bowing<</if>> isn't exactly one of your signature moves, and you overdo it, going so low you shake. <<else>>You groan before obliging.<</if>>
While bent over, Hanako lifts your chin with her index finger and inspects your face. <<say "Hanako">>"Hmm. Yes. This shall do nicely."<</say>>
You look about. <<say "you">>"What will?"<</say>>
<<say "Hanako">>"From this point forward"<</say>> -- she gestures and projects her voice like the trees are an audience -- <<say "Hanako">>"you shall no longer be known as 'peasant<<if $follower is "Eva">>s<</if>>.'"<</say>> She picks up a straight stick off the ground and taps your shoulders<<if $follower is "Eva">> and then Eva's.<</if>>. <<say "Hanako">>"Nay, you have been promoted. Promoted to the more respectable title of 'servant<<if $follower is "Eva">>s<</if>>.'"<</say>>
Your eyes narrow. <<say "you">>"Servant? Isn't that a little--"<</say>>
She claps twice and smirks, as if to say, //No need to thank me.// The sound makes you flinch<<if $follower is "Eva">> and for some reason, Eva spins in a circle<</if>>. Not knowing what to do next, you wait to follow Hanako's lead.
After some time, she clears her throat. <<say "Hanako">>"Shoo, servant<<if $follower is "Eva">>s<</if>>. Your princess requires her beauty sleep."<</say>> She immediately hangs her head and snores.<<if $follower is "Eva">> Strange.
Eva pouts. <<say "Eva">>"She never threw the stick."<</say>>
<<say "you">>"Come on. Let's get out of here."<</say>>
<<say "Eva">>"//Ahem.// Did you just say 'come on?'"<</say>> She holds out a paw. <<say "Eva">>"A treat is customary."<</say>>
You roll your eyes and walk away. <<say "you">>"I don't like the idea of you hanging out with Hanako. She's a bad influence."<</say>>\
<</if>>
<<endOfMonsterGirlIntro>><<set $management_back_passage to "Front Yard">>/* This is so you go back here when the scene ends */
As you leave the chicken coop, you hear a groan. You stop to listen. There it is again. It seems to be coming from Olivia's stall so you turn around and knock her door. <<say "you">>"Are you--"<</say>>
<<say "Olivia">>"Don't come in here!"<</say>>
<<say "you">>"Okay, but if you--"<</say>>
<<say "Olivia">>"Get out!"<</say>>
<<say "you">>"All right, geez."<</say>>
Before you're out the door, she says, <<say "Olivia">>"Wait."<</say>> Multiple seconds pass before she continues. <<say "Olivia">>"Find a slime girl and bring her here."<</say>>
<<say "you">>"And where am I supposed to find a slime girl?"<</say>>
<<say "Olivia">>"Fuck!"<</say>> The stall door shakes like it's about to fly off its hinges. <<say "Olivia">>"I don't care if you have to burn the whole forest down, find me some slime. Now!"<</say>>
You run to the barn, but Sophie's nowhere to be found. Without her, the odds you'll find a slime girl in the forest is slim to none.
It occurs to you that petroleum jelly is kind of like slime. Maybe the general store carries it. <<if $follower is "Eva">>After putting Eva away, you<<else>>You<</if>> run there and back in record time.
<<say "you">>"Olivia, I brought you something slimy."<</say>>
The door cracks open. <<say "Olivia">>"Pass it through. And don't look! Tha-- Wait, what is this?"<</say>>
<<say "you">>"There's slime inside."<</say>>
After a second of silence, it sounds like someone's falling down a flight of stairs in there. She says, <<say "Olivia">>"Fucking broom closet. I can't even scratch my own ass in here."<</say>> She opens the door enough to throw the container out. <<say "Olivia">>"Open it!"<</say>>
You smirk. <<say "you">>"How do you even know what a broom closet is?"<</say>>
<<say "Olivia">>"You think this is a fucking game? I swear to Gods... I'm so not in the mood for--"<</say>>
<<say "you">>"Here."<</say>> You pass her the open container.
There's more banging around. She sighs. <<say "Olivia">>"Get out. I need more room."<</say>> It sounds like she's on the verge of crying. <<say "Olivia">>"And don't come back 'til I say so."<</say>>
You step outside and yell through the door once you've closed it behind you. <<say "you">>"You know, if you tell me what's going on, maybe I can help."<</say>>
Nothing but grunts and curses on the other side. Then silence. <<say "you">>"Olivia?"<</say>> You place your ear on the door, but can't hear anything.
<<say "Olivia">>"Fine!"<</say>> Her voice startles you. <<say "Olivia">>"You want to know what's going on? I'm stuck!"<</say>>
<<say "you">>"Like-- What does that mean?"<</say>>
<<say "Olivia">>"This egg's huge. I can't get it out."<</say>> She whimpers. <<say "Olivia">>"This is all your fault!"<</say>>
You jerk your head back. <<say "you">>"//My// fault?"<</say>>
<<say "Olivia">>"You keep feeding me that rich food. There's no fiber in it."<</say>>
If the roles were reversed, you know she'd laugh at you, so you can't help but smile.
<<act "\"Let me in. I can help.\"" "let-me-in-Olivia-content-321">><</act>>
<<act "\"Good luck with that.\"" "you-are-on-your-own-Olivia-content-317">><</act>>
<<if $end_to_end_test_mode>>
<<endscenebutton "Skip.">>
<</if>><<say "Olivia">>"Thanks, asshole!"<</say>>
You sigh. <<say "you">>"You gonna be okay?"<</say>>
<<say "Olivia">>"Yes. Not my first rodeo."<</say>>
<<say "you">>"Good. But one last thing."<</say>> You smirk. <<say "you">>"How do you know what a rodeo is?"<</say>>
No answer. Guess nobody likes those types of comments.
<<endscenebutton "Leave.">>Olivia says, <<say "Olivia">>"No!"<</say>><br><br>
<<say "you">>"I promise I won't tell."<</say>><br><br>
It feels like an eternity passes. <<say "Olivia">>"Fine."<</say>><br><br>
You open the door slowly, so as not to surprise her -- or yourself. The place is covered in feathers. There's Petroleum jelly smeared on the walls. You find Olivia in the center of the room, on her <<if $olivia_egg_type === "vaginal">>
back
<<else>>
stomach
<</if>>, facing you, legs spread wide.<br><br>
In a monotone voice, she says, <<say "Olivia">>"Shut the door before you let all the humiliation out."<</say>><br><br>
You smile. <<say "you">>"All things considered, you seem to be in good spirits."<</say>><br><br>
<<say "Olivia">>"If you tell anyone about this, I'll turn you into a good spirit."<</say>><br><br>
You chuckle. <<say "you">>"I won't. So what do I do?"<</say>><br><br>
She grunts. <<say "Olivia">>"Step on my <<if $olivia_egg_type === "vaginal">>
belly
<<else>>
back
<</if>> until I shit this thing out."<</say>><br><br>
<<say "you">>"... Really?"<</say>><br><br>
<<say "Olivia">>"No you moron! Lube me up."<</say>><br><br>
You look around and spot the container in the corner. A feather's sticking out of it like a writing quill. Half the contents are gone.<br><br>
<<act "Sit between her legs." "Sit between her legs.-Olivia-content-323">><</act>>Averting your eyes, you sit down. Her jacket's still on, but her shorts and underwear are nowhere to be found.<br><br>
<<if $olivia_egg_type === "anal">>
While keeping her face on the floor, she lifts her bottom toward you
<<else>>
With a grimace on her face, she lifts her head to look at you, then lowers it, exhaling slowly.
<</if>><br><br>
<<say "Olivia">>"Don't you dare laugh."<</say>><br><br>
<<say "you">>"Why not?"<</say>> you say, joking.<br><br>
Olivia chuckles then groans. <<say "Olivia">>"Oh, that hurts. Hurry up!"<</say>><br><br>
You finally look at what you're working with. For some reason, you were expecting to be shocked -- a cloaca or something -- but everything is as it should be. She's human down there. Well, that's not entirely true: there's a fist-sized buldge below her belly button, and her pubic hair, if you could call it that, is a neat tuft of blonde baby feathers, each a centimeter in length.<br><br>
Plump and bald, her pussy lips have just a hint of pink. You can't see her clitoris because it's covered by a very thin hood. Her inner lips are just as thin and short. Under different circumstances, you'd be admiring its beauty.<br><br>
Olivia says, <<say "Olivia">>"See the egg?"<</say>><br><br>
<<if $olivia_egg_type === "anal">>
You squint at her anus, but it looks perfectly normal. A couple shades browner than the surrounding skin, with a long deep wrinkles radiating from the center. Not the tightest one you've seen, but far from the loosest.
<<else>>
Looks like a normal pussy to you. Pretty tight, all things considered.
<</if>> <<say "you">>"I don't see anything."<</say>><br><br>
<<say "Olivia">>"Damn. I thought I made more progress than that. This is a big one."<</say>> <<if $olivia_egg_type === "vaginal">>
She lifts her head up, wincing. <<else>> Her voice strains.
<</if>> <<say "Olivia">>"Okay, lube me up. Be gentle! Just-- just on the outside."<</say>><br><br>
You can't see how she could do this on her own, what with her feathers absorbing all the lubrication and her wings obstructing her view. At least the jelly is room temperature. You slather a dollop on her.<br><br>
<<if $olivia_egg_type === "anal">>
It makes a shlicking sound as you drag your fingertip around those deep wrinkles, coating every crease. Olivia goes quiet.
<<else>>
It makes a shlicking sound as you drag your fingertip up and down her outer lips, coating one, and then the other until they glisten under the light.<br><br>
Olivia, red in the face, snaps at you. <<say "Olivia">>"This isn't a pleasure tour. Stop taking the scenic route."<</say>><br><br>
By that, you think she means you should lubricate her hole instead of her lips. When you do so, for once, Olivia goes quiet.
<</if>> Breathes gently. You consider asking if you should keep doing this, but she's the type that would tell you if you're messing up.<br><br>
She whispers, <<say "Olivia">>"That's good."<</say>> Her <<if $olivia_egg_type === "anal">>
asshole
<<else>>
pussy
<</if>> loosens, but not enough to slip your finger in. <<say "Olivia">>"Can you see it in there?"<</say>><br><br>
<<if $olivia_egg_type === "vaginal">>
When she lifts her hips off the ground, you cup her cheeks to raise her the rest of the way. For someone so skinny, her ass is incredibly soft. You can smell her, but it's subtle. The petroleum jelly almost overpowers it. If you had to guess, you'd bet she has no flavor.<br><br>
You squint. There's only blackness on the other side. Putting her down, you say,
<</if>>
<<say "you">>"Not yet."<</say>><br><br>
She huffs -- waits a second. <<say "Olivia">>"Can you feel it?"<</say>><br><br>
You scoop up more lube and circle the tip of your finger around her tiny opening, applying as little pressure as necessary. Your theory is, she'll let you in when she's ready.<br><br>
It's quiet. Her breathing slows and the atmosphere feels tense.<br><br>
Her <<if $olivia_egg_type === "anal">>
ring
<<else>>
slit
<</if>> opens a bit. Only enough to feel a tiny gape, but not enough to poke your finger in. That's easily remedied by a few gentle tickles, upon which you're sucked in a whole centimeter before meeting resistance. On the inside, she's only a bit warmer than the room's heated air.<br><br>
Although she says nothing, you know Olivia feels it: while inching your way in, she <<if $olivia_egg_type === "anal">>clamps down<<else>>twitches<</if>> gently, like a wet tongue holding you in place. <<if $olivia_egg_type === "anal">>You continue to wiggle your finger around until her folds relax. Only then do you slide deeper.<</if>><br><br>
The rest of the way is slow, but uninterrupted. Millimeter by millimeter, you watch your finger disappear until you bump against the unmistakable texture of an egg shell.<br><br>
<<say "you">>"Found it!"<</say>> you say.<br><br>
Olivia sighs. <<say "Olivia">>"How deep?"<</say>><br><br>
<<say "you">>"Uh, 'bout two knuckles."<</say>> It occurs to you you're still wiggling your finger around, but you see no reason to stop. <<if $olivia_egg_type === "vaginal">>Actually, in the back of your mind, you're hoping to feel another twitch, but it doesn't happen.<</if>><br><br>
<<say "Olivia">>"Okay, try to lube it up. Or loosen me up. Or... I don't know. Figure it out."<</say>><br><br>
<<act "\"Got it.\"" "Got it.-Olivia-content-408">><</act>>It couldn't hurt to try both ideas: After reapplying some lube, you slowly swirl your way back in, loosening her up until you reach the egg. You smear any leftover lube on the egg then repeat. This doesn't bother her. In fact, it seems to calm her down. After a handful of cycles, you pause to look at your progress. <br><br>
<<if $olivia_egg_type === "anal">>
If you spread her cheeks, her hole's about the size of a quarter. You close one eye and peer inside with the other.
<<else>>
Inserting two crooked index fingers, you spread her apart. Nice and pink, but it's like looking through a keyhole. You slide in deeper until something catches your eye.
<</if>> <<say "you">>"It's dark, but I think I can see it."<</say>><br><br>
Olivia sighs. <<say "Olivia">>"Kay."<</say>><br><br>
That's it? No instruction?<br><br>
A warmth spreads through your face when you notice something: <<if $olivia_egg_type === "anal">>
she's wet. Glistening.
<<else>>
she's turned on.
<</if>> Her once pale lips are blushing. You decide not to mention it and try not to smile.<br><br>
Back to work. <<if $olivia_egg_type === "anal">>
She seems loose enough for a second finger, so you stick two in at the same time. They don't slide in as easily as expected, but she does take you. When you reach the egg, you wiggle like a little fish. Immediately, Olivia clamps down tight, arching her back. This sucks you in, down to the last knuckle, pushing the egg in the wrong direction.<br><br>
Your eyes widen. Should you pull out? No, that would hurt. You stay put, stuck alongside the egg.
<<else>>
Since she's already taken two index fingers, you try for two on the same hand. Even with lube, it takes a little back-and-forth to reach the-- There it is again... A little twitch. You smile as her knees part a little.<br><br>
It doesn't take long before she adjusts to two fingers, so you add a third. Once you reach the egg, you wiggle your digits like a flipper, stretching upwards. It feels and sounds squishy, like you're squeezing liquid out of a sponge.<br><br>
Olivia lifts her head and glares at you. She's furious -- cheeks red, forcing air through her pursed lips... and squeezing your fingers tight. Maybe she's not as mad as you thought.
<</if>><br><br>
It's almost eerie; how quiet she is. A few seconds later, her hole lets go, but only temporarily. Every second or so, it clenches again. Due to the sporadic timing, you stay put. Each contraction sucks your fingers, attempting to pull you in, but you're already as deep as you can go. You can't feel the egg anymore.<br><br>
Her whole body sighs. With a shuttering breath, she whispers, <<say "Olivia">>"Shut up."<</say>> <<if $olivia_egg_type === "anal">>A thin line of wetness runs down her pussy lip.<<else>>Her face is bright red.<</if>><br><br>
<<say "you">>"I didn't say anything."<</say>> You smile, chin held high. <br><br>
<<act "Pull out." "pull-out-Olivia-content-447">><</act>>Slowly, you withdraw your fingers. Along the way, you notice her <<if $olivia_egg_type === "anal">>
asshole pulsating, subtle though it may be. She's not done yet, but you realize that too late. You've already slipped out.<br><br>
The gape is perfectly circle. Twitching, it fluctuates between the size of a golf ball and the size of a quarter. You can't help yourself from playing with it, seeing if you can stick your finger in without touching the sides. Only once does Olivia close tight enough to touch your finger. When it happens, she jumps like you shocked her, but she doesn't seem mad.
<<else>>
pussy twitching, subtle though it may be. She's not done yet, but you realize that too late. You've already slipped out.<br><br>
The gape you've created looks swollen and pink. It's on display even though you aren't spreading her. You stick a finger back in to feel her gentle contractions. A creamy concoction forms around the base of your finger. When her wall pushes down, you curl up to meet it. Over and over again.
<</if>> Her toes can't decide whether they want to fan out or clench tight.<br><br>
With a guttural grunt, she collapses on the floor. You pull out. There she lays, panting until she catches her breath. <br><br>
<<say "you">>"You okay?"<</say>> you ask, sounding less innocent than you intended.<br><br>
<<say "Olivia">>"You're an asshole."<</say>><br><br>
<<say "you">>"//Me//?"<</say>><br><br>
<<say "Olivia">>"I can smell your shit eating grin."<</say>><br><br>
<<say "you">>"Why shouldn't I be smiling? I just proved the chicken came before the egg."<</say>><br><br>
<<say "Olivia">>"Ha. Ha."<</say>> <<if $olivia_egg_type === "anal">>Grumbling, she gets back into position.<<else>>She grumbles and lifts her head.<</if>> <<say "Olivia">>"I'm out of ideas. You got any?"<</say>><br><br>
<<say "you">>"Maybe this would work better if you tried pushing?"<</say>> It seems obvious. Perhaps she doesn't normally have to, or she's afraid it'll hurt.<br><br>
She grunts in acknowledgment, tucking her knees closer to her chest. <br><br>
<<if $olivia_egg_type === "anal">>
Both hands on her cheeks, you gently spread her open with your thumbs.
<<else>>
Both hands on her lips, you gently spread her open with your thumbs. She blossoms before you -- an indication of how loose she is.
<</if>> <<say "you">>"I can't even see the egg anymore."<</say>><br><br>
<<say "Olivia">>"Thanks Coach. Love our little pep talks."<</say>> Olivia tries to push. Her ring tightens around your thumbs, but you can still see inside: nothing but shadows. After a second of straining, the egg reappears.<br><br>
<<say "you">>"I see it!"<</say>><br><br>
Olivia groans. Sounds like she's in pain.<br><br>
<<say "you">>"Keep going. You're doing great."<</say>> You massage her <<if $olivia_egg_type === "anal">>
rim
<<else>>
soft folds
<</if>> until you have to remove your thumbs to make room for the egg.<br><br>
A cascade of jelly spits out of her <<if $olivia_egg_type === "anal">>
asshole
<<else>>
pussy
<</if>> before the tip of the egg peeks out. A circular pink frame around a white canvas. Based on the curvature of the part you can see, it's massive.<br><br>
<<if $olivia_egg_type === "vaginal">>
Her pussy bulges out, revealing parts normally concealed: vaginal walls, part of her g-spot, urethra, clitoris. All inches away from your face. That clitoris is especially tempting. It looked so tiny when you first saw it, but now -- extending past its hood -- it looks like it's throbbing, begging to be touched. Perhaps another day, if you're lucky. What matters now is getting that egg out of her.<br><br>
<</if>>
You don't know how she's going to pass it, what with her gape being the size of a golf ball. That doesn't stop her from trying. She pushes harder, <<if $olivia_egg_type === "anal">>
transforming her asshole into a little volcano: wrinkles flatten as they rise; lube bubbles and spills down her legs.
<<else>>
revealing even more secrets: shiny ridges and shallow creases slathered in juice, natural and unnatural alike. It runs down her crack, pooling on the floor.
<</if>> Not wanting any to go to waste, you scoop some up and smear it around her tender hole.<br><br>
She hisses through her teeth as her legs shake. To your surprise, she dilates just short of the egg's true size. It's bigger than you thought: as big as an apple.<br><br>
<<say "you">>"You're so close. Keep pushing."<</say>><br><br>
<<if $olivia_egg_type === "vaginal">>
Olivia squeals. Shuts one eye tight. Tears form in the corner of the other.
<<else>>
Olivia squeals.
<</if>> Seconds pass with no progress to show for it. Finally, she blurts, <<say "Olivia">>"<<if $olivia_egg_type === "vaginal">>Touch<<else>>Rub<</if>> my clit!"<</say>><br><br>
<<say "you">>"Wh--"<</say>><br><br>
<<say "Olivia">>"Just do it!"<</say>><br><br>
Almost reflexively, <<if $olivia_egg_type === "anal">>
you place a hand below her crotch and rub her petite hood in circles. The egg starts moving again, at a glacial pace. <<say "you">>"That's it. Keep going."<</say>>
<<else>>
you wrap your lips around her exposed clit and lick in every direction. With your thumbs massaging around the sides of the egg, you feel it move again, but at a glacial pace.
<</if>> It occurs to you that the pointy end is coming out first. The back is even wider.<br><br>
Olivia crunches, her abdomen tight, but the egg stalls. Feeling her pain, you hold your breath, but you don't stop <<if $olivia_egg_type === "anal">>
rubbing the little nub. It's so firm, you can feel it through the hood without looking. Your eyes are on the egg.
<<else>>
lapping at the little nub. You tilt your head sideways to see how the egg is coming along.
<</if>><br><br>
Finally, it's pushed past the point of no return. It spills out of her, landing in your awaiting hands. You almost drop it, because it's heavier than it looks and covered in jelly.<br><br>
Olivia grunts, loud and shameful. <<if $olivia_egg_type === "anal">>
She lands flat on her stomach, silently shaking on the ground like she's being electrocuted. You get a glimpse of her anal cavity before it closes. A ridged, bright red pit.
<<else>>
Her legs fall open and she silently shakes on her back like she's being electrocuted.
<</if>> <br><br>
You pinch the skin at your throat. <<say "you">>"Olivia? You--"<</say>> <br><br>
Each time she shakes, a quick but powerful jet squirts out her pussy. You slump forward, relieved; she's okay. The thin puddle spreads toward you.<br><br>
When she stops wriggling, she curls into a fetal position and covers her face with one wing. With the other, she points at you and mutters, <<say "Olivia">>"You're still an asshole."<</say>> <br><br>
<<if $olivia_egg_type === "anal">>
<<say "you">>"Be thankful. After this, I'm the only one you've got left."<</say>>
<<else>>
<<say "you">>"You're still a chicken."<</say>>
<</if>><br><br>
After two deep breaths, she says, <<say "Olivia">>"Stupid..."<</say>> Groaning, she sits up and looks around, avoiding eye contact. <<say "Olivia">>"I feel sorry for whoever has to clean this up."<</say>><br><br>
You scoff. <<say "you">>"That'd be me I guess."<</say>><br><br>
<<say "Olivia">>"Nevermind. I don't feel sorry anymore. <<if $olivia_egg_type === "vaginal">>By the way, I said touch it, not suck it. Fucking perv.<</if>>"<</say>> She glances at you, a little smile on her face. <<say "Olivia">>"<<if $olivia_egg_type === "vaginal">>Anyway, <</if>>I guess I could use my wings to sweep some of this gunk out the door?"<</say>><br><br>
<<say "you">>"Why Olivia,"<</say>> you say in a teasing tone, <<say "you">>"almost sounds like you're being nice. Are you sure you're feeling okay? Want me to check your temperature... again?"<</say>> She blushes, and doesn't reply. Maybe you took things too far. After clearing your throat, you point your thumb over your shoulder. <<say "you">>"Should I get my cleaning supplies? Don't worry. I'm not going to tell anyone about this."<</say>><br><br>
She nods without looking up. As you're leaving, she says, <<say "Olivia">>"See you later, monster chaser."<</say>><br><br>
You turn around and grin at each other. <<say "you">>"After a while, harpy... Shit!"<</say>> You couldn't think of a rhyme. Oh well, it made her laugh.<br><br>
<<endscenebutton "Leave.">>As you're walking away, Olivia screams. You turn and see her flapping her wings as she runs toward the edge of the roof. It takes a moment to realize what's happening: she's desperately grasping after a white egg rolling away from her.
There's no way she's going to catch up to it, but you may have a chance. You bolt toward the porch. With your hands out in front of you, you get there in the nick of time. Unfortunately, it hops over the rain gutter and cracks behind you. <<if $follower is "Eva">>Without skipping a beat, Eva runs in and licks it up.<</if>>
When Olivia looks over the edge, she raises her wings toward the sky and wails.
You stare at your trembling hands. If you reacted faster, you could have caught it. What does one say in this situation? You have no words to console her.
Olivia goes silent. Her expression droops -- lifeless. She sits, legs dangling over the edge, staring into the distance. <<say "Olivia">>"My baby. My baby..."<</say>> Her chin quivers.
Then, she grins, places her fists on her hips, and sways as she sings a jaunty tune: <<say "Olivia">>"My baby flew over the rooftop, my baby fell over the edge, my baby splat over the sidewalk--"<</say>> She blows a raspberry.
<<galleryImage "characters/olivia/Olivias-sick-promo.png">>
<<act "Continue." "Continue.-Olivia-s-sick-16">><</act>>Every muscle in your body flexes. <<say "you">>"You're sick! How can you be so-- That was your..."<</say>>
Olivia tongues her cheek and smiles. <<say "Olivia">>"Oh, fuck off with your moral superiority bullshit."<</say>> She points at the mess behind you. <<say "Olivia">>"Humans literally eat that for breakfast."<</say>>
She's wearing on you. At least Hanako is oblivious to how rude she is (you think).
<<say "Olivia">>"Besides, you'll understand when you have kids of your own someday."<</say>>
<<say "you">>"Highly doubt that."<</say>>
<<if $follower is "Eva">>\
<<say "Olivia">>"I meant when you have thousands of kids of your own someday. Look <<buddy>>, I like you, so I'm gonna let you in on a little secret. That wasn't my baby because that egg wasn't fertilized. You're mourning over the sanctity of my period."<</say>>
Eva says, <<say "Eva">>"Gross,"<</say>> but doesn't stop licking.
<<say "Olivia">>"Shouldn't a farmer know that?"<</say>> Olivia giggles. <<say "Olivia">>"You've gotta be the dumbest one there is."<</say>>\
<<else>>\
<<say "Olivia">>"I meant when you have thousands of kids of your own someday. Look <<buddy>>, I like you, so I'm gonna let you in on a little secret. That wasn't my baby because that egg wasn't fertilized. You're mourning over the sanctity of my period. Shouldn't a farmer know that?"<</say>> She giggles. <<say "Olivia">>"You've gotta be the dumbest one there is."<</say>>\
<</if>>
That does it. <<say "you">>"First of all, gross. You and your nasty egg. Just gross. Second, I'm //shocked// someone with your personality can't get laid."<</say>> Her head dips as she suppresses a chuckle. <<say "you">>"Third, isn't your voice supposed to be seductive -- cause shipwrecks, lure people to their death, that kind of thing? Your song sucked!"<</say>>
She scowls. <<say "Olivia">>"That's Sirens, you racist moron!"<</say>>
<<say "you">>"Oh right. You're the ones without talent."<</say>>
Olivia glares as she she says, <<say "Olivia">>"Fuck you!"<</say>> but then she laughs. <<say "Olivia">>"That was pretty good."<</say>>
You roll your eyes. <<say "you">>"Praise from Caesar."<</say>>
With her wing, she flicks a loose strand of blonde hair out of the way and smiles. <<say "Olivia">>"Hey, there's a point to all this, you know?"<</say>>
<<say "you">>"Yeah?"<</say>> You cross your arms.
<<say "Olivia">>"Yeah. This roof is doing a number on my back."<</say>> She rolls her shoulders a few times. <<say "Olivia">>"There's no comfortable way to sleep on it."<</say>>
You blink and shake your head. <<say "you">>"What does that have to do with your little stunt?"<</say>>
<<say "Olivia">>"Because there's no place to build a nest unless I shove this weathervane up my ass. I could do it, but my doctor told me to lower my iron intake."<</say>>
That was so stupid you have to laugh, but you quickly stifle it.
She smiles. <<say "Olivia">>"That's the spirit! Don't you want to build me a house?"<</say>> She puts her hands on her hips and grins charming. <<say "Olivia">>"I'll make it worth your while. I'll let you eat my period."<</say>>
You turn your head so she can't see your smirk. <<say "you">>"Only if you never say that again."<</say>>
She bounces a few times. <<say "Olivia">>"Yay. Oh, one sec. I heard humans like positive reinforcement."<</say>>
Without warning, she tosses a brown egg over the ledge. <<if $follower is "Eva">>Both you and Eva jump for it, but you catch it in midair. When<<else>>You barely catch it. And when<</if>> you open your hands, you realize it's not an egg at all -- it's a pinecone. You look up, somewhat disappointed, somewhat amused.
Grinning ear to ear, she says, <<say "Olivia">>"Aren't 'cha gonna eat it?"<</say>>
You chuck it back at her, missing by a mile.
As it flies over the house, Olivia shakes her wings toward the sky. <<nobr>>
<<say "Olivia">>"My baby! My baby!"<</say>> <<if $follower is "Eva">>Eva chases after it.<br><br>
You flip Olivia off as you walk away smiling.
<<else>>
You flip her off as you walk away smiling.
<</if>>
<</nobr>>
The barn door closes in your periphery. Seems like Sophie has returned. Maybe you should talk to her to clear things up since your last interaction did not end on good terms.
<<act "Leave." $management_back_passage>>
<<run setup.appendFlashMessage("You can now purchase a chicken coop in Amy's Carpentry Shoppe.")>>
<<run setup.appendFlashMessage("Sophie has returned to the barn.")>>
<</act>>Little is known about harpies, not because they are rare, but because they live on remote, rocky island coasts. Anyone who hears their beautiful voices becomes infatuated, willing to die to find the source. This is especially dangerous for sailors. They often shipwreck and are never heard from again.
This doesn't necessarily mean they died. Maybe harpies have great personalities and the men never want to leave? One can hope.Olivia nods her chin at the chicken coop. <<say "Olivia">>"Is that finished yet?"<</say>>
You grin. <<say "you">>"Sure is. I think you're going to like it: cozy interior, heating lamps, the works. Let me give you a tour."<</say>>
<<if $follower is "Eva">>She glances at Eva. <<say "Olivia">>"First, put doggy away."<</say>>
Eva places her paws on her hips. <<say "Eva">>"I have a name you know. It's Ava."<</say>>
You clear your throat and nudge her. <<say "you">>"Eva."<</say>>
<<say "Eva">>"Whatever."<</say>> Eva saunters inside, shutting the door behind her.
<<say "you">>"Satisfied?"<</say>>\
<<else>>\
<<say "Olivia">>"Where's your pet?"<</say>>
<<say "you">>"Eva? She's inside."<</say>>\
<</if>>
Olivia hesitates before hopping off the ledge. Wings spread, she glides to the ground.
<<say "you">>"Follow me."<</say>> As you walk together, you feel safer than you have any right to be. After all, she did try to kill you. However, she no longer seems threatening. Maybe it's because she relies on you for food. Maybe it's because you're the closest thing she's got to a friend. At least here. Sometimes you wonder who she left behind, but if you asked, you probably wouldn't get a serious answer.
When you open the front door to her new home, a dry heat escapes. <<say "you">>"What do you think? Isn't it nice?"<</say>>
She doesn't move -- just peers in, wrapping herself in her wings. Startled, she whips her head to look at you, nibbling her lower lip. <<say "Olivia">>"I don't like it."<</say>>
Your jaw drops. <<say "you">>"What? This cost me a lot of--"<</say>>
<<say "Olivia">>"I-- I'll sleep in a tree instead."<</say>>
<<say "you">>"But you haven't even stepped inside yet."<</say>>
<<say "Olivia">>"I don't want--"<</say>> She glances at the barn. <<say "Olivia">>"Where's that indecisive hag? The one that can't decide if she's an elf or a horse?"<</say>>
<<say "you">>"Sophie? Probably--"<</say>> You chuckle. <<say "you">>"Remember, they won't hurt you. They're from the forest."<</say>>
Olivia's expression pinches inward as she rubs the back of her neck. <<say "Olivia">>"Yeah well... you're not."<</say>>
You scoff. <<say "you">>"I don't have talons. Want me to take off my shoes so you can see?"<</say>>
She almost smiles as she glances at your feet. <<say "Olivia">>"Like you'd stop there."<</say>>
<<say "you">>"Hey, whatever puts you at ease."<</say>> You act like you're about to take off your pants.
She rolls her eyes. <<say "Olivia">>"You're such a chaser."<</say>>
<<act "\"Chaser?\"" "Chaser-eggs-are-delicious-full-stop-49">><</act>><<if $end_to_end_test_mode>>
<<endscenebutton "Skip.">>
<</if>><<say "Olivia">>"Yeah. A perv who wants to fuck a monster girl just because she's a monster girl. You've got this scent that reeks of desperation. Like you'd play an incomplete lewd game for a chance to see a titty."<</say>>
<<say "you">>"You sure you're not a Siren?"<</say>>
She shakes her head and smiles. <<say "Olivia">>"You're an asshole."<</say>>
<<say "you">>"You're a chicken."<</say>>
Her eyes widen. <<say "Olivia">>"I //will// kill you."<</say>>
<<say "you">>"Oh,"<</say>> you say in a teasing tone, <<say "you">>"you act tough, but you're all //bawk//."<</say>> Clucking, you walk inside.
Barely audible, you hear her mutter, <<say "Olivia">>"Racist dick,"<</say>> as you walk to her nesting stall.
The coop is about the size of a bachelors apartment and her room takes up a small corner of that space. To say it's cozy is an understatement. It's no bigger than an airplane bathroom. You open the door and lay down in the scattered pile of hay, feet sticking out the door. <<say "you">>"Sooo comfy. You coming?"<</say>>
She pokes her head through the front door and looks around suspiciously.
You smile. <<say "you">>"Look who's come home to roost."<</say>>
She scowls then nods her chin at you. <<say "Olivia">>"You alone?"<</say>>
<<say "you">>"Nobody here but us chickens."<</say>>
Shaking her head, she says, <<say "Olivia">>"You're asking for it,"<</say>> then looks around the coop at her own pace. <<say "Olivia">>"Hm. Only one exit..."<</say>>
To put her at ease, you close your eyes and pretend to sleep. After a few seconds, her footsteps stop. When you open your eyes to check why, her sharp claws lunge at your eyes. You snap your head back just in time.
<<say "Olivia">>"Shh, shh, shh,"<</say>> she says, emotionless. With one sharp nail, she lifts your chin high. <<say "Olivia">>"I'll make it quick."<</say>> You swallow hard as she traces your throat. <<say "Olivia">>"But before I do, I want you to answer this one question:"<</say>>
<<act "Gulp." "Gulp.-eggs-are-delicious-full-stop-81">><</act>>
<<act "Back up." "Gulp.-eggs-are-delicious-full-stop-81">><</act>><<nobr>>
<<if $last_link_label !== "Gulp.">>
No matter how hard you try, you can't scoot back. The hay provides no traction.<br><br>
<</if>>
<</nobr>><<say "Olivia">>"Boop."<</say>> She taps your nose and smiles. <<say "Olivia">>"Who's the chicken now?"<</say>>
That should piss you off, but you're just relieved. After a sharp exhale, you slap her foot away. <<say "you">>"You are ma'am. Whatever you say."<</say>>
Olivia chuckles. <<say "Olivia">>"Think you're soo funny. Get out of my bed."<</say>> //Her// bed. As you stand, she doesn't move back. You've never been this close to her. Chest to chest, inches apart. <<say "Olivia">>"Did I nick you?"<</say>>
<<say "you">>"Huh? Oh."<</say>> You rub your neck and check your hand. <<say "you">>"Doesn't look like it."<</say>> With what little room there is, you show her your fingertips, but she doesn't take her eyes off your own. That's fortunate, because your hand is shaking. You hide it behind your back.
<<say "Olivia">>"Good."<</say>> She steps aside, but the doorway is so narrow, you brush against her as you pass, knocking her unzipped jacket off a shoulder. Even though you may have just exposed her breast, she doesn't react. It's like she's daring you to look down. //Don't take the bait,// you think. Once you're on the other side of her, she shrugs her clothing back into place.
You turn to her. <<say "you">>"You'll let me know if you need anything?"<</say>>
Biting her bottom lip, she gives you an exaggerated nod. <<say "Olivia">>"Before you go: what type of egg do you want?"<</say>>
<<say "you">>"What do you mean?"<</say>>
<<say "Olivia">>"Well, I have two holes..."<</say>>
You furrow your brow and look around. <<say "you">>"Are you asking me-- Is this a joke?"<</say>>
She turns bright red. <<say "Olivia">>"Nevermind!"<</say>>
<<say "you">>"Wait. You're serious? An ass egg?"<</say>>
<<say "Olivia">>"Shut up! I was joking."<</say>>
<<say "you">>"That's crazy! Which one tastes better?"<</say>>
<<say "Olivia">>"How should I know! Get out!"<</say>>
You smile. <<say "you">>"Are the ass eggs brown?"<</say>>
<<act "Ask for normal eggs." "egg-choice-Olivia-content-189">>
<<set $olivia_egg_type to 'vaginal'>>
<</act>>
<<act "Ask for 'ass' eggs." "egg-choice-Olivia-content-189">>
<<set $olivia_egg_type to 'anal'>>
<</act>>
<<act "Let Olivia decide." "egg-choice-Olivia-content-189">>
<<set $olivia_egg_type to 'vaginal'>>
<</act>>She says, <<say "Olivia">>"Fine. Sorry I asked. Now leave."<</say>>
//Olivia may now drop "Harpy Egg" after you increase her affection!//
<<endscenebutton $management_back_passage>>Sophie hangs her head. <<say "Sophie">>"$name. I'm ready to admit defeat. My leg -- it's not getting better. I told the others I'm going to try human medicine."<</say>>
You flash a bittersweet smile. <<say "you">>"I'm glad to hear that. I'll care for you in my stable. Think you could make it there?"<</say>>
She nods and follows <<if $follower is "Eva">>the two of you<<else>>you<</if>> without putting weight on her bad leg.
<<act "Bring Sophie to the barn." "Continue-Sophie-content-31">><</act>><<if $end_to_end_test_mode>>
<<endscenebutton "Skip.">>
<</if>>Eyes wide, Sophie looks around the barn as she hobbles toward the stable. <<say "Sophie">>"What are those?"<</say>> She points at the ceiling.
<<if $follower is "Eva">>Trying to remain inconspicuous, Eva whispers, <<say "Eva">>"Those are lights."<</say>><<else>><<say "you">>"Those are lights."<</say>><</if>>
<<if $follower is "Eva">>Sophie<<else>>She<</if>> grunts in pain. <<say "Sophie">>"What do they do?"<</say>>
<<if $follower is "Eva">>You say, <</if>><<say "you">>"They, uh... Well they shine like the sun, but you can turn them on or off anytime you want."<</say>> Hand on her fur, you guide her into a square stall.
She's still looking up when the bedding on the floor catches her off guard. <<say "Sophie">>"What is that?"<</say>> She sniffs. <<say "Sophie">>"Wood?"<</say>>
<<say "you">>"Wood shavings. If you'd prefer a mattress, I'm sure--"<</say>> The way she squints suggests she doesn't know what a mattress is. <<say "you">>"It's to sleep on. We'll talk about that later but I want to take care of your leg first. I'll be right back."<</say>>
<<act "Search for a first aid kit." "Search for a first aid kit.-Sophie-content-46">><</act>><<if $follower is "Eva">>Since Eva doesn't seem completely comfortable around Sophie, you bring her home before searching. <</if>>When you return to the stable, you find Sophie asleep on her side.
Careful not to wake her, you gently check her forehead. If she has a fever, you'll need a doctor -- a doctor who can keep a secret. Or maybe a vet? Hm. Actually, finding someone who's a doctor and a vet would be ideal. No, wait: she's half elf, half horse, so you'd need to find someone who dropped out of med school to become a vet. Anyway, she doesn't have a fever. Good.
You pour rubbing alcohol onto some gauze. Since she's not sleeping on her gash, maybe you can clean it without waking her.
On your first dab, she hisses and kicks her leg, narrowly missing you. <<say "Sophie">>"What is that?"<</say>>
You stand there trembling. That could have broken your shin. After a long exhale, you say, <<say "you">>"It's human medicine. Sorry, I know it stings."<</say>>
Her eyes narrow. <<say "Sophie">>"Monster girl medicine doesn't sting."<</say>>
<<say "you">>"Yeah, well, monster girl medicine doesn't work either."<</say>>
She mutters, <<say "Sophie">>"It works if you let it work."<</say>>
<<say "you">>"What does that mean?"<</say>> You kneel down to clean and bandage her injury.
<<say "Sophie">>"It means"<</say>> -- she yawns -- <<say "Sophie">>"it works if you take care of yourself."<</say>>
Preoccupied by the task at hand, you ask, <<say "you">>"And why aren't you taking care of yourself?"<</say>> When she doesn't reply, you glance up. She's asleep again. You don't want to wake her and you're finished, so you quietly close the stable door and leave.
That took longer than you realized. It's dark outside.
// You can now visit Sophie in Stable #1!//
<<act "Go to sleep." "Bedroom">>
<<run setup.initializeDay()>>
<<run setup.initializeDay()>>
<<appendflashmessage "Two days have passed and Sophie still hasn't woken up.">>
<<appendflashmessage "You wake up feeling refreshed. All your energy has been restored.">>
<</act>><<set $management_back_passage to "Front Yard">>/* This is so you go back here when the scene ends */
\ <<if $follower is "Eva">>Eva waits outside the barn as you take care of Sophie.
<</if>>As you lock the lower half of the stable door, a scratchy voice says, <<say "Sophie">>"$name?"<</say>>
You smile at Sophie. <<say "you">>"Finally awake? How do you feel?"<</say>>
She winces as she stands. <<say "Sophie">>"I'm still injured?"<</say>>
<<say "you">>"It takes time. But at this rate, you'll be right as rain in a couple of days."<</say>>
<<say "Sophie">>"Days? I need to get back to the others now!"<</say>>
Your jaw drops as you scoff. <<say "you">>"Is this why you aren't taking care of yourself? Because you're caring for them?"<</say>>
<<say "Sophie">>"You don't understand! The girls--"<</say>> She tries to unlock the stable door, but can't figure out the mechanism. Pushing you aside, she leaps over it with such confidence and grace it defies gravity.
You follow her toward the exit as she continues. <<say "Sophie">>"Imagine 50 toddlers without a babysitter. Toddlers that can set things on fire with their eyes. There may not be a camp left!"<</say>>
<<say "you">>"Aren't you overreacting? When I was there they seemed--"<</say>>
She spins and points down at you. <<say "Sophie">>"That wasn't normal! You were a distraction so I could get some peace and quiet!"<</say>> She breathes in deep to calm herself. <<say "Sophie">>"Sorry. I didn't mean that. Just-- When I'm there, they come to me for every decision. When I'm hunting, they're pulling each other's hair and arguing about 'who started it.' Could you imagine if I left them alone for a whole day? I'd be //lucky// if the place was smeared in feces; at least that could be cleaned up."<</say>>
You don't have the heart to tell her she's been asleep for days.
She stops and looks around like she's forgotten something. Apparently it's you, because her head jerks back when she sees you there. <<say "Sophie">>"Come on, come on,"<</say>> she says, waving you in for a hug. <<say "Sophie">>"I appreciate what you've done. Uh, here."<</say>> She hands you her elaborately decorated bow. <<say "Sophie">>"As thanks."<</say>>
You say, <<say "you">>"Hey!"<</say>> as she gallops away. <<say "you">>"Stop giving me gifts! I'm the one that owes you!"<</say>>
Without looking back, she yells, <<say "Sophie">>"Keep it. I can make another."<</say>> She disappears behind the trees.
<<act "Continue." "Continue-Sophie-content-87">><</act>><<if $end_to_end_test_mode>>
<<act "Skip for e2e test." "Test Visit Sophie">><</act>>
<</if>>An hour later, you're tending to the field when Sophie walks out of the forest with a thousand-yard stare. <<if $follower is "Eva">>Per usual, Eva makes herself scarce.<</if>> Fearing the worst, you ask, <<say "you">>"Is the camp... gone?"<</say>> She doesn't reply. <<say "you">>"Sophie?"<</say>>
Without facing you, she says, <<say "Sophie">>"Huh? Oh. No."<</say>>
You furrow your brow. <<say "you">>"What's wrong?"<</say>>
<<say "Sophie">>"They're... fine."<</say>>
<<say "you">>"That's good, right?"<</say>>
In a monotone voice, she says, <<say "Sophie">>"Hannah told me they fought at first, but then they figured it out on their own. You were right.<</say>> She slouches. <<say "Sophie">>They don't need me. If anything, I've been holding them back."<</say>>
Her nostrils flare as she inhales deep. Before you can think of some comforting words, she strangles the air in front of her. <<say "Sophie">>"On the other hand, those little... ''turds'' drove me crazy!"<</say>> She frowns. <<say "Sophie">>"I'm going to miss them. They kicked me out of the camp, $name."<</say>>
You gasp. <<say "you">>"What? But, why would they--"<</say>>
Sophie hugs you and sniffs. <<say "Sophie">>"Yeah. Said they love me and I'm not allowed to return until I've had a proper vacation."<</say>>
You close your eyes and exhale sharply. <<say "you">>"Okay. I'm struggling to latch onto an emotion here. Does this story end on a happy note or a sad one?"<</say>>
She laughs. <<say "Sophie">>"Happy. But about my vacation..."<</say>> You follow her line of sight to the stable. <<say "Sophie">>"Your lodging: seems a shame I wasn't conscious to enjoy it. It won't cost you coins to feed me. That-- that is, if I could borrow your bow?"<</say>>
You grin. <<say "you">>"I left //your// bow in the stall. //Your// stall. Stay as long as you'd like."<</say>>
She sighs and wrings her hands. <<say "Sophie">>"Thank you. Since you don't like meat, my leftovers will go to Eva. Saves you a chore."<</say>>
You shake your head. <<say "you">>"Wait. Who said I don't like meat?"<</say>>
<<say "Sophie">>"She did. Said your favorite food is steamed carrots."<</say>>
<<say "you">>"What! I love meat. I just can't afford it. When are you going on your next hunt? Is there wild boar in the forest?"<</say>> Your mouth waters before you remember why Sophie's here. <<say "you">>"You know what? Nevermind. Just relax."<</say>>
She cradles your cheek and stares into your eyes. It would feel awkward if anyone else did it, but Sophie has this way of making you feel... safe? <<say "Sophie">>"Thank you. And next time I hunt, I'll keep an eye out for some boar."<</say>> She clears her throat and stands tall. <<say "Sophie">>"Now if you'll excuse me, Mama needs a vacation!"<</say>> She lets herself into the barn and closes the door behind her.
//Sophie may now drop "Wild Game" after you increase her affection!//
<<endscenebutton>>As always, Sophie's there waiting for you as you enter the stable. But something's different about her this time.
You smile. <<say "you">>"Did you change your hair?"<</say>> It's in a ponytail, held in place with a leather strip/ribbon. Usually she wears her hair down.
<<say "Sophie">>"Hm?"<</say>> She taps the back of her head. <<say "Sophie">>"Oh, yes. I mean, no. This silly--"<</say>> She pulls it out and shakes her glossy blonde hair free. <<say "Sophie">>"It's a reminder."<</say>>
<<say "you">>"To do what?"<</say>>
She peers over your shoulder and smiles. <<say "Sophie">>"To ask you a question. Come."<</say>> She holds out an arm and you instinctively join her side, nuzzling your chin against her furry shoulder.
<<act "Remind her to tell you about the reminder." "Remind her to tell you about the reminder.-Sophie-mmm-donut-12">><</act>>
<<if $end_to_end_test_mode>>
<<act "Skip" "Barn">><</act>>
<<act "sniffed eva's butt">>
<<move_to_state "sniffed eva's butt">>
<</act>>
<<act "tongued eva's butt and she slapped">>
<<move_to_state "tongued eva's butt and she slapped">>
<</act>>
<<act "mc willing to let eva smell their butt">>
<<move_to_state "mc willing to let eva smell their butt">>
<</act>>
<</if>><<say "you">>"What do you want to know?"<</say>> you ask, craning your neck to gaze into her eyes.
Instead of answering, she combs her fingers through your hair. If she were to ask you to repeat the question, you wouldn't be able to; your mind's elsewhere, reliving one of those times you woke up in the morning feeling a little //too// well rested. Oh no! Why didn't the alarm go off? Did you sleep through something important? Just before you kick off the sheets, it hits you:
It's the weekend. Your schedule's wide open.
The relief you've felt in those moments are hard to beat, but compared to the sensation of Sophie's fingernails running down your scalp, they're nothing.
To keep yourself upright, you wrap your arms around the small of her back (her human back). Her next words sound muffled, like your head's underwater:
<<say "Sophie">>"Tell me your thoughts on dog girl customs. The way they say hello."<</say>>
<<act "Continue." "Continue.-Sophie-mmm-donut-31">><</act>><<if setup.stateReached(`tongued eva's butt and she slapped`)>>
That instantly sobers you up. The first (and last) time you "said hello" like a dog girl, you took things too far and Eva slapped you in the face. For good reason, too. You apologized, but... How many monster girls know about that? Do they all think you're a creep?<br><br>
There's only one solution: a do over. But how? If only you could melt away and slip through a crack in the floor. That would be amazing. You'd travel through the center of the earth and come out the other end and you'd never, ever have to think about how "you licked when you should have sniffed" again.
<<elseif setup.stateReached(`sniffed eva's butt`)>>
Ah, yes. Sophie came to the right <<guy>> because, as far as humans go, you just so happen to be the world's foremost expert on that topic. You remember it well. Eva on all fours... <br><br>
Now, you've never been one to kiss and tell, but in this case, you consider it your duty. Because, when you really think about it, it //was// a historic event. Is that too grandiose to say? Only time will tell. Some day, they may install a commemorative plaque on your dining room floor: "This site marks the greatest breakthrough in human-monster girl relations in the last thousand years. Known colloquially as, 'The butthole smelled 'round the world,' it honors the brave actions of $name, wherein ?his_ mighty nostrils inhaled a breath so deep, it cleared the air to this day."
<<if setup.stateReached('mc willing to let eva smell their butt')>>
<br><br>
On the other hand, you'd like the textbooks to forget what happened when Eva and you switched places. Ugh. Is this leading to a series of questions about human butt sweat? You'd rather not--
<</if>>
<<else>>
Shoot. Is this about turning Eva down when she asked you to, uh, sniff her like a dog? Did it bother her so much she asked Sophie to have a word with you? You'd rather not be lectured about how you need to be more open-minded.
<</if>><br><br>
<<act "Continue." "Continue.-Sophie-mmm-donut-52">><</act>><<if setup.stateReached(`tongued eva's butt and she slapped`) || setup.stateReached('mc willing to let eva smell their butt')>>\
<<say "Sophie">>"I think it's neat. $name?"<</say>> Sophie shakes your shoulder. <<say "Sophie">>"You okay?"<</say>>
<<say "you">>"Uh-huh."<</say>> But no matter how hard you try to resist, it feels like you're frowning.
She mirrors your expression, laying her palm across her chest. <<say "Sophie">>"Did I-- Did-- Was I not supposed to share those feelings?"<</say>>
<<nobr>>
It may be cruel, but her discomfort puts you at ease:
<<if setup.stateReached(`tongued eva's butt and she slapped`)>>
if she had some sort of ulterior motive,
<<else>>
if this were about your misstep or judging you,
<</if>> your frown wouldn't shake her up like this.
After showing her a genuine smile, you say, <<say "you">>"No, I'm with you. It //is// neat, isn't it?"<</say>>
<</nobr>>
<<act "Continue." "Sophie says you mean it-Sophie-mmm-donut-91">><</act>>
<<elseif setup.stateReached(`sniffed eva's butt`)>>\
<<say "Sophie">>"$name?"<</say>> Sophie shakes your shoulder. <<say "Sophie">>"$name? What's wrong?"<</say>>
You snap out of it, chuckling. <<say "you">>"What do you want to know?"<</say>>
Her brow wrinkles. <<say "Sophie">>"What you were laughing at. Me?"<</say>>
<<say "you">>"What? No. No!"<</say>> You shake your head. <<say "you">>"I was thinking of something else, sorry."<</say>>
Grimacing, she tucks her chin toward her shoulder.
<<say "you">>"I mean it."<</say>> Bah! Maybe you can push through this discomfort. <<say "you">>"I'll admit, at first, the way dog girls say hello caught me off guard."<</say>>
<<say "Sophie">>"Yeah?"<</say>> Sophie turns her chin toward you, but not enough to face you head on. <<say "Sophie">>"Do you regret your experience?"<</say>>
<<act "Not in the slightest." "Sophie says you mean it-Sophie-mmm-donut-91">><</act>>
<<act "Kinda. Maybe we could have gone further than sniffing." "Sophie says you mean it-Sophie-mmm-donut-91">><</act>>
<<act "A little, yes. I did it to be polite, but I wouldn't want to do anything like it again." "Let her down easy.-Sophie-mmm-donut-144">><</act>>
<<else>>\
<<say "you">>"I... chose not to partake in that."<</say>>
<<say "Sophie">>"Yes, I heard. As is your right."<</say>> Sophie swallows and nods a couple of times. <<say "Sophie">>"If I may:"<</say>> She steeples her fingers in front of her face. <<say "Sophie">>"Was it about the act, or the partner?"<</say>>
<<say "you">>"Hm?"<</say>>
<<say "Sophie">>"I mean."<</say>> She winces. <<say "Sophie">>"If another monster girl asked, perhaps one with a different body type, might you have said yes?"<</say>>
<<act "Yeah, that could be appealing." "Sophie says you mean it-Sophie-mmm-donut-91">><</act>>
<<act "Flirt." "Flirt.-Sophie-mmm-donut-86">><</act>>
<<act "I don't think so. It's just not my thing." "Let her down easy.-Sophie-mmm-donut-144">><</act>>
<</if>>Her eyebrows look like they're going to jump off her face. <<say "Sophie">>"You mean it?"<</say>> She doesn't wait for you to answer. <<say "Sophie">>"To tell you the truth, ever since she said hello, I can't stop thinking about it. You know what I want to know?"<</say>> She rests her hand on your shoulder and leans in. <<say "Sophie">>"Can we ask her to do it again?"<</say>>
You laugh and shove her furry shoulder. When she said she can't stop thinking about it, she wasn't kidding.
Glancing away, Sophie bites her lip. <<say "Sophie">>"Gods... I hope so."<</say>> Her nostrils flare three times before she speaks. <<say "Sophie">>"I wonder if she'll do it until I say stop. What are the rules? If I ask"<</say>> -- she pinches her fingers together -- <<say "Sophie">>"how close do you think she'll get?"<</say>>
You smirk. <<say "you">>"How close do you want?"<</say>>
Sophie's mouth opens like she's about to say something, but nothing comes out. This is a side of her you've never seen before. It's past bedtime at a slumber party, and she's holding back squeals so she doesn't wake the parents. <<say "Sophie">>"Real close."<</say>>
Crossing her arms over her chest, she stares into the distance. <<say "Sophie">>"I want to be pampered."<</say>> After a slow sigh, her arms slide down. She looks at you. <<say "Sophie">>"This stays between us, right?"<</say>>
<<act "Aww. \"Of course.\"" "Aww. Of course.-Sophie-mmm-donut-124">><</act>><<say "Sophie">>"Phew."<</say>> She squeezes you tight. <<say "Sophie">>"$name, you are my favorite."<</say>>
Now you can't hide your smile. When she releases you, she looks down at the sawdust, tugging her earlobe.
<<say "Sophie">>"$name?"<</say>>
You chuckle. <<say "you">>"Yes, Sophie?"<</say>>
<<import "tie ribbon snippet-Sophie-mmm-donut-123">><<say "you">>"Well..."<</say>> You grin. <<say "you">>"I've always had a thing for centaurs."<</say>>
Sophie's mouth opens like she's about to say something, but nothing comes out. <<import "tie ribbon snippet-Sophie-mmm-donut-123">>At least five seconds pass before she speaks. <<say "Sophie">>"Would this ribbon look better tied around the hair on my head or my tail?"<</say>>
Oh yeah. She's been holding onto that reminder string the entire time.
<<say "Sophie">>"Before you answer,"<</say>> she says, <<say "Sophie">>"please note I can't reach back there on my own."<</say>> She nods at you twice in rapid succession. <<say "Sophie">>"You'd have to walk back there and lift my tail up to do it."<</say>> She leans in, maintaining eye contact. <<say "Sophie">>"You understand?"<</say>>
<<act "Yes, I'd love to lift your tail up." "I'd love to lift your tail up-Sophie-mmm-donut-154">><</act>>
<<act "Tell her it would look prettier in the hair on her head." "Let her down easy.-Sophie-mmm-donut-144">><</act>>
<<act "You don't understand." "You don't understand.-Sophie-mmm-donut-135">><</act>>Sophie blows a strand of hair out of her face. <<say "Sophie">>"Seems I still have work to do when it comes to flirting."<</say>> She hitches her thumb over her shoulder. <<say "Sophie">>"Wanna smell my asshole?"<</say>>
That's much more direct.
<<act "Yes." "I'd love to lift your tail up-Sophie-mmm-donut-154">><</act>>
<<act "Let her down easy." "Let her down easy.-Sophie-mmm-donut-144">><</act>><<nobr>>
Sophie clicks her tongue with a wavering smile. <<say "Sophie">>"Aww. I understand."<</say>> Leaning in, she grabs your hands. <br><br>
<<if $last_link_label is "A little, yes. I did it to be polite, but I wouldn't want to do anything like it again." || $last_link_label is "Tell her it would look prettier in the hair on her head.">>
<<say "Sophie">>"Thank you for your honesty. And I trust I haven't made you uncomfortable."<</say>><br><br>
You shake your head. <<say "you">>"Not at all."<</say>><br><br>
She give your hands a little shake. <<say "Sophie">>"Good. Still friends?"<</say>><br><br>
<<else>>
<<say "Sophie">>"I trust we are still friends, yes?"<</say>><br><br>
<</if>>
<<say "you">>"Yes."<</say>> You scoff. <<say "you">>"Of course!"<</say>>
<</nobr>>
<<say "Sophie">>"Mm!"<</say>> She nods. <<say "Sophie">>"Then that's all that matters. Now, I know you have chores to do. Go on. Scoot."<</say>> She pats your butt, leading you out the door.
<<act "Leave." "Sophie Mmm, donut. Survey">><</act>>Sophie's lips scrunch up while she suppresses a smile. <<say "Sophie">>"Very well."<</say>>
When she hands you the leather ribbon, you <<if $mc_gender === "male">>strut your way<<else>>sashay<</if>> to her backside, dragging your fingertips along her side. Once you get back there, you realize it will not be as simple as tying her tail in a high bun. The top half of it is an extension of her backbone and nowhere near as flexible as you expected.
After a few of your half-baked ideas fail, Sophie proposes one that works. First, you tie a knot around the tip of her tail. Then, you hand her the other end of the leather strip. There's enough slack in it for her to face forward, which is convenient for her. Otherwise, she'd have to reach back the whole time and that would become uncomfortable fast.
Hand over hand, she draws the ribbon to her. Her tail rises to one side like a curtain at a burlesque show. <<say "Sophie">>"Can you see it?"<</say>>
<<act "\"Yes.\"" "Yes.-Sophie-mmm-donut-194">><</act>><<say "Sophie">>"Is it intimidating? If it--"<</say>>
<<say "you">>"No."<</say>>
<<say "Sophie">>"Good."<</say>> She sighs. <<say "Sophie">>"Good. Attractive?"<</say>>
<<say "you">>"Yes. Very pretty."<</say>>
The back of her pointy elf ears glow red. <<say "Sophie">>"Thank you, $name. My body isn't normal, so..."<</say>> She shrugs. <<say "Sophie">>"It's nice to hear."<</say>>
<<say "you">>"I mean it: very pretty."<</say>>
She nervously glances over her shoulder. <<say "Sophie">>"What now?"<</say>>
<<import "options snippet-Sophie-mmm-donut-180">><<OneTimeLink "Inspect it." "Inspect it.-Sophie-mmm-donut-180">>
<<OneTimeLink "Smell it." "Smell.-Sophie-mmm-donut-184">>
<<OneTimeLink "Touch it until she says she's had enough." "Touch it until she's had enough.-Sophie-mmm-donut-188">>
<<act "Leave." "Sophie Mmm, donut. Survey">><</act>>While you admire her hole, Sophie clears her throat.
<<say "Sophie">>"$name? Is something wrong? You don't have to--"<</say>>
Well, that's embarrassing, leaving her in the dark like that. <<say "you">>"Sorry."<</say>> You chuckle. <<say "you">>"Just looking."<</say>>
With a swift turn of her head, she says, <<say "Sophie">>"Why? Is it ugly?"<</say>>
<<say "you">>"Huh? No, no. It's pretty, remember? That's //why// I'm looking."<</say>>
Her grimace fades. <<say "Sophie">>"Well... Could you describe it?"<</say>> When you smile at her, she says, <<say "Sophie">>"I've glanced at other centaurs. But in the forest, mirrors are scarce."<</say>>
<<say "you">>"I hadn't thought of that. Where to begin? Well first, the shape."<</say>> You make an "O" with your finger and thumb. <<say "you">>"It's a circle about this big. Black and shiny, almost waxy, even. In my opinion, that makes it look dry and clean."<</say>> You gauge her reaction.
<<say "Sophie">>"Mm. As it should be."<</say>> Her subtle smile encourages you to continue.
<<act "Go into more detail." "Go into more detail.-Sophie-mmm-donut-239">><</act>><<say "you">>"That's the rough shape."<</say>> You lean in. <<say "you">>"Obviously there's a hole there, heh. But you're so tight, I can't see it, only a point where these fine lines meet in the middle."<</say>> Without actually touching, you trace a few of them with your shaky fingertip. You're so close, if she pushed out, it'd give your finger a little kiss. <<say "you">>"They spread out in all directions until they reach the highest point of the ring."<</say>>
Sophie stops you. <<say "Sophie">>"Highest point?"<</say>>
<<say "you">>"Oh, right. Well, I--"<</say>> Stepping back into view, you rub your temples with one hand. What's the best way to describe this? <<say "you">>"Okay, how about this:"<</say>> You pucker your lips out as far as they'll go. <<say "you">>"It's kinda like 'dis. See?"<</say>>
<<say "Sophie">>"Yeah?"<</say>>
<<say "you">>"See how it sticks out?"<</say>>
<<say "Sophie">>"Uh-huh?"<</say>>
You relax your lips before proceeding: it's annoying to talk while puckered. <<say "you">>"By highest point, I meant the part that sticks out the furthest."<</say>>
<<say "Sophie">>"Ah. Got it."<</say>>
<<say "you">>"All the wrinkles start in the middle and spread out until they reach the highest point, but the outer half is nice and smooth."<</say>>
She nods. <<say "Sophie">>"Well."<</say>> Sophie clears her throat. <<say "Sophie">>"That was certainly descriptive."<</say>>
You chuckle. <<say "you">>"Describing it doesn't do it justice. Maybe I can show you a picture some day."<</say>>
<<say "Sophie">>"Aw. That's sweet. The first thing, I mean. What's a picture?"<</say>>
You open your mouth but decide you don't want to go that far off topic. <<say "you">>"I'll show you later."<</say>> Not her anus, of course. Not until she understands what she'd be agreeing to. First, you'll show her a picture of a tree or your parents or something.
<<say "Sophie">>"I'd like that."<</say>> Sophie grins. <<say "Sophie">>"What do you want to do now?"<</say>>
<<import "options snippet-Sophie-mmm-donut-180">><<say "you">>"Can I say 'hello?'"<</say>> You smile. <<say "you">>"Like a dog girl?"<</say>>
She faces the wall and nods. <<say "Sophie">>"Yes, dear. I'd like that."<</say>>
You step in until your face is about four inches away from her backside and sniff loud enough for her to hear. Honestly, it smells no different from any other part of her skin: earthy, dusty, and like the wood shavings she sleeps on at night. But knowing //what// you're smelling makes all the difference in the world.
She looks back at you, blushing, and tosses a lock of hair out of the way with her finger. <<say "Sophie">>"Was it nice?"<</say>>
<<say "you">>"Uh-huh,"<</say>> you say as you pet her hip.
<<act "\"Can I do it again?\"" "Can I do it again-Sophie-mmm-donut-283">><</act>>She nods. This time you get so close, when you exhale, your breath ricochets off her and onto your upper lip. Sophie leans forward and squeaks, a sound you've never heard her make before.
<<say "you">>"You okay?"<</say>> you ask.
<<say "Sophie">>"Nothing!"<</say>>
<<say "you">>"Huh?"<</say>>
Sophie slaps her forehead. <<say "Sophie">>"I mean, yeah. I'm okay."<</say>>
<<say "you">>"You sure? Was I too close?"<</say>>
<<say "Sophie">>"I'm not sure."<</say>> She thinks. <<say "Sophie">>"It tickled. A lot."<</say>> Looking at you, she says, <<say "Sophie">>"Dog girls don't get so close."<</say>>
You can tell she's trying to form an opinion on what just happened. Maybe a simple question will provide some clarity:
<<act "\"Again?\"" "Again-Sophie-mmm-donut-302">><</act>>She repeats the question to herself, then, as she stares into the distance, nods faster and faster. <<say "Sophie">>"Yes. Again."<</say>>
That's the answer you expected, and while part of you wants to act before she gets cold feet, you can't help but notice how fast she's breathing. A perverted urge takes over. You scooch your puckered lips incredibly close to her hole and blow as soft as you can.
Clenching, she squeaks once more, though unlike last time, she doesn't move her body. After three seconds, she starts adjusting to the gentle breeze. Not all at once; it's not like a light switch where she suddenly realizes, "I like this!" No, it's quite the effort: a battle between expanding and contracting forces, far too sporadic to tell who's winning, even after you're out of breath.
You step back and wait for her to share her thoughts.
She's silent for a few seconds before she looks at you, brushing locks of hair from her blushing face. <<say "Sophie">>"That tickled, too."<</say>>
<<say "you">>"Tickled good, or tickled--"<</say>>
<<say "Sophie">>"Good! Oop--"<</say>> She covers her mouth, surprised by her own outburst.
<<say "you">>"Good, huh?"<</say>> you say in a high pitch, nodding to let her know her opinion is normal.
<<say "Sophie">>"You know..."<</say>> Sophie lowers her hand. <<say "Sophie">>"You could teach a thing or two to the other dog girls. You are very good at this."<</say>>
You smile. <<say "you">>"Aw. Thanks, Sophie."<</say>>
She nods enthusiastically. <<say "Sophie">>"That was wonderful. I-- I feel sated. For now. And you?"<</say>>
There's no reason to end things here, of course, you could if you want to.
<<import "options snippet-Sophie-mmm-donut-180">>You hold up a finger like you're petting a mouse on its head. <<say "you">>"Can I touch it?"<</say>>
She turns a deep shade of red. <<say "Sophie">>"You would //want// to?"<</say>>
You nod enthusiastically.
<<say "Sophie">>"Even though... It's so sensitive. Will it hurt?"<</say>>
<<say "you">>"It won't: I'll be as gentle as humanly possible."<</say>>
She gnaws on her knuckles. <<say "Sophie">>"Kay."<</say>>
<<act "Approach." "Approach.-Sophie-mmm-donut-342">><</act>>You move close without doing anything. She knows "what" you're going to touch; you demonstrated "how"; after she agreed to it, her mind likely flooded with questions of "where"; but by stalling, you've introduced a variable you doubt she had considered: "when."
Less than ten seconds later, she gasps, reacting to a phantom touch, a figment of her imagination. She whimpers. The anticipation must be killing her. This is going to be fun.
Let's start at 12 o'clock. The top, not the front.
Some of her excitement must be rubbing off on you because your finger trembles as it gets close. It's not like you need to practice before you do this, but you do so anyway, giving the air directly above her fat ring a slow stroke. During the real deal, you doubt you'll get through the entire motion: in her state of mind, she'll probably jump ten feet in the air as soon as you touch her.
<<act "Touch it." "Touch it.-Sophie-mmm-donut-353">><</act>>After little more than a tap, her anus squeezes tight. A guttural grunt escapes her lips. Her back legs tremble, and there's a moment where you're concerned about your own safety: if she were to fall backwards, she weighs enough to cause serious injury.
Fortunately, that doesn't happen. In fact, she regains her composure without drawing attention to her reaction. Shortly after, her bud blossoms, as though saying, "One more, please."
The tip of your tongue pokes out the corner of your mouth as you try again. Sophie's reaction is similar to the first time, but with muted intensity. Her legs stay put, and instead of a grunt, she moans. Notably, her thick ring doesn't snap shut, it pulses in and out. You watch with interest, trying to time things just right so your third love tap lands before she completely recovers.
Perfect. Sophie "Eeps!" and sucks in air. She exhales it over a few seconds.
<<act "Quick: tap it again." "Quick. Tap it again.-Sophie-mmm-donut-364">><</act>>On your fourth touch, the hole quivers, but it's the fastest recovery yet. It doesn't even react to your fifth, six, or seventh.
Sophie coos lovingly, and you're thrilled to give her rose its first, official stroke; a gentle little tickle on its top side, back to front.
You grin. <<say "you">>"Aw."<</say>> It's like your little pet, and you just taught it its first trick. <<say "you">>"So cute!"<</say>> You stand on your tippy toes to check in with her, but she's facing forward, covering her mouth with her free hand. Best not to bother her, you think.
Let's see what else we can teach it.
In your mind, you've mastered 12 o'clock. You could move on to 1 o'clock, then 2, then 3, and so on. But where's the fun in that? Where's the challenge? Better to graze random sections around the ring.
Sometimes you catch her off guard. When that happens, you hear her gasp or moan through her hand, and her anus trembles like it's frightened, the poor thing. Slowly but surely, she learns to adapt, even when you throw unpredictable timing into the mix.
Sophie says nothing while you do this, but her slit is literally dripping. A thin line of grool hangs between her hind legs. The small room fills with her musk.
<<act "Teach her a new trick." "Teach her a new trick.-Sophie-mmm-donut-381">><</act>>Time to try something new. Something you could never do with just any old anus. You start much like your original attempt, petting the swollen balloon at the top. But unlike before, you keep caressing that same spot well after she's adjusted to it. Again, again -- each brush slower than the last, until finally, the tip of your index finger remains still and in perpetual contact.
Since, until now, every touch of yours has been short and sweet, you never had the pleasure to truly //feel// her. The heat can't be ignored. In a colder environment, it would emanate steam. And unlike a human anus, hers is firm. Rubbery.
Fine lines shrink and elongate as she puckers. It reminds you of a bull trying (and failing) to buck a cowboy off its back. At some point, it has to accept it's outmatched. Denying reality isn't just futile, it's counterproductive, a waste of energy.
Only after she comes to this realization, do you continue to the next step: stroking the underside with your thumb.
<<say "Sophie">>"Oh."<</say>> Sophie whimpers, <<say "Sophie">>"Oh, $name."<</say>> Latching onto this phrase, she repeats it, sounding more and more desperate.
<<act "Continue." "Continue.-Sophie-mmm-donut-392">><</act>>Obviously, she sees what's coming; seconds later, her sensitive donut sits delicately between your thumb and forefinger, pushing in and out like a fish gasping for air.
Once you've maintained a gentle squish, you grin and take an opportunity to admire your work. There was no guarantee you'd achieve your goal, holding it like this. Physics aside -- it could have been too slippery or stubby to grip -- Sophie could have stopped you at any point.
On the contrary, she's begging you for more, repeating your name and the word "Please." Although you're not exactly sure what she wants, you doubt she does either. In fact, the best action could be no action. By all appearances, her fluttering anus is doing all the hard work, masturbating with your fingers. Regardless of what you decide, there's no rush. Her cries are still building, so you have plenty of time to think up your next move.
By the time her lust plateaus, you know exactly what you want to do: you roll your thumb and index finger in opposite directions, dialing the puckered knob.
Sophie stomps her back right hoof. If you were unlucky, it would've shattered your foot into a million pieces. Fortunately, it hit the floor, whooshing away sawdust in all directions. You don't even think about it. Her encouraging pleas overpower any sense of danger.
The nature of her palpitations change. They push out, as though longing for something. To be touched -- not on the top and bottom, but on the front.
<<act "Teach the hole a new trick." "Teach the hole a new trick.-Sophie-mmm-donut-407">><</act>>While holding her sphincter in place, you bring the thumb on your other hand near.
Every novel sensation thus far was a gentle, welcome surprise, and you want this to be no different. The plan is to touch your thumb to her scrunched hole like you're leaving behind a fingerprint, but gently and as quickly as possible. Here goes:
Your aim isn't perfect (a little high), but Sophie could not care less. A vulgar grunt comes out of her mouth as her bulge sucks in, though fortunately, not enough for you to lose your grip on it with your other hand.
For half a second, you both freeze. She's processing what happened. You do the same: perhaps that was a line you shouldn't've crossed? Is this about to end abruptly?
Funny. You had no concern before you acted. Of course she'd like this, you thought, she loved everything up to this point.
You're glad you went with your gut instead of overthinking it: Sophie's anus stabs out, frantically searching for you, but you're nowhere to be found. During that pause, you lowered your hand. You almost rush back in before reminding yourself to slow down. Have fun with it. See if you can tap right in the middle.
This time, your aim is perfect, more perfect than you thought possible. In fact, her touch is so light, it tickles you as much as her. Ooh. A tingle runs down your spine.
At that moment, all plans go out the window. No more teasing. No more squeezing either; you let go of her with your other hand. Time to give her what she really wants.
<<act "Continue." "Continue.-Sophie-mmm-donut-426">><</act>>At last, the grooves of your thumb unite with those of her anus. To your surprise, Sophie doesn't make a sound, but you can //feel// how grateful she is: her black rose kisses you repeatedly, as though saying, "Thank you! Thank you! Thank you!" These timid little pecks have a strange, wholesome quality to them. The kind of kisses a loved one would plant on your cheek (only with their lips, though, obviously).
By swirling your thumb, you start mapping her every wrinkle; at the rate you're going, it'd take at least a minute to end up where you began. This, you hope, provides reassurance you're not just going to get up and leave suddenly. A telepathic message saying: "I'm here to stay, Sophie, so take advantage of the opportunity."
Whether she interprets it this way, you can't say, but the nature of her undulations change. Far more passionate. Perverse, even -- seducing, coaxing you deeper. This is her first time, and you don't want to hurt her, so you let her take the lead. You don't push, but you don't resist either. You just sorta... sink in.
<<act "Continue." "Continue.-Sophie-mmm-donut-435">><</act>>So nice and warm. So snug.
Once engulfed, her skinny tube sucks and sucks and sucks. Unfortunately, you're down to your last knuckle. All you can offer is a massage to those silky inner walls as she gently rocks your hand back and forth.
Soft grunts break your concentration: Sophie's making noise again, but barely. About once every two seconds, her back legs tremble while, in the corner of your eye, her vulva winks in synchrony.
Good.
<<act "\"Good girl!\"" "Good girl!-Sophie-mmm-donut-446">><</act>>You rest the side of your face against her hip and close your eyes. In a weird way, it's peaceful. <<say "you">>"Good girl,"<</say>> you whisper. You're reminded of something she said a while ago: centaurs are notoriously difficult to please. Yet, here you are, having tamed the mighty beast (so to speak) using nothing more than your thumb.
Eventually, the pulsations of her thick ring crawl to a stop. A second or two later, her grip loosens and you slip out through gravity alone. The two of you sigh and chuckle.
<<say "Sophie">>"$name. That was wonderful."<</say>>
You nod into her fur.
<<say "Sophie">>"Didn't know that was a thing."<</say>> She coos. <<say "Sophie">>"That I could do that."<</say>>
<<say "you">>"Mm."<</say>> You smile. <<say "you">>"Not everyone can. It's pretty rare, actually, and it usually takes a lot more work."<</say>>
<<say "Sophie">>"Really?"<</say>>
<<say "you">>"Mm-hm. That was easy."<</say>> You pet her back. <<say "you">>"I liked it."<</say>>
Sophie bobs her head. <<say "Sophie">>"Me too."<</say>>
You stick around and chat until you've brushed the rest of her fur. Before you leave, she thanks you for introducing her to this unfamiliar sensation, suggesting she'd like to learn about more possibilities in the future.
<<act "Leave." "Sophie Mmm, donut. Survey">><</act>>Sophie furrows her brow. <<say "Sophie">>"You're upset?"<</say>> She kneels to your level. <<say "Sophie">>"Tell me."<</say>>
You shrug. <<say "you">>"It's not a big deal."<</say>>
She looks into your eyes, waiting for you to continue, no sense of judgment on her face.
<<say "you">>"I don't know."<</say>> You sigh. <<say "you">>"She keeps messing with my field."<</say>>
Sophie stands and pulls you in for a sideways hug. <<say "Sophie">>"I know that field means the world to you."<</say>> She rubs your upper arm. <<say "Sophie">>"Have you tried using your words?"<</say>>
<<say "you">>"That's the thing. She keeps flying away before I can."<</say>>
Sophie purses her lips and nods a few times. <<say "Sophie">>"Mm. Frustrating. Well, don't know who she is. Harpies are from the mountains. But... The three of us should talk."<</say>>
You raise an eyebrow. <<say "you">>"But how?<</say>>"
Sophie smiles down at you. <<say "Sophie">>"I'll tell you how. With a vine and three pieces of wild game."<</say>>
<<say "you">>"To trap her?"<</say>> When you look down, her silky fur tickles your cheek. <<say "you">>"I don't want to hurt her, I just--"<</say>>
She lifts your chin and stares into your eyes. <<say "Sophie">>"I won't. Promise. We'll just talk."<</say>>
You believe her.
<<if $monstergirls["Fern"] && !setup.hasSeen("The vines are in bloom")>>\
"<<say "you">>Okay, but where do I find vines?<</say>>"
Sophie says, <<say "Sophie">>"Deep in the forest lives a dryad named Fern."<</say>>
<<say "you">>"We've met."<</say>>
<<say "Sophie">>"Good. She'll help, if she likes you enough."<</say>>\
<<elseif !$monstergirls["Fern"]>>\
<<say "you">>"Okay, but where do I find vines?"<</say>>
Sophie says, <<say "Sophie">>"Deep in the forest lives a dryad named Fern. She'll help, if she likes you enough."<</say>>\
<</if>>
<<say "you">>"Thanks Sophie."<</say>>
She squats down to eye level again, mirroring your smile. <<say "Sophie">>"Better?"<</say>>
You nod. <<say "you">>"Mm!"<</say>>
<<say "Sophie">>"Good. Good."<</say>> She pats your bottom and gives you a little push toward the door. <<say "Sophie">>"Let me know when you're ready."<</say>>
<<act "Leave." "Stable #1">><</act>>You approach the stable door with caution, hiding your presence by hugging the wall. The top half of the door is open. That's a good sign: if she didn't want visitors, they'd both be closed. Still, there's no way to know how Sophie is feeling right now.
Holding in your breath, you knock lightly.
There's a pause, then: <<say "Sophie">>"Enter."<</say>> Her voice sounds different. Quieter. Usually it's strong and booming. <<if $follower is "Eva">>Eva doesn't have the courage to join you. She waits outside, out of Sophie's line of sight.<</if>>
Before you commit to entering, you lean over the bottom door. So far so good. She hasn't slammed the door in your face. On the other hand, you didn't plan on what to say if you got this far. <<say "you">>"I, uh, don't want to intrude."<</say>>
<<act "\"Can we talk?\"" "Can we talk-Sophie-scenes-525">><</act>><<if $end_to_end_test_mode>>
<<act "Leave." "Stable #1">>
<<set $amy_sleeps_over_after_sophie_apologizes to true>>
<</act>>
<</if>>Sophie looks away.
<<say "you">>"Well."<</say>> You sigh. <<say "you">>"I'll come back later then. But for your peace of mind, I think Olivia is here to stay. She asked me to build a--"<</say>>
<<say "Sophie">>"Sorry."<</say>>
<<say "you">>"--coop... What?"<</say>>
She bows her head. <<say "Sophie">>"You did nothing wrong. I judged you on the potential consequences of your actions without considering your intentions."<</say>>
A heavy weight has been lifted off your chest: she forgives you! You can finally exhale all the way.
<<say "Sophie">>"A centaur doesn't do that."<</say>> Each word is spoken with a certain reverence -- a sacred prayer rarely heard by the uninitiated. She pauses to let it really sink in. <<say "Sophie">>"You say Olivia is here to stay?"<</say>>
<<act "Nod." "Nod.-Sophie-scenes-542">><</act>><<say "you">>"I believe so."<</say>>
All the tension in her body melts away. With her fist on her chest, she sighs a, <<say "Sophie">>"Thank you."<</say>>
Instead of appreciating the good news, she continues with what she was saying. <<say "Sophie">>"If you had known our peaceful ways were a vulnerability, you never would have shared that information. You earned my trust long ago and deserved the benefit of the doubt."<</say>>
This is the most thorough apology you've ever received. <<say "you">>"It's okay Sophie. Water under the bridge."<</say>>
<<say "Sophie">>"One last thing. It's important you understand when I say I trust you, those are not empty words. It's why you're the only human allowed in the forest. The only human who knows monster girls can speak. The only--"<</say>>
You tune out the rest. There's that weight again, heavier than ever: Amy greets every human that enters her shop.
To support yourself, you grip above your knees. No matter how much you try to breathe, you can't get enough oxygen. You have to get out of here. Now. Or you'll die.
Lost in her own world, Sophie keeps talking until she holds her arms out. <<say "Sophie">>"Forgive me?"<</say>>
<<act "Stand up. Quick." "Stand up. Quick.-Sophie-scenes-561">><</act>>Before she notices, you stand at attention like a toy soldier, arms by your side. Internally, your heart is about to explode. Externally, you will yourself to step forward.
As Sophie envelops you in a tight embrace, her silky fur feels like a million hot needles piercing your cheek. Your knees go weak, but she doesn't notice because she already lifted you off the ground. Every "thank you" she says buries you under an additional layer of guilt.
Somehow, when she puts you down, you're able to support yourself, but you're not present. Only one thing goes through your mind. A sentence on repeat. A mantra. Over and over again, until the words lose all meaning, and the instant Sophie realizes something is wrong, you say it aloud:
<<say "you">>"Amy-started-a-business-in-town."<</say>>
Sophie looks you up and down. <<say "Sophie">>"What?"<</say>>
Thank God. You're still alive. In fact, saying that buttressed some of that weight above you. Inhale.
One more time.
<<act "\"Amy started a business in town.\"" "Amy started a business in town.-Sophie-scenes-578">><</act>>She raises an eyebrow. <<say "Sophie">>"O... kay?"<</say>>
Are you really saying these words? Maybe you're speaking too fast. Maybe it's coming out as gibberish. Go slower this time. <<say "you">>"Amy started a business in town."<</say>>
Sophie's eyes dart around. <<say "Sophie">>"Good for her. Uhhhhh -- a friend of yours?"<</say>>
She thinks Amy is a human! Somehow, you're outside your body, observing the blunder you're about to make. There's no way to stop it now. <<say "you">>"A monster girl."<</say>>
When Sophie's eyebrows reach the top of her forehead, time returns to normal. <<say "Sophie">>"What!"<</say>> She releases you and you fall on your ass. <<say "Sophie">>"How could you let that happen? I knew I couldn't trust you! I knew it!"<</say>>
<<act "\"It wasn't my fault!\"" "It wasn't my fault!-Sophie-scenes-591">><</act>><<say "you">>"I tried to stop her, I swear, but I didn't know she went to town until it was too late."<</say>>
Bearing her teeth, Sophie glares into your soul. It looks like she's having second thoughts about her non-violent ways.
Either Sophie feels bad about the effect she's having on you, or your words finally registered: she slumps forward and rolls her eyes. In a rushed, monotone voice -- like a lawyer reading a disclaimer at the end of a commercial -- she says, <<say "Sophie">>"Yes. Yes. You did nothing wrong. I judged you on the potential consequences of your actions without considering your intentions. Yadda yadda yadda. A centaur doesn't do that."<</say>>
Wow. Kinda cheapens the first time she said it.
Her nose crinkles. <<say "Sophie">>"Why would someone do that? Who would do that? Wait."<</say>> She looks at you. <<say "Sophie">>"Did you say Amy?"<</say>>
After standing, you dust off and nod.
<<say "Sophie">>"Amy..."<</say>> Sophie stares into the distance. <<say "Sophie">>"And this Amy, you met her in the forest?"<</say>>
<<say "you">>"Uh huh."<</say>>
Her expression goes blank as she whispers, <<say "Sophie">>"That's impossible."<</say>>
<<act "\"Why?\"" "Why-Sophie-scenes-612">><</act>><<say "Sophie">>"Because I know every monster girl in the forest and I don't know an Amy. Which means..."<</say>> She clenches her eyelids shut. <<say "Sophie">>"No... that's impossible. Amy..."<</say>> With parted lips and a cocked head, she stares at you like a math equation. <<say "Sophie">>"An ant girl?"<</say>>
You look side to side and give her a rapid nod.
<<say "Sophie">>"That's impossible!"<</say>>
You should've seen it coming, but you jump back, startled.
<<say "Sophie">>"No. No. Sorry. Sorry."<</say>> She faces a wall and lightly slaps it twice. <<say "Sophie">>"Not giving that speech a third time. Sure. Sure. Of course she's an ant girl."<</say>>
She approaches, tense, speaking in a slightly sarcastic, slightly patronizing way. <<say "Sophie">>"You know why I'm so sure? Because you said it. And when you say something, I trust it."<</say>> She boops your nose with a trembling hand. <<say "Sophie">>"No matter how insane it sounds."<</say>>
<<say "Sophie">>"I trust you so much,"<</say>> she continues, <<say "Sophie">>"I'm just going to assume this happened earlier today and you told me as soon as you found out."<</say>>
The moment you cringe, Sophie says, <<say "Sophie">>"Shut up! I-- I don't want to hear--"<</say>> She inhales all the way and screams into her hands.
<<say "Sophie">>"$name."<</say>> There's that sarcasm again. This time it's calm, like the eye of a hurricane. <<say "Sophie">>"Be a dear and bring this Amy -- who I'm certain is an ant girl -- to me, hm? Can I //trust// you with that?"<</say>>
You clasp your hands below you and look at the floor. <<say "you">>"Yes?"<</say>>
<<say "Sophie">>"Thank you, $name. I look forward to your return."<</say>> With the jittery flick of her wrist, she beckons you to leave.
<<act "Leave as soon as possible." "Leave as soon as possible.-Sophie-scenes-637">><</act>>It's easy to find Amy once you get the town.
Like always, she's busy working, but she's more than willing to take a break for you. As the customers clear out, you explain who Sophie is, her current state of mind, and how concerned she is about humans learning monster girls can talk -- especially humans outside of town. If that happens, it'll be nearly impossible to stop the spread of information.
Amy smiles and nods. She's confident the townsfolk haven't told any outsiders. You're so relieved to hear that, you forget to ask how she can be so sure. Or maybe you just wanted to believe. There's a lot at stake here.
<<say "Amy">>"Well let's not keep her waiting,"<</say>> Amy says as she puts sign on the front door. It says, "Gone tellin' a centaur about my experiences with humans. Back in 30." She looks over her shoulder and smiles at you. <<say "Amy">>"You know what's funny? I almost threw this one out yesterday because I never thought I'd get a chance to use it. Must be my lucky day."<</say>>
<<act "Barn" "Barn-Sophie-scenes-648">><</act>>When you finally arrive at the barn, your heart is thumping. You don't want Amy to see the look on your face, so you walk in front of her. It's eerily quiet as you turn the corner and enter the stable.
For some reason, you anticipated having to look for Sophie, like she's a dragon hiding in a vast, open cave. But, nope, she's right where you left her, every muscle tense, every exhale forced through her nose. Good thing centaurs don't breathe fire; there's no space to run or hide.
When you step out of the way, Sophie covers her mouth and gasps. <<say "Sophie">>"You //are// an ant girl. I don't believe it."<</say>>
Amy takes a bow as you roll your eyes. <<say "Amy">>"You must be Sophie, Queen of the forest."<</say>>
Sophie's jaw drops. <<say "Sophie">>"Queen? I, uh--"<</say>> She shakes out of it. <<say "Sophie">>"No, please; that's far too formal."<</say>><<if $follower is "Eva">>
Out of the corner of your eye, you see Eva hiding behind the door, spying on the conversation.<</if>>
<<say "Amy">>"Oh."<</say>> Amy hesitates before standing. <<say "Amy">>"Well in that case--"<</say>> She swings her two right arms toward Sophie to shake her hand. Unfamiliar with the concept, Sophie dodges back with perfect timing. Of course, Amy wasn't even in range. <<say "Amy">>"Pleasure to meet you."<</say>>
Sophie looks at the hands with suspicion.
Neither of them move. Amy clears her throat and glances down. <<say "Amy">>"Oh. This' a human custom. Here, you--"<</say>>
<<say "Sophie">>"You're //really// an ant girl?"<</say>>
<<say "Amy">>"Uhh."<</say>> Amy chuckles. <<say "Amy">>"In the flesh! Well, exoskeleton."<</say>>
<<say "Sophie">>"That's impossible!"<</say>> Sophie paces. Given her size, 'pacing' equates to two steps before making a three point turn. <<say "Sophie">>"This isn't right. An ant girl hasn't talked to another species for over 500 years. And that was just to say, 'Go away.'"<</say>>
<<say "Amy">>"Ha. I'd check your records. My sisters would've said, 'Leave.'"<</say>>
Ignoring the comment, Sophie says, <<say "Sophie">>"And you're telling me this human walks in one day, probably by accident, and just strikes up a conversation?"<</say>>
<<act "Nod." "Nod.-Sophie-scenes-677">><</act>>Amy and you nod in unison.
<<say "Amy">>"Technically,"<</say>> Amy says, <<say "Amy">>"I talked to ?him first."<</say>>
<<say "Sophie">>"But ant girls--"<</say>> Sophie stutters. <<say "Sophie">>"You don't know our rules, how they keep us safe from--"<</say>> She sighs, then furrows her brow focusing on something she hadn't noticed before. <<say "Sophie">>"Who dressed like that? Was it ?him?"<</say>>
Amy maintains her composure, but there's a beat of hesitation. <<say "Amy">>"I dress myself. This is my own style."<</say>>
<<say "Sophie">>"You corrupted her!"<</say>> Sophie says, pointing at you.
<<say "you">>"Me? All I--"<</say>>
Sophie cuts you off. <<say "Sophie">>"A monster girl should make first contact, but thanks to you, she's learning these human... gestures? They're so aggressive. Teaching her about clothing styles? She knows more about humans than monster girls!"<</say>>
<<say "Amy">>"Excuse me,"<</say>> Amy says, stepping into Sophie's view, <<say "Amy">>"but I'm capable of making my own--"<</say>>
Sophie scowls at her. <<say "Sophie">>"I don't know who gave you these crazy ideas, but you didn't learn it from your sisters. Oh no! You're in big, //big// trouble missy."<</say>> She sweeps her arms across the room to point toward the forest. <<say "Sophie">>"You're going to march that skinny butt of yours right back to your colony. Pronto. Oh, and if you're confused about why, don't worry -- you'll have plenty of time to think about what you did; you're grounded for life!"<</say>>
<<act "Crap." "Crap.-Sophie-scenes-698">><</act>>Amy balls her hands into fists. <<say "Amy">>"You can't make me live underground again; I'm an adult! And who do you think you are, talking to me like that? You aren't even my real Queen!"<</say>>
Not to be outdone, Sophie yells even louder. <<say "Sophie">>"Well I don't see any other queens around here, so I'm the best one you've got! Speaking of which, does she even know what you're up to? Prancing around in that outfit -- learning from these, these troublemakers."<</say>>
Amy steps back. Why did she look at you when she said that?
<<say "Sophie">>"Your real Queen wouldn't want this. Your sisters wouldn't want this. What you're doing is dangerous, but you can't understand why. Please! I'm begging you. Go back home."<</say>>
Amy turns bright red like she's about to explode. <<say "Amy">>"I hate you!"<</say>> She runs out the door, crying.
<<act "Crap." "Crap.-Sophie-scenes-711">><</act>><<say "Sophie">>"Ugh!"<</say>> Sophie shakes her fists and growls at the ceiling. <<say "Sophie">>"She's so selfish. So stubborn."<</say>> As her arms fall lifelessly, you consider saying something, but she turns to you and sighs. <<say "Sophie">>"What are we going to do?"<</say>>
//We?//
<<say "Sophie">>"Doesn't she realize she's putting all of our lives at risk? $name, you'll talk some sense into her, won't you?"<</say>>
<<say "you">>"I, uh-- Do you want my honest opinion?<</say>>
<<say "Sophie">>"Of course I do, honey."<</say>> There's genuine sweetness behind the words, but it lacks enthusiasm. She fidgets and steals glances at you. Normally, she's not shy about looking into your eyes. <<say "Sophie">>"At this point, my apologies must ring hollow. I just... I love my girls and I don't want anything to happen to them."<</say>> Her lips scrunch up to the corner of her mouth as she bows her head.
Dammit. You don't want anything to happen to the monster girls either. <<say "you">>"It's okay, Sophie. Let's... I say we put this behind us and focus on what to do next."<</say>>
Some color returns to Sophie's face. She looks up, relieved.
<<say "you">>You asked for my opinion: I don't think you're giving her enough credit. So she didn't know what she was doing when she went to town. It was a mistake--<</say>>
Sophie mutters, <<say "Sophie">>"That's an understatement."<</say>>
<<say "you">>"--but if you consider how much she's learned since then... Well, let's just say, when it comes to sensible monster girls, you could do a lot worse."<</say>><<if $follower is "Eva">>
Behind the wall, Eva says, <<say "Eva">>"Hey!"<</say>>
Sophie looks toward the door and folds her arms. <<say "Sophie">>"Eva, that wouldn't be you spying on us, would it?"<</say>>
<<say "Eva">>"N-- no!"<</say>> Eva clears her throat and speaks in a lower tone. <<say "Eva">>"She knows better than that. I'm one of those dumber monster girls. My name is... uh... Sophie!"<</say>> It sounds like she slaps her forehead.
Sophie flicks her eyes up. <<say "Sophie">>"$name, two questions: one, can you hand me my bow? Two: have you ever wondered what dog girl tastes like?"<</say>>
<<say "you">>"That depends. Is that a euphemism?"<</say>>
When you hear Eva scamper away, Sophie sighs and shakes her head. <<say "Sophie">>"I can't even remember what we were--"<</say>> She clicks her tongue and gently backhands your shoulder. <<say "Sophie">>"Oh, real mature, $name; I just got that."<</say>>
<<say "you">>"We were talking about Amy,"<</say>> you say with a smirk. <<say "you">>"Specifically how sensible she is."<</say>><</if>>
Sophie scoffs. <<say "Sophie">>"Did you see the way she ran out of here?"<</say>>
<<say "you">>"Yeah, well."<</say>> You glance over your shoulder. <<say "you">>"If I were in her shoes, I'd be upset too. You wouldn't let her speak."<</say>>
Sophie opens her mouth -- then pauses to reflect on your words. <<say "Sophie">>"I didn't?"<</say>> She strokes her chin.
<<act "\"Not really, no.\"" "Not really, no.-Sophie-scenes-728">><</act>><<say "you">>"Besides,"<</say>> you say, <<say "you">>"I'm confused about what you're trying to achieve here: sending her home isn't going to undo the damage."<</say>>
<<say "Sophie">>"Damage?"<</say>> It takes a moment for her to shift gears. <<say "Sophie">>"Be that as it may, it would at least stop the bleeding."<</say>>
<<say "you">>"See the thing is, in Amy's mind, there isn't even an injury. So making her go home is like, uh, uh..."<</say>> Think. Okay, got it: <<say "you">>"Like trying to amputate a perfectly healthy limb."<</say>>
<<say "Sophie">>"Of course she'd say that. She's having the time of her life! Like, it's like"<</say>> -- she snaps her fingers twice -- <<say "Sophie">>"shoot."<</say>>
You lean in to offer a suggestion. <<say "you">>"A tumor?"<</say>>
She nods and nibbles her thumbnail for a second, then her eyes light up. <<say "Sophie">>"Like a tumor, absorbing nutrients at the expense of its host."<</say>>
<<act "\"Nice.\"" "Nice.-Sophie-scenes-745">><</act>>The two of you smile and nod at each other. But the more you think about it, the more something feels off.
<<say "you">>"Wait,"<</say>> you say, cocking your head, <<say "you">>"what were we just talking about?"<</say>>
<<say "Sophie">>"Helping me convince Amy to go home?"<</say>>
You flick your wrist. <<say "you">>"Naw, not that. The tumor thing. What do the nutrients mean?"<</say>>
<<say "Sophie">>"I think that's... that's all the other monster girls' lives."<</say>> She scratches the top of her head and squints. <<say "Sophie">>"Honestly, 'tumor' wasn't the word I was looking for. It was //like// a tumor, so I gave it a go, but-- 'Parasite'! That's what I wanted. Can I try again?"<</say>>
<<say "you">>"Parasite? But they don't always cause wounds. Malaria, for example."<</say>>
<<say "Sophie">>"We were doing wounds? I thought--"<</say>>
<<say "you">>"Look, I'll go out there and try to reason with her"<</say>> -- Sophie smiles -- <<say "you">>"under two conditions."<</say>>
<<say "Sophie">>"All right."<</say>> She slumps. <<say "Sophie">>"I owe you that much after what I put you through."<</say>>
<<say "you">>"First and foremost, you promise to hear her out before you make any decisions. I mean it. She gets to decide when she's pleaded her case, not you."<</say>>
<<say "Sophie">>"Go on."<</say>>
<<say "you">>"Two: she gets to deal with this tomorrow."<</say>>
Sophie's eyes widen. <<say "Sophie">>"Tomorrow? The whole world could find out by tomorrow."<</say>>
You shake your head. <<say "you">>"She'll go straight home and avoid people until we talk."<</say>>
<<say "Sophie">>"That's still a risk."<</say>>
<<say "you">>"Barely. Like I said, even if she went straight back to her colony, someone in town could spread the word at any..."<</say>> Maybe it's best to not make that point.
Sophie raises an eyebrow. <<say "Sophie">>"But why wait? Let's talk now."<</say>>
<<say "you">>"You saw how she ran out of here. She's in no condition to make a cohesive argument. Give her enough time to reset."<</say>>
Sophie chuckles a little. <<say "Sophie">>"What could she possibly say?"<</say>>
You smirk.
<<act "\"Only one way to find out.\"" "Only one way to find out.-Sophie-scenes-780">><</act>><<say "Sophie">>"Hmmmmmmm. Deal!"<</say>> She smacks your face.
Cupping your cheek, you say, <<say "you">>"What did you do that for?"<</say>> It didn't hurt, but your left eye is watery.
Sophie hisses through her teeth and smiles sheepishly. <<say "Sophie">>"Isn't that the move Amy was trying to teach me?"<</say>>
<<say "you">>"No!"<</say>>
<<say "Sophie">>"I'm certain--"<</say>> Her expression goes blank. <<say "Sophie">>"Gods, you're right: I am a terrible listener. Did I hurt you?"<</say>>
<<say "you">>"I'm fine. Just took me by surprise."<</say>>
<<say "Sophie">>"Lemme--"<</say>> She lifts your chin to get a better look. <<say "Sophie">>"...got a little schmutz."<</say>> Before you realize what she's doing, she licks her thumb and cleans your cheek with it.
<<say "you">>"Ew. Stop."<</say>>
<<say "Sophie">>"Oh, you're fine. There! Isn't that better?"<</say>>
Using the collar of your shirt, you wipe off her saliva, but it seems to have already evaporated. <<say "you">>"I guess,"<</say>> you say, whining.
<<say "Sophie">>"Gotta look presentable before you talk to Amy."<</say>> She turns you around and pats your bottom, nudging you toward the exit. <<say "Sophie">>"I believe in you! You're gonna to do great!"<</say>>
<<act "Barn" "Barn-Sophie-scenes-805">><</act>>You find Amy right outside, sitting against a wall with her knees tucked into her chest. She's not thrilled to see you, but you promised Sophie you'd talk to her, and this is one promise you intend to keep.
<<say "you">>"You okay?"<</say>>
By squeezing both sets of arms around her shins, she curls up into a tight ball. <<say "Amy">>"Go away."<</say>>
<<say "you">>"If you really meant that, wouldn't you say, 'Leave'?"<</say>> You force a smile.
<<say "Amy">>"That's what my sisters say."<</say>> A muscle in her jaw clenches. <<say "Amy">>"Not me."<</say>>
<<say "you">>"Ah."<</say>> Hands on your hips, you slowly look over each shoulder -- more of a stretch, really. <<say "you">>"Tell you what. I'll go if you want me to go. But if you let me stay, I'll teach you another human move."<</say>>
<<say "Amy">>"What's the point?"<</say>> she grumbles. <<say "Amy">>"I'll just get yelled at for knowing it."<</say>>
You don't know how to respond to that. Thankfully, she does it for you.
<<say "Amy">>"I can't do this anymore."<</say>>
<<act "\"Do what?\"" "Do what-Sophie-scenes-826">><</act>><<say "Amy">>"Hear people explain to me over and over and over again why I shouldn't like myself."<</say>> She pinches the bottom of her nose once -- sniffs. <<say "Amy">>"Do you know how scary it was to leave the colony? Imagine hundreds of people sowing doubt in your mind every day of your life. Telling you you're letting them down. You're a disappointment."<</say>>
You frown. <<say "you">>"I can't imagine."<</say>>
<<say "Amy">>"The //only// thing that gave me courage to leave was this fantasy -- that when I left, I'd never have to hear people say that again."<</say>> She lowers her forehead into a hand and slowly whispers, <<say "Amy">>"I'm so stupid."<</say>>
<<say "you">>"Hey, hey, hey."<</say>> Sliding down the wall, you wrap an arm around her. <<say "you">>"You're being too hard on yourself."<</say>>
<<say "Amy">>"How could I think it'd ever stop. This proves it."<</say>> She shrugs your arm off and stands. <<say "Amy">>"Don't even say it."<</say>>
Huh? Say what?
Even though the sun's at her back, she shields her eyes with her hand as she stumbles away from the barn.
What did she mean by that? You cup your hands around your mouth and yell:
<<act "\"Say what?\"" "Say what-Sophie-scenes-841">><</act>>She must hear you, but she doesn't answer. While you try to piece it together, you notice something: she's not headed toward the town. She's headed toward the forest.
<<say "you">>"Hey!"<</say>> You run in front of her. <<say "you">>"You said, 'Don't even say it.' What don't you want me to say?"<</say>> You try to glean something from her expression, but her hand is in the way.
While swaying on her unsteady legs, she inhales one long shuddering sniffle. <<say "Amy">>"I know she sent you to talk to me."<</say>> She slowly wipes her forearm across her eyes until her head is tucked behind her elbow, but it doesn't hide her stream of tears. <<say "Amy">>"I'll do what everyone wants. Just... You don't need to call me a disappointment: I get it."<</say>>
You gasp and look her up and down. <<say "you">>"You think I think that?"<</say>>
She slowly nods behind her arm.
<<say "you">>"But-- I was just in there convincing her to listen to you."<</say>>
Her whole body is shivering. <<say "Amy">>"Why?"<</say>>
<<say "you">>"Because."<</say>> You scoff, looking around like it's obvious. <<nobr>>
<<if $upgrades.chicken_coop === true>>
<<say "you">>"Because she owes you. If you didn't build that chicken coop, there's a good chance all her friends would have died. God, I can't even remember if I told her you built it."<</say>>
<<else>>
<<say "you">>"Because she owes you. If you don't build that chicken coop, there's a good chance all her friends will die. God, I can't even remember if I told her you're the one constructing it."<</say>>
<</if>>
<</nobr>> You curse under your breath. Well, tomorrow you'll be sure to bring that up.
<<say "Amy">>"Yeah, but, why do //you// want me to stay?"<</say>>
<<act "Tell her." "Tell her.-Sophie-scenes-868">><</act>><<say "you">>"Are you kidding? You've single-handedly revitalized this town. Amy, I don't think you're a disappointment."<</say>> You laugh. <<say "you">>"That doesn't even make sense: you're more successful than I am!"<</say>> Damn. She's more successful than you are.
Without making eye contact, she lowers her arm. <<say "Amy">>"So, you just like me 'cause I build you things?"<</say>>
You shake your head and smile.
With a pouty face, she musters the courage to look at you. <<say "Amy">>"Then why?"<</say>>
<<say "you">>"I like you because you're you."<</say>>
Her legs give out. Not the reaction you were expecting. Fortunately, you're quick enough to catch before she falls face first into the dirt. Limp in your arms, she lays her head on your shoulder, bawling her eyes out. You're not sure what to do, so you pat her back slowly.
You feel her strain to lift her head up so she can whisper in your ear. <<say "Amy">>"Nobody's ever said that to me."<</say>>
Aww. She's gonna get you going.
Wait.
Wait!
You do everything in your power to pry her off. It's like unbuckling a seatbelt as your car sinks into a lake. No! This is your worst nightmare: she's hugging you.
<<act "Die in her arms." "Die in her arms.-Sophie-scenes-891">><</act>>Just when your vision fades, she realizes what she's doing. You fall on your hands and knees and cough. Good -- that means your lungs didn't burst. Seems like your spine is in one piece, too. Bruised, maybe, but in one piece.
Amy kneels by your side and apologizes profusely.
It takes a minute before you can speak. <<say "you">>"I think"<</say>> -- you breathe twice -- <<say "you">>"I've reached my hug quota for the day."<</say>>
Wiping away a tear, she laughs. <<say "Amy">>"And I think I've reached my emotional quota for the day."<</say>>
<<say "you">>"Phew."<</say>> You sit up. <<say "you">>"You're telling me. Lucky for you, you don't have to talk to Sophie until tomorrow. Let's both take it easy until then, kay?"<</say>>
She nods.
<<say "you">>"Want me to walk you home? I mean the one in town."<</say>>
<<say "Amy">>"I knew what you meant."<</say>> She smiles at her feet. <<say "Amy">>"I must look hideous right now. Puffy eyes and stuff. Can I clean up at your place?"<</say>>
<<say "you">>"Of course."<</say>>
She stacks one foot over the other. <<say "Amy">>"With what you've gone through, I would understand if you said no, but what if I slept on your couch tonight? You know, for old times' sake?"<</say>>
<<act "\"I'd like that.\"" "I'd like that.-Sophie-scenes-792">>
<<set $amy_sleeps_over_after_sophie_apologizes to true>>
<</act>>
<<act "\"Honestly, I'm exhausted. Some other time?\"" "I'd like that.-Sophie-scenes-792">>
<<set $amy_sleeps_over_after_sophie_apologizes to false>>
<</act>><<if $last_link_label is "\"I'd like that.\"">>\
Amy bites her bottom lip and stands on her tippy toes. <<say "Amy">>"Yay."<</say>>
<<else>>\
Amy giggles. <<say "Amy">>"Of course. You know, after all this, I could probably benefit from some alone time."<</say>>
You sigh. <<say "you">>"Exactly. Glad there's no hard feelings"<</say>>
<<say "Amy">>"Psh. Of course not."<</say>>
<</if>>\
The two of you walk home with your arms wrapped around each other's shoulders.
<<act "Leave." "Living Room">><</act>><<say "you">>"Hey Sophie,"<</say>> you say, <<say "you">>"I've brought a vine and some wild game from your last hunt."<</say>>
Sophie suppresses a smile as she lifts her chin. <<say "Sophie">>"Good."<</say>>
<<say "you">>"So what's the plan?"<</say>>
<<say "Sophie">>"This vine will be a snare trap. Hanako will pull it when the harpy lands."<</say>>
<<say "you">>"Hanako? Helping? How in the world did you convince her to do that?"<</say>>
<<say "Sophie">>"Oh, she's not //helping//, she's //hunting//. 'A regal sport.'"<</say>> Sophie winks.
<<say "you">>"That's..."<</say>> You shake your head in disbelief. <<say "you">>"That's genius."<</say>>
<<say "Sophie">>"Mm."<</say>> Sophie flashes a smile then summarizes the rest of the plan: you'll give Hanako a signal before she pulls. After the harpy is caught, Hanako will yell a codeword, and Sophie will rush in to help mediate the conversation.
She finishes off by saying, <<say "Sophie">>"No pressure, but we've only got one shot at this. Now, just go about your day as you always do. Harpy's bound to show up eventually. Probably when you wake up in the morning."<</say>>
<<say "you">>"Thank you, Sophie."<</say>> You give her a hug.
<<say "Sophie">>"Makes me feel useful."<</say>> She ruffles your hair and gives you a gentle push toward the door. <<say "Sophie">>"Run along now. Plenty of time left to explore the forest."<</say>>
<<act "Leave." "Stable #1">><</act>>Sophie sighs. <<say "Sophie">>"Thank you for letting me stay here. Been so long since I could just be with my own thoughts. Anyway."<</say>> Sophie clears her throat. <<say "Sophie">>"Remember when we first met? Did everything... heal correctly?"<</say>>
You chuckle while rubbing the back of your neck. <<say "you">>"Thankfully, yeah. You really saved me back there."<</say>>
<<act "Flirt." "Flirt.-Sophie-content-156">><</act>>
<<act "Change the topic." "Change the topic.-Sophie-content-156">><</act>><<if $end_to_end_test_mode>>
<<endscenebutton "Skip.">>
<</if>><<say "you">>"And what about you,"<</say>> you ask. <<say "you">>"How are you feeling?"<</say>>
<<say "Sophie">>"Oh. Good. Good. Right as rain, as you promised."<</say>> She sighs.
<<say "you">>"What's wrong?"<</say>>
<<say "Sophie">>"I wonder what the others are doing right now. Maybe I'll check up on them -- in secret, of course."<</say>>
You smile and nod.
<<endscenebutton>>You chuckle. <<say "you">>"If a spider girl ever bites you, I'd be happy to return the favor."<</say>>
Instead of reacting, she stares into your eyes, letting you simmer on your own words. When you glance away, she smirks. <<say "Sophie">>"$name, do you like horse pussy?"<</say>>
Your jaw drops.
Strange. She blushes more than you. <<say "Sophie">>"I apologize. Not familiar with human customs. You were flirting, yes?"<</say>>
You nod.
<<say "Sophie">>"Then -- isn't that what you are after?"<</say>>
<<act "\"Yes.\"" "sex-Sophie-content-186">><</act>>
<<act "\"I mean... Only if you're into it.\"" "sex-Sophie-content-186">><</act>>
<<act "\"Actually, I was just teasing. Sorry for leading you on.\"" "Actually, it was just harmless flirting. Sorry for leading you on.-Sophie-content-190">><</act>><<say "Sophie">>"Ah,"<</say>> she says, more apologetic than embarrassed. <<say "Sophie">>"I misunderstood. In that case, I'm glad you are feeling better."<</say>>
You shake off any awkward feelings. <<import "Change the topic.-Sophie-content-156">><<unset $visited_sophie_finger>>
<<unset $visited_sophie_fist>>
<<unset $visited_sophie_mouth>>
<<unset $visited_sophie_finger_then_fist>>
<<unset $leaving_sophie_fist>>
<<if $last_link_label is "\"Yes.\"">>
<<say "Sophie">>"Very well,"<</say>> she says with a grin. <<say "Sophie">>"It's only fair. After all, I've seen yours."<</say>> She cradles your cheek and looks into your eyes.
<<else>>
She shrugs. <<say "Sophie">>"It's only fair. After all, I've seen yours."<</say>> She cradles your cheek and lowers her head, not quite making eye contact. <<say "Sophie">>"Must admit, I've thought about it before."<</say>>
<</if>><br><br>
Due to the size of the stable, she has to rotate similar to a car making a three point turn. When her bottom faces you, the two of you pause. She breaks the silence. <<say "Sophie">>"Better view if you lift my tail."<</say>><br><br>
It flicks side to side, wafting her musky scent through the air. With some hesitation, you grab and raise it out of the way. No fur covers her vulva, just black rubbery skin. Fine horizontal wrinkles delineate each side of her slit, forming a protective seal.<br><br>
You stare until Sophie speaks, her voice startling you. <<say "Sophie">>"I won't be offended if it's not to your liking."<</say>><br><br>
It is a little intimidating, but curiosity gets the better of you. With your fingertips, you gently brush the slit with a slow downward stroke. Near the middle, your finger catches on a wrinkle and pulls the lip open slightly. Inside, she's pink and fleshy. It's a distinct contrast with the black outside.<br><br>
You continue to pet her pussy like this. Always downward. It warms up as time goes by.<br><br>
Sophie sighs and leans against the wall, resting her head on her forearms -- so you must be doing something right. You strum those wrinkles over and over again until Sophie stretches her back and cracks her neck side to side.<br><br>
Placing your thumbs on each lip, you massage in little circles, spreading and smooshing it together. After about five repetitions, you walk your thumbs down a little and repeat. Her pink insides glisten with wetness.<br><br>
Once you've reached the bottom of her vulva and your thumbs part, it exposes her clit. You linger, inspecting it with curiosity. Unlike its human counterpart, hers is wide and vaguely shaped like an upside down trapezoid. The wider you spread, the more it protrudes out, so if you wanted to, you could suck on it like a hard nipple. Lost in thought, it takes some time to notice the effect you're having on Sophie: she's moaning, but barely.<br><br>
Without turning around, she says, <<say "Sophie">>"That's good. Now, I don't want to ruin your confidence, but centaurs are notoriously difficult to please. No matter what happens, I'll enjoy the journey."<</say>><br><br>
<<import "Sex buttons-Sophie-content-216">><<if !$visited_sophie_mouth>>
<<act "Use your mouth." "Use your mouth.-Sophie-content-226">>
<<set $visited_sophie_mouth to true>>
<</act>><br><br>
<</if>>
<<hasPenis>>
<<act "Fuck her." "Fuck her.-Sophie-content-231">><</act>><br><br>
<</hasPenis>>
<<if !$visited_sophie_finger>>
<<act "Finger her." "Finger her.-Sophie-content-228">>
<<set $visited_sophie_finger to true>>
<</act>><br><br>
<</if>>
<<if !$visited_sophie_fist>>
<<act "Fist her." "Fist her.-Sophie-content-268">>
<<set $visited_sophie_fist to true>>
<<if passage() === "Finger her.-Sophie-content-228">>
<<set $visited_sophie_finger_then_fist to true>>
<</if>>
<</act>><br><br>
<</if>>
<<act "Give up." "Give up.-Sophie-content-374">><</act>><<import "Leaving Sophie Fist">>\
<<set $visited_sophie_mouth to true>>\
To warm her up, you plant gentle kisses down her slit. There's no denying the salty taste, but her moans keep you going. You start again from the top, fluttering your tongue horizontally down her slit. Emboldened, you part her pussy and do it again, lapping up some of her juices as you go. When you reach the bottom, you return upwards, spreading her a bit more on every pass. After five meticulous and slow licks, she's spread enough to expose her clit.
It sits there, waiting. Sophie's heavy breathing fills the room. You tilt your head, open your mouth, and gently suck -- just for a moment: Sophie stumbles and you lose your grip.
<<say "you">>"Sorry,"<</say>> you say. <<say "you">>"I thought you were ready."<</say>>
Instead of replying, Sophie stands straight and takes a short step backward. The message is clear: //please continue.//
This time, you take a different approach -- wrapping your lips around it as before, but without sucking. Her knees tremble, yet she keeps her footing. At first, you lip at the nub, trying to get a feel for it. It's more firm than a human clit, but it seems just as sensitive. When her shaking subsides, you apply some suction and gently tug. Once again, her knees go weak, but this time you were expecting it; you drop with her, forcing her to adjust to the sensations.
When it seems like she's about to adapt, you throw something new into the mix: a slurp, a darting tongue, a firmer suck. This goes on for minutes, but it doesn't seem enough to get her off.
<<import "Sex buttons-Sophie-content-216">><<set $visited_sophie_finger to true>>\
<<import "Leaving Sophie Fist">>\
You run your fingertip down her slit and Sophie shivers from the stimulation. Parting her lips, you use her natural wetness to lubricate your finger. Your finger slides in without resistance and Sophie barely reacts. Only a satisfied <<say "Sophie">>"Ah,"<</say>> escapes her lips. Inside, she's warm and ready. Her juices feel slightly thicker than a human's, but it's so subtle, you may be mistaken. After a few strokes, you slip a second finger in. When you've warmed her up enough to slip your third finger in, she starts to moan.
To increase her pleasure, you place your free hand's thumb under her vulva and massage her clit through its protective lips. Wetness floods in, coating your fingers.
<<say "Sophie">>"That's nice,"<</say>> Sophie exhales. The words are so quiet, you're not sure she intended for you to hear them.
With a slow rhythm, you slide in and out. Unlike her wrinkled lips, she's smooth and slick inside. The volume of hormones increase to a point, but after a few minutes of fingering, you conclude this won't end in an orgasm.
<<import "Sex buttons-Sophie-content-216">><<set $visited_sophie_fist to true>>
<<set $leaving_sophie_fist to true>> /* Since "Keep going."/"Give up" won't lead to a scene that uses the snippet, it's fine to blanket statement like this */
<<if $visited_sophie_finger>>
Sophie gasps as you slide your pinky in. When you hint your thumb is next -- by massaging the perimeter of her hole -- she tenses up on your hand. To reassure her everything is going to be okay, you pat her furry bottom. If you get the slightest inclination she's not ready for this, you'll stop.
<<else>>
She seems wet enough, so you slip one finger in after the other. Almost there. Only your thumb remains. You hint it's next by massaging the perimeter of her hole, and she tenses up. To reassure her everything is going to be okay, you pat her furry bottom. If you get the slightest inclination she's not ready for this, you'll stop.
<</if>><br><br>
It's slow going, but eventually, Sophie loosens up -- both physically and mentally. She's ready. Forming a beak with your hand, you slip in. Perhaps you waited too long to try; she's sopping wet. As the padding of your thumb disappears inside her, she arches her upper body and groans at the ceiling.<br><br>
You rub her bottom and coo softly. <<say "you">>"Good girl. Good girl."<</say>><br><br>
In and out, you loosen her up, exploring deeper on each push. Your fingers are starting to wrinkle. By now, you thought you'd get used to her musky scent, but it's stronger than ever. When half your forearm's encompassed, you can go no further: you've reached her cervix. It protrudes toward you, forming a small peak. Now that you know how deep she goes, you make a fist and alternate back and forth like a piston, slow at first, but gradually picking up steam.<br><br>
Sophie mutters prayers to her gods. Occasionally, she clamps down, so you take it easy until she releases. Whispering over her voice, you assert that everything's going to be okay and encourage her to keep going. When you're fisting as fast as you can, Sophie doesn't hold back anymore. She screams to her gods, elaborate names you'll never remember.<br><br>
<<if $visited_sophie_mouth and $visited_sophie_finger_then_fist>>
<<act "Keep going." "Sophie cums">><</act>>
<<else>>
It feels like an orgasm is eminent, but after five minutes, you conclude it's not going to happen.
<</if>><br><br>
<<import "Sex buttons-Sophie-content-216">><<if $leaving_sophie_fist === true>>
Before trying something else, you loosen your fist and slide all the way out.<br><br>
<<set $leaving_sophie_fist to false>>
<</if>>She clamps down hard, sucking your fist in while her pink lips pushes open on their own. This time, you don't go easy on her. You keep fisting, sloshing the wetness around until she releases, only to clamp down again. Her pussy sucks you in over and over as she screams in pleasure.
While she's cumming, she reaches back to gesture for you to stop. Slowly, you uncurl your fingers and slip out, though she squeezes one last time before you exit.
Once you're free, she places her palms on the wall and grunts with each contraction; her lips pop open as her vulva scrunches upward -- exposing pinkness, and poking her clit out of its hood like a little tongue -- before snapping shut.
Eventually, her grunts fade, but she remains still, like she's contemplating her next move.
<<say "you">>"Sophie? You okay?"<</say>>
<<say "Sophie">>"Just thinking,"<</say>> she says. <<say "Sophie">>"I should take more vacations."<</say>>
You chuckle.
Without lifting her head, she waves you in and hugs you sideways while you both face the wall. <<say "Sophie">>"Have I ever told you you're my favorite human?"<</say>>
<<say "you">>"No. But I had a feeling. I'm the only one you know."<</say>>
She smiles. <<say "Sophie">>"I'm going to need a minute before I can... I'm going to need many minutes."<</say>>
You leave the stable, beaming. After all, centaurs are notoriously difficult to please.
<<endscenebutton>><<import "Leaving Sophie Fist">>\
<<say "you">>"Be right back,"<</say>> you say. Over her shoulder, Sophie watches you leave. You return with a wooden stepstool and place it behind her.
<<say "Sophie">>"$name?"<</say>> She cocks an eyebrow. <<say "Sophie">>"What are you doing?"<</say>>
<<say "you">>"Uh..."<</say>> The last time you tried to flirt, it didn't go so well. <<say "you">>"...fucking you?"<</say>>
She stares for a second. <<say "Sophie">>"Good. Thought you got distracted."<</say>> Without showing much emotion, she faces the wall and waits.
After disrobing, you step up and slide a finger into her hole. She's ready, so you use her natural juices to lubricate your cock, and slide in with ease. Her pussy is the perfect temperature. The two of you sigh in unison.
You rock your hips back and forth and listen to the music: heavy breathing and lewd slurping sounds. After establishing a rhythm, you glance up. Sophie's blushing, watching you from her periphery. You smile and she says, <<say "Sophie">>"Have you done this before?"<</say>>
You can't help but chuckle, but you don't stop. <<say "you">>"Fucked a centaur? Believe it or not, this is my first time."<</say>>
Mid thrust, her pussy winks. It's a wonderful feeling, an obscene wet grip sliding down your shaft. But it catches you by surprise. You close your eyes and grunt. Against your pubic bone, you feel her vulva pushing outward, like a mouth trying to engulf your balls. When you open your eyes, Sophie bites her lip and smirks. She says, <<say "Sophie">>"Hm,"<</say>> and leaves it at that, turning to face the wall.
You continue like nothing happened, but you can't stop thinking about the interaction. Is she toying with you? The question fades from your mind as your hips push against her silky fur.
Once in a while, she'll reward you with a velvety clench, but it always catches you by surprise, forcing you to pause and groan. She's far from cumming, but it feels too good to stop. You thrust as fast as you can -- hoping, begging for another squeeze -- but it never happens.
Why isn't she winking anymore? Furrowing your brow, you glance up at her to check if something's wrong. To your surprise, she's already grinning back at you. As soon your eyes meet, she clamps down hard -- harder than ever before.
A tingling sensation washes over your cock. You suck air through your teeth, and explode inside her. It feels so good, your eyelids pinch shut, though her expression remains etched into your memory: a sly smile with a hint of curiosity.
When she releases you from her grip, your hips move on their own, pounding into her. If you had the capacity to do so, you'd thank her for what follows: she times her contractions on each of your inward thrusts, allowing you to experience maximum pleasure without having to slow down.
After a guttural grunt, you collapse across her furry back. Though only your tip remains inside her, she continues to wink. It feels like a mouth trying to suck out your last few drops of semen.
<<say "you">>"Ugh..."<</say>> you moan. You want to say more, but you're still recovering. Thankfully, She's patient enough to wait. When you finally slide out, she's still watching at you. Your legs shake as you step down from the ladder.
Sophie turns and embraces you in a hug, then looks into your eyes. <<say "Sophie">>"Do all humans sound like that when they orgasm?"<</say>>
You blush and shrug.
<<say "Sophie">>"Cute. Did you have fun?"<</say>>
You nod.
<<say "Sophie">>"Good."<</say>> She boops your nose. <<say "Sophie">>"I did too. Felt good."<</say>> When you smile without looking up, she lifts your chin and smiles back. <<say "Sophie">>"Best vacation I ever had."<</say>>
<<endscenebutton>><<set _did_something to $visited_sophie_finger or $visited_sophie_fist or $visited_sophie_mouth>>
<<if _did_something>>
You sigh. <<say "you">>"Sorry, I'm trying, but I don't think this is working."<</say>>
<<else>>
You sigh. <<say "you">>"Sorry, I'm... I think I've changed my mind."<</say>>
<</if>><br><br>
Sophie turns and embraces you in a hug, then looks into your eyes. <<if _did_something>>
<<say "Sophie">>"It's okay. Did you have fun?"<</say>>
<<else>>
<<say "Sophie">>"That's totally fine! Are you okay?"<</say>>
<</if>><br><br>
You nod.<br><br>
<<if _did_something>>
<<say "Sophie">>"Good."<</say>> She boops your nose. <<say "Sophie">>"I did too.."<</say>> When you smile without looking up, she lifts your chin and smiles back. <<say "Sophie">>"Best vacation I ever had."<</say>><br><br>
<<else>>
<<say "Sophie">>"You sure?"<</say>><br><br>
You nod again. <br><br>
When you smile without looking up, she lifts your chin and smiles back. <<say "Sophie">>"Really, I don't mind. Still the best vacation I ever had."<</say>><br><br>
It's nice that she's so understanding. Maybe I'll try again sometime. <<say "you">>"Thanks, Sophie."<</say>><br><br>
<</if>>
<<endscenebutton>>Centaurs are majestic creatures of the forest, easily identifiable by two distinct body parts: the breasts of a human and the vagina of a horse. Technically, that's an oversimplification: their breasts are elven.
Monster girl religion states, eons ago, two Monster Girl Gods argued over who created the elven race. Things got so heated the case was taken up by the Monster Girl Supreme Court. Alas, the court ruled to cut the elves in two, giving each god a half.
Before the gavel banged, the true creator sprung up and dropped her charges against the defendant, saying there was no need to carry out this ruling. On hearing this, the wise judges smiled down upon her -- for this revealed her to be the true creator. Right then and there, they reversed their decision, giving her both halves.
Unfortunately (or fortunately, depending on your opinion of bisection), years later, two different gods fought over the true owner of a horse; this case put an end to these cruel rulings once and for all.
Long story short, none of this has anything to do with centaurs: the creator of elves sewed her halves back together that night and they were fine. And this is the story of why monster girl elves' legs connect to their hips.
As for where do centaurs come from? Your guess is as good as mine. Maybe an elf fucked a horse? I don't know.As you approach, a cute bunny skitters toward a bush, stopping short of jumping in. It looks at you over its shoulder, wiggling its nose, long ears standing at attention. Maybe you could toss some food its way without scaring it off.
There's a dull thud as the rabbit flies through the bushes. One moment it was there, and now it's gone. Confused, you look around. Sophie emerges from the trees with a bow in her hand.<<if $follower is "Eva">>
Eva hides behind you with her tail tucked. Maybe because her last interaction with Sophie involved Sophie saying she doesn't like liars. Reaching back, you pat Eva's head to reassure her.<</if>>
Poor bunny. You feel bad, but you can't help yourself from smiling. <<say "you">>"Well if it isn't Sophie the centaur. Long time no see!"<</say>> Your excitement fades when you remember Amy interacted with the townsfolk. This will be a tough conversation.
Sophie grimaces as she nods. <<if $follower is "Eva">><<say "Sophie">>"$name. Eva."<</say>><<else>>"$name."<</if>>
Does she already know? You look at her side eyed. <<say "you">>"Something... wrong?"<</say>>
Through her teeth, she says, <<say "Sophie">>"It's nothing. Just a little run in with a bear."<</say>>
You're not sure what that means until you see it: a huge gash on the outside of her back leg. <<say "you">>"Ugh!"<</say>> Your butthole clenches to the size of a pinhole. <<say "you">>"Why are you out hunting? You should get that looked at, or at least go easy on it."<</say>>
<<say "Sophie">>"I've survived worse."<</say>> She exhales forcefully, closing her eyes as though concentrating on every word. <<say "Sophie">>"Be a dear. Fetch my kill from that bush."<</say>>
You hesitate to act, but if you don't grab the rabbit, she will, and you don't want her to extend herself any more than she already has. Using the arrow as a handle, you retrieve the game. Shot right between the eyes. When you hand it to Sophie, she's not as impressed as you are.
<<say "Sophie">>"Thank you."<</say>>
//You've met a new monster girl. Increase her affection to invite her to your farm.//<br><br>
<<act "Continue." $latest_landmark>><</act>><<if setup.stateReached("met poor hobbyist")>>
As you approach, the man both winces and smiles. <<say "Miscellaneous">>"Have you decided you're interested in the cultivator? I'll give you a fair price."<</say>><br><br>
<<import "Purchase tool button snippet-poor-hobbyist-56">>
<<else>>
<<move_to_state "met poor hobbyist">>
A man standing by the town entrance glances at you as he wrings his hands. After muttering some incomprehensible words, he waves you down. <<say "Miscellaneous">>"$name, is it?"<</say>> He forces a pained smile.<br><br>
<<act "\"That's right.\"" "That's right.-poor-hobbyist-8">><</act>><br><br>
<<act "\"You've got the wrong person.\"" "You've got the wrong person.-poor-hobbyist-12">><</act>><br><br>
<<act "He seems off. Ignore him." "Ignore them.-poor-hobbyist-16">><</act>>
<</if>>He stops dead in his tracks. <<say "Miscellaneous">>"Oh?"<</say>> After gripping his temples, he looks up, confused. <<say "Miscellaneous">>"I apologize. I may have forgotten your name."<</say>> Showing his palms, he winces, as though he's afraid you'll attack. <<say "Miscellaneous">>"Normally I'm good with names. But-- "<</say>> He goes back to wringing his hands, then shakes his head. <<say "Miscellaneous">>"But you are the farmer, yes?"<</say>>
<<act "Nope." "Ignore them.-poor-hobbyist-16">><</act>>
<<act "And what if I am?" "That's right.-poor-hobbyist-8">><</act>>
<<act "Yes." "That's right.-poor-hobbyist-8">><</act>><<set _spoke_to_him to $last_link_label is not "He seems off. Ignore him.">>\
You walk past without <<if _spoke_to_him>>another<</if>> word. In your periphery, you see the man's fall to his knees, but that's not your problem.
<<act "Town Square" "Town Square">><</act>>\
<<move_to_state "poor hobbyist ignored">><<set _he_does_not_know_you_are_a_farmer to $last_link_label is "\"That's right.\"">>
He limps as he approaches. <<say "Miscellaneous">>"I have something you may be interested in."<</say>> He reaches deep into his front pocket. <br><br>
After listening to him grunt for a few seconds, you take a step back. <<say "you">>"Look, buddy, I don't want any--"<</say>><br><br>
<<say "Miscellaneous">>"Oh no."<</say>> He flips his pocket inside out, revealing a hole the size of a fist. <<say "Miscellaneous">>"Oh no, no, no--"<</say>> Looking over his shoulder, he says, <<say "Miscellaneous">>"Oh thank God."<</say>>
Hissing through his teeth, he squats to pick something up. The back of his pants are in worse condition than the front: tattered and hanging off his hips, like he found them in the trash.<br><br>
<<say "Miscellaneous">>"This is what I wanted to show you."<</say>> When he turns around, his eyes are glistening. A cultivator trembles in his hand -- a tool used to mix loose soil. <<if _he_does_not_know_you_are_a_farmer>>
<<say "Miscellaneous">>"You're a farmer, no?"<</say>><br><br>
You smile. <<say "you">>"Right again."<</say>><br><br>
<</if>>
<<say "Miscellaneous">>"You see, I'm a farmer like you."<</say>> He clears his throat into the side of his fist. <<say "Miscellaneous">>"No, not like you, actually. You're a professional. I'm a hobbyist. But take it from me, this is a wonderful tool. Would you be consider purchasing it?"<</say>> <br><br>
A cultivator would no doubt increase your harvest yield.<br><br>
Before you can reply, his smile wavers. <<say "Miscellaneous">>"Actually, it was my father's. Passed down, so you know it's quality. They don't make these like they used to."<</say>> He chuckles humorlessly. <<say "Miscellaneous">>"I-- I suppose I could part with it"<</say>> -- gripping it tight, he looks down and frowns -- <<say "Miscellaneous">>"for $100."<</say>><br><br>
As soon as you glance his way, he says, <<say "Miscellaneous">>"Bu-- bu-- bu-- but if that's too high, I'm willing to negotiate."<</say>><br><br>
<<import "Purchase tool button snippet-poor-hobbyist-56">><<if setup.hasSeen("Why are you selling it-poor-hobbyist-55")>>
<<act "\"Remind me. Why are you selling this again?\"" "Why are you selling it-poor-hobbyist-55">><</act>>
<<else>>
<<act "\"Why are you selling it?\"" "Why are you selling it-poor-hobbyist-55">><</act>>
<</if>><br><br>
<<act "You're interested in purchasing the cultivator." "You're interested.-poor-hobbyist-57">><</act>><br><br>
<<if setup.hasSeen("Change the topic.-poor-hobbyist-159")>>
<<givebutton "Trash" "money" 100>>
<<move_to_state "gave donation to poor hobbyist">>
<<goto "Free money-poor-hobbyist-200">>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<<labelOverride "Give him the <span class=\"unaffordable\">$100</span> and let him keep the tool.">>
<</givebutton>><br><br>
<<givebutton "Trash" "Carrots" 40>>
<<move_to_state "gave food to poor hobbyist">>
<<goto "Free food-poor-hobbyist-200">>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<<labelOverride "Give him <span class=\"unaffordable\">40 carrots</span> and let him keep the tool.">>
<</givebutton>><br><br>
<</if>>
<<act "\"Let me think about it. I'll get back to you.\"" "Let me think about it. I'll get back to you.-poor-hobbyist-61">><</act>><br><br>
<<act "\"Sorry, but I've decided I'm not interested.\"" "Sorry. Not interested.-poor-hobbyist-59">><</act>>Now, there's the small matter of how much you're willing to pay for it.
<<givebutton "Trash" "money" 100>>
<<additem "Cultivator">>
<<goto "Purchase tool full price-poor-hobbyist-239">>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<<labelOverride "Shut up and take my money. (<span class=\"unaffordable\">$100</span>)">>
<</givebutton>>
<<act "Negotiate for a lower price." "Negotiate for lower price.-poor-hobbyist-74">><</act>>
<<act "Talk about something else." "Purchase tool button snippet-poor-hobbyist-56">><</act>>You're betting this guy isn't as shrewd as he looks, and he doesn't look that good in the first place. It should be easy to talk him down.
<<givebutton "Trash" "money" 50>>
<<additem "Cultivator">>
<<goto "Purchase tool 50-poor-hobbyist-242">>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<<labelOverride "Offer <span class=\"unaffordable\">$50</span>.">>
<</givebutton>>
<<givebutton "Trash" "money" 25>>
<<additem "Cultivator">>
<<goto "Purchase tool 25-poor-hobbyist-245">>
<<dontRedirectToCurrentPassage>>
<<disableInsteadOfHide>>
<<labelOverride "Offer <span class=\"unaffordable\">$25</span>.">>
<</givebutton>>
<<act "Talk about something else." "Purchase tool button snippet-poor-hobbyist-56">><</act>>The man's jaw drops as he looks you top to bottom. <<say "Miscellaneous">>"You will? That's because you're interested, right?"<</say>>
<<say "you">>"I'm not sure yet, but I'll let you know."<</say>>
<<say "Miscellaneous">>"Is it more of a ye--"<</say>> Shakes his head. <<say "Miscellaneous">>"Okay, but //please// hurry. I'll be right here, waiting."<</say>>
<<act "Town Square" "Town Square">><</act>>The man bites his lip and looks around slowly. <<say "Miscellaneous">>"The truth is..."<</say>> He sighs. <<say "Miscellaneous">>"I don't want to. But I //have// to."<</say>> He opens his arms wide. <<say "Miscellaneous">>"As you can see, I've had a string of bad luck lately. I used to work at the pet store, but they don't have enough customers to justify paying me."<</say>>
Looking right through you, he shakes his head and scoffs. <<say "Miscellaneous">>"I-- I-- I-- I-- I don't blame them, though. The owners, I mean. They have their own set of problems, trust me."<</say>>
You frown. <<say "you">>"Don't you have a nest egg you could dip into?"<</say>>
He hangs his head. <<say "Miscellaneous">>"No. I did. But..."<</say>> He shrugs. <<say "Miscellaneous">>"Emergencies happen, you know? I planned for that. I just didn't... Even if I saved every penny, I wouldn't of been able to afford--"<</say>> He pinches his bottom lip. <<say "Miscellaneous">>"Anyway. I'm not looking for a handout. I may have even had enough to last this year if I didn't have to buy so much food to support my family."<</say>>
Your eyebrows pinch inward. <<say "you">>"What do you mean by that?"<</say>>
<<say "Miscellaneous">>"You see, yes, I'm a hobbyist, but when I lost my job, I started depending on my garden to offset our food expenses."<</say>> He scoffs. It's the first genuine smile you've seen from him. <<say "Miscellaneous">>"Somehow, this year, every seed I bought was a dud. Not a single crop grew. It's like I'm cursed. And those seeds are expensive, let me tell you."<</say>>
You scratch the back of your head. <<say "you">>"Tell me about it. That's why I buy them wholesale."<</say>>
<<say "Miscellaneous">>"I was-- I wanted to do that. I tried. But would you believe it, no matter where I looked, they were out of there cheapest seeds."<</say>>
Your eyes widen.
<<say "Miscellaneous">>"And I couldn't afford to pay wholesale for the second cheapest."<</say>>
<<say "you">>"Umm."<</say>> You pinch the skin of your neck. In a high-pitched tone, higher than you intended, you ask, <<say "you">>"And the cheapest seeds were?"<</say>>
<<say "Miscellaneous">>"Carrots."<</say>>
Oof. Hopefully that's just a weird coincidence.
<<act "\"How about I loan you some carrot seeds? You can pay me back later.\"" "How about I loan you some carrot seeds-poor-hobbyist-135">><</act>>
<<act "\"How about I give you some carrot seeds?\"" "How about I loan you some carrot seeds-poor-hobbyist-135">><</act>>
<<act "\"That's rough.\"" "Change the topic.-poor-hobbyist-159">><</act>>He smiles. <<say "Miscellaneous">>"I appreciate that. I really do. But the thing is, even if I planted them today, by the time they are edible..."<</say>> He shakes his head. <<say "Miscellaneous">>"Let's just say, I can't wait that long."<</say>>
<<act "You can't wait a few hours?" "You can't wait a day-poor-hobbyist-144">><</act>>
<<act "I understand." "Change the topic.-poor-hobbyist-159">><</act>>He raises an eyebrow and looks around. <<say "Miscellaneous">>"I can wait a hour. A day. But a week -- that's iffy."<</say>>
<<say "you">>"Who said anything about a week? I can give you these seeds now."<</say>>
<<say "Miscellaneous">>"Umm... And I would appreciate it, but it wouldn't do much good. You know, what with the time it takes for them to mature into something edible."<</say>>
You scratch the back of your head. Why does he think it takes so long to grow crops?
<<act "Explain how things work in the real world." "Explain how things work in the real world.-poor-hobbyist-157">><</act>>
<<act "Change the topic." "Change the topic.-poor-hobbyist-159">><</act>>You say, <<say "you">>"But it won't take that long. I'll give you the seeds"<</say>> -- you dig your index finger into palm like you're snuffing out a cigarette -- <<say "you">>"you bury them in a hole, cover it up, add water, spend about <<= setup.harvest_carrot_energy_cost>> energy, and then--"<</say>>
<<say "Miscellaneous">>"<<= setup.harvest_carrot_energy_cost>> energy? I-- I-- I don't know what that means."<</say>>
You slap your thighs and shake your head. <<say "you">>"<<= setup.harvest_carrot_energy_cost>> energy! Come on! You spend the energy then the crops are ready to eat."<</say>>
He glances around and chuckles nervously. <<say "Miscellaneous">>"Ah. A joke."<</say>>
<<say "you">>"How is that funny? I'm not joking."<</say>>
There's a long pause before he smiles. <<say "Miscellaneous">>"Well, if you buy this cultivator from me, it'll //feel// like your crops grow in half that... energy."<</say>>
When you squint at him, he squints back. It's high noon. He draws first in this standoff:
<<say "Miscellaneous">>"So, what do you say?"<</say>>
<<act "Talk about something else." "Change the topic.-poor-hobbyist-159">><</act>><<say "you">>"If seeds don't help, what about money or food?"<</say>><br><br>
He bows. <<say "Miscellaneous">>"Yes. Yes! That would be so--"<</say>> He palms his forehead and chokes up. <<say "Miscellaneous">>"Either is fine so long as it's soon. I desperately need... I promise this tool is worth the price."<</say>><br><br>
<<import "Purchase tool button snippet-poor-hobbyist-56">><<set _food to true>><<import "Free snippet-poor-hobbyist-204">><<set _food to false>><<import "Free snippet-poor-hobbyist-204">>The poor man gets on his knees and prays at you. <<say "Miscellaneous">>"Please. You don't know--"<</say>> He crawls over and taps his palms on the top of your shoes, sobbing.
<<say "you">>"Hey now."<</say>> On one hand, you're happy that he's happy. On the other, it's a little embarrassing to be doing this in a public space. <<say "you">>"Uh, no need for that. Here, take this <<if _food>>food back to your family.<<else>>money and buy some snacks at the general store or some new clothes or... whatever you want, really. It's yours.<</if>>"<</say>>
He sighs and smiles. <<say "Miscellaneous">>"You don't know what it's been like. To finally catch a break -- finally, some breathing room to get some things in order."<</say>> Before standing, he once more thanks you profusely. <<say "Miscellaneous">>"I swear I am going to pay you back someday."<</say>>
You wave that idea away. <<say "you">>"No need. It's a gift. I'm just glad I could help."<</say>>
He points at you and smiles. <<say "Miscellaneous">>"Oh, no! I am not a charity case. Think of this as an investment. As soon as I can, I'll be paying you back with interest. <<if _food>>Maybe not in food, but something of equal value.<<else>>Maybe not in money, but something of equal value.<</if>>"<</say>>
After thanking you one more time, he turns to run to <<if _food>>his house.<<else>>the general store.<</if>>
Something occurs to you: <<say "you">>"Hey! What's your name?"<</say>>
Looking over his shoulder, he shouts, <<say "Miscellaneous">>"Fred."<</say>>
It feels great to help someone in need.
<<act "Town Square" "Town Square">><</act>>\
<<move_to_state "poor hobbyist left town hall">>As you walk away, he runs in front of you.
<<say "Miscellaneous">>"No, wait!"<</say>> He shakes his fists in front of his chest. <<say "Miscellaneous">>"I'll give this to you for a steal. I-- I-- I-- I'll work for you. Yes."<</say>> He places his palm over his heart. <<say "Miscellaneous">>"You need a farmhand. Every farmer does. I'll work for cheap. I work for food! Please?"<</say>>
That isn't an option. He can't learn that you're housing monster girls.
<<import "Ignore them.-poor-hobbyist-16">>The man interlocks his fingers and shakes his hands. <<say "Miscellaneous">>"Thank you! You won't be disappointed."<</say>> Before giving you the cultivator, he looks at it one last time. <<say "Miscellaneous">>"Please take good care of it. Someday, I hope you'll allow me buy it back."<</say>>
He continues to thank you as you walk away.
<<act "Town Square" "Town Square">><</act>>\
<<move_to_state "poor hobbyist left town hall">>\
<<move_to_state "purchased cultivator tool for >= $100">>The man combs his fingers through his thinning hair and sighs. <<say "Miscellaneous">>"Okay. Thank you for your generous offer. You won't be disappointed."<</say>> Before giving you the cultivator, he looks at it one last time. <<say "Miscellaneous">>"Please take good care of it. Someday, I hope you'll consider an offer to buy it back."<</say>>
He continues to thank you as you walk away.
<<act "Town Square" "Town Square">><</act>>\
<<move_to_state "poor hobbyist left town hall">>\
<<move_to_state "purchased cultivator tool for >= $50">>He pinches his forehead and slowly shakes his head. Without looking up, he says, <<say "Miscellaneous">>"Very well,"<</say>> and sighs. <<say "Miscellaneous">>"I promise, you won't be disappointed."<</say>> Before giving you the cultivator, he looks at it one last time. <<say "Miscellaneous">>"Please take good care of it. Someday, I hope you'll consider an offer to buy it back."<</say>>
As you walk away, he continues to frown.
<<act "Town Square" "Town Square">><</act>>\
<<move_to_state "poor hobbyist left town hall">>\
<<move_to_state "purchased cultivator tool for >= $50">><<set _author to "Zenwick">>\
<<set _author_href to "https://www.literotica.com/stories/memberpage.php?uid=5717204&page=submissions">>\
You startle awake, but you're not sure why. Perhaps some nightmare you've already forgotten? Just as you're about to fall back asleep, a shadow passes over your window.
Leaping out of bed, you jerk the curtains open. Since the moon is out, the view is under half-light gloom, allowing you to see clearly. Nothing stands out. You remind yourself to breathe.
As you reach for the curtains to pull them shut, you tell yourself it was a cloud or a bird, but then you see it again: a shadow warping over the terrain as it flies toward the forest and disappears. From your periphery, you thought you saw something above the treeline.
You tiptoe into the living room, determined to get to the bottom of this.
Eva is asleep, and you ultimately decide against bringing her: she's more likely to scare whatever-it-is away than help you find it. Besides, her high-pitched yips and wagging tail tell you she's in the middle of a pleasant dream, and you'd hate to interrupt that, so you slip out silently and sprint to the forest.
Moonbeams gently illuminate your surroundings, creating a dappled effect on the ground.
As soon as the adrenaline wears off, you start having second thoughts. This seems like a good way to run into a spider girl. Besides, that thing could be anywhere; you just picked a random direction to run in. Fortunately, you haven't roamed far, so it should take less than a minute to get back.
You gasp as you turn around. Oh. Just your shadow.
In any other context, you'd laugh, but at the moment, it's all the evidence you need to get the hell out of there. You rush home, racing the darkness you cast on the ground.
At first, your silhouette mimics your movements -- at first. The shape grows wider. Taller.
//Just your mind playing tricks on you.// That's what you tell yourself until the truth is undeniable:
You are being chased.
It's closing in on you. Mutating into an abhorrent figure.
A headache inducing vibration reverberates within your skull, dropping you to your knees. You plug your ears, hoping it will stop the thumping, but it makes little difference. Then, as though you imagined the whole thing, the pain disappears.
All you hear is your quivering breath. Disoriented, you slowly open your eyes and stand. There's nothing wrong with your shadow and there's nothing behind you, but that does nothing to calm your nerves: that was no hallucination.
Where is it?
You //feel// its presence. Watching. Waiting. You scan your surroundings, searching for who-knows-what.
There; high up in a tree to your right. A faint outline of a humanoid bust... maybe? It could be your mind playing tricks on you, but there's something off about it -- the way it remains relatively still compared to the swaying branches around it.
The seconds tick away as you stare, unable to make up your mind. //What is that?//
A gust of wind completely obscures the shape, and when the trees swing back into place, it's gone!
It could be anywhere. You look left. Up. Right. Down. Nothing. Sweat pools on your forehead.
You spin--
An inch from your face hangs an upside down corpse -- arms crossed, eyes closed, embalmed in black linen.
You scream at the top of your lungs.
The cloth it's wrapped in bursts open at the front. It unfurls well beyond your periphery, exposing the gray-skinned carcass within. To get a clear view, you'd have to step back, but a whirlwind of possibilities freezes you in place: is the fabric about to entomb you with the cadaver? Could you escape, or will it constrict the life from you? Would you die of starvation? How far would you be willing to go to survive?
You're grateful none of that happens. Of course, that just makes what happens next all the more surprising.
Without opening its eyes, the mummy screams back at you. The sound is unlike anything you've heard before; a high speed oscillation of ear-splitting notes and dead silence. Perhaps, as a form of protection, your brain refuses to fully process it.
If that's the case, you're thankful, because the parts you can hear disrupt your senses. First, your vision blurs. Soon after, you lose all sense of spatial awareness; suddenly there's two of you, one passing through the ground, the other levitating skyward. Two astronauts drifting from their corporal vessel, coming to terms with their fate: there's no hope of ever getting back.
<<act "You black out." "You blackout.-Lysandra-intro-58">><</act>><<set _author to "Zenwick">>\
<<set _author_href to "https://www.literotica.com/stories/memberpage.php?uid=5717204&page=submissions">>\
Above you, the monster's still screeching, but it's barely audible. Is this an out of body experience? No, you're sitting on your heels. Sitting? That means you came to before completely falling over. Despite the near instantaneous recovery, you feel nauseous, almost hungover.
Its eyes stay closed while it looks around clicking its tongue. As the fiend comes into focus, you see it for what it really is, and boy, you were way off...
A bat girl.
Yes, that seems more likely than a teleporting, shrieking mummy. What you thought was gray skin and burial cloth are actually gray fur and winged arms, respectively. And she's not hovering upside down, she's hanging from a tree branch by the claws of her feet.
Though she scans all around, she never considers you might be right under her nose. If you remain quiet, you may find an opportunity to escape.
<<say "Lysandra">>"Human? You there?"<</say>> A few seconds pass and she sighs. <<say "Lysandra">>"I thought ?hes supposed to be nice. Little shit nearly scared the"<</say>> -- she frantically pats her crotch -- <<say "Lysandra">>"Phew. Yes: //nearly// scared the piss out of me. Thank Gods. That would have--"<</say>> She belches.
Changing gears, she performs a curtsy and shakes an imaginary hand. It looks stranger than you'd think, what with her hanging upside down and all. <<say "Lysandra">>"'Lysandra. Charmed, I'm sure. And you are-- Come again?'"<</say>> With a dismissive laugh, she touches her other palm to her breastbone. <<say "Lysandra">>"'Why yes, that //is// piss on my face! My stars. Are all humans this observant, or just you?' Feh!"<</say>>
After sniffing each armpit, she nods, satisfied. <<say "Lysandra">>"Come on, girl. You got thi--"<</say>>
She coughs and clears her throat so many times it makes you even more nauseous. <<say "Lysandra">>"Damn daddy long-legs. May as well eat a bowl of pubes. At least then--"<</say>> Another hacking fit interrupts her. <<say "Lysandra">>"Fuck! Will anything go"<</say>> -- she lifts her chin up, facing you -- <<say "Lysandra">>"right... to... night..."<</say>>
You tremble as she opens her eyes to squint. So much for escaping.
Once her expression slowly contorts into a pout, she covers her face and shakes her head. <<say "Lysandra">>"How much did you hear? I can expl-- What?"<</say>> She pauses. <<say "Lysandra">>"Sorry, I... What dialect is that?"<</say>> Her ears twitch in your direction.
You're just as confused as she is until you notice your teeth chattering.
When she realizes the sound isn't a form of communication, she says, <<say "Lysandra">>"Oh! You're cold."<</say>> That's not why you're shaking, but you're more than happy to hide the truth. <<say "Lysandra">>"Well of course you are, you don't have any fur. I could..."<</say>> It sounds like an umbrella unfolding as she spreads her leathery, winged arms. They're massive, each wider than you are tall, and they're closing in on you.
There's no way in hell you'll let her wrap you in those.
She hesitates, taking a long look. <<say "Lysandra">>"Are you frowning? Sorry, my eyes are mostly for show, heh."<</say>> She clicks a couple of times.
A fraction of the pain she's already caused you has you holding your palms up defensively. <<say "you">>"No!"<</say>>
<<say "Lysandra">>"No? O-- oh. Okay, sorry."<</say>> She cocks her head. <<say "Lysandra">>"In human culture, is it rude to--"<</say>>
<<say "you">>"It gives me a headache."<</say>> That was a blunt tone, but considering the circumstances, it's justified.
Her jaw drops. <<say "Lysandra">>"It does? Oh shoot. I had no... I've never met a monster girl who--"<</say>> She shakes her head. <<say "Lysandra">>"I'm so sorry. It never occurred to me you could be so weak-minded."<</say>>
You scowl.
In a chipper tone, she says, <<say "Lysandra">>"Hey, my eyesight's better than I thought; that's a smile, right?"<</say>>
After rolling your eyes, you say, <<say "you">>"Can I go now?"<</say>>
<<say "Lysandra">>"Go?"<</say>> She laughs nervously. <<say "Lysandra">>"But... I promised to stick to English. I'm friendly, once--"<</say>> She gasps. <<say "Lysandra">>"Did I just call you weak-minded? I didn't mean it like //that//. More like, uh, soft in the head, ya know?"<</say>>
<<act "Give her a second chance." "Give her a second chance.-Lysandra-intro-103">><</act>>
<<act "Run away." "Run away.-Lysandra-intro-105">><</act>><<set _author to "Zenwick">>\
<<set _author_href to "https://www.literotica.com/stories/memberpage.php?uid=5717204&page=submissions">>\
With no hesitation, you run past her as fast as you can.
You slam the door when you get home, waking Eva.
<<say "Eva">>"Hey, you're back!"<</say>> She sits up, wagging her tail.
You stand with your back to the door like that bat girl could burst in at any moment.
<<say "Eva">>"You okay?"<</say>> she asks. <<say "Eva">>"You look a little frazzled."<</say>>
Without looking in her direction, you swallow hard and nod.
<<say "Eva">>"I know just the trick to calm your nerves."<</say>>
<<say "you">>"Yeah?"<</say>> At this point, you're willing to try anything.
She rolls her shoulders back a few times and cracks her knuckles. <<say "Eva">>"Watch and learn."<</say>> Her eyes close and she gently face plants, snoring loudly.
First you're annoyed at how useless that tip was. Part of you wonders if it was just an excuse to go back to sleep. But on second thought, maybe she's on to something: after all, now that you've had a moment to reflect, that bat girl never intended any harm. It seems silly to barricade the door, especially with your own body.
The potential of nightmares gives you pause, but once you get in bed, you fall asleep almost as fast as Eva did. All that excitement took a lot out of you, it seems.
<<act "Leave." $sleep_back_passage>><</act>><<set _author to "Zenwick">>\
<<set _author_href to "https://www.literotica.com/stories/memberpage.php?uid=5717204&page=submissions">>\
Now that you've had a moment to reflect, this monster girl never intended you any harm. Besides, your nausea is all but gone.
You stand up and dust yourself off. <<say "you">>"I know what you meant."<</say>>
She sighs in relief. <<say "Lysandra">>"Thank you."<</say>> Reaching for her toes, she climbs on top of the branch and sits cross legged. <<say "Lysandra">>"Is it more comfortable for you when I talk like this?"<</say>>
<<say "you">>"You mean right side up?"<</say>> You shrug. <<say "you">>"A little."<</say>>
Her wide black eyes follow you as her bat ears point up. Under her eyes is a small, cute snout with angled nostrils. She smiles, showing prominent canines.
Now she is in full moonlight, and you can see her features a little better, though it is hard to make out the finer details as she is a few feet above you.
She is mostly humanoid, possessing a petite figure with modest curves. Each toe ends in a hook-shaped nail, and her torso is covered in short, soft-looking fur. The only part not hidden are her breasts, though it is difficult to focus on detail because they are the same color as her gray fur.
You step in to get a better look. <<say "you">>"I've never seen a bat girl before."<</say>>
<<say "Lysandra">>"Oh yeah? I've seen you now and then."<</say>>
<<say "you">>"You have?"<</say>>
<<say "Lysandra">>"Rarely."<</say>> She steadies herself on the branch with her hands. <<say "Lysandra">>"On a couple of my flights."<</say>>
Seems like a good time for an introduction. <<say "you">>"Lysandra, was it?"<</say>>
Turning her head askew, she nods. <<say "Lysandra">>"How much did you hear earlier?"<</say>>
<<say "you">>"Not much."<</say>> A white lie to put her at ease. <<say "you">>"I'm $name."<</say>>
She tips backward and twists her body around, returning to her original, upside down position.
Darwin takes the wheel: you jump sideways to avoid a potentially deadly headbutt. Turns out there is no need: she stops on a dime. Before your heart rate slows, she extends an arm, but you're no longer in front of her to shake it.
Suddenly it dawns on her, you're a human, not a bat girl: <<say "Lysandra">>"That... wasn't a normal thing to do, was it?"<</say>>
You try to downplay it. <<say "you">>"No... No... Not really."<</say>>
She pouts. <<say "Lysandra">>"$name, be honest. Would I be making a better first impression if I //had// pissed on my face?"<</say>>
<<say "you">>"Depends,"<</say>> you say with a smile. <<say "you">>"How much piss are we talking?"<</say>> You're well aware you let the cat out of the bag: that question would baffle you unless you were around to hear her talk to herself.
She puts her hands on her hips and scoffs. <<say "Lysandra">>"I //knew// it! You heard everything. Liar."<</say>>
<<say "you">>"Not something you'd expect from such a weak-minded individual, huh?"<</say>>
It's too dark to be sure, but you'd wager she's turning red.
There's some awkward silence before she says, <<say "Lysandra">>"May I stay in this position? It's more comfortable for me at the moment."<</say>>
It is a little difficult to get used to seeing her face at this angle and it takes you a moment to answer. <<say "you">>"Of course. Comfort is important."<</say>>
<<say "Lysandra">>"Are you comfortable?"<</say>> she asks. There is a hint of amusement in her voice.
<span class="options">\
<<act "Yes." "Yes.-Lysandra-intro-185">><</act>>
<<act "Not really.">><<replace ".options" t8n>>\
Lysandra frowns at you as her wings flutter. <<say "Lysandra">>"Why is that?"<</say>>
<<act "\"It'll pass. Just some leftover jitters from earlier.\"" "I'm not sure.-Lysandra-intro-191">><</act>>
<<act "\"Everything about you scares me.\"" "You're kind of scary.-Lysandra-intro-193">><</act>>
<</replace>><</act>>\
</span><<set _author to "Zenwick">>\
<<set _author_href to "https://www.literotica.com/stories/memberpage.php?uid=5717204&page=submissions">>\
Lysandra's eyes widen, then she tilts her head, and that expression melts into a frown. She unfurls her wings and bears her canines. Somehow, they look larger and sharper than before.
She speaks in her own tongue again, snarling aggressively. You don't understand but the tone is unmistakable; you have offended her greatly.
<<say "Lysandra">>"That's not a very nice thing to say."<</say>> The tone of her voice is far more feral than you thought could be possible.
With a graceful twist, she grabs hold of the branch and ends up on top of it, arms gripping the wood between outspread legs. Her wings are open to help her balance and serve to make her look even bigger. She looks as though she could pounce at you any moment.
You swallow nervously, very aware you can feel your heart in your neck.
<<say "Lysandra">>"Well, if that's the case,"<</say>> she says snobbishly. <<say "Lysandra">>"I don't see any point in staying."<</say>>
Before you can answer that, she launches herself into the air, her furious wing beats loud enough to make you shudder. She flies and disappears from view with surprising speed.
<<act "Go home." $sleep_back_passage>><</act>><<set _author to "Zenwick">>\
<<set _author_href to "https://www.literotica.com/stories/memberpage.php?uid=5717204&page=submissions">>\
She pauses and tilts her head slightly. <<say "Lysandra">>"You sure it's not me?"<</say>>
<<say "you">>"Ye-- Absolutely."<</say>> You hold your breath until it's clear she didn't notice you glance away during that answer.
<<import "Yes.-Lysandra-intro-185">><<set _author to "Zenwick">>\
<<set _author_href to "https://www.literotica.com/stories/memberpage.php?uid=5717204&page=submissions">>\
She gives you a wide smile and sways from side to side. The movement makes your gaze travel up her body to her legs and hips, where she is rocking them in small circles to make her move to and fro. It's mesmerizing to watch for how it makes the curvature of her hips prominent, alternating between them in a pleasing rhythm.
You wonder why she is moving like that, and you can't deny that it makes your pulse quicken a bit. Is that the intent?
<<say "Lysandra">>"I'm glad to hear it."<</say>> She stretches her arms above her head, so they reach towards the ground. <<say "Lysandra">>"I've been very curious about you and it'll be better if you're comfortable."<</say>>
<<say "you">>"Better for what?"<</say>>
<<say "Lysandra">>"For conversation. For me to get to know you a little more!"<</say>>
<<say "you">>"Oh, that sounds good to me."<</say>> Perhaps this will also lead you to learn more about her, and figure out how she could be helpful on your farm!
<<say "Lysandra">>"I've seen other humans,"<</say>> she says. <<say "Lysandra">>"But I've never seen them with monster girls. I think that means you're very unusual. Aren't you?"<</say>>
<<say "you">>"You could say that, yes. What about you?"<</say>>
<<say "Lysandra">>"What about me?"<</say>> She cocks her head to the side and her ears angle towards you.
<<say "you">>"Are there a lot of you?"<</say>>
<<say "Lysandra">>"Some."<</say>>
<<say "you">>"Nearby?"<</say>>
She frowns. <<say "Lysandra">>"Why? What do they matter?"<</say>>
You sense from her tone that she's not happy about the question. With a placating shake of your head, you say, <<say "you">>"I'm just interested, that's all."<</say>>
<<say "Lysandra">>"Hmm. Well, I suppose if I'm being curious about you, then you're allowed to be curious about me. I've decided to take a vacation from the family. There's so many of them that it's nice to be on my own for a bit!"<</say>>
<<say "you">>"Fair enough."<</say>>
<<say "Lysandra">>"It's good to have some space from them sometimes."<</say>>
<<say "you">>"What do you mean?"<</say>>
She ignores the question. <<say "Lysandra">>"Why do you have those monster girls with you? Why are they comfortable with you?"<</say>>
<<say "you">>"Oh, they work with me."<</say>>
<<say "Lysandra">>"Work? What do you mean?"<</say>>
<<say "you">>"I own a farm. They do things on that farm that only they can do, and I give them something in return for it."<</say>>
Her eyes widen. Then her expression becomes neutral for a few moments. She is clearly thinking about what to ask next. You take the opportunity to look at her more closely, and find her eyes actually have a light gold tint to them at some angles.
<<say "Lysandra">>"An exchange?"<</say>> Lysandra asks. The tone of her voice betrays her uncertainty about the concept. <<say "Lysandra">>"What do you give them in return?"<</say>>
<<say "you">>"It depends on who they are. Everyone wants something different."<</say>> This is a good time to broach the subject of what she could contribute. <<say "you">>"The farm is a second home to one of the monster girls. To another, it's a place of safety. And there's plenty of food so no need to hunt."<</say>>
<<say "Lysandra">>"That does sound like a beneficial arrangement."<</say>>
<<say "you">>"It's worked out well for everyone."<</say>>
<<say "Lysandra">>"It certainly explains the monster girls' comfort now,"<</say>> Lysanda says genially.
<<say "you">>"That could be yours, too, if you want it?"<</say>>
Lysandra's brow crinkles and she tilts her head in response to the question.
You take a deep breath and try to rephrase. <<say "you">>"If there's a skill you have, or the ability to produce something that I can trade away, there is room on the farm for you. We can figure out what you can give me, and what I can give you."<</say>>
<<say "Lysandra">>"So, I would be like one of those other monster girls on the farm with you."<</say>>
<<say "you">>"Right."<</say>>
Lysandra looks in the direction of the farm. Her eyes glaze over and a long silence follows. It is interesting to see her previous playfulness completely give way to a seriousness that makes her seem older and lonelier.
She bends upwards to take hold of the branch with her hands and gets on to lay on it in a relaxed manner. With a slight frown, she looks down at you and twists her lips in thought. You can't help but wonder why she has moved further away from you.
<<say "Lysandra">>"So, you are all a colony of your own,"<</say>> she says finally.
It is as good an analogy as any other. <<say "you">>"Yeah, I suppose so."<</say>>
<<say "Lysandra">>"Well, in that case, I have no interest in joining your colony."<</say>>
What a disappointment. You do your best to hide it but she notices.
<<say "Lysandra">>"I don't do well with colonies,"<</say>> she explains.
<<act "Ask her to elaborate." "Ask her to elaborate.-Lysandra-intro-302">><</act>>
<<act "Change the topic." "Change the topic.-Lysandra-intro-306">><</act>><<set _author to "Zenwick">>\
<<set _author_href to "https://www.literotica.com/stories/memberpage.php?uid=5717204&page=submissions">>\
<<say "you">>"Why don't you do well with colonies?"<</say>> you ask.
Lysandra's upper lip pulls to the side, revealing one of her fangs. She flutters her wings briefly and shifts forward as though she will launch herself from the branch, but keeps a firm grip on it. The way she stares down at you makes you feel small.
<<say "Lysandra">>"Why do you want to know?"<</say>>
<<say "you">>"I'm curious. You said it was okay for me to be curious about you."<</say>>
<<say "Lysandra">>"Hmm. Yes, I did."<</say>> She thinks for a second. <<say "Lysandra">>"I'm not like the others in my colony."<</say>>
<<say "you">>"How?"<</say>>
<<say "Lysandra">>"Lots of different little things. It's hardly worth going into."<</say>>
<<import "Change the topic.-Lysandra-intro-306">><<set _author to "Zenwick">>\
<<set _author_href to "https://www.literotica.com/stories/memberpage.php?uid=5717204&page=submissions">>\
<<say "you">>"Fair enough."<</say>> You decide to change the topic. <<say "you">>"You said you were curious about me."<</say>>
Lysandra nods. <<say "Lysandra">>"You're oddly brave about speaking to us monsters. It's intriguing. Most humans avoid us. We've seen some get violent in the past."<</say>> She pauses. <<say "Lysandra">>"And I've seen you do more than just speak."<</say>>
You're not sure on how to take that comment. <<say "you">>"Oh?"<</say>>
Lysandra smiles. She shifts forward again, enough that she looks as though she could fall head over heels any moment, but her hands and feet are glued to the branch.
<<say "Lysandra">>"Tell me, don't you get cold? You're lacking in fur on your body as far as I can tell."<</say>>
<<say "you">>"No. Not right now. It's a nice night."<</say>>
<<say "Lysandra">>"Yes, it is, isn't it? Why don't we make it nicer?"<</say>>
Her voice is tinged with an alluring undercurrent that makes your heart beat a little faster. She tilts her head and you watch as her gaze roams over your body.
<<say "Lysandra">>"I would love to see just how furless you are."<</say>>
<<say "you">>"You want me to take my top off?"<</say>>
<<say "Lysandra">>"I did say I've been very curious about you."<</say>> Her statement is punctuated with a nod. <<say "Lysandra">>"We stay away from humans, but you've got more than one monster friend. Something about you is obviously trustworthy. I want to learn more."<</say>> She pauses and shrugs. <<say "Lysandra">>"And it would be an interesting way to make the night more pleasurable."<</say>>
<<act "Take your top off." "Take your top off.-Lysandra-intro-346">><</act>>
<<act "This feels too forward." "Feels a bit too forward.-Lysandra-intro-350">><</act>><<set _author to "Zenwick">>\
<<set _author_href to "https://www.literotica.com/stories/memberpage.php?uid=5717204&page=submissions">>\
Lysandra rocks back onto the branch again. Her wings unfold to their fullest width and she makes a small sound of annoyance.
<<say "Lysandra">>"Well, that's disappointing,"<</say>> she sighs. <<say "Lysandra">>"Still, at least I learned a little, if not all I wanted to."<</say>>
You wonder if she means more than seeing your topless body. Before you can ask,she flaps her wings a few times, sending gusts of air at you.
She stands up straight on the branch and says, <<say "Lysandra">>"I suppose we could do some more talking before I go and find something else to do."<</say>>
<<say "you">>"That sounds good to me."<</say>> You sigh. At least she's not overtly upset.
She moves back up the branch some, and you follow along until she settles down. The atmosphere is very casual as you talk until she decides it is time to leave, and so must you.
<<act "Leave." $sleep_back_passage>><</act>><<set _author to "Zenwick">>\
<<set _author_href to "https://www.literotica.com/stories/memberpage.php?uid=5717204&page=submissions">>\
You take your top off and let it drop to the floor. The slight breeze feels wonderful on your bare skin as you let her stare. She tilts her head here and there, and even moves closer to drink in the details of your body.
<<say "Lysandra">>"Very sparse hairs,"<</say>> she murmurs. <<say "Lysandra">>"And you really don't feel cold?"<</say>>
<<say "you">>"Not right now. I would if it was colder tonight."<</say>>
<<say "Lysandra">>"Is it the same for your legs? I want to see."<</say>>
<<act "Show them off." "Show them off.-Lysandra-intro-376">><</act>>
<<act "Tell her you'd prefer not to." "Tell her you'd prefer not to not.-Lysandra-intro-379">><</act>><<set _author to "Zenwick">>\
<<set _author_href to "https://www.literotica.com/stories/memberpage.php?uid=5717204&page=submissions">>\
You put your top back on.
<<import "Feels a bit too forward.-Lysandra-intro-350">><<set _author to "Zenwick">>\
<<set _author_href to "https://www.literotica.com/stories/memberpage.php?uid=5717204&page=submissions">>\
You take off your pair of pants to expose your legs, leaving you only in your underwear. Lysandra lets out an appreciative murmuring sound and licks her lips.
She moves closer to the end of the branch, further to one side of you, stopping only to beckon with a finger. You give her a puzzled frown but you follow.
The branch sinks lower and she stops. At first you think it's going to break, but it's springier than expected. She hangs upside down again and stretches one arm toward you. This time she is at a closer height to you, her head level to your belly. You walk to her and stop within easy reach.
She presses her hand <<if $mc_breasts === true>>between your breasts tentatively, and strokes one finger on each breast.<<else>>against your chest tentatively, and gives it a small stroke.<</if>> The lightness of her touch makes your skin tingle.
<<say "Lysandra">>"So... odd,"<</say>> Lysandra whispers. <<say "Lysandra">>"You have some fur but it's so, so sparse."<</say>>
All you can do is nod; you are too focused on the sensation of her claws. Their points send sparks out into your skin, and the nearness to your nipples makes them harden. <<hasVagina>>You wonder if she can see your excitement.<<otherwise>>You wonder if she notices your body is responding down below.<</hasVagina>> Her hand wanders further down.
<<act "Allow her to roam." "Allow her to roam.-Lysandra-intro-397">><</act>>
<<act "Step back and stop her." "Step back and stop her.-Lysandra-intro-401">><</act>><<set _author to "Zenwick">>\
<<set _author_href to "https://www.literotica.com/stories/memberpage.php?uid=5717204&page=submissions">>\
You step back out of reach. <<say "you">>"I'm not comfortable with this."<</say>>
She stops and moves away from you. Her whole body straightens and she stretches her arms and wings wide in a nonchalant manner, as if she had never touched your body at all.
You quickly put your clothes back on under her watchful eye. The rest of the time with her is spent talking until she needs to leave.
<<act "Leave." $sleep_back_passage>><</act>><<set _author to "Zenwick">>\
<<set _author_href to "https://www.literotica.com/stories/memberpage.php?uid=5717204&page=submissions">>\
<<nobr>>
<<hasPenis>>
Her hand stops just short of your bulge. You are both dead quiet until she reaches lower and softly strokes over your hard member, just once and lightly.
<</hasPenis>>
<<hasVagina>>
<<if $mc_crotch === "both">>
From there, she keeps going until you
<<else>>
She brushes over your panties and presses lightly. You
<</if>> know she can feel the dampness.
<</hasVagina>>
<</nobr>>\
A soft moan escapes from your throat.
<<say "Lysandra">>"You desire me,"<</say>> Lysandra says quietly.
You nod.
<<say "Lysandra">>"Well, that's good."<</say>>
<<say "you">>"Yeah?"<</say>>
<<say "Lysandra">>"My curiosity has no bounds right now. Neither does my desire."<</say>>
A breath leaves your body in a gasp <<hasPenis>>as her hand cups you and squeezes softly. She rubs you in a regular rhythm and you harden to your fullest. <<otherwise>>as her hand presses against you in a light grope. She rubs in a regular rhythm and your legs twitch when the heat surges in your loins.<</hasPenis>>
<<say "Lysandra">>"Odd,"<</say>> she says.
You can tell from her breathy tone that she is also aroused. <<say "you">>"What?"<</say>>
<<nobr>>
<<hasPenis>>
<<say "Lysandra">>"I don't feel your spines."<</say>><br><br>
<<say "you">>"Spines?"<</say>>
<<otherwise>>
<<say "Lysandra">>"It feels longer than mine."<</say>><br><br>
<<say "you">>"What does?"<</say>>
<</hasPenis>>
<</nobr>>\
Her other hand joins the first and pushes down your <<if $mc_gender === "female">>panties<<else>>underwear<</if>>. They pile to your feet and you instinctively step out of them.
<<nobr>>
<<hasPenis>>
<<say "Lysandra">>"Oh, my. You don't have spines!"<</say>> she exclaims.<br><br>
<<say "you">>"...is that bad?"<</say>>
<<otherwise>>
<<say "Lysandra">>"Oh, my. It is longer! A different shape!"<</say>> she exclaims. She is staring at your slit when she says that. All you can do is take her word for it.
<</hasPenis>>
<</nobr>>\
She smiles and licks her lips quickly. Taking hold of your arm, she moves along the branch another couple of steps, pulling you along. The branch hangs lower until her face is level with your crotch.
Her tongue hangs out and flickers, almost like she is unconsciously beckoning you closer. You take a step, right into her arms. Her hands grip you firmly, surprising you with their strength, but before you can think about that, <<hasPenis>>she licks up your shaft gently.<<otherwise>>she licks up your slit gently.<</hasPenis>>
Lysandra lets out a small sigh. <<say "Lysandra">>"I like it!"<</say>>
So do you. She licks repeatedly, and looking down you can see her tongue is far longer than you thought. She varies her pressure, gentle to firm and you realize she can change the width of her tongue drastically at will. It just feels so good. You moan in appreciation and in the night the sound seems much louder than it is.
There is a regularity to her licking and in the haze of your arousal, you wonder if some of this is perfunctory. That gives way to realizing your knees are weakening; it is getting harder to stand up and when you falter, Lysandra grabs your sides and keeps you still. Her grip is iron and you let yourself relax into it.
<<nobr>>
<<hasPenis>>
She even manages to wrap her tongue around your shaft and slide all the way to the head, before she releases it and flickers against the underside. You gasp so loud you feel her stop and giggle before she resumes. She licks gently, punctuating it with soft kisses and the ache within you grows fast. The muscles around your penis are twitching endlessly, your breathing turns into short gasps, giving her the signal that you are about to cum.
<<otherwise>>
She presses her tongue between your folds and licks excruciatingly slow. When you gasp and squirm at the touch, she stops and giggles. It seems she enjoys teasing. She resumes with gentle licks and soft kisses with her lips dragging over your lips, then speeding up and inducing that ache in you to grow fast. The heat builds, especially when she focuses on your clit. Before long, your breathing turns into short gasps and she knows you're ready to cum.
<</hasPenis>>
<</nobr>>\
The ache blooms like a mushroom cloud and suddenly, there is release. Lysandra keeps licking enthusiastically throughout, and only stops when you start to calm. She moves her head away to watch your ecstatic expressions with fascination while your breathing slows and your body twitches less in her grip.
Once your body calms, she lets go.
You stagger back, but manage to stay standing. Lysandra swings to and fro, her eyes twinkling with amusement.
<<say "you">>"Wow,"<</say>> you say.
<<say "Lysandra">>"That was fun!"<</say>>
<<say "you">>"I'll say. Okay, your turn."<</say>>
For some reason, she cringes at that. <<say "Lysandra">>"No, no. Not tonight, okay? Let's take it slow."<</say>>
<<say "you">>"Uh... I'd like to, but I'd need a time machine."<</say>>
She chuckles as she flies to a higher branch. <<say "Lysandra">>"If you had one, you'd want to go forward."<</say>>
You raise an eyebrow. <<say "you">>"Oh yeah? Why's that?"<</say>>
<<say "Lysandra">>"Next time we meet, I'm going to show you something really special."<</say>>
Intriguing. <<say "you">>"Yeah? When will that be?"<</say>>
She grins, flying in midair now. <<say "Lysandra">>"Shh. All in due time. Don't worry, I'll find //you//."<</say>>
Before you can respond, she zooms straight up until she's as small as a migrating bird backlit by the silver clouds. When you lose sight of her, you walk home with a giant grin on your face. Funny. For once, you're looking forward to the idea of her surprising you.
<<act "Leave." $sleep_back_passage>><</act>>/*"Oh, but we're not done yet," she says with a grin.
"No?"
"I want more and I know just how I want it."
"Are you afraid of heights?" Lysandra asks. "I've noticed that's an issue with some humans. Must be the lack of wings, I suppose."
"Why?"
Lysandra's grin widens and she looks up at the sky. "Imagine the world under you while you feel pleasure."
"Wait. You mean you want to... in the air? While you fly?"
8A - <I definitely want to try that>
8B - <No way, that sounds dangerous>
---------
If 8B -
You are shocked at the suggestion, enough to take a few steps back. The air above you suddenly feels full of danger and a few glances up is enough for you to shake your head vehemently. "No way! That sounds crazy."
"Crazy?" Her voice is lower with a tint of offense in it. "You think flying is crazy?"
"I just mean coupling while in the air sounds like a bad idea."
Lysandra looks down her snout at you and sniffs. She gets onto the branch, her body low and stretched out as she stares at you. Her whole pose feels predatory and you are immediately very aware of your nudity.
"Imagine if I fell. It's dangerous."
She narrows her eyes. "You don't think I could keep you with me?"
It feels as though everything you say is wrong. You give up and decide to be blunt. "I just can't do it. That's all me, not you. I'm sorry, but I'm afraid of the idea."
She regards you calmly. Her body relaxes and she settles on the branch. The tension leaves your body but not entirely. You'd rather stay vigilant.
To your surprise, she simply shrugs. "Very well. I'll just assume you phrased your rejection poorly out of fear. I still had a good time."
"So did I."
You talk for a while before she leaves.
<<act "Leave." $sleep_back_passage>><</act>>
---------
If 8A -
<If penis> <If not penis>
"That's exactly what I mean," Lysandra says.
You nod eagerly. This sounds like the experience of a lifetime!
Lysandra laughs. "Adventurous! Good."
She grabs the branch with her hands and hangs from it. Both her legs point to you, ready to grasp your body. Despite a slight tremble in your body, you reach out and her feet curl under your arms. Once she has her grip, she lifts you up into the air with shocking ease until you are nearly level with her.
"Hold onto the branch," she says.
You grip it tight.
She spreads her legs and you look down to see her opening. It is difficult to discern exactly what you're seeing because fur is partially obscuring it, but there is a short slit and a rounded entrance. Your body responds with desire.
She wraps her legs around you loosely, pressing her body against you but not taking you in yet. ...
She wraps her legs around you, pressing herself against you. ...
... Her fur is far softer than you expected and it feels wonderful. Lysandra emits a low moan as she rubs herself on the head of your penis.
"Let go," she whispers.
Of the branch? ...
... You can barely think and the idea seems absurd, but your fingers unfurl anyway when she impales herself on you in one smooth movement. Her legs lock around your body and hold you tight. Lysandra is silken smooth and wet around you. Her nipples press on your chest as she grinds on you.
... You can barely think and the notion is absurd, but you have no choice in letting go as she pulls you in her tight grip. She wraps her arms around you, chest to chest.
A moment later you hear her loud wings flap rapidly and you are lifted into the air, your stomach dropping like lead. You wrap your arms around her, but she has you safe and sound.
It is the most surreal experience you've had so far: the wonderful feeling of being inside her and the headiness of looking around to see the stars whirl while Lysandra flies up. You see the treetops below like a gloomy sea of leaves.
Her flapping is deliberately rhythmic; with every lift, you slide out of her but with every drop, she emulates a thrust from you. Even as you hold on, you're able to give back in return, doing your best to roll your hips to match her movements. The air rushes around you as she gets higher, the need for release building with every thrust.
She takes hold of your sides, pushes her torso away from you, and loosens her legs. Your fear of dropping increases, but you are distracted by her letting go with one leg entirely and spreading it outward. She pushes her pelvis against you so her slit makes contact with yours, followed by her hooking one arm under your armpit and using the other to wrap your leg around her body. Holding your sides with both hands again, her torso leans back, forming a V shape with your body. It is awkward at first until she starts scissoring you in mid-air! It would be terrifying, if not for the fact she's holding you with such a strong grip, you feel safe in knowing you won't slip out of it.
You begin to match her movements with your rolling hips. The awkwardness is gone when the sensation of her wet lips on yours overwhelms everything else. The ache builds with the rushing air around you, filled with the sound of her beating wings and your vision filled with whirling stars.
Perhaps the idea of being untethered from the ground adds to the arousal you feel, for it isn't long before you know you'll get the relief you're craving.
Lysandra brings her mouth down to lick your neck and bite it softly, keeping her jaws there. With your bodies entwined, her wings flap harder and faster, flooding your belly with a swooping sensation. A minute or two later, you feel Lysandra's loud moan vibrate through your neck.
It is like electricity through your body and you can feel the orgasmic wave about to wash over you, when she whips her head back, mouth wide and emitting a series of high-pitched moans. The sight of seeing her orgasm like that is beautiful, enough for it to trigger your own powerful release, even as you realize she has stopped flapping and you are both entering freefall.
You had no idea you were so high up in the air.
Thankfully, the fear leaves you only a few seconds later when Lysandra is actively slowing your descent with a wide grin. She gently lets you down onto the ground and swoops up to the same branch you left from.
Legs weak from the energy you've expended, you fall onto your ass and sit there for several seconds, catching your breath. Lysandra appears to be doing much the same with a rather satisfied look on her face. Her chest rises and falls.
She says, "Do you know? I think that was better than I was expecting. You were definitely worth my time."
All you can do is nod in wholehearted agreement.
Lysandra says, "You're a brave one. I like that about you." Her voice is sleepy and relaxed. "Unusual, indeed."
You start putting your clothes on.
"Is your curiosity satisfied?" you ask.
"Somewhat. I'll always be curious, but for now, I'm rather satisfied. In more ways than one. It's been such a long time for me. Having space from the colony was a good idea!"
You grin and feel a warmth flood your body, knowing she was comfortable enough to couple with you.
9A - <Ask about the space>
9B - <Say nothing>
---------
If 9A -
"Why did you want space?"
Lysandra sits up slowly, thighs rubbing against one another. She swings her legs a little playfully. It's clear she's far more relaxed than she was before the flight and it translates to her feeling more open about herself.
"I like my freedom too much. I don't mind the colony but I often want to have space. So it means I don't do much of the mating. The urges are always there. You just satisfied those quite well."
"I'm glad."
Then to 9B
---------
If 9B -
"Are you satisfied?" Lysandra asks. She hangs upside down again so she can be closer to you.
"Yes."
"Good!"
"What do we do now?" you ask.
"Oh, I don't know. I'm quite tired. I'm more than happy to talk for a bit but I'm sure I'll be wanting to rest soon. Carrying you took quite a bit of effort, you know?"
"I can imagine."
"Did you enjoy the flight?"
"I did."
She smiles and sways happily from the branch.
You put the rest of your clothes on and sit down on the ground. After a moment, she decides to do the same. As you talk, you can see she enjoys your company, barely taking her gaze away from you. Her wings flutter now and then in an expression of joy. When the sky begins to lighten, she decides it's time for her to leave.
You say your goodbyes.
<<act "Leave." $sleep_back_passage>><</act>>
*/You wake up naturally 7 minutes before your alarm. As you're putting on your robe, you hear a noise in the kitchen, so you rush out to see what's going on.
Kneeling on the floor, Eva gnaws on an unopened can of dog food. She hasn't noticed you yet, so you lean against the wall. <<say "you">>"Well, well, well."<</say>>
She startles and fumbles the can.
It rolls until you stop it with your foot. <<say "you">>"What do we have here?"<</say>>
<<say "Eva">>"N-nothing!"<</say>> Her tail tucks between her legs.
<<act "\"Obviously you're trying to steal food.\"" "You pick up the can. \"It doesn't look like nothing. It looks like somebody is trying to eat an early breakfast.\"-Eva-content-294">><</act>>
<<act "\"Hm. Nothing?\"" "You pick up the can. \"It doesn't look like nothing. It looks like somebody is trying to eat an early breakfast.\"-Eva-content-294">><</act>>
<<if $end_to_end_test_mode>>
<<act "Skip" "Dining Room">><</act>>
<</if>><<if $last_link_label is "\"Hm. Nothing?\"">>You pick up the can. <<say "you">>"It doesn't look like nothing. It looks like somebody is trying to eat an early breakfast."<</say>>
<</if>>\
<<say "Eva">>"Heh. Naw."<</say>> She wrings her tail. <<say "Eva">>"I was just going to uh, open it, you know, to save you some time."<</say>>
<<say "you">>"Oh, how thoughtful! Why, I've misjudged you. This whole time I just assumed you were a mooch whose only goal in life was to eat and sleep all day. Since you want to help, may I suggest using a can opener next time?"<</say>>
<<say "Eva">>"I can't."<</say>> She pouts. <<say "Eva">>"My stupid paws can't turn the stupid thing."<</say>>
You grin. <<say "you">>"Such a shame. Imagine all the time I could've saved if you could open the cans for me. Guess you'll just have to wait until breakfast time to eat, huh?"<</say>>
Grumbling, she brushes past you and walks out of the kitchen. When she's out of sight, <<if $last_link_label is "\"Hm. Nothing?\"">>you grin and shake your head.<<else>>you roll your eyes and sigh.<</if>>
<<act "Take a shower." $sleep_back_passage>><</act>><br>The sound of birds wake you. That's not good. You race toward the field, almost tripping as you pull up your pants. A <<eitherline>>
murder of crows
chattering of starlings
flock of pigeons
company of finches
<</eitherline>> destroy your crops as you approach, and you practically have to trample over them before they fly off. By then, the damage has been done. At least they didn't eat everything.
You sit on the ground and sigh. <<if $monstergirls["Amy"] and setup.hasSeen("Amy's wild adventure.")>>A scarecrow would help for situations like these.<<else>>Maybe someday you'll be able to buy something to scare the birds off.<</if>>
<<act "Start your day." $sleep_back_passage>><</act>><<set _scarecrow to true>><<import "Olivia first appearance snippet">><<set _scarecrow to false>><<import "Olivia first appearance snippet">>The day starts like any other until you step outside. <<if _scarecrow>>
You hear grunting. Blocking the sun with your hand, you survey the horizon until you see it -- a silhouette of a winged creature attacking your scarecrow.<br><br>
Not thinking, you race toward the field until you come to your senses, stopping fifteen feet away from what looks like a bird girl. Her
<<else>>
A murder of crows are destroying your crops. Hopefully you can scare them off before they cause any more damage. While racing toward the field, you stop short as a monster girl lands on a bird, killing it instantly. The others take flight in different directions.<br><br>
The monster girl's
<</if>> limbs are a mixture of human and avian traits: arms and hands fused to hawk wings; fair-skinned thighs blending into orange talons. Thankfully, her back is turned so she hasn't noticed you yet.<br><br>
<<if _scarecrow>>
Arms behind her back, she repeatedly kicks the base of the scarecrow, sending shards of wood flying.<br><br>
It's at
<<else>>
Your lip curls as you watch her dismember the crow with surgical precision, kicking each piece into the air and swallowing it whole.<br><br>
At
<</if>> this point you notice Eva by your side, growling and preparing to rush in. She's probably just trying to scare her off, but you worry somebody could get accidentally hurt.<br><br>
The first thing that comes to mind is to yell, hoping to scare the bird girl off. <<if _scarecrow>>
<<say "you">>"Hey! What are you doing?"<</say>>
<<else>>
<<say "you">>"Hey! Get outta here!"<</say>>
<</if>><br><br>
Glancing over her shoulder, she scowls then spreads her brown wings, blowing wind in every direction. You turn your head to protect your eyes, and when you turn back, <<if _scarecrow>>
her wings are wrapped around the scarecrow, strangling its neck with her humanoid hands. After a grunt and one jerky twist, she snaps the beam at its weakest point and lets go.<br><br>
While it falls, she spins, grabs it with her foot, and leaps high into the sky like a superhero.
<<else>>
she leaps high into the sky like a superhero, bringing her meal with her. She takes one last bite and flings the carcass at your head.<br><br>
Eva growls and swats it out of the air without taking her eyes off her.
<</if>> <br><br>
Smirking, the winged creature slowly flies backward, flipping the two of you off with both hands. Each flap of her wings blows dust into your squinting eyes.<br><br>
Barking and yelling a flurry of obscenities, Eva tops it off with, <<say "Eva">>"Don't you ever come back here again or I'll kill you!"<</say>><br><br>
All you can do is stare with your mouth open. The gall of this woman...<br><br>
As though delighted by the reaction, the bird girl smiles and blows Eva a kiss. Then she turns and flies east, <<if _scarecrow>>
dropping the scarecrow on the other side of the mountains.
<<else>>
passing over the mountains.
<</if>><br><br>
Eva continues to bark even though the bird girl is gone. <br><br>
You wrap an arm around her and say, <<if _scarecrow>>
<<say "you">>"It's okay. We can buy another one."<</say>><br><br>
Eva stomps her foot. <<say "Eva">>"Yeah but that one was //ours//! I peed on it like 1000--"<</say>>
<<else>>
<<say "you">>"It's okay. She didn't hurt me."<</say>><br><br>
Eva stomps her foot. <<say "Eva">>"Yeah but this is //our// field! I peed on it like 1000--"<</say>>
<</if>><br><br>
The sound of someone lightly clapping interrupts her. The two of you look over your shoulder and see Hanako grinning. You completely forgot she's been there the whole time. She tends to blend in with the scenery.<br><br>
Eva furrows her brow and groans. <<say "Eva">>"What are //you// smiling at?"<</say>><br><br>
<<say "Hanako">>"Why, I've never been so entertained."<</say>><br><br>
You roll your eyes. <<say "you">>"Let's focus. Do either of you know who that was?"<</say>><br><br>
Eva shakes her head. <<say "Eva">>"No, but she's a harpy. They're assholes."<</say>><br><br>
Hanako looks insulted by the question. <<say "Hanako">>"I do not fraternize with beasts."<</say>><br><br>
<<if _scarecrow>>
You frown at the splintered stump in the middle of your field. <<say "you">>"Any idea why she did that?"<</say>><br><br>
<<say "Hanako">>"One can surmise she considered it a blight on this bucolic view. Really, did you have to dress it in peasant clothes?"<</say>><br><br>
Eva says, <<say "Eva">>"Well she's a bird. Maybe she just doesn't like scarecrows?"<</say>>
<<else>>
Something catches your eye, so you take a knee and inspect the dirt. <<say "you">>"Is this birdseed? Did she spread birdseed on the field? Why would she do that?"<</say>><br><br>
Eva shrugs. <<say "Eva">>"Like I said. They're assholes."<</say>>
<</if>><br><br>
Whatever that harpy girl's reasons, you can't have monster girls showing up at odd hours, destroying your farm. You should ask around. Maybe another monster girl knows of her<<if !($monstergirls["Sophie"] && setup.hasSeen("Sophie. It hunts for dinner."))>>, possibly one you haven't even met yet<</if>>.<br><br>
<<act "Get your day started." $sleep_back_passage>><</act>>You wake up with a gasp. The bright light passing through the blinds casts wavy prison bars on the floor. Ugh. Palming your forehead, you look up to your feet, but your vision delays, chugging along while it tries to catch up to the movement.
It takes five kicks to free your legs from the covers. Like hundreds of times before this, you're about to push off, but the ground plummets before you. An optical illusion. Must be. Close your eyes and be careful.
But... what if this isn't an illusion? You feel around with your big toe until it touches lacquered wood. Right where it should be; so far so good. Time to push off and stand.
You survived. Big breaths.
As long as you don't look down, you can make it to the door. That's your theory, anyway. On your first step, the room spins violently in the opposite direction. The only way to stay upright is to close your eyes.
Can you make it to the door like this? You could stay in bed until you feel better, but what if your symptoms get worse?
<<act "\"Eva!\"" "Eva!-transforming-into-eva1-14">><</act>>She'd help you -- of this you're sure -- but her name comes out garbled, like you're screaming underwater. It can't travel far enough to reach her ears.
Nobody can hear you. She'll come eventually, but as you feared, your symptoms are worsening. Whenever you open your eyes, the room spins in a different direction -- at a different magnification. That wasn't happening at first. You must take matters into your own hands.
Close your eyes.
The wall by your bed acts as a map and compass. As long as you're touching it, the ground is below, the ceiling above. You can do this. Just walk forward and you'll reach the bedroom door. That's your theory, anyway.
You should have bumped into the dresser by now. Past that would be the circular mirror hanging on the wall. This floorboard should creak when you step on it.
<<act "Something's wrong." "Something's wrong.-transforming-into-eva1-27">><</act>>Calm down. Whatever this is, it's temporary. Breathe.
Slower than that.
Better.
To catch your bearings, you open your eyes. Just a blink. But in that moment, you lock onto something on the floor. Something like a shard of polished glass reflecting the sun. Looking directly at it could damage your retina, but the object stays put. That's important; it anchors you to the world -- stops it from warping.
It's the size of a lime, but even when you squint, you can't make out the shape. For protection, you cover your eyes and crawl toward it. Every inch forward requires more effort than the last because the object's dazzling brilliance pushes you back like a windtunnel fan. But you don't give up, you steamroll beyond your limits, and as you're about to collapse, as it's about to fling you back into the wall, you peek through a slit between your fingers. It's within reach, but barely.
<<act "Slap your hand over it." "You slap your hand over it.-transforming-into-eva1-40">><</act>>Silence.
Hesitating at first, you lift your head and open your eyes. You're on the ground like a murder victim, on your stomach, one arm extended in front of you. A chalk outline is the only thing missing.
The sheets are right where you left them, the mirror sits unperturbed on the wall. Most importantly, everything stays put like time stopped.
Under your hand rests something made of metal or leather or both. If you take a peek, will it kick you away? You don't have the strength to crawl back to it. But you've gotta do something. You can't live out the rest of your days like this.
<<say "you">>"Eva!"<</say>> Thank God; you can speak again. This must be monster girl magic. She'll know what to do.
There is no sound on the other side of the door. <<say "you">>"Eva?"<</say>> Your pulse slows. Either she can't hear you, or she's not there. Deep down, you know the answer.
You swallow hard. Keeping the object covered, you pull it toward you. It click click clicks as it passes between the floorboards. When it's close enough, you cup it in both hands, sit crosslegged, and think.
Maybe you should throw it out the window. Drop it in the trash. But what if holding this thing stops the world from spinning? Throwing it away would be a terrible idea. You sigh.
Okay. Here we go. Remember to breathe.
<<act "Look at what you're holding." "Look at what you're holding.-transforming-into-eva1-61">><</act>>You squint and part your thumbs. Thankfully, a beam of light doesn't blast you through the ceiling. In fact, there's no radiance at all. There's only darkness within your hands. A suspicious amount, in fact, like you're holding onto a black hole.
You fold your palms open like you're reading a book. It's... Eva's dog collar? But-- You cock your head. How did it get in here? How did Eva take it off? Why did she--
Pinch yourself.
Nothing.
You're dreaming! A warmth courses through your veins as you grin. What is it called when you're dreaming and you know you're dreaming? Whatever. You're in one of those. No wait. Even better; you're in a dream, you know you're in a dream, and you can control your actions! You giggle.
But what now? What are you supposed to do?
Obviously, this collar is important. For reasons you can't explain, you bring it to the mirror and look at its reflection. This isn't Eva's. Sure, it's made of pink leather, the same latch, and the heart-shaped tag, but doesn't have her name on it. It has yours.
Your appearance changes before your eyes. Not gradually, not even all at once, but in random flickers like a fluorescent bulb. In those moments, Eva's face stares back at you, mimicking your every movement. And it's not just your face that changes, the name on your tag changes too. The sound of a bulb pops and you return to your familiar face.
<span class="options">\
<<act "This is weird. And not in a good way." "do-not-wear-it-Sleep-content-338">><</act>>
<<act "Wear the collar.">><<replace ".options" t8n>>\
Hopefully, this is one of those...
<<act "dark dreams that goes into heavy detail, even if pain is involved." "wear-collar-Sleep-content-340">>
<<set $transforming_into_eva_realistic to true>>
<</act>>
<<act "lighthearted, fun dreams where nobody gets hurt." "wear-collar-Sleep-content-340">>
<<set $transforming_into_eva_realistic to false>>
<</act>>
<</replace>><</act>>\
</span>You drop the collar, and before it hits the ground, you wake with a start. What if you're still dreaming? Naw. Your brain wouldn't be that clichéd.
Eva's making noise in the kitchen, probably trying to figure out a way to open a can of dog food. The room stays put as you walk to the door.
What a strange dream. Maybe it had to do with something you ate.
<<act "Bedroom" "Bedroom">><</act>>You smile at yourself as you fasten the lock around your neck and center the tag. Any dramatic movements make it tinkle. You can't help but laugh, though you're not sure why. Nothing particularly funny is happening.<br><br>
<<if $transforming_into_eva_realistic>>
Without warning, everything shouts. You gasp and plug your ears. Birds screaming in the trees. Wind whistling through the grass. Every creaking beam of wood sounds like your house is about to collapse.<br><br>
Cautiously, you unplug your ears. It turns out, the volume isn't the problem -- it's the sensory overload. There's too much to listen to at once. With practice, you're able to pick and choose what you focus on.
<<else>>
Oh wow. You can hear //everything.// Birds tweeting in the trees. Wind whistling through the grass. Every creaking beam of wood shifting in your old house. At first, it's hard to pick and choose what to listen to, but with a little practice, you figure it out.
<</if>> Time to play with this new skill.<br><br>
You run to the living room. Eva's nowhere to be found, but in a bizarre way, that makes sense. This is a dream, after all. Logic can't be counted on.<br><br>
She's not what you were looking for, anyway. It's the window; you want to see what you're hearing. Through it, things look different. Sure, everything's right where it should be, but the colors are limited to drab shades of yellow, blue, and gray. You frown.<br><br>
Fortunately, the longer you stare, the less you notice this visual limitation. In fact, all the colors of the rainbow return. Whether this is because your brain is making appropriate adjustments or the dream is improving the experience for your benefit, you can't say.<br><br>
<<say "you">>"Hey!"<</say>> There are mice in your field. Instinctively, you pound on your window and yell at them. This lasts about three seconds before your stomach growls.<br><br>
<<act "Get something to eat." "Get something to eat.-transforming-into-eva1-108">><</act>>Who cares about the mice. They probably taste gross anyway.
You dash to the kitchen and yank the fridge open. A medley of smells blast your senses. Apples, roasted carrots, a hint of chicken, some mustard, some ketch-- Wait, chicken?
With some rapid sniffs, you identify the source of the scent. The drawer!
In your excitement, you clumsily fail to open it three times before tearing it out and onto your lap. You raise it to your face and sniff along the bottom.
Closer... Getting warm... Found it! A morsel in the upper right-hand corner.
You lick it up and moan as you swallow. It's so good. Dry, yes, but it hits the spot. There must be more meat somewhere. Maybe in another drawer? Unfortunately not.
<<act "But maybe..." "But maybe...-transforming-into-eva1-123">><</act>>Slowly, you look over your shoulder and smirk at the cabinet behind you -- the one filled with dog food. Leaping to it, you fling the door open, tearing it off its hinges. Oops. Whatever. Why do cabinets even have doors in the first place? It's just an extra step.
You grasp a can with both hands. The cool air on the back of your neck reminds you you left the fridge open. Who cares. Why do fridges even have-- Meat! Holding the can to your nose, you inhale deep. Hm. Nothing. There's good stuff in there, but you can't smell it.
From your kneeling position, you instantly jump to your feet. You've never done that before so it should be impressive, but you're too hungry to care.
Where's that thingy? You open every drawer, searching for the... the... dog food opener. Aha! You literally punch through the bottom of the drawer to grab it, but when you tear your fist free, something catches your eye. Something blue; you drop the doodad on your toe -- it doesn't hurt at all -- and inspect your knuckles. Is that hair?
When it's quiet, a low-volume //fffffft// sound emits from all directions. What is that? You tilt your head to one side, then the other. It's below you. No. It //is// you. Your mouth falls open when you raise the back of your hand to your ear. Is that the sound of your own hair growing?
They curl in on themselves, making your hands and feet itch like crazy. To scratch yourself, you throw the can away and it punches through the wall, creating a draft.
Wow. In less time than it takes to run to your field and back, you've literally torn this place apart. Gives new meaning to the phrase "dream home."
As you scratch yourself, something occurs to you. Other parts of your body are probably changing too. Parts you can't see, like your ears and your teeth.
<<if $transforming_into_eva_realistic>>\
When you attempt to run to the bathroom mirror, you slip and fall with a loud thud. There you lie, looking at the soot covered cobwebs hanging above the stove. With a groan, you sit up and try to find what you just slipped on -- only to realize you slipped on yourself: the hair on your soles prevents any traction on the kitchen's linoleum floor.
<<else>>\
When you attempt to run to the bathroom mirror, you slip and fall with a loud thud. <<say "you">>"I'm okay!"<</say>> you say to no one in particular. That was kind of funny, like you slid on a banana peel. What caused that, anyway? You sit up and try to find it -- only to realize you slipped on yourself: the hair on your soles prevents any traction on the kitchen's linoleum floor.
<</if>>\
To be safe, you crawl all the way to the bathroom mat. There's enough traction here to stand.
<<import "watch-Sleep-content-376-snippet">><<if $transformation_choice_visitation_count === undefined>>
<<set $transformation_choice_visitation_count = 0>>
<</if>>
<<set $transformation_choice_visitation_count = $transformation_choice_visitation_count + 1>>
<<if $transformation_choice_visitation_count <= 3>>
<<if $transformation_choice_visitation_count === 1>>
Every part of your body is transforming at once. What do you want to focus on first?
<<elseif $transformation_choice_visitation_count === 2>>
At this rate, you'll be fully transformed soon. What do you want to look at next?
<<elseif $transformation_choice_visitation_count === 3>>
This might be your last chance to watch yourself transform. What will you look at?
<</if>>
<br><br>
<<OneTimeLink "Watch your hands." "hands-Sleep-content-382">>
<<OneTimeLink "Watch your gums and teeth." "gums-Sleep-content-389">>
<<OneTimeLink "Watch your ears." "ears-Sleep-content-410">>
<<OneTimeLink "Watch your chest." "chest-Sleep-content-412">>
<<OneTimeLink "Watch your crotch." "crotch-Sleep-content-423">>
<<OneTimeLink "Wait until your transformation ends." "Transforming into Eva part 1 end">>
<<else>>
<<import "Transforming into Eva part 1 end">>
<</if>><<if $transforming_into_eva_realistic>>
Whoa. The webbing between your fingers rises, giving them a stubby appearance and reducing your dexterity. When did your hands start growing? They're huge. Your sore back and initial excitement must have masked the pain, but now, an unrelenting dull ache permeates your bones -- the sensation of tendons constricting, joints popping, microscopic capillaries worming through new flesh.<br><br>
Wait. You're dreaming. Shut your eyes. Stop the pain.<br><br>
Phew.<br><br>
Now you can concentrate on what's important. By now, a thick fur covers your fingers.
<<else>>
Whoa. The webbing between your fingers rises, giving them a stubby appearance and reducing your dexterity. When did your hands start growing? They're huge, like some sort of copyrighted cartoon scene-with. <br><br>
At this point, a thick fur covers your fingers.
<</if>> Wriggling them fast enough sounds like you're petting a dog. It kind of tickles, the hairs on one finger poking the skin of the other. Hm, that's annoying, but you bet you'll adjust over time. After all, you don't notice your shirt covering your body -- at least, you didn't before you thought that.
<<import "watch-Sleep-content-376-snippet">>Your gums itch. When you lift your lip check why, the hairs on your finger feel like an extra soft toothbrush. Pink and healthy, just like they should be. <<if $transforming_into_eva_realistic>>\
But then you pull back a little more. You flinch and intertwine your fingers below of you. What was that?
Something horrible. The kind of thing they'd put on a cigarette pack to scare people. "Your gums will look like this if you smoke too." Is this one of those dreams where your teeth fall out?\
<<else>>\
Lifting a little higher, you notice some black spots.\
<</if>> Oh, of course! It's normal for dogs to have black spots there. Come to think of it, you've never looked at this part of Eva's gumline. Hers probably look the same.
<<if $transforming_into_eva_realistic>>\
Without warning, your front teeth -- top and bottom -- ache. You scowl into the mirror to see what's happening. Slowly, the sides of each tooth retract into your gums until each one forms a point.
Now your molars hurt even more than your front teeth did. With a furry finger, you fishhook your cheek to the side to get a better view. The four corners of each tooth recedes while the center rises, again, forming a point. Thankfully, this only lasts about a minute before they've transformed; you whimper the whole time.
<<else>>\
Ooh, your teeth are changing. Curling your lip, you watch the sides of each front tooth retract until it forms a point. Your molars come next. With a furry finger, you fishhook your cheek to the side to get a better view. The four corners of each tooth recedes, while the center rises, again, forming a point.
<</if>>\
Using a mere fraction of your strength, you test your new teeth by biting your finger. Man, those are sharp. <<if $transforming_into_eva_realistic>>\
If you wanted to (and you don't), you could puncture right through the bone.
<<else>>\
You have an urge to gnaw on a bone just to see if you could. Well, okay: it would probably taste good too.
<</if>>\
Hm. Is your tongue flat? <<if $transforming_into_eva_realistic>>
Before you can check, the cool air hits your teeth, making you hiss. That's like nails on a chalkboard. You let go of your lip.
<<else>>\
You turn your head to get a better look. Why, indeed it is. Longer too.
<</if>>\
<<import "watch-Sleep-content-376-snippet">>Before you can check, you grin at your reflection. <<say "you">>"Ooh, cool!"<</say>> The hair on your head matches your paws.
You'll look at that later. Right now, your ears are burning -- as in, hot to the touch -- but they don't hurt. \
<<if $transforming_into_eva_realistic>>
Well, not your outer ears, but then your inner ears start to ache.
Suddenly, everything goes silent. Your eyes widen as you tap the side of your head. Nothing. Try the other one. Nothing. Your diaphragm moves, but you can't hear your breathing.
Remember: this is a dream. Relax. Enjoy the show.
<<act "After one long sigh, you feel better." "After one long sigh, you feel better.-transforming-into-eva1-219">><</act>>
<<else>>
<<import "After one long sigh, you feel better.-transforming-into-eva1-219">>\
<</if>>\Your ears are in a different place now. They're climbing up the sides of your head, parting your hair as they rise, and the tops are elongating. Soon, they can no longer support their own weight and flop forward. Light blue hair sprouts on the outer perimeter, itching <<if $transforming_into_eva_realistic>>worse than your hands and feet did.
Although uncomfortable, you're in no real pain. Psychologically, on the other hand, being deaf is--
Click. Pop.
Once again, the world is alive with the sound of... you know. Thank Gods. Who would've thought you'd be grateful to hear mice chewing up your field.
<<else>>just like your paws.
<</if>>\
You flap them around by nodding in all directions. So floppy. How does she ever get bored of this?
Pinching them, you roll the thin skin between your thumb and finger. Even though you're nowhere near your ear canal, if you're too rough, it sounds like fast cotton swab swirling around.
Maybe you should look at something else while you still have time.
<<import "watch-Sleep-content-376-snippet">>With your new fingers, it's a struggle to take your shirt<<if $mc_breasts>> and bra<</if>> off, but you manage. <<if $mc_breasts>>It's like you're looking at someone else in the mirror. <</if>>
<<if $mc_breasts>>
These are the breasts of your dreams, in more ways than one. You catch yourself frowning. Why does this have to end? If only you could wake up and still have them. Your human breasts are nothing to scoff at, but hers are bigger and have this fluffy softness.<br><br>
Sensitivity-wise, it's hard to tell any difference, at least for the breasts themselves -- your light brown nipples, on the other hand, are a different story. Normally, you need to be in the right headspace or touching them doesn't do much for you. But Eva's are incredibly sensitive. You pull your fingers back like you've been zapped by static electricity.
<<else>>
<br><br>
As your chest swells, your skin becomes elastic to meet the challenge. When you can grab a handful, you squeeze your right tit. Hm. Shouldn't it be sensitive? It is an erogenous zone, after all.<br><br>
You watch your left breast grow while fondling the right. Actually, it's kind of nice to gently brush your fur over your nipple and feel it perk up. Soon, the feeling's so intense, you pull your finger back like you've been zapped by static electricity.
<</if>><br><br>
Whether this is a symptom of your transformation, turning into a monster girl, or specific to Eva, you can't say. Regardless -- you grin -- this puts a whole new spin on the time she asked you to feel her heart. //She knew exactly what she was doing!//<br><br>
Hm. You grab your chin to ponder something, but the hair on your fingers makes you flinch. Oh yeah, your hands are hairy now.<br><br>
Wait. What were you trying to think about? You close your eyes and tap your forehead with your fist. Think. Think! It was something important. Was it about food? No, that wasn't it. But that's important too.<br><br>
<<say "you">>"Come on. Come on,"<</say>> you say while attempting to snap your fingers; of course, the act is impossible, what with your fur getting in the way.<br><br>
You remember now! Damn. You almost wish you didn't: this is a dream; just because your nipples are sensitive here doesn't mean hers are in real life. You right hook the air. This uncertainty is killing you.<br><br>
Oh well. Time is wasting. It's stupid to dwell on this. You have plenty of time to think about it later.<br><br>
<<import "watch-Sleep-content-376-snippet">>With your clumsy new fingers, you whip off your pajama bottoms and jut your hips out.
<<if $mc_crotch === "vagina">>
Having the same equipment as Eva, very little changes. The slight stubble you've grown overnight sloughs off, leaving you smooth and bald. This is better than when you wax: no bumps, not even a pore.<br><br>
Your outer lips puff up while your inner ones retract, but this is so subtle, it's hardly worth mentioning.<br><br>
<<else>>
<<if $mc_crotch === "both">>
It would seem simpler for your male reproductive organs to disappear and for your female anatomy to remain, but for what ever reason, the opposite occurs: behind your balls, your vagina seals in on itself and your labia disappear into your scrotum. <br><br>
<</if>>
Your testicles tingle as they... Well, they sort of melt into globs of fat. Despite how it sounds, this doesn't hurt at all. Your sack tightens as the fat replicates. Most of the wrinkles flatten out, but the vertical seam that divides the left and right side folds inward, forming a crease.<br><br>
With gentle care, you give the whole thing a squeeze, rolling it between your thumb and fingers. It's not nearly as sensitive as it was before, but it still feels nice.<br><br>
You have an intense urge to urinate, like you've held it in for hours on a long road trip. But even if you wanted to, you couldn't: your urethra is gone.
When the urge subsides, the center of your sack dimples -- you see this in the mirror by tilting your pelvis forward. This point <<if $transforming_into_eva_realistic>>tunnels<<else>>sinks<</if>> deeper, gradually forming a vaginal canal.<br><br>
<<if $transforming_into_eva_realistic>>
A sharp pain in your lower abdomen knocks the wind out of you. Time passes, that much you're aware of, but you can't say how much. The pain is too intense. When it fades, you're able to think again. That may have been your uterus forming, excising occupied space from your insides. <<if $mc_crotch === "both">> Gods that hurt. Why couldn't it have reused the one you already had? <</if>> You pant five times before recovering. Hopefully, that's the worst of it. May as well see what else is going on.<br><br>
<</if>>
Your penis shrinks and retracts into your body. The smaller it gets, the more intense it is to the touch. When it's a fingernail long and half the width, a thin layer of vulva skin flows over the top like a fog rolling in, settling into place, forming your protective hood. Your urethra reappears where your scrotum and penis/clit merge. <br><br>
The last little detail addresses your <<if $transforming_into_eva_realistic>>
painfully
<</if>> dry vagina. A thin layer of cool liquid pours in from the back of your hole, coating every inch of your velvety folds.<br><br>
<</if>>
<<import "watch-Sleep-content-376-snippet">><<unset $transformation_choice_visitation_count>>\
You smile at yourself in the mirror. With your transformation complete, you feel like a new person. No, wait. You're Eva, not a new person.
Despite this, something's missing. You purse your lips. Whatever's wrong, it's not physical. It's a longing you can't put your finger on.
Finally it hits you: you wish $name were home.
<<act "Continue." "continue-transforming-into-eva1-281">><</act>>Your eyes open, but... they weren't closed. <<say "you">>"Huh?"<</say>> You look around to catch your bearings and find yourself back in your bed. Weren't you just-- You slap your neck. There's no collar to be found. Your hands are human again.
Why did the dream have to end so suddenly? Think of the possibilities. You should've masturbated! To be continued. Please? Don't be a one time thing.
Donning your robe and slippers, you mope your way to the kitchen until you run into your roommate.
She smiles. <<say "Eva">>"Hi $name! Sleep well?"<</say>>
You shrug. <<say "you">>"Kinda tired, but I had a cool dream."<</say>> You point at her and chuckle. "You were in it."
<<say "Eva">>"Really?"<</say>> She grins. <<say "Eva">>"I had a dream about you, too!"<</say>>
<<say "you">>"You did? What about?"<</say>>
Her mouth falls open. <<say "Eva">>"I can't tell you that. It won't come true."<</say>>
You shake your head. <<say "you">>"You're thinking of wishes."<</say>>
<<say "Eva">>"I know,"<</say>> she says, glancing away before adding, <<say "Eva">>"but sometimes dreams are wishes, too."<</say>>
<<act "Don't press the issue." "do-not-press-the-issue-Sleep-content-493">><</act>>
<<act "Promise to make her dream come true if she tells you what it is." "promise-Sleep-content-491">><</act>><<say "you">>"Aww,"<</say>> you say as you scratch underneath her chin. <<say "you">>"I hope it comes true then. And if you ever change your mind"<</say>> -- you roll her floppy ear between your thumb and index finger -- <<say "you">>"I'm all ears."<</say>>
Blushing, she pushes your hand away. She hates when you touch her ears like that. Well not hates -- more like, only lets you do it on rare occasions.
You ruffle her hair and walk toward the kitchen, stop short, and spin. <<say "you">>"Quick question. Would you like extra breakfast today?"<</say>>
She gasps and bounces. <<say "Eva">>"That's one of the things I dreamed about!"<</say>>
<<act "Living Room" "Living Room">><</act>>She opens her mouth to say something, but changes her mind and shakes her head. As you're about to ask why, her eyes widen and she blurts out, <<say "Eva">>"I wish you gave me extra breakfast!"<</say>>
You raise an eyebrow. <<say "you">>"Was that really what you dreamed about?"<</say>> Her loss for words suggests otherwise, but you've always had difficulty reading her.
She gives you two quick nods.
<<say "you">>"Well"<</say>> -- you sigh -- <<say "you">>"if you ever want to tell me about a //different// dream"<</say>> -- you roll her floppy ear between your thumb and index finger -- <<say "you">>"I'm all ears."<</say>>
Blushing, she pushes your hand away. She hates when you touch her ears like that. Well not hates -- more like, only lets you do it on rare occasions.
You ruffle her hair and walk toward the kitchen. <<say "you">>"One extra serving of breakfast coming up."<</say>>
<<act "Living Room" "Living Room">><</act>>You wake up, not knowing where you are. Oh. It's just your bedroom: no big deal. You put your hand on your chest to slow your breathing, but your breath hitches when you glance down. That's not your hand! You push yourself backward, bang against the headboard, then touch your throat.
A heart-shaped dog tag. Phew. You're dreaming.
From your sitting position, you leap to your bedroom mirror, an impossible feat for a human body, but you're not human; before you stands Eva, in all her glory.
Last time, your dream ended just when it was about to get interesting. So it's probably best to get right into it or end it once and for all.
<<act "Take the collar off." "not-this-again-Sleep-content-527">><</act>>
<<act "Have some fun with your new body!" "lets-have-some-fun-Sleep-content-531">><</act>>With your hairy fingers, you find it impossible to unlatch the collar. Then you remember how strong you are and tear it off. You wake up staring at your human hand, but there's no collar in it, nor is there one on the floor.
You sigh and smile. Time to start your day. Your real day, not a weird dream one.
<<act "Bedroom" "Bedroom">><</act>>Finally! There's so many things you want to try. Like you bet if you throw a can of dog food into the ground super hard, it'll pop open, then you can eat it all. Ooh, you should pour it all into a bathtub and swim in it! As you're reaching for the bedroom door, you stop short.
Isn't there something more fun than food? What a preposterous idea. Yet... You grip your forehead to think, but notice a dimmer switch by the door. It's one of those old ones with a knob, and above that knob, written on the plastic, is the word, "BRAIN". Below that and to the left, it says "$name," and to the right, it says, "Eva." The knob currently points to the right.
Hm. You turn it toward your name -- not an easy task with furry paws. Suddenly, the idea of taking a bath in dog food doesn't sound so appealing, and the idea of taking a bath in water sounds even more appealing. Actually, what you'd really like to do is pay off your debts. Hm? Oops. Too far to the left. You turn it in the other direction. 90% you, 10% Eva.
Now where were you? Oh yeah. You run to the circular mirror hanging on your bedroom wall. Before you get there, you tear your shirt open like tissue paper and watch your breasts spring forth. You waste no time squeezing one.
<<say "you">>"Mmm."<</say>> Skin on fur. It's nice -- this new tactile sensation -- but to be honest, it doesn't feel as good <<if $mc_breasts>>
as your human hand.
<<else>>
as you expected.
<</if>> The best way to describe it would be like an extra soft toothbrush pressed against your skin. Maybe a little worse, because your paw pads are a little rough. On the other hand/paw, if you use a light touch, tickling with the ends of your fur, it sends tingles throughout your body.
To summarize: paws are better for teasing, hands are better for squeezing.
Breathing deep, biting your lip, you stare at yourself in the mirror and consider what to do first.
<<act "Inspect your nipple up close." "inspect your nipple-Sleep-content-555">><</act>>
<<act "Skip straight to touching your nipple." "touch your nipple-Sleep-content-557">><</act>>
<<act "Give your butt a \"formal introduction.\"" "anus-Sleep-content-561">><</act>>
<<act "You've seen one boob, you've seen them all. Your mound is far more interesting." "vagina-Sleep-content-559">><</act>>
<<set $mirror_off_wall to false>><<OneTimeLink "Inspect your nipple up close." "inspect your nipple-Sleep-content-555">>
<<OneTimeLink "Touch your nipple." "touch your nipple-Sleep-content-557">>
<<OneTimeLink "Give your butt a \"formal introduction.\"" "anus-Sleep-content-561">>
<<OneTimeLink "Inspect your mound." "vagina-Sleep-content-559">>
<<if hasVisited("vagina-Sleep-content-559")>>
<<OneTimeLink "Let's get this show on the road! Touch yourself down there." "touch-vagina-Sleep-content-665">>
<</if>>
<<act "Tear off your collar to wake from your dream." "Transforming into Eva part 2 end">><</act>><<if !$mirror_off_wall>>
You take your mirror off the wall so you can control the angle, but it slips out of your paws. Stupid clumsy fingers. Fortunately, it doesn't break.<br><br>
<<if passage() === "inspect your nipple-Sleep-content-555">>
Picking it up, you lift it underneath your right breast to get a closer look.<br><br>
<</if>>
<<else>>
<<if passage() === "inspect your nipple-Sleep-content-555">>
Holding the mirror underneath your right breast, you take a closer look.<br><br>
<</if>>
<</if>>
<<if passage() === "vagina-Sleep-content-559">>
<<if $mirror_off_wall>>
Placing
<<else>>
Leaving
<</if>> the mirror on the floor, you lean it against the wall. There. Perfect angle. Lying on your back, you spread your knees to get a clear view of your mound.<br><br>
<</if>>
<<if passage() === "touch-vagina-Sleep-content-665" && /* if you are masturbating */
lastVisited("vagina-Sleep-content-559") !== -1>> /* and you didn't come from looking at your vagina */
Putting the mirror back on the floor, you lie on your back and spread your knees.<br><br>
<</if>>
<<set $mirror_off_wall to true>><<import "mirror-adjustment-Sleep-content-594">>\
Your areola is one consistent shade of light brown, mostly smooth, but slightly textured near the nipple. Technically, they're oval in shape -- taller then they are wide, but nobody would correct you if you called them circles. There is little to no transition between them and your tan skin, forming a clear distinction between each side.
Like your areola, your nipple could be called circular, but, like your areola, they aren't perfectly so. Despite how textured they both look, through touch alone, all you feel is smooth, flat skin.
<<import "eva-masturbation-choices-snippet-Sleep-content-584">>You strum the ends of your fur against your nipple and watch the light brown skin turn a shade darker as it perks up like a tiny thimble. A thimble you can push in, against, and with enough dexterity, pinch and tweak in ways that make you squeal and stop.
Even indirect touch is too intense to bear. But after swirling your thick fur around your areola -- tracing the perimeter, slowly moving toward the center -- your sensitivity lowers, and you can tap your little buds without making too much noise.
<<import "eva-masturbation-choices-snippet-Sleep-content-584">><<import "mirror-adjustment-Sleep-content-594">>\
You find a pile of dusty agriculture books in your closet and stack them against the bedroom wall. This provides a makeshift platform on which to place the mirror. Now, it's a simple matter of getting on all fours and facing away from your reflection. After a few adjustments, when you raise your tail, you can look between your legs and see you butt crack centered within the frame.
Arching your back only reveals hints of your tight pucker, the beginnings of some discoloration, the type of view you'd see if you squatted in a thong. That's easily remedied by spreading your cheeks with your paws.
It's subtle, but your anus is a shade darker than the surrounding skin. You wink it a few times, watch it scrunch tight and relax, dancing for you in the mirror.
Some anuses are naturally loose. Some have fine wrinkles. Some are freckled or have other imperfections that give them scene-with. Yours is nothing like this: so tight you can't create a gap by spreading your cheeks, deep inset grooves, and perfectly symmetrical.
With your pointy (but dull) fingernail, you tap on the little wrinkles. Slowly, pausing between winks, you slip your nail between two lines and slide toward the hole. Closer. Closer. You shudder but don't stop. Not until your inner ring kisses the tip of your nail.
<<act "How tight are you really?" "How tight are you really-transforming-into-eva2-117">><</act>>The very tip of your nail disappears. With the tiniest of movements, like you're writing the letter O, you swirl around. Ooh, so good your hole hugs your nail tight. This stifles movement, so you force yourself to relax before you write some more letters.
You never pull your nail out, but occasionally, you'll slip in deeper. Due to your tightness, progress is slow. Then, an unexpected shiver runs through your body; your fur tickled you inner ring. Such a tender and intimate feeling, like a lover grazing the fine hairs on the back of your neck. Moving a few millimeters at most, you pump and corkscrew your finger, focusing on tickling your sphincter until your body warms.
This view is lovely, but it's limited. You want to look inside, if only a little peek. So using an additional fingernail on your other hand, you gently part your pucker. Of course, being as tight as you are, you can only stretch a few millimeters, but when you push out at the same time, a healthy shade of pink presents itself.
Since, in this position, you can't support yourself with your arms, your neck and back bear most of the weight. When this becomes uncomfortable, you stop and sit on your bottom.
<<act "Sniff your nail with your sensitive nose." "smell-yourself-Sleep-content-588">><</act>>
<<import "eva-masturbation-choices-snippet-Sleep-content-584">>First, you inspect your finger. It's spotless. Although your nose is sensitive enough to smell from here, you practically insert it into your nostril before inhaling.
A human nose probably couldn't smell anything, but you pick up a strong bouquet of earthy eucalyptus mixed with potpourri. It's not perfume, but considering the source, it's the closest thing to it.
<<act "Suck your nail" "suck-your-nail-transforming-into-eva2-128">><</act>>
<<import "eva-masturbation-choices-snippet-Sleep-content-584">>You scrape your spotless nail on your lower incisor. <<say "you">>"Hm. Not bad,"<</say>> you say, smacking your lips. Compared to the smell, the taste is nothing. The flavor is only noticeable if you try to look for it. But the act itself is so kinky, you blush and check between your legs. Are you getting wet?
<<import "eva-masturbation-choices-snippet-Sleep-content-584">><<import "mirror-adjustment-Sleep-content-594">>\
Your skin color looks like a creamy cup of coffee, and by and large, your vulva is no exception. Well, that's not entirely true: your slit and the underside of your hood are light pink, but whose isn't?
Near your vagina, your inner lips are so short, you don't even know if you could grip them between your fingers. Higher up, by your hood, they gradually extend to the length of a human fingernail.
Inspecting the mirror, you're hard-pressed to find any blemishes on your perfectly smooth, perfectly symmetrical mound.
<<import "eva-masturbation-choices-snippet-Sleep-content-584">><<import "mirror-adjustment-Sleep-content-594">>\
Reaching around your bottom with both paws, you run your furry fingers up and down your outer lips. Pat, pat, pat goes your tail against the mirror, but it doesn't budge, allowing you to relax and lay your head down.
In this position, you could part yourself to either side, inspect your pink hole -- but you take it slow. There's no rush. Your knees fall open as your tension melts away.
As time passes, something builds within you. It's dissatisfaction: this isn't going anywhere.
You watch yourself move your fingertips toward each other to include your inner lips in the stimulation. That certainly does the trick. Brushing against them sends tingles throughout your body. You're gushing -- it least it feels like you are. There's no evidence of it until, a minute of heavy petting later, a bead of liquid sparkles under the light.
Crunching forward, you pinch your lips open. Ooh. What lovely, glossy skin. But you'll get to that later. Right now, it's the drop that holds your interest. You scoop it up and bring it in close, but it's absorbed into your thick fur along the way. Damn.
Maybe you can't see it, but you can still smell it. You hold it under your nose and let out a small cough; it's surprisingly pungent, or maybe it's because your nose is so powerful. If you had to describe the scent, the closest thing would be concentrated rosewater. But multiply that by 10 -- so strong it makes you woozy. Lightheaded.
Right when you're about to sneeze, your brain adjusts. The scent fades. That being said, you're still lightheaded, but in a good way. You giggle at your reflection, then, without thinking, you lick your fingertip. <<say "you">>"Mmm."<</say>>
Strange. Its flavor doesn't stand out.
You go back to caressing your petals until another dew drop trickles out on its own. At this point, you can't hold back anymore. You swirl your finger around your vagina, moistening the tip-- Wait, if your fur soaks up liquid, you probably don't want to insert it.
But what could you use? You look around your room for a makeshift dildo. Sophie's spear. Could that work (the handle, duh)? Possibly, but it so long, you'd have to be 6 feet away from the wall to use it. It wouldn't be as fun to watch yourself.
There's probably a simple solution to this problem, but you need satisfaction now. Sadly, that means penetration is out, but... the ends of your fur might feel good on your clit?
Time to find out. You kneel over the mirror and jut your hips out until you see your pretty vulva looking back at you. It's flush, begging for attention. Specifically your little nub.
Be gentle. Lick your finger first. Good. Start with tiny circles.
<<say "you">>"Oh... God!"<</say>> Knees clenched, you fall back onto your heels. How is it possible to be that sensitive? It's okay. Catch your bearings and get up. This time, use the lightest touch you can.
<<act "Try again." "continue-transforming-into-eva2-185">><</act>><<nobr>>
Second time's a charm. <<if hasVisited("touch your nipple-Sleep-content-557")>>
Your other paw takes on a mind of its own, gripping your breast and flicking your nipple.
<</if>> <<if hasVisited("anus-Sleep-content-561")>>
<<if hasVisited("touch your nipple-Sleep-content-557")>>
Occasionally, you let go and
<<else>>
With your other hand, you
<</if>>
reach behind your back, tickling your anus.
<</if>> Soon, you're thrusting into the air, throwing your head back, groaning at the ceiling.
<</nobr>>
Suffice it to say, you have to actively slow yourself from cumming prematurely. Even then, it doesn't feel like you're winning the fight. But you can't stop. You don't want to.
Hold on.
If you're going to cum, you don't want to be looking at your pussy, you want to be looking at your face. Normally, that would be weird, looking into your eyes while masturbating, but once you adjust the mirror, it's hard to deny how cute you look; your involuntary moans, facial tics, and your gasps when you hit the perfect spot.
Tension builds in your extremities and spreads to your core. You're on a roller coaster climbing up to that first big drop. Click click click click. Oxygen is running out. It's hard to breathe.
Oh God, you're going to cum. You can't stop it now. Any tension you may have had, instantly obliterated -- an hour-long massage condensed into milliseconds. You cover your mouth with both with paws so $name won't hear you squeal.
Stupid! ?Hes not even in the house!
Your sex fills the air. It's all you can smell as you fall forward and brace yourself against the wall with your forearm. Your other arm goes back to its rightful place, between your legs, and then -- click -- your mind goes blank.
In the distance, you hear yourself moaning. Is this an out of body experience? It feels like you're floating in a calm lake.
Click. You're curled up on your side, experiencing aftershocks of your orgasm. There's a smile on your face (you can feel it). While you lie there, helpless and quivering, a question pops into your mind: how many times has Eva done this in your home?
Satisfied, relaxed, you get up and look at yourself. That was invigorating. <<say "you">>"Hehe."<</say>> Your hair is a mess so you comb it forward with your paws, bouncing your floppy ears for fun.
You know what? You should buy Eva a mirror.
<<act "Continue." "Transforming into Eva part 2 end">><</act>>At that thought, you gasp. You're in your bed again. What a wonderful dream. You stretch your arms above your head and yawn.
Oh crap; it's gonna be so awkward to eat with Eva this morning. In your head, you take some time to role-play acting natural. Oh well, you can't avoid her forever. Besides, you've got chores to--
Uh oh. You touch your <<if $mc_gender === "male">>underwear<<else>>panties<</if>>. Oh no. Oh no no no no! You had a wet dream. Eva probably smelled it before you even woke up. Ugh! So much for acting natural.
A smile creeps upon your face; the solution is obvious. You shake your head and chuckle. Just give her an extra serving of dog food. She'll be so excited, she'll forget it ever happened.
<<act "Bedroom" "Bedroom">><</act>>You bolt upright. Where are you? This isn't your room. When you see your furry paws and feet, you relax; you're dreaming you're Eva again.
For some reason, you're not in your bed. You're laying on Eva's rug in the dining room nook, facing the kitchen. Thankfully, the fridge and cabinet doors are restored; if they weren't, you'd be in so much trouble.
The nook wall obscures your view of the hallway, but you look to your left anyway: when was the last time you peed? Eight hours at least. Usually you use a bush, but maybe, just this once, you could use the bathroom. Halfway through getting up--
//Click. Wrrruuuh.// $name's door opens.
Your tail sticks straight up and curls forward. Don't bark. Don't.
Is that really ?him? You sniff the air, but this is the first time you smelled yourself from Eva's perspective. The scent is familiar, but that's far from conclusive.
Whoever it is, the time between each of their footsteps gets longer and longer. Are things slowing down, or just your perspective? Hopefully this isn't like time travel where the universe will implode if you see yourself.
<<act "Peek around the corner." "Peek around the corner.-transforming-into-eva3-10">><</act>>
<<act "Wait." "Peek around the corner.-transforming-into-eva3-10">><</act>>
<<act "Tear off the collar." "Remove the collar.-transforming-into-eva3-15">><</act>>You wake up staring at your human hand, but there's no collar in it. Patting the blankets at your sides, you smile. No wet dream this time. You're in your bed. Time to start your day -- your real day, not some weird dream one.
<<act "Bedroom" "Bedroom">><</act>><<if $last_link_label is "Wait.">>
A slippered foot falls into view, banging like a gavel as it makes contact with the floor. You swallow hard. On the next step, the rest of their body will be visible.<br><br>
Time abruptly returns to normal as $name walks past. <<say "you">>"I know, I know,"<</say>> ?he <<verb 'says'>> without even looking. <<say "you">>"You're hungry."<</say>><br><br>
<<else>>
Tiptoeing (on your paw pads), you slide your back against the dining room wall and hold your breath. If you round this corner, you'll see whoever's approaching. You start to pant. Just a peek. ?He won't even notice. Do it.<br><br>
As soon as you look around the corner, $name jumps back, lifting ?his_ knee across ?his_ body.<br><br>
?He <<verb 'places'>> ?his_ hands on ?his_ hips and <<verb 'sighs'>>. <<say "you">>"Eva! You scared the hell out of me. What are you doing?"<</say>><br><br>
<</if>> Your wagging tail thumps against the wall. It's ?him! It's really ?him!<br><br>
<<if $last_link_label is "Peek around the corner.">>
$name rolls ?his_ eyes and keeps walking. <<say "you">>"I know, I know: you're hungry."<</say>><br><br>
<</if>>
<<act "Watch them walk by." "walk-by-transforming-into-eva3-46">><</act>>You can't resist checking out your own ass, but the robe leaves everything to the imagination.
This is freaky. Normally the only time you see yourself is in a mirror, but you just saw the back of your head as ?he turned a corner.
You follow ?him into the kitchen but stay in the doorway. After shuffling through the drawer, ?he <<verb 'pulls'>> out a can opener and some dog food. The can hisses as ?he <<verb 'punctures'>> the tin.
If you could breathe in all the world's air right now, you would. It takes every ounce of restraint to not tear it out of ?his_ hands. But you know the rules: gotta be a good girl and wait until the ceremony is finished.
First ?he <<verb 'puts'>> the food in your bowl, your wonderful bowl; honestly, besides the actual eating, that's your favorite part. In the woods, you used to eat off the ground. In your defense, it's not like there are random plates and dishes lying around. You still smile when you think about the day ?he gave it to you.
Where were you? Oh yeah, the ceremony!
Then you drool as ?he <<verb 'walks'>> by. ?He <<verb 'lays'>> the food beside the rug, makes you sit -- which you do out of respect -- then ?he <<verb 'gives'>> you the okay and you devour it in two bites before ?he even <<verb 'walks'>> back to the kitchen. It's over so fast. A blip.
Once, you asked if ?he wanted to try your food, and ?he politely turned you down. Secretly, you know ?he really <<verb 'does'>>, but ?he can't afford to feed you both the good stuff.
You don't want to think about where you'd be right now if you hadn't found ?him. Probably a pile of delicious bones sitting under a tree with a tombstone saying, "Here lies Eva. She died the way she lived: hungry." Who're you kidding? Your bones would taste fair-to-middling at best.
And what <<verb 'does'>> ?he ask in return? That you breathe! Sure, on a few of those breaths, ?he <<verb 'wants'>> to know what you can smell. Is it a rock girl, or someone cooking? But hell, if ?he weren't asking, it's what you'd be doing anyway. Do you shelter a fish and give it two square meals a day as long as it swims?
Okay, so ?hes a little dumb: can't recognize when ?hes getting ripped off. Can't even recognize danger unless it's staring ?him in the face, and ?his_ vision ain't that good to begin with. But, it's kind of... ?Hes like a newborn pup; has no idea what ?hes doing. On your walks, you always try to teach ?him where to find good food, where there's danger, and somehow ?he still <<verb 'manages'>> to-- You shake your head, sigh, and smile.
$name's fork clanks on the plate as ?he <<verb 'puts'>> it down. <<say "you">>"Wanna go for a walk?"<</say>>
You leap to your feet. <<say "Eva">>"Does a dog girl piss in the woods?"<</say>> Rhetorical question; of course you do.
<<act "Go to the forest." "forest-transforming-into-eva3-70">><</act>>In the forest, you find this stick that's really straight and show it to $name. ?He <<verb 'pats'>> your head and says, <<say "you">>"Good girl."<</say>>
<<act "Go home." "home-transforming-into-eva3-75">><</act>>$name blows a raspberry as ?he <<verb 'sits'>> on the couch. Over ?his_ shoulder ?he <<verb 'says'>>, <<say "you">>"Been a rough week, huh?"<</say>>
You nod, but you're not sure what ?he <<verb 'means'>>. Today's been amazing, and you can't remember what happened before that.
After a long sigh, ?he <<verb 'pats'>> the side of the couch, inviting you to sit beside ?him.
You swallow hard. ?He<<verb "'s" "'ve">> got an arm around the back of the couch. Should you sit and lean back in it? Isn't that what two people do on a date?
What does Eva usually do? That's an interesting question: does it even matter? Who's to say this dream world isn't an alternate timeline or universe? If it's the real world, she'd jump straight to the--
Without turning to face you, ?he <<verb 'pats'>> the cushion again. <<say "you">>"Come'er girl."<</say>>
Your tail wags as you fidget.
<<act "Hop on." "Sit down.-transforming-into-eva3-268">><</act>>
<<act "\"Actually, I think I'm going to sit on the rug.\"" "Actually, I think I'm going to sit on the rug.-transforming-into-eva3-202">><</act>>$name shrugs. It doesn't seem to bother ?him; ?he <<verb 'falls'>> asleep before you do.
What a weird position you could've put yourself in -- being pet by yourself. Could that... lead somewhere? Would you turn yourself on? Ugh, that hurts your head; what you mean is, would $name's body turn on $name's brain? Bleh! That's worse.
All this thinking makes you tired.
<<act "Change your mind and curl up on the couch." "Hop on.-transforming-into-eva3-198">><</act>>
<<act "Sleep on the rug." "Sleep on the rug.-transforming-into-eva3-213">><</act>>$name falls asleep before you do. You yawn, stretching your arms above your head. Wait. How did you end up in your bed? Where's your collar? Oh. You're awake in the real world.
Wow, you're so well rested. Usually you wake up tired, but today, the thought of going back to sleep doesn't even cross your mind.
<<act "Bedroom" "Bedroom">><</act>>You tiptoe (on your paw pads) back to the couch and stand over $name, pinching your lower lip at the sides. ?Hes fast asleep, gently snoring with ?his_ chin in the air.
This is the first time you've sat on a sofa in this body, but it seems straightforward enough: get on the cushion, then lay down. Just don't wake ?him.
Easy.
Except it's not. A part of your brain refuses. It screams -- demands -- that you circle three times, no more, no less. Sounds crazy, but if you disobey, something terrible will happen.
Unfortunately, as you're spinning, your foot slips between the cushions and tears straight through the couch all the way to the floor. You hold the backrest so you don't fall.
$name jumps off the couch and says, <<say "you">>"What?"<</say>> so fast, it's hardly a word. More like a noise. Over your shoulder, you watch the back of ?his_ head turn in search of what woke ?him.
Of course, without ?his_ weight holding the couch in place, it begins to tip over. If you reacted fast enough, you could've stopped it by leaning back. //If.// Too late now. The floor zooms toward you like you're falling to your death. There's nothing you can do but ride the couch like a boogie board. You crash down on the floor.
<<say "you">>"Eva! Are you okay?"<</say>> $name asks as ?he <<verb 'starts'>> to run over.
Finally some good luck. Before ?he <<verb 'rounds'>> the corner, you pull your leg free and -- although the sofa's still on its back -- put the cushions into place, hiding the hole you created. There's even enough time to lay on your side with your head in your palm. The perfect crime. Heh.
You smile up at ?him. <<say "Eva">>"I'm fine. Why do you ask?"<</say>>
<<say "you">>"Why do I--"<</say>> ?he <<verb 'scoffs'>>. <<say "you">>"The couch is tipped over and you're on the floor!"<</say>>
Phew. ?He didn't notice the hole. <<say "Eva">>"Huh. Well, whaddaya know? I suppose it is."<</say>>
<<say "you">>"Wha--"<</say>> ?he <<verb 'opens'>> ?his_ mouth to say something, but <<verb 'gestures'>> between you and the couch instead. Slapping ?his_ forehead, ?he <<verb 'says'>>, <<say "you">>"Ugh! You know what? I'm going to bed."<</say>>
As ?he <<verb 'walks'>> away, you lift the couch back to its rightful place, make sure the hole is covered, and say, <<say "Eva">>"No wait!"<</say>>
?He <<verb 'sighs'>> and <<verb 'turns'>> around. <<say "you">>"What?"<</say>>
You don't want to sit alone. The sun is setting. That's when it gets cold and lonely. Think of something to say. Anything. <<say "Eva">>"I'm having a bad dream. Can you keep me company?"<</say>>
?He <<verb 'raises'>> an eyebrow. <<say "you">>"You mean //had//?"<</say>>
You nod rapidly. <<say "Eva">>"Yes. Right!"<</say>> You shake your head. Don't think too much about being in a dream or you'll wake up. Actually, you don't know if that's true, but you don't want to jinx it. <<say "Eva">>"Please? Keep me company?"<</say>>
?He won't be able to resist your puppy dog eyes. Works every time. When ?he <<verb 'tries'>> to look away, you shuffle back into ?his_ view.
<<say "you">>"Fine,"<</say>> ?he <<verb 'grumbles'>>.
You stop yourself before hopping over the backrest. Probably best to walk around and sit like a human this time. ?He <<verb 'gets'>> there first, resting ?his_ hands on ?his_ knees as ?he <<verb 'stretches'>> ?his_ neck.
Why isn't ?his_ arm around the couch like last time? ?hes mad at you, you know it. But... you need each other. ?He can't stay mad for long.
<<act "Sit down." "Sit down.-transforming-into-eva3-268">><</act>>You sit<<if !$last_link_label === "Sit down.">> like a human<</if>>, paws clenched between your thighs. Neither of you say anything for a few seconds. Do something! And while you're at it, stop fidgeting.<br><br>
<<if $last_link_label === "Sit down.">>
<<say "Eva">>"Thank you,"<</say>> you say. <<say "Eva">>"For coming back."<</say>><br><br>
?He <<verb 'yawns'>> and <<verb 'rubs'>> the corner of ?his_ eye. <<say "you">>"No problem."<</say>> After a second, ?his_ face scrunches up. <<say "you">>"What happened with the couch?"<</say>><br><br>
<<say "Eva">>"Umm..."<</say>> There's gotta be some way to progress this conversation. As your eyes dart around, you decide to take the plunge; what's the worst that could happen? It's a dream.<br><br>
<</if>>
As you hoped, when you scoot in, ?he <<verb 'wraps'>> ?his_ arm around you without even looking. Whoa. That's your arm on Eva's shoulder... and yet it's not: it's $name's -- not yours. You tense up.<br><br>
Shut up. This doesn't matter.<br><br>
$name lifts ?his_ hand off your shoulder. <<say "you">>"What's wrong?"<</say>><br><br>
Damn. ?He noticed. You clear your throat to stall. <<say "Eva">>"Nothing. Your hand is cold, that's all."<</say>><br><br>
Before proceeding, ?he <<verb 'rubs'>> ?his_ palms together while blowing on them. <<if $last_link_label === "Sit down.">><<say "you">>"So what'd you dream about?"<</say>><br><br>
You glance down and still your jittery hands. Coming up with a dream on the spot won't be easy, nor do you have any interest in doing so. <<say "Eva">>"I-- I don't remember."<</say>> You lick your lips and scoot even closer. <br><br>
?He <<verb 'nods'>> as ?he <<verb 'squeezes'>> you tight. <<say "you">>"Mm. I hate when that happens."<</say>><</if>><br><br>
<<act "Breathe. You're not breathing. And act natural for Gods' sake!" "Breathe.into-eva3-191">><</act>>What would Eva do? You sigh and lay your head on ?his_ shoulder. Probably not that, but how could you resist? Instead of turning to look, $name scratches your bare shoulder -- light contact, the gentlest touch you could imagine.
The hairs on the back of your neck stand on end. Goosebumps. With parted lips, you watch ?his_ four nails glide across your skin at a carefree pace. Up... and down. Up... and down.
This is like that time it snowed while you were swimming in a hot spring. The water was almost too hot, and the air was almost too cold, but mixed together, it made you want to melt into a pile of goo. Here, it's concentrated on a single spot of your body and feels even better. But there's a problem: you're afraid if you move, ?he'll stop.
Oh no! You glare at your knees. //Don't you dare bounce. Don't you even think about it!// But if you don't do something, you're going to explode.
So hold your breath. Whiteknuckle the cushion behind you. Do something ?he won't notice.
You try, but it doesn't work, not by a long shot. Adrenaline surges through your veins.
Oh no! Don't ruin this. Don't shiver. Don't giggle like a fool. Don't bite your tongue, your knuckles, or your nails. Don't squeal into a throw pillow as loud as you can until you faint. And most importantly:
<<act "Don't moan!" "Don't moan!-transforming-into-eva3-206">><</act>>You shut your eyes tight and exhale for a three second count. In... and out. Just like that. Okay, five more and you'll be good to go.
There. Hard part over. You made it. Open your eyes.
<<verb 'Is'>> ?he staring at you? If ?he <<verb 'is'>>, it means ?he noticed, right? When you muster the courage to glance ?his_ way, it hits you -- for ?him, this is background music; something to keep ?him focused on more important thoughts. On what, you can't say. The next bill, the next monster girl, whether ?he overwatered the crops, or some other nonsense you wouldn't want to understand even if you could.
One thing's for sure: you're helping. When you're by ?his_ side, ?his_ muscles relax a little, ?his_ frown turns into a -- well, not a smile, but at least a smirk. Maybe -- maybe you can do one better; you nuzzle your cheek against ?his_ shoulder and sigh. That gets ?his_ attention.
<<say "you">>"Feel good?"<</say>> ?he <<verb 'asks'>>, mirroring your grin.
Oh no! This is new territory. What do you say? 'Oh, $name-kun. You know just how to touch me. //giggle//'? Naw. Nobody talks that way.
What you really want to say is, //Gods yes! It sends chills down my spine, makes every part of my body tingle. But... honestly? It pales in comparison to that look you just gave me. Every morning I wake up before you, hoping I'm the first thing you see and, well// -- you swallow hard -- //and it makes you happy.//
//It doesn't always happen.// You sigh. //Actually, it usually doesn't. But on the days we hang out, I always get a smile out of you eventually. Sometimes I just wanna grab you by the shoulders and force you to look at me, because if you gave me a chance, I know I could cheer you up. It's all I ever think about.//
//But the truth is... I'm scared. Afraid if I'm too forward, you'll stop: stop petting me, stop treating me like a princess, stop being my friend, and worst of all, stop being my roommate. And I don't know what'd be worse: starving to death out there, or never seeing you again.//
You clench your fists. //Don't you get it? I depend on you! I wish I didn't, but I do. You're so-- so-- ugh!// Your stomach knots. //Stop being such a pussy and make your move already!//
$name lifts ?his_ arm like you're electric. <<say "you">>"What's wrong?"<</say>>
You bolt up and pace about the room.
<<act "Where did that come from?" "Where did that come from-transforming-into-eva3-233">><</act>>Does Eva really feel that way, or do you just //wish// she did? Maybe both. Maybe neither; maybe that's how you feel about Eva. Or maybe your brain's trying to build your confidence so you'll finally do something -- anything!
But... why? What's the rush? If you want something more -- and you're not saying you do -- acting too hastily could ruin your chances. What if that'd be like trimming a rose that's still budding? Do that too early, and it'll never bloom. To increase your chances, the logical move is to wait for some undeniable signal.
Hey yeah! Maybe that's what these dreams are really about: a way to take the edge off while you wait. 'Stay strong, $name. It'll be worth it.'
You stop to punch your fists into your hips, smile, and nod. Well that settles it; you'll wait. Very good. Very good indeed.
Hm.
Hmmm.
Your smile fades into a full-on grimace.
Ugh!
You start pacing again. This shouldn't bug you like it does. It shouldn't have ruined that wonderful moment. Why do you even care? Just go with the flow. It'll be fun! Besides, this dream could end at any moment, and when you wake up you probably won't remember any of it.
<<say "you">>"That's right."<</say>>
You face the couch. <<say "Eva">>"Huh?"<</say>>
There sits $name, extending ?his_ arm toward you, beckoning you to rejoin ?him. ?He <<verb "doesn't">> say a word, but ?he <<verb "doesn't">> need to: ?his_ weak smile says everything. Oh, how you've longed to stare into those eyes, but not like this; you've made ?him sad.
<<say "you">>"That's right,"<</say>> ?he <<verb 'repeats'>>. <<say "you">>"When you wake up, you'll forget all about this."<</say>>
You suck in a shuddering breath.
Seconds ago, that's what you wanted, but now? Now you //want// to remember. This was the push you needed to make a decision in real life.
<<act "Yeah right." "Yeah right.-transforming-into-eva3-266">><</act>>You scoff and roll your eyes. There's always some way to talk yourself out of it.
Then what is it? Why do you want to remember?
Deep down, there's something else going on. Something buried under layers of darkness and denial -- a toxic waste dump littered with warning signs so nobody goes down there, because if they did, they could get seriously hurt. But you know what? Fuck it; you're going to forget all this anyway. Grab a shovel and start digging.
After some reflection, your heart rate skyrockets. You found it -- the reason you're terrified of making a choice:
The last major decision you made was blowing your life savings on this crappy farm. On paper, it sounded great -- a sure thing -- but this place is such a money pit, you're the only person dumb enough to buy it. How could you have put yourself into this position? God. How can you even look at yourself? You realize you've been clawing at your thighs.
Stop.
You scoff. So that's why you want to remember these dreams -- these fantasies. Because the wrong choice doesn't destroy you. Worst case scenario, you wake up and have another go at it tomorrow.
To pursue Eva or to not pursue Eva? Neither. At least not until the ramifications are crystal clear. And even then, you'll just ruin it later, because there's always more decisions to be made.
<<act "Stop." "face-name-transforming-into-eva3-278">><</act>>Before you stands a choice, thankfully, a dream one: take $name's hand or walk away. "+20% Eva / -20% $name" is written on ?his_ palm. That's more than enough to live in the moment, for you to enjoy your time on the couch. Who knows where that will lead. And the next time you dream, it might pick up where you left off.
If you walk away, you'll sit on the rug and wait for this to end. In your next dream, you'll probably wake up in that same spot, but you may never get another opportunity to enjoy this moment.
You're not sure how you know this, but you do. Either way, you'll forget everything about this dream in the real world.
<<act `"Take " + Template.get("his_").call({name: "his_"}) + " hand."` "Take ?his hand.-transforming-into-eva3-339">><</act>>
<<act "End the dream." "End the dream.-transforming-into-eva3-341">><</act>>You place your hand in $name's, entrusting ?him with all your negative emotions. It's bittersweet, letting them go: they've served you well in life, protecting you against risk, uncertainty, and vulnerability.
Untethered by the weight of the world, you float to $name and close your eyes. ?He <<verb 'envelops'>> you in ?his_ arms like a warm sweater -- but as the night progresses, it unravels bit by bit, as though knitted from a single thread of yarn. It's so gradual, you don't even notice until you're cold and alone and all you hear is your heartbeat.
When you open your eyes, you're in your bed, tears streaming down your face, though you're not sure why. An emotional dream, perhaps? <<import "dream-ends-snippet-transforming-into-eva3-351">>The dream doesn't end immediately. You walk away from $name, sit on your rug, and wait. The room spins, so you close your eyes.
When your nausea subsides, you find yourself in your bed, tears streaming down your face, though you're not sure why. An emotional dream, perhaps? <<import "dream-ends-snippet-transforming-into-eva3-351">>You sniff then smile. Must have been a happy one.
There's a scratch at the door; you clear your throat and say, <<say "you">>"Yes?"<</say>>
It flies open. Out runs Eva, full speed ahead. She belly flops on the bed, squeezes you tight, and nuzzles her head into your side. Long after you've given up trying to pry her off, you start laughing.
<<act "Continue." "pre-joke-transforming-into-eva3-317">><</act>>That's when she lifts her head and pouts. <<say "Eva">>"Are you okay? I heard you crying like a little bitch."<</say>>
You scowl. <<say "you">>"Hey!"<</say>>
<<say "Eva">>"Wh-- Why are you mad?"<</say>> She glances up and down at you. <<say "Eva">>"The smallest ones always whimper!"<</say>>
<<say "you">>"Yeah right."<</say>>
<<say "Eva">>"It's true!"<</say>> She frowns and lays her head down on your shoulder. <<say "Eva">>"What happened? Was it a bad dream?"<</say>>
You shrug. <<say "you">>"No idea. I can't remember."<</say>>
<<say "Eva">>"Oh."<</say>> She thinks for a moment, then grins. <<say "Eva">>"Well, you know what always makes me feel better when I'm down?"<</say>>
<<say "you">>"What?"<</say>> You smirk. <<say "you">>"Breakfast?"<</say>>
<<say "Eva">>"Whoa."<</say>> Her jaw drops. <<say "Eva">>"That's so creepy!"<</say>> She playfully slaps your arm. <<say "Eva">>"Get out of my head."<</say>>
Those words seem vaguely familiar, but you're not given the time to figure out why; Eva brings you your slippers, yanks you out of bed, and dances around you in circles as you walk to the kitchen. The whole way, she sings a song about dog food and monster girls. Clearly, she's making it up as she goes, but the lyrics are so terrible, you can't help but chuckle.
<<act "Living Room" "Living Room">><</act>><<run setup.addMonsterGirl("Olivia")>>\
Eva wakes you by pouncing on your chest. <<say "Eva">>"She's here! She's here! She's here!"<</say>>
You shove her off and groan. <<say "you">>"Ugh. Who?"<</say>>
Eva points toward the field. <<say "Eva">>"Bird! Bird! Bird!"<</say>>
You jump out of bed and swipe your pants off the floor. <<say "you">>"The harpy?"<</say>>
Eva matches your pace as you hobble toward the front door. <<say "Eva">>"Yeah! I'm going to pin her down before she can fly away, then you talk to her."<</say>>
<<say "you">>"Uh..."<</say>> That's not the plan and you've only got one chance at this. <<say "you">>"It might... be better if you stayed inside."<</say>>
<<say "Eva">>"What?"<</say>> Eva's jaw drops. <<say "Eva">>"But you need me! For protection."<</say>>
<<say "you">>"She's a monster girl."<</say>> You smile and pat her head. <<say "you">>"Their bark is worse than their bite, remember?"<</say>>
<<say "Eva">>"But--"<</say>>
You shut the door and say, <<say "you">>"Sorry. No time to talk."<</say>> As you run toward the field, you notice her pouting through a window. You wave and cup your hands around your mouth. <<say "you">>"I'll be fine!"<</say>>
This time, the harpy girl sees you coming. In an obnoxious display of confidence, she sneers and tosses her tomboyish blonde hair to the side.
So as not to scare her off, you slow to a walk. She's taller and skinnier than you remember, though that's not surprising: this is the first time you've gotten a good look at her from the front. She's wearing an unzipped green pilot's jacket with nothing underneath. It shows off her skinny tummy and the cleavage between her small breasts. Below that, she's wearing denim cutoffs. They're so short the pockets stick out underneath.
When you can see the whites of Hanako's eyes -- she's on a little hill to your left -- you give her a quick nod.
She picks up the vine and yanks. <<say "Hanako">>"Tally-ho!"<</say>>
Your heart skips a beat. Hanako was supposed to yell //after// the harpy is trapped, not before. The loop's so large, it doesn't close all the way until Hanako quickly gives it a second tug.
This misstep tips off the harpy girl, giving her a moment to react. She jumps... but not quite fast enough. The noose tightens around one ankle. Not exactly as planned: it's supposed to snare both legs.
But you breathe a sigh of relief knowing it could've been worse. At least she's caught. This is the type of plan you can only try once.
Nostrils flaring, the harpy girl lifts her free leg parallel to the ground. Like she's aiming a gun, she points her sharp claws at you, then Hanako, then back to you.
You suppress a smile. Got her! And she knows it, too. Not so smug now, are you? Of course you don't say that out loud. No matter how good it feels, this isn't about winning:
Presenting your palms, you slowly approach. <<say "you">>"It's okay. It's okay. We're not going to hurt you. We just want to talk."<</say>> The closer you get, the louder Eva barks.
<<nobr>><<if $monstergirls["Sophie"]>>
Reacting to Hanako's codeword, Sophie emerges from the forest.
<<else>>
Reacting to Hanako's codeword, Sophie emerges from the barn.
<</if>><</nobr>>
When the harpy girl notices she's surrounded on three sides -- you in front, Hanako and Sophie on your left and right, respectively -- she starts clawing at the vine with her free foot. Fortunately, it's too thick to cut through in one slice, and in her panicked state, her aim is sloppy. But it's only a matter of time before she frees herself.
As you run in to stop her, Sophie and Hanako scream at you. It all happens so fast: the harpy girl kicks toward your face.
Sophie screams. <<say "Sophie">>"$name!"<</say>>
<<say "Hanako">>"Foolish buffoon!"<</say>>
<<act "Jump back." "Jump back.-Sleep-content-193">><</act>>
<<act "Duck." "Jump back.-Sleep-content-193">><</act>><<if $end_to_end_test_mode>>
<<act "Leave." "Front Yard">><</act>>
<</if>><<move_to_state "olivia name known">>\
You move so fast, you lose your balance and fall on your back. In the distance, you hear Eva pounding on the window. Your heart races. It's all you can hear as the harpy girl's foot falls toward your chest in slow motion. //This could be it.// Those sharp talons can slice through wood, what will they do to flesh?
Hanako saves your life by pulling the vine again. The harpy loses her footing -- falls on her side. She flaps her wings as she's dragged toward the hill. Sophie charges after her. Everyone's screaming. You roll away until you feel safe, then get on one knee to check for blood. There isn't any. You're trembling. Hyperventilating.
Sophie! You face the hill and sigh when you see she's all right. They didn't make it far. In fact, they're still on the edge of the field. The harpy's flat on her back, both legs in different positions: the taut vine keeps one pointed at the hill while Sophie holds the other straight up.
Glossy eyed, Sophie looks around until she sees you. <<say "Sophie">>"$name, what were you thinking? Could have been killed!"<</say>>
You interrupt your shortness of breath with a hard swallow. A searing heat floods through your body. <<say "you">>"What the hell! I thought monster girls don't hurt people!"<</say>> You aren't mad at her, just mad. Mad at putting yourself in that situation.
Sophie's chin quivers and she shakes her head.
No? What does she mean, no?
You say, <<say "you">>"When I was paralyzed at your monster girl camp, I distinctly remember someone saying, 'We don't hurt others.'"<</say>> Wait... Did that only apply to that monster girl village? Have you been putting yourself in serious danger this whole time? Your stomach churns.
No. Something doesn't add up. If monster girls outside the camp hurt humans, surely you would have been injured (or worse) by now because you've been exploring everywhere almost daily. Well, not everywhere, just-- Everything clicks: <<say "you">>"Ohhh. I get it now. The monster girls in the forest are pacifists. And beyond that, all bets are off. Right?"<</say>>
Sophie's eyes widen as she turns bright red. <<say "Sophie">>"Hush!"<</say>>
The harpy girl cackles so loud, everyone turns to look. <<say "Olivia">>"You're all morons."<</say>>
Nostrils flaring, Sophie holds her front hoof above the harpy's face. <<say "Sophie">>"Be kind."<</say>> It's not said as a request. It's a threat.
<<say "Olivia">>"Or what? Or you'll use a mean tone? You 'don't hurt others.'"<</say>>
Sophie growls and stomps, intentionally missing the harpy's head by an inch. Then she turns her anger toward you. <<say "Sophie">>"Why did you say that in front of her?"<</say>>
<<say "you">>"What? That's a secret?"<</say>>
<<say "Sophie">>"Yes!"<</say>>
<<say "you">>"Why? And why didn't you tell me?"<</say>>
<<say "Sophie">>"Tell you what? Tell you not to misinterpret things I didn't know you overheard? I told you to stay in the forest! Every human knows--"<</say>> She scoffs. <<say "Sophie">>"Monster girls are dangerous!"<</say>>
The harpy girl clears her throat. <<say "Olivia">>"You aren't."<</say>>
Sophie clenches her eyes shut and breathes deep, suppressing the urge to react to that comment.
<<say "Olivia">>"Tell you what"<</say>> -- Olivia nods her chin at you -- <<say "Olivia">>"let me go and I'll finish the job."<</say>>
Sophie says, <<say "Sophie">>"I'm not letting you go. Not now. Not ever."<</say>>
Straining her tied leg, the harpy girl snaps the vine a few inches above the noose, leaving it around her ankle. Instead of fighting, she relaxes, resting the back of her head in her hands. <<say "Olivia">>"Okay, so here's how it's going to go down. You can watch me like a hawk 24/7, but you're going to slip up sometime, and when you do, I'll fly away and tell my friends about your little hippie commune. You know what happens next."<</say>>
You raise your hand like a timid student. <<say "you">>"I don't."<</say>> The look Sophie gives you makes you wish you didn't ask.
<<say "Olivia">>"Or!"<</say>> the harpy girl says. <<say "Olivia">>"Or, you let me go now, and I keep my little mouth shut as long as you feed me on the reg. That good stuff from today."<</say>>
Sophie scoffs. <<say "Sophie">>"You can't be trusted."<</say>>
<<say "Olivia">>"What do I have to gain by telling the others? A pat on the back after we destroy you? More competition in this area?"<</say>>
Nobody replies.
The harpy girl shrugs. <<say "Olivia">>"Or, you could kill me? That would solve your problems too."<</say>> In a taunting tone, she says, <<say "Olivia">>"Come on. You know you want to. What about you, human?"<</say>>
You squint. <<say "you">>"I have a name."<</say>>
<<say "Olivia">>"Fascinating,"<</say>> she says dismissively. Looking at Sophie, she lifts her second leg into the air. <<say "Olivia">>"Look, I'm all for a good hamstring stretch, but it's gotta be symmetrical."<</say>>
Frustrated, Sophie pushes it back down.
Hanako chimes in. <<say "Hanako">>"Just kill her!"<</say>>
Sophie says, <<say "Sophie">>"You going to do it?"<</say>>
<<say "Hanako">>"Who do you think you're speaking to?"<</say>> Hanako scoffs. <<say "Hanako">>"I'm a princess, not an executioner."<</say>>
The harpy girl yawns and stretches her wings. <<say "Olivia">>"Boring!"<</say>>
You say, <<say "you">>"I think we--"<</say>>
Sophie points at you, baring her teeth. <<say "Sophie">>"You don't get a say anymore."<</say>>
The harpy girl sees an opportunity and takes it: she cuts Sophie's hand with the foot that isn't being held. Reflexively, Sophie gasps and checks her injury, releasing the prisoner. Chaos ensues as the harpy girl scrambles to her feet and flies away.
<<say "Hanako">>"Get her!"<</say>> Hanako says.
Sophie throws up her hands. <<say "Sophie">>"With what, Hanako? I'm not a //Pegasus!//"<</say>>
The harpy girl flies toward your house, and the closer she gets, the louder Eva barks. To everyone's surprise, she lands on the roof, sitting crosslegged.
You and Sophie sprint toward her, not saying a word to each other. If her cut was bleeding, it isn't anymore.
The harpy girl casually picks at the vine around her ankle with her teeth. Without looking up, she says, <<say "Olivia">>"I hear running, but I don't hear feeding."<</say>>
<<say "you">>"How would you hear feeding?"<</say>> you ask.
She smirks but doesn't stop what she's doing. <<say "Olivia">>"Don't be a smartass. Just throw me some meat."<</say>>
You run to the field and back, then toss a slice of wild game to her. It splats on the roof, just out of reach. <<say "Olivia">>"Great, now I gotta get up."<</say>> She groans like an old man. <<say "Olivia">>"Ugh. Covered in dirt. And this is too big. Next time I want you to cut it up into bite-size pieces."<</say>> She brushes it clean with her feathers.
You sigh. <<say "you">>"Since you're extorting us, I may as well know your name."<</say>>
<<say "Olivia">>"Olivia."<</say>>
<<say "you">>"Well Olivia, I'm--"<</say>>
<<say "Olivia">>"You're my subhuman sub human. And speaking of little bitches, shut that dog girl up. It's ruining the ambience. You call this a restaurant?"<</say>>
Great. Another Hanako. <<say "you">>"Charming,"<</say>> you say. <<say "you">>"And if we feed you, you promise to keep our secrets?"<</say>>
<<say "Olivia">>"Yep."<</say>> She lays down and sunbathes. It's hard to tell if she's taking this seriously, but actions speak louder than words: she's not flying away.
You turn to Sophie, but hold your tongue when you see her expression.
She's fuming. <<say "Sophie">>"You disappoint me."<</say>> The words hit like a punch to the gut. She snorts then points at Olivia. <<say "Sophie">>"This isn't over!"<</say>>
Unfazed, Olivia says, <<say "Olivia">>"Shouldn't you be hunting? I can't eat clichés."<</say>>
<<nobr>><<if $monstergirls["Sophie"] && $monstergirls["Sophie"].assigned_task_id !== undefined>>
Sophie growls and storms off toward the barn.
<<else>>
Sophie growls and storms off toward the forest.
<</if>><</nobr>>
<<act "Leave." "Front Yard">><</act>><<include "Footer">>
<<if localStorage.getItem('gdpr_key') === null>>
<<include "GDPR Banner">>
<</if>><<done>>
<<replace "#author-ui">>
<<if _author is undefined>>
<<set _author to "BIS">>
<<set _author_href to "https://link.monstergirlfarmer.com/support_me">>
<</if>>
<div class="author">
Author:
<<if _author_href is undefined>>
_author
<<else>>
<a @href="_author_href">_author</a>
<</if>>
</div>
<</replace>>
<</done>>! Writer, Game Designer, and Programmer: Bawdy Ink Slinger
If you're interested in the latest news or you'd like to show your support, please check out <a href="https://link.monstergirlfarmer.com/support_me" target="_blank">my Patreon</a>.
! Editors:
!! Mythos
The author of <a href="https://foolsquest.neocities.org/" target= "_blank">Fool's Quest</a>. A CYOA Tale about a voyeuristic Fool and a maiden princess lost together in the faraway thrice-tenth kingdom. A story of love and adventure... or lust and debauchery.
! Contributing Authors
!! Lope
A screenwriter turned author turned <a href="https://lopewriting.carrd.co/" target= "_blank">writer-for-hire</a> that may very well keep turning into things in the future. Allegedly survives on a diet of nothing but energy drinks and anime girls.
! Artists
!! Teta
Teta is an <a href="https://twitter.com/TetaNSFW" target="_blank">amazing NSFW artist</a> specializing in Monster Girls and horse dick. //--Bawdy Ink Slinger//<footer class="footer">
<div class="footer__calls-to-action">
<div id="author-ui" class="footer__author footer__separator-after"></div>
<<include "Author">>
<div class="footer__version footer__separator-after">
<div>
Version: <a href="https://link.monstergirlfarmer.com/change_log" target="_blank" title="View change log">
<<= setup.currentVersionString()>>
</a>
</div>
</div>
<div class="footer__credits footer__separator-after">
<<link "Credits">>
<<popup "Credits" "Credits">>
<</link>>
</div>
<div class="footer__feedback">
<<link "Leave feedback">>
<<popup "Feedback" "Feedback">>
<</link>>
</div>
</div>
<div class="footer__calls-to-engage">
<div class="footer__patreon">
<a href="https://link.monstergirlfarmer.com/support_me" target="_blank"><img src="images/icons/gui/Patreon.svg" title="Support Bawdy Ink Slinger"/></a>
</div>
<div class="footer__discord">
<a href="https://link.monstergirlfarmer.com/chat_with_me" target="_blank"><img src="images/icons/gui/Discord.svg" title="Chat with meeee!"/></a>
</div>
</div>
</footer><<script>>
(function(m,a,i,l,e,r){ m['MailerLiteObject']=e;function f(){
var c={ a:arguments,q:[]};var r=this.push(c);return "number"!=typeof r?r:f.bind(c.q);}
f.q=f.q||[];m[e]=m[e]||f.bind(f.q);m[e].q=m[e].q||f.q;r=a.createElement(i);
var _=a.getElementsByTagName(i)[0];r.async=1;r.src=l+'?v'+(~~(new Date().getTime()/1000000));
_.parentNode.insertBefore(r,_);})(window, document, 'script', 'https://static.mailerlite.com/js/universal.js', 'ml');
var ml_account = ml('accounts', '2433872', 'g4o5h9u8z2', 'load');
<</script>>\
<div class="ml-form-embed" data-account="2433872:g4o5h9u8z2" data-form="2742509:d9y4m8"></div><div class="game-background"></div>
<<script>>
setup.assignBackgroundImagePath(tags());
$(".game-background").css("background-image", `url('${State.variables.background_image_path}')`);
<</script>>
<<timed "0s" t8n>>
<<include "Menu">>
<<include "Hud">>
<<include "Flash Message Container">>
<<include "Map">>
<</timed>><<if setup.hashString($password) !== setup.hashedString()>>
<div class="demo-warning">
You are playing the demo version of Monster Girl Farmer.
<<link "Enter/Purchase your access code to unlock the full game.">>
<<popup "Password Unlock Demo Dialog" "Enter Your Access Code">>
<</link>>
</div>
<</if>><<if setup.isPassageExplored(passage()) && !tags().includes("hide_exploration_message")>>
<<appendflashmessage "There's nothing more to explore here. Try exploring somewhere else.">>
<</if>>
<div class="flash-message-container">
<div class="flash-message"><<if $flash_message>>$flash_message<<animateFlashMessage>><</if>></div>
</div><<if _.some(tags(), function (tag) { return tag.startsWith("region:")})>>
<<set $current_region to _.find(tags(), function (tag) { return tag.startsWith("region:")}).split(":")[1]>>
<</if>>
<<if !tags().includes("nohud")>>
<header class="hud">
<div class="energy-bar"></div>
<<set _money_class to (State.variables.follower !== undefined) ? "money" : "money nofollower">>
<div @class="_money_class">
Money: <nowiki>$</nowiki><span class="money-value"></span>
</div>
<<if $end_to_end_test_mode>>
<div data-nokey="true">
<<link "Always succeed" `passage()`>>
<<set $end_to_end_test_rng_success to true>>
<</link>>
<<link "Never succeed" `passage()`>>
<<set $end_to_end_test_rng_success to false>>
<</link>>
<<link "Normal succeed" `passage()`>>
<<unset $end_to_end_test_rng_success>>
<</link>>
<<link "Weight first" `passage()`>>
<<set $end_to_end_test_rng_weighted to "first">>
<</link>>
</div>
<</if>>
<<if $follower === null>>
<<unset $follower>>
<</if>>
<<if $follower !== undefined>>
<div class="follower">
$follower is following you.
</div>
<</if>>
<div class="status-effects">
<div class="label">
Status Effects:
</div>
<<if setup.getCurrentStatusEffects().length > 0 && !tags().includes("nohud")>>
<<renderStatusEffects>><</renderStatusEffects>>
<</if>>
</div>
<<if setup.fiveaofm69>>
<div class="money-cheat" data-nokey="true">
<<link "Add $9999" `passage()`>>
<<run setup.addMoney(9999)>>
<</link>>
</div>
<div class="energy-point-cheat" data-nokey="true">
<<link `"Refill Energy"` `passage()`>>
<<run setup.subtractEnergyPoints(-setup.add_energy_cheat)>>
<</link>>
</div>
<</if>>
</header>
<<done>>
<<renderbars>>
<</done>>
<</if>><<= setup.renderStatusEffect(_status_effect)>><<if _.some(tags(), function (tag) { return tag.startsWith("region:")})>>
<<set _map_label_class_names to "map-label " + $current_region>>
<div class="map-container">
<span @class="_map_label_class_names">$current_region Map</span>
<<= setup.getMapHtml($current_region)>>
</div>
<<done>>
<<script>>
const transitionButtons = $(".map .transition .label");
transitionButtons.each(function () {
$(this).html($(this).html() + ` <i class="fas fa-sign-out-alt"></i>`);
});
<</script>>
<</done>>
<</if>><header class="menu" role="banner">
<<include "Demo Warning">>
<nav>
<ul class="menu__options">
<li class="menu__item menu__row1">
<button class="menu__button">
<img class="menu__hamburger" src="images/icons/gui/hamburger-menu.svg"/>
</button>
<<done>><<script>>
/* Initial Collapse / Expand Menu */
$(`.menu__item--collapsible`).addClass(setup.menuCollapsed ? `menu__item--collapsed` : `menu__item--expanded`);
$(`.menu__row1:nth-child(1)`).ariaClick({ label : "Expand/collapse menu" }, () => {
const listItems = $(`.menu__item--collapsible`);
listItems.removeClass(`menu__item--collapsed`);
listItems.removeClass(`menu__item--expanded`);
const fullHeight = listItems.first().css(`line-height`);
if (setup.menuCollapsed) {
window.anime({
begin: function() {
$(listItems).css(`display`, ``);
},
targets: listItems.get(),
height: [0, fullHeight],
opacity: [0, 1],
duration: 200,
easing: 'easeOutBack',
complete: function () {
$(listItems).css(`height`, ``);
}
});
} else {
window.anime({
targets: listItems.get(),
height: [fullHeight, 0],
opacity: [1, 0],
duration: 200,
easing: 'easeInBack',
complete: function () {
$(listItems).css(`display`, `none`);
$(listItems).css(`height`, ``);
}
});
}
setup.menuCollapsed = !setup.menuCollapsed;
});
<</script>><</done>>
</li>
<li class="menu__item menu__row1">
<button id="history-backward" class="history__button menu__button">
<i class="fa-solid fa-arrow-rotate-left menu__history"></i>
</button>
<<done>>
<<run $(`#history-backward`)
.ariaClick({ label : "Go backward within the game history" }, () => { Engine.backward() })
.ariaDisabled(State.length < 2)
.ariaIsDisabled() && $(`#history-backward`).addClass("menu__button--disabled")>>
<</done>>
</li>
<li class="menu__item menu__row1">
<button id="history-forward" class="history__button menu__button">
<i class="fa-solid fa-arrow-rotate-right menu__history"></i>
</button>
<<done>>
<<run $(`#history-forward`)
.ariaClick({ label : "Go forward within the game history" }, () => { Engine.forward() })
.ariaDisabled(State.length === State.size)
.ariaIsDisabled() && $(`#history-forward`).addClass("menu__button--disabled")>>
<</done>>
</li>
<<if !tags().includes("noinventory")>>
<li class="menu__item menu__item--collapsible">
<<link "Inventory" "Inventory">>
<<if $menu_item_back_passage === undefined || $menu_item_back_passage === null>>
<<set $menu_item_back_passage to passage()>>
<</if>>
<</link>>
</li>
<</if>>
<<if !tags().includes("nojournal")>>
<li class="menu__item menu__item--collapsible">
<<link "Journal" "Journal">>
<<if $menu_item_back_passage === undefined || $menu_item_back_passage === null>>
<<set $menu_item_back_passage to passage()>>
<</if>>
<</link>>
</li>
<</if>>
<li class="menu__item menu__item--collapsible">
<<link "Save">>
<<set _saveDialogMode to "save">>
<<run UI.saves()>>
<</link>>
</li>
<li class="menu__item menu__item--collapsible">
<<link "Load">>
<<set _saveDialogMode to "load">>
<<run UI.saves()>>
<</link>>
</li>
<<if !tags().includes("noimagegallery") && setup.getUnlockedGalleryImages().length > 0>>
<li class="menu__item menu__item--collapsible">
<<link "Image Gallery" "Image Gallery">>
<<if $menu_item_back_passage === undefined || $menu_item_back_passage === null>>
<<set $menu_item_back_passage to passage()>>
<</if>>
<</link>>
</li>
<</if>>
<li class="menu__item menu__item--collapsible">
<<link "Restart">>
<<run UI.restart()>>
<</link>>
</li>
<li class="menu__item menu__item--collapsible">
<<link "Settings">>
<<run UI.settings()>>
<</link>>
</li>
</ul>
</nav>
</header><<script>>
if (passage() === "CreateYourCharacter") {
const errorMessageWithPopUpBlocker = "Error: cannot execute macro <<nobr>>: Cannot read property 'toLowerCase' of undefined"
if ($("span.error").text().includes(errorMessageWithPopUpBlocker)) {
$("span.error").prepend(`Error: You have a browser extension that prevents the game from working correctly.<br>
<b>You can either try on a different browser, or disable the extension for this page.</b><br>
These extentions cause known problems:
<ul>
<li>Popup Blocker Pro</li>
</ul>
`)
}
}
<</script>>
<<script>>
const pageLoadedEvent = {
'event': 'Page Loaded',
'page_location': window.location + '#' + State.passage,
'page_title': State.passage,
'page_referrer': State.peek(1) !== null ?
window.location + '#' + State.peek(1).title :
document.referrer,
'last_link_label': State.variables.last_link_label,
'mc_gender': State.variables.mc_gender,
'mc_breasts': State.variables.mc_breasts,
'mc_crotch': State.variables.mc_crotch,
'game_version': Config.saves.version,
}
dataLayer.push(pageLoadedEvent);
<</script>>
<<include "Restructure Passage">>
<<if $autosave_next_passage>>
<<set $autosave_next_passage to false>>
<<run Save.autosave.save()>>
<</if>>
<<if $landmark_events.has(passage())>>
<<if $landmark_events.get(passage()) === "RemoveOnVisit">>
<<run $landmark_events.delete(passage())>>
<<elseif $landmark_events.get(passage()) === "SophieLocation">>
<<if $(".discovered-content").length > 0>>
<<if visited("Sophie's introduction")>>
<<prepend ".discovered-content">><<MonsterGirlManagement "Sophie">><</prepend>>
<<else>>
<<goto "Sophie's introduction">>
<</if>>
<</if>>
<</if>>
<</if>>
<<run setup.assignLastLinkHandler()>>
<<if (!$end_to_end_test_mode || $force_pagination === true) && _.some(tags(), function (tag) { return tag.startsWith("pagination:")})>>
<<if $force_pagination !== false>>
<<script>>
State.temporary.player_choices = $(".player-choices").detach();
State.temporary.act_body_functionality = $(".main button").each(function(index) {
$(this).data("act-index", index).after(`<span class="act-placeholder" data-act-index="${index}"></span>`).detach();
});
const mainHtml = $(".main").html();
let paragraphs = mainHtml.split("<br><br>");
const maxParagraphsPerPage = parseInt(_.find(tags(), (tag) => tag.startsWith(`pagination:`)).split(`:`)[1]);
const pages = setup.paginate(paragraphs, maxParagraphsPerPage);
const removePlayerChoices = `<<if $(".player-choices").get().length>><<remove ".player-choices">><</if>>`
if (pages.length > 1) {
setup.click_to_proceed = new CTP("click-to-proceed-" + passage().replace(/[^a-zA-Z\d]/g, '-') + "-" + visited());
pages.forEach(function(page, i) {
let pageHtml = page.join("<br><br>");
if (i !== pages.length - 1) {
const continueButton = `<<act "Continue.">><<run setup.click_to_proceed.advance()>><</act>>`;
const playerChoices = `<section class="player-choices">${continueButton}</section>`;
const playerChoicesHtml = `<<after ".main">>${playerChoices}<</after>>`;
pageHtml += removePlayerChoices + playerChoicesHtml;
} else {
pageHtml += `${removePlayerChoices}<<done>><<run setup.replacePaginationPlaceholders()>><</done>>`
}
if (i !== 0) {
pageHtml += `<<replace ".flash-message">><</replace>>`;
}
setup.click_to_proceed.add(pageHtml, { clear: true, transition: true });
});
$(".main").empty().append(setup.click_to_proceed.output());
setup.click_to_proceed.advance();
} else {
setup.replacePaginationPlaceholders(); // return the actions back the way they were
}
<</script>>
<</if>>
<</if>>
<<if $(".discoverable-content").length > 0>>
<<if $(".description").length > 0>>
<<if $(".description").text().trim()>>
<<append ".description">><br><br><</append>>
<<else>>
<<remove ".description">>
<</if>>
<</if>>
<<if $(".discovered-content").length > 0>>
<<if $(".discovered-content").text().trim()>>
<<if $(".discovered-content .monster-girl-container:last-child").length > 0>>
<<append ".discovered-content">><br><</append>>
<<else>>
<<append ".discovered-content">><br><br><</append>>
<</if>>
<<else>>
<<remove ".discovered-content">>
<</if>>
<</if>>
<<if $(".always-show").length > 0>>
<<if $(".always-show").text().trim()>>
<<append ".always-show">><br><br><</append>>
<<else>>
<<remove ".always-show">>
<</if>>
<</if>>
<</if>>
<<if passage() === "Increase Affection">>
<<RenderEncounterMenus>><</RenderEncounterMenus>>
<</if>>
<<if passage() === "Inventory">>
<<RenderInventory>><</RenderInventory>>
<</if>>
<<if $('#log').length > 0>>
<<if tags().includes('show_log')>>
<<script>>
$('#log').ariaClick({ title : "Expand" }, function () {
$(this).toggleClass('open');
const originalHeight = '4em'
if ($(this).hasClass('open')) {
window.anime({
targets: this,
height: [originalHeight, '40rem'],
duration: 250,
easing: 'easeOutExpo',
});
} else {
window.anime({
targets: this,
height: ['40rem', originalHeight],
duration: 250,
easing: 'easeOutExpo',
});
}
})
<</script>>
<<else>>
<<script>>
$('#log').remove();
<</script>>
<</if>>
<</if>>
<<script>>
if (State.temporary.temporaryTemplateNames !== undefined) {
State.temporary.temporaryTemplateNames.forEach((temporaryTemplateName) => {
Template.delete(temporaryTemplateName);
})
}
<</script>><<if /.*academyoffetishes.com.*/.test(location.hostname)>>
<<if setup.shownWrongDomainWarning === undefined || $show_wrong_domain_warning_countdown <= 0>>>
<<popup "Wrong Domain Warning" "Monster Girl Farmer has moved!">>
<<set setup.shownWrongDomainWarning to true>>
<<set $show_wrong_domain_warning_countdown to 6>>
<</if>>
<<if $show_wrong_domain_warning_countdown !== undefined>>
<<set $show_wrong_domain_warning_countdown to $show_wrong_domain_warning_countdown - 1>>
<</if>>
<</if>>
<<if _.some(tags(), function (tag) { return tag.startsWith("region:")})>>
<<if $latest_landmark !== passage()>>
<<set $previous_landmark to $latest_landmark>>
<<set $latest_landmark to passage()>>
<<run setup.fireChangeLandmarkEvent()>>
<</if>>
<</if>><h1 class="alert">Monster Girl Farmer has moved!</h1>
Go to
<<link `"https://monstergirlfarmer.com"` "Input export tutorial">>
<<set $different_game_url to 'https://monstergirlfarmer.com/'>>
<<set $different_game_label to 'Play the official version of Monster Girl Farmer'>>
<<run Dialog.close()>>
<</link>>
to play the official version.
<br><br>
@@.alert;This version is no longer supported.@@<<script>>
$("#passages .passage").wrapInner(`<main class="main"></main>`);
if (!_.some(tags(), function (tag) { return tag.startsWith("noplayerchoicessection")})) {
/* put passage choices in their own section */
const contents = setup.trimWhitespaceNodes($(`main`).contents().toArray());
const playerChoices = setup.trimWhitespaceNodes(setup.extractPlayerChoicesFromPassage(contents));
if (playerChoices.length > 0 || $(`.explore-button`).length > 0) {
const section = $(`<section class="player-choices"></section>`).appendTo($("#passages .passage"));
playerChoices.forEach((element) => {
section.prepend($(element));
});
const exploreButtons = $(`.explore-button`).parent().toArray().reverse();
exploreButtons.forEach((element, index) => {
if ((index === 0 && playerChoices.length > 0) || index !== 0) {
section.prepend($(`<br><br>`));
}
section.prepend($(element));
});
}
}
<</script>><div id="before-passage-container" data-passage="Before Passage"></div>
<div id="passages"></div>
<div id="after-passage-container" data-passage="After Passage"></div><<widget OneTimeLink>>
<<if !setup.hasSeen($args[1])>>
<<act $args[0] $args[1]>><</act>><br><br>
<<elseif $args[2] !== undefined>>
<<disabled_act $args[0] $args[2]>><br><br>
<</if>><</widget>><<widget 'img'>><<nobr>>
<<if settings.showImages>>
[img["images/" + $args[0]]]
<<else>>
//Hidden Image. Change your settings to view.//
<</if>>
<</nobr>><</widget>>\<<widget 'galleryImage'>><<nobr>>
<<if setup.getUnlockedGalleryImages().length === 0>>
<<appendflashmessage "You've unlocked the image gallery!">>
<</if>>
<<if setup.getUnlockedGalleryImages.cache.clear>>
<<run setup.getUnlockedGalleryImages.cache.clear()>>
<</if>>
<<appendflashmessage "You've unlocked a new gallery image!">>
<<if settings.showImages>>
[img["images/" + $args[0]]]
<<else>>
//Hidden Image. Change your settings to view.//
<</if>>
<</nobr>><</widget>>\<<widget unlock>><<nobr>>
<<run setup.unlockPassage($args[0])>>
<</nobr>><</widget>>\<<widget addStatusEffect>><<nobr>>
<<run setup.addStatusEffect($args[0])>>
<</nobr>><</widget>>\<<widget additem>><<nobr>>
<<set _item_name to $args[0]>>
<<set _item_amount to $args[1]>>
<<if _item_amount && _item_amount > 1>>
<<appendflashmessage `_item_amount + " \"" + _item_name + "\" added to your inventory."`>>
<<for _i to 0; _i lt _item_amount; _i++>>
<<run setup.addItem(_item_name)>>
<</for>>
<<else>>
<<appendflashmessage `"\"" + _item_name + "\" added to your inventory."`>>
<<run setup.addItem(_item_name)>>
<</if>>
<</nobr>><</widget>>\<<widget surveyOrFallback>><<nobr>>
<span class="next-scene-or-fall-back">
<<act $args[0] `setup.surveyOrFallback($args[1])`>><</act>>
</span>
<</nobr>><</widget>>\<<widget endOfMonsterGirlIntro>><<nobr>>
//You've met a new monster girl. Increase her affection to invite her to your farm.//<br><br>
<<act $exploration_back_passage $exploration_back_passage>><</act>><br><br>
<</nobr>><</widget>>\<<widget "RandomPassage">><<nobr>>
<<set _description to setup.randomPassage($args)>>
<<= _description>>
<</nobr>><</widget>><<widget endscenebutton>><<nobr>>
<<set __l to $args[0] ? $args[0] : "Leave.">>
<<surveyOrFallback __l $management_back_passage>><br><br>
<</nobr>><</widget>>\<<widget sethasseen>><<nobr>>
<<set _passage_name to $args[0]>>
<<set _has_seen_passage to $args[1] || true>>
<<capture _passage_name _has_seen_passage>>
<<run setup.hasSeenOverrides.set(_passage_name, _has_seen_passage)>>
<</capture>>
<</nobr>><</widget>>\<<widget disabled_act>><<nobr>>
<<set _label to $args[0]>>
<<set _title to $args[1] || "">>
<<set _css to "link-internal macro-button act__button">>
<<if $args[2]>>
<<set _css to _css + " " + $args[2]>>
<</if>>
<div class="act">
<button @class="_css" @title="_title" disabled>
<div class="act__button-background"></div>
_label
</button>
</div>
<</nobr>><</widget>>\<<widget gotosleep>><<nobr>>
<<set $autosave_next_passage to true>>
<<set $sleep_back_passage to "Bedroom">>
<<run setup.initializeDay()>>
<<set $sleep_content to setup.getSleepContent()>>
<<if $sleep_content>>
<<goto "Sleep Scene">>
<<else>>
<<unset $sleep_content>>
<<goto "Bedroom">>
<</if>>
<</nobr>><</widget>>\<<widget appendflashmessage>><<nobr>>
<<run setup.appendFlashMessage($args[0])>>
<</nobr>><</widget>>\<<widget animateFlashMessage>><<nobr>>
<<timed 0s transition>>
<<script>>
anime({
targets: '.flash-message',
opacity: [{
value: 1, duration: 1000
}],
color: [{
value: '#5F5C54', easing: 'easeOutCubic', duration: 1000, delay: 1250
}],
left: [{
value: '0', duration: 1000
}],
overflow: 'hidden',
easing: 'easeOutElastic(2, 1)',
delay: 500
});
<</script>>
<<unset $flash_message>>
<</timed>>
<</nobr>><</widget>>\<<widget "Bring">><<nobr>>
<<set _macro_monster_girl_name to $args[0]>>
<<capture _macro_monster_girl_name>>
<<act `"Bring " + _macro_monster_girl_name + " with you"` `passage()`>>
<<set $follower to _macro_monster_girl_name>>
<</act>>
<</capture>>
<</nobr>><</widget>><<widget "Leave">><<nobr>>
<<set _macro_monster_girl_name to $args[0]>>
<<capture _macro_monster_girl_name>>
<<act `"Leave " + _macro_monster_girl_name + " here"` `passage()`>>
<<unset $follower>>
<</act>>
<</capture>>
<</nobr>><</widget>><<widget Ms>><<nobr>>
<<if $mc_gender === "male">>Mr.\
<<elseif $mc_gender === "female">>Ms.\
<<else>>Principal\
<</if>>
<</nobr>><</widget>>\<<widget Maam>><<nobr>>
<<if $mc_gender === "male">>Sir\
<<elseif $mc_gender === "female">>Ma'am\
<<else>>Principal\
<</if>>
<</nobr>><</widget>>\<<widget servant_boy>><<nobr>>
<<if $mc_gender === "male">>servant boy\
<<elseif $mc_gender === "female">>servant girl\
<<else>>servant\
<</if>>
<</nobr>><</widget>>\<<widget peasant_boy>><<nobr>>
<<if $mc_gender === "male">>peasant boy\
<<elseif $mc_gender === "female">>peasant girl\
<<else>>peasant\
<</if>>
<</nobr>><</widget>>\<<widget Farmboy>><<nobr>>
<<if $mc_gender === "male">>Farmboy\
<<elseif $mc_gender === "female">>Farmgirl\
<<else>>Peasant\
<</if>>
<</nobr>><</widget>>\<<widget farmboy>><<nobr>>
<<if $mc_gender === "male">>farmboy\
<<elseif $mc_gender === "female">>farmgirl\
<<else>>peasant\
<</if>>
<</nobr>><</widget>>\<<widget maam>><<nobr>>
<<if $mc_gender === "male">>sir
<<elseif $mc_gender === "female">>ma'am\
<<else>>sir
<</if>>
<</nobr>><</widget>>\<<widget man>><<nobr>>
<<if $mc_gender === "male">>man\
<<elseif $mc_gender === "female">>woman\
<<else>>person\
<</if>>
<</nobr>><</widget>>\<<widget gal>><<nobr>>
<<if $mc_gender === "male">>guy\
<<elseif $mc_gender === "female">>gal\
<<else>>person\
<</if>>
<</nobr>><</widget>>\<<widget guy>><<nobr>>
<<gal>>
<</nobr>><</widget>>\<<widget buddy>><<nobr>>
<<if $mc_gender === "male">>buddy\
<<elseif $mc_gender === "female">>honey\
<<else>>pal\
<</if>>
<</nobr>><</widget>>\<<widget Buddy>><<nobr>>
<<if $mc_gender === "male">>Buddy\
<<elseif $mc_gender === "female">>Honey\
<<else>>Pal\
<</if>>
<</nobr>><</widget>>\<<widget Buddybuddybuddy>><<nobr>>
<<if $mc_gender === "male">>Buddy, buddy, buddy\
<<elseif $mc_gender === "female">>Honey, honey, honey\
<<else>>Hey, hey, hey\
<</if>>
<</nobr>><</widget>>\<<widget His>><<nobr>>
<<if $mc_gender === "male">>His\
<<elseif $mc_gender === "female">>Her\
<<else>>Their\
<</if>>
<</nobr>><</widget>>\<<widget him>><<nobr>>
<<if $mc_gender === "male">>him\
<<elseif $mc_gender === "female">>her\
<<else>>them\
<</if>>
<</nobr>><</widget>>\<<widget his>><<nobr>>
<<if $mc_gender === "male">>his\
<<elseif $mc_gender === "female">>her\
<<else>>their\
<</if>>
<</nobr>><</widget>>\<<widget He>><<nobr>>
<<if $mc_gender === "male">>He\
<<elseif $mc_gender === "female">>She\
<<else>>They\
<</if>>
<</nobr>><</widget>>\<<widget he>><<nobr>>
<<if $mc_gender === "male">>he\
<<elseif $mc_gender === "female">>she\
<<else>>they\
<</if>>
<</nobr>><</widget>>\<<widget himself>><<nobr>>
<<if $mc_gender === "male">>himself\
<<elseif $mc_gender === "female">>herself\
<<else>>themselves\
<</if>>
<</nobr>><</widget>>\<<widget hes>><<nobr>>
<<if $mc_gender === "male">>he's\
<<elseif $mc_gender === "female">>she's\
<<else>>they're\
<</if>>
<</nobr>><</widget>>\<<widget Hes>><<nobr>>
<<if $mc_gender === "male">>He's\
<<elseif $mc_gender === "female">>She's\
<<else>>They're\
<</if>>
<</nobr>><</widget>>\<<widget purse>><<nobr>>
<<if $mc_gender === "male">>briefcase\
<<elseif $mc_gender === "female">>purse\
<<else>>briefcase\
<</if>>
<</nobr>><</widget>>\<<widget 'import'>>
<<run $visited_imported_passages.add(_args[0])>>
<<include _args[0]>>
<</widget>><<widget MonsterGirlManagement>><<nobr>>
<<set _monster_girl_name to $args[0]>>
<<capture _monster_girl_name>>
<<set _monster_girl_name to _monster_girl_name.replace()>>
<<set _encounter_scenes_seen to setup.getViewedPostEncounterSceneCount(_monster_girl_name)>>
<span class="welcome-message">
<<RandomPassage `"reaction-of:" + _monster_girl_name` `"available-at-encounter-win:" + _encounter_scenes_seen` "welcome">>
</span><br><br>
<<set $management_back_passage to passage()>>
<<set _monster_girl_container_class to "monster-girl-container " + _monster_girl_name>>
<div @class="_monster_girl_container_class">
<div class="monster-girl-name-and-stats" data-nokey="true">
<div class="monster-girl-name name-and-ap-data">
<span class="name-and-ap-label">
Name:
</span>
_monster_girl_name
</div>
<div class="name-and-ap-separator"></div>
<div class="monster-girl-affection-level name-and-ap-data">
<span class="name-and-ap-label">
Viewed Scenes:
</span>
<<set _seen_scenes to setup.getViewedSceneCount(_monster_girl_name)>>
<<set _total_scenes to setup.getTotalSceneCount(_monster_girl_name)>>
_seen_scenes / _total_scenes
</div>
<div class="name-and-ap-separator"></div>
<div class="monster-girl-next-scene name-and-ap-data">
<span class="name-and-ap-label">
Next Scene:
</span>
<<= setup.getNextLevelDescription(_monster_girl_name)>>
</div>
</div>
<<import "Encounters">>
<<act "Bestiary">>
<<popup "Bestiary" "Bestiary">>
<</act>>
<<if _encounter_scenes_seen > 0>>
<<act "Replay Scenes">>
<<popup "Replay Scenes" `"Replay " + _monster_girl_name + "'s Scenes"`>>
<</act>>
<</if>>
</div>
<<if (setup.hasSeen("Sleep and get birds with scarecrow and with Hanako") ||
setup.hasSeen("Sleep and get birds without scarecrow and with Hanako"))
&& !$monstergirls["Olivia"]
&& !setup.hasSeen("Sophie Plans Olivia Trap")>>
<br>
<<act `"Ask " + _monster_girl_name + " if she knows the harpy girl."`>>
<<replace ".welcome-message" t8n>>
<<switch _monster_girl_name>>
<<case "Hanako">>
Hanako says, <<say "Hanako">>"No. Like I said, I don't fraternize with beasts."<</say>>
<<case "Sophie">>
<<if setup.hasSeen("The Horse Fister-er")>>
<<goto "Sophie Plans Olivia Trap">>
<<elseif setup.hasSeen("Sophie. It hunts for dinner.")>>
Sophie says, <<say "Sophie">>"Love to help, but could we talk later?"<</say>><br><br>
It's more of an inconvenience than an emergency. <<say "you">>"Sure,"<</say>> you say. <<say "you">>"I'll ask you again after you've had more R&R."<</say>>
<<elseif setup.hasSeen("Sophie admits defeat")>>
Sophie snores. Probably best not to wake her. She needs her sleep.
<<else>>
Sophie blinks rapidly and wobbles sideways. <<say "Sophie">>"Sorry,"<</say>> she says, placing her hand on her forehead, <<say "Sophie">>"I... Ask me later?"<</say>>
<</if>>
<br><br>
//Ask again when you've gotten to know Sophie better.//
<<default>>
<<eitherline>>
_monster_girl_name shrugs. <<say _monster_girl_name>>"Harpies don't live in the forest, so I've never seen one."<</say>><br>
_monster_girl_name shakes her head.<br>
_monster_girl_name says, <<say _monster_girl_name>>"No, but they sound scary. Are you sure you want to find her?"<</say>>
<</eitherline>>
<</switch>>
<</replace>>
<</act>><br><br>
<</if>>
<</capture>>
<</nobr>><</widget>><<RandomPassage `"backstory-of:" + _monster_girl_name`>>
<hr>
<<act "Close">>
<<run Dialog.close()>>
<</act>>
<div class="dialog-spacer"></div><<set _post_encounter_scenes to setup.getPostEncounterScenes(_monster_girl_name)>>
<<for _i to 0; _i lt _post_encounter_scenes.length; _i++>>
<<set _rs_scene to _post_encounter_scenes[_i]>>
<<if _rs_scene.hasSeen>>
<<if _i !== 0>>
<br><br>
<</if>>
<<act _rs_scene.title _rs_scene.title>><<run Dialog.close()>><</act>>
<</if>>
<</for>>
<hr>
<<act "Close">>
<<run Dialog.close()>>
<</act>>
<div class="dialog-spacer"></div><<widget move_to_state>><<nobr>>
<<set _node_name to $args[0]>>
<<capture _node_name>>
<<run setup.moveToState(_node_name)>>
<</capture>>
<</nobr>><</widget>>\<<widget renderbars>><<nobr>>
<<if !tags().includes("nohud")>>
<<replace ".money-value">>$money<</replace>>
<<replace ".energy-bar">><<nobr>>
<<set _energy_start to Math.round(($current_energy + $energy_loss) / $max_energy * 100)>>
<<set _energy_final to Math.round($current_energy / $max_energy * 100)>>
<<set _energy_style to "width: " + _energy_start + "%;">>
<div class="bar-title">Energy:</div>
<div class="bar">
<span @style="_energy_style"></span>
<div><span class="energy-bar-current-energy"><<= $current_energy + $energy_loss>></span> / $max_energy</div>
</div>
<span class="current-energy">$current_energy</span>
<span class="max-energy">$max_energy</span>
<<capture $current_energy $energy_loss>>
<<timed 0s transition>>
<<script>>
const easing = 'easeOutQuart';
anime({
targets: ".energy-bar .bar > span",
width: State.temporary.energy_final.toString() + '%',
easing: easing,
duration: 1000,
});
const energyBarCurrentEnergy = document.querySelector(".energy-bar-current-energy");
const object = {
value: State.variables.current_energy + State.variables.energy_loss
};
anime({
targets: object,
value: State.variables.current_energy,
easing: easing,
duration: 1000,
update: function () {
energyBarCurrentEnergy.innerHTML = JSON.stringify(Math.round(object.value));
},
});
<</script>>
<</timed>>
<</capture>>
<<set $energy_loss to 0>>
<</nobr>><</replace>>
<</if>>
<<if passage() === "Increase Affection">>
<<replace ".monster-girl-affection-bar">><<nobr>>
/* This way max affection points don't change on the turn you win */
<<if _max_affection_points === undefined || _max_affection_points === null>>
<<set _max_affection_points to setup.getEncounterableMonsterGirl($current_monster_girl).getMaxAffectionPoints()>>
<</if>>
<<set _affection_points_start to Math.round((_current_affection_points - _affection_gain) / _max_affection_points * 100)>>
<<set _affection_points_final to Math.round(_current_affection_points / _max_affection_points * 100)>>
<<set _affection_points_style to "width: " + _affection_points_start + "%;">>
<div class="bar-title">Affection Points:</div>
<div class="bar-container">
<div class="bar">
<span @style="_affection_points_style"></span>
<div><span class="affection-bar-current-affection"><<= _current_affection_points - _affection_gain>></span> / _max_affection_points</div>
</div>
</div>
<span class="current-affection">_current_affection_points</span>
<span class="max-affection">_max_affection_points</span>
<<capture _current_affection_points _affection_gain>>
<<timed 0s transition>>
<<script>>
const easing = 'easeOutQuart';
anime({
targets: ".monster-girl-affection-bar .bar > span",
width: State.temporary.affection_points_final.toString() + '%',
easing: easing,
duration: 1000,
});
const affectionBarCurrentAffection = document.querySelector(".affection-bar-current-affection");
const object = {
value: State.temporary.current_affection_points - State.temporary.affection_gain
};
anime({
targets: object,
value: State.temporary.current_affection_points,
easing: easing,
duration: 1000,
update: function () {
affectionBarCurrentAffection.innerHTML = JSON.stringify(Math.round(object.value));
},
});
<</script>>
<</timed>>
<</capture>>
<<set _affection_gain to 0>>
<</nobr>><</replace>>
<</if>>
<</nobr>><</widget>>\<<widget temporarytemplate container>>
<<script>>
const temporaryTemplateName = State.temporary.args[0];
if (State.temporary.temporaryTemplateNames === undefined) {
State.temporary.temporaryTemplateNames = new Set();
}
State.temporary.temporaryTemplateNames.add(temporaryTemplateName);
let contents = State.temporary.contents;
if (State.temporary.args.includes("trim")) {
contents = State.temporary.contents.trim();
}
if (State.temporary.args.includes("nobr")) {
contents = "<<nobr>>" + State.temporary.contents + "<</nobr>>";
}
if (Template.has(temporaryTemplateName) === true) {
Template.get(temporaryTemplateName).push(contents);
} else {
Template.add(temporaryTemplateName, [contents]);
}
<</script>>
<</widget>>